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OG Xbox Forums => No-Modchip Hacks (exploits) => XBE Exploits => Topic started by: devz3ro on November 16, 2004, 12:48:00 AM

Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on November 16, 2004, 12:48:00 AM
To clear up the confusion that I see looking through the posts lately, I created the ude2-complete / uxe-complete kits as an alternative to ltools (by ldots).

The main reason why I made it so there was no access to the original dashboard is because of a few personal unhappy experiances I had with it. I do a lot of softmodding, local and remotely (over the internet) and the problem I have run across is memory layout changes.

I'm not sure if anyone has posted about this, but if you do something like set a parental password on the xbox (through the MS dash), most of the time the xbox will lock up and the exploit will no longer work due to the memory layout being changed. I'm sure there are a few other things you can do (such as change the xbox's main language) to make it not work also.

For a future release I was debating whether to make a "live-compatible-uxe-complete" kit. I would make 3 flavors which would benefit owners of the gamesave exploited games.

One for each: Splinter Cell (chocolate), Mech Assault (vanilla), and 007 AUF (strawberry). smile.gif

It would be a basic Evox script. What I had in mind was the following two options:

1. Backup original C to somewhere on E and copy exploit from gamesave directory to C
2. Restore original C for xbox live.

As of now I use something very similar, they don't seem to be scanning E, atleast not yet. I will take pedros advice and hide it in the st.db directory.

Only problem this could create is someone not having enough space on E. I like how ldots has the compress C to E option, but I don't want to force a reset after this is completed. I want a plain "enable" and "disable" with no 2+ steps for it to work.

Also, since the release of metoo 1.4.1, I might upgrade to that for the lba48 support, unless rmenhal can add this in the nkpatcher wink.gif

rmenhal: thanks for finally implementing those features btw smile.gif

-devz3ro

Any comments are welcome.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on November 16, 2004, 02:04:00 AM
QUOTE (leecasey @ Nov 16 2004, 10:33 AM)
Glad you cleared this up. Your right there have been alot of confusion regarding the difference between these two, and which one is easiest to use.

could you just confirm the following for me....

I have a splinter cell exploit (im not sure which one, but all it does is load a screen which gives you ftp access, it also plays any music you have on your xbox in the background) will this work on a 1.6 xbox? It worked on my 1.4 xbox. Reason idont know what it is, is a friend sent it to me when i didnt have a clue about sofmod'n.

Secondly with the UXE complete package.... once i have ftp access and i backup my C drive, All i do is copy the contents of one of the zip files to my c drive? (71 first) and then just reboot? and thats it?

Should be getting my new xbox today so will definatley be using this method. It seems so simple and easy. Could you just confirm that this is correct just so i dont end up with a very expensive (but sexy) crystal door stop! biggrin.gif

Oh and btw the uxe-complete-with-live package sounds excellent idea! how quick can we expect to see something like this? especially for SC seeing as ltools 1.8 SC has no date yet. There is a major need for a SC install.

Yes, just as the directions state. Everything you need is included, no extra files to patch etc.

Remember: As long as your system clock is set, d:\default.xbe is always loaded first. So if you screw up, you can always ftp back into the xbox as long as a gamesave with evox (or another dashboard with ftp support) is still on the xbox.

-devz3ro

P.S. Since it would be very simple to write a Evox script to turn it on and off for live purposes I'll look at it when I get a chance later on today. Hopefully I will be able to release before tomarrow.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: xbox.tw on November 16, 2004, 04:08:00 AM
Really thanks for all your effort... laugh.gif
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: myst on November 16, 2004, 04:31:00 AM
your pack is really DUMB PROOF  rolleyes.gif

thumbs up!!
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: DaddyJ on November 16, 2004, 07:17:00 AM
Great job man.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: longstockings on November 16, 2004, 09:35:00 AM
Maybe I'm stupid

I have had a hardware modded xbox for quite a while now and as such didn't have the need to learn about all these exploits however....

I have a friend who has bought the xbox crystal and wants to be able to play backups.
I downloaded uxe from the usual places and I'm a tad lost.
Do I not need to have a boot from media bios somewhere ?

Am I missing the point ?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: mcscrivo69 on November 16, 2004, 11:24:00 AM
You need to be able to FTP to the HD on your friends xbox so that you can delete the contents on the C:/ and copy over the UXE-Complete exploit.  You can gain ftp access by

Gamesave Exploit (you can read more on this here):
http://forums.xbox-s...hp?showforum=44

or if you have a solderless modchip you could throw your modchip in your friends xbox, install the UXE exploit and then take it back out.




Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: kvnmak on November 16, 2004, 06:44:00 PM
this may be a noob question. but i just wanna clarify::

is there anyway i can follow this tute by hotswapping? will it work if i made an ltools boot disk, hotswap and copy the contents of this UXE-complete to my xbox C:?

i need help, and if anyone can just point me in the right direction, i've been reading the forums for days now.

thanks
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on November 16, 2004, 11:05:00 PM
QUOTE (mcscrivo69 @ Nov 16 2004, 04:34 PM)
I formatted my HD and imaged with Slayers 2.5, then i deleted everything from the c:/ and installed the Uxe-Complete.   Everything worked great but now i need to edit the evox.ini so that evox can see my apps/games.  

Is there an easier way?  could i just copy the evox.ini from my slayers disk? or the evox xbe from the slayers?....

any help would be greatly appreciated.

Thanks

The evox.ini is in c:\fonts, you can either edit or replace it.

-devz3ro
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: rmenhal on November 17, 2004, 10:03:00 AM
About the memory layout changes and hangs .. is anybody using the s.xtf files? The purpose of those is to fill in the small 2 and 3 unit blocks before the hacked fonts are loaded.

To test, I just cycled through all language choices. Without any s.xtf files, UXE hanged with French, Italian and Korean. With one s.xtf, no hangs. With s.xtf, s2.xtf, ..., s7.xtf also no hangs.

If you use the s.xtf files: the maximum number of fonts (including bert'n'ernie) is 9. Also I recommend against changing file name lengths of these s.xtf files.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: 4NIC8TOR on November 17, 2004, 11:05:00 AM
I want to use this exploit but I don't want to use evox.  I just need to replace the evox xbe with my avalaunch xbe, correct?  Do I need to habibi sign avalaunch?  Also, which xbe is it...is it ex.xbe?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: xbox.tw on November 17, 2004, 06:26:00 PM
QUOTE (silent killa @ Nov 17 2004, 08:47 PM)
Hi all,
where to download the "007 AUF (strawberry)" pack?

I think it'll be  in the future release..... laugh.gif
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: mbriody on November 18, 2004, 03:19:00 AM
devz3ro, is it possible to have the original MS Dash load as an app (from Evox)?

If so what files do I need to copy back from my C backup. I'm a little unsure about what to do with the original fonts.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on November 18, 2004, 07:50:00 AM
QUOTE (mbriody @ Nov 18 2004, 12:22 PM)
devz3ro, is it possible to have the original MS Dash load as an app (from Evox)?

If so what files do I need to copy back from my C backup. I'm a little unsure about what to do with the original fonts.

Sorry for the delay, been busy @ work, but yes you can load the original dash from evox, you will need to put the original fonts into a directory other than fonts (we all use f0nts) and then hex the original dashboard's xboxdash.xbe. You will need to change all "unicode" instances of f.o.n.t.s to f.0.n.t.s

If its THC lite, there will only be 2 that you need to change, but the latest dashboards I think is for. I used hexworkshops to do mine. You can find it at www.bpsoft.com

-devz3ro

P.S. I haven't forgot about the live kit, just havent had time, I will get around to it sooner or later.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: 4NIC8TOR on November 18, 2004, 10:29:00 AM
devz3ro....did you happen to catch my question on page 1?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: Gunshot on November 19, 2004, 03:49:00 AM
QUOTE (devz3ro @ Nov 16 2004, 11:07 AM)
Remember: As long as your system clock is set, d:\default.xbe is always loaded first.

What happens if the system clock isnt set, or the xbox has been disconnected from the main power for a period of time?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: Gunshot on November 19, 2004, 04:09:00 AM
Devz3ro / RMenhal

First of all excellent job on the UXE complete package! Im pretty new to soft moddin' and this has sorted me out a treat!! (I used to do TSOP flashes up until the 1.6 xbox came about)

I had a question that hopefully you (or somone else) could maybe help me out with.

I have installed the UXE (71 package) successfully on my xbox. I have an upgraded 120GB disk, and the patched (f0nts) MSdash. Everything is working smoothly. All apps/games recognised from the evox menus as well.

Because everything is so hunky-dory, i have now cloned my 120gb for 3 friends and then locked the HD's (according to everyones unique eeproms). And this is all going great.

But what i am worried about is that is there any chance of these xboxes messing up in anyway!! (no-one plays live - so that is not an issue).  But from what i understood in the threads, would the exploit stop working if someone was to change any of the settings in the MS Dash??

Also i dont have any of the s.xtf files that rmenhal was talking about? (because i followed the UXE instructions) Would this prevent any hanging issues? and if so then where would i place these files? In fonts or f0nts?

