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OG Xbox Forums => Dashboard Forums => Official MediaXMenu (MXM) Forum => Topic started by: spillage on January 03, 2004, 03:13:00 PM

Title: Mxm 0.9n.6
Post by: spillage on January 03, 2004, 03:13:00 PM
On boot up of 0.9n6, constantly hitting 'X' to change track often causes the playback to mute/stop. Can only get sound back by rebooting. Might sound trivial but I use my box as a random jukebox when not playing anything, so for me the feature is important. My two 301 disc multiplayers are too slow. MXM works nicely for background use. ph34r.gif
Title: Mxm 0.9n.6
Post by: BenJeremy on January 03, 2004, 03:24:00 PM
QUOTE (spillage @ Jan 3 2004, 07:13 PM)
On boot up of 0.9n6, constantly hitting 'X' to change track often causes the playback to mute/stop. Can only get sound back by rebooting. Might sound trivial but I use my box as a random jukebox when not playing anything, so for me the feature is important. My two 301 disc multiplayers are too slow. MXM works nicely for background use. ph34r.gif

Well, I do have plans on revisiting the Music Manager stuff - which will be a big re-write of somethings. With the upcoming filemanager, I want to be able to give the user more control over the playback of music as well as allow MOD tracks and such.
Title: Mxm 0.9n.6
Post by: spillage on January 04, 2004, 09:44:00 AM
Cool Nice one BenJeremy.
Title: Mxm 0.9n.6
Post by: tayior7 on January 22, 2004, 02:11:00 PM
when copying a directory with files in it that DO NOT have a file extension it will give and error. (it copied all files then got to a file without an extension and gave me error)
Title: Mxm 0.9n.6
Post by: flattspott on February 04, 2004, 02:50:00 AM
Don't know if it's possible, but how an FTP only feature for safe mode. It could use a seperate xml file that has just FTP info in it.
Title: Mxm 0.9n.6
Post by: KAC on February 12, 2004, 05:09:00 PM
Man, all I do everyday is read about all the goodies that BJ is adding.  I can't wait for the release.  Wish I was one of those WIP guys.

...all good things come to those who wait I guess......it's so hard to just sit and wait and wait and wait..... jester.gif
Title: Mxm 0.9n.6
Post by: Corspegrinder99 on February 16, 2004, 06:54:00 PM
i am running EvoX and i want to have the option to run MXM from my apps menu.

so what would i do?
Title: Mxm 0.9n.6
Post by: Corspegrinder99 on February 17, 2004, 01:08:00 PM
QUOTE (TruBD @ Feb 17 2004, 06:20 AM)
put it in a folder, and run it from the app menu

it should work that easily, atleast i think it should

dont you have to add MXM to your EvoX INI?
Title: Mxm 0.9n.6
Post by: flattspott on February 17, 2004, 01:24:00 PM
Over 500 post and you don't know how this stuff works by now?
Title: Mxm 0.9n.6
Post by: -FourDoor- on February 17, 2004, 01:31:00 PM
QUOTE (Corspegrinder99 @ Feb 17 2004, 03:08 PM)
QUOTE (TruBD @ Feb 17 2004, 06:20 AM)
put it in a folder, and run it from the app menu

it should work that easily, atleast i think it should

dont you have to add MXM to your EvoX INI?

If you don't have this in your evox.ini:
QUOTE

  Section "Applications"
  {
                   Line "Applications",2
     SortStart
     AutoAddItem "f:\Applications\"
     SortEnd
  }


And you have things manually added for your applications submenu, then add something like this:

QUOTE
Item "Media X Menua","f:\Applications\mxm\default.xbe"
Title: Mxm 0.9n.6
Post by: Corspegrinder99 on February 17, 2004, 01:46:00 PM
ok i got it working

and after trying MXM i am very impressed and im considering switching from EvoX 2 MXM
Title: Mxm 0.9n.6
Post by: fleyke on February 20, 2004, 12:48:00 PM
when there's a preview video in the first game under games, the box crashes, but when i remove the preview video from the first game, everything works fine... any ideas?
Title: Mxm 0.9n.6
Post by: geniusalz on February 20, 2004, 12:55:00 PM
Windows media 9 format crashes MXM.  Windows media 8 format works fine.  Try converting your video.
Title: Mxm 0.9n.6
Post by: BenJeremy on February 23, 2004, 04:47:00 AM
QUOTE (LatinLover @ Feb 23 2004, 09:38 AM)
Why do you only public WIPs?

When to you think, you will public a new release?

LL

WIPs are non-public because I don't want a ton of experimental copies being distributed around the net causing all sorts of support nightmares.

As for the next public release, things are proceeding nicely, but it boils down to how much time I have to put into the code that enables all the stuff planned for the next release.

On the configuration front, things are looking pretty good - I've got a lot of help with some talented people writing scripts. some great scripts/dialogs are being made, so once I finalize the "plug-and-play" some real progress should happen in a short time on that front. The same thing goes with the filemanager (scripts have more power than anything similar on the Xbox, even Nexgen's LUA) - for that, I need to wrap up the listbox control.

That's my primary aim at the moment. When will all the behind-the-scenes stuff be done? Maybe a week to enable the WIP Scripters to go to town on the new stuff they can provide.

I'd say two weeks, maybe three on the outside would be an optimistic estimate.

Title: Mxm 0.9n.6
Post by: BenJeremy on February 27, 2004, 06:24:00 PM
QUOTE (boomboom @ Feb 27 2004, 11:19 PM)
bj, this may have been answered already, but are you planning on adding some kind of infrastructure to MXM that allows developers to expand MXM through code?  perhaps some plugin skinning capabilities or actionscripts?

EDIT: To clarify, by code, I mean actually compiled code.

Yes, but it may not happen for "o" - I need time to make sure it will work fine, and also to figure out all the hooks.
Title: Mxm 0.9n.6
Post by: tayior7 on February 29, 2004, 11:01:00 AM
aah i cant wait for a public release, i bet all the autoinstallers are gonna use MXM now that there is ZIP (???? RAR ???) support.  it will conserve filespace ALOT (on the disc i mean)
Title: Mxm 0.9n.6
Post by: LatinLover on March 22, 2004, 10:38:00 PM
Hi,

what about the new public version? To you know the release date?


LL
Title: Mxm 0.9n.6
Post by: flattspott on March 23, 2004, 07:08:00 AM
Of course BJ knows the release date. Doesn't mean he's gonna tell anyone.  wink.gif
Title: Mxm 0.9n.6
Post by: oswald on April 14, 2004, 04:47:00 AM
I'm obviously not using MXM enough, or in not enough crazy ways, cuz I haven't seen any new bugs in a long time.

Anyway, a request.

In automenu, could you remove the ... after each menu item.

For example, it currently looks like this:

Games...
Apps...
Dashboards...

Which I don't find very athestically pleasing.  I suggest:

Games
Apps
Dashboards

It's especially a problem when you choose to add the dashboard menu to an already existing menu.xml menu layout, it looks out of place.


