| QUOTE (vintage_guitar @ Jun 20 2004, 11:48 PM) |
| when you use Item editor, and try to change the size or location, you must highlight the number and backspace to delete it, as opposed to just pushing it. And it claims there is a problem with all of my skin.xml files, even though there isn't |
I had to block out the textboxes so only numbers could be added. you can also click on the coordinates then use your "+" and "-" buttons on your keyboard to adjust.
The importer will never be 100% perfect. Ive had people send me skin.xml's files, telling me that uxa wont read it, that it is a good file. Everytime ther was a problem with the skin. I tested almost every skin out ther. I could sit here and go down the list of all the jacked up skins out ther. Skins made with notepad are the worst. Importing releashed skins should work.
Shit. sumthing tells me the bug reports are gonna come rolling in.
is it possible to have a blue version??
When you set the size of an object, (say a round box), if you immidiately set the size to numbers(Before you manually resize it), it will be blurred weirdly , and you must manually rezise it, THEN put in the numbers for it to appear correctly. I don't know if it is just appearance on the editor or if it would really blurr the object.
Hey man if there's alot of bugs, oh well, this is the FIRST public release, and no other skinner comes close. It's already the best skinner I've used. Very professional! Even an installer
This post has been edited by vintage_guitar on Jun 21 2004, 07:14 AM
| QUOTE (G3iST @ Jun 21 2004, 02:06 AM) |
| is it possible to have a blue version?? |
what are you talking about
| QUOTE (vintage_guitar @ Jun 20 2004, 11:48 PM) |
| when you use Item editor, and try to change the size or location, you must highlight the number and backspace to delete it, as opposed to just pushing it. And it claims there is a problem with all of my skin.xml files, even though there isn't |
I found the import bug. It has to do with the loading screen image. If your importing a skin that uses a loading screen, it wont crash, if you import a skin without a loading screen image or if the skin.xml points to an image thats not included with the zip...CRASH.
| QUOTE (vintage_guitar @ Jun 21 2004, 12:07 AM) |
When you set the size of an object, (say a round box), if you immidiately set the size to numbers(Before you manually resize it), it will be blurred weirdly , and you must manually rezise it, THEN put in the numbers for it to appear correctly. I don't know if it is just appearance on the editor or if it would really blurr the object.
Hey man if there's alot of bugs, oh well, this is the FIRST public release, and no other skinner comes close. It's already the best skinner I've used. Very professional! Even an installer |
I mess with the images in memory, however the main image is never touched in anyway. Its a display issue.
I checked your report. Its nuthing serious. Let me explain. Shapes are not drawn on the canvas. I first create a bitmap(in memory) draw the shape onto it and then display it. I make UXA redraw that bitmap when you resize it so it looks right. With the coordinates, Im not redrawing the shape, Its simply "stretching" the image. Again this is nuthing serious, as it will show up perfect on your xbox. I already fixed it. Once the UXA website is running, then any updates will be available ther.
This post has been edited by Hectobleezy on Jun 21 2004, 07:23 AM
when i export a file as a zip..it claims it is corrupt, and doesn't work, however, the project is all there in it's entirety when i export unzipped, and works
| QUOTE (vintage_guitar @ Jun 21 2004, 12:07 AM) |
| Hey man if there's alot of bugs, oh well, this is the FIRST public release, and no other skinner comes close. It's already the best skinner I've used. Very professional! Even an installer |
Thanks. I worked hard. But I know I will never please everyone. I expect UXA and myself to get bashed hard.
All I can say is that UXA is free, Im not making any money from this. If people like it, then cool. If people dont like, then ask for a refund. :D
| QUOTE (vintage_guitar @ Jun 21 2004, 12:23 AM) |
| when i export a file as a zip..it claims it is corrupt, and doesn't work, however, the project is all there in it's entirety when i export unzipped, and works |
so the zip is corrupt?
| QUOTE (Hectobleezy @ Jun 21 2004, 02:35 AM) |
| so the zip is corrupt? |
Winzip 9.0 wouldn't open the file..however WinRar did, BUT it's missing 1 file. The ORB picture i put in the project.
| QUOTE (vintage_guitar @ Jun 21 2004, 12:49 AM) |
| it's missing 1 file. The ORB picture i put in the project. |
Holly shit, I can beleive that I and my testers didnt catch that one. Just an FYI, it wont copy over the globe either. Its fixed now
Once Argoyle has the site going. I will post an update. Thats an urgent one.
About the zip, Im still using winzip 8.1, but the zip dll is a comercial quality dll. I dont know if ComponentOne has an update to work with winzip 9........
thanks vintage_guitar for helping, I appreciate it.
no problem.. and as i was saving my projects(As *.UXA)..it never copied the ORB picture either, and gave me an error upon opening(every single time). also..when i load up the XML for the file i created from scratch with this program..the visual items i put it aren't showing up..like..IP..and DATE/TIME..and they ARE in the XML..weird..as well as reversing the order of my "Free Menu Items" from 1-2-3-4-5 in vertical ascending order..too 5-4-3-2-1 descending order..weird..
This post has been edited by vintage_guitar on Jun 21 2004, 08:21 AM
| QUOTE (vintage_guitar @ Jun 21 2004, 01:08 AM) |
| the visual items i put it aren't showing up..like..IP..and DATE/TIME..and they ARE in the XML..weird..as well as reversing the order of my "Free Menu Items" from 1-2-3-4-5 in vertical ascending order..too 5-4-3-2-1 descending order..weird |
You might have accidently hid them when adding an image. click on the image and select "send to back". Try not to use large images. the "electric" skin is a good example of what not to do, most of its images are 640x480, thats a waste of space and xbox resources. Use smaller images if possible.
About the free menu, that should work. it may write them in reverse order on the xml, but when loaded onto the xbox, it works (i just tried it)
| QUOTE (Hectobleezy @ Jun 21 2004, 03:18 AM) |
| About the free menu, that should work. it may write them in reverse order on the xml, but when loaded onto the xbox, it works (i just tried it) |
It scrolls backwards for me! I had to fix it manually in the XML i don't know how i got it to reverse if it doesn't happen like that for you
This post has been edited by vintage_guitar: Jun 21 2004, 08:10 AM
| QUOTE (vintage_guitar @ Jun 21 2004, 01:30 AM) |
| It scrolls backwards for me! I had to fix it manually in the XML i don't know how i got it to reverse if it doesn't happen like that for you |
I will take a look again. BTW, I just uploaded a new version to xbox-skins.net. This time I made sure I was logged in. Now I can make changes and update the file
UxArchitect.rar seems to be corrupt on xbox-skins.net.
I tried to get it 3 times and each time it gave me an 'Unexpected end of Archive'
(Using plain IE downloader)
Don't know if others are having this problem (considering the error I doubt it's only me)
Maybe you could upload it again Hectobleezy. I can't wait to give it a go :)
Edit:
I just saw UXA is supposed to be 7MB
The file on xbox-skins.net is only 3.4MB
This post has been edited by RolfLobker: Jun 21 2004, 08:29 AM
| QUOTE (RolfLobker @ Jun 21 2004, 01:48 AM) |
UxArchitect.rar seems to be corrupt on xbox-skins.net. I tried to get it 3 times and each time it gave me an 'Unexpected end of Archive' (Using plain IE downloader)
Don't know if others are having this problem (considering the error I doubt it's only me) Maybe you could upload it again Hectobleezy. I can't wait to give it a go 
Edit:
I just saw UXA is supposed to be 7MB The file on xbox-skins.net is only 3.4MB |
Its uploading now.
The order is completely mixed up of my Menu items in the new version. 3-2-4-5-1 as opposed to being backwards like before
| QUOTE (vintage_guitar @ Jun 21 2004, 02:09 AM) |
| The order is completely mixed up of my Menu items in the new version. 3-2-4-5-1 as opposed to being backwards like before |
Ok, I got a fix in mind. I wont be able to get to it till later.
The part that kept getting mixed up was the part under System. Maybe it's just me.. i don't know..every time i save it,even after fixing it.. it goes back to being mixed up..
-EDIT-
oh you've got a fix in mind..NVM then! good luck man!
This post has been edited by vintage_guitar: Jun 21 2004, 09:26 AM
The ZIP support works for me now(WinZip9.0 and WinRar). As does the UXA project file extension saving/loading. Good work!
This post has been edited by vintage_guitar: Jun 21 2004, 09:39 AM
| QUOTE (Hectobleezy @ Jun 21 2004, 08:00 AM) |
| Shit. sumthing tells me the bug reports are gonna come rolling in. |
You're acting like your surprised, as long as their is app bugs will exist
Man, you've done extrordinary so don't let the remaining bug reports put you down. It's easy to think, "we should have done more testing" sure, we could have nailed some more but there would always be others. Except for "Hello World" i can't really think of an application wich stands free of bugs

But, yeah the orb thing is def. something we should have picked up along with the free menu items. But.. what can you do. stand up, look up and be proud mr.!
I think we did a good job of ironing out the wrinkles. Ther will always be things we simply didnt try, or did in a different sequence.
As of right now I found a bug on my own, If you open up a uxa project and try to export it as a zip or as multiple files, the skin.xml will be locked.
The fix for the free menu is done. That was easy. I dont want to rush and upload the new file just yet, I want to wait about a day, so I can fix all bugs. If its serious, I will update the file.
Which .NET framework 1.??? is needed to have this work?
When I access the UXarchitect the menu displays welcome open and existing project. and also any save projects will appear here. Click on new project to begin. And thats it. nothing else there. Let me know what is needed in getting this going.
Thanks!
:D
| QUOTE (magemasher89 @ Jun 21 2004, 11:11 AM) |
Which .NET framework 1.??? is needed to have this work? When I access the UXarchitect the menu displays welcome open and existing project. and also any save projects will appear here. Click on new project to begin. And thats it. nothing else there. Let me know what is needed in getting this going.
Thanks!
|
ok, so did you click on the button that says "New Project" right? Ther is only 3 buttons to the right on the welcome screen, "New Project", Import", and "Exit".
I dont know what else to tell you.
no buttons are present on the main screen.
Does this mean I dont have the .net framework installed?
What do you have installed?
I have 1.0 and 1.1. I will try removing 1.1 and see if that helps.
:uhh:
VERY NICE JOB Hectobleezy and other beta testers! I LOVE this! I can't wait to see other people's skins now using this program!
| QUOTE (magemasher89 @ Jun 21 2004, 11:36 AM) |
no buttons are present on the main screen. Does this mean I dont have the .net framework installed? What do you have installed? I have 1.0 and 1.1. I will try removing 1.1 and see if that helps.
|
If UXA loaded, then you got the proper runtimes.
EDIT>>Removed image
I am so impressed with this utility. I can not even come close to expressing how easy it is too use and how much fun... oh my... I am so hyped.
Excellent work, Hecto.
Let me be the first to offer you a cookie.... and a HUGE pat on the back.
This post has been edited by Runt: Jun 21 2004, 06:58 PM
Thanks. Im glad you guys like it.