Hope this all makes sense, but im getting a bit confussed by all this.

I look forward to your replies/posts

Gunshot
[email protected]

Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on November 19, 2004, 04:21:00 AM
QUOTE (Gunshot @ Nov 19 2004, 01:12 PM)
But what i am worried about is that is there any chance of these xboxes messing up in anyway!! (no-one plays live - so that is not an issue).  But from what i understood in the threads, would the exploit stop working if someone was to change any of the settings in the MS Dash??

Also i dont have any of the s.xtf files that rmenhal was talking about? (because i followed the UXE instructions) Would this prevent any hanging issues? and if so then where would i place these files? In fonts or f0nts?

If you use the kernel specific fonts, they shouldn't be effected by someone changing their Dashboard settings.

Also, the s.xtf only effect the generic fonts (and , yes, they go along side the explot fonts - same folder).  So if you go kernel-specific these don't feature.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on November 19, 2004, 04:30:00 AM
QUOTE (Gunshot @ Nov 19 2004, 12:52 PM)
QUOTE (devz3ro @ Nov 16 2004, 11:07 AM)
Remember: As long as your system clock is set, d:\default.xbe is always loaded first.

What happens if the system clock isnt set, or the xbox has been disconnected from the main power for a period of time?

The XBOX tries to boot C:\xboxdash.xbe instead - in order to present you with the Dashboard's "set clock" screen.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on November 19, 2004, 06:16:00 AM
QUOTE (rmenhal @ Nov 19 2004, 02:20 PM)
Pedro, changing dashboard settings can make any font hang, generic or kernel-specific. The kernel-specific fonts add reliability elsewhere. The little free 2 and 3 unit memory blocks also must be got rid for the fonts to work, that's the reason for s.xtf files.

Oh.  Ok.  Thanks for correcting my misinformation biggrin.gif
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: hotboi on November 19, 2004, 03:38:00 PM
Question is UXE better than UDE2 if you DO NOT have a PAL xbox?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: smashly on November 19, 2004, 10:38:00 PM
Thank you devz3ro for your Ude2-complete  package , worked a treat on my v1.6 Pal (after editing the eeprom to xbe region 1).
what a pleasant surprize to find UX as the default dash.. nice.

Cheers.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on November 22, 2004, 03:08:00 AM
QUOTE (hotboi @ Nov 20 2004, 12:41 AM)
Question is UXE better than UDE2 if you DO NOT have a PAL xbox?

For region 1 US users? No.
For package makers, providing for a worldwide audience? Yes - only one package to provide/maintain.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: 4NIC8TOR on November 23, 2004, 11:24:00 AM
You don't need to ghost it....just buy a new hard drive and use it.  Leave the original stock and put it in the closet.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: jwk1313 on November 23, 2004, 11:29:00 AM
well guess i have some reading to do. If i put a blank HDD in the unit i dont think it will work.....need to get all the data from one drive to another don't i..???
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: elake on November 23, 2004, 01:55:00 PM
sad.gif  so please give me some advice.  Thanks a lot!


elake

P.S. I didn't see any bios in the UXE complete package? or I need to install the latest M8 bios afterwards?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on November 23, 2004, 09:54:00 PM
QUOTE (jwk1313 @ Nov 23 2004, 04:39 PM)
I'm real new to softmoding...as a matter of fact i've read alot of threads and still a little confused...LDots....UXE....UDE....I have a Halo Edition which i assume is a 1.6... i'm real concerned about making a brick out of it. but i have a question.....Could I Ghost my HDD and use the new drive to make all these mods..leaving the original intact.??? I'm not sure that ghost would recognize xfat but could i use the bit by bit option in Ghost??? anyone have a suggestion to do what i'm asking using Ghost or not ....just looking to not modify the original HDD....

Any help this Noob could get would be appreciated

Ghosting will never work.

Each xbox hard drive is locked with a unique HDD key to prevent use in anything other than the xbox it was meant for. Of course once you have access to the drive, you can unlock the drive with certain tools that are widely availiable, but in it's stock state, a mirror image is impossible (that I know of, I would love for someone to prove this wrong smile.gif)

Easiest and cheapest way I have found was:

007 Agent under fire (used) $7 at gamestop
Action Replay (new) $25 at gamestop [possibly much cheaper used]

This way you can mod any xbox console (yes 1.6 & 1.6b included) without opening it up, keeping the warranty intact if anything ever goes wrong.

-devz3ro
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: chimpanzee on November 23, 2004, 10:19:00 PM
QUOTE (devz3ro @ Nov 24 2004, 06:57 AM)
Ghosting will never work.

