xboxscene.org forums

OG Xbox Forums => No-Modchip Hacks (exploits) => XBE Exploits => Topic started by: jonny_eh on September 23, 2004, 12:04:00 PM

Title: Universal On/off Switch For Ude2
Post by: jonny_eh on September 23, 2004, 12:04:00 PM
If you COULD do that, then no one would ever need a game exploit.

Edit: Yes you could, but you'd need another exploit installed, so what would be the point? Live still wouldn't work
Title: Universal On/off Switch For Ude2
Post by: ImagineMicro on September 23, 2004, 12:20:00 PM
You misunderstand.  You still need a game exploit, hot swap, XBOX HDM, or some way of getting the two exploits on the XBOX. What I want is a way to Turn it on after using evox to turn it off. This can be done using another exploit like for example easter egg on xboxes with kernel lower than 5713.

NOW, I want to be able to do it on > 5713 without having a MA or 007 and the mem card installer.

As to the part of changing the font path in update.xbe, well, if that can be done then you wouldn't need to hex edit the original dash. You would also retain access to the xbox live console from the games.

I saw in another thread a few days ago where they were going to attempt at least giving us access to the live console from the games. Right now UDE2 doesn't allow for this. I can't find that thread now. I wish I could.


Why wouldn't live work?
Title: Universal On/off Switch For Ude2
Post by: krayzie on September 23, 2004, 12:57:00 PM
the easter egg exploit doesn't work on 5713 and 5838 kernels.
Title: Universal On/off Switch For Ude2
Post by: krayzie on September 23, 2004, 02:13:00 PM
I don't think you understand the concept of the easter egg exploit. It is based on the loading of a pre live dash that ignores the fonts folder and uses the fonts from the root. Since the newer kernels not allow any dashes lower than 5659 you cannot use the easter egg exploit.
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 23, 2004, 04:48:00 PM
This should be possible.  With K:5713+, the EEE can't launch a legacy Dashboard - true - but it can launch a repurposed cut down HDD SC1 double-dash - and its Gamesav will get you back to Evox (etc.), from where you can turn UDE back on smile.gif.

Edit: Because the latest D:5960 C:\xboxdash.xbe validates the C:\xodash\xboxonline.xbe on boot, the SC1 double-dash is no longer any use as a double-dash exploit with that Dashboard.  However, the D:5960 doesn't validate the c:\dashdata...\setting_adoc.xip file. wink.gif
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 23, 2004, 05:54:00 PM
QUOTE (ImagineMicro @ Sep 24 2004, 01:47 AM)
Yes. so if you guys have any ideas, please let me know. I can test it out immediately.

Er, I just gave you the idea above. - aquire the bits, stick-em in the right place - and ya done.
Title: Universal On/off Switch For Ude2
Post by: JimmyGoon on September 23, 2004, 06:59:00 PM
so... can we setup EEE to boot another copy of the main dash ... but rather just one that has had fonts changed to f0nts... so that instead the good fonts are in the "fonts" folder and the hacked fonts are in the "f0nts" folder so that EEE would boot a copy of the dash... but read the fonts out of a different folder?
Title: Universal On/off Switch For Ude2
Post by: krayzie on September 23, 2004, 10:35:00 PM
That is actually a good idea pedrospad. That might be a nice switching ability for newer kernels. You must make sure to have the latest dash version though cuz any update would destroy the dashdata contents.
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 05:59:00 AM
QUOTE (JimmyGoon @ Sep 24 2004, 03:02 AM)
so... can we setup EEE to boot another copy of the main dash ... but rather just one that has had fonts changed to f0nts... so that

Nope - use EEE to boot SC1's HDD default.xbe.
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 06:29:00 AM
QUOTE (ImagineMicro @ Sep 24 2004, 01:28 PM)
I have all the pieces except SC1.

See here for NTSC HDD SC1, and here for PAL HDD SC1 smile.gif
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 06:30:00 AM
QUOTE (krayzie @ Sep 24 2004, 06:38 AM)
That is actually a good idea pedrospad. That might be a nice switching ability for newer kernels. You must make sure to have the latest dash version though cuz any update would destroy the dashdata contents.

It's funny; I thought people were already doing this.  I enjoy the research - I leave it to other to produce the packages, etc.

This EEE->to->HDD SC1 can also be used by PAL K:5713+ owners who don't want to change their XBOX's EEPROM region for UDE2 - it's not as nice, as it doesn't boot directly to EvoX, but at least they could still use their PAL game originals, thus XBL, etc.

This information/idea has been discussed in this forum some time ago (See here) - but the recent posts don't seem to indicate anyone using it.  (If I was a PAL K:5713+ XBOX owner - I'd certainly favour this over playing around with my XBOX's EEPROM regions - it's less invasive.)
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 06:49:00 AM
QUOTE (ImagineMicro @ Sep 24 2004, 02:50 PM)
then I realized that this must have been achieved before UDE2. Since UDE2 came along shortly after, most people jumped on that and forgot about this.

It was a fast moving week - lol  laugh.gif
Title: Universal On/off Switch For Ude2
Post by: krayzie on September 24, 2004, 08:44:00 AM
isn't it much easier and faster to just make a rename script for only the files that need changing instead of formating and installing the whole C partition every time?
Title: Universal On/off Switch For Ude2
Post by: ImagineMicro on September 24, 2004, 09:23:00 AM
OK. Went to the live tab and clicked recovery. It keeps having technical difficulties doing the update. Hmmmmm.
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 09:32:00 AM
QUOTE (ImagineMicro @ Sep 24 2004, 05:26 PM)
OK. Went to the live tab and clicked recovery. It keeps having technical difficulties doing the update. Hmmmmm.