This post has been edited by Hectobleezy: Jun 21 2004, 07:00 PM
.NET Framework Downloads
The .NET Framework download list page has been moved. Please visit the new location at .NET Framework Developer Center, where you can find product and update downloads, code samples, and more.
http://msdn.MS.com/netframework/dow...es/default.aspx
change the url the installer goes to for the next release
http://www.users.muohio.edu/frankcl1/
I put up rc1 this morning, but the forums went down right after, so I couldn't tell everyone until now, after I got back from running errands. You can find the download, as well as screenshots there.
Anyway to change the font size one the text items?
| QUOTE (Runt @ Jun 21 2004, 01:16 PM) |
| Anyway to change the font size one the text items? |
EDIT>> Fixed
This post has been edited by Hectobleezy: Jun 21 2004, 08:16 PM
| QUOTE (Hectobleezy @ Jun 21 2004, 09:25 PM) |
EDIT>> Fixed |
Is the fix downloadable?
| QUOTE (Runt @ Jun 21 2004, 01:59 PM) |
| Is the fix downloadable? |
I will upload a new build now
this is a sweet ass skinner! good job man.
Hectobleezy this app is way beter then eney of the other skining apps for unleashx.
Thaks for all your hared work :beer:
but i think i found a little bug it's EZ to fix Manualy with Wordpad UXA duz not seam to save the Align="___" tag
This is the way UXArchitect saved
| CODE |
BG.png Tahoma-12.xpr
|
This is what i did with wordpad
| CODE |
BG.png Tahoma-12.xpr
|
So i added the Align="____" tag and it wuz fine. I don't no if that has sumthing to do with the GUI being off like you mentioned. One more thing it dusen't save the font that you save a project with. It will open with different one on the infoFont but the menu is fine. Thanks agen for a Kickass app :D
Fixed.
Can you let us know when the new build has been uploaded please.
| QUOTE (Runt @ Jun 21 2004, 03:26 PM) |
| Can you let us know when the new build has been uploaded please. |
I just uploaded it to xbox-skins.net, I havnt updated the uxa site.
Ok, now when I try and increase the font size and save, I get this error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.InvalidCastException: Cast from string "Left" to type 'Double' is not valid. ---> System.FormatException: Input string was not in a correct format.
at MS.VisualBasic.CompilerServices.DoubleType.Parse(String Value, NumberFormatInfo NumberFormat)
at MS.VisualBasic.CompilerServices.DoubleType.FromString(String Value, NumberFormatInfo NumberFormat)
--- End of inner exception stack trace ---
at MS.VisualBasic.CompilerServices.DoubleType.FromString(String Value, NumberFormatInfo NumberFormat)
at MS.VisualBasic.CompilerServices.ObjectType.ObjTstString(IConvertible conv1, TypeCode tc1, IConvertible conv2, TypeCode tc2)
at MS.VisualBasic.CompilerServices.ObjectType.ObjTst(Object o1, Object o2, Boolean TextCompare)
at UXArchitect.Module2.createxml()
at UXArchitect.frmMain.ftpConnect(Int64 nType)
at UXArchitect.frmMain.MenuItem29_Click(Object sender, EventArgs e)
at UXArchitect.frmMain.ToolBar_ButtonClick(Object sender, ToolBarButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.OnButtonClick(ToolBarButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.WmReflectCommand(Message& m)
at System.Windows.Forms.ToolBar.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Any ideas... Im sure it's prolly something Im doing but want to make sure.
This post has been edited by Runt: Jun 24 2004, 09:28 PM
Nope, ther was a typing error when i coded the alignment issue. I reupped it.
It reminds me of Samurize which is also an amazing app.
Thank you so much for your hard work.. It is really appreciated.
, Still having new features up your sleeve ey... I salute you, unfortunately, it didn't come out working, well not on my system anyway.
| QUOTE |
An unhandled exception has occured..... etc etc.. Coul not find a part of the path C:\Documents and Settings\Hectobleezy\Desktop\Mind_Bender_skin_pack\Mind Bender Skin Pack\Mindbender\Mxm_Skin.xml". |
| QUOTE (love_tropicana @ Jun 21 2004, 10:13 PM) |
Hecto... hecto hecto man..****... , Still having new features up your sleeve ey... I salute you, unfortunately, it didn't come out working, well not on my system anyway.
|
Shit, Thats supposed to be disabled/hidden.
fixadelicious!
| QUOTE (love_tropicana @ Jun 21 2004, 10:23 PM) |
Found something else when doing a skin from scratch and saving as UXA Project. How typical isn't that... The moment you release it the program decides to have a nervous breakdown As for now i'll revert to one of the beta versions (to finish the skin) Do you need further testing on this latest Xbox-Skins upload or do you pretty much know where and what it is that's broken? I'm free today and tomorrow so i can basically give it all the time you want. I've nothing better to do anyway (Except for Future Tactics, fun game... very british.. and still fun but i'm on the last episode so it'll be done in 30 minutes or something)
cheers, and don't let the system exceptions get you down!.. damn the man and his exceptions!
PS: Regarding this skin, i did something i usually don't... I choose fonts not in your application. If this could have anything to do with it.
|
That has everything to do with it. I already know where to look.
Its fixed now.
| QUOTE (Hectobleezy @ Jun 22 2004, 06:23 AM) |
Shit, Thats supposed to be disabled/hidden. Oh well. Here is my progress on it. I can load everthing properly except the text items. for some reason, its not picking up all the tags. so it sometimes wont load the color....or the text....or the width. MXM skins are hard to convert. All my xml code was written or uxa skins. Ive been working on it for hours.
I best upload a new verions without mxm stuff.
Sorry about that |
Let's just ignore the misstake and call it a teaser

Still it's pretty damn impressive if you ask me, but i presume the same difficulties as with normal skin importing exists in this feature as well. But still,
EDIT
| QUOTE (love_tropicana @ Jun 21 2004, 10:42 PM) |
BTW:
I'm not sure if this feature is specific to UXA or to UX, Use FE Safeborder and Draw Border. Would you or anyone else in the know ppplease tell me what this is about. Where did these come from,where was i?
|
If FE Safeborder is checked, it will make the filemanager use the old school "Safe borders"
If draw borders is checked, UX will draw the filemanager frames, even if an image is present.
Im assuming you didnt update UnleashX? Unleash released an update a few days ago.
Had a lot of problems displaying the different layers of my imported skin only saw the background
But for the color picker alone with preview I love this app and will use it for that
Imported will never be 100% perfect, there are just to many variations to be considered. And i do remember Hecto. mentioning something about the layers not being 100% either. But just use the move to back or move to front options to get the items where you want them. Work it baby!
| QUOTE (Stranger007 @ Jun 22 2004, 05:32 AM) |
cool, the only prob i am having is when i import a skin it come up with errors, not to fust though |
Like love_tropicana mentioned,importing will never be 100% perfect(importing uxa skins should be fine), ther is just alot of jacked up skins out ther. I made the importer skip alot of junk, like if you said to use a background, but never include the picture. Then ther is the ones that have stuff (xml elements) in the wrong place. Ther is one skin author (i wont mention names) who just recylcles the same jacked up skin and changes the names and a few pics. but still lists a cell.png, orb.png and fonts....but doesnt include them...or the skin file has like 6 images, but only 1 is used.
Now about the layers, I will specificly mention this skin cuz unleashx has mentioned this one before, but the "electric" skin uses almost all 640x480 images, when only like 60x60 of it is used, so the xbox uses more resources to load it. I admit that the display has its limitations, but if you start making skins with small images, then they appear fine in the display (I converted the electric skins and then used photoshop to crop the images and dayum, electric works better than before. If you trully want that old skin to work, you can simply rebuilt it in uxa pretty fast. in less than 5 minutes. I also noticed when i was testing the import feature most skins made with sketchy skinner and releashed, those loaded up fine. its those skins that written with notepad is where you will ALWAYS run into trouble.
I will never claim that the importer is 100% perfect. Importing UXA skins should be 100%, unless it was manually edited with notepad. I will always keep working on the importer.
IF you want to use UXA only as a conversion tool, then you will be very disapointed. If you use UXA to make skins from scratch, then you will benifet from uxa's capabilities. Dont give UXA a bad review because it didnt import the skin you wanted. Instead review and talk about how fast you properly rebuilt that skin in uxa, all its features. not just the importer.
| QUOTE (Dunny @ Jun 22 2004, 04:50 AM) |
| this app is amazing! Great work!! |
No,
your skins are amazing. Im so glad you liked UXA. Im open to suggestions.
| QUOTE (jonathan2007 @ Jun 22 2004, 08:46 AM) |
hey when i installed rc1a and rc1c i got an error about the font tahoma. i think thats what it was called. it said it was protected by windows but your program still seems to work. keep it up mayne. |
Thats normal if you have your fonts folder protected.
thanks.
Its nice but id like to see a much larger preview area.
| QUOTE (Crypty @ Jun 23 2004, 07:45 AM) |
| Its nice but id like to see a much larger preview area. |
You can maximize the screen, if it still doesnt fit on your screen, then set your monitor's resolution to a higher/lower one. Other than that, I cant help you. UXA uses exact placement of items, I cannot make the 640x480 (or other resulotions) larger than what it really is. the preview is a 1:1 ratio. What you see is what you get. I will not change this. Sorry.
| QUOTE (jonathan2007 @ Jun 23 2004, 05:19 AM) |
maybe i am doing something wrong but i cannot get UXA to open the skin i created last night. i saved my project last night and this morning i go to open it and it gives an error saying " A Graphics object cannot be created from an image that has an indexed pixel format."
i was using png files some that i edited/created and i saved them as none interlaced. it is probably my fault or something i am doing wrong. if i try to open the project from the first page it just sits there if i hit continue but if i say new project and then open the file it opens it but all my text items and environment stuff like the menu seem to have disappeared. thanks. |
I hope thats not the issue, I never seen this error before. Just an FYI. your uxa project files (yourskin.uxa) is really just a zipfile. You can open it up and check the image. Replace it with an interlaced image. Whats reall weird is if UXA loaded it the first time and saved it, it should be able to re-open it. UXA does NOT alrter you images in anyways. All UXA does is copy it to a temp folder, no grafic manipulation at all to that file. Please send me that project file, I would love to mess with it and test it.

EDIT>> I had to double check this, but I recalled that MXMSkinner5 had a similar issue with interlaced png's. I just tried making an interlaced and non interlaced png image in photoshop8, but uxa reloaded them both fine multiple times. So im not sure if it was a specific setting you chose, I need that project file, or png
i pm'd you Hectobleezy.
| QUOTE (jonathan2007 @ Jun 23 2004, 11:39 AM) |
| i pm'd you Hectobleezy. |
| QUOTE (jonathan2007 @ Jun 23 2004, 12:55 PM) |
sweet. so are u going to make a new build or wait for more bugs? and will i have to rebuild my skin? |
Your skin loads fine now. BTW, I like it.
Im currently tweaking the free menu feature now, when Im done with that, I will post an update.
