| QUOTE |
| Personally, I would love to see a new official release, if nothing else so I can run the EntryMaker action script! |
| QUOTE (koldfuzion @ May 21 2004, 02:09 PM) |
| MXM is open source. |
| QUOTE (pelago @ May 22 2004, 03:34 PM) |
| Is it? I didn't realise. Where is the source posted? I couldn't find anything in the 'Important Threads' thread. |

| CODE |
Media X Menu File Manager Version 0.1 Alpha Intended Features: 2 pane view (top = source, bottom = target/options) Designed so that 42 character file names are shown in lists fully without having to do any left and right scrolling Slideshow (starts a slideshow of all images in a folder - can also creates a slideshow.xml file) Built-in skin downloading (with previews, only last 10) View or run any runnable files (images, sounds, xbe, xas and text related files - much like UnleashX) Uncompress rar and zip files View rar and zip file info without uncompressing Compress files to zip Download files from your PC (possibly requires a simple HTTP server) Copy files or folders (makes a duplicate) Move files or folders (makes a duplicate then deletes the original) Delete files Remove folders Create folders Rename files and folders (to manual, uppercase, lowercase or clean - every word start as uppercase then the rest of the letters are set to lowecase) Patch XBE files Preview installed skins without rebooting first and with a preview image. (opens a skins xml file and coverts it to xas form then displays it) Create an entry file in any folder Dynamic context menu (the choices will change depending on the selected file or number of selected files) Icons next to the files names in the list Quick file backup (makes a duplicate file with the extension .bak in the same dir) Internal resource viewer (::ICO's, _Scripts, etc) Change file or folder attributes Drive formating Drive mounting Batch file renaming FATX compatible DVD copying (automatically fatxifies any long filenames and generates a log file with the fixes in the target folder - so you can look at the log and hack the XBE accordingly) Skinnable (main, bar and icons) DragNDrop files from the soucre folder to the targe folder (probably wont happen cause it's not really needed but could be cool looking) Switch between modes (file and folder or advance - advance being skins,skin downloader, internals, pc, soundtracks, saves, games, applications, etc and system - system being MXM path) Download media content for XBE files (with built-in content download script) Commandline options (to specify the source and targer folders at startup) |
| QUOTE (flattspott @ May 29 2004, 04:12 PM) |
| It's still alive and kicking. I'm almost finished with the groundwork. Still a couple more things to workout first. Had to take little a little break yesterday to go see The Day After Tomorrow. |
| QUOTE (flattspott @ May 29 2004, 07:15 PM) |
| Okay Yuyu, a little more info just for you. In it's current state you can now rename and or delete files. |
| QUOTE (koldfuzion @ May 29 2004, 07:33 PM) |
| not much to be expected.. i means its probably 80% CGI, but how was it... the movie? |
| QUOTE (flattspott @ May 29 2004, 07:15 PM) |
| Okay Yuyu, a little more info just for you. In it's current state you can now rename and or delete files. |
| QUOTE (geniusalz @ May 30 2004, 02:27 AM) |
| Can i get a preview script to look at? |