| QUOTE (TruBD @ Feb 17 2004, 06:20 AM) |
put it in a folder, and run it from the app menu
it should work that easily, atleast i think it should |
dont you have to add MXM to your EvoX INI?
Over 500 post and you don't know how this stuff works by now?
| QUOTE (Corspegrinder99 @ Feb 17 2004, 03:08 PM) |
| QUOTE (TruBD @ Feb 17 2004, 06:20 AM) | put it in a folder, and run it from the app menu
it should work that easily, atleast i think it should |
dont you have to add MXM to your EvoX INI?
|
If you don't have this in your evox.ini:
| QUOTE |
Section "Applications" { Line "Applications",2 SortStart AutoAddItem "f:\Applications\" SortEnd }
|
And you have things manually added for your applications submenu, then add something like this:
| QUOTE |
| Item "Media X Menua","f:\Applications\mxm\default.xbe" |
ok i got it working
and after trying MXM i am very impressed and im considering switching from EvoX 2 MXM
when there's a preview video in the first game under games, the box crashes, but when i remove the preview video from the first game, everything works fine... any ideas?
Windows media 9 format crashes MXM. Windows media 8 format works fine. Try converting your video.
| QUOTE (LatinLover @ Feb 23 2004, 09:38 AM) |
Why do you only public WIPs?
When to you think, you will public a new release?
LL |
WIPs are non-public because I don't want a ton of experimental copies being distributed around the net causing all sorts of support nightmares.
As for the next public release, things are proceeding nicely, but it boils down to how much time I have to put into the code that enables all the stuff planned for the next release.
On the configuration front, things are looking pretty good - I've got a lot of help with some talented people writing scripts. some great scripts/dialogs are being made, so once I finalize the "plug-and-play" some real progress should happen in a short time on that front. The same thing goes with the filemanager (scripts have more power than anything similar on the Xbox, even Nexgen's LUA) - for that, I need to wrap up the listbox control.
That's my primary aim at the moment. When will all the behind-the-scenes stuff be done? Maybe a week to enable the WIP Scripters to go to town on the new stuff they can provide.
I'd say two weeks, maybe three on the outside would be an optimistic estimate.
| QUOTE (boomboom @ Feb 27 2004, 11:19 PM) |
bj, this may have been answered already, but are you planning on adding some kind of infrastructure to MXM that allows developers to expand MXM through code? perhaps some plugin skinning capabilities or actionscripts?
EDIT: To clarify, by code, I mean actually compiled code. |
Yes, but it may not happen for "o" - I need time to make sure it will work fine, and also to figure out all the hooks.
aah i cant wait for a public release, i bet all the autoinstallers are gonna use MXM now that there is ZIP (???? RAR ???) support. it will conserve filespace ALOT (on the disc i mean)
Hi,
what about the new public version? To you know the release date?
LL
Of course BJ knows the release date. Doesn't mean he's gonna tell anyone.
I'm obviously not using MXM enough, or in not enough crazy ways, cuz I haven't seen any new bugs in a long time.
Anyway, a request.
In automenu, could you remove the ... after each menu item.
For example, it currently looks like this:
Games...
Apps...
Dashboards...
Which I don't find very athestically pleasing. I suggest:
Games
Apps
Dashboards
It's especially a problem when you choose to add the dashboard menu to an already existing menu.xml menu layout, it looks out of place.
Nitpicking for sure, but thought I'd toss it out there.
EDIT: Nevermind, im a rock.
Your eyes... they're all... green
It's an evil robot impostor! 
Edit: I see, they're little mxm logos. I feel rocklike too
Moved WIP related discussions to WIP forum, now all bugs regarding official releases may go here and WIP discussions can stay where they belong
Ah, that's better, thanks.
| QUOTE (dman7 @ Jun 5 2004, 08:20 PM) |
Well, I'm almost certin this is a bug since I have tried everything I can possibly think of. I also asked Koldfuzion to thelp me and we couldn't come up with a solution to this problem.... I moved the music file from TData/fffe0000/music file(just the music file) from E: to F: because I ran out of room on E: but can't get MSM to recognize it. Tried anything and everything.... MXM is the best dash in the world and can't wait for the new release to come out. Hopefully this problem can be fixed in it.
-dman |
It's not a bug.
The music libraries are DESIGNED to only read from E: - M$ is the one that does this, not my code.
You might try patching the binary to search for the st.db database in F:, but it's not something I'm going to bother with. The next version should give you more control, but as a last resort, there should be a way of adding music directory parameters to your mxm.xml file. I don't recall the exact nodes to add, but you CAN do that.
| QUOTE |
It's not a bug.
The music libraries are DESIGNED to only read from E: |
Thats what I told him too.
but i think his reference to the bug is that he cant get the <Music><Directory> setting in his MXM.XML to work.
I had him replace his E:Tdata music database (ST.DB) with a blank one in case it messed up MXM/MSDash but it still didnt work and set the <Music><Directory> value to the folder with all the wma files.
| QUOTE |
<Config> Main node of the file* <Music> Settings for soundtrack control. It is suggested that you let the Skin file control these settings. <UseMusic> Defaults to True, if False turns off soundtrack playback for MXM. <Directory> Defines the location for the music tracks to be added to the local soundtrack. <Global> If set to True, it will add the Xbox soundtracks to the set of musical tracks to be played back. <Random> If set to True it enables random playback. If False the tracks will be played back from start ot finish, starting with the local soundtrack.
|
| QUOTE (dman7 @ Jun 5 2004, 10:41 PM) |
| Good news though, I used Uedit and changed a couple of things in the MXM .xbe file and now it's a total success. I spent 2 days messing around with the MXM.xml trying to find the right node and trying to make it work to no success. I spent 3 minutes useing Uedit and total success. |
| QUOTE (geniusalz @ Feb 20 2004, 09:58 PM) |
| Windows media 9 format crashes MXM. Windows media 8 format works fine. Try converting your video. |
I'm new to MXM and tried to put in preview vids in .wmv format last night. I found that it froze up in the games submenu. My vids are mindows media 9 as well. Any chance of getting support for that, or should I just look around on xbox-skins.net?
My reason for asking is that I still have fooking DIALUP (broadband not available where I live), and downloading vids takes a while.
Thanks for such a great app!
very nice i love this dashboard
October 31 2003
Media X Menu 0.9n.6
Tutorials located at: http://www.writersgallery.com/MXM/TUT
Short Version-
- Revamped the FTP Server. Again.
- More ActionScript stuff.
- "Big F:" on X2 BIOSes problem fixed
- Added more variations of Simplicity "internal" skin
See below for complete list.
Beta 0.9n.6 (Bug Fixes)
- Added experimental automatic G: fix
If drive F: is not between 128GB and 132GB, MXM will not automatically mount G:
- Failing that, there is now an MXM_Patcher option to force MXM not to init G:
- SETFUNC::FILESIZE should now return directory size now.