Im working on it
Darn... I had some more ideas for my skin and when I went to access it a couple of days later now I got this error:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not find file "C:\Program Files\UXArchitect\temp\NinjaX.jpg".
File name: "C:\Program Files\UXArchitect\temp\NinjaX.jpg"
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at UXArchitect.Module2.readUXAxml(String nfile)
at UXArchitect.frmMain.MenuItem25_Click_1(Object sender, EventArgs e)
at System.Windows.Forms.MenuItem.OnClick(EventArgs e)
at System.Windows.Forms.MenuItemData.Execute()
at System.Windows.Forms.Command.Invoke()
at System.Windows.Forms.Control.WmCommand(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ToolBar.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Any ideas?
| QUOTE (Runt @ Jun 23 2004, 07:55 PM) |
| System.IO.FileNotFoundException: Could not find file "C:\Program Files\UXArchitect\temp\NinjaX.jpg |
Im not sure, Im going to have to create a function to double check that all files are included. If you open up you uxa project file with winzip, you can manually add "NinjaX.jpg" into it. and then reopen up.
Did you save it as a uxa project? unziped files? or zipped file? that will tell me where to look.
Yes, I saved it as a UXA project. Let me double check something this morning...
It appears to be doing this with ALL of them.
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The file "C:\Program Files\UXArchitect\temp\series26_spawn8_photo_01_dp.jpg" already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at UXArchitect.Module2.readUXAxml(String nfile)
at UXArchitect.frmMain.ListView1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The file "C:\Program Files\UXArchitect\temp\UC_screen003.jpg" already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at UXArchitect.Module2.readUXAxml(String nfile)
at UXArchitect.frmMain.ListView1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I uploaded a new version yesterday, try it and see if it still does it.
EDIT>> I just upped a 1.0a, removed a few debug messageboxes.
Still getting errors:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.IOException: The file "C:\Program Files\UXArchitect\temp\series26_spawn8_photo_01_dp.jpg" already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at UXArchitect.Module2.readUXAxml(String nfile)
at UXArchitect.frmMain.ListView1_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.ListView.WmReflectNotify(Message& m)
at System.Windows.Forms.ListView.WndProc(Message& m)
at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
are you opening a uxa project, or importing a skin.xml?
EDIT>> I think I found it. Fixed a few more bugs too. So fa everything reported has been fixed.
| QUOTE (Hectobleezy @ Jun 24 2004, 07:48 PM) |
are you opening a uxa project, or importing a skin.xml?
EDIT>> I think I found it. Fixed a few more bugs too. So fa everything reported has been fixed. |
Opening a uxa that I had made with your app.
i can now open the same skin i was working on earlier but it doesnt seem to save stuff. it doesnt keep my text alignment so i set it and save it and reopen it but it is unset again. any ideas??
Hi Hectobleezy,
Great job on that fantastic app.
I discovered a bug you can easily reproduce:
- Click on New Project to create a new project
- On the main tab, Fonts section, select InfoFont
- Check the Other checkbox
- Browse the disk and select Font_Arial_10.xpr if you have it (I copied it in a Test subfolder of C:\Program Files\UXArchitect folder), click on Open on the selection dialog to validate the selection
- Try to save your project.... BOOM
You get an "Invalid file or folder." error.
Details are :
| CODE |
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.Exception: Invalid file or folder. at C1.C1Zip.C1ZipEntryCollection.Add(String fileName, Int32 pathLevels) at C1.C1Zip.C1ZipEntryCollection.Add(String fileName) at UXArchitect.Module1.createZip(String nName) at UXArchitect.frmMain.MenuItem26_Click(Object sender, EventArgs e) at System.Windows.Forms.MenuItem.OnClick(EventArgs e) at System.Windows.Forms.MenuItemData.Execute() at System.Windows.Forms.Command.Invoke() at System.Windows.Forms.Control.WmCommand(Message& m) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ToolBar.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- UXArchitect Assembly Version: 1.0.1636.20168 Win32 Version: 1.0.1636.20168 CodeBase: file:///C:/Program%20Files/XBOX/UXArchitect/UXArchitect.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- MS.VisualBasic Assembly Version: 7.0.5000.0 Win32 Version: 7.10.3052.4 CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll ---------------------------------------- AxInterop.SHDocVw Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/XBOX/UXArchitect/AxInterop.SHDocVw.DLL ---------------------------------------- Accessibility Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll ---------------------------------------- Interop.SHDocVw Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/XBOX/UXArchitect/Interop.SHDocVw.DLL ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ---------------------------------------- C1.C1Zip Assembly Version: 1.1.20023.5 Win32 Version: 1.1.20032.16 CodeBase: file:///C:/Program%20Files/XBOX/UXArchitect/C1.C1Zip.DLL ----------------------------------------
************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog
|
have you tried using another xpr font? I cant reproduce the error. I would need that font file. I also dont recomend adding any xpr fonts to the uxa font folder. The only thing I recomend you add to the uxa folders is images and backgrounds.
also, when the uxa creates the skin.xml, under skinner version...what version is listed?
EDIT>> BTW, the reason I probably cant reproduce it is that ive tweaked the uxa xml reader/writer code. the latest public build is 1.0b. I got 1.0c ready to go. Im just waiting on a responce from a Runt to make sure I fixed a certain bug.
| QUOTE (jonathan2007 @ Jun 24 2004, 06:05 PM) |
| i can now open the same skin i was working on earlier but it doesnt seem to save stuff. it doesnt keep my text alignment so i set it and save it and reopen it but it is unset again. any ideas?? |
How are you saving it? uxa saves projects 3 dfrt ways. as an internal uxa project, exported zip file, and exported unzipped files. That will tell me were to look. If you only tell me you try to save it, that doesnt help me. I need to know EXACTLY how you saved it. Details. The more vague the bug report is, the harder it is for me to figure it out.
also, how are you opening it? is it a folder with the files in it or do you actually hit the open uxa project menu/or select it from the welcome screen?
Thanks.
Hi again Hectobleezy,
I don't open an existing project. My project is created from scratch.
I just took an xpr font from another skin (not made with UXA) (I can send it to you by email).
About saving the project, I'm saving it using the Project button/menu and chosing "Save UXA project". Then whether I choose a name or keep the "Untitled" default one, the result is the same, I have the crash described.
I tried to export (zipped and unzipped projects) and the error doesn't repro. Only the "Save UXA project" way crashes.
Hope it helps.
i am saving the file as a uxa project file. then i keep the window open and try to goto the project tab and say open uxa file and open my skin. it doesnt save my settings. even if i restart the app and open my skin off the recent skins list it still hasnt saved my changes.
| QUOTE (jonathan2007 @ Jun 24 2004, 07:55 PM) |
| i am saving the file as a uxa project file. then i keep the window open and try to goto the project tab and say open uxa file and open my skin. it doesnt save my settings. even if i restart the app and open my skin off the recent skins list it still hasnt saved my changes. |
edit>>FIXED
| QUOTE (PifGadget @ Jun 24 2004, 07:28 PM) |
Hi again Hectobleezy,
I don't open an existing project. My project is created from scratch. I just took an xpr font from another skin (not made with UXA) (I can send it to you by email).
About saving the project, I'm saving it using the Project button/menu and chosing "Save UXA project". Then whether I choose a name or keep the "Untitled" default one, the result is the same, I have the crash described.
I tried to export (zipped and unzipped projects) and the error doesn't repro. Only the "Save UXA project" way crashes.
Hope it helps. |
| QUOTE (jonathan2007 @ Jun 25 2004, 07:25 AM) |
It's working better now but now sometimes it is losing the menu. It just disappears sometimes and you have to restart UXA and click on like free menu and then go back to bound menu in order for it to show up again. Also I cannot seem to get the Menu_Backcolor to work. It doesn't matter what opacity it's set to it just doesn't work. Every other setting for the menu seems to work alright. I must just be dumb. |
The menu cant just disapear, it was either not drawn, or it got moved behing another image or shape. Again, I need details. How did you open that skin? uxa project or did you import the skin?
Well the menu is working better now. I don't know what it/I was doing earlier.
It was most likely me but have you checked out the Menu_Backcolor. I am still having problems with that. It shows up in the UXA "preview window" but when i upload it to my box using UXA's ftp feature it doesn't give a menu background color but I know it uploaded that copy because I change other stuff so I can tell.
But it sometimes "forgets" custom fonts after a save reverting them to Square_10.
How are you opening the file, is it a uxa project or unzipped project?
That's the only problem I see on normal use. That and the fact that you should write an error catcher/handler to avoid crashes when something unattended happens (for example, leaving a numerical input empty causes exceptions that could be handled easily).
If the person ignores the message box that says "YOU MUST ENTER A VALUE BETWEEN>>>>AND>>>" then they got issues.
i cannot enter a default value for them. The message box is the error catcher. I guess I could pop a message when saving/exporting saying "So and so box must contain a numerical value" similar to how i do it if you leave the skin "untitled" or dont enter an author name and then not save the project till its fixed. Thats do-able.
- Allowing multiple selections with alignment possibilities (a bit like in a resource editor) ; for example, it would be possible to select two or more text objects and a right click would bring a context menu offering the possibility to align left or right or make same size or same width.
This was planned from the begining, but to do what your asking is to have hundreds of even handlers, 5 for each item(mouse down, mouse enter, mouse move, mouse leave, button click), right now all text, images, shapes, menu items share the same 5 event handlers. In the beginning stages, I attempted to code it so I can select several items and drag/edit them all. again, It was just too much to code. I dont think I will ever be able to do this. Trust me, I wish I could.
- Offering the possibility to view and enter directly colors in hex format (like in the UX XML format) and not just in RGB format (I know it would certainly require some color picker component rather than using the default Windows integrated one).
I wanted to keep UXA simple, so beginners could use it. Not soo complicated that they just give up. (I gave up on mxm skinner 5) So I attempted to re-invent the way people skinned for UX, the average user doesnt even know what RGB, HEX colors are, or what x, y co-ordinates are. The old ux skinners required all this stuff. To be honest, its not needed. Some users, like yourself, are just used to doing it that way, cuz thats the way its always been done. Im sorry, but I will not allow the user to add a "HEX" color. Im trying to keep it simple, yet powerfull.
- Add some keyboard shortcuts for basic features (like Ctrl+S for Save UXA, very handy for quick in progress saves).
This is sumthing that doesnt require a re-write. I will definatly put this on the "to-do" list.
| QUOTE (jonathan2007 @ Jun 25 2004, 08:38 AM) |
Well the menu is working better now. I don't know what it/I was doing earlier. It was most likely me but have you checked out the Menu_Backcolor. I am still having problems with that. It shows up in the UXA "preview window" but when i upload it to my box using UXA's ftp feature it doesn't give a menu background color but I know it uploaded that copy because I change other stuff so I can tell. |
I experienced that problem myself. I thought I fixed it. I will take a look.
EDIT>> I will still go over the menu code. It may be intermittant. Depending how you opend it or save it. I think I know where to look.
| QUOTE (Hectobleezy @ Jun 25 2004, 06:26 PM) |
But it sometimes "forgets" custom fonts after a save reverting them to Square_10. How are you opening the file, is it a uxa project or unzipped project? |
It's a UXA project.
