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OG Xbox Forums => Official UnleashX Forum => Dashboard Forums => Skins and Tools => Topic started by: Hectobleezy on May 30, 2004, 06:12:00 PM

Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 06:12:00 PM
I would never shamefully ask for a beta of UnleashX, so if any the official beta testers out ther could test my UXArchitect beta, please PM me. I want to make sure I can boast full support for the new UnleashX version.....when released wink.gif

Oh BTW, Ive uploaded my beta to bloodymary's FTP...once I get word, I will PM the people who requested to beta test UXArchitect with the link.

I will not disclose final features or screenshots.....cuz im waiting to add a major feature, im just waiting for "permission" on a huge request I asked of BlazeD. I hope I get the go-ahead.

I will say this.....UX skinning will never be the same.

Hectobleezy
Title: Ux Architect
Post by: BloodyMary on May 30, 2004, 06:49:00 PM
I just spent a half hour messing with this... and let me tell you... this is going to blow the UnleashX skinners we have seen totally away.  I have given Hectobleezy the information for the beta testers and hopefully they will have their hands on it within the next day or two...

Too tired for now... I'll just say...

Great job Hectobleezy...  beerchug.gif

Title: Ux Architect
Post by: PaCMaYNE on May 30, 2004, 08:16:00 PM
im too anxious,,, enough with the hype,,, now now now now  <
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 08:35:00 PM
QUOTE (PaCMaYNE @ May 30 2004, 08:05 PM)
im too anxious,,, enough with the hype,,, now now now now

HAHAHAHHA, ok ok....you got mail.

Bloodymary already reported a bug when trying to "save to disk" im looking into it now.

Before you start skinning.....go to UXSettings and SET & TEST your ftp settings. that unlocks the capability to save to the xbox. I cant stress that enough.

Please report any bugs.


This post has been edited by Hectobleezy: May 31 2004, 03:39 AM <
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 09:08:00 PM
Ok the bug with the saving is this.

C1.C1Zip.dll is in the wrong folder. (this is the file required to zip)

the installer is placing that dll in...

C:\Program Files\Blee Zee Inc\UXArchitect\System

it should be in...

C:\Program Files\Blee Zee Inc\UXArchitect

BTW, make sure you have windows explorer set to view hidden files. C1.C1Zip.dll is set as hidden. just copy it over to the correct folder and you will be fine.

the next beta will have that fixed.  <
Title: Ux Architect
Post by: pdottz on May 30, 2004, 09:15:00 PM
sweet, can't wait to test this.  <
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 09:18:00 PM
QUOTE (pdottz @ May 30 2004, 09:04 PM)
sweet, can't wait to test this.

Check your PM  <
Title: Ux Architect
Post by: WaRnINg| on May 30, 2004, 09:26:00 PM
SO whats up can i try this out..

Ive been waiting for so long and the time has come :-D
 <
Title: Ux Architect
Post by: pdottz on May 30, 2004, 09:03:00 PM
Hecto.
should I post bugs here? cause I found one that probably qualifies as a bug.
anyways here it is.

Under the tab -Colors-

-Dialog-

I choose  -CAPTION_TEXTCOLOR- and choose the color red. worked fine.
now say I chose -CAPTION_BACKCOLOR-  the color picker box still stays red but the -CAPTION_BACKCOLOR- does not change to the color red. you can't tell which item actually is -CAPTION_BACKCOLOR- until you choose another color.

People like me that don't know what all the tags mean might get confused when they don't see the color change and see it as a bug.

I don't know if it was intentional, if it was it wouldn't have to be changed, you could just point it out in the readme. Then again,  readme's hardly ever get read. smile.gif
Title: Ux Architect
Post by: pdottz on May 30, 2004, 09:33:00 PM
MenuFont and InfoFont get saved in the skin.xml folder with whatever font you choose for each. However, in architect, when you choose a font for MenuFont and then check the box for InfoFont, it stays the same as whatever was choosen for MenuFont and vice versa, but it gets saved separately in the skin.xml ie. Menufont  = gothic and InfoFont = arial.

-skins like Electric play previews and show game icons in a circle. cause the image is overlayed with a circle png.  can you do this in uxarchitect.

-I made a rectangle using shape. made the rectangle pink so I could see the words I put over it. now when I put say CHIPID and C_FREEMB it makes the pink parts of the rectangle clear. meaning I can see the background image behind it.  when I load it with ux 0.310229a the rectangle is completely pink and no part of it is clear and the words show up fine. in short,  tongue.gif  it shows it wrong in the preview of uxa and it shows it fine on the xbox.

-I started a skin and then went to UXA setting. I couldnt continue working on my skin unless I clicked on NEW. but you already mentioned that in your post hehe so that was my fault.

-after my uxa settings where set I started a new skin and then clicked on UXA settings to see how to up it to my xbox, I didnt upload it and clicked on NEW and uxa crashed.

despite all these little issues, this is one awesome skinner, I was able to complete my skin with it much easier than by hand or the other current skinners currently out.


here's the crash box.

-------
C:\program files\blee zee inc\uxarchitect\temp\furibg.png

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: C:\Program Files\Blee Zee Inc\UXArchitect\Temp\furibg.png
  at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
  at System.Drawing.Image.FromFile(String filename)
  at UXArchitect.Module1.Thumbnail(String& Imga)
  at UXArchitect.frmMain.cmbMIV_SelectedIndexChanged(Object sender, EventArgs e)
  at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
  at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
  at UXArchitect.frmMain.resetcanvas()
  at UXArchitect.frmMain.ToolBar_ButtonClick(Object sender, ToolBarButtonClickEventArgs e)
  at System.Windows.Forms.ToolBar.OnButtonClick(ToolBarButtonClickEventArgs e)
  at System.Windows.Forms.ToolBar.WmReflectCommand(Message& m)
  at System.Windows.Forms.ToolBar.WndProc(Message& m)
  at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
   Assembly Version: 1.0.1611.32736
   Win32 Version: 1.0.1611.32736
   CodeBase: file:///C:/Program%20Files/Blee%20Zee%20Inc/UXArchitect/UXArchitect.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
   Assembly Version: 7.0.5000.0
   Win32 Version: 7.10.3052.4
   CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
Accessibility
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
System.Design
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.design/1.0.5000.0__b03f5f7f11d50a3a/system.design.dll
----------------------------------------
System.Xml
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
C1.C1Zip
   Assembly Version: 1.1.20023.5
   Win32 Version: 1.1.20032.16
   CodeBase: file:///C:/Program%20Files/Blee%20Zee%20Inc/UXArchitect/C1.C1Zip.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.

------------------
Title: Ux Architect
Post by: PaCMaYNE on May 30, 2004, 09:50:00 PM
ok i just got it, and after 5 min of looking around,, i just have to say insane work,,

very nicely done as the final will noo doubt be the BEST skinner on UX if not the best skinner i have used yet XB related,, good job,, ill create tonight and report what i find

good job mayne  beerchug.gif

they really need more emoticons
Title: Ux Architect
Post by: unleashx on May 30, 2004, 11:17:00 PM
Where can I get this? :)   <
Title: Ux Architect
Post by: koldfuzion on May 30, 2004, 11:25:00 PM
hehe unleashx asking to be a beta tester?  hehehe isnt that full circle!   <
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 11:29:00 PM
@pdottz, I thought i squashed that color bug.  Thats happening because of the "Colors Theme" feature. it sometimes doesnt display the correct color.....till like you said...you move to another item and then back. I know the exact reason why, I can fix that.

Now about the shapes and text. That is NOT a bug. This is actually an issue with the way VB.NET handles transparent images (.png files) it will show a "fake" transparency...wich means it wont show any picture, shape, text(any control) below it... BUT it will show the main background. unless your a programer, its hard to explain how "child" controls get added to "parent" controls. I guess i can add some code to only drag and drop the labels onto shapes and images. that would illiminate that issue. thats the main reason why the main background video is not enabled.

Yes you can over layother images on top of the icon..but again it will not display correctly on the canvas, but it will display fine on the xbox

about having to press "new" to get out of UXSettings....that button is a toggle button, so simply click on UXsettings again and it will display the other tabs

About the font issues. I tried it on both my computers...and they work fine. i tried flip flopping between custom and normal...eachtime the display the correct font. i will look into it some more....im glad its just a UXA issue and everything ends up fine on the box


now about that "NEW" command. i dont like it. i basicly kill the program and then re-initiallize the whole program(i should have did it better). Ive never had it crash, but it did sum funky things to the labels, textboxes and such. I will run thru the whole thing and do it dfrntly.

I checked that error.  
System.IO.FileNotFoundException: C:\Program Files\Blee Zee Inc\UXArchitect\Temp\furibg.png

what where you using furibg.png for? that error means when you selected to either add a custom image or mainbackground it DIDNOT copy the file over...it may have been in use by another program(photoshop maybe) and couldnt get copied. i will add a file check routing to make sure that the file is ther before uploading.......but thats a new one on me..


Thanks for the reports

This post has been edited by Hectobleezy: May 31 2004, 06:56 AM <
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 10:26:00 PM
QUOTE (unleashx @ May 30 2004, 11:06 PM)
Where can I get this? smile.gif

I just sent you a PM, UXArchitect wouldnt exist if it werent for you. Thanks.
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 10:53:00 PM
I also forgot....right click on any canvas item to open the edit menu..you can change things like transparency, colors and text.
Title: Ux Architect
Post by: pdottz on May 30, 2004, 10:53:00 PM
Hecto.
actually furibg.png was being used by uxa at the time. I had it set as the main background and as the filemanager background.

about the preview overlays. I tested them on the xbox and it still shows the previews in a big square OUTSIDE the circle I had overlayed  it. maybe Im just doing something wrong though. Ill keep on testing and let you know if I find anything else.
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 11:05:00 PM
QUOTE (pdottz @ May 30 2004, 11:53 PM)
Hecto.
actually furibg.png was being used by uxa at the time. I had it set as the main background and as the filemanager background.

about the preview overlays. I tested them on the xbox and it still shows the previews in a big square OUTSIDE the circle I had overlayed  it. maybe Im just doing something wrong though. Ill keep on testing and let you know if I find anything else.

I never tried loading the same image for both....I will check into that.

about the overlay...are you talking about the game preview or game icon?

I also just thought of sumthing. I will check this...but it may also have to do on how the skin xml is written.... for example

we want the images in this order


image 1 - transparent ring
image 2 - icon
image 3 - background


but if the xml writes it like this

<Image....>image 3.png</Image>
<Image....>image 1.png</Image>
<Image....>image 2.png</Image>

it doesnt overlay in the order WE WANT.

i gotta test this...but i think the xml will write the image tag items in the order the images was added to the canvas...so regardless on how you layer it....it will always write it in order it was added.......if thats the case....it will be fun fixing that bug....
Title: Ux Architect
Post by: PaCMaYNE on May 30, 2004, 11:41:00 PM
ok so the images and shapes are grouped together on one plain? the fonts being the top and the bg being the back of course?

top-fonts

middle-images/shapes

bottom-bg

edit:

so the bug is whichever you create first will either most top or is it most bottom image?
Title: Ux Architect
Post by: Hectobleezy on May 30, 2004, 11:49:00 PM
QUOTE (unleashx @ May 31 2004, 12:33 AM)
Ah, it's gonna be fun switching the zIndex of the items, assuming they are individual controls. You may have to keep a record of the order, or just use the TabIndex property. A 'Send to Back', or 'Bring to Front' context menu might be necessary. Like I said, it's gonna be fun biggrin.gif

Note that elements are grouped by type, so InfoText are grouped separate from the images and shapes. And they will be rendered in the order they are found in the xml, First-in, First-out manner.

They are individual controls. I have used up the tag, name, forecolor, backcolor. but you gave me the fix....tab order. I already got the contextmenu set to "bring to front" and "send to back". I will work on that tomorrow morning.....I mean this morning (its 2am now)  sad.gif
Title: Ux Architect
Post by: Striker2k2 on May 31, 2004, 12:39:00 AM
sounds awesome, i'd like to test it too smile.gif
Title: Ux Architect
Post by: mrStumpy on May 31, 2004, 02:38:00 AM
sounds good, where could i be so lucky as to find this phat app??? biggrin.gif


Cheers   beerchug.gif
Title: Ux Architect
Post by: Hectobleezy on May 31, 2004, 02:57:00 AM
Guys, it will be publicly available soon. I just need to make sure everything works before I release it. It wont be a secret download. Anyways, UnleashX just gave me a breakdown of many new skinning features....all I can say is WOW. The next beta will have those features available. UXArchitect will FULLY support the new version of UnleashX when its released.
Title: Ux Architect
Post by: Ned_Flanders on May 31, 2004, 05:26:00 AM
Sounds very impressive. Can't wait.  biggrin.gif   pop.gif
Title: Ux Architect
Post by: PaCMaYNE on May 31, 2004, 12:22:00 PM
i have been extremely busy but i managed to create a quick skin with it with few if any problems,, its actually my fav skin at the current time,, with about 10 min of plaing around,,

so we can expect to see mucho better skins soon smile.gif
Title: Ux Architect
Post by: Hectobleezy on May 31, 2004, 01:43:00 PM
Dude. I already changed alot. Im running the newest WIP of unleashx. I needed to incorporates all the new features.

Theme colors should be fixed.

Even though I didnt experience trouble with the fonts, I re-coded it and actually stremlined it to a few lines of codes. I hope it fixes that.