Each xbox hard drive is locked with a unique HDD key to prevent use in anything other than the xbox it was meant for. Of course once you have access to the drive, you can unlock the drive with certain tools that are widely availiable, but in it's stock state, a mirror image is impossible (that I know of, I would love for someone to prove this wrong smile.gif)

Easiest and cheapest way I have found was:

007 Agent under fire (used) $7 at gamestop
Action Replay (new) $25 at gamestop [possibly much cheaper used]

This way you can mod any xbox console (yes 1.6 & 1.6b included) without opening it up, keeping the warranty intact if anything ever goes wrong.

-devz3ro

Ghosting works. But one must unlock it first.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: 4NIC8TOR on November 24, 2004, 02:37:00 AM
QUOTE (4NIC8TOR @ Nov 17 2004, 08:08 PM)
I want to use this exploit but I don't want to use evox.  I just need to replace the evox xbe with my avalaunch xbe, correct?  Do I need to habibi sign avalaunch?  Also, which xbe is it...is it ex.xbe?

Yes, that is correct.  No, you don't need to sign it and yes it is ex.xbe  

Sweet, thanks for your help 4NIC8TOR!
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: Gunshot on November 24, 2004, 02:42:00 AM
Basically this is what I think is the easiest way..........

I have a fully loaded 120gb with all apps and games on and with the UXE 7.1 package all working sweet.

For all my friends xboxes all i do is clone my drive with Norton ghost (using the /IR command) and then lock it for each respective xbox.

Works an absolout treat!

Gunshot
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: jwk1313 on November 24, 2004, 08:32:00 AM
QUOTE
You don't need to ghost it....just buy a new hard drive and use it. Leave the original stock and put it in the closet.


So let me see if i have this correct after re-reading some of the threads here...

I need to exploit the xbox to get ftp.

Copy the HDD  key

take a new drive and use xboxhdm to format

copy ltools to drive

swap HDD

lock HDD with key and i'm good ????
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: thehobbit78 on November 24, 2004, 09:53:00 AM
Where can I find this package? Which dir of the usual place?
Thanks!
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on November 24, 2004, 11:30:00 AM
QUOTE (chimpanzee @ Nov 24 2004, 07:22 AM)
Ghosting works. But one must unlock it first.

Obviously, I apologize for my wording. I figured the sentence "Of course once you have access to the drive, you can unlock the drive with certain tools that are widely available, but in it's stock state, a mirror image is impossible" cleared that up, but I guess not. Ghosting will never work on a xbox that is stock (no modifications to hardware or software).

-devz3ro
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: rich568117 on November 25, 2004, 06:43:00 PM
Ok has anyone noticed that you can not run NCAA football 2005 with ANY softmod.. And yes I have tried them ALL this week. I have a BRAND new xbox with xboxdashdata.185EAD00 folder, and the mods work, but the guy i'm doing the mod for has this game and it ALWAYS goes to error 21... I am currently copying just the GAME to the hard drive, and not all the other live crap, but any suggestions??????
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: carranzafp on November 25, 2004, 07:40:00 PM
QUOTE (rich568117 @ Nov 26 2004, 03:46 AM)
Ok has anyone noticed that you can not run NCAA football 2005 with ANY softmod.. And yes I have tried them ALL this week. I have a BRAND new xbox with xboxdashdata.185EAD00 folder, and the mods work, but the guy i'm doing the mod for has this game and it ALWAYS goes to error 21... I am currently copying just the GAME to the hard drive, and not all the other live crap, but any suggestions??????

Hi,

(Im sorry for my poor english)

***NOTE: I HAVE UPDATED MY ORIGINAL POST BECAUSE WHEN I WAS READING IT I FIGURE A BETTER IDEA***

This problem (Error 21) occurs on XPLOIT modified xboxes with every Original game that comes in Original "Compilation" discs.  Games such Tetris/Clone Wars,  TopSpin/Amped2,  TopSpin/NCAA and maybe others are affected. (appears to be related to CDX software used to create the initial menu)

I am trying to workaround this issue making direct menu "shortcuts" to the games  contained on the compilation disc.