Nitpicking for sure, but thought I'd toss it out there.
Title: Mxm 0.9n.6
Post by: koldfuzion on April 24, 2004, 01:03:00 PM
EDIT: Nevermind, im a rock.
Title: Mxm 0.9n.6
Post by: geniusalz on April 25, 2004, 09:45:00 PM
Your eyes... they're all... green

It's an evil robot impostor! ph34r.gif

Edit: I see, they're little mxm logos.  I feel rocklike too
Title: Mxm 0.9n.6
Post by: Yuyu on May 12, 2004, 08:59:00 AM
Moved WIP related discussions to WIP forum, now all bugs regarding official releases may go here and WIP discussions can stay where they belong  wink.gif
Title: Mxm 0.9n.6
Post by: pelago on May 14, 2004, 12:15:00 AM
Ah, that's better, thanks.
Title: Mxm 0.9n.6
Post by: BenJeremy on June 05, 2004, 04:42:00 PM
QUOTE (dman7 @ Jun 5 2004, 08:20 PM)
Well, I'm almost certin this is a bug since I have tried everything I can possibly think of. I also asked Koldfuzion to thelp me and we couldn't come up with a solution to this problem.... I moved the music file from TData/fffe0000/music file(just the music file) from E: to F: because I ran out of room on E: but can't get MSM to recognize it. Tried anything and everything.... MXM is the best dash in the world and can't wait for the new release to come out. Hopefully this problem can be fixed in it.


-dman

It's not a bug.

The music libraries are DESIGNED to only read from E: - M$ is the one that does this, not my code.

You might try patching the binary to search for the st.db database in F:, but it's not something I'm going to bother with. The next version should give you more control, but as a last resort, there should be a way of adding music directory parameters to your mxm.xml file. I don't recall the exact nodes to add, but you CAN do that.
Title: Mxm 0.9n.6
Post by: koldfuzion on June 05, 2004, 05:50:00 PM
QUOTE
It's not a bug.

The music libraries are DESIGNED to only read from E:


Thats what I told him too.  

but i think his reference to the bug is that he cant get the <Music><Directory> setting in his MXM.XML to work.

I had him replace his E:Tdata music database (ST.DB) with a blank one in case it messed up MXM/MSDash but it still didnt work and set the <Music><Directory>  value to the folder with all the wma files.

QUOTE
<Config> Main node of the file*
<Music> Settings for soundtrack control. It is suggested that you let the Skin file control these settings.
  <UseMusic> Defaults to “True”, if “False” turns off soundtrack playback for MXM.
<Directory> Defines the location for the music tracks to be added to the local soundtrack.
<Global> If set to “True”, it will add the Xbox soundtracks to the set of musical tracks to be played back.
<Random> If set to “True” it enables random playback. If “False” the tracks will be played back from start ot finish, starting with the “local” soundtrack.

Title: Mxm 0.9n.6
Post by: Yuyu on June 05, 2004, 09:55:00 PM
QUOTE (dman7 @ Jun 5 2004, 10:41 PM)
Good news though, I used Uedit and changed a couple of things in the MXM .xbe file and now it's a total success. I spent 2 days messing around with the MXM.xml trying to find the right node and trying to make it work to no success. I spent 3 minutes useing Uedit and total success.

 huh.gif

ohmy.gif


laugh.gif


dry.gif


ph34r.gif


(A pictorial representation of my reply/reaction.)

Title: Mxm 0.9n.6
Post by: pilluli on November 19, 2004, 02:13:00 AM
Better to send this here I guess...

Hi,

I'm trying to use the game help screens (the ones that appear when clicking the black button while selecting a game) to display the manual of the selected game. I've created several image files, rename them to MXM_GH01.jpg, MXM_GH02.jpg, etc. and put them in the game folder.

Ok, the problem is that MXM only display 3 of them and when trying to display the 4th one it displays a message "Invalid image file". I've tried several different images and it's not a problem with the images but with MXM. It can only display three help images :-?

It's this a known error? thanks.
Title: Mxm 0.9n.6
Post by: C o s m o on November 20, 2004, 01:02:00 PM
QUOTE (geniusalz @ Feb 20 2004, 09:58 PM)
Windows media 9 format crashes MXM.  Windows media 8 format works fine.  Try converting your video.

I'm new to MXM and tried to put in preview vids in .wmv format last night.  I found that it froze up in the games submenu.  My vids are mindows media 9 as well.  Any chance of getting support for that, or should I just look around on xbox-skins.net?
My reason for asking is that I still have fooking DIALUP (broadband not available where I live), and downloading vids takes a while. tongue.gif
Thanks for such a great app!
Title: Mxm 0.9n.6
Post by: xboxdelisi on November 10, 2009, 03:12:00 PM
very nice i love this dashboard
Title: Mxm 0.9n.6
Post by: BenJeremy on October 31, 2003, 04:07:00 PM
October 31 2003

Media X Menu 0.9n.6

Tutorials located at:  http://www.writersgallery.com/MXM/TUT

Short Version-



This post has been edited by BenJeremy: Feb 26 2004, 02:09 AM
Title: Mxm 0.9n.6
Post by: koldfuzion on October 31, 2003, 04:41:00 PM
thanks for your hard work BJ!  
Title: Mxm 0.9n.6
Post by: talkingwires on October 31, 2003, 05:18:00 PM
Hey, BJ! I just wanted to say that when I started modding my Xbox, used Evox, then moved to Ava for a bit, but neither of them were really what I wanted. But then I discovered MXM, and I gotta say, your dash is the best! I use it almost exclusively, save for when I need to flash my BIOS (*hint hint*). Anyway, keep up the good work!
Title: Mxm 0.9n.6
Post by: mrRobinson on October 31, 2003, 05:31:00 PM
keep up the good work.  is there a thread that says in what release you plan to implement xyz feature etc.  Or do you just go with the flow on that?

edit: oh and if you don't specifically i'm wondering if in your head you have a roundabout time frame for throwing in bios flashing, screen calibration, and file explorer/management.  

This post has been edited by mrRobinson: Nov 1 2003, 01:34 AM
Title: Mxm 0.9n.6
Post by: BenJeremy on October 31, 2003, 05:45:00 PM
QUOTE (mrRobinson @ Oct 31 2003, 09:24 PM)
keep up the good work.  is there a thread that says in what release you plan to implement xyz feature etc.  Or do you just go with the flow on that?

Usually, "Go with the flow" - but I'm working on a few goodies here and there, even though the "Bug Fix" releases are mostly to dig back into existing code and enhance/fix big chunks.

The DNS handling is greatly improved, and to be honest, if you set it up correctly, you don't even need a DNS server set up (you can create permanent DNS entries - MXM will bypass the DNS server and use those.)

Next on my plate is improving the Network client code, and possibly the image cacheing with a more intelligent approach to managing the system and video memory used to display images.

The friend that created LinkQ wants to add a download manager, which will require HTTP support. I've told him to create a basic Winsock HTTP client (with my help) and together we'll create something usable on both the Xbox and the PC.

Oh.... and along the way, since I now have ActionScripting, things like BIOS flashing become easier to add in. File management is something I've been thinking about throwing in when I get ambitious. There's no immediate support for it in the existing skins, but I'll come up with a default screen, and make it a simple matter for skinners to add support.