The installer now adds the zip.dll to the correct folder.

Im still working on the other reported bugs. Beta 2 should be done in a few days.
Title: Ux Architect
Post by: PaCMaYNE on May 31, 2004, 02:38:00 PM
hows the z axis of images/shapes coming along?

im messing around with different ways to make them in the order i want them after adding them in random orders
Title: Ux Architect
Post by: Hectobleezy on May 31, 2004, 07:34:00 PM
QUOTE (PaCMaYNE @ May 31 2004, 03:38 PM)
hows the z axis of images/shapes coming along?

I havnt even touched it yet. I spent the day in bed. Huge headache from all the working/thinking. In theory it should be quick. I need to finish up on 1 feature thats in the new version of UnleashX, I cant just leave that half done, I tied it in to my main "PreviewEditor" function, and if I leave it half done, the editor fails and the app will crash. Once thats done, I promise I will work on the z-order of the images/shapes.
Title: Ux Architect
Post by: Hectobleezy on May 31, 2004, 10:43:00 PM
Ok, so I gave up on trying to write code to set the order the images and shapes. So what I did is take the easy way out. I added another tab called "Layers" and from ther you can move items up and down....very similar to the way Photoshop handles layers. I should be done with it in a few days.
Title: Ux Architect
Post by: PaCMaYNE on May 31, 2004, 11:48:00 PM
thats not the easy way,, i was actually going to suggest that to you,, i think that will be less complicated,, as it will name the layers..right?
Title: Ux Architect
Post by: BloodyMary on June 01, 2004, 12:40:00 AM
QUOTE (Hectobleezy @ Jun 1 2004, 02:43 AM)
Ok, so I gave up on trying to write code to set the order the images and shapes. So what I did is take the easy way out. I added another tab called "Layers" and from ther you can move items up and down....very similar to the way Photoshop handles layers. I should be done with it in a few days.

 smile.gif  Sweet... I was wondering about that myself.... great way to handle it... I've not created any skins with the creator yet... just going into the interface and trying different functions... Of course my weekend was really busy (including memorial day)... so I didn't get much of anything done...  

I'll leave that ftp open to you Hectobleezy as long as you need... I'm going to set an additional user / pass on it, that I will provide you with, that way whenever you update the beta, the beta testers will have instant access to it...
Title: Ux Architect
Post by: pdottz on June 01, 2004, 03:14:00 AM
yay instant access to new betas hehe.
It's been awesome testing uxa. I haven't found any bugs again so thats always good.
keep it up hecto.
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 01:40:00 PM
wink.gif

edit:

ive been meaning to ask this for a while but have not created any new skins lately so i have forgotten,, but is there a way to make it so "Time: 10:30 PM" just shows up at "10:30 PM"  or for that matter any other thing such as tray, boxname,, ect

kthx
Title: Ux Architect
Post by: pdottz on June 01, 2004, 03:15:00 PM
QUOTE

about having to press "new" to get out of UXSettings....that button is a toggle button, so simply click on UXsettings again and it will display the other tabs
Title: Ux Architect
Post by: pdottz on June 01, 2004, 03:27:00 PM
Hecto.
Are you using dllhost.exe in UXA?  I don't know if this is a problem in UXA or my pc.  after UXA crashed this morning I noticed dllhost.exe in my task manager and whenever
I end task it, it just pops back up and takes back 5,040k of memory and doesn't let it go. I Looked up dllhost.exe and found it has to do with vb.net and when and when certain calls are made and crashed dllhost.exe hangs and doesn't go away till a fresh system reboot.

I'm going to reboot and try to cause UXA to crash again and see if UXA is to blame for dllhost.exe
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 03:39:00 PM
moron i am,,

good observation,,

am i going insane,,,,, or were you never able to save to anywhere other than your box,,, ha
Title: Ux Architect
Post by: BloodyMary on June 01, 2004, 04:25:00 PM
QUOTE (PaCMaYNE @ Jun 1 2004, 07:39 PM)
moron i am,,

good observation,,

am i going insane,,,,, or were you never able to save to anywhere other than your box,,, ha

If that was a question.. then, to save anywhere other then your box, you have to move the C1.C1Zip.dll to the C:\Program Files\Blee Zee Inc folder instead of the C:\Program Files\Blee Zee Inc\UXArchitect\System folder.. it's a bug in the installer, that has been fixed in the latest installer...
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 04:34:00 PM
yea i did that,, and i was able to save,, now i cannot save but only to my box

im missing something i did apparently
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 07:08:00 PM
I will answer all the questions in this post.

you can save to disk(pc)...or save to xbox. when you first start UXArchitect for the first time, it has the ftp features locked(on purpose)....till you test them..if it is succesfull then it unlocks the ftp and changes the function of that save button from save to disk to save to xbox...i even change the icon. but if you notice right next to the button ther is a little "drop arrow"...if you click that it opens up a menu...and in ther you got save to disk and save to xbox. (is ther anything else to save to??....oh yeah....upload directly to the skin sites...hehehehe, but not yet)

to reset your uxa settings, delete this registry key
HKEY_LOCAL_MACHINE\SOFTWARE\UX  
and uxa will think you just installed it. retest your ftp settings and you can then see the button change from save to disk to save to xbox..  do you think i should change this? i thought it was pretty cool to do it that way. but if its confusing...im yanking it and making a simple dropdown menu (yuck!)

I think i mentiond this before with the settings button issue...still unlclear?


About layers....if you got suggestions, by all means tell me....but the more i thought about it, the more it would be hard to determin the order of the images. I have to sorta mimic the photshop layers feature. trust me, i wanted uxa to be dfrnt than the other skinners...they all rely on "listbox/listviews" to keep the info.  i dont, i do everything on the fly, with a shiltload of variables and functions. For now the photshop layers thing will have to stay.... I will however not give up on doing it on the fly...


About the FTP....Thanks Bloodymary, I appreciate it. I will not give out that info till I upload the new build. Ther is people who i promised a beta...and i will supply it, but I know this current build is broken, and i dont want that version to float around....so anyone who i promised a beta...will get it...i hope you understand why i dont want to give out this broken build.

about dllhost.exe, thats not sumthing i include with my program, any files that are needed are in the systems folder in the uxa folder(program files). I googled that that dll file and read where other people with dot net code had issue..the same shit you just mentioned. I will double check the code...but im properly disposing of any graphics, controls fonts ...anything in memory...maybe it would help me if you tell me exactly what function you were doing...so i can try to duplicate it. I will read up some more and se what google lists.

Now back to work on layers.

Hectobleezy-
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 07:25:00 PM
QUOTE (pdottz @ Jun 1 2004, 04:27 PM)
I'm going to reboot and try to cause UXA to crash again and see if UXA is to blame for dllhost.exe

Im going to try to enable the JustInTime debugger options...It would greatly help me if you remember EXACTLY what you were doing when it crashes...that gives me a chance too duplicate it....PM any error messages to me. UnleashX has been a great help and told me what the default values are....so im going to change the "new" function tomorrow.

Weird thing is...UXA doesnt crash my system anymore. just some weird side effects...(like the theme colors...wich should now be fixed)I know the "new" command crashes non WINXP systems. and i think it has to do with making the toolbar display XP icons properly.  

I better stop typing here and start typing in VB.NET.

I will check the board later tonight.
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 07:32:00 PM
well before i delete the registry after i have tested my ftp connection i then cannot save locally,, i try the dropdown menu but nothing,,

it only says save to xbox,, import mxm skin , import ux skin

as for the layers,, i  still think the PS way will be best for organization
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 09:02:00 PM
Oh shit....your right....i refferenced the wrong context menu....Its accessing the import menu....wich is supposed to be hidden....im glad i didnt link the code. Those features......may not make the final build.

Menu Fixed.

Layers suck.
Title: Ux Architect
Post by: pdottz on June 01, 2004, 09:17:00 PM
Hecto.
I can crash UXA anytime now. here's what I do.
I start UXA. Load any supported image into the BACKGROUND context and hit new again, then I get the same JIT error as before. It doesn't happen if I just load an image in FILEMANAGER, but it will happen everytime if I have an image loaded in BACKGROUND and hit new.

But now DLLHOST.EXE doesn't even show up on my taskmanager so it must have been some other weird bug that I didn't catch.


--------
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: C:\Program Files\Blee Zee Inc\UXArchitect\Temp\comparison.jpg
  at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
  at System.Drawing.Image.FromFile(String filename)
  at UXArchitect.Module1.Thumbnail(String& Imga)
  at UXArchitect.frmMain.cmbMIV_SelectedIndexChanged(Object sender, EventArgs e)
  at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
  at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
  at UXArchitect.frmMain.resetcanvas()
  at UXArchitect.frmMain.ToolBar_ButtonClick(Object sender, ToolBarButtonClickEventArgs e)
  at System.Windows.Forms.ToolBar.OnButtonClick(ToolBarButtonClickEventArgs e)
  at System.Windows.Forms.ToolBar.WmReflectCommand(Message& m)
  at System.Windows.Forms.ToolBar.WndProc(Message& m)
  at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
   Assembly Version: 1.0.1611.32736
   Win32 Version: 1.0.1611.32736
   CodeBase: file:///C:/Program%20Files/Blee%20Zee%20Inc/UXArchitect/UXArchitect.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
   Assembly Version: 7.0.5000.0
   Win32 Version: 7.10.3052.4
   CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
Accessibility
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
System.Design
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.design/1.0.5000.0__b03f5f7f11d50a3a/system.design.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
   <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
--------------



Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 09:50:00 PM
Ok, "NEW" is a bust. Im still working on layers. once thats done I will re-write the "NEW" code to be way safer. right now its a one line code snippet, I knew it was too good to be true to reset everything that easily. For now...to make a new skin, exit and then restart it manually.

Its weird how it crashes with the main background. I think that one variable isnt reseting...so when it reinitializes, "xmlBackground" is still holding that picture path...so when it tries to load it...it crashes cuz that file no longer exsists. I have 2 cleanup routines to clear any temp files, one at start up, and one at exit. i dont like any "orphan" files left behind.

Thanks.
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 09:54:00 PM
soo,, what should i do to access the original now,, as i cannot save locally

8-(

im trying to finish this last skin and see if anything else i find
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 09:56:00 PM
QUOTE (Hectobleezy @ Jun 2 2004, 04:50 AM)
Ok, "NEW" is a bust. Im still working on layers. once thats done I will re-write the "NEW" code to be way safer. right now its a one line code snippet, I knew it was too good to be true to reset everything that easily. For now...to make a new skin, exit and then restart it manually.

Thanks.

if layers are taking that much time i say to hell with it,, as how many times do people overlap images?  i know they overlapp bg and images but thats about it....

unless your almost done with it......
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 09:57:00 PM
QUOTE (PaCMaYNE @ Jun 1 2004, 10:56 PM)
if layers are taking that much time i say to hell with it,, as how many times do people overlap images?  i know they overlapp bg and images but thats about it....

unless your almost done with it......

Layers is about done....i had to think about it for a few hours...
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 09:59:00 PM
read below....
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 10:03:00 PM
This just came to mind, even when you ftp to the xbox, succesfull or not, the zip file is still created. its located at:
C:\Program Files\Blee Zee Inc\UXArchitect\Temp

**edit >>Just leave UXA running, cuz if you kill it, it will call the cleanup routine and delete everything in the temp folder.
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 10:13:00 PM
word,, ill do that

edit: whens the next beta release,, im already lazy about this 8-)
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 10:42:00 PM
Layers is about done....easier than I thought. now i just need to recode the xml writer to read from the layers listview....and then write the images/shapes in order. Im about to go to bed, but layers will be done tmo....I will release beta2 tomorrow and just  hide the "New" button till i fix that. sound cool? I know I got a few people waiting for the next build, I think a public release will be soon. I want to create more custom images, BTW, what do you think of those? I did those like in 10 minutes.
Title: Ux Architect
Post by: pdottz on June 01, 2004, 10:51:00 PM
the custom images where cool. I made a few and put them in the images folder.

one last thing before you crash out for the night//morning.(1am here) how would i go about skinning the menu to be say like the default dash, like it has a semi circle//sickle look to it? I can't see anything in menu except a big box that says MENU.

reason I ask is because I didnt know if it's in the beta or not. if it's not, then concentrate more on squishing those bugs since stability is better than features for now.

beleive I know how hard it is to program, I wrote an app in vb6 that lets you draw with ascii characters save and load the saved files as text. there's some bugs but it works the way I wanted it to. by the time I was done I was to frustrated to bother fixing the bugs hehe. besides I had more fun writing the script for the NSIS installer that I made it use.
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 11:15:00 PM
im still wondering how im going to make preview icons fit in a circle like the orb on the main dash,,

and what is the "globe"?
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 11:18:00 PM
QUOTE (pdottz @ Jun 1 2004, 11:51 PM)
one last thing before you crash out for the night//morning.(1am here) how would i go about skinning the menu to be say like the default dash, like it has a semi circle//sickle look to it? I can't see anything in menu except a big box that says MENU.


I think i know what you mean about the default menu....removing the borders and backcolors from the menu right? simple.... go to the colors tab, go to the menu section, and use the opacity and set the opacity to 0 on all the colors except menu_textcolor & menu_activetextcolor

that makes the the other parts invisible. The same effect can be achived by removing the elements you dont want from the skin.xml.

