Going to keep this short and sweet. But not to forget some huge props to flattspott, for putting mucho time into the data this DB provides and also to Blazed for hosting the videos. (of course BJ and UnleashX for enabling us, yes both dashboards will be using this.)
Maybe at a later date we can provide mini-game cover image and ESRB image? will think about that.
while not 100% complete from the web-user viewpoint. Game Preview video download is 100% ready for MXM Actionscripting adn while I was planning to do it myself, it wouldnt be right to horde the information.
First, the web-view of the games database. http://www.xbox-skin...games/index.php
So lets get started.
Big question---> How?
You can get the info needed two ways. And you will need to get this data either once, if using the full database, or each time for each game based on the HEXID
1. Full Database http://www.xbox-skin...mes/gamesdb.xml
2. Using the HexID of the game to check for the single item xml and pulling only that xml data. ie http://www.xbox-skin...b4e0002</b>.xml for Airforce Delta Storm.
Then you only need to determine if the video is available, if you want it , and how to handle it. You then send a video request to the website and work the file and possible cookie that is returned.
in the actionscripts, you send the video request using http://www.xbox-skin...?<b>sid=135</b>
XML Data:
The sid in the url is the VidID value in the XML.
Video : 0=No Video Download, 1=WMV, 2=XMV
VC= Video Compression: 0=No Compression, 1=RAR, 2=ZIP
Retrieve the data:
Key points to check for are:
1. is the game in the DB, or single XML available?
2. is video available?
3. if video is available, how does it need to be handled? (RAR, ZIP, WMV, XMV)?
And all additinal info in the XML can be displayed, or not.
Keep in mind. Video downloads may or may-not be restricted to a certain download count. Much like the way AXS does the skins now.
When that download count is reached, a cookie will be sent so you can display that the limit has been reached, and how long before downloading can resume. (this might still need some work from BJ) Use the webdownload and click on 12 links or so)
The cookie you need to look for is named TimeLeft and its value will read something like :
"Everyone is limited to 10 Downloads in 24 hours. You have 2 hours 34minutes and 12 seconds to wait before downloads are re-enabled"
Not too short, and hopefully not too confusing. If it is confusing, let me know and i will clarify.
------------------------------------------------------------------------------------------------

Current Working code (except i have the filefetches rem'd for now till i get the thumbs and covers uploaded and renamed.
Call from context, it makes no self references so you can name whatever you want to.
kudos to Jezz for the loaddialog from xml he used in the IPDialog script. Its awesome code and was used extensively with modification. Made the script build go extremely fast.
| CODE |
:TOP SET _contentprogress 200 ;############## CHECK FOR DIALOG XMLs CREATE IF NOT FOUND SETFUNC XCheck FILEEXISTS E:\UDATA\00004321\content.xml IF# %XCheck% == 1 GOTO NETWORKCHECK XMLCreate ContentDLG Content XMLSetValue ContentDLG !^pos~t 100 XMLSetValue ContentDLG !^pos~l 120 XMLSetValue ContentDLG !^pos~w 400 XMLSetValue ContentDLG !^pos~h 220 XMLSetValue ContentDLG !.control:0~type text XMLSetValue ContentDLG !.control:0~ctrlid 902 XMLSetValue ContentDLG !.control:0^rect~t 10 XMLSetValue ContentDLG !.control:0^rect~b 125 XMLSetValue ContentDLG !.control:0^rect~l 10 XMLSetValue ContentDLG !.control:0^rect~r 395 XMLSetValue ContentDLG !.control:0^text "Only Press the Button 1 time!$eol$Download time depends on file size.$eol$You will be notified of completion." XMLSetValue ContentDLG !.control:1~type button XMLSetValue ContentDLG !.control:1~ctrlid 201 XMLSetValue ContentDLG !.control:1^rect~t 128 XMLSetValue ContentDLG !.control:1^rect~b 155 XMLSetValue ContentDLG !.control:1^rect~l 60 XMLSetValue ContentDLG !.control:1^rect~r 130 XMLSetValue ContentDLG !.control:1^text "All" XMLSetValue ContentDLG !.control:2~type button XMLSetValue ContentDLG !.control:2~ctrlid 202 XMLSetValue ContentDLG !.control:2^rect~t 128 XMLSetValue ContentDLG !.control:2^rect~b 155 XMLSetValue ContentDLG !.control:2^rect~l 160 XMLSetValue ContentDLG !.control:2^rect~r 240 XMLSetValue ContentDLG !.control:2^text "Video" XMLSetValue ContentDLG !.control:3~type button XMLSetValue ContentDLG !.control:3~ctrlid 203 XMLSetValue ContentDLG !.control:3^rect~t 128 XMLSetValue ContentDLG !.control:3^rect~b 155 XMLSetValue ContentDLG !.control:3^rect~l 270 XMLSetValue ContentDLG !.control:3^rect~r 340 XMLSetValue ContentDLG !.control:3^text "Thumb" XMLSetValue ContentDLG !.control:4~type button XMLSetValue ContentDLG !.control:4~ctrlid 204 XMLSetValue ContentDLG !.control:4^rect~t 170 XMLSetValue ContentDLG !.control:4^rect~b 195 XMLSetValue ContentDLG !.control:4^rect~l 60 XMLSetValue ContentDLG !.control:4^rect~r 130 XMLSetValue ContentDLG !.control:4^text "Cover" XMLSetValue ContentDLG !.control:5~type button XMLSetValue ContentDLG !.control:5~ctrlid 205 XMLSetValue ContentDLG !.control:5^rect~t 170 XMLSetValue ContentDLG !.control:5^rect~b 195 XMLSetValue ContentDLG !.control:5^rect~l 160 XMLSetValue ContentDLG !.control:5^rect~r 240 XMLSetValue ContentDLG !.control:5^text "ESRB" XMLSetValue ContentDLG !.control:6~type button XMLSetValue ContentDLG !.control:6~ctrlid 206 XMLSetValue ContentDLG !.control:6^rect~t 170 XMLSetValue ContentDLG !.control:6^rect~b 195 XMLSetValue ContentDLG !.control:6^rect~l 270 XMLSetValue ContentDLG !.control:6^rect~r 340 XMLSetValue ContentDLG !.control:6^text "QUIT" XMLSetValue ContentDLG !^timer 2000 XMLSave ContentDLG E:\UDATA\00004321\content.xml XMLClose ContentDLG