This post has been edited by BenJeremy: Nov 1 2003, 01:46 AM
Title: Mxm 0.9n.6
Post by: TheNut on October 31, 2003, 06:01:00 PM
very nice i love this dashboard.........keep up the good work....if you ever need some hosting or bandwith for free i got plenty of that......and a beta tester  laugh.gif
Title: Mxm 0.9n.6
Post by: TheBoyEclectic on October 31, 2003, 06:38:00 PM
BenJeremy:

What WONDERFUL work you do! Thanks for giving so much to the scene!  smile.gif
Title: Mxm 0.9n.6
Post by: Hong Kong Phooey on October 31, 2003, 06:46:00 PM
BJ, you did it again!  What can I say, MXM fo' life!! beerchug.gif
Title: Mxm 0.9n.6
Post by: irajames1176 on October 31, 2003, 07:27:00 PM
YES! I can have X2 IGR with my new drive biggrin.gif thanks a bunch BenJeremy beerchug.gif

There is sort of a bug with the No Init G: Drive, i even tried patching it with the MXM_Patcher program just to see if it would go away and it still shows in FlashFXP, it doesn't bother me one bit i just thought i'd let you know smile.gif and thanks again for one hell of a dash BenJeremy
Title: Mxm 0.9n.6
Post by: BenJeremy on October 31, 2003, 07:35:00 PM
!--QuoteBegin-irajames1176+Oct 31 2003, 11:20 PM-->
QUOTE (irajames1176 @ Oct 31 2003, 11:20 PM)
YES! I can have X2 IGR with my new drive biggrin.gif thanks a bunch BenJeremy beerchug.gif

There is sort of a bug with the No Init G: Drive, i even tried patching it with the MXM_Patcher program just to see if it would go away and it still shows in FlashFXP, it doesn't bother me one bit i just thought i'd let you know smile.gif and thanks again for one hell of a dash BenJeremy

Yeah, if I have time in the next release, I'm going to clean up the FTP Server stuff to support memory cards, as well.

Title: Mxm 0.9n.6
Post by: yourwishismine on November 01, 2003, 03:39:00 AM
** Media X Menu Version 0.9n.6 Beta ** is available in the #mxm channel!!!

Thank you BenJeremy for another awesome release!!!

This post has been edited by yourwishismine: Nov 2 2003, 04:15 PM
Title: Mxm 0.9n.6
Post by: Dirkbox on November 01, 2003, 01:07:00 PM
Well thank you, it was worth the wait.

MXM now default on 200gig drive ;0)  Oh and it flys!

Nice and fast, so off to work on that skin and some actions

biggrin.gif
Title: Mxm 0.9n.6
Post by: deflux on November 02, 2003, 04:15:00 PM
for some reason the ftp likes to kill itself after a time period ... not sure the exact time
but i can no longer connect to it, even though mxm is still running on the xbox
Title: Mxm 0.9n.6
Post by: BenJeremy on November 02, 2003, 04:23:00 PM
QUOTE (deflux @ Nov 2 2003, 08:08 PM)
for some reason the ftp likes to kill itself after a time period ... not sure the exact time
but i can no longer connect to it, even though mxm is still running on the xbox

That's strange, and others have reported this sort of issue, though I'm absolutely unable to recreate it, on two different Xboxes.

Perhaps this is some sort of network hardware issue? I just don't know.... MXM has no timer. It might also be related to your Server priotiry setting, which you might try setting to "highest"
Title: Mxm 0.9n.6
Post by: deflux on November 02, 2003, 04:24:00 PM
Transferred 35 files totaling 383.62 MB in 20:14 (365.23 KBps)
Attempting to Reconnect.
hmmm after 20 mins of sending this time, ill set the priority ...thanks
Title: Mxm 0.9n.6
Post by: BenJeremy on November 02, 2003, 04:21:00 PM
QUOTE (deflux @ Nov 2 2003, 08:17 PM)
Transferred 35 files totaling 383.62 MB in 20:14 (365.23 KBps)
Attempting to Reconnect.
hmmm after 20 mins of sending this time, ill set the priority ...thanks

That speed is just awful. I'd say there something else happenign there, as well.
Title: Mxm 0.9n.6
Post by: BenJeremy on November 02, 2003, 04:45:00 PM
QUOTE (deflux @ Nov 2 2003, 08:28 PM)
yeah, that's another thing, some files go @ 6MB/s  some go at 400K....

I get bad speeds on my dev box... but that's because the hard drive is going (Same thing when I lost the IBM DeskStar 60GB drive on my other Xbox)
Title: Mxm 0.9n.6
Post by: yourwishismine on November 02, 2003, 05:35:00 PM
QUOTE (et00l @ Nov 2 2003, 08:57 PM)
Im having the disconnect problems also, and one time it actually locked up my ftp program, which is LeapFTP.

The only time I seem to have trouble on FTP is when my Skin's screen saver kicks in... but I think that's totally related to the skin, but I've not tried a lot of testing to see for sure... FTP program is FLASHFXP... other then that I FTP hundreds of megs today without trouble...
Title: Mxm 0.9n.6
Post by: floresp on November 03, 2003, 07:33:00 AM
Similar problems here.  The FTP just seems to stops responding after no specific time frame.
Sometimes I can send about 2-3 Gigs with no problems others, it stops before that.  I thought it had to do with the screensaver too, but I disabled it and the same.

The only solution is for now to turn the xbox off and then on again.

I use FlashFXP.

Title: Mxm 0.9n.6
Post by: KAC on November 03, 2003, 09:06:00 AM
I went from 0.9n4 to 0.9n6 directly and have a question....In the skin, my box shows up as being PAL.  I don't think that's right.  I bought it in the USA.  Is it a bug, a setting, or something like that?
Title: Mxm 0.9n.6
Post by: BenJeremy on November 03, 2003, 10:48:00 AM
QUOTE (KAC @ Nov 3 2003, 01:06 PM)
I went from 0.9n4 to 0.9n6 directly and have a question....In the skin, my box shows up as being PAL.  I don't think that's right.  I bought it in the USA.  Is it a bug, a setting, or something like that?

Have you fiddled with the EEPROM?
Title: Mxm 0.9n.6
Post by: boxorox on November 04, 2003, 04:19:00 AM
QUOTE
Added "SIZE" command to FTP Server. Reports in the following format: "120 Drive C Reports: (330,416,128 FREE) (524,206,080 TOTAL)" for each drive, unless the user specifies the drive specifically int he SIZE command.



Great addition smile.gif
Title: Mxm 0.9n.6
Post by: floresp on November 04, 2003, 06:39:00 AM
Are the WIP binaries available in the usual places?, or do we need to wait for the next release of MXM?