I use a custom font (.xpr taken from the disk) that I first add to my project.
Then I save it. It works.
Finally I re-open the same UXA project, and re-save it (with or wthout changing anything else), always as an UXA project.
=> The fonts are back to Square_10
I saw another error:
It seems that UXA is not keeping the Globe, Orb and Fog informations in a UXA project. Just create a new UXA from scratch, check Use Globe, Use Orb and Use Fog and save your UXA file (I always use the Save as UXA option).
Exit UXA, and relaunch it. On the welcome screen select your project.
=> it opens with Use Globe, Use Orb and Use Fog unchecked (XML is consistent, no globe, orr or fog).
Don't hesitate if you need more testing, I have some time
I have a other request:
Would it be possible to have the Bring to Front/Sent to Back menu in the Image Layers and Shape Layers areas. It would make layer manipulation easier.
Thanks
Would it be possible to have the Bring to Front/Sent to Back menu in the Image Layers and Shape Layers areas. It would make layer manipulation easier.
I like this request. Hell yeah I will add it.
The fonts are back to Square_10
Part of the UXA reset is to set the fonts to sqaure 10. The Importer is then supposed to populate that info. Im working on this now. I noticed that if I clicked on menu font then to infofont a couple of times, it would display the correct custom xpr font. Im about done with that. I just also added the shortcuts.
=> it opens with Use Globe, Use Orb and Use Fog unchecked (XML is consistent, no globe, orr or fog).
UXA will not write those values if you checked the option. Why? cuz the default value is true in UnleashX, so if you dont want them, then it will write the tag, but only to show as "False". UnleashX himself told me to do this, it makes the skin boot faster.
I did fix the bug, so it will now read those values correctly.
hey i think u should create an about section linking to the (non updated
) UXA website and a link to this thread and saying that UXA was created by Hectobleezy. u deserve credit mayne. maybe there is already one or u are going to include it when u add the docs but i just wanna make sure u get credit.
Im not sure im going to have an official/unoffical webpage anymore. At first I thought I would, but Im not sure anymore. To be honest, its alot of work, and im not up to it. Its just easier to use this thread and update a few sites. UXA isnt all that big of a deal to create its own webpage. I dont even think that many people even tried it or care for it. Also, Im not about taking credit for stuff, as long as I know I coded it, its all good.
Anyways, I think I fixed all bugs. The shortcuts work great. I will map out ther rest later. get the update at xbox-skins
still mayne even if u don't want credit (u deserve it) so at least put ur name somewhere. that way other lamerz dont try to steel ur awesome piece of work. im gonna go try the update.
hmm... menu_backcolor still doesnt seem to be working and yes i set the opacity.
| QUOTE (jonathan2007 @ Jun 25 2004, 04:47 PM) |
| hmm... menu_backcolor still doesnt seem to be working and yes i set the opacity. |
Is it writing the element in the skin.xml?
EDIT>>This one is weird. It writes the tags correctly, but once loaded to the xbox they dont show up.
i renamed my skin's .uxa file to a zip and looked at the skin.xml. <MENU_BACKCOLOR>0x46000000</MENU_BACKCOLOR> is in the skin.xml. i havent checked if that line is in the skin.xml on my box. hmm maybe it isnt getting transfered over there right. the backcolor for the menu is supposed to be black and have an opacity of i think 80 or 90.
| QUOTE (jonathan2007 @ Jun 25 2004, 05:43 PM) |
| i renamed my skin's .uxa file to a zip and looked at the skin.xml. <MENU_BACKCOLOR>0x46000000</MENU_BACKCOLOR> is in the skin.xml. i havent checked if that line is in the skin.xml on my box. hmm maybe it isnt getting transfered over there right. the backcolor for the menu is supposed to be black and have an opacity of i think 80 or 90. |
I just converted that hex color and its correct. soooo weird. i almost want to load an older version of unleashx to see if it happens ther. I also noticed it doing it the bordercolor too. I manually edited the skin.xml and copied over the colors of the ones that do work and it still didnt draw it. Also, when i load the that skin is UXA it loades the colors correctly...so i know its saving them correctly, im not sure this is a UXA bug.
I just tried it on 2 other xbox's that had the old versions of unleashX (the feb build) and it worked. I updated one of the xbox's with the latests dash and now it doesnt work. I did clear out the cache...but still no luck. I loaded the old version back in and it worked fine.
):
- All XML generated have the </main> tag misplaced (according to UX tutorials, </main> should be placed before the <ColorScheme> block. UXA always place it at the end of the file, right before the </skin> tag. Skins work though, but hey don't we want a nice code ? 
- You forgot to update UXA versions on the GUI and in the XML files generated. GUI banner still shows version 1.0b and XML generated contain 1.0c in the Version value of the Skinner element.
- The context menu in the layers frame still needs to be implemented
- And a last refinement: it would be great that the current Save UXA Project becomes Save As UXA Project and that a Save UXA Project option (with Ctrl+S) would be created so that the current project could be saved over its previous version without displaying the browsing dialog or asking for confirmation.
- And finally, just for the whole world knows that you created this great tool, an "About UXArchitect..." option somewhere to sign your masterpiece 
Voilà...
I think UXA would be perfect with all this implemented... Of course it's only my 2 cents opinion 
Thanks again for your hard work, Hectobleezy

Well, Ive discussed this to death with other users. All im going to say is disregard how the xml is written. as long as it works on the xbox.
You forgot to update UXA versions on the GUI and in the XML files generated. GUI banner still shows version 1.0b and XML generated contain 1.0c in the Version value of the Skinner element.
True, but I guess you didnt download the newest version. 1.0d
The context menu in the layers frame still needs to be implemented
Feature requests always get a backseat to fixing bugs. be patient.
And a last refinement: it would be great that the current Save UXA Project becomes Save As UXA Project and that a Save UXA Project option (with Ctrl+S) would be created so that the current project could be saved over its previous version without displaying the browsing dialog or asking for confirmation.
thats doable.
And finally, just for the whole world knows that you created this great tool, an "About UXArchitect..." option somewhere to sign your masterpiece
hahahaha, maybe.

possibly due to uxa being not compatible with win98, ran fine on my xp machine.
| QUOTE (Xaerin @ Jun 26 2004, 03:29 AM) |
Everytime I start UXA .NET Framework msg comes up saying "Could not find a part of the path "\fonts\Tahoma.ttf". Then if I continue and click UXA settings it disables all other buttons and shows two blank Settings tabs on the left... 
possibly due to uxa being not compatible with win98, ran fine on my xp machine. |
I had no idea it didnt work with win98, do this. Open up the win98font installer(control panel) point it to you ux architect\fonts and then install those fonts.
You left off the rest of the file path, so i can tell if it cant find the tahoma font in your windows\font directory or uxarchitect\font directory.
| QUOTE |
| I wanted to keep UXA simple, so beginners could use it. Not soo complicated that they just give up. (I gave up on mxm skinner 5) |
Come on, it's not THAT bad!
| QUOTE (geniusalz @ Jun 26 2004, 08:25 AM) |
Nice program. However, there's a little problem with transparency, and I wanted to know whether it's supposed to be like that, or it's just my system. Here's a screenshot:
|
Thats the power of .net for you. At first I thought it was a bug, but when I loaded transparent png's into the actuall visual studio.net designer. I got the same results. Unfortunatlly, this is how vb.net natively handles transparent images. Ther is code out ther to get it working, but they aint giving it up. Everyone I asked told me to use a 3rd party dll($$$) or to "write your own control". The reason I didnt change it is cuz even though that part sucks, the bennifets outweight the bads. I can do soooo much more with the native "picturebox".
This issue is #1 on my list. Always has been. Thats the one thing thats sucks about UXA. I might just give in and "buy" the damn the 3rd party dll. (the one that works/designed for .net)
| QUOTE (geniusalz @ Jun 26 2004, 08:25 AM) |
Come on, it's not THAT bad! |
No sir, But MXM Skinner 5 is advanced. MXM has way more stuff to configure. I mean ALOT. You covered it all. Most skins I downloaded to test my converter are made by MXM skinner. I recall that I was happy that I wasnt trying to make a MXM skinner, soo much you can do with the MXM skinning engine, so much to code.. I admit that I did do the typical 2 minute test drive to see what you did, your layout and stuff. But I tested ALL xbox skinners like that. Yours was the most complete and most impressive, but the hardest to learn.
You know your shit dude. No doubt about that. Im sure if I took more than 2 minutes, and read your docs, I would take it all back.
| QUOTE (Hectobleezy @ Jun 26 2004, 03:58 PM) |
I had no idea it didnt work with win98, do this. Open up the win98font installer(control panel) point it to you ux architect\fonts and then install those fonts. You left off the rest of the file path, so i can tell if it cant find the tahoma font in your windows\font directory or uxarchitect\font directory. |
That's actually all the error message shows, "/font/Tahoma.ttf", nothing in front.
When I tried using the font installer and pointed to the uxarchitect\fonts folder it didn't show any of the fonts to add and install them. I know I already have 3 kinds of tahoma font installed anyway(TAHOMA.ttf, Tahoma.ttf and tahoma.ttf).
| QUOTE (Xaerin @ Jun 26 2004, 12:38 PM) |
That's actually all the error message shows, "/font/Tahoma.ttf", nothing in front.
When I tried using the font installer and pointed to the uxarchitect\fonts folder it didn't show any of the fonts to add and install them. I know I already have 3 kinds of tahoma font installed anyway(TAHOMA.ttf, Tahoma.ttf and tahoma.ttf). |
Wow, I wonder if it works on WinME, I guess I gotta make sure the installer check wich OS is running.
| QUOTE (Hectobleezy @ Jun 26 2004, 07:45 PM) |
Thats the power of .net for you. At first I thought it was a bug, but when I loaded transparent png's into the actuall visual studio.net designer. I got the same results. Unfortunatlly, this is how vb.net natively handles transparent images. Ther is code out ther to get it working, but they aint giving it up. Everyone I asked told me to use a 3rd party dll($$$) or to "write your own control". The reason I didnt change it is cuz even though that part sucks, the bennifets outweight the bads. I can do soooo much more with the native "picturebox".
This issue is #1 on my list. Always has been. Thats the one thing thats sucks about UXA. I might just give in and "buy" the damn the 3rd party dll. (the one that works/designed for .net) |
I see. I had problem with transparent PNG's in VB6 too. I used a picturebox for the main 'screen', and each 'object' inside it was a windowless (aka lightweight) control. I think they got rid of all lightweight controls in .NET, the biggest reason I couldn't convert skinner to .NET.
Lightweight controls were the only way to get transparency (sort of) in VB6, AFAIK. Either that, or drawing everything directly to the picturebox, which I didn't want to do.
In the end, to solve the PNG issue, I made a small control, using PNGlib. It dispalys the transparency fine, but works quite slow. And it doesn't 'resize' pics, just cuts them off when you resize, but I think that can be fixed.