XMLCreate ContentListDLG ContentList XMLSetValue ContentListDLG !^pos~t 100 XMLSetValue ContentListDLG !^pos~l 120 XMLSetValue ContentListDLG !^pos~w 400 XMLSetValue ContentListDLG !^pos~h 220 XMLSetValue ContentListDLG !.control:0~type text XMLSetValue ContentListDLG !.control:0~ctrlid 100 XMLSetValue ContentListDLG !.control:0^rect~t 10 XMLSetValue ContentListDLG !.control:0^rect~b 35 XMLSetValue ContentListDLG !.control:0^rect~l 10 XMLSetValue ContentListDLG !.control:0^rect~r 395 XMLSetValue ContentListDLG !.control:0^text "Select Title to Download Content:" XMLSetValue ContentListDLG !.control:1~type ListBox XMLSetValue ContentListDLG !.control:1~ctrlid 101 XMLSetValue ContentListDLG !.control:1^rect~t 40 XMLSetValue ContentListDLG !.control:1^rect~b 170 XMLSetValue ContentListDLG !.control:1^rect~l 10 XMLSetValue ContentListDLG !.control:1^rect~r 390 XMLSetValue ContentListDLG !.control:1^Mode "List" XMLSetValue ContentListDLG !.control:1.Item:0^Text XMLSetValue ContentListDLG !.control:2~type button XMLSetValue ContentListDLG !.control:2~ctrlid 102 XMLSetValue ContentListDLG !.control:2^rect~t 180 XMLSetValue ContentListDLG !.control:2^rect~b 210 XMLSetValue ContentListDLG !.control:2^rect~l 20 XMLSetValue ContentListDLG !.control:2^rect~r 160 XMLSetValue ContentListDLG !.control:2^text "Download" XMLSetValue ContentListDLG !.control:3~type button XMLSetValue ContentListDLG !.control:3~ctrlid 103 XMLSetValue ContentListDLG !.control:3^rect~t 180 XMLSetValue ContentListDLG !.control:3^rect~b 210 XMLSetValue ContentListDLG !.control:3^rect~l 170 XMLSetValue ContentListDLG !.control:3^rect~r 270 XMLSetValue ContentListDLG !.control:3^text "HELP" XMLSetValue ContentListDLG !.control:4~type button XMLSetValue ContentListDLG !.control:4~ctrlid 104 XMLSetValue ContentListDLG !.control:4^rect~t 180 XMLSetValue ContentListDLG !.control:4^rect~b 210 XMLSetValue ContentListDLG !.control:4^rect~l 280 XMLSetValue ContentListDLG !.control:4^rect~r 370 XMLSetValue ContentListDLG !.control:4^text "CLOSE" XMLSetValue ContentListDLG !.control:4^exitcode 1 XMLSetValue ContentListDLG !^timer 2000 XMLSave ContentListDLG E:\UDATA\00004321\contentlist.xml XMLClose ContentListDLG
:NETWORKCHECK SET _GETALL 0 ;######################### Network Check ######################### SETFUNC GETSTATIC RIGHT 7 $IP$ ; Check for STATIC in IP value SETFUNC GETDHCP RIGHT 5 $IP$ ; Check for DHCP in IP value IF "%GETDHCP%" #^ "DHCP" GOTO GETHEX;check if static or not IF "%GETDHCP%" #^ "atic" GOTO GETHEX;check if static or not MSGBOX "Your network cable is currently unplugged,$eol$ or your configuration is invalid..$eol$$eol$Try again later." GOTO QUIT
;######################### GET GAME HEX ID ######################### :GETHEX SETFUNC nDEC XBEID %_GameExe% SETFUNC HexID CvtToBase 16 8 "%nDEC%" SETFUNC HexID RIGHT 8 %HexID%
IF "%HexID%" == "00000000" GOTO HOMEBREW IF "%HexID%" == "ffff051f" GOTO HOMEBREW GOTO NOTHOMEBREW
############################## HOMEBREW ####################################### :HOMEBREW SET ISHB 1 OnEvent EventHandlerHB MSGBOX "Getting Data : Please Wait" 0 3000
SET _contentprogress 0 GOSUB PROGRESS
;#########Check XML and XML FileSize SETFUNC XCheck FILEEXISTS Z:\homebrew.xml IF# %XCheck% == 1 GOTO XMLCONTHB WEBFILEFETCH z:\homebrew.xml http://www.xbox-skins.net/games/homebrew.xml SET _contentprogress 10 GOSUB PROGRESS
:XMLCONTHB SETFUNC XTS FILESIZE z:\homebrew.xml IF# %XTS% == 0 GOTO SKIPXMLHB
;##### ReadXML SET _contentprogress 20 GOSUB PROGRESS XMLOPEN vidshbXML z:\homebrew.xml XMLSetNodePtr vidshbXML ! XMLGetElementCount vidshbXML Count For X = 0 to %Count% XMLGetValue vidshbXML nTitlehb%X% !.XBG:%X%.Title XMLGetValue vidshbXML nHexIDhb%X% !.XBG:%X%.HexID XMLGetValue vidshbXML nVidIDhb%X% !.XBG:%X%.VidID XMLGetValue vidshbXML nVideohb%X% !.XBG:%X%.VIDEO XMLGetValue vidshbXML nVChb%X% !.XBG:%X%.VC XMLGetValue vidshbXML nESRBhb%X% !.XBG:%X%.ESRB XMLGetValue vidshbXML nCoverxhb%X% !.XBG:%X%.Cover XMLGetValue vidshbXML nThumbxhb%X% !.XBG:%X%.Thumb Next XMLClose vidshbXML
SET _contentprogress 30 GOSUB PROGRESS
set DialogName "ContentListDialog" LoadDialogFromFile ContentListDialog E:\UDATA\00004321\contentlist.xml For Item = 0 to %Count% Set @ContentListDialog.Control?CtrlID=101.Item:%Item%^Text "%nTitlehb{Item}%" Next ExecuteUIOBject ContentListDialog QUIT