Title: Mxm 0.9n.6
Post by: boxorox on November 04, 2003, 06:45:00 AM
"WIP" is not available to the public.  You need to wait for beta releases.
Title: Mxm 0.9n.6
Post by: dsmac73 on November 06, 2003, 03:29:00 AM
tongue.gif  Hi,
    I am having the3 same problem with the FTP stopping for no reason.. at no set time and this is a new problem since I upgradded... the screensaver is disabled and still the same thing sometimes I can transfer lots and other I tcan transfer only a few min. The only way to fix it is to turn off the xbox. I use FlashFXP  blink.gif
Title: Mxm 0.9n.6
Post by: dsmac73 on November 06, 2003, 03:29:00 AM
tongue.gif  Hi,
    I am having the3 same problem with the FTP stopping for no reason.. at no set time and this is a new problem since I upgradded... the screensaver is disabled and still the same thing sometimes I can transfer lots and other I tcan transfer only a few min. The only way to fix it is to turn off the xbox. I use FlashFXP  blink.gif
Title: Mxm 0.9n.6
Post by: koldfuzion on November 06, 2003, 11:42:00 AM
i think if you are having a problem ftp'n to the box using the latest mxm..more info needs to be provided to BJ than just the fxp client you are using.  I read these every time one is posted and the user info provided to help BJ figure out the problem is very much lacking.   I havent upgraded to the latest wip yet.. so i am still running the same version everyone else is and i dont have a single problem.  I even did a large transfer from one xbox to another xbox using fxp, nothing irregular happened.

if you guys dont mind, when reporting a ftp problem.  please give the following info instead of just saying ftp doesnt work right.

-DHCP or Static config.
-IP, dns, gateway, subnet of xbox
-IP, dns, gateway, subnet of PC ( you can xxx out the last digits to protect your privacy if needed)
-Skin used (just in case a resource intensive skin may be causing a memory drop, or creating lag)
-What your girlfriend is wearing at the moment of transfer (no really wink.gif ..preferably nothing but we still need that info!- and a picture please)
-BIOS mod LBA48 or not.
-Running as APP or Dash
-FTP Client,   passive mode?
-MXM version (yes even though the version is probably always be the latest version released)
-description and any other info that might seem relevant (net to usb adapter being used?/only when screensaver kicks on/transfering small files to XX Drive/transfering large files.etc...)

If we provide a lot better info of what is happening... maybe other users can replicate to confirm it and it can be fixed.
Title: Mxm 0.9n.6
Post by: yourwishismine on November 06, 2003, 12:48:00 PM
QUOTE (koldfuzion @ Nov 6 2003, 03:42 PM)
-What your girlfriend is wearing at the moment of transfer (no really ;) ..preferably nothing but we still need that info!- and a picture please)

LMAO.....

yeah really seriously... send the pictures.. and I'll send pictures back of myself laying in bed beside her smoking my favorite blend of cigarette...
Title: Mxm 0.9n.6
Post by: diffident on November 08, 2003, 09:24:00 AM
Just wanted to say that I skipped n5 because of the FTP problems, but the latest WIP has fixed all the issues for me - no stalls, no phantom files, and faster again I think (averaging just over 10MB/sec to and from the box), so thanks BenJeremy for all the work that's gone into it. I'll be upgrading to n6 as my dash this weekend. For the record, DHCP, my own skin, X2 4977 so no LBA48, running as an app (it's WIP, after all), Mac OSX, FTP client Interarchy, passive mode.
Title: Mxm 0.9n.6
Post by: deflux on November 08, 2003, 10:22:00 AM
ok, the ftp problem again
the ftp seem like it dies, and wont connect at all after about 5mins of inactivity

using static ip thru router
newest ver of mxm
1.1 xbox
4977 x2
flashfxp
192.168.254.186 xbox
192.168.254.254 gateway
68.2.16.30 dns/set to 192.168.254.254 , same result
win xp
Generator skin 2.0
pasv

thanks
oh, and my gf was wearing these really short blue booty shorts and a matching blue tank top

This post has been edited by deflux: Nov 8 2003, 06:23 PM
Title: Mxm 0.9n.6
Post by: yourwishismine on November 08, 2003, 10:33:00 AM
About the FTP Problems...

The things you guys are saying about it dieing after a period of time is really weird.. cause, I used to have that problem with EVOX all the time... then I switched to XBMP... still the same problem... then I switched to MXM.. 9n.4  and still the same problem... then MXM 9n.5 came out and I couldn't use it cause I had a X2 4977 BIOS.. and a 250gig harddrive with all extra space going to f... then I heard that using EVOX M7 BIOS would work with MXM9n.5 .. so i flashed my BIOS.. and well MXM now worked.. (and so did avalaunch BTW) and also strangely.. my FTP troubles had cleared up... then I switched to MXM 9n.6 and still no trouble with the FTP... I'm thinking the thing that cleared it up was switching to the EVOX M7 BIOS... perhaps I'm wrong.. but this was just my experience...
Title: Mxm 0.9n.6
Post by: ray12944 on November 09, 2003, 04:58:00 PM
Hey BJ,  Im happy to say that im back up and running again,  got a new xbox v 1.5
and mxm runs flawlessly even with the 160 gig HD

There is only one problem that I noticed  (yes another While Ftp-ing)
Since I was restoring all my Files from the previous xbox the system would be on for some time and I noticed that from time to time MXM would freeze if I left it at Idle fo a while.

I thought it was the Screensaver trying to kik in so I disabled it , and no luck

So I whent to the Y- Menu and went to the System Info Screen and left it there for a while.  It never froze in the System info Screen so I figured it had to do with the video.

So I sat in front of the tv untill I saw what  happened,  And it turns out that the Preview video at about the 3rd or fourth time it loops the audio started getting out of sync and suddenly thats where it froze.

This is no big deal,  Just noticed because of my circumstances (how often do people leave MXM idle  :)  lol)

Just thougt Id let you know because Some other people had mxm freezing also but dont know if it was related.

ok BJ thanks   gotta go work on a skin now  lol :lol:

MXM rocks

This post has been edited by ray12944: Nov 10 2003, 01:40 AM
Title: Mxm 0.9n.6
Post by: koldfuzion on November 10, 2003, 12:50:00 PM
ok, this one is wierd.

If you run the DateFix script (DateFix.xa) and set the date a DAY behind what the current date is... it stops the background video but not the preview video.


If you set it back to the original date... the video starts playing again.


I did this with MXM live (easy to tell) and EverySunday skins ... so i dont think its a skin problem... and the action script doesnt produce an error.  Its just a really wierd side effect of the date change

Title: Mxm 0.9n.6
Post by: BenJeremy on November 10, 2003, 01:43:00 PM
QUOTE (koldfuzion @ Nov 10 2003, 04:50 PM)
ok, this one is wierd.

If you run the DateFix script (DateFix.xa) and set the date a DAY behind what the current date is... it stops the background video but not the preview video.


If you set it back to the original date... the video starts playing again.


I did this with MXM live (easy to tell) and EverySunday skins ... so i dont think its a skin problem... and the action script doesnt produce an error.  Its just a really wierd side effect of the date change

Yes, due to the timestamp changing on the multimedia timers...

Less than perfect, but noted, nonetheless....
Title: Mxm 0.9n.6
Post by: BenJeremy on November 10, 2003, 01:13:00 PM
QUOTE (ray12944 @ Nov 9 2003, 08:27 PM)
Hey BJ,  Im happy to say that im back up and running again,  got a new xbox v 1.5
and mxm runs flawlessly even with the 160 gig HD

There is only one problem that I noticed  (yes another While Ftp-ing)
Since I was restoring all my Files from the previous xbox the system would be on for some time and I noticed that from time to time MXM would freeze if I left it at Idle fo a while.