I got 2 fixes i can do....put a little note under the menu section saying to set to 0 opacity to make invisible, or making the default "colorscheme" automaticly set it to 0....or both!!
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 11:25:00 PM
QUOTE (PaCMaYNE @ Jun 2 2004, 12:15 AM)
im still wondering how im going to make preview icons fit in a circle like the orb on the main dash,,

and what is the "globe"?

for the circle parts, you need to create the image in photoshop. you can look at both consoleUI and electric skins. both have images (rings - circles) that cover icons. so download those skins and manually load them into UXA and you will see what i mean.

globe: i think its the main..."Planet" in the default ux skin...the blue x, I/you would need to check the UnleashX tutorial that tweakr did.
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 11:27:00 PM
yea ive made my own using the defualt xml.. but cant seem to use the default dash with a skinner
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 11:31:00 PM
QUOTE
globe: i think its the main..."Planet" in the default ux skin...the blue x, I/you would need to check the UnleashX tutorial that tweakr did.


yes i will have to check as i always thought that was the orb
QUOTE (PaCMaYNE @ Jun 2 2004, 06:27 AM)
ive been meaning to ask this for a while but have not created any new skins lately so i have forgotten,, but is there a way to make it so "Time: 10:30 PM" just shows up at "10:30 PM" or for that matter any other thing such as tray, boxname,, ect

ux is this possible?

the items like "nickname" take up soo much space
Title: Ux Architect
Post by: Hectobleezy on June 01, 2004, 11:35:00 PM
@pdottz, you gave me an idea for the menu box...instad of the box called menu, i will genereat the menu....like i do in the color editor. so it looks better.

@PaCMaYNE, i guess im not understanding your question. why dont you PM your default.xml you created by hand and the one UXA generates...i will take a look.

as far as removing the pretext from some of those items.....i think you add a $ in front of it and behind it...so it looks like this..
$Time$

shit another thing i gotta add..a check box called "Remove pre-text"


I re-read your post..i think i understand....you are aware that you can resize the images right? you can get a tiny image and resize it to fit the whole screen. ther is a small ":grabhandle" on the lowerright corner of the image when you select it. put your mouse over it and it will change to an arrow. at that point you hold down the mouse and resize the icon to fit whatever circle you want.
Title: Ux Architect
Post by: PaCMaYNE on June 01, 2004, 11:59:00 PM
i found a few more things,, when you change the text color its permanent,, you cannot switch it back,, i changed from white to grey to yellow,, and it came out grey,,, well actually black,, ive done a little testing and it seems the hex values for the colors are not too  accurate,,

also i may be missing something but when i make menu fixed at a spot,, it has a black background to it,, when i thought it was always transparent,, i may be missing that option,, but its also throwing my text way off from where it is supposed to be,,

and for this i think is ux related and nothing that can be done,, but when dragging the text items to a certain length it still goes beyond the boundaries i set for it


il try and figure some of it out but for now im gonna take a break,, ill se whats goin on tommorrow


edit: i forgot about this a while back,, but  it doesnt save your  ftp settings


kthx

edit: i was wrong,, i thought it was a one time thing,, but not,, whenever you change color settings to one of your defualts,, you cannot customize the colors from there,, otherwise itll change the rest of the colors to whatever color is on top of the list,, its weird as it will not do this until you have begun to work on the skin,, such as add a BG fix the menu ect
Title: Ux Architect
Post by: PaCMaYNE on June 02, 2004, 12:03:00 AM
QUOTE (Hectobleezy @ Jun 2 2004, 06:35 AM)
@PaCMaYNE, i guess im not understanding your question. why dont you PM your default.xml you created by hand and the one UXA generates...i will take a look.

hA,, nah mayne,, you got too much your takin in right now,, i think i have partly figured it out anyways,,  thats something you dont need to worry about,,

as far as the pre text option thats a good one,, maybe just another scroll bar for it

Pre-text  Non pre-text
=====    ======

kthx
Title: Ux Architect
Post by: pdottz on June 02, 2004, 12:18:00 AM
QUOTE

-----------------------------
              Launch DVD
  --------         Games
|          |              Applications
|          |              System   
  --------         Reboot   
               Shutdown

------------------------------------------


see how the main menu is arranged in a semi-circle//crescent shape?
can this be done in UXA yet?
Title: Ux Architect
Post by: BloodyMary on June 02, 2004, 12:47:00 AM
QUOTE (Hectobleezy @ Jun 1 2004, 11:08 PM)
About the FTP....Thanks Bloodymary, I appreciate it. I will not give out that info till I upload the new build. Ther is people who i promised a beta...and i will supply it, but I know this current build is broken, and i dont want that version to float around....so anyone who i promised a beta...will get it...i hope you understand why i dont want to give out this broken build.

Fully understandable...

I'll PM you in a moment.
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 03:32:00 PM
QUOTE (pdottz @ Jun 2 2004, 01:18 AM)
Hecto.
I didnt mean make it invisible, I meant make it look like this...

Default Blue skin in UX-- imagine the square is the orb.....

see how the main menu is arranged in a semi-circle//crescent shape?
can this be done in UXA yet?

those are floating menus, when uxa starts it will show the menu box in the middle. you can right click on it and a menu will come up....click remove..now go to the text inserter...and "free" button will now be enabled. add those and move them around..

or go the menu options on the "main" tab and select "free menu" now go to the visual tab and select "free" and insert...and do the same as above
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 03:46:00 PM
QUOTE (PaCMaYNE @ Jun 2 2004, 12:59 AM)
i found a few more things,, when you change the text color its permanent,, you cannot switch it back,, i changed from white to grey to yellow,, and it came out grey,,, well actually black,, ive done a little testing and it seems the hex values for the colors are not too  accurate,,

also i may be missing something but when i make menu fixed at a spot,, it has a black background to it,, when i thought it was always transparent,, i may be missing that option,, but its also throwing my text way off from where it is supposed to be,,

and for this i think is ux related and nothing that can be done,, but when dragging the text items to a certain length it still goes beyond the boundaries i set for it


il try and figure some of it out but for now im gonna take a break,, ill se whats goin on tommorrow


edit: i forgot about this a while back,, but  it doesnt save your  ftp settings


kthx

edit: i was wrong,, i thought it was a one time thing,, but not,, whenever you change color settings to one of your defualts,, you cannot customize the colors from there,, otherwise itll change the rest of the colors to whatever color is on top of the list,, its weird as it will not do this until you have begun to work on the skin,, such as add a BG fix the menu ect

the themecolors was broken. ive since rewrote the code....it should now work. as far as the hex colors....everything is handled by vb.net. also keep in mind that colors you see on your monitor and the colors you see on your tv may slightly be dfrnt. but colors was broken.

to remove the backcolor to the "fixed menu" select menu_backcolor and change the opacity to zero. i will double check it in a bit.

about the text.....i completely left out the width attribute from xmlwriter. it has now been added.....i didnt know i left it out till unleashx himself told me i needed it for **EDIT**
Im off from work for the next week, expect beta 2 tonight. so for now. no more bug reports till i release the new one.


I checked the ftp settings saver, and they work for me. i im able to save everything....but i will go thru that code today anyways.

as of right now, no new features are in the work....i need to work on these bugs
And your right....im overwelmd by all this. but it fun sometimes.

hec-
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 09:24:00 PM
So I completed the layers feature. UXA code is 100% working. BUT I was using 1 layer "listview" to do both shapes and images. After testing and asking UnleashX, shapes and images are grouped seperatly. So im taking suggestions.

Do not include shapes in the layer feature. or create 2 layer "listviews" 1 for shapes and 1 for images.

Help!!


BTW, I exprienced the bug were the FTP settings are not saved. I rewrote the code...I hope its fixed.

Once i get some suggestions. I will implement it and then release beta2

Title: Ux Architect
Post by: PaCMaYNE on June 02, 2004, 09:54:00 PM
dude i say either scrape shapes,, how many peep use them anyways??

just forget layers with them if its gonna take too much more effort,, but if you ARE going to i would do as you suggested which is 2 dif list views,,

no doubt


let me know,,

im glad you caught the save settings as i did,, it was gettin annoying
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 10:12:00 PM
QUOTE (PaCMaYNE @ Jun 2 2004, 10:54 PM)
dude i say either scrape shapes,, how many peep use them anyways??

just forget layers with them if its gonna take too much more effort,, but if you ARE going to i would do as you suggested which is 2 dif list views,,

no doubt


let me know,,

im glad you caught the save settings as i did,, it was gettin annoying

It was HELLA annoying. But it was weird. cuz i would check the registry, and its saves it. but the next time i start it...it has the old shit. I gotta check the "end" routing and make sure im not resaving bad info....but i did go thru test ftp code and re-wrote it.

Layers. ...I have to support shapes. Not too many people use them....but ther is a few who do. anyways, im about done with the 2 layers. i really want to get the pretext feature in ther....it shold be easy.
Title: Ux Architect
Post by: pdottz on June 02, 2004, 10:26:00 PM
I got a suggestion.
How about an option to save to disk in a folder unzipped?
I know a few people that make constant changes to skins and just leave them all unzipped on the xbox. (me included)
preview of what the finished will look like. aside from the vb.nets handling of the invisble thing i mentioned earlier.





sidenote. does this sectiond of the board online come alive late at night? hehe
Title: Ux Architect
Post by: pdottz on June 02, 2004, 10:27:00 PM
oh yeah, and maybe a simple way to convert custom fonts?
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 10:33:00 PM
QUOTE (pdottz @ Jun 2 2004, 11:27 PM)
oh yeah, and maybe a simple way to convert custom fonts?

To convert custom fonts on the fly means including an illegall file created with the  m$ XDK, and im not sure i could wrap it to make it work. so no, i wont include a feature to convert fonts. However. you can get fontbundler and create your own. If you do, I would like to include them with the final build.
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 10:34:00 PM
QUOTE (pdottz @ Jun 2 2004, 11:26 PM)
I got a suggestion.
How about an option to save to disk in a folder unzipped?
I know a few people that make constant changes to skins and just leave them all unzipped on the xbox. (me included)
preview of what the finished will look like. aside from the vb.nets handling of the invisble thing i mentioned earlier.





sidenote. does this sectiond of the board online come alive late at night? hehe

Nice suggestion  save zip to disk and save files to disk.

and im usually up late. 12:44am right now.
Title: Ux Architect
Post by: pdottz on June 02, 2004, 10:54:00 PM
Hecto.
I knew about font bundler. I thought maybe there was a non illegal utility to do the same.
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 11:00:00 PM
trust me....i looked into it. that would have been the ultimate. but everything kept pointing back to fontbundler. Like I mentiond before, I was ready to write a wraper for it and let the user download it on ther own....and go from ther. If you can find vb.net code to create those font.abc font.tga files, then let me know or even another dos program would do as long as i can shell arguments to it.
Title: Ux Architect
Post by: PaCMaYNE on June 02, 2004, 11:06:00 PM
yes,, this is when it all goes down at night,, as far as fonts go you wanted some??
Title: Ux Architect
Post by: Hectobleezy on June 02, 2004, 11:35:00 PM
QUOTE (PaCMaYNE @ Jun 3 2004, 12:06 AM)
yes,, this is when it all goes down at night,, as far as fonts go you wanted some??

i got alot already. hundreds. the hard part is converting them so they can be used in UXA.

If you(or any of the uxa beta testers) feel like helping me convert some, this is what needs to be done:

we need a ttf(windows) font...for this example i will say tahoma.ttf

first copy the tahoma.ttf font from the windows\fonts folder to your desktop

open up fontbundler/maker and select tahoma, and select the size you want to start with. right now im only using 3 font sizes, 10, 12, 14 (maybe 16, but i think unleashx will resize the font for those hdtv sets). so you need to create 3 xpr fonts , size 10 would be labeld tahoma-10.xpr, and then size 12 would be tahoma-12.xpr and so forth. so all together you will have 4 fonts:

tahoma.ttf
tahoma-10.xpr
tahoma-12.xpr
tahoma-14.xpr


copy it to your uxa fonts folder and the next time you restart uxa, the fonts will appear.


I also need help with custom images and backgrounds.



Title: Ux Architect
Post by: pdottz on June 03, 2004, 12:31:00 AM
Hecto.

I just did some fonts where do you want them?  I made them all from free fonts I found online, Ill keep working on some more.

btw, I don't think you need any more images or backgrounds or the download file might become to large for people that are on like dialup.
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 12:55:00 AM
QUOTE (pdottz @ Jun 3 2004, 01:31 AM)
Hecto.

I just did some fonts where do you want them?  I made them all from free fonts I found online, Ill keep working on some more.

btw, I don't think you need any more images or backgrounds or the download file might become to large for people that are on like dialup.

PM me and i will give you my e-mail info. Did you test the fonts?

As far as images/fonts/backgrounds. I plan on having "expansion packs".
Title: Ux Architect
Post by: pdottz on June 03, 2004, 01:53:00 AM
I though of another feature you could add.  A pretty important one actually.

A "safety zone". I made a skin earlier only to notice that mostly everything is completely cut off at the edges. I think Unleashx had said something about 30 or 40 pixels for the safety zone? unless there's something in the new ux that makes this not worh puttiing in.
Title: Ux Architect
Post by: grebulon on June 03, 2004, 02:16:00 AM
QUOTE
unless there's something in the new ux that makes this not worh putting in.

Exactly  wink.gif
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 11:38:00 AM
QUOTE (pdottz @ Jun 3 2004, 02:53 AM)
I though of another feature you could add.  A pretty important one actually.