- New ActionScript commands:
BEGINSEARCH <WildCardPath>
- The local variables "search_name", "search_path", "search_arg", "search_size", "search_type", "search_active" (which equals "1" when the search values are OK) are updated during the search
SEARCHITEM <VarName> (Load VarName with current file/pathname)
SEARCHSIZE <VarName> (Load VarName with current file size)
SEARCHTYPE <VarName> (Load VarName with current type for entry - "file" or "dir")
SEARCHNEXT
ENDSEARCH
MEDIAPATCH <FilePath> (Experimental, patches media flag and media check code)
INPUT [NOWAIT] (Added optional "nowait" parameter, which prevents it from waiting forinput)
OPENREAD <HandleName> <FilePath>
OPENWRITE <HandleName> <FilePath>
READFILELN <HandleName> <VarName> (Reads line and loads variable)
WRITEFILELN <HandleName> <Text> (Writes line with text and appends CR/LF)
WRITEFILE <HandleName> <Text> (Writes line with text)
CLOSEFILE <HandleName>
FILESTAT <HandleName> <VarName> (If file access is OK, value will be "1" - for read, "0" means end - otherwise "")
WEBFILEFETCH <Filename> <URL> (A little goodie... but this is a very basic HTTP client, so it won't work with all sites)
SETFUNC new:
- FNBASENAME <FilePath>
- FNEXTENSION <FilePath>
- FNPATH <FilePath>
- FNMERGE <Path> <Filename> [<Extension>]
- FATXIFY <filename> [<replacementchar>] (Do not use with a full path! backslashes and colons will be removed!!)
- TEMPFILE <Path> <Prefix> (Creates a new temporary filename)
- REPLACE <Old> <New> <Source>
- ContextScriptExists - ScriptExists XMLOpen <HandleName> <FileName>
- Opens an XML file or internal XML link (::MXM, ::PREFS, ::MENUCACHE, ::MENU, ::Internal)
XMLSave <HandleName> [<FileName>]
- Saves XML back out to a given file
XMLSaveNode <HandleName> <FileName>
- Save current selected node to file (File must not exist)
XMLSetNodePtr <HandleName> <Node> [OnFail <Label>]
- Set the current node pointer
- To start from "root" use ! Example: !.FTPServer.User:1 (Accesses second user node in FTPServer node of a config file)
XMLCreateNode <HandleName> <Node> [OnFail <Label>]
XMLCreateElement <HandleName> <Element> [OnFail <Label>]
XMLSetElementPtr <HandleName> <Element> [OnFail <Label>]
- Must be relative to currently set node, or this will also cause the current node to change
XMLSetElementValue <HandleName> <Value>
XMLSetElementAttr <HandleValue> <Attribute> <Value>
XMLSetNodeAttr <HandleValue> <Attribute> <Value>
XMLSetValue <HandleValue> <Location> <Value> [<AttrPref>]
XMLGetValue <HandleValue> <VarName> <Location> [<DefaultValue>]
XMLGetNodeCount <HandleName> <VarName> [<Name>]
XMLGetElementCount <HandleName> <VarName> [<Name>]
XMLGetNodeAttrCount <HandleName> <VarName>
XMLGetElementAttrCount <HandleName> <VarName>
XMLCreate <HandleName> <MainNodeName>
LoadCurrent
CallContextScript
- Fixed issue with submenu conditional
- ActionScripts now run in their own thread, meaning the video and audio continue while ActionScripts run. This will be further exploited in the future with scheduled and event-driven execution.
- Fixed File access error in ActionScript FILE functions.
- Added new Text Gadget source: ENV - this gives the skinner access to the global environment (Environment variables prefixed with the "_" character)
Define the "Key" attribute to select an environment variable to display (without the % on each side, with or without the underscore)
- Rewrote the ActionScripting engine. This will be getting a slight re-arrangement when I incoroporate the scheduler, which is more or less written.
- Added $timer$ 'special' ActionScript variable, which gives a running count of milliseconds
- Added _GP_ANYBUTTON variable set by input for simple testing.
- Fixed non-working string functions and issue with XMLSetValue when setting attributes
- Fixed spurious file entries when connected to M$ Internet Explorer via FTP. This might fix other issues (I hope).
- Added DNS cacheing. This may solve some issues with newsfeeds, but if edited, the cache file can make DNS lookups more efficient!
In the file, you can set a hostname as one of three types of persistence: dynamic (always looks up IP), session (Looks up IP once per session) and static (you can 'permanently' assign an IP)
If the cached IP doesn't work, MXM will try and get another one, no matter what.
- Changed the FTP Server again.... should be working again.
- Added jlm5151's Simplicity Remix skins as internal skins.
- Added more specials: $tm_time$, $tm_date$, $tm_hours$, $tm_minutes$, $tm_seconds$, $tm_year$, $tm_month$, $tm_day$ - all based on current time. Format for date: DD/MM/YYYY and time: HH:MM:SS. Individual units are 2 digits (or for year, 4 digit)
- Fixed issue that prevented "RandomSource" enabled image resources from working properly.
Beta 0.9n.7 (Bug Fixes)
- Errors in "subscripts" now report original error and originating script name.
- Added "SIZE" command to FTP Server. Reports in the following format: "120 Drive C Reports: (330,416,128 FREE) (524,206,080 TOTAL)" for each drive, unless the user specifies the drive specifically in the SIZE command.
- MXM should not lock up any more when running WMV9-based WMV files. It will not play them, but rather than hosing things up, MXM will merely not display the offending video.
- Fixed issue with Context Menu items defined in MXM.xml
- Fixed problem with the use of special characters % and $ in ActionScripts.
- Added Message Logging. See the White Paper for more details. Debugger,Net and File output methods are implemented.
- Skinners can now display "CG" strings using offsets. Place the offset value in the "Section" attribute of a text element and the value retrieved
for the string will be that of the menu item offset by that value form the currently selected menu item (or nothing, if out of range).
- Similar to the string capability, "entry" type images can also have an offset, by setting an <Offset> value in the resource node.
- SETFUNC additions:
- CVTTOBASE <Base> <Padding> <DecmalNum>
Converts number in from, say 15130 to 3B1A (Padding is zero padding, can be set to -1 or 0 to disable)
Input numbers can be bigger than 32 bit values.
- CVTFROMBASE <Base> <Padding> <BaseXNum>
Converts number in from, say 3B1A to 15130 (Padding is zero padding, can be set to -1 or 0 to disable)
Input numbers cannot be bigger than 32 bit values. (Note limitation here!!)
- Comparisons now done with 64-bit values in ActionScript IF statements
- Memory Units should now be accessable from FTP and ActionScripts
- Re-wrote the input stuff in preperation for the new system. Seems to work so far.
- Added a parameter for the special "text" element menu - "Wrapped". Set to true, this allows you to cycle through each end of the menu. Do NOT use this on "regular" Menu elements yet.
- Added argument support to conditionals. New conditonal: ItemSelected:
<conditional arg1="1">ItemSelected</Conditional>
Works with "not" as well: <conditional arg1="3" not="true">ItemSelected</Conditional>
- The new Input System has been integrated! Input is now configurable.