I thought it was the Screensaver trying to kik in so I disabled it , and no luck

So I whent to the Y- Menu and went to the System Info Screen and left it there for a while.  It never froze in the System info Screen so I figured it had to do with the video.

So I sat in front of the tv untill I saw what  happened,  And it turns out that the Preview video at about the 3rd or fourth time it loops the audio started getting out of sync and suddenly thats where it froze.

This is no big deal,  Just noticed because of my circumstances (how often do people leave MXM idle  smile.gif  lol)

Just thougt Id let you know because Some other people had mxm freezing also but dont know if it was related.

ok BJ thanks   gotta go work on a skin now  lol laugh.gif

MXM rocks

OK.... I'll be revisiting the video a bit more (I think I've got the WMV9 hangup solved with the latest "WIP" binaries), so perhaps there's something to clean up in there.
Title: Mxm 0.9n.6
Post by: koldfuzion on November 10, 2003, 01:50:00 PM
QUOTE (BenJeremy @ Nov 10 2003, 11:12 PM)
Yes, due to the timestamp changing on the multimedia timers...

Less than perfect, but noted, nonetheless....

ahh.. i suspected as much.. but thought I would clarify for myself... so i can pass on the reason when the need arises.

Thanks



QUOTE
I think I've got the WMV9 hangup solved with the latest "WIP" binaries


Not meaning support right? , just that it wont lockup mxm.
Title: Mxm 0.9n.6
Post by: BenJeremy on November 10, 2003, 07:28:00 PM
QUOTE (koldfuzion @ Nov 10 2003, 05:19 PM)
QUOTE (BenJeremy @ Nov 10 2003, 11:12 PM)
Yes, due to the timestamp changing on the multimedia timers...

Less than perfect, but noted, nonetheless....

ahh.. i suspected as much.. but thought I would clarify for myself... so i can pass on the reason when the need arises.

Thanks



QUOTE
I think I've got the WMV9 hangup solved with the latest "WIP" binaries


Not meaning support right? , just that it wont lockup mxm.

Correct, it won't lock up. If I get time, I might add something to indicate the format is bad... perhaps an internal error log that the ActionScripts can access.
Title: Mxm 0.9n.6
Post by: pokecancer on November 11, 2003, 01:22:00 AM
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.
Title: Mxm 0.9n.6
Post by: koldfuzion on November 11, 2003, 08:56:00 AM
gta iii works fine for me.  I think your game is messed up.
Title: Mxm 0.9n.6
Post by: KAC on November 11, 2003, 09:50:00 AM
QUOTE
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.


You're in the wrong group....this is talked about in other forums.  It's not a problem with the dash.  Mine works fine but originally froze at the load screen like yours does.  All you have to do is extract the ISO to your hard disc with Qwix then FlashFXP it over to your hard disc and it will work.

This post has been edited by KAC: Nov 11 2003, 05:50 PM
Title: Mxm 0.9n.6
Post by: yourwishismine on November 11, 2003, 10:47:00 AM
QUOTE (KAC @ Nov 11 2003, 01:19 PM)
QUOTE
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.


You're in the wrong group....this is talked about in other forums.  It's not a problem with the dash.  Mine works fine but originally froze at the load screen like yours does.  All you have to do is extract the ISO to your hard disc with Qwix then FlashFXP it over to your hard disc and it will work.

Or do like I did...

buy the f**king game... bought this the day it came out...

Hey, yeah.. I could have gotten it other ways... but this game whips so much a** that they deserve my money...
Just like MXM whips your momma a** so hard, that she can't help but pay the man.
Title: Mxm 0.9n.6
Post by: pokecancer on November 11, 2003, 11:25:00 AM
it is not my game. it is mxm. it boots just fine under evo.
Title: Mxm 0.9n.6
Post by: Yuyu on November 11, 2003, 08:35:00 PM
Sorry, read yourwishis mine and KAC answers below to get it working....
Title: Mxm 0.9n.6
Post by: KAC on November 12, 2003, 04:44:00 AM
pokecancer, you may want to try this also, I got this from the executer site, might help:

I've seen quite a few posts these last few days about certain games not working or some people and not others. Well after investigation we found that it was down to a corrupt system clock. The game has an AUTOSAVE feature that doesn't work if the clock is all screwed so it either crashes or refuses to load. If you are having these issues go into your MS dash and set your clock manually and try again - you will find this most probably fixes your problem.
Title: Mxm 0.9n.6
Post by: koldfuzion on November 12, 2003, 05:35:00 AM
beerchug.gif  for KAC for a sensible answer ...      yours was good too yourwishismine smile.gif
Title: Mxm 0.9n.6
Post by: KenCuz on November 12, 2003, 09:00:00 PM
I was also having problems with the ftp, I fixed it by going in the
menu->Configure->network, and changed the Synchronize time using server to NO.
Now it works without any problems.

Title: Mxm 0.9n.6
Post by: makr0jeff on November 12, 2003, 10:34:00 PM
I'm having ftp problems but different then the others.
first i'm launching mxm from evox(if it makes a difference)
when I ftp to my box(using fxp(tried passive and not), my xbox freezes.
I'm using a static ip 192.168.1.200
GW:192.200.1.1, snmask:255.255.255.0
Basically my networks setup is the same as it was in evox.

I tried the priority and the time sync thing but no luck.

thanks in advance for any help.

To: BenJeremy- this dash rules, it makes all others look boring thanks
Title: Mxm 0.9n.6
Post by: BenJeremy on November 13, 2003, 06:10:00 PM
QUOTE (pokecancer @ Nov 11 2003, 04:51 AM)
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.

Solution: Go into MS Dashboard and set the clock (or pick up a clock fix actionscript and set it up as a menu item)

Dunno why the clock checking routine isn't working. Must still be some secrets the Xbox isn't giving up yet. sad.gif
Title: Mxm 0.9n.6
Post by: yourwishismine on November 15, 2003, 10:50:00 AM
OK I was having big troubles makeing a multigame DVD.. and still am... it works... but it takes SOOO Long to come up to the MENU it's rediculus... I have somewhat the same problem from the hard drive.. I have all my items configured in my MXM.XML... and NO autodir stuff... but if I turn off menu_cachinig (which I f**king hate anyway - yes it's very nice for n00bs and lazy people.. but irritating for me)  anyway.. when I turn it off.. my xbox takes like 5 minutes to boot to the menu screen... I didn't have that trouble with 0.9n.5... don't know if it's a bug or not.. but just wanted to mention it...

Thank you.
Title: Mxm 0.9n.6
Post by: Be Absentminded on November 15, 2003, 01:14:00 PM
There's some type of error being produced with the LaunchDVD action.  I was using it in one of my scripts and it gave the typical "ERROR (line 1): (callfile) "ActionScript file failed execution".  At frist I thought it was the scripting but I replace the LaunchDVD with EXEC D:Default.xbe and the script no longer displayed the error.