Anyway, if you want to have a look at the prog, drop me a PM
The latest version (1.0d) will be on the dedicated UXA site soon... once I update the html files.
EDIT: Done.
Think about it atleast señor.
oh, take care and stuff..
| QUOTE |
| <Text Top="260" Left="605" Width="200" Scroll="0" Color="0xFFFFFFFF" Source="DVDType" Align="Left" /> |
it will not correctly position the item. if i use this which i got from blueassasin it works fine.
| QUOTE |
| <Text Left="605" Top="260" Align="Right" Color="0xFFFFFFFF" Source="DVDType"></Text> |
| QUOTE (jonathan2007 @ Jun 30 2004, 06:50 AM) |
i just took out the width and scrolling and it fixed my placement problems. hmm. so if i dont specify a width will it automatically adjust to the size it needs. i guess so. wut about scrolling. hmm i willing test a little more. 
EDIT: ok it is definately a problem with the width being in there. i dont think that line is necessary because i am guessing the text box auto sizes according to the "need". i have made a few skins and they all have this problem. i guess for now i will just edit my skin.xml using notepad and take out the width all together. |
For text items, width is required when scrolling. ther is 3 scroll setting, off, scroll when contents are longer than the width, and always scroll. so for the first and last, no width required, but for the 2nd one...you need it. I admit, some combonations of things dont work right. I could lock it out, but I want the user to have total control. But you also shouldnt have to go back and use notepad. that part sucks. I will see what I can do.
As far as the order of how its placed "top" first or "left" first, it doesnt matter, The way the xml readers works is you just specify the node (text item) then the attribute (top) and it will find it, no matter if its the first, or the 500th.
@love_tropicana, MXM importer is on hold. I was just waiting to see if any new bugs came rolling in. so far none. I will be honest, I havnt even wrote the docs, for this last week, I've been out and about getting some sun, going out and doing stuff. When I was coding UXA, I would stay up till like 5am, wake up at about noon and start coding, do the same shit everyday for weeks. So im just taking a long and needed rest from coding. It was weird, I would dream "code".
Within the next week I will upgrade UXA to official public release, and take it out of beta stage, I will also submitt the news to xbox-scene, post UXA on the unleashx.com website and ask someone to put it on xbins under the unleashx tools.
And I need to add the about page. Not so I can just take credit, but to also list the names of every person who beta tested, and/or simply reported a bug. Any level of participation was very usefull.
I will contact love_tropicana to test a little easter egg im going to hide in the UXA about box. This will be the only clue I give.
| QUOTE (love_tropicana @ Jun 30 2004, 05:16 AM) |
| I do have a suggestion/request regarding the grids.. Would it be possible for the user to specify the size of the grids? |
The code has always been ther my friend. It just needs tweaking(it only resizes the "dot" grid and not the "checker" grid). No one has any clue what else is ALREADY coded(remember how I accidently left the MXM importer button visible?). I just dont make those items/options visible, I hide them, Like the video preview/background rendering options(remember those?), scroll the text. Off the top of my head, I can think of like 8 things you guys dont have a clue about, I dont want to mention them, cuz then everyone will be like I WANT IT NOW!!! DONT HOLD OUT!!, but I gotta. When I start coding again, I will PM my old beta testers to go to tweaqrs site to get the details.
This will all be done AFTER the public release. (version 1.1), UXA 2.0 will have everything I left out of all previous versions.
). anyways thank you for all your hard work and effort and you deserve a very big and long vacation. enjoy it.
| QUOTE (jonathan2007 @ Jun 30 2004, 08:30 AM) |
hey. it's no problem mayne. i dont mind using notepad. its pretty easy actually and im learning how to skin by hand (somewhat ). anyways thank you for all your hard work and effort and you deserve a very big and long vacation. enjoy it. |
| QUOTE (Pfhreak @ Jul 2 2004, 08:20 PM) |
| When you save your file, it is given the name of the skin rather than anything you type into the save as dialog box. This is quite misleading, and almost lead to me overwriting another save file I was using as a template. |
thats why uxa prefills the the name of the skin in all the save dialogs. Are you saying you would like uxa to name the skin to whatever you typed in the save dialogs? and disregard what you typed in as the skin name in the main tab? no matter how i do it, people will always say its misleading, ther is a bug. I cannot change uxa due to 1 persons request, if everyone started to say, yes do it...then I do it. how else can i word this without sounding rude......just dont retype the name. find the folder you want to save it to and hit ok.
Make a square picture from the background so it will melt in. then you just make a transparent circle with the ereaser tools (atleast in PSP, it should work the same in PS ne?)
. but seriously it takes a lot of work to change something manually in the skin.xml and then zip all the files back up and rename it to a *.uxa file. it doesnt take that much work but it would be nice to have that feature.
| QUOTE (jonathan2007 @ Jul 5 2004, 08:51 AM) |
hey i just thought of something. what if you add a skin.xml editor directly into the program so we can alighn stuff exactly using that and then switch back to the gui part and see how it looks. it would be kinda like including notepad . but seriously it takes a lot of work to change something manually in the skin.xml and then zip all the files back up and rename it to a *.uxa file. it doesnt take that much work but it would be nice to have that feature. |
I do appreciate your suggestions jonathan2007, but I cant add a notepad style editor, UXA will not have total control of the skin.xml, I know ther is people who know ther shit, but I also know ther is people who dont know how to skin, im worried about them, adding some crazy stuff to the skin.xml and then having UXA crash. Im not willing to do that. When everything is fixed, You will NEVER need to reopen your skin and edit it with notepad.
I know everyone wants it fixed now, just give me some time to get my personal life shit together, ok guys? I promise I will deliver. I just need to make some money to pay the bills. I was on unpaid sick leave all that time I was coding UXA. So bare with me and UXA will be updated soon, bugs fixed and new features added too.
| QUOTE (Hectobleezy @ Jul 6 2004, 05:25 AM) |
I just need to make some money to pay the bills. I was on unpaid sick leave all that time I was coding UXA. So bare with me and UXA will be updated soon, bugs fixed and new features added too.
|
Did you think about setting up a "Donation" tab for UXA? I'd be willing to donate something, may not be much, but if enough people were to chip in, it may amount to something for all your hard work and effort.
Unleashed is amazing ~!
If anything though a menu editor would be great. I have a little problem, I've tried editing the config file and it works fine, except when i change skins, or if I change the sound and music options. My menu gets screwed up. I guess I just have to read some more on menu and config file editing. Also I have some games and emu's that the icons are messed up.
One pic/icon is appearing over another etc.
amazing DashBoard though, IMHO the best.
I have yet to really get into it yet and configure it much.
I'll smoke a big bowl for you Hectobleezy!
take care
| QUOTE |
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text ************** System.ArgumentException: Argument 'Length' must be greater or equal to zero. at MS.VisualBasic.Strings.Left(String str, Int32 Length) at UXArchitect.Module1.xprFontName(String nFont) at UXArchitect.Module2.readUXxml(String nfile) at UXArchitect.frmMain.MenuItem15_Click(Object sender, EventArgs e) at System.Windows.Forms.MenuItem.OnClick(EventArgs e) at System.Windows.Forms.MenuItem.PerformClick() at UXArchitect.frmMain.Button3_Click_1(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Loaded Assemblies ************** mscorlib Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/MS.net/framework/v1.1.4322/mscorlib.dll ---------------------------------------- UXArchitect Assembly Version: 1.0.1637.17725 Win32 Version: 1.0.1637.17725 CodeBase: file:///C:/Program%20Files/UXArchitect/UXArchitect.exe ---------------------------------------- System.Windows.Forms Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.windows.forms/1.0.5000.0__b77a5c561934e089/system.windows.forms.dll ---------------------------------------- System Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system/1.0.5000.0__b77a5c561934e089/system.dll ---------------------------------------- System.Drawing Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.drawing/1.0.5000.0__b03f5f7f11d50a3a/system.drawing.dll ---------------------------------------- MS.VisualBasic Assembly Version: 7.0.5000.0 Win32 Version: 7.10.3052.4 CodeBase: file:///c:/windows/assembly/gac/MS.visualbasic/7.0.5000.0__b03f5f7f11d50a3a/MS.visualbasic.dll ---------------------------------------- AxInterop.SHDocVw Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/UXArchitect/AxInterop.SHDocVw.DLL ---------------------------------------- Accessibility Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/accessibility/1.0.5000.0__b03f5f7f11d50a3a/accessibility.dll ---------------------------------------- Interop.SHDocVw Assembly Version: 1.1.0.0 Win32 Version: 1.1.0.0 CodeBase: file:///C:/Program%20Files/UXArchitect/Interop.SHDocVw.DLL ---------------------------------------- System.Xml Assembly Version: 1.0.5000.0 Win32 Version: 1.1.4322.573 CodeBase: file:///c:/windows/assembly/gac/system.xml/1.0.5000.0__b77a5c561934e089/system.xml.dll ----------------------------------------
************** JIT Debugging ************** To enable just in time (JIT) debugging, the config file for this application or machine (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled.
For example:
<configuration> <system.windows.forms jitDebugging="true" /> </configuration>
When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the machine rather than being handled by this dialog.
|
| QUOTE (bhang419 @ Jul 12 2004, 09:41 AM) |
Don't know if this is a bug, but I have a skin I made with UXA and I made the menu transparent with a black boarder and the black boarder doesn't showup with UX0.36.0605A but does show with UX0.31.0229 the BIOS I use don't seam to matter. |
This is a bug in the dash, I made the skin in UXA, sent to an XBOX that had the new dash....It didnt show up. So I loaded up the old feb build and it worked fine.
| QUOTE (jonathan2007 @ Jul 9 2004, 02:44 PM) |
UXA will never import non UXA made skins 100%. try to state it a litlle nicer and maybe Hectobleezy can try to fix the error. the error was most likely because the skin did not include the name and copyright stuff so when you tried to open it, it gave an error. |
Thanks jonathan2007, your answer was correct, loading non uxa skins will never be 100% perfect.
BTW everyone, I starting coding again last night for a few hours. I wish I had more time to work on UXA but its tuff. On any regular workday, I only get like 2 hours to myself. I spend all day working/staring at a computer. the last thing i wanna do is come home and spend the only 2 hours I got to myself working on my pc...coding uxa. Ive mentioned before, I devoted 14 hours a day for 2 months to get UXA where its at now. Those days are long gone. I know its just small bug fixes, so I will try my hardest to finish them up.
AUSOME JOB, this is the ONLY skinner program ive ever used and WILL be the only one. Its just amazing! Keep up the good work Hectobleezy, im looking forward to future fixes.
hello?
Hi...
There are some issues left, no big ones tho. It's a very stable and good working version.
Other than that it's a very comprehensive yet simple to use program so thanks hecto
Im still around, This isnt the final version. I started working on it today...well kinda, I had to go thru everything and remember how I organized everything. So I wont promise a release, but I do promise to work on it. Thanks Xaerin, I printed out your report and will use that as a check list. I know of a few more that I will add and fix.
| QUOTE |
| This site has gotten a much needed, although unlikely noticed, facelift. I hope you like it. |
| QUOTE (exiva @ Sep 21 2004, 01:31 AM) |
| i figured it out. .NET 2.0 isnt backwards compatable with 1.1.... what genius at MS came up with that one. |
Umm yeah it is..