- Added HelpDesc and HelpTitle strings. Key is line number, section is device ID.
These will be used to display help screens based on translation tables.
- New ActionScript stuff for input handler:
--functions:
-- IQGetMsgID [<ID>]
-- IQPeekMsgID
-- IQPeekStrength
-- IQPeekShiftStrength
-- IQPeekCtrlStrength
-- IQPeekAltStrength
-- IQGetMsgCount
-- HandleType
.....Gets type of handle, 0 if not a valid handle.
--Commands:
-- MOD <Var> <Value>
-- AND <Var> <Value>
-- OR <Var> <Value>
-- XOR <Var> <Value>
-- IQClear
-- IQTable <name>
-- IQPushMsg <ID> <Str> <ShftStr> <CtrlStr> <AltStr>
-- IQWaitMsg [<MsgID> [...<MsgID>]]
-- VIRTKEYBOARD [SINGLE|MULTI|DISABLE|ON|OFF]
-- STRINGINPUT <VAR> <SINGLE|MULTI|IP> <Prompt>
-- SetState <MENU|SAVER|INFO|HELP|GAMEHELP>
-- LINE <X1> <Y1> <X2> <Y2> <Color>
-- MsgBox <Message>
-- Image <Handle> <X> <Y> <Width> <Height>
.....Used with BeginDraw, allows use of Images loaded with LOADIMAGE to be used in an ActionDraw List
-- LOADIMAGE <Handle> <Path>
.....Load an image. May wait up to 5 seconds for image to load from cache.
-- CLOSEIMAGE <Handle>
-- LoadSound <Handle> <File>
....Loads a sound resource to be played
-- CloseSound <Handle>
....Closes sound resource, handle is available for reuse.
-- PlaySound <Handle>
....Play sound from sound resource handle
-- LoadDialogFromXML <UIHandle> <XMLHandle> <XMLLocation>
....Load a dialog from the node indicated
-- OpenZip <ZipHandle> <Filename>
....Opens a zip file to uncompress
-- CloseZip <ZipHandle>
....Closes an open ZIP file
-- UnzipFile <ZipHandle> <Index> <Filename>
....Unzips the entry indexed to the filepath given
-- GetZipInfo <ZipHandle> <Index>
....Retrieves the data for a specific ZIP entry:
- %ZipEntryIndex%
- %ZipEntryCompSize%
- %ZipEntryUncompSize%
- %ZipEntryName%
- %ZipEntryType% ("dir" or "file")
--Specials:
-- rand (Returns 32-bit random number)
- Added GOSUB/RETURN functionality to ActionScripting.
Both GOSUB and RETURN may be used after IF
- Added FOR/BREAK/NEXT functionality:
- FOR index = 1 TO 10 STEP 3
- BREAK (May be used after IF)
- NEXT
- Added Autodetect for DebugServer app.
- Checked following:
- Screenshot works fine.
- Checked FTP directory creation/usage/removal "Rainbow 6" - works fine.
- Added shifted versions of UI_DIR with the Gamepad input to the default tables in Internal.xml
- Added build number, also added XDK version to About Box.
- Added Virtual Keyboard. Default activation with "SHIFT-Y"
- Using dual-draw stacks for ActionScripts to minimize "flicker"
- Cleaned up default pathing for XML files in ActionScripts.
- Added the ability to embed variables inside of variables... Usage:
-- SET SomeVar "This is an embedded variable within a variable: %AnotherVar{Index}%"
- Added new skin section "Periods" and "menuscroll" value to adjust tweener "menuscroll" source timing.
- New Gadget Strings:
- env
-- Global Environment string
- helptitle
-- Help Title (N/A yet)
- helpdesc
-- Help Description (N/A yet)
- cghelptitle
-- Current Game Help Title (N/A yet)
- cghelpdesc
-- Current Game Help Description (N/A yet)
- RawDrvCSize
-- Raw Drive Sizes
- RawDrvESize
- RawDrvFSize
- RawDrvGSize
- RawDrvCFree
-- Raw Drive "free"
- RawDrvEFree
- RawDrvFFree
- RawDrvGFree
- ScreenWidth
-- Actual Screen Width (Added to support HDTV in future)
- ScreenHeight
-- Actual Screen Height (Added to support HDTV in future)
- Added SWITCH/CASE/DEFAULT/ENDCASE/ENDSWITCH structured programming statements to ActionScript
- Added IF...THEN/ELSE/ENDIF structured programming statements to ActionScript
- Added "Circle" type to ZPoints, allowing a quick, pain-free definition of a circle.
- Added ONERROR/ONTHISERROR/RAISELASTERROR handling.
- XML locations now support Element, Attribute specification, and also support Queries for nodes and elements.
- Locational format! Example: "!.SomeNode.AnotherNode^AnElement~AnAttribute"
- !.Dialogs.Dialog?DlgID=Test.Control?CtrlID=101.Selected is an example of a queried XML location.
This post has been edited by BenJeremy: Feb 26 2004, 02:09 AM
thanks for your hard work BJ!
Hey, BJ! I just wanted to say that when I started modding my Xbox, used Evox, then moved to Ava for a bit, but neither of them were really what I wanted. But then I discovered MXM, and I gotta say, your dash is the best! I use it almost exclusively, save for when I need to flash my BIOS (*hint hint*). Anyway, keep up the good work!
keep up the good work. is there a thread that says in what release you plan to implement xyz feature etc. Or do you just go with the flow on that?
edit: oh and if you don't specifically i'm wondering if in your head you have a roundabout time frame for throwing in bios flashing, screen calibration, and file explorer/management.
This post has been edited by mrRobinson: Nov 1 2003, 01:34 AM
| QUOTE (mrRobinson @ Oct 31 2003, 09:24 PM) |
| keep up the good work. is there a thread that says in what release you plan to implement xyz feature etc. Or do you just go with the flow on that? |
Usually, "Go with the flow" - but I'm working on a few goodies here and there, even though the "Bug Fix" releases are mostly to dig back into existing code and enhance/fix big chunks.
The DNS handling is greatly improved, and to be honest, if you set it up correctly, you don't even need a DNS server set up (you can create permanent DNS entries - MXM will bypass the DNS server and use those.)
Next on my plate is improving the Network client code, and possibly the image cacheing with a more intelligent approach to managing the system and video memory used to display images.
The friend that created LinkQ wants to add a download manager, which will require HTTP support. I've told him to create a basic Winsock HTTP client (with my help) and together we'll create something usable on both the Xbox and the PC.
Oh.... and along the way, since I now have ActionScripting, things like BIOS flashing become easier to add in. File management is something I've been thinking about throwing in when I get ambitious. There's no immediate support for it in the existing skins, but I'll come up with a default screen, and make it a simple matter for skinners to add support.