A "safety zone". I made a skin earlier only to notice that mostly everything is completely cut off at the edges. I think Unleashx had said something about 30 or 40 pixels for the safety zone? unless there's something in the new ux that makes this not worh puttiing in.


It is completly useless to put in.The new version of UnleashX has a screen calibrator, wich means you can now make the dash fit the screen, ther is no more "safety borders",  keep in mind UXA was from the beginining designed for the newest version of the dash. when i release beta2 later today, ther is going to be some features you wont be able to test unless you have the new version of UnleashX.
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 11:56:00 AM
QUOTE (pdottz @ Jun 3 2004, 01:31 AM)
Hecto.

I just did some fonts where do you want them?  I made them all from free fonts I found online, Ill keep working on some more.

btw, I don't think you need any more images or backgrounds or the download file might become to large for people that are on like dialup.

I just got your fonts, thanks. the more the better
Title: Ux Architect
Post by: grebulon on June 03, 2004, 01:04:00 PM
I didn't want to say it myself before (about the screen calibration). People will have to redo their skins to make them look better with the new version. Well, some of the skins anyway. Especially those with the file manager backgrounds that have "hardcoded" borders. Those 60 pixels in both directions can be put to good use.
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 01:52:00 PM
QUOTE (pdottz @ Jun 3 2004, 01:31 AM)
Hecto.

I just did some fonts where do you want them?  I made them all from free fonts I found online, Ill keep working on some more.

btw, I don't think you need any more images or backgrounds or the download file might become to large for people that are on like dialup.

Thanks for sending me these, they made me find a bug. I remember people were having trouble with the fonts showing up right.

I noticed that if i tried to insert text with your fonts selected a dfrnt font is actually used. i spent hours trying to figure out why, It was weird cuz even though it displayed the wrong font, if i went and reselected that same font...it would change to the correct font.

Then it popped into my head. your fonts arnt in my windows\fonts folder. as soon as i added them into the windows folder and windows recognized them, i had no problems inserting the correct font.

I thought the new beta would be out by now.... but i gotta add a routine at startup to systematicly add any "new" fonts into the windows folder.


**EDIT** easy, I just told the installer to add those fonts to the windows font folder. but i will still add a routine at start up...just incase.
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 01:56:00 PM
QUOTE (grebulon @ Jun 3 2004, 02:04 PM)
I didn't want to say it myself before (about the screen calibration). People will have to redo their skins to make them look better with the new version. Well, some of the skins anyway. Especially those with the file manager backgrounds that have "hardcoded" borders. Those 60 pixels in both directions can be put to good use.

Once I calibrated my screen, skins looked all weird. not that unleashx was doing sumthing wrong...but that all skins used those borders....now ther is this empty space around the skin, once i created some new skins with UXA and used the whole screen...they looked great..nuthing is cutt off......so yeah, alot of skins will need to be re-done.
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 06:06:00 PM
BETA 2 Released.
Title: Ux Architect
Post by: PaCMaYNE on June 03, 2004, 08:07:00 PM
same place as before?
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 08:21:00 PM
QUOTE (PaCMaYNE @ Jun 3 2004, 09:07 PM)
same place as before?

Check your PM's
Title: Ux Architect
Post by: grebulon on June 03, 2004, 09:27:00 PM
QUOTE
I just told the installer to add those fonts to the windows font folder. but i will still add a routine at start up...just incase.

Please make it a selectable option in the installer. I don't like installers that put things in system folders without telling me. Thanks
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 09:50:00 PM
QUOTE (grebulon @ Jun 3 2004, 10:27 PM)
Please make it a selectable option in the installer. I don't like installers that put things in system folders without telling me. Thanks

In order for the fonts to be available, they have to be installed to the windows fonts folder. Even if the installer doesnt put them in your fonts folder, UXA will detect any new fonts int the UXA font folder and copy and register them with windows. Im also using the .NET installer, it has no options to ask the user a question(correct me if im wrong).

Im sorry I didnt "Inform" you of adding files to your system folder. How else do you suggest that I use fonts in UXA?
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 10:37:00 PM
Im reading up on windows installer, see whats its capabilities are.
Title: Ux Architect
Post by: PaCMaYNE on June 03, 2004, 11:02:00 PM
biggrin.gif
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 11:19:00 PM
QUOTE (PaCMaYNE @ Jun 4 2004, 12:02 AM)
doesnt bother me biggrin.gif

It doesnt bother me either. Ther only fonts. If I remove the fonts, UXA loses one of its coolest features. So the UXA installer will install any required file. If anyone doesnt like this, they can simply elect not to download it.
Title: Ux Architect
Post by: PaCMaYNE on June 03, 2004, 11:23:00 PM
im having many  errors with this so far,,

mainly fonts path i believe,, i have win2k

and about 3 other errors,, ill try to make them happen again,, and take screenies tommorrw,, i gotta get to bed,, but i cannot access fonts,, imgaes(of they are still there) and there are 2 tabs now for settings if you didnt realize,, a few other things,, i only looked at it for like 3 min,,,

and im still not seeing where to make menu background transparent,, im prob jnust missing it,,
ill post tommorrow with more,,

kthx
Title: Ux Architect
Post by: PaCMaYNE on June 03, 2004, 11:23:00 PM
i didnt feel like hitting edit im tired,,


maybe i should just pm you as it would just be quicker
Title: Ux Architect
Post by: Hectobleezy on June 03, 2004, 11:51:00 PM
QUOTE (PaCMaYNE @ Jun 4 2004, 12:23 AM)
im having many  errors with this so far,,

mainly fonts path i believe,, i have win2k

and about 3 other errors,, ill try to make them happen again,, and take screenies tommorrw,, i gotta get to bed,, but i cannot access fonts,, imgaes(of they are still there) and there are 2 tabs now for settings if you didnt realize,, a few other things,, i only looked at it for like 3 min,,,

and im still not seeing where to make menu background transparent,, im prob jnust missing it,,
ill post tommorrow with more,,

kthx

That happend to me once. The start up function didnt finish so the rest of the code didnt complete. Colors were wrong, no color themes. 2 settings tabs that were empty.

**EDIT** I updated the ftp with beta 2.1 with error catching, and then added just the .exe wich is compiled to resume no matter what error is raised during startup.
Title: Ux Architect
Post by: killerbug on June 04, 2004, 10:25:00 AM
beerchug.gif

.:EDIT:.
Is there a way to open already created skins?

CODE
************** Exception Text **************
System.IO.IOException: The process cannot access the file "D:\Program Files\UXArchitect\Temp\bg.png" because it is being used by another process.
  at System.IO.__Error.WinIOError(Int32 errorCode, String str)
  at System.IO.File.Delete(String path)
  at UXArchitect.frmMain.tbImages_ButtonClick(Object sender, ToolBarButtonClickEventArgs e)
  at System.Windows.Forms.ToolBar.OnButtonClick(ToolBarButtonClickEventArgs e)
  at System.Windows.Forms.ToolBar.WmReflectCommand(Message& m)
  at System.Windows.Forms.ToolBar.WndProc(Message& m)
  at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
   Assembly Version: 1.0.1615.39918
   Win32 Version: 1.0.1615.39918
   CodeBase: file:///D:/Program%20Files/UXArchitect/UXArchitect.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
   Assembly Version: 7.0.5000.0
   Win32 Version: 7.10.3052.4
   CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
Accessibility
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
Title: Ux Architect
Post by: Hectobleezy on June 04, 2004, 10:43:00 AM
Thanks, I was able to duplicate that error. I will work on that now.
Title: Ux Architect
Post by: killerbug on June 04, 2004, 11:10:00 AM
wink.gif
Title: Ux Architect
Post by: Hectobleezy on June 04, 2004, 11:22:00 AM
QUOTE (killerbug @ Jun 4 2004, 12:10 PM)
I found a bug that whenever i modify the fixed menu area (stretching or moving it around the screen), the colors doesnt work the way its normally does, such as the color display box not updating as you scroll through the different items, and the grey arrow doesnt show. Just Tell me if this doesnt make scense. wink.gif

in the colors tab right?
Title: Ux Architect
Post by: pdottz on June 04, 2004, 02:12:00 PM
CODE

an unhandled exception has occured in your application. if you click continue, the application will ignore this error and attempt to continue.
if you click quit, the application will be shut down immediately.
..\Temp\seriously.png.


CODE

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: D:\xbin\UXArchitectb2\Temp\seriously.png
  at System.Drawing.Image.FromFile(String filename, Boolean useEmbeddedColorManagement)
  at System.Drawing.Image.FromFile(String filename)
  at UXArchitect.coloreditor.ColorEditorScreen()
  at UXArchitect.frmMain.TabControl1_Click(Object sender, EventArgs e)
  at System.Windows.Forms.Control.OnClick(EventArgs e)
  at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.TabControl.WndProc(Message& m)
  at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
   Assembly Version: 1.0.1615.39918
   Win32 Version: 1.0.1615.39918
   CodeBase: file:///D:/xbin/UXArchitectb2/UXArchitect.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
   Assembly Version: 7.0.5000.0
   Win32 Version: 7.10.3052.4
   CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
Accessibility
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:


   


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.



btw Im using the .exe withh bypass startup errors.
Title: Ux Architect
Post by: pdottz on June 04, 2004, 02:25:00 PM
CODE

an unhandled exception has occured in your application. if you click continue, the application will ignore this error and attempt to continue.
if you click quit, the application will be shut down immediately.

The process cannot access the file "..\Temp\seriously.png" because it is being used by another process.


CODE

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: The process cannot access the file "D:\xbin\UXArchitectb2\Temp\seriously.png" because it is being used by another process.
  at System.IO.__Error.WinIOError(Int32 errorCode, String str)
  at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
  at UXArchitect.Module2.createxml()
  at UXArchitect.frmMain.MenuItem27_Click(Object sender, EventArgs e)
  at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.MenuItemData.Execute()
  at System.Windows.Forms.Command.Invoke()
  at System.Windows.Forms.Control.WmCommand(Message& m)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ToolBar.WndProc(Message& m)
  at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
   Assembly Version: 1.0.1615.39918
   Win32 Version: 1.0.1615.39918
   CodeBase: file:///D:/xbin/UXArchitectb2/UXArchitect.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
   Assembly Version: 7.0.5000.0
   Win32 Version: 7.10.3052.4
   CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
Accessibility
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
System.Design
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.design/1.0.5000.0__b03f5f7f11d50a3a/system.design.dll
----------------------------------------
System.Xml
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:


   


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


Title: Ux Architect
Post by: PaCMaYNE on June 04, 2004, 03:04:00 PM
im at work but when i get home ill test it some more,, and see the reasons behind all the probs i was having last night,, and get 2.1 as well
Title: Ux Architect
Post by: Hectobleezy on June 04, 2004, 03:35:00 PM
QUOTE (PaCMaYNE @ Jun 4 2004, 04:04 PM)
im at work but when i get home ill test it some more,, and see the reasons behind all the probs i was having last night,, and get 2.1 as well

2.1 has some problems too...and its with the "file in use error", im currently  working on that. i tracked it down to my "thumbnail" code. anytime i tell it to create a thumbnail, it locks the file...even though im telling it to dispose of everything.

Ther was sum junk code in the "new" command, i removed that thinking it was the cause for the error. try 2.1...tell me if it still craahes

Im sure 2.1 fixed alot of errors. the "file in use" error is a bug from the beginning. im trying to squash that now.
Title: Ux Architect
Post by: Hectobleezy on June 04, 2004, 03:42:00 PM
QUOTE (pdottz @ Jun 4 2004, 03:12 PM)
found one.

- open uxa
- goto the VISUALS tab
- load an image inthe BACKGROUND visual item. ( I used a png)
- click the NEW button,
- click the COLORS tab
-- uxa crashes with an exception about the previously used background image...



after looking into the "New" command. it does not dispose of the variables, so if you hit new, it still thinks it has the images available to display..so it tries to load it...and its not ther so it crashes.

New will be diabled till i get a chance to fix it. the "file in use" error is at the top of my list.
Title: Ux Architect
Post by: PaCMaYNE on June 04, 2004, 05:26:00 PM
so i shouldnt get 2.1 yet?


just wait/./??
Title: Ux Architect
Post by: pdottz on June 04, 2004, 06:27:00 PM
can you tell us what order to put in the images to get  proper overlay? and what color is invisble to be able to show the icons and preview menus through?

here what Ive been doing.


background first.
then enable game icon
then put in the overlay image



and then save. and the icon doesnt shine through or it hangs out the edges. I think cause the color has to be something for alpha?
Title: Ux Architect
Post by: pdottz on June 04, 2004, 06:49:00 PM
I noticed another one. the MENU section under the COLOR tab is having the same problem that the dialog one had. where if you changed the color on something it would stay at those settings even after you selected something else. to fix you have to manually make the color again.
Title: Ux Architect
Post by: Hectobleezy on June 04, 2004, 09:14:00 PM
QUOTE (pdottz @ Jun 4 2004, 07:27 PM)
can you tell us what order to put in the images to get  proper overlay? and what color is invisble to be able to show the icons and preview menus through?

here what Ive been doing.


background first.
then enable game icon
then put in the overlay image



and then save. and the icon doesnt shine through or it hangs out the edges. I think cause the color has to be something for alpha?

send me the skin file, i will take a look.

And yes that is the correct order.
Title: Ux Architect
Post by: Hectobleezy on June 04, 2004, 09:44:00 PM
QUOTE (pdottz @ Jun 4 2004, 07:49 PM)
I noticed another one. the MENU section under the COLOR tab is having the same problem that the dialog one had. where if you changed the color on something it would stay at those settings even after you selected something else. to fix you have to manually make the color again.

