| QUOTE |
| If these are really the only 2 things that are bad about a softmod...then it must be rumors that are spread from the mod chip people to make it seem like a softmod is bad, because its a lot easier, and a lot safer then installing a mod chip. |
| QUOTE (chimpanzee @ Dec 16 2004, 07:12 PM) |
| 1. it is a really big business(there is no $$$ involved in softmod) 2. there are people who is more comfortable with soldering iron than software. |
| QUOTE (JohnnyHunng @ Dec 16 2004, 07:39 PM) |
| Lots of folks will say that the bioses that softmods utilize wouldn't even be around if it wasn't for modchips needing them in the first place... And what about the fact that having an all software bios to rely is downright gay? Nobody wants to ever address that...i mean sure it works, but how reliably? Like i said, that would be like building ur own pc and skimping on an onboard motherboard bios just cuz u can put one on the hdd cuz it doesn't cost anything... Support the scene, buy a mod. |
| QUOTE (draken333 @ Dec 16 2004, 09:06 PM) | ||||||||||||||||||
| Post by: JohnnyHunng on December 16, 2004, 12:15:00 PM The ethics behing my arguement and softmod being "bad" is just that...i know it works, but i think people should want to help out a little bit....I think that's why u catch people badmouthing softmods (besides the stuff that was stated earlier) it's too "free" so to speak...Doesn't make it bad, or not work, just wrong...know what i mean? I added that part about softmods not giving back to the scene as a part of it being "bad" like the threadstarter asked becuz afterall, it being a free method of modding and nobody getting paid for it, is part of it itself. Post by: celinedrules on December 16, 2004, 12:17:00 PM
Yeah I dont think you mean what you typed. You did not build your drive. Yes, the hard drive must be locked. Post by: krayzie on December 16, 2004, 12:20:00 PM Post by: chimpanzee on December 16, 2004, 12:26:00 PM
huh ? Let's not kid ourself, modding(software or hard) are mainly used to run "backup" copies which I can at best be neutral to. I am pretty happy to buy Xbox hackers a beer or two if they do it for fun/pride but paying to hackers who is effectively making a living on some very suspicious business, no way. Post by: JohnnyHunng on December 16, 2004, 12:30:00 PM krayzie, i'm sure there are several people that have donated a lot of knowledge, files and tuts to the scene and never got a dime, but who says that's a good thing? That's why it takes a million years for people who release softmodding packages and tsop packages to release new ones, like they care if people are crying for fixes, they ain't gettin paid...And on the other hand, we see new and better mods all the time cuz people actually buy em. Post by: krayzie on December 16, 2004, 12:36:00 PM Post by: chimpanzee on December 16, 2004, 12:42:00 PM
Making profit(I am not sure how large it is but I believe it is not peanut) out of 90% intend to play pirate copy is not something I can ethically support. Now if they can limit the modchip to not running any hacked BIOS but just cromwell, I may say let's support them. This is a legitimate business for giving the taken away right of every Xbox owner which I would support. Not everyone is dollar motivated. The softmod guys in general give very good support and the response to Xbox changes was just as fast as the modchip guys. We saw the advance of DD to UDE to UDE2 to UXE all within the last year which turns out to be more universal and stable than modchip, none of them saying "give me money and I can make the process faster" Post by: JohnnyHunng on December 16, 2004, 12:47:00 PM Post by: ICU on December 16, 2004, 01:43:00 PM Post by: big ben bullet on December 16, 2004, 03:21:00 PM
edited: Just don't like autoinstallers alot... but that doesn't mean I don't have a great deal of respect for ldots (and even for waffle) Post by: krayzie on December 16, 2004, 09:38:00 PM Post by: sushi_lover_1 on December 16, 2004, 09:49:00 PM Post by: krayzie on December 16, 2004, 09:58:00 PM
M$ has not done anything to kill out exploit or change anything on our hd's. The system hangs before any actual update is executed cuz the update files can never reach all the nescesary files that are needed for their update . But no one knows what happens in the future so our exploit wizzard Rmenhal made us a nice goodie called shadow C maker. This will make a virtual c drive (where all important system/boot files are) and places that on E. So when the xbox is fully booted there is no way for anyone to touch the real C drive anymore. Including m$. Post by: JohnnyHunng on December 16, 2004, 10:47:00 PM Post by: slappy_squirel on December 17, 2004, 04:10:00 AM Post by: slappy_squirel on December 17, 2004, 04:19:00 AM