-Jameson
Title: Mxm 0.9n.6
Post by: yourwishismine on November 17, 2003, 08:57:00 AM
QUOTE (fireflier @ Nov 17 2003, 11:16 AM)
Hi, I upgraded from 9n4 to 9n6. Then the ftp problems started, it would just freeze.  Tried numerous screens, settings, all to no avail.  V1 box with xecuter2 bios4976, flashfxp, 192.168.1.100 static. Gateway blank...
reverted back to 9n4, problems gone.
Just a thought though, I only replaced the default xbe of mxm, should I have also replaced the biosmd5?
 uhh.gif

eh.. the bios md5 is only used to display the correct bios informatin on your screen.. assuming that the skin supports it..

replacing the default.xbe should have been enough....

FTP is under microscopic scrutiny as BJ is working on fixing it up good...

Although.. I don't have lockups on mine anymore...

I've heard that if you disable your timesync in the mxm.xml that it will cure your problem...

however.. I have mine turned on and my ftp works fine...
Title: Mxm 0.9n.6
Post by: koldfuzion on November 17, 2003, 10:44:00 AM
QUOTE
I've heard that if you disable your timesync in the mxm.xml that it will cure your problem...

however.. I have mine turned on and my ftp works fine...


The timesync on/off thing is mostly for the long time it takes to complete the "final initialization" when starting mxm.   If you have a invalid or unreachable IP set in this setting, or maybe none at all.. the the time to finish loading might take up to 10 seconds...this is with timeserver ON in the system menu.

I havent heard of it having any effect on FTP though.
Title: Mxm 0.9n.6
Post by: yourwishismine on November 18, 2003, 01:02:00 AM
QUOTE (LatinLover @ Nov 18 2003, 03:33 AM)
@yourwishismine
Websites are BACKUP UP!!!

All my files are still gone. So I won't be serving in the #MXMFILES channel for a while.

YourWishIsMine AKA Bloody Mary, OneEnemy, BloodMary, MaryBlood, MaryBlud, MaryBled, YourWish, WishYour

XBOX v1.0
MXM v0.9n.6b
250GIG Maxtor External Fast Swapable Hard Drive
Samsung Modified DVD Drive (reads all media)


Is MXM v0.9n.6b released?? I can't find it??

What is new??


LL

Um... the b stands for beta...


sorry for the confusion..


Title: Mxm 0.9n.6
Post by: BenJeremy on November 18, 2003, 03:46:00 PM
blink.gif

I've just started working for a new client (my day job is as a software engineer for a large company that provides computer-related services), and I've had to spend a great deal of time away from my desk, on site at a big 3 automaker's development facility. It's cool, interesting work, but keeping me very busy, as well as shortening my day with a 2-3 hour commute (roundtrip)

As it is, I've been filling some of my spare time away from a desktop with internet access working on White Papers for MXM enhancements and I've got a digital voice recorder to take notes on the road.

Some very cool things are afoot, though much of it is nuts-and-bolts kind of stuff, making MXM work a bit faster and smoother.
Title: Mxm 0.9n.6
Post by: CraniumDesigns on December 09, 2003, 01:44:00 AM
mxm locks up after 3-5 minutes. just stops moving and no buttons work. i'm not sure if it only happens in this istuation, but it always happens if i leave it in the games menu and the preview movie is playing.
Title: Mxm 0.9n.6
Post by: TattooedBear on December 13, 2003, 02:55:00 PM
Hey Ben.
Just found out some interesting things.
I love your dashboard... run it on my favorite xbox.
Been playing around with unleash X too.
There's a problem with Max Payne 2 freezing up at the 90% bar after clicking "Detective" in the game.
I've gone thru everything else on patching, to hard drive play etc... Only one Xbox in my house played the game. Then I hooked up my 3rd with Unleash X just to play with that menu. It ran it also. My friends that I modded their xboxs for them, and gave them the much improved Media X Menu instead of the Evolution X dashboards on the older mods I've done, experience the same freezing. So, I took each xbox that froze, took off MXM, and voila. It doesn't freeze anymore.
That's odd.
I've been backing up games for a long time, and trust me. I tried *everything* to get it to work on my friends xbox. I didn't know it wouldn't work on the one I had in my living room till I took the original Max Payne 2 game, and it wouldn't load either on *any* MXM menu xbox. Till I replaced it. :-(
Short fix for the time being.

Lemme know what you think is up. HOpe this helps you out bud

David
Title: Mxm 0.9n.6
Post by: BenJeremy on December 13, 2003, 03:18:00 PM
Strange... It could be the NTSC/PAL code. I'll have to mess around with that and see what's happening.
Title: Mxm 0.9n.6
Post by: TattooedBear on December 13, 2003, 04:40:00 PM
Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-(
Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-)
Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC

David
Title: Mxm 0.9n.6
Post by: Yuyu on December 13, 2003, 04:58:00 PM
CODE
Copy D\:blah.pos C\:blahpos

It will not overwrite the file C\:blah.pos if it exists, it causes the actionscript to actually error. Was wondering why, EvoX simply overwrites a file if you tell it to copy over somethin, and the actionscript errors?

2. I have found what I hope is a workaround with a lengthy script, but was wondering if there is a way for MXM to just copy stuff from disk to HD and overwrite the file?

3. I also noticed files copied from a disk to HD are Read-Only and you have to ChMod them to 777 in the sript why does it do this?

4. When using thhe following actionscript commands
CODE
_CallScript PROMPTFORMAT C\: or _PrepDrive

`JLM has tested and noticed that it runs perfect, but the selected drive is not always formatted. Do you know why it would do this ?

Thanks for your replies and time...
Title: Mxm 0.9n.6
Post by: BenJeremy on December 13, 2003, 05:08:00 PM
QUOTE (TattooedBear @ Dec 13 2003, 08:40 PM)
Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-(
Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-)
Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC

David

Yes, but the "Cherry Patch" is installed regardless.... I have corrected that here, and it will no longer patch the BIOS in the release version, if you are not using the PAL/NTSC switching.
Title: Mxm 0.9n.6
Post by: BenJeremy on December 13, 2003, 05:12:00 PM
QUOTE (Yuyu @ Dec 13 2003, 08:58 PM)
Ok umm couple of things here, not sure if this a bug report or more along the lines of questions....

1. When using the following actionscript command
CODE
Copy D:blah.pos C:blahpos

It will not overwrite the file C:blah.pos if it exists, it causes the actionscript to actually error. Was wondering why, EvoX simply overwrites a file if you tell it to copy over somethin, and the actionscript errors?

2. I have found what I hope is a workaround with a lengthy script, but was wondering if there is a way for MXM to just copy stuff from disk to HD and overwrite the file?

3. I also noticed files copied from a disk to HD are Read-Only and you have to ChMod them to 777 in the sript why does it do this?

4. When using thhe following actionscript commands
CODE
_CallScript PROMPTFORMAT C: or _PrepDrive

`JLM has tested and noticed that it runs perfect, but the selected drive is not always formatted. Do you know why it would do this ?

Thanks for your replies and time...

1. Was the file Read-Only? On a side note, I may add ONERROR to the next release, which will allow you to handle the situation better and MXM aborting the script.