This post has been edited by BenJeremy: Nov 1 2003, 01:46 AM
very nice i love this dashboard.........keep up the good work....if you ever need some hosting or bandwith for free i got plenty of that......and a beta tester
BenJeremy:
What WONDERFUL work you do! Thanks for giving so much to the scene!
BJ, you did it again! What can I say, MXM fo' life!!
YES! I can have X2 IGR with my new drive
thanks a bunch BenJeremy 
There is sort of a bug with the No Init G: Drive, i even tried patching it with the MXM_Patcher program just to see if it would go away and it still shows in FlashFXP, it doesn't bother me one bit i just thought i'd let you know
and thanks again for one hell of a dash BenJeremy
!--QuoteBegin-irajames1176+Oct 31 2003, 11:20 PM-->| QUOTE (irajames1176 @ Oct 31 2003, 11:20 PM) |
YES! I can have X2 IGR with my new drive thanks a bunch BenJeremy 
There is sort of a bug with the No Init G: Drive, i even tried patching it with the MXM_Patcher program just to see if it would go away and it still shows in FlashFXP, it doesn't bother me one bit i just thought i'd let you know and thanks again for one hell of a dash BenJeremy |
Yeah, if I have time in the next release, I'm going to clean up the FTP Server stuff to support memory cards, as well.
** Media X Menu Version 0.9n.6 Beta ** is available in the #mxm channel!!!
Thank you BenJeremy for another awesome release!!!
This post has been edited by yourwishismine: Nov 2 2003, 04:15 PM
Well thank you, it was worth the wait.
MXM now default on 200gig drive ;0) Oh and it flys!
Nice and fast, so off to work on that skin and some actions
for some reason the ftp likes to kill itself after a time period ... not sure the exact time
but i can no longer connect to it, even though mxm is still running on the xbox
| QUOTE (deflux @ Nov 2 2003, 08:08 PM) |
for some reason the ftp likes to kill itself after a time period ... not sure the exact time but i can no longer connect to it, even though mxm is still running on the xbox |
That's strange, and others have reported this sort of issue, though I'm absolutely unable to recreate it, on two different Xboxes.
Perhaps this is some sort of network hardware issue? I just don't know.... MXM has no timer. It might also be related to your Server priotiry setting, which you might try setting to "highest"
Transferred 35 files totaling 383.62 MB in 20:14 (365.23 KBps)
Attempting to Reconnect.
hmmm after 20 mins of sending this time, ill set the priority ...thanks
| QUOTE (deflux @ Nov 2 2003, 08:17 PM) |
Transferred 35 files totaling 383.62 MB in 20:14 (365.23 KBps) Attempting to Reconnect. hmmm after 20 mins of sending this time, ill set the priority ...thanks |
That speed is just awful. I'd say there something else happenign there, as well.
| QUOTE (deflux @ Nov 2 2003, 08:28 PM) |
| yeah, that's another thing, some files go @ 6MB/s some go at 400K.... |
I get bad speeds on my dev box... but that's because the hard drive is going (Same thing when I lost the IBM DeskStar 60GB drive on my other Xbox)
| QUOTE (et00l @ Nov 2 2003, 08:57 PM) |
| Im having the disconnect problems also, and one time it actually locked up my ftp program, which is LeapFTP. |
The only time I seem to have trouble on FTP is when my Skin's screen saver kicks in... but I think that's totally related to the skin, but I've not tried a lot of testing to see for sure... FTP program is FLASHFXP... other then that I FTP hundreds of megs today without trouble...
Similar problems here. The FTP just seems to stops responding after no specific time frame.
Sometimes I can send about 2-3 Gigs with no problems others, it stops before that. I thought it had to do with the screensaver too, but I disabled it and the same.
The only solution is for now to turn the xbox off and then on again.
I use FlashFXP.
I went from 0.9n4 to 0.9n6 directly and have a question....In the skin, my box shows up as being PAL. I don't think that's right. I bought it in the USA. Is it a bug, a setting, or something like that?
| QUOTE (KAC @ Nov 3 2003, 01:06 PM) |
| I went from 0.9n4 to 0.9n6 directly and have a question....In the skin, my box shows up as being PAL. I don't think that's right. I bought it in the USA. Is it a bug, a setting, or something like that? |
Have you fiddled with the EEPROM?
| QUOTE |
| Added "SIZE" command to FTP Server. Reports in the following format: "120 Drive C Reports: (330,416,128 FREE) (524,206,080 TOTAL)" for each drive, unless the user specifies the drive specifically int he SIZE command. |
Great addition
Are the WIP binaries available in the usual places?, or do we need to wait for the next release of MXM?
"WIP" is not available to the public. You need to wait for beta releases.
Hi,
I am having the3 same problem with the FTP stopping for no reason.. at no set time and this is a new problem since I upgradded... the screensaver is disabled and still the same thing sometimes I can transfer lots and other I tcan transfer only a few min. The only way to fix it is to turn off the xbox. I use FlashFXP
Hi,
I am having the3 same problem with the FTP stopping for no reason.. at no set time and this is a new problem since I upgradded... the screensaver is disabled and still the same thing sometimes I can transfer lots and other I tcan transfer only a few min. The only way to fix it is to turn off the xbox. I use FlashFXP
i think if you are having a problem ftp'n to the box using the latest mxm..more info needs to be provided to BJ than just the fxp client you are using. I read these every time one is posted and the user info provided to help BJ figure out the problem is very much lacking. I havent upgraded to the latest wip yet.. so i am still running the same version everyone else is and i dont have a single problem. I even did a large transfer from one xbox to another xbox using fxp, nothing irregular happened.
if you guys dont mind, when reporting a ftp problem. please give the following info instead of just saying ftp doesnt work right.
-DHCP or Static config.
-IP, dns, gateway, subnet of xbox
-IP, dns, gateway, subnet of PC ( you can xxx out the last digits to protect your privacy if needed)
-Skin used (just in case a resource intensive skin may be causing a memory drop, or creating lag)
-What your girlfriend is wearing at the moment of transfer (no really
..preferably nothing but we still need that info!- and a picture please)
-BIOS mod LBA48 or not.
-Running as APP or Dash
-FTP Client, passive mode?
-MXM version (yes even though the version is probably always be the latest version released)
-description and any other info that might seem relevant (net to usb adapter being used?/only when screensaver kicks on/transfering small files to XX Drive/transfering large files.etc...)
If we provide a lot better info of what is happening... maybe other users can replicate to confirm it and it can be fixed.
| QUOTE (koldfuzion @ Nov 6 2003, 03:42 PM) |
-What your girlfriend is wearing at the moment of transfer (no really ;) ..preferably nothing but we still need that info!- and a picture please) |
LMAO.....
yeah really seriously... send the pictures.. and I'll send pictures back of myself laying in bed beside her smoking my favorite blend of cigarette...