Ok, I found the problem with the colors, it was Type-O. My bad. From now on I will be releaseing daily .exe's., with the quick fixes. Im thinking about adding a feature to autocheck the website and download any new updates.
Title: Ux Architect
Post by: Hectobleezy on June 04, 2004, 10:40:00 PM
I just updated the FTP with the latest .exe build 2.2
Title: Ux Architect
Post by: pdottz on June 04, 2004, 10:44:00 PM
smile.gif

but seriously Im enjoying this. thanks for letting me test. ph34r.gif
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 12:51:00 AM
BETA 2.2A IS ON THE FTP
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 01:14:00 AM
biggrin.gif
Title: Ux Architect
Post by: PaCMaYNE on June 05, 2004, 01:26:00 AM
i love this shit,,,,,,

props to you mayne for even doin this,,

and anyone,, for that matter coding for the good of all box modders,,, for free!
Title: Ux Architect
Post by: PaCMaYNE on June 05, 2004, 01:34:00 AM
2.2a i assume
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 01:40:00 AM
QUOTE (PaCMaYNE @ Jun 5 2004, 02:34 AM)
2.2a i assume

Im hopping this build takes care of alot of issues. Im still worried about "file in use" errors. but i think i hit all bugs...well tried to anyways. try 2.2a tonight and let me know how it works. the new feature should work perfectly.
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 01:41:00 AM
QUOTE (PaCMaYNE @ Jun 5 2004, 02:26 AM)
i love this shit,,,,,,

props to you mayne for even doin this,,

and anyone,, for that matter coding for the good of all box modders,,, for free!

I'll drink to that beerchug.gif
Title: Ux Architect
Post by: pdottz on June 05, 2004, 10:19:00 AM
hecto,
is the ftp still up? I can't get on to get 2.2a.
Title: Ux Architect
Post by: pdottz on June 05, 2004, 12:24:00 PM
people are already hating on uxa? even though it's still beta it's the only skinner out there worth using. I'm sure when we're done testing and it gets released to the publuc that those people will eat their words.
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 12:35:00 PM
QUOTE (pdottz @ Jun 5 2004, 01:24 PM)
people are already hating on uxa? even though it's still beta it's the only skinner out there worth using. I'm sure when we're done testing and it gets released to the publuc that those people will eat their words.

That person has a beta. Thats why the password was changed. I know UXA is still in its beta stages, I could have went on a hissy fit, but hey, ther will always be people that we cant please. Im proud of UXA. I just wish that "they" come here and post whats wrong, what they dont like, not go to other threads and bash UXA...but again, ive read many posts where UnleashX was bashed bad....and he and the dash keep going. I will do the same. wink.gif
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 12:54:00 PM
PM me if you need the password.
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 03:44:00 PM
QUOTE (killerbug @ Jun 5 2004, 04:33 PM)
Ok im running 2.2a and i couldnt find any of the old errors i reported earlier smile.gif .  But I found an error that i was able to repeat, i added in a background image file then added in a file manager image file (both were .png). Then i click the new button at the top left and the error comes up. If you cant repeat the error yourself then ill take a screen shot of what it looks like.

EDIT: If i continue using the program after the error has shown up, it adds a settings tab to the regular set of tabs, and then adds and extra settings tab in the settings menu.

Shit, I thought i fixed that. Ok, so far soo good if its just that. These are just daily builds. I knew that damn file in use error would come up again. Like i said before, its in my thumbnail routine. i will try dfrnt code...or sumthing. but thats when the file gets locked. I will google around and see what I can find.
Title: Ux Architect
Post by: Hectobleezy on June 05, 2004, 03:48:00 PM
QUOTE (killerbug @ Jun 5 2004, 04:33 PM)
Then i click the new button at the top left and the error comes up.

Wait...so its in the "new" command that it crashes and only then? so if you never hit "new" it works ok? I swear if you say yes...we are close to a public release. I tried a whole new approach with the new command. I first kill UXA (dispose) and then i re-shell it, so it should come right up as if you just restarted it. But if thats the only bug soo far......i will be very happy. biggrin.gif
Title: Ux Architect
Post by: killerbug on June 05, 2004, 04:10:00 PM
QUOTE (Hectobleezy @ Jun 5 2004, 08:48 PM)
Wait...so its in the "new" command that it crashes and only then? so if you never hit "new" it works ok? I swear if you say yes...we are close to a public release. I tried a whole new approach with the new command. I first kill UXA (dispose) and then i re-shell it, so it should come right up as if you just restarted it. But if thats the only bug soo far......i will be very happy. biggrin.gif

Yes, if u never hit the new command then the entire program works perfect as far as i can tell  biggrin.gif
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 10:41:00 AM
I just woke up....wow I actually got 8 hours sleep. Anyways, Im about done. Im still working on the importer.

Ther was one feature that simply wont make it. Ive been attempting to to make UXArchitect upload to the skin sites. koldfuzion actually coded sumthing for me to work with AXS, but he coulnt get it to work properly. I do want to publicly thank koldfuszion for his efforts. THANK YOU KOLDFUZION!! I also got permission to upload to blazeD site as well, but my programing skills are pc based. I dont know how to interact with a web site (ftp is sumthing diffrnt,i wish i could use the ftp engine i have build in already) But if any of you programers who want to help with this please PM me, even if your good at html and know how to create a page to upload...please help. IF you do attempt to code sumthing. it must be safe code and respect the website its uploading too. To me this is the last feature thats needed. Any help is appreciated.
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 11:21:00 AM
QUOTE (imtcb @ Jun 10 2004, 12:15 PM)
WOW!
I read the first few posts when the thread was started and figured I would wait patiently to see if this was any better than the others. On a whim I decided to read through some of the feature posts and I can't believe how amazing this will be!
Great work Hectobleezy! Anything to help us lowly users is always appreciated!

*waiting patiently still*
tcb

Thank you very much. We appreciate it.
Title: Ux Architect
Post by: love_tropicana on June 10, 2004, 12:12:00 PM
beerchug.gif

My only suggestion is for you to enable some sort of gridline-rulers when working under the visual tab. When placing the text items this could be very very useful and for me almost crucial (i've got pretty rotten eyesight). Also the size or spacing between the gridlines has to be definable by the user so that it can be changed depending on the size of the font he/she is working with.

But that is my only suggestion/complaint, as for bugs i can't really say i found anything out of order wich i suppose would qualify as a good thing.. (or that i suck a beta testing) wink.gif

GREAT JOB, this will surely breath new life into the UnleashX Skinning Scene, know we have a kick-ass dash AND a kick-ass skin maker.

My hat is off to you mr skinner application maker man! the hat is off!  love.gif
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 02:38:00 PM
QUOTE (love_tropicana @ Jun 10 2004, 01:12 PM)
My only suggestion is for you to enable some sort of gridline-rulers when working under the visual tab. When placing the text items this could be very very useful and for me almost crucial (i've got pretty rotten eyesight). Also the size or spacing between the gridlines has to be definable by the user so that it can be changed depending on the size of the font he/she is working with.

Rulers may be difficult. Gridlines is hella easy. Snap to gridlines would be the major shit, but im not sure how I would do it, i would have to think about it.

Anyways right now my brain is frying on importing. WOW. sooooo many "what if's"

But I think im about done. Im just dealing with some file in use errors when rewriting the xml to uppercase. its locking the original xml. I got a checker to see if the UXA tag is in the xml, if it is it reads it as a uxa skin, but if its not then it
rewrites the xml so uxa can read it....but here is the problem. the first call to check if its a uxa skin locks it. during testing i had 1 menu to import a uxa skin, and another to import a non uxa skin. they worked great. Now that im trying to make 1 menu for any skin.xml is where im having trouble.

When im done I will go over what the limitations are for importing. This importer will never be 100% accurate...unless its a UXA skin. why? one example is fonts.
Title: Ux Architect
Post by: irajames1176 on June 10, 2004, 03:17:00 PM
I'm surprised you got this far on importing, there are so many variables in all of the skins out there it would be crazy to try for perfect skin importing, i say give it a break and maybe slip into the next release until you feel it's good enough to import and you don't feel so rushed on it, and also so you won't get 100 replies saying it's not importing a skin right
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 05:23:00 PM
QUOTE (irajames1176 @ Jun 10 2004, 04:17 PM)
I'm surprised you got this far on importing, there are so many variables in all of the skins out there it would be crazy to try for perfect skin importing, i say give it a break and maybe slip into the next release until you feel it's good enough to import and you don't feel so rushed on it, and also so you won't get 100 replies saying it's not importing a skin right

Im about done. I think I got everything. The code will reject bad skins. Ive seen some people add crazy stuff to the skinfiles. those will fail.
Title: Ux Architect
Post by: BloodyMary on June 10, 2004, 06:14:00 PM
Hey Hectobleezy,

I had a spare hour today and spent it looking over the code you and KF patched together for skin uploading... my understanding is that it's still not working... I'm unsure about this at the moment...  I haven't had time to even run an install any of the last 3 versions of UXA... so I'm not sure what's in there and working and not... anyway.. if it's not working yet... I'll spend some time PMing with you and KF and try to help figure it out... (I'm almost guessing that the problem is somewhere in the security on the axs site, but I'm sure KF would know about that since he codes it).

As a fix for it, you could use a special FTP user/pass on my ftp site for people to (upload only) skins to.. then I could manually them to either AXS or xbox-skins.net.  Just a suggestion for a quick/dirty fix... I would just ask that you encrypt the user login/pass for the FTP in the code (so someone couldn't abuse the ftp bandwidth)... oh well... also... perhaps you can chat with ScorpianUk... as I think he is somewhat familiar with web upload/download (actually, I'm just guessing on that)...
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 07:07:00 PM
QUOTE (BloodyMary @ Jun 10 2004, 07:14 PM)
Hey Hectobleezy,

I had a spare hour today and spent it looking over the code you and KF patched together for skin uploading... my understanding is that it's still not working... I'm unsure about this at the moment...  I haven't had time to even run an install any of the last 3 versions of UXA... so I'm not sure what's in there and working and not... anyway.. if it's not working yet... I'll spend some time PMing with you and KF and try to help figure it out... (I'm almost guessing that the problem is somewhere in the security on the axs site, but I'm sure KF would know about that since he codes it).

As a fix for it, you could use a special FTP user/pass on my ftp site for people to (upload only) skins to.. then I could manually them to either AXS or xbox-skins.net.  Just a suggestion for a quick/dirty fix... I would just ask that you encrypt the user login/pass for the FTP in the code (so someone couldn't abuse the ftp bandwidth)... oh well... also... perhaps you can chat with ScorpianUk... as I think he is somewhat familiar with web upload/download (actually, I'm just guessing on that)...

No, uploading to the skin sites didnt happen. Im so disapointed about that. that feature would make UXA complete.

about your ftp, i dont want to burden you, then we will have people asking why ther skins dont show up right away. I guess i can also log in and then upload to the sites....but still, thats alot of manual work. I put out a plea for help, but im not sure any coders want to help. for now Im going to put 2 simple links to the skin upload pages. user can click on it and upload manually. Im thinking about creating my own web browser to show the page...i would just take up the preview canvas area.

as far as the importer, its done (i still wanna polish it). i will upload the new .exe tonight. If you dowload the newest build, you will notice the difference.
Title: Ux Architect
Post by: Pillzburydoofus on June 10, 2004, 09:50:00 PM
Is this public yet?  When will it be public?
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 09:59:00 PM
QUOTE (Pillzburydoofus @ Jun 10 2004, 10:50 PM)
Is this public yet?  When will it be public?

Not yet. I think I got a release candidate though. I just put up the newest build on the FTP (for my beta testers), complete with UnleashX skin importing and UXArchitect projects. If my team reports everything as ok....then it will be made public this weekend. Just in time dont you think?
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 10:20:00 PM
biggrin.gif

10. not including the images that are tagged.
9. using folders in the zip
8. tags not set to proper case (Background/backGround)
7. using both the new method for icons and the old
6. puting an icon tag in every possible place, but never actually taging it correctly
5. zip and folder have differant name than what the actual skin.xml lists
4. 9 images, all 640X480 when some should have been like 140x140
3. having the text/images "left/top" tag set to -300 (how can you even see that??)
2. misspellings (Colorsheme/Colorsheen or ifomation/infomation)
1. trying to reinvent ux skinnng by adding ther own elements to see if UnleashX will magicly make it work ,like gif/swf/pc icons/pc-mac fonts/avi/.....I even found a tag that listed a photshop file as the backgrounds....

Anyways, the newest build is on the ftp. Testers, please import some skins. dont look for an imediate error. it may load with out  a hitch....but make sure everythins is properly added....like colors, text, images, menu's and so forth.

if the skin fails import, ive set it up to display the xml in internet explorer. that will always list any bad tags/elements/typing erros....and so forth.

I did make a change, setting the author name is now done in uxa settings. i noticed when i imported skins, that authors name was being saved as the main UXA author.