2. Perhaps... I'll make a note to investigate the option.

3. That's because the original files were read-only. Evo-X does the same thing, actually. There is an "attr" command that should work easier, BTW, as it works on nested levels.

4. Possibly because MXM is using a file from C: when it attempts this?
Title: Mxm 0.9n.6
Post by: Yuyu on December 13, 2003, 05:28:00 PM
QUOTE (BenJeremy @ Dec 13 2003, 09:12 PM)
1. Was the file Read-Only? On a side note, I may add ONERROR to the next release, which will allow you to handle the situation better and MXM aborting the script.

2. Perhaps... I'll make a note to investigate the option.

3. That's because the original files were read-only. Evo-X does the same thing, actually. There is an "attr" command that should work easier, BTW, as it works on nested levels.

4. Possibly because MXM is using a file from C: when it attempts this?

1. No the files are not read only, I have checked this, besides, Slayers Installer DIsk, using EvoX does this routinely, and it works everytime..

2. No further comments, just would be easier to overwrite things when copying from disk. Not that nig of a deal, but also makes for a much legthier script..

3. This is not a big deal either, as it is only one or two files here and there I must do this to.

4.I was using  _PROMPTFORMAT C: as an example,  _PROMPTFORMAT was used for other drives as well. JLM was running an ALPHA version of my Dash Installer Disk, for the Xbox Installer Disk System, and like I said, it only formatted the drives for him I think a couple times, other times it would not format the selected drives, but run perfect. This was all running from a disk as I said, so I do not see how it was using any files from the XBox itself.
Title: Mxm 0.9n.6
Post by: TattooedBear on December 13, 2003, 08:09:00 PM
QUOTE (BenJeremy @ Dec 14 2003, 03:08 AM)
QUOTE (TattooedBear @ Dec 13 2003, 08:40 PM)
Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-(
Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-)
Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC

David

Yes, but the "Cherry Patch" is installed regardless.... I have corrected that here, and it will no longer patch the BIOS in the release version, if you are not using the PAL/NTSC switching.

I have no PAL - NTSC switching... Or, I'm not understanding you or you me. :-)
I have only used NTSC xboxs. Can't get a store rented/bought copy <NTSC> to work on any xbox that has the MXM dashboard on it. It freezes at exactly the same spot on each box. Unless I change the dashboard to EvoX or UnleashX.
Even when I was using a PAL copy that I was trying to use as my backup that I aquired.
The game just doesn't work with MXM.

So, are you saying that you have now corrected this issue and in a new release it will fix this?
Sorry for not understanding how we're wording things to each other.

:-)

David
Title: Mxm 0.9n.6
Post by: BenJeremy on December 13, 2003, 09:17:00 PM
QUOTE (TattooedBear @ Dec 14 2003, 12:09 AM)
QUOTE (BenJeremy @ Dec 14 2003, 03:08 AM)
QUOTE (TattooedBear @ Dec 13 2003, 08:40 PM)
Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-(
Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-)
Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC

David

Yes, but the "Cherry Patch" is installed regardless.... I have corrected that here, and it will no longer patch the BIOS in the release version, if you are not using the PAL/NTSC switching.

I have no PAL - NTSC switching... Or, I'm not understanding you or you me. :-)
I have only used NTSC xboxs. Can't get a store rented/bought copy <NTSC> to work on any xbox that has the MXM dashboard on it. It freezes at exactly the same spot on each box. Unless I change the dashboard to EvoX or UnleashX.
Even when I was using a PAL copy that I was trying to use as my backup that I aquired.
The game just doesn't work with MXM.

So, are you saying that you have now corrected this issue and in a new release it will fix this?
Sorry for not understanding how we're wording things to each other.

:-)

David

I'm saying that the current version of MXM applies a (temporary) patch to the BIOS, regardless of what your TV setting is. The purpose of this patch is to modify the PAL/NTSC settings, but since you do not need it, it shouldn't NEED to apply the patch. It wasn't hurting anything before, but it's probably the cause of your problems with this game (I can't imagine anything else causing problems)

The next release will ONLY apply the patch if it needs to.
Title: Mxm 0.9n.6
Post by: TattooedBear on December 14, 2003, 01:25:00 PM
Sweet. Thanks for helping my brain out :-)

Off to watch more Sopranos.
Title: Mxm 0.9n.6
Post by: Jezz_X on December 15, 2003, 12:45:00 AM
Nevermind
Title: Mxm 0.9n.6
Post by: Mordenkainen on December 16, 2003, 06:32:00 AM
Yet more FTP stuff....

This is not with the WIUP, but with your release....

If loaded after a hacked BIOS (through PBL, TSOP, Chip) it seems fine.

But when loaded with a retail BIOS running (Directly from the fonts or audio) it sometimes behaves the same way as the previous version did! Wierd folders/files showing up. Failed transfers, lockups....


Wierd stuff!


Don't know if it helps at all, but thought I would pass it on!


Morden.
Title: Mxm 0.9n.6
Post by: BenJeremy on December 17, 2003, 07:45:00 AM
QUOTE (digitalcaptive @ Dec 17 2003, 08:22 AM)
Hi, NEWBIE here

I downloaded CRAXION and MXM. I created a multi-disc dvd-r for GTA3/GTAvc using CRAXION. I installed MXM on my system as a seperate program to be run from the EVOX dashboard, not as the dashboard. I can not get the game to automatically load when I pop in the DVD-R, however, I can play the games when I go to boxplorer and click on each of the game's default.xbe files?

What have I done wrong and how can I get the DVD-R to automatically start when i pop it into the xbox?

I read the MXM tutorial, and it said I should have a file structure similar to this on my dvd-r:

default.xbe
mxm.xml
Media (not required for versions 0.9f and greater)
DefaultSkin
DNFOREVER
H2
MAME
SPCINVADER3D

But I didn't get that .... by using CRAXION, I got something like:

game1
game2
MenuX, where within MenuX I have two subdirectories media, sshot, and a menu.xdi file

Is this why I am having problems? I can't figure it out. Somebody HELP, it would be very much appreciated!.

Thanks

This is really a Craxtion problem, isn't it?

Try posting in the Craxtio thread (pinned under this one) and shooting LePpPeR a PM as well.
Title: Mxm 0.9n.6
Post by: BenJeremy on December 17, 2003, 08:28:00 AM
QUOTE (deflux @ Dec 17 2003, 12:16 PM)
Question, when I load a multidisk onto a friends box who uses mxm as his dash as well, it takes over his dash settings when he reboots(no disk in), and puts him back into the network settings that were on my disk, changes his xbox name and everything

but the problem is when he goes into his mxm.xml it still has his old settings.... any ideas?

Hmmm... well, this is because it booted with the settings you've placed into the MXM.xml file on your DVD-R. Normally, you only do that for a "boot disk" that's needed to run an FTP Server.

The settings he has in his file may not be correct.

