Heh, I too wanted the same thing a long time ago and was told it would be very easy to script, however nothing every came of it... I too listen to music while going to sleep
Xlink Kai integration.
I was going do something like this but opted not too mainly because it would never be reliable.
If you stored the current date in a file, then turned you xbox off for a week or so, when you turn it on again the date would be around the time you turned it off.
Personally I'd rather my clock was set to the correct time, but I see that your idea would be useful for some situations. I guess it wouldn't hurt having it as an option.
What would be good would be if we could set the clock from within MXM, instead of having to boot the MS dash. A variation on firefoxf7's idea could be that if the dash notices the clock has gone backwards since last booted (or is corrupt in other ways, such as several years *after* it was last booted), it could pop up such a clock changed dialogue automatically.
um.. you could run the datefix script using an _autoexec in the MXM.XML and it will do just that.
MMM - just looked at this script. I have not tried it out yet, but from what I can see by looking at it, it doesnt seem to provide the auto-advnancement functionality - just a way to set the clock manually. Could it be that a newer version exists that does do this?
Cheers,
Dave.
Edit XBE Game name Would be GREAT!!!!
That sounds good. Where is this datefix script? I couldn't find it in the Actionscript Collection pinned topic.
you can get it Here.
You will need to add the folllowing to you mxm.xml
Put the following code in your mxm.xml just above the </CONFIG>
or if you already have an autoexec defined, just add the callfile to this script.
Change the Bolded text to the path/name that you save the file to.
<ActionScript Name="_AutoExec">
Callfile c:\scripts\datefix_exec.xas
</ActionScript>
</Scripts>
| QUOTE (firefoxf7 @ Jun 6 2004, 09:25 AM) |
Thanks for your response - it is great to be able to submot ideas and requests to the author like this.
Of course you are right - the clock would end up bearing very little relation to the actual time. However, the main issue I (and maybe others???) have is that I cant be bothered setting the clock every day so just make do with the default date. This means that all my save games are presented in the wrong order - if I play on a game for 1 hour on monday and save, and then play for 10 minutes on tuesday and save, the XBox will think that the monday's save is more recent than the tuesday one, as the monday one is (default time)+ 1h, whereas the tuesday one is (default time) + 10 minutes. This puts the older save at the top of the save game list, and makes it hard for me to work out which one is most recent.
If the date could be made to auto advance each powerup, this would not be an issue, and my game saves would always be presented in the right order. I know that the date and time would drift away from the actual date, but my xbox clock is wrong all the time anyway, as I cant be bothered setting it each day, and it is not connected to the web, so cannot by synced with a internet clock.
Maybe this is not an issue for most people - if my xbox was connected to the web, or if I alwats left it plugged in, or if I could be bothered setting the clock then it would not be a problem.
Anyway, here's hoping, and in any case, keep up the good work. ...
Dave |
Looking at the scripts for DateFix and Notepad, I realised that the scripting language is much richer than I previously thought. I rekon it should be possible to implement my AutoAdvnace app with a script, set to run on startup.
The Notepad script cotains code to read from and write to a file, and the date fix contains code to set the clock, so I should have everything I need. Ill have a go at writing my app and keep you all posted...
Dave.
an option to have the TDATA/UDATA saved to the F: drive so it's XBL safe for us that use it
also an option to scan for specified .wmv files, like in the configure menu we can enter in (preview.wmv) and it will scan the game folders for that .wmv and use it as a preview vid?
i have a request for mxm... its a big one.. I hope you're reading B.J....
a new version.
j/k. actually i have no requests.. otherthan a less cumbersome skin system. Otherwise it does what i need just fine.
Ok i've decided to start this up again as i feel we need a pinned one... i will update it every day.
Here is what was carried over from the last one...
Let's try and keep this organized, so how about the syntax similar to this:
Skin: Buffy or Sarah Michelle Gellar in general (Actual request )
Vid: J Phoenix+
Feat: Remote sensitivty tag in mxm.xml
If this doesn't fly with everyone else, just lock and delete the shit..
Update: Maybe I'll go through now and then and make a list, at the top.. So it's easier for the request fillers to find out what's left to fill..
Skins:
ren and stimpy skin...
Harry Potter
Lord of the Rings
Dragon Ball Z
SpongeBob Square Pants
Hip Hop type thing Like a DJ and turntables
Ffighting (for soul calibur 2 and DOA3)
Extreme sports (shauwn murrays, kelly slaters, and tony hawks)
Homebrew games
First OXM disc look..
Being currently made
buffy/Allyson hannigan skin
Vids:
SMS (emu)
Sega SC-3000
MSX emu
Total Immersion Racing
Shutdown And Reboot
Mouse Test app
X-Selector
X-Pass
Chihirox
Braveknight: The Knight of Lieveland
Shikigami No Shiro Evolution
Features
AutoAdd backed up xbox games to the Menu.XML, after backing up the game and then rebooting it will show in the list (EvoX style) I only ask this because i have my Menu.XML all manually layed out and setup so i do not use the menu caching at all
option to change the IP address from inside MXM.
A FTP Client would rock.
The ability to make menus non-scrolling (ala MENUX)
The option to turn auto-descriptions off. <AUTODIR DESCR="false">
A safe-mode timer that auto-boots into normal mode once times runs out.
The ability to hold the 'R' button to scroll through menu items faster.
A speed parameter for modifiers in skins. <MODIFIER type="bounce" speed="75">
A hotspot for screensavers, say like holding the right or left thumbstick to the right or left for X amount of seconds and the screensaver pops on
Being able to switch songs while screensaver is on so it doesn't return to the menu when switched to a new song
Option to place the "Configure Skins" in a submenu of your liking (for the people that disabled the System Menu with a script)
Include the action script INSIDE the xbe so everyone can use it.