Just wanted to say that I skipped n5 because of the FTP problems, but the latest WIP has fixed all the issues for me - no stalls, no phantom files, and faster again I think (averaging just over 10MB/sec to and from the box), so thanks BenJeremy for all the work that's gone into it. I'll be upgrading to n6 as my dash this weekend. For the record, DHCP, my own skin, X2 4977 so no LBA48, running as an app (it's WIP, after all), Mac OSX, FTP client Interarchy, passive mode.
ok, the ftp problem again
the ftp seem like it dies, and wont connect at all after about 5mins of inactivity
using static ip thru router
newest ver of mxm
1.1 xbox
4977 x2
flashfxp
192.168.254.186 xbox
192.168.254.254 gateway
68.2.16.30 dns/set to 192.168.254.254 , same result
win xp
Generator skin 2.0
pasv
thanks
oh, and my gf was wearing these really short blue booty shorts and a matching blue tank top
This post has been edited by deflux: Nov 8 2003, 06:23 PM
About the FTP Problems...
The things you guys are saying about it dieing after a period of time is really weird.. cause, I used to have that problem with EVOX all the time... then I switched to XBMP... still the same problem... then I switched to MXM.. 9n.4 and still the same problem... then MXM 9n.5 came out and I couldn't use it cause I had a X2 4977 BIOS.. and a 250gig harddrive with all extra space going to f... then I heard that using EVOX M7 BIOS would work with MXM9n.5 .. so i flashed my BIOS.. and well MXM now worked.. (and so did avalaunch BTW) and also strangely.. my FTP troubles had cleared up... then I switched to MXM 9n.6 and still no trouble with the FTP... I'm thinking the thing that cleared it up was switching to the EVOX M7 BIOS... perhaps I'm wrong.. but this was just my experience...
Hey BJ, Im happy to say that im back up and running again, got a new xbox v 1.5
and mxm runs flawlessly even with the 160 gig HD
There is only one problem that I noticed (yes another While Ftp-ing)
Since I was restoring all my Files from the previous xbox the system would be on for some time and I noticed that from time to time MXM would freeze if I left it at Idle fo a while.
I thought it was the Screensaver trying to kik in so I disabled it , and no luck
So I whent to the Y- Menu and went to the System Info Screen and left it there for a while. It never froze in the System info Screen so I figured it had to do with the video.
So I sat in front of the tv untill I saw what happened, And it turns out that the Preview video at about the 3rd or fourth time it loops the audio started getting out of sync and suddenly thats where it froze.
This is no big deal, Just noticed because of my circumstances (how often do people leave MXM idle :) lol)
Just thougt Id let you know because Some other people had mxm freezing also but dont know if it was related.
ok BJ thanks gotta go work on a skin now lol :lol:
MXM rocks
This post has been edited by ray12944: Nov 10 2003, 01:40 AM
ok, this one is wierd.
If you run the DateFix script (DateFix.xa) and set the date a DAY behind what the current date is... it stops the background video but not the preview video.
If you set it back to the original date... the video starts playing again.
I did this with MXM live (easy to tell) and EverySunday skins ... so i dont think its a skin problem... and the action script doesnt produce an error. Its just a really wierd side effect of the date change
| QUOTE (koldfuzion @ Nov 10 2003, 04:50 PM) |
ok, this one is wierd.
If you run the DateFix script (DateFix.xa) and set the date a DAY behind what the current date is... it stops the background video but not the preview video.
If you set it back to the original date... the video starts playing again.
I did this with MXM live (easy to tell) and EverySunday skins ... so i dont think its a skin problem... and the action script doesnt produce an error. Its just a really wierd side effect of the date change |
Yes, due to the timestamp changing on the multimedia timers...
Less than perfect, but noted, nonetheless....
| QUOTE (ray12944 @ Nov 9 2003, 08:27 PM) |
Hey BJ, Im happy to say that im back up and running again, got a new xbox v 1.5 and mxm runs flawlessly even with the 160 gig HD
There is only one problem that I noticed (yes another While Ftp-ing) Since I was restoring all my Files from the previous xbox the system would be on for some time and I noticed that from time to time MXM would freeze if I left it at Idle fo a while.
I thought it was the Screensaver trying to kik in so I disabled it , and no luck
So I whent to the Y- Menu and went to the System Info Screen and left it there for a while. It never froze in the System info Screen so I figured it had to do with the video.
So I sat in front of the tv untill I saw what happened, And it turns out that the Preview video at about the 3rd or fourth time it loops the audio started getting out of sync and suddenly thats where it froze.
This is no big deal, Just noticed because of my circumstances (how often do people leave MXM idle lol)
Just thougt Id let you know because Some other people had mxm freezing also but dont know if it was related.
ok BJ thanks gotta go work on a skin now lol
MXM rocks |
OK.... I'll be revisiting the video a bit more (I think I've got the WMV9 hangup solved with the latest "WIP" binaries), so perhaps there's something to clean up in there.
| QUOTE (BenJeremy @ Nov 10 2003, 11:12 PM) |
Yes, due to the timestamp changing on the multimedia timers...
Less than perfect, but noted, nonetheless.... |
ahh.. i suspected as much.. but thought I would clarify for myself... so i can pass on the reason when the need arises.
Thanks
| QUOTE |
| I think I've got the WMV9 hangup solved with the latest "WIP" binaries |
Not meaning support right? , just that it wont lockup mxm.
| QUOTE (koldfuzion @ Nov 10 2003, 05:19 PM) |
| QUOTE (BenJeremy @ Nov 10 2003, 11:12 PM) | Yes, due to the timestamp changing on the multimedia timers...
Less than perfect, but noted, nonetheless.... |
ahh.. i suspected as much.. but thought I would clarify for myself... so i can pass on the reason when the need arises.
Thanks
| QUOTE | | I think I've got the WMV9 hangup solved with the latest "WIP" binaries |
Not meaning support right? , just that it wont lockup mxm. |
Correct, it won't lock up. If I get time, I might add something to indicate the format is bad... perhaps an internal error log that the ActionScripts can access.
I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work.
gta iii works fine for me. I think your game is messed up.
| QUOTE |
| I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work. |
You're in the wrong group....this is talked about in other forums. It's not a problem with the dash. Mine works fine but originally froze at the load screen like yours does. All you have to do is extract the ISO to your hard disc with Qwix then FlashFXP it over to your hard disc and it will work.
This post has been edited by KAC: Nov 11 2003, 05:50 PM
| QUOTE (KAC @ Nov 11 2003, 01:19 PM) |
| QUOTE | | I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work. |
You're in the wrong group....this is talked about in other forums. It's not a problem with the dash. Mine works fine but originally froze at the load screen like yours does. All you have to do is extract the ISO to your hard disc with Qwix then FlashFXP it over to your hard disc and it will work. |
Or do like I did...
buy the f**king game... bought this the day it came out...
Hey, yeah.. I could have gotten it other ways... but this game whips so much a** that they deserve my money...
Just like MXM whips your momma a** so hard, that she can't help but pay the man.
it is not my game. it is mxm. it boots just fine under evo.