**EDIT** I should say importing is about 95 percent acurate. I was able to overcome most of the top 10 list issues.
Title: Ux Architect
Post by: Hectobleezy on June 10, 2004, 11:09:00 PM
sleeping.gif
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 12:41:00 AM
QUOTE (love_tropicana @ Jun 15 2004, 01:20 AM)

Only problem, there is no UXA usergroup smile.gif Either you forgot to make one or i am really this stupid.. Because i just cannot seem to ask for access to UXA forum.
The only usergroups availible is:
UnleashX Devs+Beta
Avalaunch Devs+Beta
Moderator


This silly rabbit is in need of some knowing guidance smile.gif


w0000t, new build.. happy happy happy  biggrin.gif

Its ther, I posted a welcome message, the UXA thread is under "tools"
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 01:47:00 AM
Ok. alpha1.6b is on the FTP. I enabled an old feature that you guys might like. Its been in ther since I added the whole projects feature. I just finished tweaking it. You guys will see it when UXA starts up. Ther is no missing it. Tell me what you think.

Whats left?
1. That bug I discovered when importing custom fonts.
2. Once I read up on this, UXA will resize the Background  image when the ScreenSize resolution is changed.
3. Any new bugs you guys report.

Bleezy-
Title: Ux Architect
Post by: magemasher89 on June 15, 2004, 03:49:00 AM
beerchug.gif
Title: Ux Architect
Post by: love_tropicana on June 15, 2004, 05:30:00 AM
QUOTE (Hectobleezy @ Jun 15 2004, 10:47 AM)
Ok. alpha1.6b is on the FTP. I enabled an old feature that you guys might like. Its been in ther since I added the whole projects feature. I just finished tweaking it. You guys will see it when UXA starts up. Ther is no missing it. Tell me what you think.

Whats left?
1. That bug I discovered when importing custom fonts.
2. Once I read up on this, UXA will resize the Background  image when the ScreenSize resolution is changed.
3. Any new bugs you guys report.

Bleezy-

4) Will you consider letting the changes done to the menu under visuals tab reflect on the menus showing under the other tabs. It's no biggie but it would look better.
That's how i feel about it anyway, hopefully you'll consider it.

I liked the last added future, i wasn't there when it was present before. I like it, it looks neat and work great. I'll try some more hunting.

cheers!
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 06:29:00 AM
QUOTE (magemasher89 @ Jun 15 2004, 04:49 AM)
So, I ask again. Is there any way we can get this download yet? if so point us to it so we can start using it. If not, then please let us know very soon. Thank you Again.

beerchug.gif

I thought I gave you the login info????
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 06:40:00 AM
QUOTE (love_tropicana @ Jun 15 2004, 06:30 AM)
4) Will you consider letting the changes done to the menu under visuals tab reflect on the menus showing under the other tabs. It's no biggie but it would look better.
That's how i feel about it anyway, hopefully you'll consider it.

I liked the last added future, i wasn't there when it was present before. I like it, it looks neat and work great. I'll try some more hunting.

cheers!

They are seperate. The main tab has the menu stuff. the only thing you can do in the text items is insert a  free menu item. EVERYTHING must be in a central location, i cannot add the same "setting" to all the pages. Thats clutter and will confuse people. one place for 1 thing. Thank you for your sugestion, but it would require me recoding a big chunk of uxa. Im not willing to do that. we are close to a release. anyways, its just a couple of mouse clicks to get to the other tab.

EDIT>>I dont mean any disrespect, your coming in when the testing is mainly over. Thats sumthing i would have considered when i first announced this project  a few months ago. If it was critical, I would change it, but so far Ive had no major complaints that its "complicated" i gotta make it easy to use. I hope you understand.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 06:59:00 AM
BTW, the new feature is a welcome page. Lists all your recent projects and gives you quick access to the main features right away, mainly import.

Everyone, I swear we are very close to a release. Once I work on the importing custom fonts issue, I will do a prerelease. Keep in mind the prerelease will only be available for a few hours. If all goes well ther, then i keep it open.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 07:46:00 AM
I tried to find the thread to find out wich screenresolutions resize the background. I couldnt, Thats the last thng I need to work on. I feel like PM'ng UnleashX, but I know he is a busy person, and ive bothered him enough. If you guys know the info, please post it.
Title: Ux Architect
Post by: love_tropicana on June 15, 2004, 07:59:00 AM
QUOTE (Hectobleezy @ Jun 15 2004, 03:40 PM)
They are seperate. The main tab has the menu stuff. the only thing you can do in the text items is insert a  free menu item. EVERYTHING must be in a central location, i cannot add the same "setting" to all the pages. Thats clutter and will confuse people. one place for 1 thing. Thank you for your sugestion, but it would require me recoding a big chunk of uxa. Im not willing to do that. we are close to a release. anyways, its just a couple of mouse clicks to get to the other tab.

EDIT>>I dont mean any disrespect, your coming in when the testing is mainly over. Thats sumthing i would have considered when i first announced this project  a few months ago. If it was critical, I would change it, but so far Ive had no major complaints that its "complicated" i gotta make it easy to use. I hope you understand.

Hey don't worry about it, i'm not an easily offended person. It was just an idea to implement or not that is totally up to you, i don't think anyone is in a position to be demanding things anyway smile.gif

Anyway, i've played around with her some more and i found another bug.

1) Edit Item - Opacity.
If a skin has a setting with an amount of opacity other than 100, it will go back to 100 when you open the skin both as an UXA Project and when importing skin.xml.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 08:02:00 AM
QUOTE (love_tropicana @ Jun 15 2004, 08:59 AM)
1) Edit Item - Opacity.
If a skin has a setting with an amount of opacity other than 100, it will go back to 100 when you open the skin both as an UXA Project and when importing skin.xml.

Any item? images, shapes and game icon?
Title: Ux Architect
Post by: love_tropicana on June 15, 2004, 08:09:00 AM
Game Preview cannot be altered with the opacity and the same goes for Shapes.
Preview Icon and Images are the ones wich gets resetted.

Sorry, should have been more clear.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 08:29:00 AM
QUOTE (love_tropicana @ Jun 15 2004, 08:59 AM)
1) Edit Item - Opacity.
If a skin has a setting with an amount of opacity other than 100, it will go back to 100 when you open the skin both as an UXA Project and when importing skin.xml.

Fixed

EDIT>> ther is no opacity setting for shapes. thats all done with the color values.
And I took your suggestion and moved 1 thing away from the text items and moved it to the main menu items
Title: Ux Architect
Post by: love_tropicana on June 15, 2004, 09:20:00 AM
QUOTE (Hectobleezy @ Jun 15 2004, 05:29 PM)
Fixed

EDIT>> ther is no opacity setting for shapes. thats all done with the color values.
And I took your suggestion and moved 1 thing away from the text items and moved it to the main menu items

QUOTE
And I took your suggestion and moved 1 thing away from the text items and moved it to the main menu items


Whoa! I'm not sure but i think i explained myself poorly, what i was referring to was this :  user posted image , but since playing with it some more i've come to realize that it is probably meant for the menu changes reflected under visuals tab to appear on the other tabs... I concluded this since when loading up a skin the changes to the menu's color then will be on all tabs. This was what i was referring to, so to be honest i have no idea what you've just changed. Or maybe i'm just misreading what's written.. That would surely not be impossible. smile.gif
Title: Ux Architect
Post by: mevinny on June 15, 2004, 09:22:00 AM
QUOTE (Hectobleezy @ Jun 15 2004, 03:59 PM)
BTW, the new feature is a welcome page. Lists all your recent projects and gives you quick access to the main features right away, mainly import.

Everyone, I swear we are very close to a release. Once I work on the importing custom fonts issue, I will do a prerelease. Keep in mind the prerelease will only be available for a few hours. If all goes well ther, then i keep it open.

I think you have done a great job. You will not be able to fix every import issue of existing skins, as you said there is too many variables (spelling).

I only seen the under the settings for "UXA Settings" tab the only options the will enable are the "Enable Gridlines" all the others wont let me check the box.

Whoops I see one more. When importing an existing UXA skin and saving I get a "The given path's is not supported." error.
QUOTE
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NotSupportedException: The given path's format is not supported.
   at MS.VisualBasic.FileSystem.FileCopy(String Source, String Destination)
   at UXArchitect.frmMain.MenuItem36_Click(Object sender, EventArgs e)
   at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.MenuItemData.Execute()
   at System.Windows.Forms.Command.Invoke()
   at System.Windows.Forms.Control.WmCommand(Message& m)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ToolBar.WndProc(Message& m)
   at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
    Assembly Version: 1.0.1626.21748
    Win32 Version: 1.0.1626.21748
    CodeBase: file:///C:/Program%20Files/UXArchitect/UXArchitect.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
    Assembly Version: 7.0.5000.0
    Win32 Version: 7.10.3052.4
    CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
AxInterop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///C:/Program%20Files/UXArchitect/AxInterop.SHDocVw.DLL
----------------------------------------
Accessibility
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
Interop.SHDocVw
    Assembly Version: 1.1.0.0
    Win32 Version: 1.1.0.0
    CodeBase: file:///C:/Program%20Files/UXArchitect/Interop.SHDocVw.DLL
----------------------------------------
System.Xml
    Assembly Version: 1.0.5000.0
    Win32 Version: 1.1.4322.573
    CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------
C1.C1Zip
    Assembly Version: 1.1.20023.5
    Win32 Version: 1.1.20032.16
    CodeBase: file:///C:/Program%20Files/UXArchitect/C1.C1Zip.DLL
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.


Again, I think this is a very good app and all the bugs I have reported have been fixed. Good Job beerchug.gif

mevinny
Title: Ux Architect
Post by: love_tropicana on June 15, 2004, 09:34:00 AM
CODE

Whoops I see one more. When importing an existing UXA skin and saving I get a "The given path's is not supported." error.


Strange, i've tried re-creating it since you posted but i've failed everytime.

You're importing a skin.xml and then just try to save it as a uxa project or do you mean you export it as a zip or folder?
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 09:49:00 AM
The menu colors are part of of the colorschemes. They need to be changed ther.

And i made an obvious movement of 1 item. thats all.

I was about to say all bugs fixed. I will double check the folder issue when i get back to the doctors office. but at a quik glance, its ok. Were you trying to save to the same folder that you imported from?
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 09:57:00 AM
BTW, mevinny was exporting an unzipped project when he got this error. Sounds like he saved it back to the same folder he imported it from. I didnt put a block on that, i only placed a block on  non uxa skins. so i need to see whats wrong.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 11:21:00 AM
QUOTE (mevinny @ Jun 15 2004, 12:17 PM)
No I was saving to a new dir. This skin was a skin made form UXA and I did a import and the checked for bugs then eport to a new dir.

I can recreate this everytime.

mevinny

i will take a look.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 12:14:00 PM
QUOTE (mevinny @ Jun 15 2004, 12:17 PM)
I can recreate this everytime.

mevinny

Walk me thru it., Ive tried and cannot recreat it. I need to know what you do from the moment you start up uxa, to the moment it crashes. that way i can recreate it.

I did make a change, thinking this may be the problem. Before uxa would autocreate a directory for you when exporting the unzipped files. now it will be up to the user to hit the  "new folder" button when the directory dialog comes up, and create ther own folder where to zip.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 02:00:00 PM
biggrin.gif
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 06:14:00 PM
Ok, alpha 1.6c is on the ftp.

Fixed: Alot.
Added: uxa now resizes background image to fit screenresolution(this is all done in memory so your original image remains the same size)

EDIT>> removed the capability to add a free menu item from the visual tab and added it to the main menu area.

EDIT>>Remeber, when exporting unzipped projects, you must now create the folder you want it in. uxa will no longer autocreate that folder.

whats left? i want to make uxa show a horizonatal menu.

Let me know if you find any new/old bugs.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 06:48:00 PM
QUOTE (mevinny @ Jun 15 2004, 07:47 PM)
All's well.

mevinny

you tried it?
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 07:07:00 PM
QUOTE (mevinny @ Jun 15 2004, 07:54 PM)
Yep, Good as gold.

Edit: Whatever you did you fixed it.

mevinny

I think the part about uxa autocreating the folder is where it was crashing. it wasnt creating it everytime. Im glad I yanked it. I was hoping that would fix it.

I decided to finally add the tooltips(ive wanted to from the beginning). Im pleased with the layout. So its time to do it. Thank god the worst I could do is mis-spell or pop the wrong tool tip.

EDIT>> Im going to add a feature to enable/disable the tool tips. They may be helpfull at first, but then they get annoying.

Im keeping my fingers crossed. Report any bugs/post your colorthemes.
Title: Ux Architect
Post by: love_tropicana on June 15, 2004, 11:20:00 PM
CODE
       
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           0x780000FF
           0x96FFFFFF
           0xFFFFFFFF
       


A shade of brown
CODE
       
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Solid Grey
CODE

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           0xFF008000
           0xFF000000
           0x78808080
           0xFFFF0000
           0xFF000000
           0xFFFFFFFF
           0x780000FF
           0x50000000
           0xFF000000
       



That's the only colorschemes i've made, if you feel they're up to it use and abuse them. silly rabbit.... teeheee. Oh and i've been running the latest upload.. works like a charm so far. I've said it before but i'll say it again... you da man, people are going to stop going to work when this baby is released, god damn what a fine job you've done  biggrin.gif


Idea 1:
Under Main Tab and on the menu settings could you consider making the Icons box unchecked as default, i think this mirrors how the majority of skins look like. And i have myself, saved skins, forgetting to un-check the box only to see the end result pointing fingers at me when it's been transferred to the xbox.