Doing a Shortcut on the dashboard to every possible game (like d:\amped2\default.xbe, d:\topspin\default.xbe) could be very easy, but I am trying to do it "Universal" so with a simple method could work with every "Compilation" disc

First, I use Unleash X as my mainly dashboard on every installation that I do so I will explain my method to play compilation discs on UnleashX but similar method could be applied to do it on evox and maybe avalaunch (I dont use avalaunch so I dont know)

Steps FOR UNLEASHX:
1) Create a dummy file on your XBOX ROOT DRIVE "C" called "c:\dummy.xbe" you can create this one transfering a text file from your computer or using any other NON XBOX EXECUTABLE (do not use an .xbe please) file, also, consider this: the smaller file = the better (for space saving purposes)

2) I turned "AUTOLAUNCH GAMES = NO" on config.xml

3) I have added the following code to config.xml
<List Text="Games on Compilation Disc" Sort="On" Auto="On">
  <Item Action="c:\dummy.xbe">1 - Refresh</Item>
  <Path>D:</Path>
</List>



Now I will explain:
The step "1" is for create a dummy file (use a non .xbe file please) that will not run but will force a "refresh" on unleash (and maybe on any other dashboard)

The step "2" it is only to avoid launching the compilation game automatically when it is inserted on the xbox (duh).

The step "3" is a little more complex, first the user must insert the compilation disc, wait until led stops blinking, then the user uses the added option "1 - Refresh" to launch the fake dummy executable and when the dashboard returns (after the failed execution) the line marked with "<Path>D:</Path>" makes its job putting available the games that comes in the compilation disc. And then the user selects the game that wants to play and ta da !!!

I know this is pretty rudimentary, I have used a dummy fake executablefile because I was not able to find any other way to make a "Forced Refresh" on Unleashx.  If anybody has any better idea, be my guest.

Side-effects:
1) The playing of compilation discs it is not a simple "insert disc"
2) The application contained in the compilation disc called CDX also appears like an available game (but this is the one that crashes with error 21).

of course (as rich568117 says) dont leave the compilation disk on the dvd tray when you turn on or restart your xbox

Any better idea?  

Moderators: If this workaround is useful please extract it from this tread and pinn it....  (it is my dream to appear with a solution pinned, thanks)
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: hotboi on November 26, 2004, 02:18:00 AM
QUOTE (rich568117 @ Nov 25 2004, 09:46 PM)
Ok has anyone noticed that you can not run NCAA football 2005 with ANY softmod.. And yes I have tried them ALL this week. I have a BRAND new xbox with xboxdashdata.185EAD00 folder, and the mods work, but the guy i'm doing the mod for has this game and it ALWAYS goes to error 21... I am currently copying just the GAME to the hard drive, and not all the other live crap, but any suggestions??????

Yes you can I've been doing it for months...& with the 1A, 1AA, & His Rosters
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: dadrivr on November 27, 2004, 12:49:00 PM
I am trying to be able to access the msdashboard from evox.  I renamed the original dashboard msxboxdash.xbe.  I then edited the 4 occurences of f.o.n.t.s to f.0.n.t.s:

%.s.f.0.n.t.s.\.X.b.o.x.x.t.f
f.0.n.t.s.\.....H.G.G.o.t.h.i.c.M...x.t.f
y.:.\.f.0.n.t.s.\.X.b.o.x.x.t.f
y.:.\.f.0.n.t.s.\.X.b.o.x. .B.o.o.k.x.t.f

I have the original font files in c:/f0nts and I have evox setup in the evox.ini:

#AudioPlayer = "c:msxboxdash.xbe"
MSDashBoard = "c:msxboxdash.xbe"

Section "Root"
{
Item "MS Dashboard",ID_MS_Dash

So i transferred the hacked msxboxdash.xbe to the root of the c: drive.  When i tried to load the ms dashboard, it gave me the service error (error 21).  Do i need to sign the xbefile with xbedump? What could I have done wrong?  BTW, the original font files on my unmodded xbox were located in two directories... one set was in c:\ and the other was in c:\fonts, yet they are different sets (their file sizes are different than the other set).  Which set should I be putting in the c:\f0nts directory? I have tried both to no avail, but I should know when I actually figure out what I have done wrong.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on November 27, 2004, 01:55:00 PM
QUOTE (dadrivr @ Nov 27 2004, 09:52 PM)
I am trying to be able to access the msdashboard from evox.  I renamed the original dashboard msxboxdash.xbe.  I then edited the 4 occurences of f.o.n.t.s to f.0.n.t.s:
<snip />
Do i need to sign the xbefile with xbedump?

Yes.  Sign with either habbi, font, or audio - it doesn't matter - it simply restores the XBE section checksums.

QUOTE (dadrivr @ Nov 27 2004, 09:52 PM)
BTW, the original font files on my unmodded xbox were located in two directories... one set was in c:\ and the other was in c:\fonts, yet they are different sets (their file sizes are different than the other set).  Which set should I be putting in the c:\f0nts directory?