:EventHandlerHB SWITCH %UITriggerID% CASE 101 If "%@ContentListDialog.Control?CtrlID=101.Item:{UIParam1}.Selected%" == "True" Then Set nTitle "%nTitlehb{UIParam1}%" Set nHexID "%nHexIDhb{UIParam1}%" Set nVidID "%nVidIDhb{UIParam1}%" Set nVideo "%nVideohb{UIParam1}%" Set nVC "%nVChb{UIParam1}%" Set nESRB "%nESRBhb{UIParam1}%" Set nCoverx "%nCoverxhb{UIParam1}%" Set nThumbx "%nThumbxhb{UIParam1}%" EndIf ENDCASE CASE 102 XMLCreate DLXML GDBASE XMLSetValue DLXML !.XBG:0~Title %nTitle% XMLSetValue DLXML !.XBG:0~HexID %nHexID% XMLSetValue DLXML !.XBG:0~VidID %nVidID% XMLSetValue DLXML !.XBG:0~Video %nVideo% XMLSetValue DLXML !.XBG:0~ESRB %nESRB% XMLSetValue DLXML !.XBG:0~Cover %nCoverx% XMLSetValue DLXML !.XBG:0~Thumb %nThumbx% XMLSave DLXML z:\%nHexID%.xml XMLClose DLXML SET HexID %nHexID% GOTO NOTHOMEBREW ENDCASE CASE 103 MSGBOX " Yea, You REALLY need HELP!" ENDCASE CASE 104 QUIT GOTO QUIT ENDCASE DEFAULT ENDCASE ENDSWITCH RETURN QUIT
:SKIPXMLHB QUIT ;#################################### REGULAR TITLE ################################# :NOTHOMEBREW SET _contentprogress 40 GOSUB PROGRESS OnEvent EventHandler ContentDialog set DialogName "ContentDialog" LoadDialogFromFile ContentDialog E:\UDATA\00004321\content.xml XMLSetValue ContentDialog !.Control:0.text "Only Press the Button 1 time!$eol$Download time depends on file size.$eol$You will be notified of completion." ExecuteUIOBject ContentDialog IF# %ISHB == 1 THEN CloseUIOBject "ContentListDialog" ENDIF QUIT
:EventHandler SWITCH %UITriggerID% CASE 201 IF %DialogName% == "ContentDialog" THEN SET _GETALL 1 GOTO GETVID ENDIF ENDCASE CASE 202 IF %DialogName% == "ContentDialog" THEN GOTO GETVID ENDIF ENDCASE CASE 203 IF %DialogName% == "ContentDialog" THEN GOTO GETTHUMB ENDIF ENDCASE CASE 204 IF %DialogName% == "ContentDialog" THEN GOTO GETCOVER ENDIF ENDCASE CASE 205 IF %DialogName% == "ContentDialog" THEN GOTO GETESRB ENDIF ENDCASE CASE 206 IF %DialogName% == "ContentDialog" THEN GOTO QUIT ENDIF ENDCASE DEFAULT ENDCASE ENDSWITCH RETURN QUIT
IF %HBOK% == "1" GOTO ISHOMEBREW ;######################### VIDEO ######################### :GETVID
SET _contentprogress 50 GOSUB PROGRESS
GOSUB XMLCHECK IF# %XTS% == 0 THEN SET nVidID "" SET nVideo "" SET nVC "" SET nThumbx 0 SET nCoverx 0 SET nESRB 0 SET GOTO GOTVALS ELSE GOTO GOODXML ENDIF
:GOODXML XMLOPEN vidsXML z:\%HexID%.xml XMLGetValue vidsXML nVidID !.XBG:0.VidID XMLGetValue vidsXML nVideo !.XBG:0.VIDEO XMLGetValue vidsXML nVC !.XBG:0.VC XMLGetValue vidsXML nESRB !.XBG:0.ESRB XMLGetValue vidsXML nCoverx !.XBG:0.Cover XMLGetValue vidsXML nThumbx !.XBG:0.Thumb XMLClose vidsXML
:GOTVALS if "%nVC%" == "1" GOTO RAR if "%nVC%" == "2" GOTO ZIP if "%nVideo%" == "2" GOTO XMV if "%nVidID%" == "" GOTO NOVID
:ISHOMEBREW XMLSetValue ContentDialog !.Control:0.text "$eol$Downloading Video"
SET _contentprogress 55 GOSUB PROGRESS
WEBFILEFETCH %_GameDir%\MXM_SS.wmv "http://www.xbox-skins.net/games/sendvid.php?sid=%nVidID%" MSGBOX "Video Downloaded" 0 2000
SET _contentprogress 60 GOSUB PROGRESS
IF# %_GETALL% == 1 GOTO GETTHUMB GOTO QUIT
:RAR;######################### HANDLE RAR FORMAT GOTO SKIPRAR ;#########REMOVE WHEN RAR SUPPORT ADDED XMLSetValue ContentDialog !.Control:0.text "$eol$Downloading Video" WEBFILEFETCH z:\%HexID%.rar "http://www.xbox-skins.net/games/sendvid.php?sid=%nVidID%" MSGBOX "Video Downloaded$eol$ Uncomressing RAR Archive" 0 2000 OpenRar COMPVIDRAR z:\%HexID%.rar UnRarFile COMPVIDRAR 0 z:\%HexID%.wmv CloseRar COMPVIDRAR
SETFUNC XCheck FILEEXISTS Z:\%HexID%.wmv IF# %XCheck% == 0 GOTO RARBAD SETFUNC XTS FILESIZE Z:\%HexID%.wmv IF# %XTS% == 0 THEN DELETE Z:\%HexID%.wmv MSGBOX "Video Download Failed" 0 5000 ELSE COPY Z:\%HexID%.wmv %_GameDir%\MXM_SS.WMV DELETE Z:\%HexID%.wmv DELETE Z:\rar%HexID%.rar MSGBOX "Video Downloaded" 0 2000 ENDIF
:RARBAD MSGBOX "Failed to Uncompress RAR Archive" 0 5000
:SKIPRAR;############### REMOVE SKIP ONCE RAR SUPPORT INCLUDED MSGBOX "RAR Archives Not Yet Supported" 0 5000 IF# %_GETALL% == 1 GOTO GETTHUMB GOTO QUIT
:ZIP;######################### HANDLE ZIP FORMAT MSGBOX "Zip Files Not Yet Supported" 0 5000 IF# %_GETALL% == 1 GOTO GETTHUMB GOTO QUIT
:NOVID;######################### NO VIDEO AVAIL If# %_GETALL% == 1 THEN GOTO GVIDC ELSE GOTO BVIDA GOTO QUIT
:BVIDA XMLSetValue ContentDialog !.Control:0.text "$eol$Video Not Available$eol$ Press X To Request Video for this Title$eol$Press A to Quit" Input If %_GP_X% == "1" GOTO VDR If %_GP_A% == "1" GOTO QUIT GOTO BVIDA
:GVIDC XMLSetValue ContentDialog !.Control:0.text "$eol$Video Not Available$eol$ Press X To Request Video for this Title$eol$Press A to continue without request." Input If %_GP_X% == "1" GOTO VDR If %_GP_A% == "1" GOTO GETTHUMB GOTO GVIDC
:XMV;######################### CANT DO XMV YET IF# %_GETALL% == 1 THEN XMLSetValue ContentDialog !.Control:0.text "Only a XMV file is currently available$eol$Press X to Request a WMV Video for this title.$eol$Press A to continue without request." Input If %_GP_X% == "1" GOTO VDR If %_GP_A% == "1" GOTO GETTHUMB If %_GP_BLACK% == "1" GOTO QUIT ELSE XMLSetValue ContentDialog !.Control:0.text "Only a XMV file is currently available$eol$Press X to Request a WMV Video for this title.$eol$Press A to Quit" Input If %_GP_X% == "1" GOTO VDR If %_GP_A% == "1" GOTO QUIT If %_GP_BLACK% == "1" GOTO QUIT ENDIF GOTO XMV