Sorry, read yourwishis mine and KAC answers below to get it working....
pokecancer, you may want to try this also, I got this from the executer site, might help:
I've seen quite a few posts these last few days about certain games not working or some people and not others. Well after investigation we found that it was down to a corrupt system clock. The game has an AUTOSAVE feature that doesn't work if the clock is all screwed so it either crashes or refuses to load. If you are having these issues go into your MS dash and set your clock manually and try again - you will find this most probably fixes your problem.
for KAC for a sensible answer ... yours was good too yourwishismine
I was also having problems with the ftp, I fixed it by going in the
menu->Configure->network, and changed the Synchronize time using server to NO.
Now it works without any problems.
I'm having ftp problems but different then the others.
first i'm launching mxm from evox(if it makes a difference)
when I ftp to my box(using fxp(tried passive and not), my xbox freezes.
I'm using a static ip 192.168.1.200
GW:192.200.1.1, snmask:255.255.255.0
Basically my networks setup is the same as it was in evox.
I tried the priority and the time sync thing but no luck.
thanks in advance for any help.
To: BenJeremy- this dash rules, it makes all others look boring thanks
| QUOTE (pokecancer @ Nov 11 2003, 04:51 AM) |
| I have a problem playing gta 3 and vice city with mxm 0.9n.6. it gets to the initial load screen then locks. whether it is off a dvd-r or the hard drive, it won't work. |
Solution: Go into MS Dashboard and set the clock (or pick up a clock fix actionscript and set it up as a menu item)
Dunno why the clock checking routine isn't working. Must still be some secrets the Xbox isn't giving up yet.
OK I was having big troubles makeing a multigame DVD.. and still am... it works... but it takes SOOO Long to come up to the MENU it's rediculus... I have somewhat the same problem from the hard drive.. I have all my items configured in my MXM.XML... and NO autodir stuff... but if I turn off menu_cachinig (which I f**king hate anyway - yes it's very nice for n00bs and lazy people.. but irritating for me) anyway.. when I turn it off.. my xbox takes like 5 minutes to boot to the menu screen... I didn't have that trouble with 0.9n.5... don't know if it's a bug or not.. but just wanted to mention it...
Thank you.
There's some type of error being produced with the LaunchDVD action. I was using it in one of my scripts and it gave the typical "ERROR (line 1): (callfile) "ActionScript file failed execution". At frist I thought it was the scripting but I replace the LaunchDVD with EXEC D:Default.xbe and the script no longer displayed the error.
-Jameson
| QUOTE (fireflier @ Nov 17 2003, 11:16 AM) |
Hi, I upgraded from 9n4 to 9n6. Then the ftp problems started, it would just freeze. Tried numerous screens, settings, all to no avail. V1 box with xecuter2 bios4976, flashfxp, 192.168.1.100 static. Gateway blank... reverted back to 9n4, problems gone. Just a thought though, I only replaced the default xbe of mxm, should I have also replaced the biosmd5? |
eh.. the bios md5 is only used to display the correct bios informatin on your screen.. assuming that the skin supports it..
replacing the default.xbe should have been enough....
FTP is under microscopic scrutiny as BJ is working on fixing it up good...
Although.. I don't have lockups on mine anymore...
I've heard that if you disable your timesync in the mxm.xml that it will cure your problem...
however.. I have mine turned on and my ftp works fine...
| QUOTE |
I've heard that if you disable your timesync in the mxm.xml that it will cure your problem...
however.. I have mine turned on and my ftp works fine...
|
The timesync on/off thing is mostly for the long time it takes to complete the "final initialization" when starting mxm. If you have a invalid or unreachable IP set in this setting, or maybe none at all.. the the time to finish loading might take up to 10 seconds...this is with timeserver ON in the system menu.
I havent heard of it having any effect on FTP though.
| QUOTE (LatinLover @ Nov 18 2003, 03:33 AM) |
@yourwishismine Websites are BACKUP UP!!!
All my files are still gone. So I won't be serving in the #MXMFILES channel for a while.
YourWishIsMine AKA Bloody Mary, OneEnemy, BloodMary, MaryBlood, MaryBlud, MaryBled, YourWish, WishYour
XBOX v1.0 MXM v0.9n.6b 250GIG Maxtor External Fast Swapable Hard Drive Samsung Modified DVD Drive (reads all media)
Is MXM v0.9n.6b released?? I can't find it??
What is new??
LL |
Um... the b stands for beta...
sorry for the confusion..
I've just started working for a new client (my day job is as a software engineer for a large company that provides computer-related services), and I've had to spend a great deal of time away from my desk, on site at a big 3 automaker's development facility. It's cool, interesting work, but keeping me very busy, as well as shortening my day with a 2-3 hour commute (roundtrip)
As it is, I've been filling some of my spare time away from a desktop with internet access working on White Papers for MXM enhancements and I've got a digital voice recorder to take notes on the road.
Some very cool things are afoot, though much of it is nuts-and-bolts kind of stuff, making MXM work a bit faster and smoother.
mxm locks up after 3-5 minutes. just stops moving and no buttons work. i'm not sure if it only happens in this istuation, but it always happens if i leave it in the games menu and the preview movie is playing.
Hey Ben.
Just found out some interesting things.
I love your dashboard... run it on my favorite xbox.
Been playing around with unleash X too.
There's a problem with Max Payne 2 freezing up at the 90% bar after clicking "Detective" in the game.
I've gone thru everything else on patching, to hard drive play etc... Only one Xbox in my house played the game. Then I hooked up my 3rd with Unleash X just to play with that menu. It ran it also. My friends that I modded their xboxs for them, and gave them the much improved Media X Menu instead of the Evolution X dashboards on the older mods I've done, experience the same freezing. So, I took each xbox that froze, took off MXM, and voila. It doesn't freeze anymore.
That's odd.
I've been backing up games for a long time, and trust me. I tried *everything* to get it to work on my friends xbox. I didn't know it wouldn't work on the one I had in my living room till I took the original Max Payne 2 game, and it wouldn't load either on *any* MXM menu xbox. Till I replaced it. :-(
Short fix for the time being.
Lemme know what you think is up. HOpe this helps you out bud
David
Strange... It could be the NTSC/PAL code. I'll have to mess around with that and see what's happening.
Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-(
Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-)
Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC
David
| CODE |
| Copy D\:blah.pos C\:blahpos |
It will not overwrite the file C\:blah.pos if it exists, it causes the actionscript to actually error. Was wondering why, EvoX simply overwrites a file if you tell it to copy over somethin, and the actionscript errors?
2. I have found what I hope is a workaround with a lengthy script, but was wondering if there is a way for MXM to just copy stuff from disk to HD and overwrite the file?
3. I also noticed files copied from a disk to HD are Read-Only and you have to ChMod them to 777 in the sript why does it do this?
4. When using thhe following actionscript commands
| CODE |
| _CallScript PROMPTFORMAT C\: or _PrepDrive |
`JLM has tested and noticed that it runs perfect, but the selected drive is not always formatted. Do you know why it would do this ?