Idea 2: The ORB/GLOBE/FOG thingie, now... I honestly hate that thing, i think it looks  repulsive. BUT there are many who have a different view on the matter and this idea is for them. Is there anyway to get a graphical representatíon of it in UXA. A simple stillimage with matching cordinates for UnleashX will surely do, but placing text and menu items around it without knowing where it will show up when the skin is shown on the Xbox will prove rather difficult.

Other than that, damn! The rezising is wonderful, makes working with UXA a lot easier since there's less need to open Paint Shop Pro smile.gif Yeah, i'm lazy so what smile.gif

But on a more serious matter, it's pretty much good to go right. After the horizontal menu representation has been dealt with? I know i've only been testing for a very short while, and i've only had to dealt with "easy" bugs. But it still has been great fun. So thanks, i never knew bugtesting could be fun  biggrin.gif

PS. I'm not quitting, i'll continue searching for those bugs.
Title: Ux Architect
Post by: Hectobleezy on June 15, 2004, 11:40:00 PM
Thank you, this is all good news.

Ive always thought about the orb/globe. to get a transparent ping would be nice. but that would never happen. I would have to use a static image, but then ther will be people saying why cant i make the globe change colors. It would be nice.  but i dont think i would do it. who knows, maybe down the road.
Title: Ux Architect
Post by: Stranger007 on June 16, 2004, 12:02:00 AM
hi i have the uxarchitect skin i got from allxboxskins but i am having problems with it. after i load a game or app it frezzes after the load vid finishess loading, some times it works and some times it doesent is there a newer verion out because i really like this skin. all other skins i have work perfect please help i realy want this skin to work
thanks
Title: Ux Architect
Post by: love_tropicana on June 16, 2004, 12:17:00 AM
Stranger007:

This thread has nothing to do with that skin, this is a thread about an UnleashX Skinning application called UnleashXArchitect wich is in the works by Hectobleezy. But i'll try downloading that skin for you right now and see if i can find out what the deal is.
Title: Ux Architect
Post by: Stranger007 on June 16, 2004, 12:27:00 AM
love_tropicana


Thank you and sorry about the post i thought it was the Skin Post. thank you for checking whats wrong with this skin, i think the skins skin.xml must be wrong or somthing.
Title: Ux Architect
Post by: love_tropicana on June 16, 2004, 01:03:00 AM
CODE

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.DirectoryNotFoundException: Could not find a part of the path "C:\Program\UXArchitect\temp\".
  at System.IO.__Error.WinIOError(Int32 errorCode, String str)
  at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath, Boolean bFromProxy)
  at System.IO.FileStream..ctor(String path, FileMode mode)
  at UXArchitect.Module1.imageStream(String nfile)
  at UXArchitect.frmMain.drawbackground()
  at UXArchitect.frmMain.PreviewMode_Click_1(Object sender, EventArgs e)
  at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
  at System.Windows.Forms.MenuItemData.Execute()
  at System.Windows.Forms.Command.Invoke()
  at System.Windows.Forms.Control.WmCommand(Message& m)
  at System.Windows.Forms.Control.WndProc(Message& m)
  at System.Windows.Forms.ToolBar.WndProc(Message& m)
  at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
  at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
  at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll
----------------------------------------
UXArchitect
   Assembly Version: 1.0.1627.28135
   Win32 Version: 1.0.1627.28135
   CodeBase: file:///C:/Program/UXArchitect/UXArchitect.exe
----------------------------------------
System.Windows.Forms
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll
----------------------------------------
System
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll
----------------------------------------
System.Drawing
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll
----------------------------------------
MS.VisualBasic
   Assembly Version: 7.0.5000.0
   Win32 Version: 7.10.3052.4
   CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll
----------------------------------------
AxInterop.SHDocVw
   Assembly Version: 1.1.0.0
   Win32 Version: 1.1.0.0
   CodeBase: file:///C:/Program/UXArchitect/AxInterop.SHDocVw.DLL
----------------------------------------
Accessibility
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll
----------------------------------------
Interop.SHDocVw
   Assembly Version: 1.1.0.0
   Win32 Version: 1.1.0.0
   CodeBase: file:///C:/Program/UXArchitect/Interop.SHDocVw.DLL
----------------------------------------
System.Xml
   Assembly Version: 1.0.5000.0
   Win32 Version: 1.1.4322.573
   CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll
----------------------------------------

************** JIT Debugging **************
To enable just in time (JIT) debugging, the config file for this
application or machine (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:


   


When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the machine
rather than being handled by this dialog.
Title: Ux Architect
Post by: BloodyMary on June 16, 2004, 02:33:00 AM
QUOTE (Hectobleezy @ Jun 15 2004, 10:14 PM)
Ok, alpha 1.6c is on the ftp.

Fixed: Alot.
Added: uxa now resizes background image to fit screenresolution(this is all done in memory so your original image remains the same size)

EDIT>> removed the capability to add a free menu item from the visual tab and added it to the main menu area.

EDIT>>Remeber, when exporting unzipped projects, you must now create the folder you want it in. uxa will no longer autocreate that folder.

whats left? i want to make uxa show a horizonatal menu.

Let me know if you find any new/old bugs.

Awesome... now, just to find the time to make some great skins...  wink.gif

EDIT: perhaps you could post the latest source along with the latest build on the ftp... just a request... could help devs help you... it would only be available to beta tester.. or I could create an additional user account/pass so you could allow only certain people to access the source...
Title: Ux Architect
Post by: Hectobleezy on June 16, 2004, 08:02:00 AM
QUOTE (love_tropicana @ Jun 16 2004, 02:03 AM)
When changing screensize in UXA i get an error message
This only seem to occur when starting a new project, i haven't been able to re-create it while opening a UXA project or importing a skin.xml. It doesn't crash or anything the below message just appears and the screensize DOES get changed.. It's just the message.


weird. That was the last thing i worked on, i will look it over.

EDIT>> SOOO WEIRD. I checked your error, its saying it cant find your temp directory. I doubt you deleted it or you wouldnt be able to use UXA.

I ran UXA and i cant recreate the error. I will do some more "variations" and see what i come up with. Interesting.
Title: Ux Architect
Post by: Stranger007 on June 16, 2004, 08:10:00 AM
I am trying to download Ux Architect but it says file not avalible is there another way or is it not for the public yet, i would like to give it a go
Title: Ux Architect
Post by: Hectobleezy on June 16, 2004, 08:18:00 AM
QUOTE (BloodyMary @ Jun 16 2004, 03:33 AM)
Awesome... now, just to find the time to make some great skins...  wink.gif

EDIT: perhaps you could post the latest source along with the latest build on the ftp... just a request... could help devs help you... it would only be available to beta tester.. or I could create an additional user account/pass so you could allow only certain people to access the source...

Im not sure I will publicly release the source code, its hard to explain. I do belive in open source, I have submitted many projects to PSC, and to be honest, without the open source of other projects, UXA wouldnt exist. I think its hard cuz ive spent sooo many countless days on UXA....so much blood sweat and tears. However I will always be more than happy to help a fellow developer and provide specific code snipets or a whole feature. Maybe down the line will release it. I simply dont know.
Title: Ux Architect
Post by: Hectobleezy on June 16, 2004, 08:23:00 AM
QUOTE (Stranger007 @ Jun 16 2004, 09:10 AM)
I am trying to download Ux Architect but it says file not avalible is there another way or is it not for the public yet, i would like to give it a go

Thats a test site. UXA will be available in a few days. The bug reports are coming in at crawl. Recently, the fixes have been quick..usually in a couple of minutes. We are down to simply polishing it and ironing out any wrinkles. If you want, when I post the newest build(im going to try to find that bug reported above and fix it) I will PM you the FTP info and you can check it out.
Title: Ux Architect
Post by: Stranger007 on June 16, 2004, 08:27:00 AM
Hectobleezy:::Thanks that sound great
Title: Ux Architect
Post by: Hectobleezy on June 16, 2004, 08:28:00 AM
QUOTE (Stranger007 @ Jun 16 2004, 09:27 AM)
Hectobleezy:::Thanks that sound great

 wink.gif
Title: Ux Architect
Post by: love_tropicana on June 16, 2004, 08:48:00 AM
QUOTE (Hectobleezy @ Jun 16 2004, 05:02 PM)
weird. That was the last thing i worked on, i will look it over.

EDIT>> SOOO WEIRD. I checked your error, its saying it cant find your temp directory. I doubt you deleted it or you wouldnt be able to use UXA.

I ran UXA and i cant recreate the error. I will do some more "variations" and see what i come up with. Interesting.

I can now confirm that the bug isn't a local problem with my system, i'm currently at my brothers and just installed UXA on his computer and i can re-create it without fail. As to what's causing it...  uhh.gif  No idea at all.  Hopefully it isn't anything major as the program runs fine after the appearence of the message.

Cheers, now it's time for some barbeque and beer biggrin.gif  beerchug.gif
Title: Ux Architect
Post by: love_tropicana on June 16, 2004, 08:49:00 AM
QUOTE (Hectobleezy @ Jun 16 2004, 05:02 PM)
weird. That was the last thing i worked on, i will look it over.

EDIT>> SOOO WEIRD. I checked your error, its saying it cant find your temp directory. I doubt you deleted it or you wouldnt be able to use UXA.

I ran UXA and i cant recreate the error. I will do some more "variations" and see what i come up with. Interesting.

I can now confirm that the bug isn't a local problem with my system, i'm currently at my brothers and just installed UXA on his computer and i can re-create it without fail. As to what's causing it...  uhh.gif  No idea at all.  Hopefully it isn't anything major as the program runs fine after the appearence of the message.

Cheers, now it's time for some barbeque and beer biggrin.gif  beerchug.gif
Title: Ux Architect
Post by: PaCMaYNE on June 16, 2004, 03:47:00 PM
blink.gif
Title: Ux Architect
Post by: Argoyle on June 16, 2004, 04:55:00 PM
QUOTE ("PaCMaYNE")
or you guys could just send me money via paypal for a pos celeron <[email protected]>


Whoa.  Calm down there, mister.  You don't know what you're saying.  Take a moment and think about the implications of buying a celeron processor.  Just THINK about it.  You don't have to necessarily change your mind right now, but you need to get these crazy ideas out of your head as soon as possible.

Remember, we're here to help.
Title: Ux Architect
Post by: BloodyMary on June 16, 2004, 05:22:00 PM
QUOTE (PaCMaYNE @ Jun 16 2004, 07:47 PM)
or you guys could just send me money via paypal for a pos celeron <[email protected]>



blink.gif

I just sent ya $800.00 american dollars for a new pentium 4 (800mhz 3.20gig)

laugh.gif  laugh.gif  laugh.gif

Let me know when it arrives
Title: Ux Architect
Post by: flattspott on June 16, 2004, 06:08:00 PM
rolleyes.gif
Title: Ux Architect
Post by: Hectobleezy on June 16, 2004, 06:23:00 PM
QUOTE (love_tropicana @ Jun 16 2004, 09:48 AM)
I can now confirm that the bug isn't a local problem with my system, i'm currently at my brothers and just installed UXA on his computer and i can re-create it without fail. As to what's causing it...  uhh.gif  No idea at all.  Hopefully it isn't anything major as the program runs fine after the appearence of the message.

Cheers, now it's time for some barbeque and beer biggrin.gif  beerchug.gif

I still havnt looked. I went to the private beach last night that involved "treking" down a cliff, that was no problem, on the way back up I had to climb my way out. So I got plant "juice" on my hands and I swelled up like a cabage patch doll. I am alergic to alot of vegitables, so this was no surprise. Give me a day or so to recover. I will still pop in and check the thread.

Title: Ux Architect
Post by: geniusalz on June 16, 2004, 06:31:00 PM
I would like to see it too.  Drop me a PM, if you please
Title: Ux Architect
Post by: Hectobleezy on June 16, 2004, 06:47:00 PM
QUOTE (love_tropicana @ Jun 16 2004, 09:49 AM)
I can now confirm that the bug isn't a local problem with my system

Fixed. I will post the build tomorrow. Im going to bed.

edit>>I will send the FTP info to all the people who asked to try uxa tomorrow.
Title: Ux Architect
Post by: flattspott on June 16, 2004, 06:55:00 PM
smile.gif
Title: Ux Architect
Post by: love_tropicana on June 16, 2004, 10:32:00 PM
QUOTE (Hectobleezy @ Jun 17 2004, 03:47 AM)
Fixed. I will post the build tomorrow. Im going to bed.

edit>>I will send the FTP info to all the people who asked to try uxa tomorrow.

I hereby command you to take a break and become well, damn that sounds like some devilish allergies. I hope your not feeling to messed up. However i'm glad that the temp directory bug wasn't so serious. (I presume so since it was fixed so easily, either that or you are one hungry coder)  biggrin.gif

Get well man!
Title: Ux Architect
Post by: Hectobleezy on June 17, 2004, 04:53:00 AM
QUOTE (love_tropicana @ Jun 16 2004, 11:32 PM)
I hereby command you to take a break and become well, damn that sounds like some devilish allergies. I hope your not feeling to messed up. However i'm glad that the temp directory bug wasn't so serious. (I presume so since it was fixed so easily, either that or you are one hungry coder)  biggrin.gif

Get well man!

I went to the hospital, Got a shot. Woke this morning all puffy again. THis is the worst outbreak ive ever had. I am going to take some rest.