;######################### VIDEOREQUEST ######################### :VDR SETFUNC nsize FILESIZE %_GameExe% SETFUNC nTitle XBETITLE %_GameExe% SETFUNC nTitle REPLACE " " "+" %nTitle% SETFUNC nTitle REPLACE ":" "" %nTitle% SETFUNC nTitle REPLACE "!" "" %nTitle% SETFUNC nTitle REPLACE "'" "" %nTitle% SETFUNC nTitle REPLACE "@" "" %nTitle% XMLSetValue ContentDialog !.Control:0.text "$eol$Sending Request$eol$" WEBFILEFETCH z:\request.xml "http://www.xbox-skins.net/games/request.php?t=%nTitle%&h=%HexID%&f=wmv&s=%nsize%" XMLOPEN vidsR z:\request.xml XMLGetValue vidsR xrequest1 !.XBR:0.RESULT1 XMLGetValue vidsR xrequest2 !.XBR:0.RESULT2 XMLClose vidsR MSGBOX "%xrequest1%$eol$%xrequest2%" 0 5000
SET _contentprogress 65 GOSUB PROGRESS
IF# %_GETALL% == 1 THEN GOTO GETTHUMB ELSE GOTO QUIT ENDIF ;######################### THUMB ######################### :GETTHUMB SET _contentprogress 70 GOSUB PROGRESS GOSUB XMLCHECK XMLOPEN vidsXML z:\%HexID%.xml XMLGetValue vidsXML nThumb !.XBG:0.THUMB XMLClose vidsXML IF "%nThumb%" == "" THEN MSGBOX "Thumbnail Not Available" 0 5000 GOTO SKIPTHUMB ELSE XMLSetValue ContentDialog !.Control:0.text "$eol$Downloading Thumbnail" WEBFILEFETCH z:\MXM_THUMB%HexID%.png "http://www.xbox-skins.net/games/thumbs/%HexID%.png" ENDIF SETFUNC XTS FILESIZE z:\MXM_THUMB%HexID%.png IF# %XTS% == 0 THEN DELETE z:\MXM_THUMB%HexID%.png MSGBOX "Thumbnail Download Failed" 0 5000 ELSE COPY z:\MXM_THUMB%HexID%.png %_GameDir%\MXM_THUMB.png DELETE z:\MXM_THUMB%HexID%.png MSGBOX "Thumbnail Downloaded" 0 2000 ENDIF SET _contentprogress 75 GOSUB PROGRESS :SKIPTHUMB IF# %_GETALL% == 1 GOTO GETCOVER GOTO QUIT
;######################### COVER ######################### :GETCOVER SET _contentprogress 80 GOSUB PROGRESS GOSUB XMLCHECK XMLOPEN vidsXML z:\%HexID%.xml XMLGetValue vidsXML nCover !.XBG:0.Cover XMLClose vidsXML IF "%nCover%" == "" THEN MSGBOX "$eol$Cover Not Available" 0 5000 GOTO SKIPCOVER ELSE XMLSetValue ContentDialog !.Control:0.text "$eol$Downloading Cover" WEBFILEFETCH z:\MXM_Cover%HexID%.jpg "http://www.xbox-skins.net/games/covers/%HexID%.jpg" ENDIF SETFUNC XTS FILESIZE z:\MXM_Cover%HexID%.jpg IF# %XTS% == 0 THEN DELETE z:\MXM_Cover%HexID%.jpg MSGBOX "Cover Download Failed" 0 5000 ELSE COPY z:\MXM_Cover%HexID%.jpg %_GameDir%\MXM_Cover.jpg DELETE z:\MXM_Cover%HexID%.jpg MSGBOX "Cover Downloaded" 0 2000 ENDIF SET _contentprogress 85 GOSUB PROGRESS :SKIPCOVER IF# %_GETALL% == 1 GOTO GETESRB GOTO QUIT
;######################### ESRB ######################### :GETESRB SET _contentprogress 95 GOSUB PROGRESS
GOSUB XMLCHECK XMLOPEN vidsXML z:\%HexID%.xml XMLGetValue vidsXML nESRB !.XBG:0.ESRB XMLClose vidsXML XMLSetValue ContentDialog !.Control:0.text "$eol$Downloading ESRB Icon" WEBFILEFETCH z:\MXM_ESRB%HexID%.jpg "http://www.xbox-skins.net/games/esrb/%nESRB%.jpg" SETFUNC XTS FILESIZE z:\MXM_ESRB%HexID%.jpg IF# %XTS% == 0 THEN DELETE z:\MXM_ESRB%HexID%.jpg MSGBOX "ESRB Download Failed" 0 5000 ELSE COPY z:\MXM_ESRB%HexID%.jpg %_GameDir%\MXM_ESRB.jpg DELETE z:\MXM_ESRB%HexID%.jpg MSGBOX "ESRB Downloaded" 0 2000
SET _contentprogress 100 GOSUB PROGRESS
ENDIF GOTO QUIT
;######################### XMLCHECK ######################### :XMLCHECK SETFUNC XCheck FILEEXISTS Z:\%HexID%.xml IF# %XCheck% == 1 GOTO XMLCONT XMLSetValue ContentDialog !.Control:0.text "DO NOT PRESS A BUTTON$eol$$eol$Checking Availablitity." WEBFILEFETCH z:\%HexID%.xml http://www.xbox-skins.net/games/xml/%HexID%.xml :XMLCONT SETFUNC XTS FILESIZE Z:\%HexID%.xml IF# %XTS% == 0 THEN IF# %FCHECKED% == 1 THEN GOTO SKIPXML ENDIF ADD FCHECKED 1 XMLSetValue ContentDialog !.Control:0.text "This Title is not listed.$eol$Press X to Request a Video,Thumb,Cover.$eol$Press A to Quit" Input If %_GP_X% == "1" GOTO VDR If %_GP_A% == "1" GOTO QUIT If %_GP_BLACK% == "1" GOTO QUIT QUIT ENDIF :SKIPXML RETURN
;####################################################### :PROGRESS BeginDraw UseCurrent Box 270 330 %_contentprogress% 30 RED BLACK EndDraw RETURN
;######################### QUIT ######################### :QUIT SetFunc File FileExists Z:\%HexID%.xml If# %File% == 1 Then DELETE Z:\%HexID%.xml EndIf SetFunc File FileExists Z:\homebrew.xml If# %File% == 1 Then DELETE Z:\homebrew.xml EndIf
QUIT
|
also... if you can master this, then skin downloading and actionscript downloading will be just as easy
short and sweet huh? Just kidding. Sounds good to me <
Definitely sweet. Are all the preview videos up? I was thinking of redoing some of them. These are my thoughts on what the videos should be like:
-All in-game footage. Prefereably some action, or scenes cut and pasted together. Should show no titles (game name, dev name) or intro.
-No audio, because it sounds weird scrolling through.
-Low bitrate, about 300 kbits > Smoother scrolling
Besides that, I was thinking about a system where scripts could request files. e.g. skins for (originally) no-resource games, sound effects, etc
So you could let scripters upload files, and then put URLs in the script to download those optional files. <
| QUOTE |
| Are all the preview videos up? I was thinking of redoing some of them |
For the games listed, 99.9% have videos. I havent looked at every one of them. I know some, if not a large percentage of the ones BloodyMary uploaded to the site are ones that i did and I have been pushing a lot of new videos there too.
