| QUOTE (ImagineMicro @ Sep 24 2004, 01:47 AM) |
Yes. so if you guys have any ideas, please let me know. I can test it out immediately. |
Er, I just gave you the idea above. - aquire the bits, stick-em in the right place - and ya done.
so... can we setup EEE to boot another copy of the main dash ... but rather just one that has had fonts changed to f0nts... so that instead the good fonts are in the "fonts" folder and the hacked fonts are in the "f0nts" folder so that EEE would boot a copy of the dash... but read the fonts out of a different folder?
That is actually a good idea pedrospad. That might be a nice switching ability for newer kernels. You must make sure to have the latest dash version though cuz any update would destroy the dashdata contents.
| QUOTE (JimmyGoon @ Sep 24 2004, 03:02 AM) |
| so... can we setup EEE to boot another copy of the main dash ... but rather just one that has had fonts changed to f0nts... so that |
Nope - use EEE to boot SC1's HDD default.xbe.
| QUOTE (ImagineMicro @ Sep 24 2004, 01:28 PM) |
| I have all the pieces except SC1. |
See
here for NTSC HDD SC1, and
here for PAL HDD SC1
| QUOTE (krayzie @ Sep 24 2004, 06:38 AM) |
| That is actually a good idea pedrospad. That might be a nice switching ability for newer kernels. You must make sure to have the latest dash version though cuz any update would destroy the dashdata contents. |
It's funny; I thought people were already doing this. I enjoy the research - I leave it to other to produce the packages, etc.
This EEE->to->HDD SC1 can also be used by PAL K:5713+ owners who don't want to change their XBOX's EEPROM region for UDE2 - it's not as nice, as it doesn't boot directly to EvoX, but at least they could still use their PAL game originals, thus XBL, etc.
This information/idea has been discussed in this forum some time ago (See
here) - but the recent posts don't seem to indicate anyone using it.
(If I was a PAL K:5713+ XBOX owner - I'd certainly favour this over playing around with my XBOX's EEPROM regions - it's less invasive.)
| QUOTE (ImagineMicro @ Sep 24 2004, 02:50 PM) |
| then I realized that this must have been achieved before UDE2. Since UDE2 came along shortly after, most people jumped on that and forgot about this. |
It was a fast moving
week - lol
isn't it much easier and faster to just make a rename script for only the files that need changing instead of formating and installing the whole C partition every time?
OK. Went to the live tab and clicked recovery. It keeps having technical difficulties doing the update. Hmmmmm.
| QUOTE (ImagineMicro @ Sep 24 2004, 05:26 PM) |
| OK. Went to the live tab and clicked recovery. It keeps having technical difficulties doing the update. Hmmmmm. |
Restore your XBOX to retail state before attempting the upgrade.
ok i wasn't here when the Easter Egg Exploit was around, but is this where a tab on the MS dash is replaced with a Bios Loader?
If that is what it is, and it now works on newer kernels, then someone should make a package for it, as there are many PAL users out there, who are not willing to change their region, nor are they intelligent enough to know how to. a simple load of the MS dash and then selecting a tab would be good enough to load a bios, then anyone can easily run a modded xbox with no worries. if a dash updates, then its a simple case of running an exploitable game, and reinstalling it with a newer dash. not that much more effort than UDE, and doesn't it mean fonts are left where they are?
Can one of the pros create an installer for this? as it is not harmful to the xbox, also it would mean easy modding for 1.6ers
| QUOTE (total_ass @ Sep 24 2004, 05:36 PM) |
| ok i wasn't here when the Easter Egg Exploit was around, but is this where a tab on the MS dash is replaced with a Bios Loader? |
nope - It's the "<<EggsBox>>" sound track one.
oh i see, thank you pedrospad. what was the one called that i was thinking of? and it doesn't work on newer dashes i assume..........
you are talking about the mechfonts
| QUOTE (ImagineMicro @ Sep 24 2004, 09:47 PM) |
| Thanks. Did that and the update worked. Now it's running 5960. |
And are you able to confirm that the SC1 EEE still works?
| QUOTE (ImagineMicro @ Sep 24 2004, 10:04 PM) |
| QUOTE | | And are you able to confirm that the SC1 EEE still works? |
Yes. I can confirm that it still works on my NTSC US 1.6 Xbox with K:5838 and D:5960.
|
Congrats.
Nahhhh
LoL
please someone create an installer for the EEE.
I've implemented an EEE activation/de-activation option to the UDE installer. Still untested, but it could be worth an ltools update in the future.
Currently if uses the SC HDD flagged game engine form EEE to reach the ltools menu and allow an UDE re-install. The problem with this EEE/SC exploit is that it requires a lot of copyrighted files making it a bit unsuited for an installer.
The HDD flagged SC exploit is ideal for the SC version of ltools though. The installer will rip the needed files directly off the DVD, patch the game engine to run from HDD and set up the EEE when UDE is turned off. For the MA and 007 versions of ltools the user can supply the required SC files and the installer will also set up EEE.
For the latter two versions the EEE/pre-live dash combination might be a better choice, and I will consider this, but that will require the user to supply a pre-live dash and the nessecary xip's.
All in all. EEE is not ideal for an installer for copyright reason but for the SC_ltools it pretty neat.
that's referring to a ude on-off eee isn't it? i personally would like a standalone eee for running unsigned code on 5713+ pal without region changing.
@total_ass: there's info. related to that in the following thread eh... http://forums.xbox-s...howtopic=277335
It would function as that too (an all in one package). I planned to use the tray-state code to do something like this when EEE is active :
tray-closed : EEE -> SC -> game save hack -> E:\BiosLD -> E:\Dashboard\default.xbe
tray-open : EEE -> SC -> game save hack -> E:\UDATA\xxxxxxx\xxxxxxx\default.xbe (Ltools menu).
That way it is equivalent with the UDE installer and will function as an UDE on/off switch too.
| QUOTE (ldots @ Sep 26 2004, 09:42 PM) |
The problem with this EEE/SC exploit is that it requires a lot of copyrighted files making it a bit unsuited for an installer. The HDD flagged SC exploit is ideal for the SC version of ltools though. The installer will rip the needed files directly off the DVD, patch the game engine to run from HDD and set up the EEE when UDE is turned off. For the MA and 007 versions of ltools the user can supply the required SC files and the installer will also set up EEE. |
You can do the exactly same patching of the original files with MA to create an EEE/MA.

See
here.
(The HDD MA booting thing didn't pan out, but HDD MA is as DDable, or EEEable
as SC1.)007AUF has no HDD XBE since it's not an XBL game.
| QUOTE (PedrosPad @ Sep 26 2004, 03:50 PM) |
(The HDD MA booting thing didn't pan out, but HDD MA is as DDable, or EEEable as SC1.)[/i]
|
@Pedro: memory lapse eh?
The v401 HDD MA I discovered worked fine (even as a bootstrap) but it was shelved as it
requires a special version of the gamesave file (so it was too risky, alas) eh.