As of right now all bugs are fixed. I will not release the next build till I add the horizonatal menu. Hopefully this will be the last build.
Title: Ux Architect
Post by: jonathan2007 on June 17, 2004, 12:53:00 PM
biggrin.gif
Title: Ux Architect
Post by: Stranger007 on June 17, 2004, 01:39:00 PM
biggrin.gif  laugh.gif  beerchug.gif  rotfl.gif  pop.gif  smile.gif  cool.gif  tongue.gif
Title: Ux Architect
Post by: BloodyMary on June 17, 2004, 01:59:00 PM
QUOTE (Stranger007 @ Jun 17 2004, 05:39 PM)
hectobleezy........Get well soon. I hope this might cheer you up[IMG explicit picture removed /IMG]
Title: Ux Architect
Post by: Renovatedflank on June 17, 2004, 02:34:00 PM
Im just patiently waiting for a copy of UXA.
Title: Ux Architect
Post by: PaCMaYNE on June 17, 2004, 08:21:00 PM
QUOTE (BloodyMary @ Jun 17 2004, 12:22 AM)
I just sent ya $800.00 american dollars for a new pentium 4 (800mhz 3.20gig)

laugh.gif  laugh.gif  laugh.gif

Let me know when it arrives

aww thanks bud,, as this will go perfect with my MSI

still waiting for the cash to show up tho  dry.gif
Title: Ux Architect
Post by: PaCMaYNE on June 17, 2004, 08:24:00 PM
yes im at home now,, on my amd,, i decided to cool zRIg the shit,, running iton some old thing i made a while ago to test mobos without a case,, im too lazy,, but im  bout to DL and try out the almost completely redone version it seems by readin all other posts




ill let you know how it goes




get betetr hect mayne
Title: Ux Architect
Post by: BloodyMary on June 18, 2004, 02:49:00 AM
My FTP was down all night (EST)... sorry for that.. we had major storms here last night and it shut all my servers down... but its back up now...
Title: Ux Architect
Post by: PaCMaYNE on June 18, 2004, 01:02:00 PM
clears throat



money




kthxbyenow
Title: Ux Architect
Post by: Stranger007 on June 18, 2004, 01:30:00 PM
wink.gif  biggrin.gif

cant Wait For The Release laugh.gif
Title: Ux Architect
Post by: Hectobleezy on June 18, 2004, 01:31:00 PM
Thanks my friend
Title: Ux Architect
Post by: Hectobleezy on June 18, 2004, 01:39:00 PM
QUOTE (DJLink @ Jun 18 2004, 02:28 PM)
@BloodyMary,  Or anybody else who can help me find a copy UXA.  

I went to the official UXA site, and download links are not available!

I'm finally done with my real life work for a change and I was dying to try out UXA for the weekend.  

If anyone can help me get a copy I would appreciate it.

PM me or post a link on this site.

thanks,

DJLink

PS @Hecktobleezy, I can't wait to try this app....I used your snapshots skin as a template to make my favorite skin(AdrianaLima Snapshots-updated) and IMO the best skin after customizing it to a users taste.  Modified versions(especially the adriana Lima one I did) are the most used skins by me and all my friends and familly(showed family pics) with an xbox.   thanks bro can't wiat to try your app.

I will send you the ftp info later tonight. Im finishing up on Horizontal menus, once thats done, I will notify everyone here.
Title: Ux Architect
Post by: graco on June 18, 2004, 03:41:00 PM
so where can i get this at???
Title: Ux Architect
Post by: Hectobleezy on June 18, 2004, 03:50:00 PM
QUOTE (graco @ Jun 18 2004, 04:41 PM)
so where can i get this at???

Not yet available, wont be ready till 2007 biggrin.gif

Im kidding, in a few days.
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 09:08:00 AM
beerchug.gif  pop.gif  love.gif
Title: Ux Architect
Post by: jonathan2007 on June 19, 2004, 09:49:00 AM
biggrin.gif  So what program did you use to code this. Visual Basic .Net perhaps?? Do we need the .Net Framework? And did you include the little balloon tips or whatever they are called? I think they would be very useful (but could also get annoying). I can't wait to try this. It looks awesome. Thanks and awesome work!!!  beerchug.gif
Title: Ux Architect
Post by: stinkytwinky on June 19, 2004, 10:11:00 AM
hey Hecto can you hook me up man
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 10:16:00 AM
QUOTE (jonathan2007 @ Jun 19 2004, 10:49 AM)
Sweet.  biggrin.gif  So what program did you use to code this. Visual Basic .Net perhaps?? Do we need the .Net Framework? And did you include the little balloon tips or whatever they are called? I think they would be very useful (but could also get annoying). I can't wait to try this. It looks awesome. Thanks and awesome work!!!  beerchug.gif

the dot.net framework is required. If you run windows update often, then you already got it. If not, its easy to find. Its worth the download.
Title: Ux Architect
Post by: Jezz_X on June 19, 2004, 10:19:00 AM
sad.gif
Title: Ux Architect
Post by: love_tropicana on June 19, 2004, 10:30:00 AM
QUOTE (Jezz_X @ Jun 19 2004, 07:19 PM)
So If it only needs help files why not let every one have it sad.gif

To make sure it is 100% greatness! Imagine the the loss of heart if he were to release it right now.. Just to have a storm of people complaining about issues that MIGHT exist. that's why.
I'll be home in an hour or two and i'll start hardcore testing it right away, there is a small thing that i'm suspecting to be a bug. It's when the .uxa file has the same name as the folder. It saves.. but forces you to save in the folder.. Well that's ok, but when it does this it doesn't seem to appear on the recently used projects list.  I just stumbled upon this so i'll dig deeper to confirm it's existance.. As always, great work hectomister  beerchug.gif
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 10:32:00 AM
QUOTE (Jezz_X @ Jun 19 2004, 11:19 AM)
So If it only needs help files why not let every one have it sad.gif

cuz, i just added some new stuff, and i need to make sure its ok. while that release is being beta tested, I will be writing the docs. If everything is ok, then the uxa website will have its download link enabled.
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 10:43:00 AM
QUOTE (love_tropicana @ Jun 19 2004, 11:30 AM)
it doesn't seem to appear on the recently used projects list.  I just stumbled upon this so i'll dig deeper to confirm it's existance.. As always, great work hectomister  beerchug.gif

I only read the projects from the projects folder. This is sumthing that will need to be polished. Right now im just trying to release UXA, after that, then I will only update uxa once a month(if needed).
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 10:45:00 AM
Shit, everyone hold off from downloading. I didnt realize that the welcome screen was not being shown. I will update the ftp with a new installer and the exe. Sorry guys.

EDIT>>Fixed. 1.7a now available.
Title: Ux Architect
Post by: Stranger007 on June 19, 2004, 10:54:00 AM
huh.gif  biggrin.gif
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 11:02:00 AM
QUOTE (Stranger007 @ Jun 19 2004, 11:54 AM)
UXArchitect.exe1.7a what do we do with this file? , replace it withe setup.exe? huh.gif  biggrin.gif

I knew people would ask that. Before you even posted this, i deleted the .exe file.

Just run the 1.7a installer.

edit>> dayum, i cant link to the ms site.
the runtime is aprox. 25 mb, you can also run windows update and update the frame work.....you might also already the framework. My installer will notify you if you need to update the framework.
Title: Ux Architect
Post by: Stranger007 on June 19, 2004, 11:15:00 AM
laugh.gif  laugh.gif The Programmers Package 110mb insted of the Redistributable Package 25mb


STRANGER DIGS A 12FOOT HOLE AND SHOOTS HIMSELF WITH A 12GAGE  sleeping.gif  biggrin.gif  biggrin.gif  wink.gif
Title: Ux Architect
Post by: love_tropicana on June 19, 2004, 11:35:00 AM
QUOTE (Hectobleezy @ Jun 19 2004, 07:43 PM)
I only read the projects from the projects folder. This is sumthing that will need to be polished. Right now im just trying to release UXA, after that, then I will only update uxa once a month(if needed).

Thanks for clearing that up for me. I've tried it out, looks nice but (sorry) i found something.

If you have "Show Icons" enabled and insert a text item it will have a icon in UXA, i doubt it will have it in unleashX, but i just flashed my xbox in a stupid manner (it can't find the dashboard) so i'll have to wait for a dvd-r to check it.. i doubt it, but just in case.

That's it for now, i'll continue this road to the ultimate skinning technique  biggrin.gif
Title: Ux Architect
Post by: Stranger007 on June 19, 2004, 11:42:00 AM
laugh.gif  laugh.gif  laugh.gif
Title: Ux Architect
Post by: stinkytwinky on June 19, 2004, 11:44:00 AM
beerchug.gif
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 11:49:00 AM
QUOTE (love_tropicana @ Jun 19 2004, 12:35 PM)
Thanks for clearing that up for me. I've tried it out, looks nice but (sorry) i found something.

If you have "Show Icons" enabled and insert a text item it will have a icon in UXA, i doubt it will have it in unleashX, but i just flashed my xbox in a stupid manner (it can't find the dashboard) so i'll have to wait for a dvd-r to check it.. i doubt it, but just in case.

That's it for now, i'll continue this road to the ultimate skinning technique  biggrin.gif

OOPS blink.gif

Fixed.
get the update. (icon fix)
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 11:56:00 AM
QUOTE (killerbug @ Jun 19 2004, 12:48 PM)
Sorry ive been busy, but i got around to testing 1.7a, and i found a bug in the layers tab and this is what i did to re-create it. Add a couple of different images that will appear in the layers tab, then goto the layers tab and move one of the images down or up a layer, then right click and remove that same image from the layers tab. Looks amazing now, alot of new improvements since i last seen it wink.gif

Thats why I initially kept the menu from poping up on the layers tab. I will see if i can fix it, if not, then im removing the ability to delete objects from the layers area all together.

I wont release another update till tomorrow. Im gonna let the bugs roll in and then fix them all at once and post the update tonight or tmrow mrning.
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 12:11:00 PM
QUOTE (stinkytwinky @ Jun 19 2004, 12:44 PM)
this is going to put evox skinners to shame, it awsome beerchug.gif

Im not one to brag.....but only evox skinners?
Title: Ux Architect
Post by: RolfLobker on June 19, 2004, 01:47:00 PM
QUOTE (Hectobleezy @ Jun 19 2004, 09:11 PM)
Im not one to brag.....but only evox skinners?

I'm not one to stat the obvious but... evox and skinning  blink.gif

I vagually remember something called Evolution-X  jester.gif (actually evox is the bios counterpart) but that didn't include much skinning... it was more a matter of choosing different background pictures.

MXM was the first to have support for what you can truly call skinning (first dash that is, xbmp also had skinning, amongst others).
I feel currently UnleashX and MXM are the only dashes that you can seriously call skinnable dashes (other dashes like avalaunch, evolution-x and thc offer options for different pictures to be used but all your controls are static)


Oh, and Hectobleezy:
I completely left out your skinner here, sorry bout that. But I want to be sincere and I can't judge your program because it's not public yet and therefor, unfortunately, I cannot test it and judge it  rolleyes.gif
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 02:17:00 PM
QUOTE (RolfLobker @ Jun 19 2004, 02:47 PM)
I'm not one to stat the obvious but... evox and skinning  blink.gif

I vagually remember something called Evolution-X  jester.gif (actually evox is the bios counterpart) but that didn't include much skinning... it was more a matter of choosing different background pictures.

MXM was the first to have support for what you can truly call skinning (first dash that is, xbmp also had skinning, amongst others).
I feel currently UnleashX and MXM are the only dashes that you can seriously call skinnable dashes (other dashes like avalaunch, evolution-x and thc offer options for different pictures to be used but all your controls are static)


Oh, and Hectobleezy:
I completely left out your skinner here, sorry bout that. But I want to be sincere and I can't judge your program because it's not public yet and therefor, unfortunately, I cannot test it and judge it  rolleyes.gif

So true.
Title: Ux Architect
Post by: Hectobleezy on June 19, 2004, 07:16:00 PM
QUOTE (Renovatedflank @ Jun 19 2004, 07:09 PM)
What is the difference between KB_KEYBG_DISABLED and KB_KEY_DISABLED?
Bothe settings in UXA chang the same thing!

Your right, I need to fix that. My main drive took a dump. Luckily I got everything backed up. I just gotta install/restore everything then I will get to it.
Title: Ux Architect
Post by: alsybub on June 20, 2004, 12:22:00 AM
Really interested in trying this out. Been followin this for some time, think this is gonna be a damn good app.
Title: Ux Architect
Post by: Hectobleezy on June 20, 2004, 09:18:00 AM
QUOTE (Ikyikypdtong @ Jun 20 2004, 10:02 AM)
I too am looking forward to being able to use this great app, i've been following the thread since the beggining and at one point was thinking of offering my webspace and design skills to create a website to host this masterpiece, but it seems I was too late, lol.
Anyway just wanted to say great job and keep up the good work, I can't wait any longer!!!  tongue.gif

I think im going to release UXA today. Im going to post a poll.
Title: Ux Architect
Post by: Hectobleezy on June 20, 2004, 09:35:00 AM
This thread is dead,  In a few minutes I will upload the public release to the ftp, then wait for the poll results and go from ther.

Please feel free to PM me with any new reports. I want to start using tweaqrs dev site. I got another project for unleashx in mind and everything will be discussed ther.

This is my last post here.
Title: Ux Architect
Post by: Stranger007 on June 20, 2004, 01:13:00 PM
We Will Miss This Time We All Had Hecto, Cant Wait For The Next Project
Title: Ux Architect
Post by: geniusalz on July 06, 2004, 07:16:00 PM
Check the pinned thread... Closing this one