Any project built with .NET 1.0 or 1.1 components, is usable in a .NET 2.0 runtime environment. Why in the world would MS push .NET so much if programs became obsolete with every new version of the .NET framework? Not trying to be an ass, but just think about it... Plus, read the readme's with the .NET 2.0 Beta (x86) redistributable, it explains this anyways.
| QUOTE (Yuyu @ Sep 21 2004, 05:08 AM) |
Umm yeah it is.. Any project built with .NET 1.0 or 1.1 components, is usable in a .NET 2.0 runtime environment. Why in the world would MS push .NET so much if programs became obsolete with every new version of the .NET framework? Not trying to be an ass, but just think about it... Plus, read the readme's with the .NET 2.0 Beta (x86) redistributable, it explains this anyways. |
well this didnt install unless i installed .net 1.1
| QUOTE (jonathan2007 @ Jun 30 2004, 05:51 AM) |
hmm i seem to have hit a big bug. maybe i am just stupid but i cannot get my text items to go all the way to the left. if i use this it will not correctly position the item. if i use this which i got from blueassasin it works fine.
i think it might matter where the left and top things are placed. or maybe it is the scrolling or width in there because its not in the one from blueassasin. am i doing something wrong?? please help.. |
Im just going back thru the posts and checking off bugs as I fix them. But about your post, I know I replied and said the width must be in ther, but I thought about it and I can tweak it, but I wanted to clarify what you said. You mentioned you wanted the text to go all the way to the left. uxa wrote the tag as align=left. but the one you posted below it saying it fixed your problem has the alignment=right.
Please give me more info/screenshots so I can understand what you mean. I know one of the bugs I fixed was the width, whole pieces of code were skipped over when aligning text items to the right.
Other than this issue, all I got left is fixing how UXA saves and exports. Wish me luck.
| QUOTE (GoldStar @ Nov 20 2004, 01:43 PM) |
I think I know how the code works, and if I'm right this should be fairly simple to fix: When working in 800*600 resolution, and you open UX architect, you wont be able to see any buttons..mostly just grey. Even if you switch to 1024*768 resolution, its just enlarged, UX architect won't update and display buttons (I'm supposing they're off screen). You might want to add a menu item somewhere to pretty much reinitalize ux archictect. Play around in 800*600 resolution.
(If you open UX architect in 1024*768 right off, everything's fine) |
I will check into it. thanks
awesome hecto.
just one problem i have. im working on a flcl skin and the fixed menu with the games and main settings pushes everything down once its on the xbox.
it shows it fine in uxa until i put it in the xbox.
QUOTE(moksi @ Dec 26 2004, 09:04 PM)
Whenever i attempt to open UXarchitect it restarts my PC. Any ideas?
QUOTE(moksi @ Dec 26 2004, 09:04 PM)
Whenever i attempt to open UXarchitect it restarts my PC. Any ideas?
Any insight would be most appreciative
QUOTE(jonathan2007 @ Jan 25 2005, 01:32 AM)
Yeah there is but it is complicated. You need to make transparent square that is a little bit bigger than the area for the moon. The copy the outside of the moon and paste it onto the transparent square. You should then have the moon on the outside and the inside should be a transparent circle. You can use the circle marque tool to crop the inside of the moon. Then in UXA tell it to insert an image and put this transparent pic over the moon. Then look at it on your box and make sure the moon lines up alright. Then put the game icon over the transparent pic. This should then allow the icon to be seen but only on the inside of the moon circle. Sorry if this all sounds pretty complicated. It took me along time when I first tried it and it never did work very well. You could always see the outside of the transparent pic even if it was lined up perfectly. I don't know maybe I should try it again when I get some more time. I believe someone posted a
long time ago bout doing this all and that is how I learned. You might be able to find it if you search. If you need more help let me know.
O.k, first....
1. With your main picture of the moon use the rectangular marquee tool and select a sqare that includes the moon and some area around it (above below side to side). Copy and paste this and put it behind the main moon picture (in the layer selection).
(Note photoshop should probably have pasted it in the exact same place it was copied from so you shouldnt need to move it.
2. On your main moon picture use the "magic wand" tool , (with a tollerance setting at prob like 15 or so) and select the moon while holding down the "shift" key so that you can select all of it, once you have done this press "delete" on your keyboard.
(Note your picture should look no different because of the piece we copied and pasted from step one).
3. Now, you are going to need to save two layers. Make it so that you can only see the moon pic in the background that we copied and pasted. (to turn off layers click on the eye beside the layer you want to turn off, same thing to turn it back on)
Save it as background.png or something. Has to be .png though, not jpeg or something.
4 Now save you're main moon pic. (turn on the main moon layer and turn off the copied and pasted pic layer). Save as moonoverlay.png or something like that.
5. Now in UXArchitect place the background.png down first, then put down the icon over top of the moon so that it covers all the moon.
6. Now insert moonoverlay.png over top of that, the icon will now appear in the moon when something is selected, and if there is no icon , all you will see is the moon.
Here's some pics:
QUOTE(neverwill @ Jan 26 2005, 03:00 AM)
O.k, first....
QUOTE(xomp @ Jan 27 2005, 12:56 PM)
VERY impressive!! Thanks for the screenshots
QUOTE(xomp @ Jan 27 2005, 07:13 PM)
Okay, I followed this verbatim but it doesn't seem to work for some reason. When I go to the "Games" section of my dash it shows the icons as square still. In UXA I put the background.png in, placed the game icon over top the moon and
went back and told UXA to use moonoverlay.png as a background then saved it as a zip, uploaded to the xbox and when I load the skin itself it's not working

The steps you both gave for Photoshop are very easy to understand, but I think the problem lies with UXA for me
QUOTE(neverwill @ Jan 27 2005, 09:37 PM)
K, your problem is this-
QUOTE(xomp @ Jan 27 2005, 10:06 PM)
Great!, just one last (hopefully last) question heh.. How do I "lay down moonoverlay.png on top of it" ? I am unable to figure this out in UXArchitect
QUOTE(jonathan2007 @ Jan 28 2005, 12:24 AM)
Go to the layers tab and hit the little folder icon under the Images Section. You should then be able to browse to your overlay image and then hit open and it will insert it.
QUOTE(xomp @ Jan 28 2005, 06:39 AM)
I don't seem to have a folder icon anywere in my Layers tab

Infact, there's nothing but the "Game Icon" under the Layers tab and I can do nothing to it via this tab, no right-click submenu or anything

I think my version of UXA is old? I'm using UXArchitect_1[1].0d.rar
QUOTE(neverwill @ Jan 28 2005, 05:20 AM)
The version of UXArchitect I have is 1.0b.
QUOTE(xomp @ Jan 28 2005, 12:30 PM)
That did it!

Got it to work finally, I appreciate both of you for helping me through this heh, for some reason when I put the overlay (the copy of the moon and outside edges) ontop of the background, positioning is rather odd, it appears as they are lined up but there is a visable edge around the overlay picture that I cannot get to blend with the background, I've checked the alignments and they are spot on but can't seem to beat this edge effect with the overlay. Think I'll try to use the rectangle marquee tool with a sligh feathering to see if it defeats it. Thanks so much guys, I really appreciate the help.
QUOTE(jonathan2007 @ Jan 30 2005, 07:14 PM)
No problem and sorry about the wrong tab. Let me know how you turn out with the feathering thing because I tried this once with an overlay and the same thing happend to me. I had a black background in the area so all of it should have shown up black but it did not. You could see the edge just like you mentioned. Anywho let me know if you get it working.
Hmm but then that means that you really have to load 2 background screens similar to how Electric does it. And I believe someone used photoshop to make the overlay's in Electric smaller and then they stuck those in UXA and they said it significantly reduced the loading time. But I guess a small addition to the loading time is a small price to pay for having no edge thing around the overlay.
QUOTE(jonathan2007 @ Jan 30 2005, 08:57 PM)
Hmm but then that means that you really have to load 2 background screens similar to how Electric does it. And I believe someone used photoshop to make the overlay's in Electric smaller and then they stuck those in UXA and they said it significantly reduced the loading time. But I guess a small addition to the loading time is a small price to pay for having no edge thing around the overlay.
QUOTE(xomp @ Jan 31 2005, 07:57 PM)
Yes, very true. I however had not noticed a load time issue or even a slight lag to be honest, I'm using a super high res picture that is roughly 2Mb in filesize too.
I need help with just getting UXArchitect to work. I installed NET Framework 1.1 and installed UXArchitect 1.0d and I am getting the same thing that Magemasher89 got. I open up Architect, and it tells me to click on new project. Well, I don't see this anywhere on screen, and I can't access a scroll bar if it is at the bottom of the screen. I can't resize the window very much either. Hectobleezy said that there were three options on the right side of the screen. I can't even see the right side of the screen and can't get over there, either. Is there a scroll bar at the bottom of the window? I don't have any idea at all why I can't resize the window, though. Any help would be great. Looks like you guys have figured it out, so please share the knowledge.
You need to have your screen resolution set to 1024 x 768. If it is set to 800 x 600 you won't see the buttons on the right. I know there was a thread about this (perhaps even this one). Try searching for the thread if you need more help.
A huge thanks to Jonathan2007 for the help on the whole resolution thing. I just could not figure it out for the life of me. I got it now, thanks to you! It is always awesome to get some help on the forums when I have no idea what I am doing. Everything is working great now. Thanks for the help, we need more people like you. Well, I am going to try and make my own skin now.
QUOTE(Textbook @ Feb 9 2005, 02:57 PM)

A huge thanks to Jonathan2007 for the help on the whole resolution thing. I just could not figure it out for the life of me. I got it now, thanks to you! It is always awesome to get some help on the forums when I have no idea what I am doing. Everything is working great now. Thanks for the help, we need more people like you. Well, I am going to try and make my own skin now.
Thanks jonathan2007 for helping everyone with UXA.
I dont have time to update it anymore as Im very busy on another skinning project for MCE2005.
I have offered jonathan2007 the source code to UXA since I will no longer be visiting this forum after this post. My XBOX died and I dont want to buy another one if the new XBOX will be shipping this year.
Thank you everyone for the fun I had here and thank you for using UXA, so far ther has been over 6000+ downloads total(all websites). That blew me away!!!
Good Bye
Hectobleezy-
Ok. Wow! I don't really know what to say other than it is quite a privilege to be able to have the source code to such a great app. I am not really a coder but I may take a look at it. If anyone that is talented or gifted (and I mean it not just some l33t person off the street) wants to help me with this then PM me. You will need some credentials. I am not sure if I will even get the source yet though so don't be impatient (I have emailed Hecto and asked for the source). Again PM me if you think you could help with the development of this app.
QUOTE(B4RR1K4D4 @ Apr 6 2005, 08:34 AM)
just a few questions Ive not been able to find in the topic.
