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OG Xbox Forums => Official MediaXMenu (MXM) Forum => Dashboard Forums => MXM Developer/Skinner Forum => Topic started by: concei on May 05, 2003, 12:28:00 AM

Title: Making Skins
Post by: concei on May 05, 2003, 12:28:00 AM
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Title: Making Skins
Post by: concei on May 05, 2003, 03:22:00 AM
May be I didnt word this right.Ill try a bit better. On your skin BJ you have a .JPG called MenuBack.jpg and in it has those two rectangles. How do I go about putting these rectangles in an animated skin with moving backgrounds?
I understand about putting the coordinates in to place the screenshots and writing in the menu in the right place.
Title: Making Skins
Post by: BenJeremy on May 05, 2003, 03:53:00 AM
QUOTE (concei @ May 5 2003, 07:22 AM)
May be I didnt word this right.Ill try a bit better. On your skin BJ you have a .JPG called MenuBack.jpg and in it has those two rectangles. How do I go about putting these rectangles in an animated skin with moving backgrounds?
I understand about putting the coordinates in to place the screenshots and writing in the menu in the right place.

Well, there are a couple of options there, if you place them in an animated imagesource (a WMV), that's between you and your video editing program, just as it would if you placed rectangles in a JPG file for a background.

All you really need to note are the positions to place your other elements over (menu and screenshots, for example). You may need to "scale" the positions as MXM operates under the assumption of a 640x480 screen, so if the animation is smaller, you'll need to adjust where these boxes 'appear' to MXM.

The other option is either to plaster the stuff in there or put "Box" elements in the positions you want, then place the Menu and screenshot image elements over them.