Do you only the consider "the scene" mainly modchip makers? Do you really think softmods hurt modchip sales and developement? Do you think most people care who want a modded xbox care about how its modded or just want to play their games (I think the average person cares about, 1. How much will it cost to mod 2. Will it work effectively to play my backup of spongebob squarepants or which ever game for little Jimmy or Big Jimmy)? I think chips are great but it boils down to a personal opinion thing I think that people can still come up with new innovative ideas with softmods (someone has to put a wrinkle in to prevent it from working first though but the question comes of why reinvent the wheel at the moment) Chip makers main intrest is to make money If they want the money they will come out with new chips. Its a free market in the US if you want people to buy your product you have to be competitive and if you cant compete get off the railroad tracks and move out of the way Where there is a will there is a way softmods also promote chips too. If you look at it chip makers will have to come up with things far more exciting than -Guess what, my chip can boot a game and switch a bios and turn off and on with a blue light oooooo weeee!!!! (I think that would help developement also) BTW I love my executer 2.3 lite and I love softmodding too but we have has this converstion before There is still room for both in the world Post by: triggernum5 on December 17, 2004, 04:24:00 AM Post by: JohnnyHunng on December 17, 2004, 08:51:00 AM Later guys. Post by: krayzie on December 17, 2004, 09:13:00 AM Post by: JohnnyHunng on December 17, 2004, 09:26:00 AM Besides, i was talking to squirel, i had finished talking to u last page. Post by: krayzie on December 17, 2004, 10:44:00 AM Post by: JohnnyHunng on December 17, 2004, 10:49:00 AM Post by: slappy_squirel on December 18, 2004, 04:54:00 AM
Well for the psx the game enhancer which let you swap disks came out before the modchip "old crow" gets the credit for the first chip for the playstation. Dreamcast started with a boot disk then self booting games. They used the swap trick in japan also before a chip came out (alll depends on if you want to call a external neokey a modchip, you do have to solder one wire inside this could still be considered a modchip in a sense but still required a boot disk) for the ps2. Glad that is not the case anymore The xbox however was the first one truly with a chip solution first that you didnt have to use some kind of disk to assist from the beginning of its creation For the gamecube you have been able to play games for at least a year and a half with a network adaptor connecting the gamecube to your computer with the right software. The first chip for it was announce about a month ago Post by: JohnnyHunng on December 18, 2004, 09:30:00 AM Post by: Icevenom on December 18, 2004, 10:27:00 AM on another note u dont have to buy something u need to support the scene there are many ways people can personally contribute their time and money in r&d themselves donate? offer webspace, server stuff etc theres many ways to help a community is a community becuase the people communicate work together and so forth not becuase we pay some dudes and if we didnt it wouldnt exist the community is driven by a goal more than a profit, profit and money just helpa ct as an incentive at times. but back to the point of the thread, theres no real bad thing about softmod other then bios being on HDD i guess and the unlocked thing and some minor stuff, but if u truely know what ur doing in any case and in any industry, project etc, then u should be able to fix ur problem regardless. SO ill conclude in saying they are all equal in some regards with their own personal benefits modchips: few extra functions and abilities softmod: ease of use, speed of install, pretty compatible overall most of the softmod issues were resolves long ago with clock loops and stuff, with isntallers and all these backup precautions and so forth there margins between methods i think are reduced if not eliminated. thats my 2 cents personal curiosity, does the gamecube and ps2 have their own style "scene website" i have a gamecube 2 i woudlnt mind seeing whats going on in that camp btw saw the Nintendo DS lastnight my friend got it fromt he nintendo factory defective for so cheap, its wack Post by: JohnnyHunng on December 18, 2004, 12:47:00 PM Post by: slappy_squirel on December 18, 2004, 08:36:00 PM Post by: zookolo on December 19, 2004, 06:18:00 AM Post by: JohnnyHunng on December 19, 2004, 10:22:00 AM Softmod is the evolving modchip, uhhhhhh no...It's own way of modifying the console, own class....It's a mod, but not a modchip...next. I think we all came to the conclusion on this thread that we all have our own opinions on what supporting the scene is, if u believe supporting the hacking scene is doing it free then that's u. Post by: rawring_wagon on December 19, 2004, 06:29:00 PM note: cursing a lot is optional but I find it makes things easier after I break something. Post by: chimpanzee on December 19, 2004, 09:56:00 PM
if you mess up with the modchip, what do you do ? With softmod, the worst case is you hotswap(or unlock) the HD and fix it in another machine(assuming you do the sane thing of getting the eeprom before doing HD install). With a modchip that requires soldering, you can trash the MB forever. So this "If you mess up" is IMO meaningless. If you don't have the skill, get someone do the mod(soft or hard), and this "if you mess up" won't happen. Post by: JohnnyHunng on December 20, 2004, 12:47:00 AM Post by: slappy_squirel on December 20, 2004, 01:42:00 AM