I too would and will replace a lot of the videos over time, I just dont have the time to sit in front of the PC and do video after video.
| QUOTE |
These are my thoughts on what the videos should be like: -All in-game footage. Prefereably some action, or scenes cut and pasted together. Should show no titles (game name, dev name) or intro. -No audio, because it sounds weird scrolling through. -Low bitrate, about 300 kbits > Smoother scrolling |
I capture and encode straight from the game, so that the quality isnt lost and most of the latest ones i have done look like
this one a quick 1-2 second title screen with gameplay. WMV8 encoded at 500kb, the 500 just look way better than the 384 did. Think the difference between 500 and 384 justifies redoing them?
I think if you dont give the title screen... it might be hard to tell what video is for what game, or if you never named it right to begin with.. what game it might be.
Audio, i think should be left in. Just so its available to those that dont use music. I <usemusic>True</usemusic> in my MXM.XML because i prefer to listen to my soundtracks and only suspend music in my skins for intro/outro videos(so the video audio can be heard).
Anyone else any thoughts? Anyone else willing to help in the video creations?
| QUOTE |
Besides that, I was thinking about a system where scripts could request files. e.g. skins for (originally) no-resource games, sound effects, etc
So you could let scripters upload files, and then put URLs in the script to download those optional files. |
Shouldnt be too hard to set up at all, xml output to list the files and url. sure.
This post has been edited by koldfuzion: Apr 29 2004, 03:31 AM <
500 seems ok. As for the game title screen, that's like a pet peeve of mine. Don't really like it, because the game name is there anyway when you're scrolling through your list. But I guess it's fine, because who am I to tell you how to make them when you're the one making them
anyone have anything that works yet?
Edited to remove old code
This post has been edited by koldfuzion: May 5 2004, 12:09 PM <
I don't know for sure but you really should make it a point to try and read both the ActionScript Readme and the Change Log. Not trying to be mean spirited or anything like that. It's just that BJ revamped the webfile fetch in the 1197 build.
| QUOTE |
- Updated HTTP client to support Cookies and HTTP 1.x protocol.
- Enhanced WebFileFetch command: - WebFileFetch <LocalFile> <URL> [<VarToHoldNewfilepath>|.|""] [<VarToHoldResult>] - Allows redirect headers (302 result code) to change the filename (remains in specified path, however) if a var name is specified. - <VarToHoldResult> will return the result code, too. This will be implmentd in other commands as well.
|
Maybe that has sonething to do with why it's giving you probems. <
well, understandable to state, but i did read it. over and over, tried numerous ways of doing it, im just not getting the results returned. Yes, i tried the new var after the url too. I either get a lockup, or nothing.
Once i run the script I may or may not be able to navigate the main menu again even though i can quit the script and reboot with the controller... weird.
Nice try though, thank you for taking the time to provide a working sample.
| QUOTE (koldfuzion @ May 4 2004, 04:44 PM) |
anyone have anything that works yet?
Im trying the following code, but having no luck, the xml will download fine from the AXS url, but i get a 404 from xbox-skins even though the url is fine in IE.(wierd)
Anyone see whats wrong? All three webfilefetch urls are valid urls.
|
Could it be server settings, or the fact I switched servers? <
hold on, my dumb ass is a wip behind.. just noticed im still using 1172 and not 1197. Thanks flattspot, you were helpful after all, image that.
getting the XML AND the rar using the sendvid.php? work fine now.
the xml and vid get from xbox-skins is fine now too.
I feel like an ass now, but when do i not?
This post has been edited by koldfuzion: May 4 2004, 12:59 PM <
Edit, see first post for code
This post has been edited by koldfuzion: May 4 2004, 09:04 PM <
Blazed, you want to put the game covers in the same general location too? They are just mini ones like you see on walmart.com.
I can add code to the admin to handle them but i will need a directory to put them in. im thinking "covers" in the same location as the "XML" folder
329 are 15 mb so far. I think it would be easier to see whats missing if they could be compared against the same list.
This post has been edited by koldfuzion: May 4 2004, 01:17 PM <
Great progress Koldfuzion, how about adding thumbnails to it as well? And how about instead of just listing the age rating an icon for the age rating?
for the web listing, we got away from icons and the soon to be sent code doesnt even shot the values unless you do a mouseover of the "+" sign that is shown on the webpage. This is only to show you that the value or content exists, the real work should be done by the scripts, web side, the user should just be clicking the download links.
Eventually, the scripts will download the videos, download the covers and the ESRB graphic and dump them all into the game directory.
If the skins are set to use resource calls using basenames , then no one will be forced the reboot to see the content immediately in the skins that support all three.
Edit: What would the source be for the thumbnails? I suppose the larger walmart.com cover images could be cropped to a decent thumb, but who is gonna do it? It was a pain just to get the 329 mini covers (i definitely thank adobe for adding actions to photoshop 7, saved me an butt-load of time but was still a lengthy process.)
um, friendly sarcasm aside. Thanks for pointing me to my error flattspott. Its great to see this stuff work, even though it still has a way to go. On your skinfix script to use basenames, you are including the in the script the thumbs/covers basenames too?
BJ, a little concern about a user choosing "download videos" on the context menu more than once before final execution. Maybe a function to disable controller input for a specific time, and/or timeout?
msgbox "Controller input will disabled during video download, press a button to continue, black to quit"
CNTLRLOCK 20000 <<- Lock controller input with time to wait, follow
Webfilefetch var path result <<- get file if bad result immediately unlock (i havent played with the results yet, so i dont know what im talking about)
If result == "404" GOTO Unlock
CNTLRUNLOCK
GOTO File cleanup
:Unlock
CNTRLUNLOCK
GOTO QUIT
This post has been edited by koldfuzion: May 4 2004, 02:39 PM <
What are the possibilities of using actiondraw to provide progress on content download??
I could send the filesizes, but how to send the value first and how to use in MXM to display? I think it would be a very nice touch...and very progress informative.

| QUOTE |
| I think flattspot said there was some problems with the rename command, does this affect copy/delete too? |
Yes I did say that, copy/delete work off and on too. It's like they don't like variables or something.
| QUOTE |
| Currently just downloads wmv and saves to Z, i have to get to work or i would work on it more. |
Why not just save it to %_GameDir%.?
| QUOTE |
| On your skinfix script to use basenames, you are including the in the script the thumbs/covers basenames too? |
Nah, didn't think about that, it shouldn't be an issue to add it though.
| QUOTE |
BJ, a little concern about a user choosing "download videos" on the context menu more than once before final execution. Maybe a function to disable controller input for a specific time, and/or timeout?
msgbox "Controller input will disabled during video download, press a button to continue, black to quit" |
How about just doing this, MsgBox "Do NOT press any buttons" ?
| QUOTE |
What are the possibilities of using actiondraw to provide progress on content download??