QUOTE(jonathan2007 @ Apr 6 2005, 03:52 PM)
P.S. Hecto sent an email back to my request for the source code and he said he wanted to tidy it up a little before he sent it to me but that was a week or 2 ago so I don't know if he is still alive.
It's not possible to use layers for the Text Items in Visuals, right? I would like to use a bigger preview movie window, but would like to use that space for info about my disk / network / software versions when the video feature isn't being used. The video being the top layer, the text being the layer just under it.
QUOTE(bartje twi @ Apr 14 2005, 10:06 AM)
It's not possible to use layers for the Text Items in Visuals, right? I would like to use a bigger preview movie window, but would like to use that space for info about my disk / network / software versions when the video feature isn't being used. The video being the top layer, the text being the layer just under it.
It is possible. Just don't make a border for your video preview or anything like that. If you put the text on first and then insert the video preview it should work how you want it to. So it will show text and then the video will pop-up when you highlight a game. If it doesn't work try rearranging the order of the text items and video preview. I am not sure which needs to come first and I don't know if UXA will set it up correctly (or at least it is kinda of tricky if I remember correctly). Well I hope this helps. :beer:
Hey Hecto I sent you a pm about a problem I am having but I will go ahead and post it in here as well.
I am just going to copy and paste my post that I made in another topic.
When my game previews play for games such as Doom3 and DOA: Ultimate, they have really choppy audio. The wierd thing is that it only does this on some skins. Here is what happens. On my "Doom 3 unleashed" skin my DOOM 3 and DOA Ultimate game preview audio is really choppy, but my Prince of Persia Warrior Within game preview audio works just fine. Now when I go to one of my older skins all my game preview audio plays perfect. After messing around with this problem for about 2 hours I think I found what might be wrong
It seems that the sound is only choppy when it is used on newer skins. When I made a skin using UXArchitect my game preview was choppy but then when I made the skin using an older skinning app such as sketchy skinner the sound would not be choppy. I also read the readme files for the skins that didn't have choppy sound and they were all older skins where as the ones that did have choppy sound where newer skins. To further test this theory I opened an older skin the didn't have trouble playing the game preview audio in UXArchitect. I exported the skin nad copied over the one on my xbox. When I booted the skin up I got the choppy audio again.
After going thorugh all this I am gussing it is a problem with the program. Now if this has been addressed early in this topic then sorry to bring it up again. But does anybody know any way to fix this or get around it?
QUOTE(gibsonlpsd @ Apr 28 2005, 09:42 PM)
Hey Hecto I sent you a pm about a problem I am having but I will go ahead and post it in here as well.
I am just going to copy and paste my post that I made in another topic.
When my game previews play for games such as Doom3 and DOA: Ultimate, they have really choppy audio. The wierd thing is that it only does this on some skins. Here is what happens. On my "Doom 3 unleashed" skin my DOOM 3 and DOA Ultimate game preview audio is really choppy, but my Prince of Persia Warrior Within game preview audio works just fine. Now when I go to one of my older skins all my game preview audio plays perfect. After messing around with this problem for about 2 hours I think I found what might be wrong
It seems that the sound is only choppy when it is used on newer skins. When I made a skin using UXArchitect my game preview was choppy but then when I made the skin using an older skinning app such as sketchy skinner the sound would not be choppy. I also read the readme files for the skins that didn't have choppy sound and they were all older skins where as the ones that did have choppy sound where newer skins. To further test this theory I opened an older skin the didn't have trouble playing the game preview audio in UXArchitect. I exported the skin nad copied over the one on my xbox. When I booted the skin up I got the choppy audio again.
After going thorugh all this I am gussing it is a problem with the program. Now if this has been addressed early in this topic then sorry to bring it up again. But does anybody know any way to fix this or get around it?
Hmm you must not have read the last page or 2 because Hecto said he was leaving for good. He offered me the source code and I emailed him back but am still awaiting the source code. Anywho Hecto probably won't ever see your PM. Can anyone else confirm this bug though? And did you try comparing the 2 skin.xml files? Check the part that deals with the preview audio and see how they compare. Something must have to be wrong in the skin code to make the audio play choppy like that. ;)
QUOTE(jonathan2007 @ Apr 29 2005, 10:13 PM)
Hmm you must not have read the last page or 2 because Hecto said he was leaving for good. He offered me the source code and I emailed him back but am still awaiting the source code. Anywho Hecto probably won't ever see your PM. Can anyone else confirm this bug though? And did you try comparing the 2 skin.xml files? Check the part that deals with the preview audio and see how they compare. Something must have to be wrong in the skin code to make the audio play choppy like that. ;)
Yeah sorry, I didn't see that. But I pulled up the two different skin.xml files from 2 different skins, one that works and one that doesn't. The lines that deal with preview audio look similar except for what appears to be the position but I am guessing that is the position of the actual game preview screen. I will post the two skin.xml files and see if you can spot anything different that would effect the audio. Like I said, the skin that does worked was orginally skinned with a different program but when I went back and re-skinned with UXArchitect I got the choppy audio. Anyway, here are the skin.xml files.
Here is the file that works:
<Skin name="Steel">
<Information>
<Author>JhunKOF2k ([email protected])</Author>
<Copyright>2004</Copyright>
<Version>1.2938726495 (really!) created with ReleashED</Version>
</Information>
<IntroMovie>intro.wmv</IntroMovie>
<FileManager>
<BackGround>filemanager.png</BackGround>
</FileManager>
<LoadingScreen ShowInfo="False">
<BackGround>load.wmv</BackGround>
</LoadingScreen>
<Main Globe="False" Orb="False" Fog="False">
<BackGround EnableAudio="False">background.png</BackGround>
<Cellwall></Cellwall>
<Orb></Orb>
<Icon></Icon>
<Menu Smooth="False" Align="Left" ShowIcon="False" Rotate="False" ShowArrows="False">
<Position Top="340" Left="16" Width="358" Height="100" Fixed="True" FixAt="3" MaxItem="5"></Position>
<Font>XBox_Book_11.xpr</Font>
<Preview EnableAudio="True" Top="48" Left="64" Width="363" Height="272" />
</Menu>
<InfoFont>XBox_Book_11.xpr</InfoFont>
<Text Top="190" Left="462" Align="Left" Color="0xFFFFFFFF" Source="$NickName$"></Text>
<Text Top="224" Left="462" Align="Left" Color="0xFFFFFFFF" Source="IP: $IP$"></Text>
<Text Top="257" Left="462" Align="Left" Color="0xFFFFFFFF" Source="Time"></Text>
<Text Top="291" Left="462" Align="Left" Color="0xFFFFFFFF" Source="C: $C_FreeMB$"></Text>
<Text Top="324" Left="462" Align="Left" Color="0xFFFFFFFF" Source="D: $DVDTitle$"></Text>
<Text Top="358" Left="376" Align="Middle" Color="0xFFFFFFFF" Source="CPUTempC"></Text>
<Text Top="358" Left="462" Align="Left" Color="0xFFFFFFFF" Source="E: $E_FreeMB$"></Text>
<Text Top="392" Left="376" Align="Middle" Color="0xFFFFFFFF" Source="MBTempC"></Text>
<Text Top="392" Left="462" Align="Left" Color="0xFFFFFFFF" Source="F: $F_FreeMB$"></Text>
<Text Top="425" Left="376" Align="Middle" Color="0xFFFFFFFF" Source="Play: $SongTime$"></Text>
<Text Top="425" Left="462" Align="Left" Color="0xFFFFFFFF" Source="Song: $SongName$"></Text>
<Image Source="GamePreview" />
<Image Top="48" Left="474" Width="112" Height="112" Opacity="0" Source="GameIcon"></Image>
</Main>
<ColorScheme >
<AMBIENT_FOGCOLOR></AMBIENT_FOGCOLOR>
<AMBIENT_SKYCOLOR></AMBIENT_SKYCOLOR>
<AMBIENT_CELLCOLOR></AMBIENT_CELLCOLOR>
<CAPTION_TEXTCOLOR>0xFFFFFFFF</CAPTION_TEXTCOLOR>
<CAPTION_BACKCOLOR>0xFF000000</CAPTION_BACKCOLOR>
<DIALOG_BORDERCOLOR>0xFFFFFFFF</DIALOG_BORDERCOLOR>
<DIALOG_BACKCOLOR>0xFF535353</DIALOG_BACKCOLOR>
<DIALOG_INNER_BORDERCOLOR>0xFF00FF00</DIALOG_INNER_BORDERCOLOR>
<DIALOG_INNER_BACKCOLOR>0xFF000000</DIALOG_INNER_BACKCOLOR>
<DIALOG_TEXTCOLOR>0xFFFFFFFF</DIALOG_TEXTCOLOR>
<DIALOG_DISABLEDTEXT>0xFF646464</DIALOG_DISABLEDTEXT>
<OPTION_TEXTCOLOR>0xFFFFFFFF</OPTION_TEXTCOLOR>
<OPTION_ACTIVETEXTCOLOR>0xFF00FF00</OPTION_ACTIVETEXTCOLOR>
<OPTION_ACTIVEBACKCOLOR>0xFF000000</OPTION_ACTIVEBACKCOLOR>
<BUTTON_BORDERCOLOR>0xFF00FF00</BUTTON_BORDERCOLOR>
<BUTTON_TEXTCOLOR>0xFFFFFFFF</BUTTON_TEXTCOLOR>
<BUTTON_BACKCOLOR>0xFF000000</BUTTON_BACKCOLOR>
<BUTTON_ACTIVETEXTCOLOR>0xFF000000</BUTTON_ACTIVETEXTCOLOR>
<BUTTON_ACTIVEBACKCOLOR>0xFF00FF00</BUTTON_ACTIVEBACKCOLOR>
<KB_KEYBG_HIGHLIGHT>0xFF000000</KB_KEYBG_HIGHLIGHT>
<KB_KEYBG_DISABLED>0xFF5C5C5C</KB_KEYBG_DISABLED>
<KB_KEY_PRESSED>0xFFC0C0C0</KB_KEY_PRESSED>
<KB_KEY_NORMAL>0xff000000</KB_KEY_NORMAL>
<KB_KEY_DISABLED>0xFF5C5C5C</KB_KEY_DISABLED>
