| QUOTE (hydraulix @ Nov 3 2003, 08:53 PM) |
| I see a lot of games like Halo, SWAT, PSO, and tons of others that are locked at 30fps. WHY!?!? We all know the xbox has a lot more power than this. I have seen a patch to force the game to run in 480p/720p etc, but this has no effect on the actuall framerate. I am willing to bet a simple hex edit can change the vsync rate from 30Hz/40Hz to 60Hz. 60Hz is all I ask, no more. 60fps allows the game to run visually as smooth as our eyes can percive. (well up to around 72-75fps). anyone have any ideas? I've searched high and low for solutions, and have come up empty handed, and Im not knowledgeable enough to hex edit the xbe's to get them to run at a different refresh rate. Any help would be appreciated. |
| QUOTE (kaioshade @ Nov 19 2003, 07:04 AM) |
| Im sure there is some technical reason why some games are at 30 fps. my reasoning is i think that devs would rather have a game at a constant 30 fps rather than 60 fps with occassional stutters. but seriously, does it really maytter THAT much? |
| QUOTE (hydraulix @ Nov 4 2003, 04:53 AM) |
| I see a lot of games like Halo, SWAT, PSO, and tons of others that are locked at 30fps. WHY!?!? We all know the xbox has a lot more power than this. |
| QUOTE (hydraulix @ Nov 19 2003, 01:49 AM) | ||
hell yea it matters dude. especially in fast paced multiplayer games it matters BIG TIME!! i myself would also like to tinker with it to push the xbox and see what it can do. Im running a X2VGA adapter, and my monitor can support full 1080i. not only would i like to raise the cap from 30 to 60, but id love to push the resolutions up as well to 720p and 1080i as well. |
| QUOTE (mcsuede @ Nov 19 2003, 08:26 AM) |
| yeah i seriously doubt halo could handle much more in the framerate area...i play in a weekly halo league, and when you get say four people in a close area all spraying lead and throwing grenades, you can see the framerate stutter (and i can tell the difference between framerate lag and network lag, it's not network lag), same thing goes during a lot of the complex single player areas. We'll see what they do with Halo 2, but bungie has said it themselves, Halo xbox code is crap, they had no idea what they were doing, but they still produced genius. |
| QUOTE |
| How about Unreal2003 (oh sorry CHAMPIONSHIP)? Lot's of dropped frames on that game, even in single player mode. |
| QUOTE |
| What monitor are you using? You say it supports 1080i, well you'll never get higher than 30fps (or 60fields per second) on that mode, so even if the XBOX could draw frames at 100 fps, you monitor can't display them that quickly. Remember, if a game gets 150fps and your monitor is only 75Hz you only see 75fps. |
| QUOTE (hydraulix @ Nov 18 2003, 10:19 PM) |
| incorrect, look at games such as Tonyhawk Underground Rayman III Burnout II Dead or Alive III Finding Nemo Midnight CLub II Otogi Myth of Demons i can go on and on all these games use either 2x or 4x anti aliasing, and they still run at a solid 60fps. The Geforce3 thats built into the xbox is specifically designed to handle the AA for xbox games and in no way slows them down. |