I could send the filesizes, but how to send the value first and how to use in MXM to display? I think it would be a very nice touch...and very progress informativ |
That would be cool. Unfortunatly at the moment, like you said basically it not gonaa happen right away.
But you could have some scripts scan the menu for what videos they need. Then download them all at one, or a least the limit. Then you could have progress bar of sorts that is upated ofter each download finishes.
| QUOTE |
| How about just doing this, MsgBox "Do NOT press any buttons" ? |
because even though you tell them not to, they might accidentally, ive done it myself and i end up with a subsequent followup download.
| QUOTE |
| Why not just save it to %_GameDir%.? |
For uncompressed WMV files I will. For compressed I think it might be cleaner and safer to work from the Z dir.. since you can delete everything and it really doesnt matter. This was just an intial test script to make sure it all worked and plan it out. I still need to first add a check for xml-get results to ensure the xml was downloaded (that it existed). I havent done a lot of file fetching so Im still learning it and need to see the result var and how to handle a file not found error.
| QUOTE |
| Well about the thumbnails, just get everyone here to upload all their own ones |
Might be the good solution. I have a lot in the thumbs on AXS that i used for compilation disks... those are about 260x191. You're right though, those should probably be added.
I would like to see someone volunteer to make Covers for homebrew stuff to be included with the regular game covers. (using the same style as a game cover)
The download script should probably offer options, download video only, download thumb only, download esrb only, download all etc... maybe done through radio or checkboxes with the new form ui.
I did post the beginning script and asked for contributions so everyone can provide thier 2 cents and make it right from the start. Trying to make sure something isnt overlooked and its the best it can be. I'll work off any changes/additions that are posted.
well there are a few covers for homebrew stuff already on
http://covers.boob.co.uk/
And a few others have been posted before... If you get a list of the ones that haven't yet been done then I'll make ones for them.
As for the thumbnails - it shouldn't be too hard to create a script to dump all the thumbnails to a folder where we can then upload them to a site for you should it?
nice link chilin_dude, definitely to be used.
I will post a link later today so the covers i have can be checked for those willing to grab what is missing. Yes, a upload form could be done to allow the dumping of the covers/thumbs.
Like I said, I only hit walmart.com, never made it to amazon or any other site to search for covers.
Need to add an internet check to the script too.. so if the xbox ip is 0.0.0.0 the script is killed right away.
)
because thats the only way i can really help as I'm too stupid for the rest
will do, the script went very fast so far.. just need to work the rar and unzip stuff for it to be completed.
wmv, cover and thumb will save to the game directory.
i still think its better to use z: for rar/zip operations.
See the FIRST POST for the code and required xml, props again to Jezz for the dialog code he used.
Now i got lots of php to write, email on the way Blazed.
I almost forgot the ESRB Button and icons, plus I made a mistake that screwed the script. So if you got it before now, you need to update both files.
almost there.. time for a quick bite, an email and some php.
Edit: Here are the mini covers i have so far. I havent touched the homebrew/apps yet.
chilin_dude, you can always upload the thumbs to the ftp. single zip if you want.
(anonymous access : ftp.allxboxskins.com can write to the incoming dir, wont see anything listed though)
Edit 2: Added a video request function (see very first post in thread). So if a XMV is provided, a WMV video can be requested from the dash. Will add this so any video missing can also be requested but I first need to make the php to pull the url data in and add to the yet uncreated table to list the requests. I will set this up on AXS for testing, and if it works right, convert to the xbox-skins code.
updated the code in the very first post.
The video request url points to axs right, but the code there works fine, so it might be wise to adapt the code to all possible requests.
Title, hexid, request type and xbe size are the only things saved.
I'll move it over to xbox-skin.net soon, i have other code i need to finish before i send blazed another update.
Request posting

Changed back to using the Z drive for the Thumb and Cover as a temp locations. Wmv and esrb download will go straight to the game directory.
Why? because if a thumb or cover doesnt exist on the webserver a #hexid#.jpg still gets created with 0 (zero) filesize. Not too big a deal, it can be checked for, but it CANT be deleted until you reboot and delete it yourself.
So if oyu use the Z drive, you can check filesize before you copy and you dont run the risk of messing up your menu.... and it will stop it in its tracks.
BJ, how can i check if a remote file exists before attempting to save to a null file that cant be deleted??
for this.. an easy fix is just to add the thumb/cover as another database field in the xml (just a 1 or 0 depending on its existance, hex value for filename), so if the xml is zero byte, then i can work around it.
first post code updated. works rather nicely.. but i did run into the delete bug
Wel I'm wanting to try this out, but I don't get the first bit, add tothe context menu, whereabouts do we add it in there?
in your MXM.XML find a nice spot and put this whole block (edit the path to what you need)
<Context>
<Item Name="Content Download">
<Mode>HD</Mode>
<Action>CallFile C:\mxmscripts\getvid.xas</Action>
</Item>
</Context>
Once you have the MXM.XMl edited, the content.xml file in the same dir as MXM and the script in the place you specified just go to a game, press Y, select game options and choose "Content Download".
All the covers will be going up real soon. Should have the dash to web requests completed soon too.
| QUOTE (flattspott @ May 4 2004, 10:53 AM) |
| How about just doing this, MsgBox "Do NOT press any buttons" ? |
There is an issue with 'focus' for scripts called from context menus, like I said earlier (with the tiny prev. vid download script I made)
BJ, could you look into it?
| QUOTE |
| There is an issue with 'focus' for scripts called from context menus, like I said earlier (with the tiny prev. vid download script I made) |
Ok then how about just using something like this?
BeginDraw
Text 320 240 Center "Do NOT press any buttons or you'll kill your Xbox"
EndDraw
hey flattspott... where you at with the xml? we could just post what you already have and go from there.
Im reluctant to add any titles that are in your range because i dont want to duplicate work. Except new ones that come out, im manually adding them.
If you want to, you can send me what you have now, and just do it web-based from then on.
Edit: Im also going to add the content.xml to the script. Do a check in the same location as the pref.xml for MXM and if it doesnt exist, write it out. It will take away any user setup, especially if the script is included in one of the releases.
Finish this up.. and I can get to work on the Actionscript market.. Like geniusalz proposed. script writers will be able to create, distribute and update scripts with thier own source control and versioning.
btw.. the update from-dash-to-web worked great using existing filefetch which in a way.. was a step toward the high-score list for games, add the security and its just begging people to play for the #1 spot.
Only messing I know it takes a while!!!
BTW KF thanks alot for the pms you sent me, I had a play around for a while and I think I understand just about all of it and have got about finding which games down't have preview vids there, one question though - I don't get how you ul thumbs
Meanwhile, I'm adding a bunch of code to handle various things.