Actually 12c508 is the model number for the pic chip that was used I programmed my own neo 2.2 and made my own neo keys I made and installed about 300 of them in my day before the messiah chip came out In fact I still have about 30 chips and 2 programmer that I will probably never use again (unless I can find the irmod hex for the xbox remote The neo key came out before the neo 2 and the neo 1 The neo key is just a multimode chip that only used the scex, power and ground Yes I am sure about the game enhancer also before the first modchip for the playstation (Actually before that peope could were doing straight swaps with game that had a higher TOC and used springs or toothpicks in the door to keep the lid down. You had to have your timing down though) If you ever go on any of the PS2 sites you might know me I have an alter ego PS2 is a hint Post by: JohnnyHunng on December 20, 2004, 09:12:00 AM Ive been all over the ps2 scene for years as well "padawan". Post by: zookolo on December 21, 2004, 11:01:00 AM Post by: JohnnyHunng on December 21, 2004, 12:14:00 PM I almost exclusively use aladdins in my installs now, unless the customer brings their own other mod... Post by: zookolo on December 23, 2004, 10:28:00 AM Post by: Icevenom on December 23, 2004, 03:28:00 PM Post by: flystar06 on December 24, 2004, 05:08:00 PM Post by: slappy_squirel on December 26, 2004, 06:36:00 PM QUOTE(JohnnyHunng @ Dec 20 2004, 10:43 AM) Squirel, neotech did not release the neokey before the neo mod, and i know it was a 12c508, i built my own programmer and programmed tons of psx mods...neo 1 was first, the neo key wasn't out til after the neo 2...then came neo 2.2, etc.. Post by: micr0c0sm on December 26, 2004, 09:50:00 PM A mod should be a means to an end - that end being a dashboard. User error should never be blamed on the mod method - you can just as easily screw up a modchip by flashing the wrong bios as formatting C. Although with a softmod you will always have a backup of C on xboxhdm and can restore the drive. Post by: JohnnyHunng on December 27, 2004, 09:53:00 AM And i know the neokey was a psx mod, i used to make em, 750X code. Post by: slappy_squirel on December 27, 2004, 05:41:00 PM QUOTE(JohnnyHunng @ Dec 27 2004, 11:24 AM) So ur saying the neokey was b4 the neo mod? Bull. Post by: JohnnyHunng on January 01, 2005, 11:04:00 AM 2ndly, who the hell told u there was no 750X code for PSX and there was only stealth and multimode codes? Are u for real, the 750X was a 4-wire code that once programmed to a 12c508 was a PSX modchip, the same EXACT code that was used in the 1st NeoKeys, trust me, I was there, on Irc discussing it as it developed....Come on squirel. Ok i just looked at em, since i have em all, there is a 1001, 5001, and 7501 code, along with 2 different multimodes and a bunch of 7 wire stealth codes...they all r different, just checked in ICProg, u want em, i'll send em to u. Check it out squirel: http://playstation_2...n2001/id15.html Still want to tell me there's no such thing as a 750X and the neo key hex code on there wasn't just a 750X 4-wire PSX hex? Hmmmm, just google it and search "neo key 750X hex code" and u will see all u need to know. Post by: krayzie on January 03, 2005, 11:34:00 AM QUOTE(swale @ Jan 3 2005, 07:00 PM) I thought that some of the new games had a dashboard updater that resets the dashboard on soft modded boxes? If so does anyone know the games that have this update on them. Star wars battlefront demo on the star wars trilogy was one. Post by: slappy_squirel on January 03, 2005, 03:55:00 PM QUOTE(JohnnyHunng @ Jan 1 2005, 12:35 PM) Dude, i never called neo mods a "12c508", i think i know what a 12c508 is and what the name of the mod is called, i only used a million of them to make mods...I said the 1st blah blah blah was the blah blah blah, which was a 12c508...wha the hell are u tlaking about? QUOTE first PS2 mod was the Neo which was a 12c508, then Neo 2, then Neo key, yes required swapping just thought i'd clarify...I'd don't recall the game enhancer swap thing being before the first ps2 4-wire mod....u sure about that? Thought you were referring to the neo as the company not the chip Game enhancer was for the ps2one sorry if I misinterpretted what you were saying QUOTE 2ndly, who the hell told u there was no 750X code for PSX and there was only stealth and multimode codes? Are u for real, the 750X was a 4-wire code that once programmed to a 12c508 was a PSX modchip, the same EXACT code that was used in the 1st NeoKeys, trust me, I was there, on Irc discussing it as it developed....Come on squirel. The 750X code is really a stealth modchip code as evidence all stealth chips will work fine in 4 wire mode Since you were there on the irc you truly know that neotechnologies were "not" the first to invent the ps2 modchip they were just the first to market it Feel free to send my your hex codes I'll pm you my e-mail address click here for modchip info |