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OG Xbox Forums => Software Forums => Development => Topic started by: Sayten on October 22, 2002, 05:32:00 PM

Title: Retail Becomes Debug Kit
Post by: Sayten on October 22, 2002, 05:32:00 PM
The kernel is only half of what you need. There is a retail->debug conversion kit around somewhere that also includes a bunch of files, including the debug dashboard, that need to go on the hard drive.
Title: Retail Becomes Debug Kit
Post by: _KC_ on October 22, 2002, 08:37:00 PM
Dev boxs have 128MB ram from what i understand, so maybe some solder and a 128MB stick of ram should be on the cards

smile.gif
Title: Retail Becomes Debug Kit
Post by: Sayten on October 22, 2002, 10:43:00 PM
Before XBH went down, a guy was offering to do memory upgrades for people. Iirc, $55 for just the 4 memory chips, or $100 for parts, installation and return shipping. All you had to do was ship your motherboard to him.
Title: Retail Becomes Debug Kit
Post by: undead on October 22, 2002, 11:20:00 PM
First of all... DONT USE THE DEVKIT RECOVERY CD !!!!!  

it WILL break your XBOX !!!!  IF you have already done this, go here to get app to fix it: [TEAM ASSEMBLY]

Here are the steps to get debugging up and running..  and btw, you DONT need 128mb nor the Debug Dashboard....


1. Get OpenXBOX/PCBioxx or any other 512KB or bigger modchip
2. Install it and flash Complex 1.03 DEBUG (has to be debug version of bios)
3. Install the XBOX SDK (Dont ask where to get it, I dont know and I dont have it)
4. Get the XBDM.DLL file from sdk install directory SDK\xbox\symbols\latest
5. Put this XBDM.DLL file on your XBOX Drive E:
6. Create a Directory called Devkit on E:\
7. Create an .ini file called xbdm.ini in this new E:\Devkit directory, leave the file empty..
8. Reboot XBOX and it should get an IP address from DHCP, then connect to this IP in the Explorer Extentions and set it as you default xbox connection..

Now you can create a VS 6.0 XBOX Application project, specify a Remote executable path as XE:\Whatever\appname.xbe, then use this new dhcp IP for remote debugging.. (there are ways to specify a static IP in the .ini file, but i dont know how)

Oh, and the Complex 1.03 DEBUG will actually let you use all standard retail applications and games as well  smile.gif

Also please note: I havent done this myself, since I dont have the SDK, but i heard rumours that this might work   cool.gif

x
Title: Retail Becomes Debug Kit
Post by: Sayten on October 23, 2002, 11:25:00 AM
Thanks alot. I didn't know about the xbdm files.
Title: Retail Becomes Debug Kit
Post by: rastasega on October 23, 2002, 01:26:00 PM
thanks Undead!!!

that was a big help!

could you tell me where you got that info?

maybe there are some more clues in there.

====
that ram upgrade scared me! lol!
thanks again
Title: Retail Becomes Debug Kit
Post by: undead on October 25, 2002, 09:34:00 PM
It just "came" to me in the middle of the night in the form of a loud thunderbolt..   I woke up and knew how debugging on XDK works ..

cool.gif

Title: Retail Becomes Debug Kit
Post by: [Daz] on October 28, 2002, 07:36:00 PM
Has anyone actually installed the debug dashboard onto a retail xbox? If so, how does one find such a dashboard?

Title: Retail Becomes Debug Kit
Post by: undead on October 29, 2002, 01:24:00 AM
First off, you DONT need it.. see my post above.. second if you do get it;  the Dashboard  WILL screw your eeprom and you WILL be in deep trouble if you didnt back it up..

The debug kit dasboard is on the MS Devkit Recovery CD..  where to find it? Dont know..and please dont ask here either..

go ask on IRC  maybe #xbins..  cool.gif


AGAIN, you DONT need it and it WILL break your XBOX.. go see EEPROM Restore Tutorial on exactly what will be waiting for you if you do decide to use it !!

Title: Retail Becomes Debug Kit
Post by: Znipa on November 11, 2002, 10:58:00 AM
I've done all you described above and played around a while, but still without any success.."can't connect to xbox".
It seems rastasega got it working, could any of you two look again if you did any additional things ?
( Or write the tutorial  smile.gif )

Thanks in advance
Title: Retail Becomes Debug Kit
Post by: lifo on November 11, 2002, 12:06:00 PM
Yeah, me too.  I can take screenshots now, which is very cool, but I can't get it to connect for debug.   sad.gif
Title: Retail Becomes Debug Kit
Post by: rastasega on November 11, 2002, 02:50:00 PM
i haven't been able to get it to work either. its just that i haven't really been able to look for the bios.

personally I'm just concerned about getting official betas to run... thats it!

the way i see it the only thing i have to do is get complex1.03 and flash away.

is that right?
Title: Retail Becomes Debug Kit
Post by: Znipa on November 12, 2002, 10:24:00 AM
With the way undead described above, it doesn't work only with the debug bios. But i got it working with the complex debug pack, which includes the xdk launcher (60mb). But thats pretty hard to find.
Title: Retail Becomes Debug Kit
Post by: AHaxton on November 12, 2002, 07:13:00 PM
I like the better method without a mod chip so u just flash the onboard tsop.
Title: Retail Becomes Debug Kit
Post by: AHaxton on November 14, 2002, 02:01:00 PM
I know the person who knows how to (ExitWound from gotmod.com) go to their chat channel on irc.efnet.net #GotMod
Title: Retail Becomes Debug Kit
Post by: Znipa on November 15, 2002, 01:06:00 PM
It doesn't matter at all if the debug bios is in a modchip or in the tsop.
As long as debugging doesn't work for you with the bios in the mod, it won't work in the tsop.
Title: Retail Becomes Debug Kit
Post by: Kabal on November 22, 2002, 04:06:00 AM
Hm, I tried undead's instructions and I still cant get remote debugging work.

VC6 compiles it fine and transfers it to the xbox, and I can start the program on the xbox with control-F5, but if I try to debug it says "Cannot open file on remote machine"