One thing I'm adding is memory buffers for byte-by-byte access to files, as well as "handled" searches (if you don't specify a handle for the search, it becomes "GlobalSearch", so old scripts will still work with the new methods.)
I've been fleshing out the PnP White Paper, too... more ideas, refining the whole scheme. Once I'm satisfied it's solid, I'll start implimenting it - which is why this next WIP release should be carefully looked at, including the updated White Paper when I get it uploaded tonight. I really will need feedback on it.
1. The pulldown box to the left chooses what you are uploading. Cover or Thumb.
2. The browse button lets you locate the jpg to be uploaded.
3. The UL button is to start the upload.
It will post it using the hex value of the title...and all that is automatic.
A popup will appear saying something like "d3f45434.jpg was uploaded to the covers" or if hex is 0 or null, it will tell you hells no...of sorts.
Sorry if its confusing.. very limited on space so i dont show the filename you selected.
Glad you were able to read through the pm's. I know it was a lot to get at once..but its a lot to explain too.
| QUOTE |
2. The browse button lets you locate the jpg to be uploaded.
|
This was the bit I am stuck on, I can't find the browse button :S
I'm sure its just me
| QUOTE |
It will post it using the hex value of the title...and all that is automatic.
A popup will appear saying something like "d3f45434.jpg was uploaded to the covers" or if hex is 0 or null, it will tell you hells no...of sorts. |
Yeah I thought so, thats a decent way to do it
| QUOTE |
Sorry if its confusing.. very limited on space so i dont show the filename you selected.
Glad you were able to read through the pm's. I know it was a lot to get at once..but its a lot to explain too. |
Nah, it was a very thourough pm, so even I could understand it fully, I just copied it all into word and printed it so it was easier to read
Glad to see you're doing some decent work BJ!!!
what browser are you using?
| QUOTE |
| I've been fleshing out the PnP White Paper, too... more ideas, refining the whole scheme. Once I'm satisfied it's solid, I'll start implimenting it - which is why this next WIP release should be carefully looked at, including the updated White Paper when I get it uploaded tonight. I really will need feedback on it. |
Don't worry about getting feedback, you'll get it
| QUOTE |
| what browser are you using? |
Mozilla Firefox, you? ... jk
the script has been updated to require only one file. flattspott built in the content.xml so if it doesnt exist, it will be created in the mxm folder on E.
it needs to be optimized. The area for zip/rar handling is there and i cant think of anything else it needs besides those two.
finally got around to testing it out, downloaded the GTA3 vid. It was slow for me (dialup) but it worked nonetheless
You never mentioned the delete bug.. so im assuming its fixed. I can wait to try out the new WIP once i get home.
| QUOTE (koldfuzion @ May 7 2004, 03:03 PM) |
Maybe BJ can optimise it a little more to help out your dialup?
You never mentioned the delete bug.. so im assuming its fixed. I can wait to try out the new WIP once i get home. |
The delete bug has been fixed. I refered to it as the "404 issue" - when erroring out of a download, it didn't close the file. Now I close and delete it.
| QUOTE |
| Maybe BJ can optimise it a little more to help out your dialup? |
I don't find that very funny Mr BroadBand.
It isn't really all that bad seeing how MXM gets it at the same speed as my pc would. Only difference that MXM doesn't give you any progross info.
Also, I guess I was wrong about there not being a Ninja Gaiden video. I just used this script to get it.
Doesnt do anything for me now, dialog comes up be nothing else happens and i cant even quit the script. I have to reboot the box.
| QUOTE (koldfuzion @ May 7 2004, 05:06 PM) |
| Doesnt do anything for me now, dialog comes up be nothing else happens and i cant even quit the script. I have to reboot the box. |
Hrm.... looks like I have some things to fix.
Don't know what might have happened to the input. Strange indeed.
Yea, it wont do anything at all.
Can anyone else verify this?
the script has a pretty good update now too,esrb, thumbs, covers and videos all downloadable now. (no thumbs on the site though) . link is in first post.
| QUOTE |
| I can wait to try out the new WIP once i get home. |
| QUOTE |
| Used some of flattspotts beautiful code to put the homebrew titles in a listbox |
And what code might that be? The newschanger one I did?
Cool, however lets not forget where the original code came from... BenJeremy and his internal.xml. Cause thats what a used in NewsChanger.
damn, you mean we have to give props to BJ for providing us samples to use as well as props for MXM itself?
and thanks
Homebrew update is up on xbox-skins.net, so i updated the url in the script (first post).
will get it populated soon, i only put a couple apps in there to begin with.
Will also be updateding the web page version for those that like to browse.
It will make finding the homebrew a lot easier.
should a checkbox be added so that covers downloaded are duped to default.tbn for XBMC? just wondering, its nice to see them when you run that app instead of the normal ones.
That sounds good to me. Although I rarely look at my games and applications while in XBMC. Other people however could use this feature.
I agree, it wouldn't hurt as an option, but hopefully those Gueax.net guys will write a python script for XBMC that connects to the DB too...
i thought about the python script for it today, downloaded the small ?tutorial? someone wrote on it. doesnt look too bad, but my question is... "Will XBMC provide the python script a hexid#?"
Just added a lot of XPort stuff tonight to the db.. including some custom mini-dvd covers that took all night to make.
. I needed to get other stuff done
Still ahve more homebrew to add, doomx, quakex, duck hunt etc.
Can't wait till BJ adds the progress bar stuff so this script will be great...
*hint* *hint*
I know what you mean, I'd use them for everything. IE, when a game loads it resources, etc.
well i just added a progressbar gosub to the script. Draws the box based on var that is set at each step. Its cude and not accurate right now because i just set the progress all the way down the script, but it might be worth using (?).
The progressbar would have to be dressed up and drawn outside the dialog too.
script on first page updated if anyone wants to see what i mean.
Why do you have SET _contentprogress 200 at the top, then soon after that you set it to 0? You don't have any GoSubs for it when it's at 200.
Also, I'm sitting here rewritting the entire script one line at time, trying to fine-tune it to perfection and I noticed this interesting thing I like to call WTF:
| QUOTE |
| MSGBOX " Yea, You REALLY need HELP!" |
All this professsionalism and then we have that. HAHA I like it.
| QUOTE (flattspott @ May 13 2004, 12:10 AM) |
| Why do you have SET _contentprogress 200 at the top, then soon after that you set it to 0? You don't have any GoSubs for it when it's at 200. |
it was a rush job, i wanted to see results before i had to go out for a little bit so my idle time could be spent thinking. Did a lot of copy/pasting and didnt realize i left that at the top, should have been 0
| QUOTE |
| All this professsionalism and then we have that. HAHA I like it. |
I kept meaning to add the help... but always forget to take it out.
The question is do we use the ghetto progress bar, or wait till be has it built in? could always switch later i guess.
Pssssssst..... Ahem.......
1205 is now up. Let me know if this clears up some issues.