Thanks for your replies and time...
| QUOTE (TattooedBear @ Dec 13 2003, 08:40 PM) |
Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-( Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-) Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC
David |
Yes, but the "Cherry Patch" is installed regardless.... I have corrected that here, and it will no longer patch the BIOS in the release version, if you are not using the PAL/NTSC switching.
| QUOTE (Yuyu @ Dec 13 2003, 08:58 PM) |
Ok umm couple of things here, not sure if this a bug report or more along the lines of questions....
1. When using the following actionscript command
| CODE | | Copy D:blah.pos C:blahpos |
It will not overwrite the file C:blah.pos if it exists, it causes the actionscript to actually error. Was wondering why, EvoX simply overwrites a file if you tell it to copy over somethin, and the actionscript errors?
2. I have found what I hope is a workaround with a lengthy script, but was wondering if there is a way for MXM to just copy stuff from disk to HD and overwrite the file?
3. I also noticed files copied from a disk to HD are Read-Only and you have to ChMod them to 777 in the sript why does it do this?
4. When using thhe following actionscript commands
| CODE | | _CallScript PROMPTFORMAT C: or _PrepDrive |
`JLM has tested and noticed that it runs perfect, but the selected drive is not always formatted. Do you know why it would do this ?
Thanks for your replies and time... |
1. Was the file Read-Only? On a side note, I may add ONERROR to the next release, which will allow you to handle the situation better and MXM aborting the script.
2. Perhaps... I'll make a note to investigate the option.
3. That's because the original files were read-only. Evo-X does the same thing, actually. There is an "attr" command that should work easier, BTW, as it works on nested levels.
4. Possibly because MXM is using a file from C: when it attempts this?
| QUOTE (BenJeremy @ Dec 13 2003, 09:12 PM) |
1. Was the file Read-Only? On a side note, I may add ONERROR to the next release, which will allow you to handle the situation better and MXM aborting the script.
2. Perhaps... I'll make a note to investigate the option.
3. That's because the original files were read-only. Evo-X does the same thing, actually. There is an "attr" command that should work easier, BTW, as it works on nested levels.
4. Possibly because MXM is using a file from C: when it attempts this? |
1. No the files are not read only, I have checked this, besides, Slayers Installer DIsk, using EvoX does this routinely, and it works everytime..
2. No further comments, just would be easier to overwrite things when copying from disk. Not that nig of a deal, but also makes for a much legthier script..
3. This is not a big deal either, as it is only one or two files here and there I must do this to.
4.I was using _PROMPTFORMAT C: as an example, _PROMPTFORMAT was used for other drives as well. JLM was running an ALPHA version of my Dash Installer Disk, for the Xbox Installer Disk System, and like I said, it only formatted the drives for him I think a couple times, other times it would not format the selected drives, but run perfect. This was all running from a disk as I said, so I do not see how it was using any files from the XBox itself.
| QUOTE (BenJeremy @ Dec 14 2003, 03:08 AM) |
| QUOTE (TattooedBear @ Dec 13 2003, 08:40 PM) | Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-( Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-) Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC
David |
Yes, but the "Cherry Patch" is installed regardless.... I have corrected that here, and it will no longer patch the BIOS in the release version, if you are not using the PAL/NTSC switching. |
I have no PAL - NTSC switching... Or, I'm not understanding you or you me. :-)
I have only used NTSC xboxs. Can't get a store rented/bought copy <NTSC> to work on any xbox that has the MXM dashboard on it. It freezes at exactly the same spot on each box. Unless I change the dashboard to EvoX or UnleashX.
Even when I was using a PAL copy that I was trying to use as my backup that I aquired.
The game just doesn't work with MXM.
So, are you saying that you have now corrected this issue and in a new release it will fix this?
Sorry for not understanding how we're wording things to each other.
:-)
David
| QUOTE (TattooedBear @ Dec 14 2003, 12:09 AM) |
| QUOTE (BenJeremy @ Dec 14 2003, 03:08 AM) | | QUOTE (TattooedBear @ Dec 13 2003, 08:40 PM) | Hey there. I live in US. I've tried both copies. Downloaded PAL copy, works on non mxm boxes. I rented the NTSC copy. Works on non mxm boxes. Very strange :-( Damn, I wish I was better at graphic arts. I want to see some nice skins for your dashboard. There are some, but there could be SO many more good ones. So much to work with :-) Just thought I'd add that more info so that you knew I was trying both PAL *and* NTSC
David |
Yes, but the "Cherry Patch" is installed regardless.... I have corrected that here, and it will no longer patch the BIOS in the release version, if you are not using the PAL/NTSC switching. |
I have no PAL - NTSC switching... Or, I'm not understanding you or you me. :-) I have only used NTSC xboxs. Can't get a store rented/bought copy <NTSC> to work on any xbox that has the MXM dashboard on it. It freezes at exactly the same spot on each box. Unless I change the dashboard to EvoX or UnleashX. Even when I was using a PAL copy that I was trying to use as my backup that I aquired. The game just doesn't work with MXM.
So, are you saying that you have now corrected this issue and in a new release it will fix this? Sorry for not understanding how we're wording things to each other.
:-)
David |
I'm saying that the current version of MXM applies a (temporary) patch to the BIOS, regardless of what your TV setting is. The purpose of this patch is to modify the PAL/NTSC settings, but since you do not need it, it shouldn't NEED to apply the patch. It wasn't hurting anything before, but it's probably the cause of your problems with this game (I can't imagine anything else causing problems)
The next release will ONLY apply the patch if it needs to.
Sweet. Thanks for helping my brain out :-)
Off to watch more Sopranos.
Nevermind
Yet more FTP stuff....
This is not with the WIUP, but with your release....
If loaded after a hacked BIOS (through PBL, TSOP, Chip) it seems fine.
But when loaded with a retail BIOS running (Directly from the fonts or audio) it sometimes behaves the same way as the previous version did! Wierd folders/files showing up. Failed transfers, lockups....
Wierd stuff!
Don't know if it helps at all, but thought I would pass it on!
Morden.
| QUOTE (digitalcaptive @ Dec 17 2003, 08:22 AM) |
Hi, NEWBIE here
I downloaded CRAXION and MXM. I created a multi-disc dvd-r for GTA3/GTAvc using CRAXION. I installed MXM on my system as a seperate program to be run from the EVOX dashboard, not as the dashboard. I can not get the game to automatically load when I pop in the DVD-R, however, I can play the games when I go to boxplorer and click on each of the game's default.xbe files?
What have I done wrong and how can I get the DVD-R to automatically start when i pop it into the xbox?
I read the MXM tutorial, and it said I should have a file structure similar to this on my dvd-r:
default.xbe mxm.xml Media (not required for versions 0.9f and greater) DefaultSkin DNFOREVER H2 MAME SPCINVADER3D
But I didn't get that .... by using CRAXION, I got something like:
game1 game2 MenuX, where within MenuX I have two subdirectories media, sshot, and a menu.xdi file
Is this why I am having problems? I can't figure it out. Somebody HELP, it would be very much appreciated!.
Thanks |
This is really a Craxtion problem, isn't it?