The two retail fonts in C:\ were used by the pre-live Dashboards (<= D:4817) and are no longer required.
The two retail fonts in C:\fonts are used by the post-live Dashboards. (D:4920+)
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on November 27, 2004, 03:02:00 PM
QUOTE (dadrivr @ Nov 27 2004, 11:48 PM)
When I attempt to sign the xbe file, I get the following entries that could be incorrect:

Header Size:           fail
Section:  0 Hash:     fail -> corrected
Section: 14 Hash:    fail -> corrected
XBE file integrity:     FALSE !!!!!!! FALSE !!!!!

What does this mean? Did I incorrectly hex-edit the file, retrieve an incorrect original xboxdash file, or other?

The xbedump error message is a known bug in xbedump - the out.xbe produced will still work.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PirateElf on November 28, 2004, 03:12:00 AM
I was wondering if there was an update to the live packages that were discussed earlier in this topic. I am highly interested in this and was curious of development.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: rich568117 on November 28, 2004, 06:10:00 PM
instead of using the ID MSDash command in your Evox.ini why not just make an item in your list called MS dash, and point it to c:\orgxboxdash (or whatever the file you hexedited is called.... then you dont have to worry about it...
Something like this,....

Item "MS Dashboard","c:\org-xboxdash.xbe"
and then it should work
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: dadrivr on November 28, 2004, 07:44:00 PM
QUOTE (rich568117 @ Nov 29 2004, 03:13 AM)
instead of using the ID MSDash command in your Evox.ini why not just make an item in your list called MS dash, and point it to c:\orgxboxdash (or whatever the file you hexedited is called.... then you dont have to worry about it...
Something like this,....

Item "MS Dashboard","c:\org-xboxdash.xbe"
and then it should work

tried it, but it is still not working... would anyone be willing to look at the dashboard files to see if I have hex-edited them correctly... i tried editing them myself and that didnt work, so i used ldots's font patcher program, and that didnt work either (I still get error 21).
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: funkuk on November 29, 2004, 04:16:00 AM
Hey Guys

On previous older xboxes I just used ltools via 007 hack to gain FTP Access..

Just want to confirm i copy all files from c: to my PC then delete them from the Xbox .. copy the contents of the 71 folder into C: then reboot and thats it ?

1.6 Crystal PAL

No region needs to be changed?

No bios etc needs to be loaded using ltools etc? It does seem stupidly easy.. so much so that im worried!

Thanks.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: rich568117 on November 29, 2004, 08:38:00 PM
QUOTE (dadrivr @ Nov 29 2004, 04:47 AM)
tried it, but it is still not working... would anyone be willing to look at the dashboard files to see if I have hex-edited them correctly... i tried editing them myself and that didnt work, so i used ldots's font patcher program, and that didnt work either (I still get error 21).

Well pm me and we can work something out to looking at your files..
Its prob something small and stupid that was overlooked.... I know I have done it too..
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: rich568117 on November 29, 2004, 08:49:00 PM
QUOTE (carranzafp @ Nov 26 2004, 04:43 AM)
Hi,

(Im sorry for my poor english)

***NOTE: I HAVE UPDATED MY ORIGINAL POST BECAUSE WHEN I WAS READING IT I FIGURE A BETTER IDEA***

This problem (Error 21) occurs on XPLOIT modified xboxes with every Original game that comes in Original "Compilation" discs.  Games such Tetris/Clone Wars,  TopSpin/Amped2,  TopSpin/NCAA and maybe others are affected. (appears to be related to CDX software used to create the initial menu)

I am trying to workaround this issue making direct menu "shortcuts" to the games  contained on the compilation disc.

Doing a Shortcut on the dashboard to every possible game (like d:\amped2\default.xbe, d:\topspin\default.xbe) could be very easy, but I am trying to do it "Universal" so with a simple method could work with every "Compilation" disc

First, I use Unleash X as my mainly dashboard on every installation that I do so I will explain my method to play compilation discs on UnleashX but similar method could be applied to do it on evox and maybe avalaunch (I dont use avalaunch so I dont know)

Steps FOR UNLEASHX:
1) Create a dummy file on your XBOX ROOT DRIVE "C" called "c:\dummy.xbe" you can create this one transfering a text file from your computer or using any other NON XBOX EXECUTABLE (do not use an .xbe please) file, also, consider this: the smaller file = the better (for space saving purposes)

2) I turned "AUTOLAUNCH GAMES = NO" on config.xml

3) I have added the following code to config.xml
<List Text="Games on Compilation Disc" Sort="On" Auto="On">
  <Item Action="c:\dummy.xbe">1 - Refresh</Item>
  <Path>D:</Path>
</List>



Now I will explain:
The step "1" is for create a dummy file (use a non .xbe file please) that will not run but will force a "refresh" on unleash (and maybe on any other dashboard)

The step "2" it is only to avoid launching the compilation game automatically when it is inserted on the xbox (duh).