<KB_KEY_ACTIVEBORDER>0xFF00FF00</KB_KEY_ACTIVEBORDER>
<KB_KEY_TEXTCOLOR>0xFF00FF00</KB_KEY_TEXTCOLOR>
<KB_KEY_TEXTBACKCOLOR>0xFF000000</KB_KEY_TEXTBACKCOLOR>
<KB_KEY_TEXTBORDERCOLOR>0xFF00FF00</KB_KEY_TEXTBORDERCOLOR>
<MENU_TEXTCOLOR>0xFFFFFFFF</MENU_TEXTCOLOR>
<MENU_ACTIVETEXTCOLOR>0xFF00FF00</MENU_ACTIVETEXTCOLOR>
<MENU_BORDERCOLOR></MENU_BORDERCOLOR>
<MENU_BACKCOLOR></MENU_BACKCOLOR>
<MENU_ACTIVEBACKCOLOR></MENU_ACTIVEBACKCOLOR>
<MENU_ACTIVEBORDERCOLOR></MENU_ACTIVEBORDERCOLOR>
</ColorScheme>
</Skin>
And here is the skin that gives choppy audio:
<Skin name="Unleash Yourself Doom Ed.">
<Information>
<Author>faster90</Author>
<Copyright>2005</Copyright>
<Version>1.2</Version>
</Information>
<IntroMovie>bg.png</IntroMovie>
<FileManager>
<BackGround></BackGround>
</FileManager>
<LoadingScreen ShowInfo="False">
<BackGround>load.png</BackGround>
</LoadingScreen>
<Main Globe="False" Orb="False" Fog="False">
<BackGround EnableAudio="True">bg.wmv</BackGround>
<Cellwall></Cellwall>
<Orb></Orb>
<Icon></Icon>
<Menu Smooth="TRUE" Align="MIDDLE" Rotate="False" ShowIcon="false">
<Position Top="47" Left="21" Width="275" Height="268" Fixed="False" FixAt="1" MaxItem="8">
</Position>
<Font>font.xpr</Font>
<Preview EnableAudio="True" Top="16" Left="306" Width="320" Height="240" />
</Menu>
<InfoFont>font2.xpr</InfoFont>
<Text Top="341" Left="195" Align="Left" Color="0xffE6FFFC" Source="AppVersion"></Text>
<Text Top="357" Left="195" Align="Left" Color="0xffE6FFFC" Source="DateTime"></Text>
<Text Top="375" Left="195" Align="Left" Color="0xffE6FFFC" Source="ChipID"></Text>
<Text Top="436" Left="405" Align="Middle" Color="0xff1A0B0E" Source="Newsfeed"></Text>
<Text Top="423" Left="403" Align="Middle" Color="0xff1A0B0E" Source="SongName"></Text>
<Text Top="408" Left="403" Align="Middle" Color="0xff1A0B0E" Source="SongTime"></Text>
<Text Top="408" Left="195" Align="Left" Color="0xff1A0B0E" Source="IP"></Text>
<Text Top="408" Left="600" Align="Right" Color="0xff1A0B0E" Source="DvdTitle"></Text>
<Text Top="341" Left="418" Align="Left" Color="0xffE6FFFC" Source="C_Free"></Text>
<Text Top="357" Left="418" Align="Left" Color="0xffE6FFFC" Source="E_Free"></Text>
<Text Top="375" Left="418" Align="Left" Color="0xffE6FFFC" Source="F_Free"></Text>
<Image Top="320" Left="37" Width="115" Height="140" Opacity="100" Source="GameIcon"></Image>
<Image Source="GamePreview" />
<Image Top="0" Left="0" Width="640" Height="480" Opacity="100">bord.png</Image>
</Main>
<ColorScheme >
<AMBIENT_FOGCOLOR></AMBIENT_FOGCOLOR>
<AMBIENT_SKYCOLOR></AMBIENT_SKYCOLOR>
<AMBIENT_CELLCOLOR></AMBIENT_CELLCOLOR>
<CAPTION_TEXTCOLOR>0xFF000000</CAPTION_TEXTCOLOR>
<CAPTION_BACKCOLOR>0xFFE0E0DF</CAPTION_BACKCOLOR>
<DIALOG_BORDERCOLOR>0xFFFFFFFF</DIALOG_BORDERCOLOR>
<DIALOG_BACKCOLOR>0xCDE0E0DF</DIALOG_BACKCOLOR>
<DIALOG_INNER_BORDERCOLOR>0xFF7F7F7F</DIALOG_INNER_BORDERCOLOR>
<DIALOG_INNER_BACKCOLOR>0xE1ACD5F1</DIALOG_INNER_BACKCOLOR>
<DIALOG_TEXTCOLOR>0xFF000000</DIALOG_TEXTCOLOR>
<DIALOG_DISABLEDTEXT>0x7FD1CDC6</DIALOG_DISABLEDTEXT>
<OPTION_TEXTCOLOR>0xFF000000</OPTION_TEXTCOLOR>
<OPTION_ACTIVETEXTCOLOR>0xFF5F594F</OPTION_ACTIVETEXTCOLOR>
<OPTION_ACTIVEBACKCOLOR>0xFF58A7DD</OPTION_ACTIVEBACKCOLOR>
<BUTTON_BORDERCOLOR>0xFF000000</BUTTON_BORDERCOLOR>
<BUTTON_TEXTCOLOR>0xFF000000</BUTTON_TEXTCOLOR>
<BUTTON_BACKCOLOR>0xCDACD5F1</BUTTON_BACKCOLOR>
<BUTTON_ACTIVETEXTCOLOR>0xFFFFFFFF</BUTTON_ACTIVETEXTCOLOR>
<BUTTON_ACTIVEBACKCOLOR>0xE157AAE3</BUTTON_ACTIVEBACKCOLOR>
<KB_KEYBG_HIGHLIGHT>0xCCACD5F1</KB_KEYBG_HIGHLIGHT>
<KB_KEYBG_DISABLED>0xff868484</KB_KEYBG_DISABLED>
<KB_KEY_PRESSED>0xff808080</KB_KEY_PRESSED>
<KB_KEY_NORMAL>0xff000000</KB_KEY_NORMAL>
<KB_KEY_DISABLED>0xff808080</KB_KEY_DISABLED>
<KB_KEY_ACTIVEBORDER>0xffACD5F1</KB_KEY_ACTIVEBORDER>
<KB_KEY_TEXTCOLOR>0x98000000</KB_KEY_TEXTCOLOR>
<KB_KEY_TEXTBACKCOLOR>0x34000000</KB_KEY_TEXTBACKCOLOR>
<KB_KEY_TEXTBORDERCOLOR>0xffffffff</KB_KEY_TEXTBORDERCOLOR>
<MENU_TEXTCOLOR>0x99B3C7BE</MENU_TEXTCOLOR>
<MENU_ACTIVETEXTCOLOR>0x9993613F</MENU_ACTIVETEXTCOLOR>
<MENU_BORDERCOLOR></MENU_BORDERCOLOR>
<MENU_BACKCOLOR>0x34000000</MENU_BACKCOLOR>
<MENU_ACTIVEBACKCOLOR></MENU_ACTIVEBACKCOLOR>
<MENU_ACTIVEBORDERCOLOR></MENU_ACTIVEBORDERCOLOR>
</ColorScheme>
</Skin>
So I am not exactly sure what to look for but like I said, what I saw didn't seem to be too different except for position. So any ideas? Thanks for the help.
The only real difference I could see are these lines.
CODE
background.png
CODE
bg.wmv
In the bottom one (the one with choppy audio - the one made with UXA) it appears to use background audio from a video file. The top one is set to false so it doesn't have any audio for the background. I can see why the UXA skin plays the game preview audio is choppy if the background file is already playing audio and then it has to stop playing that and transition to the game preview audio. Try setting the bakground audio in the UXA skin.xml to false and see what happens. 
EDIT: I also just noticed that in the first skin.xml you have set the background as a wmv file while the 2nd one is just a picture file. But I kind of doubt that has anything to do with the problem.
QUOTE(jonathan2007 @ Apr 30 2005, 04:07 PM)
The only real difference I could see are these lines.
CODE
background.png
CODE
bg.wmv
In the bottom one (the one with choppy audio - the one made with UXA) it appears to use background audio from a video file. The top one is set to false so it doesn't have any audio for the background. I can see why the UXA skin plays the game preview audio is choppy if the background file is already playing audio and then it has to stop playing that and transition to the game preview audio. Try setting the bakground audio in the UXA skin.xml to false and see what happens. :popcorn:
EDIT: I also just noticed that in the first skin.xml you have set the background as a wmv file while the 2nd one is just a picture file. But I kind of doubt that has anything to do with the problem. ;)
Turns out you were right. The skin had choppy audio because it had a video for the background. When I went into the skin folder and deleted that video and then booted up the skin, the audio worked fine. Thanks a lot for the help. Saved me a big headache :beer:
No matter what I do the skin directory never seems to accept. Any Ideas?
LIKE OH MY GOD, This skinner is still being used? I got a warm fuzzy feeling all over. LOL. Who am I? Im nobody special, just some guy who decided to stop by and say hi.
Seriously, this is like going back to my 10 year highschool reunion. So many familiar names.
Enjoy the gift Jonathan2007!
QUOTE(ImNobodySpecial @ Jun 28 2006, 05:46 AM)

LIKE OH MY GOD, This skinner is still being used? I got a warm fuzzy feeling all over. LOL.
Who am I? Im nobody special, just some guy who decided to stop by and say hi.
Seriously, this is like going back to my 10 year highschool reunion. So many familiar names.
Enjoy the gift Jonathan2007!

You are also known as Blizo and Blizo360 trying to spam sell your skinner for the the 360. All accounts are on the way to a ban
ok love the program however I have a question. When using a video in wmv format is there a certian frame rate size or something that needs to be done? I keep getting video added but no preview will show. Any advice?
thanks
Ursac
http://www.users.muohio.edu/frankcl1/uxa/ i think it was changed....
This post has been edited by MeTalCoRE_NINJA: Aug 24 2006, 08:31 PM
QUOTE(Ursac @ Jul 17 2006, 04:30 PM)

ok love the program however I have a question. When using a video in wmv format is there a certian frame rate size or something that needs to be done? I keep getting video added but no preview will show. Any advice?
thanks
Ursac
I'm chiming in very late, but I didn't see a response to your question so I'll answer it.
The video's gotta be 640x480. At least, that's how I got mine to display. I'm also using a wmv file and not an avi.
I used Virtual Dub to cut out the parts I didn't want and used WMV6cdcs to re-code it. I've got the wmv9 codec installed, and converting it using that won't save it as wmv8. You *must* use wmv8. The codecs on MS' site won't do it for you.
Unfortunately, I'm at work right now and can't give you a step-by-step on how to do this. I'll try to remember how I did it and re-post when I've got it straight.
I may start a new thread rather than replying here.
This post has been edited by faze3: Aug 25 2006, 02:15 PM
Is anyone still reading this thread?
If so..
I'm getting errors when importing an xml that I'd created in UXA. The dialog box says v1.0b, but the xml that's built says v1.0c...
Anyway, I can create this error when selecting a font as MenuFont, then switchng to InfoFont and selecting the same font.
The crux of the error info reads :
************** Exception Text **************
System.IO.IOException: The file 'D:\Program Files\UXArchitect\temp\Spawned_12.xpr' already exists.
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite)
at System.IO.File.Copy(String sourceFileName, String destFileName)
at UXArchitect.frmMain.btnMF_ButtonClick(Object sender, ToolBarButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.OnButtonClick(ToolBarButtonClickEventArgs e)
at System.Windows.Forms.ToolBar.WmReflectCommand(Message& m)
at System.Windows.Forms.ToolBar.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
i need help with the xml file and all that cause i keep getting what Faze is getting
This post has been edited by p14gue: Sep 28 2007, 12:51 AM