Try posting in the Craxtio thread (pinned under this one) and shooting LePpPeR a PM as well.
| QUOTE (deflux @ Dec 17 2003, 12:16 PM) |
Question, when I load a multidisk onto a friends box who uses mxm as his dash as well, it takes over his dash settings when he reboots(no disk in), and puts him back into the network settings that were on my disk, changes his xbox name and everything
but the problem is when he goes into his mxm.xml it still has his old settings.... any ideas? |
Hmmm... well, this is because it booted with the settings you've placed into the MXM.xml file on your DVD-R. Normally, you only do that for a "boot disk" that's needed to run an FTP Server.
The settings he has in his file may not be correct.
BTW: Thanks for the tip... I am also hoping to pay special attention to DVD-R compilations for the next release - and I appreciate the reminder about handling the multi-game discs and games DB. I'll have plenty to do over the break
I'm having Ftp problems. One ofthe directory isn't accessible using Fxp, but all other directories work. The one that doesn't work is a game directory. The weird thing is that the game works perfectly fine, but I can't ftp into it. The directoy is accessible when I use Evox to ftp. Can someone tell me what's wrong.
| QUOTE (X2Gamer @ Dec 20 2003, 04:16 PM) |
| I'm having Ftp problems. One ofthe directory isn't accessible using Fxp, but all other directories work. The one that doesn't work is a game directory. The weird thing is that the game works perfectly fine, but I can't ftp into it. The directoy is accessible when I use Evox to ftp. Can someone tell me what's wrong. |
Is it possible you have a preview video in that directory? What exactly are you trying to do in the directory?
| QUOTE (BenJeremy @ Dec 22 2003, 01:32 PM) |
| QUOTE (X2Gamer @ Dec 20 2003, 04:16 PM) | | I'm having Ftp problems. One ofthe directory isn't accessible using Fxp, but all other directories work. The one that doesn't work is a game directory. The weird thing is that the game works perfectly fine, but I can't ftp into it. The directoy is accessible when I use Evox to ftp. Can someone tell me what's wrong. |
Is it possible you have a preview video in that directory? What exactly are you trying to do in the directory? |
I've talked to X2Gamer, and the problem is that MXM's ftp server refuses to go into a directory. Says the directory doesn't exist, even though it shows up in the list.
Evox's FTP server works fine.
X2Gamer, can you provide more details, like attributes, and the ftp logs for both evox and mxm?
Well I'm not sure how to get the ftp logs from Mxm or EvoX, but the folder I'm trying to access is the game Rainbow 6. I can get into all other folders, but this one. It is the biggest folder on my HD and i still have a stock HD. The game is playable and all ,but I wanted to put a preview video in there, but it won't let me. As I said before I can access it using EvoX. My network sttings at the moment are FTP Prority at Above normal and Sychonize time using server="no" and Time hour offset="0". I've tried moving the folder using Evox and then trying to access it using Mxm but it still doesn't work.
I meant flashfxp's logs. In the window on the bottom-right.
| QUOTE |
WinSock 2.0 Connecting to Xbox Connected to Xbox -> IP=192.168.0.2 PORT=21 220 MXM FTP ready. USER xbox 331 Send password. PASS (hidden) 230 Welcome to MXM's FTP server SYST 215 UNIX Type: L8 REST 100 350 Restart okay. REST 0 350 Restart okay. PWD 257 "/" is current directory. TYPE A 200 Mode is set to A. PASV 227 Entering Passive Mode (192,168,0,2,43,96). LIST 150 Opening ASCII mode data connection for ls. 226 Transfer finished successfully. Data Connection Closed. List Complete: 496 bytes in 0.16 (0.48 KBps) CWD E 250 "/E/" is current directory. PWD 257 "/E/" is current directory. PASV 227 Entering Passive Mode (192,168,0,2,71,24). LIST 150 Opening ASCII mode data connection for ls. 226 Transfer finished successfully. Data Connection Closed. List Complete: 1 KB in 0.11 (1.06 KBps) CWD games 250 "/E/games/" is current directory. PWD 257 "/E/games/" is current directory. PASV 227 Entering Passive Mode (192,168,0,2,220,32). LIST 150 Opening ASCII mode data connection for ls. 226 Transfer finished successfully. Data Connection Closed. List Complete: 248 bytes in 0.12 (0.24 KBps) CWD Rainbow 6 553 Requested action not taken. Directory not found
|
| QUOTE (X2Gamer @ Dec 22 2003, 10:59 PM) |
Here is what it says when I try to access it.
| QUOTE | WinSock 2.0 Connecting to Xbox Connected to Xbox -> IP=192.168.0.2 PORT=21 220 MXM FTP ready. USER xbox 331 Send password. PASS (hidden) 230 Welcome to MXM's FTP server SYST 215 UNIX Type: L8 REST 100 350 Restart okay. REST 0 350 Restart okay. PWD 257 "/" is current directory. TYPE A 200 Mode is set to A. PASV 227 Entering Passive Mode (192,168,0,2,43,96). LIST 150 Opening ASCII mode data connection for ls. 226 Transfer finished successfully. Data Connection Closed. List Complete: 496 bytes in 0.16 (0.48 KBps) CWD E 250 "/E/" is current directory. PWD 257 "/E/" is current directory. PASV 227 Entering Passive Mode (192,168,0,2,71,24). LIST 150 Opening ASCII mode data connection for ls. 226 Transfer finished successfully. Data Connection Closed. List Complete: 1 KB in 0.11 (1.06 KBps) CWD games 250 "/E/games/" is current directory. PWD 257 "/E/games/" is current directory. PASV 227 Entering Passive Mode (192,168,0,2,220,32). LIST 150 Opening ASCII mode data connection for ls. 226 Transfer finished successfully. Data Connection Closed. List Complete: 248 bytes in 0.12 (0.24 KBps) CWD Rainbow 6 553 Requested action not taken. Directory not found
| |
OK.... that's a simple enough problem, and I can probably fix it.... though I'll need to fiddle around with it.
The problem is the space in the directory name. MXM is only looking at "rainbow" then "6" - so it sees two arguments there, instead of one unquoted argument. The client really should quote the argument
but the spec is probably ambiguous about the point.
I'll have to treat the situation specially.
Thank you.... it gives me a bit of work to do tonight, but at least it WILL be fixed for the next release!
.
| QUOTE (X2Gamer @ Dec 23 2003, 12:34 PM) |
THanks for the help, but after renaming it to just Rainbow it now is accessible, but if it's named Rainbow6 or Rainbow 6 it doesn't work i gues it doesn't like number. Just to let you know . |
"Rainbow6" without a space should work fine, but I'll check into it.
:::phew::: long day. Work, Christmas lunch for work, taking care of family matters, doing my Christmas shopping and wrapping gifts.
The duplicates are the demo games included with halo. Deleting them should be no problem, or you could set RemoveDemos(?) to true
(Press Y for the system menu, go to Configuration, go to AutoMenu, and set Remove Demos to True)