The step "3" is a little more complex, first the user must insert the compilation disc, wait until led stops blinking, then the user uses the added option "1 - Refresh" to launch the fake dummy executable and when the dashboard returns (after the failed execution) the line marked with "<Path>D:</Path>" makes its job putting available the games that comes in the compilation disc. And then the user selects the game that wants to play and ta da !!!

I know this is pretty rudimentary, I have used a dummy fake executablefile because I was not able to find any other way to make a "Forced Refresh" on Unleashx.  If anybody has any better idea, be my guest.

Side-effects:
1) The playing of compilation discs it is not a simple "insert disc"
2) The application contained in the compilation disc called CDX also appears like an available game (but this is the one that crashes with error 21).

of course (as rich568117 says) dont leave the compilation disk on the dvd tray when you turn on or restart your xbox

Any better idea?  

Moderators: If this workaround is useful please extract it from this tread and pinn it....  (it is my dream to appear with a solution pinned, thanks)

I dont have Any experience with the dash you are using, but I know with Evox, it was as simple as adding a line that went like this...
Section  "Launch Menu"
   {
                 AutoAdditem "d:\"
               }
Then when the disk is inserted Evox will automatically display the choices (In my case it was CDX, Topspin or NCAA Football... )
The trick here is to simply not hit CDX!! smile.gif

There was the problem of course where Evox has to be reloaded after the disk is inserted to be able to see the menu, so I simply Made the link to load the game go to ANOTHER copy of Evox, and then THAT copy had the actual section in the INI that Auto Adds anything in D:
Works like a charm, Oh and a friend of mine also found that with Avalaunch its a lot easier, becuase you dont have to reload, just go over to the CD icon in the corner after inserting the disk and it will do the same thing.... (I however and stubborn, and I refuse to switch to anything else, because I am a creature of habit smile.gif )
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: atrunco on November 30, 2004, 11:47:00 AM
Wafflezone, I am inerested in hearing more about you "repackaging"
I have modded my 1.6 with the UDE complete kit, but would like the option to change my default dashboard to Avalaunch or XBMC. I  plan  do th same wih my brother-in-law's computer. What have you placed in the first two directories that you listed?

Right now, my C: drive only conains /Fonts and xboxdash.xbe and Evox loads on startup.

Any help would be much appreciated!
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: wafflezone on November 30, 2004, 04:30:00 PM
QUOTE (atrunco @ Nov 30 2004, 08:50 PM)
Wafflezone, I am inerested in hearing more about you "repackaging"
I have modded my 1.6 with the UDE complete kit, but would like the option to change my default dashboard to Avalaunch or XBMC. I  plan  do th same wih my brother-in-law's computer. What have you placed in the first two directories that you listed?

Right now, my C: drive only conains /Fonts and xboxdash.xbe and Evox loads on startup.

Any help would be much appreciated!

The only differences are I hex edited some fonts to look for the bios loader in C:\BIOSLoader\default.xbe
and the included BIOS looks in
1) E:\APPS\XBMCDash\default.xbe
2) F:\APPS\XBMCDash\default.xbe
3) C:\Dashboard\default.xbe

It only seems natural that a "clean" install make sense like that biggrin.gif
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: hotboi on November 30, 2004, 07:18:00 PM
Does the UXE package come with nkpatcher6 or nkpatcher7? I looked in the usual places for nkpatcher7 but I only saw nkpatcher6.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: gibberish on December 01, 2004, 10:28:00 AM
QUOTE (wafflezone @ Dec 1 2004, 01:33 AM)
The only differences are I hex edited some fonts to look for the bios loader in C:\BIOSLoader\default.xbe
and the included BIOS looks in
1) E:\APPS\XBMCDash\default.xbe
2) F:\APPS\XBMCDash\default.xbe
3) C:\Dashboard\default.xbe

It only seems natural that a "clean" install make sense like that biggrin.gif

What folder&filename 'in the usual places' is this?

Thanks
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: gibberish on December 02, 2004, 01:45:00 AM
OK if I want to use UXE-complete with XBMC instead of Evox do I simply replace the ex.xbe file with the default.xbe of XBMC and upload all of the other files required for XBMC?

Any reason why this is using ex.xbe instead of the normal default.xbe???