BTW: Thanks for the tip... I am also hoping to pay special attention to DVD-R compilations for the next release - and I appreciate the reminder about handling the multi-game discs and games DB. I'll have plenty to do over the break  blink.gif
Title: Mxm 0.9n.6
Post by: X2Gamer on December 20, 2003, 12:16:00 PM
I'm having Ftp problems. One ofthe directory isn't accessible using Fxp, but all other directories work. The one that doesn't work is a game directory. The weird thing is that the game works perfectly fine, but I can't ftp into it. The directoy is accessible when I use Evox to ftp. Can someone tell me what's wrong.
Title: Mxm 0.9n.6
Post by: BenJeremy on December 22, 2003, 08:32:00 AM
QUOTE (X2Gamer @ Dec 20 2003, 04:16 PM)
I'm having Ftp problems. One ofthe directory isn't accessible using Fxp, but all other directories work. The one that doesn't work is a game directory. The weird thing is that the game works perfectly fine, but I can't ftp into it. The directoy is accessible when I use Evox to ftp. Can someone tell me what's wrong.

Is it possible you have a preview video in that directory? What exactly are you trying to do in the directory?
Title: Mxm 0.9n.6
Post by: geniusalz on December 22, 2003, 04:59:00 PM
QUOTE (BenJeremy @ Dec 22 2003, 01:32 PM)
QUOTE (X2Gamer @ Dec 20 2003, 04:16 PM)
I'm having Ftp problems. One ofthe directory isn't accessible using Fxp, but all other directories work. The one that doesn't work is a game directory. The weird thing is that the game works perfectly fine, but I can't ftp into it. The directoy is accessible when I use Evox to ftp. Can someone tell me what's wrong.

Is it possible you have a preview video in that directory? What exactly are you trying to do in the directory?

I've talked to X2Gamer, and the problem is that MXM's ftp server refuses to go into a directory.  Says the directory doesn't exist, even though it shows up in the list.

Evox's FTP server works fine.

X2Gamer, can you provide more details, like attributes, and the ftp logs for both evox and mxm?
Title: Mxm 0.9n.6
Post by: X2Gamer on December 22, 2003, 06:44:00 PM
Well I'm not sure how to get the ftp logs from Mxm or EvoX, but the folder I'm trying to access is the game Rainbow 6. I can get into all other folders, but this one. It is the biggest folder on my HD and i still have a stock HD. The game is playable and all ,but I wanted to put a preview video in there, but it won't let me. As I said before I can access it using EvoX. My network sttings at the moment are FTP Prority at Above normal and Sychonize time using server="no" and Time hour offset="0". I've tried moving the folder using Evox and then trying to access it using Mxm but it still doesn't work.
Title: Mxm 0.9n.6
Post by: geniusalz on December 22, 2003, 06:50:00 PM
I meant flashfxp's logs.  In the window on the bottom-right.
Title: Mxm 0.9n.6
Post by: X2Gamer on December 22, 2003, 06:59:00 PM
QUOTE

WinSock 2.0
Connecting to Xbox
Connected to Xbox -> IP=192.168.0.2 PORT=21
220 MXM FTP ready.
USER xbox
331 Send password.
PASS (hidden)
230 Welcome to MXM's FTP server
SYST
215 UNIX Type: L8
REST 100
350 Restart okay.
REST 0
350 Restart okay.
PWD
257 "/" is current directory.
TYPE A
200 Mode is set to A.
PASV
227 Entering Passive Mode (192,168,0,2,43,96).
LIST
150 Opening ASCII mode data connection for ls.
226 Transfer finished successfully. Data Connection Closed.
List Complete: 496 bytes in 0.16 (0.48 KBps)
CWD E
250 "/E/" is current directory.
PWD
257 "/E/" is current directory.
PASV
227 Entering Passive Mode (192,168,0,2,71,24).
LIST
150 Opening ASCII mode data connection for ls.
226 Transfer finished successfully. Data Connection Closed.
List Complete: 1 KB in 0.11 (1.06 KBps)
CWD games
250 "/E/games/" is current directory.
PWD
257 "/E/games/" is current directory.
PASV
227 Entering Passive Mode (192,168,0,2,220,32).
LIST
150 Opening ASCII mode data connection for ls.
226 Transfer finished successfully. Data Connection Closed.
List Complete: 248 bytes in 0.12 (0.24 KBps)
CWD Rainbow 6
553 Requested action not taken. Directory not found
Title: Mxm 0.9n.6
Post by: BenJeremy on December 23, 2003, 01:02:00 AM
QUOTE (X2Gamer @ Dec 22 2003, 10:59 PM)
Here is what it says when I try to access it.
QUOTE

WinSock 2.0
Connecting to Xbox
Connected to Xbox -> IP=192.168.0.2 PORT=21
220 MXM FTP ready.
USER xbox
331 Send password.
PASS (hidden)
230 Welcome to MXM's FTP server
SYST
215 UNIX Type: L8
REST 100
350 Restart okay.
REST 0
350 Restart okay.
PWD
257 "/" is current directory.
TYPE A
200 Mode is set to A.
PASV
227 Entering Passive Mode (192,168,0,2,43,96).
LIST
150 Opening ASCII mode data connection for ls.
226 Transfer finished successfully. Data Connection Closed.
List Complete: 496 bytes in 0.16 (0.48 KBps)
CWD E
250 "/E/" is current directory.
PWD
257 "/E/" is current directory.
PASV
227 Entering Passive Mode (192,168,0,2,71,24).
LIST
150 Opening ASCII mode data connection for ls.
226 Transfer finished successfully. Data Connection Closed.
List Complete: 1 KB in 0.11 (1.06 KBps)
CWD games
250 "/E/games/" is current directory.
PWD
257 "/E/games/" is current directory.
PASV
227 Entering Passive Mode (192,168,0,2,220,32).
LIST
150 Opening ASCII mode data connection for ls.
226 Transfer finished successfully. Data Connection Closed.
List Complete: 248 bytes in 0.12 (0.24 KBps)
CWD Rainbow 6
553 Requested action not taken. Directory not found

OK.... that's a simple enough problem, and I can probably fix it.... though I'll need to fiddle around with it.


The problem is the space in the directory name. MXM is only looking at "rainbow" then "6" - so it sees two arguments there, instead of one unquoted argument. The client really should quote the argument  dry.gif but the spec is probably ambiguous about the point.

I'll have to treat the situation specially.


Thank you.... it gives me a bit of work to do tonight, but at least it WILL be fixed for the next release!
Title: Mxm 0.9n.6
Post by: X2Gamer on December 23, 2003, 08:34:00 AM
smile.gif.
Title: Mxm 0.9n.6
Post by: BenJeremy on December 23, 2003, 05:52:00 PM
QUOTE (X2Gamer @ Dec 23 2003, 12:34 PM)
THanks for the help, but after renaming it to just Rainbow it now is accessible, but if it's named Rainbow6 or Rainbow 6 it doesn't work i gues it doesn't like number. Just to let you know smile.gif.

"Rainbow6" without a space should work fine, but I'll check into it.

:::phew::: long day. Work, Christmas lunch for work, taking care of family matters, doing my Christmas shopping and wrapping gifts.

Title: Mxm 0.9n.6
Post by: geniusalz on December 26, 2003, 11:32:00 AM
The duplicates are the demo games included with halo.  Deleting them should be no problem, or you could set RemoveDemos(?) to true
(Press Y for the system menu, go to Configuration, go to AutoMenu, and set Remove Demos to True)