(Oh, has flattspott's internal.xml contribution, too)
lol exactly the reason they teach us to read top -> down and yet i still read the forums bottom -> up.
Edit: flattspott, if you intend to keep the progress bar in there during the re-write, use a range of 0-200 and the following progressbar layout, looks nicer and gives use a greater range to use for more frequent updates and better "movement"
replace all the "successful" messages with the progress gosub, wont slow the script and provides visual info.
| QUOTE |
:PROGRESS BeginDraw UseCurrent Box 218 328 202 33 BLACK WHITE Box 220 330 %_contentprogress% 30 RED BLACK EndDraw RETURN
|
| QUOTE (koldfuzion @ May 12 2004, 08:48 PM) |
| The question is do we use the ghetto progress bar, or wait till be has it built in? could always switch later i guess. |
Please wait till the progress bar stuff is built into MXM, ghettto stuff can work sometimes but, after all your hard work do you really want to use a ghetto one... Just saying you've come this far, no need to muck things up with gheeto code...
BJ progress bar update ?? (Know its not top priority, but it would be very useful in alot of the in-built modules and scripts you would like others to begin working on soon...)
true on using the ghetto stuff. but i would just assume go with ghetto till after the this version is released. Let BJ finish the PNP and other stuff he has panned, fix the bugs we find and still provide some kind of user info at the same time.
Everyone knows ppl are anxious for the next release and we know BJ can only do so much alone in so little time. which is why i say that.
just my 2 cents though.
Yeah, yeah.... progress bar will be slick enough, I just want to get the PnP out of the way FIRST. The longer that stuff sits, the more my brain hurts and I worry I might miss something important.
Just wanted an update , I knew it was on the back-burner of all the ideas (couple hundred or so..??) floating through your head at any given moment...
Thanks for the update though...
( I know I know, useless post, but it has been a beautiful weekend )
I know, I was wondering the same thing.
But then it will be PERFECT for me
I just realized, I think I completly missed the last half of page 5 of this this topic. Silly me.
As for the Context issue though. This is a problem. SetState Blank when used form a Context script will work only the Context menu will still be on top.
Now, it's
http://www.xbox-skin...dex.php?sid=135Other than that, everything seems to be in place.
Kudos to you guys, especially for BLazeD and koldfuzion for making all of these possible.
| QUOTE (unleashx @ May 20 2004, 11:15 AM) |
I just noticed that the link to download vids have changed.
Now, it's http://www.xbox-skin...dex.php?sid=135
Other than that, everything seems to be in place.
Kudos to you guys, especially for BLazeD and koldfuzion for making all of these possible. |

Both of those links work for me, possibly you can get them either way?
yes, both should work fine, however, when requesting a vid using the dash, then sendvid.php should be used. (but doesnt have to be)
Flattspott put together the large majority of the data, some was done using mxm scripts. some by requesting from inside the dash. Not as many titles need to have the videos linked as before, but there are still some left to do.
There is still a lot of titles missing but they cannot be added without the hexid.
UnleashX, are you adding the ability to request content from the dash, if a video does not exist in the database, or if the title itself does not exist?
I give kudos to everyone, BJ, Unleash, flattspott, Blazed and all users who will eventually benefit from this.
Ok yeah meant to say a while ago in regards to something like this never being done before...
It has been like this kinda, in the rom scene with their dat files. Only difference is that they are aren't tied together with a website. The closet on is some GBA dat front end that'll go and download the cover art based on the missing XXXX rom number. Images are named like so 0001.png. If you only had the 0001.png, and the dat went up to 0010.png then it would download the other nine.
| QUOTE (unleashx @ May 20 2004, 11:15 AM) |
I just noticed that the link to download vids have changed.
Now, it's http://www.xbox-skin...dex.php?sid=135
Other than that, everything seems to be in place.
Kudos to you guys, especially for BLazeD and koldfuzion for making all of these possible. |
Im kind of confused where the info came from that made you think the link changed.
| QUOTE |
| WEBFILEFETCH %_GameDir%\MXM_SS.wmv "http://www.xbox-skins.net/games/sendvid.php?sid=%nVidID%" |
is used in the first post, thought maybe i messed up and used index.php instead.
Not that it matters, just wondering.
missing title/video on site....
| QUOTE |
| WEBFILEFETCH z:\request.xml "http://www.xbox-skins.net/games/request.php?t=%nTitle%&h=%HexID%&f=wmv&s=%nsize%" |
(will post the title info to the site in a seperate db, it can then be either added to the main db or removed)
| QUOTE |
Is the last quote supposed to be the way to request video for specific title? If not, then is it posted in this thread. If it is, that's should be the easiest thing.
|
Yes, last quote is the format
hexid
title
f= media requested, Not predefined, so you can send anything db related (video, xmv, wmv, thumb, cover etc.)
size=xbe size (raw size, no formatting).
in MXM i still do a file fetch, and save as xml file. The request.php is set to create results in XML format, i posted it either here or sent you a PM on it. i cant remember the exacts, but it will provide a response that can be used to display to the user. (uses two different nodes(?) so that the reponse can be displayed in two lines.)
| QUOTE |
| I thought it gave me a 404 yesterday when I was testing so I went over to the site. Thats when I found out that index.php?sid=??? will send the video too. I'll use the old link back then. |
hrm, shouldnt have gotten a 404 for either file, both urls work because if the sid is present, the index.php pulls the sendvid.php page instead. It just allows the web user to stay on the same page without having to go to a seperate one for actual downloading.
| QUOTE |
| I take it that I should display that result to the user? |
Nope. That's why the script saves the z:\request.xml file. It gets the values from it automatically and displays a MsgBox to the user.
That is if your talking about the MXM script.
Otherwise if your talking about UnleashX then yes.
| QUOTE |
| <GDBASE><XBR RESULT1="This Title is NOT Supported" RESULT2="You will have to get the files manually" /></GDBASE> |
We are actually supporting these homebrew titles, using homebrew.xml
But its up to the dashboard to check the hex and if its 00000000 or ffff051f and to pull the games/homebrew.xml instead of the xml/#hexid#.xml
but you have to create a list for the user to select, or auto-select from the xml using the title. Auto-selecting using the title might not be very reliable if the user edits the xbe to change the title.. or if our list is "off" enough to not produce a match. We can always fix the db to match titles perfectly though.
| QUOTE |
| What did this do? create a request on the server db? I take it that I should display that result to the user? |
You dont have to display it to the user if you dont want to, its all how you want to handle invalid requests and/or homebrew.
or PM you if you like.
I feel so stupid for missing the script just about completely...
Checking it out now...
Edit: Had a few problems with comments messing up things, but fixed those.
e.g. If blah GOTO somelabel;this is to go there
The comment became part of the label, and a space had to be added like so:
If blah GOTO somelabel ;this is to go there
Unforunately, my network doesn't want to share dialup, so I can't test out the downloading capabilities.