Thanks
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on December 02, 2004, 10:49:00 AM
QUOTE (hotboi @ Dec 1 2004, 04:21 AM)
Does the UXE package come with nkpatcher6 or nkpatcher7? I looked in the usual places for nkpatcher7 but I only saw nkpatcher6.

This is the usual place for NKPatcher.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: |vibez| on December 03, 2004, 12:16:00 PM
QUOTE (hotboi @ Dec 3 2004, 03:45 AM)
Thanks for the link wink.gif , but I still wanted to know if the UXE Pack included NKPather6 or NKPatcher7?

Me too! Can we put a bigger HDD in than 137gig?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on December 03, 2004, 01:34:00 PM
QUOTE (|vibez| @ Dec 3 2004, 09:19 PM)
Me too! Can we put a bigger HDD in than 137gig?

No NKPatcher that supports HDDs > 137GB has been released yet!
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: DaddyJ on December 03, 2004, 01:39:00 PM
QUOTE (PedrosPad @ Dec 3 2004, 04:37 PM)
No NKPatcher that supports HDDs > 137GB has been released yet!

I thought nkpatcher7 supported lba48?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: PedrosPad on December 03, 2004, 01:44:00 PM
QUOTE (DaddyJ @ Dec 3 2004, 10:42 PM)
I thought nkpatcher7 supported lba48?

There's no mention of it on the Official thread.
(Although I've heard hints it's being worked on wink.gif )
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: DaddyJ on December 03, 2004, 01:46:00 PM
laugh.gif
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: DaddyJ on December 03, 2004, 09:11:00 PM
You guess it.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on December 18, 2004, 11:40:00 AM
Version 0.1 finished.

What's new:

Two folders which clean up the cluttered c:\fonts\ directory:

c:\fonts\nk\
This includes the nkpatcher 8.1 and disk-image-tools in a 'apps' subdirectory.

and

c:\fonts\dashboard\
This includes the Evox dashboard by default. Can be easily changed.

I will get this to the usual places asap. Changing the dashboard is very simple now. Just erase everything in the dashboard folder (c:\fonts\dashboard\) and put whatever dash you want there, renaming its launch xbe to default.xbe (if it isn't that already).

Simple upgrades, but helpful.

-devz3ro
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: Toris on December 18, 2004, 03:23:00 PM
smile.gif

Thanks.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: Gunshot on December 18, 2004, 06:11:00 PM
As weird as it may sound! Yes that is the only steps required!! Happy Modding.

Gunshot
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: K-FleX on December 20, 2004, 04:39:00 AM
Thankyou for the updates devz3ro!

Just to clarify, does the dashboard still have to be signed in the dashboard folder?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on January 07, 2005, 05:15:00 AM
uxe-complete-v0.2

&

ude2-complete-v0.2

Both compiled and now sent to the usual places. As soon as I get the latest copy of waffletools that will be submitted also.

Major update was nkpatcher 10 with choice of 06 or 67 flavor partitions.

Nothing needs to be signed K-FleX, to replace the dash just read the readme, it's very simple.

-devz3ro
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on May 05, 2005, 01:10:00 PM
updated to 0.2.2, found in usual places.

-devz3ro
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: jonels on May 05, 2005, 01:49:00 PM
0.2.2 won't work on PAL boxes ?
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: cmiz on May 05, 2005, 02:10:00 PM
wink.gif

the dash now loads from E instead of C which was originally causing problems as the dash loads from your virtual C drive and NOT your real C drive. some noobs had trouble figuring that whole "thing" out...

also seems he added s.xtf to the fonts setup which will make the 71 fonts compatible with almost any xbox.

overall, a change for the better i'd say! great work as usual.
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on May 06, 2005, 10:43:00 AM
QUOTE(cmiz @ May 5 2005, 08:16 PM)
it should work on pal
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: jonels on May 06, 2005, 12:41:00 PM
i like the way there is a default setup for those with alergic reactions to readme.txt files who don't run the bats
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: cmiz on May 06, 2005, 04:02:00 PM
QUOTE(jonels @ May 6 2005, 12:47 PM)
i like the way there is a default setup for those with alergic reactions to readme.txt files who don't run the bats
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: devz3ro on May 06, 2005, 05:37:00 PM
QUOTE(devz3ro @ May 6 2005, 11:41 PM)
Fixed readme and changed the default setup to *not* have the nkpatcher and fonts in place (May have been a good idea, but it's also a good idea to follow the very simple directions). Also changed the following before compiling:
Title: Ltools Vs. Ude2-complete / Uxe-complete
Post by: jonels on May 15, 2005, 06:58:00 AM
edit.. stupid idea