Restore your XBOX to retail state before attempting the upgrade.
Title: Universal On/off Switch For Ude2
Post by: total_ass on September 24, 2004, 09:33:00 AM
ok i wasn't here when the Easter Egg Exploit was around, but is this where a tab on the MS dash is replaced with a Bios Loader?
If that is what it is, and it now works on newer kernels, then someone should make a package for it, as there are many PAL users out there, who are not willing to change their region, nor are they intelligent enough to know how to. a simple load of the MS dash and then selecting a tab would be good enough to load a bios, then anyone can easily run a modded xbox with no worries. if a dash updates, then its a simple case of running an exploitable game, and reinstalling it with a newer dash. not that much more effort than UDE, and doesn't it mean fonts are left where they are?
Can one of the pros create an installer for this? as it is not harmful to the xbox, also it would mean easy modding for 1.6ers wink.gif
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 09:37:00 AM
QUOTE (total_ass @ Sep 24 2004, 05:36 PM)
ok i wasn't here when the Easter Egg Exploit was around, but is this where a tab on the MS dash is replaced with a Bios Loader?

nope - It's the "<<EggsBox>>" sound track one.
Title: Universal On/off Switch For Ude2
Post by: total_ass on September 24, 2004, 09:39:00 AM
oh i see, thank you pedrospad. what was the one called that i was thinking of? and it doesn't work on newer dashes i assume..........
Title: Universal On/off Switch For Ude2
Post by: krayzie on September 24, 2004, 09:41:00 AM
you are talking about the mechfonts
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 01:51:00 PM
QUOTE (ImagineMicro @ Sep 24 2004, 09:47 PM)
Thanks. Did that and the update worked. Now it's running 5960.

And are you able to confirm that the SC1 EEE still works?
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 24, 2004, 02:06:00 PM
QUOTE (ImagineMicro @ Sep 24 2004, 10:04 PM)
QUOTE
And are you able to confirm that the SC1 EEE still works?


Yes. I can confirm that it still works on my NTSC US 1.6 Xbox with K:5838 and D:5960.

Congrats.  beerchug.gif
Title: Universal On/off Switch For Ude2
Post by: ImagineMicro on September 24, 2004, 02:23:00 PM
Nahhhh
Title: Universal On/off Switch For Ude2
Post by: total_ass on September 24, 2004, 02:25:00 PM
LoL
Title: Universal On/off Switch For Ude2
Post by: total_ass on September 26, 2004, 01:09:00 PM
please someone create an installer for the EEE.
Title: Universal On/off Switch For Ude2
Post by: ldots on September 26, 2004, 01:39:00 PM
I've implemented an EEE activation/de-activation option to the UDE installer. Still untested, but it could be worth an ltools update in the future.
Currently if uses the SC HDD flagged game engine form EEE to reach the ltools menu and allow an UDE re-install. The problem with this EEE/SC exploit is that it requires a lot of copyrighted files making it a bit unsuited for an installer.
The HDD flagged SC exploit is ideal for the SC version of ltools though. The installer will rip the needed files directly off the DVD, patch the game engine to run from HDD and set up the EEE when UDE is turned off. For the MA and 007 versions of ltools the user can supply the required SC files and the installer will also set up EEE.
For the latter two versions the EEE/pre-live dash combination might be a better choice, and I will consider this, but that will require the user to supply a pre-live dash and the nessecary xip's.
All in all. EEE is not ideal for an installer for copyright reason but for the SC_ltools it pretty neat.
Title: Universal On/off Switch For Ude2
Post by: total_ass on September 26, 2004, 01:53:00 PM
that's referring to a ude on-off eee isn't it? i personally would like a standalone eee for running unsigned code on 5713+ pal without region changing.
Title: Universal On/off Switch For Ude2
Post by: eh. on September 26, 2004, 02:29:00 PM
@total_ass: there's info. related to that in the following thread eh... http://forums.xbox-s...howtopic=277335
Title: Universal On/off Switch For Ude2
Post by: ldots on September 26, 2004, 02:32:00 PM
It would function as that too (an all in one package). I planned to use the tray-state code to do something like this when EEE is active :
tray-closed : EEE -> SC -> game save hack -> E:\BiosLD -> E:\Dashboard\default.xbe
tray-open : EEE -> SC -> game save hack -> E:\UDATA\xxxxxxx\xxxxxxx\default.xbe (Ltools menu).

That way it is equivalent with the UDE installer and will function as an UDE on/off switch too.
Title: Universal On/off Switch For Ude2
Post by: PedrosPad on September 26, 2004, 03:47:00 PM
QUOTE (ldots @ Sep 26 2004, 09:42 PM)
The problem with this EEE/SC exploit is that it requires a lot of copyrighted files making it a bit unsuited for an installer.
The HDD flagged SC exploit is ideal for the SC version of ltools though. The installer will rip the needed files directly off the DVD, patch the game engine to run from HDD and set up the EEE when UDE is turned off. For the MA and 007 versions of ltools the user can supply the required SC files and the installer will also set up EEE.

You can do the exactly same patching of the original files with MA to create an EEE/MA. smile.gif  See here.  (The HDD MA booting thing didn't pan out, but HDD MA is as DDable, or EEEable wink.gif as SC1.)

007AUF has no HDD XBE since it's not an XBL game. sad.gif
Title: Universal On/off Switch For Ude2
Post by: eh. on September 27, 2004, 07:49:00 AM
QUOTE (PedrosPad @ Sep 26 2004, 03:50 PM)
(The HDD MA booting thing didn't pan out, but HDD MA is as DDable, or EEEable wink.gif as SC1.)[/i]

@Pedro: memory lapse eh? biggrin.gif

The v401 HDD MA I discovered worked fine (even as a bootstrap) but it was shelved as it requires a special version of the gamesave file (so it was too risky, alas) eh. sad.gif