Basic Divx player to be able to watch xbox trailers and movie trailers without using xbmp or converting to .wmv (I AGREE WITH THIS)
Add compression to make an ultimate installer
Autoplay music through relax!
Compatibility with the Xbox Saves Manager 4.5 would be nice
BIOS flashing (Already planned on)
FTP Client, instead of just server
DVD-R entries or inserted games will be able to be installed to the HD
Games on the HD will have an 'uninstall' option available (preferences to disable, though).
Save Game Manager
Directly handle downloading save games from xboxsaves.com.
File explorer/management
Screen Calibration - Great idea IMO
Scroll through list
Skinnable system menus (probably will not happen)
General Transparency level
Random skin based on XML file (list).
Master switch for sounds/music..
'Light' version just for DVDs (maybe load faster)
More sound events
order-by frequently used (M$ start menu style)
More conditionals (if, then, else)
Tag to disable safe mode
Randomizing only external skins (similar to DVDskins tag)
Music selection (only play songs you want to)
Game rating tag, with internal star icons (or something like that)
Auto install from dvd (as dash or as app), in the system menu or something..
Scan cd/dvd media for roms, and add them to a menu with 'command' launch..
Remove extension from track name
Switch songs using the remote aswell as the controller..
Defrag and check disk (better as a stand-alone application though)
Read title from default.xbe on disc, and display that instead of "single game dvd"
Passcodes for submenu's aswell as for a menu item
sort skins by name
random backgrounds (video, image) for skins
display disk size in ftp client
rename xbe's from MXM
open/close disk trey for mxm
quick launch (like x-select)
throtled menu scrolling
mix audio (both BGM and game preview audio - with volume control for both)
auto-sort configurability
add commonly used config items to the root of system-menu - Kinda full now to do that, IMO.
Opacity
Other
Improvements on the existing guides.
DVD case
Various thumbs and icons
So get adding!!!
This post has been edited by chilin_dude: Oct 13 2003, 03:26 PM
ive got a buffy/Allyson hannigan and other cast members skin in the works just waiting for randomsorce to work before i reliace. im also working in a DBZ skin BUT i cant find any desent images.. most of them are VERY poor screen grabs so any help on pages that someone might know about would be grate!.
This post has been edited by ProstheticHead: Oct 5 2003, 02:20 PM
i'd kill for a ren and stimpy skin... or maybe faith no more themed.
| QUOTE (koldfuzion @ Oct 10 2003, 03:13 AM) |
well, while we all patiently wait for AXS to come back.. they are turning up on the news.
Im posting/reposting
Monopoly Party World Championship Snooker 2003 Fila World Tour Tennis int. superstar soccer 2"
now.
I think I will be going through my collection of videos.. reencoding the large ones (above 384 bitrate) and compile a very nice achive for axs. I just cant use any from other websites.. so a lot will probably have to be remade if I am going to host them. |
I'll be hosting all these vids today....
so you can grab them from my site as well...
http://bohlco.com/xbox
BJ,
How about the ability to run an actionscript before an items xbe:
Something like:
| CODE |
DOAXBV Dead Or Alive XVB DOAXVB_Act E:\games\DOAXVB\default.xbe
|
When the user selects this menu item it will run the action script and upon completion run the XBE (or alternativly pass the path to the xbe to the script and have the script launch it, giving the script the final call on if the app should be launched). This would give you the ability to apply data file patches and such on the fly, without having two menu options/directories for the app.
It would also be nice if this could be applied to autoadded items, as in:
| CODE |
GameRun_Act E:\games
|
You could also handle them the same way that you would context actionscripts. this would be more appropriate for the second example, that way the info on the currently selected item is made avail to the script.
Let me know what you think!
Morden.
| QUOTE (Mordenkainen @ Oct 10 2003, 10:55 PM) |
BJ,
How about the ability to run an actionscript before an items xbe:
Something like:
| CODE |
DOAXBV Dead Or Alive XVB DOAXVB_Act E:gamesDOAXVBdefault.xbe
|
When the user selects this menu item it will run the action script and upon completion run the XBE (or alternativly pass the path to the xbe to the script and have the script launch it, giving the script the final call on if the app should be launched). This would give you the ability to apply data file patches and such on the fly, without having two menu options/directories for the app.
It would also be nice if this could be applied to autoadded items, as in:
You could also handle them the same way that you would context actionscripts. this would be more appropriate for the second example, that way the info on the currently selected item is made avail to the script.
Let me know what you think!
Morden. |
What I had in mind was an "OnLaunch" context item - a script that would be run before ALL launched XBEs, but the idea of having a specific action tied to an item is also a good idea, though implementing something in an autodir item would be a bit messy. MXM_Entry.xml files could be used to add an "OnLaunch" action element.
So given that, I guess the last remaining detail is order... what to do when there's both a general context "OnLaunch" action, and an item-specific "OnLaunch" - and how to override the general context item, if need be.
So I'll consider "_OnLaunch" as a specially defined script, and an item can define "_OnLaunch" (overrides main version) and/or "OnLaunch" (Runs AFTER "_OnLaunch")
Sound good?
Oh.... one more thing.... I will have to add a result code that will prevent the launch or change the XBE depending on the script. "_CanRun" and "_CtxXbe" for those.... "_CanRun" will equal 1 before the OnLaunch, and if changed, will prevent launching the app.
Hmmmm.... gives me another interesting idea. I will have to contact Cherry.
This post has been edited by BenJeremy: Oct 11 2003, 03:18 AM
I have a sort of request/question.
Apparently, the way Avalaunch and MXM grab icon files is different. I noticed this because in Avalaunch the Robocop icon showed with the game, although there was no save yet.
However; in MXM the icon (as it does with every game) doesn't show until there's a savegame.
Why is this, and can it be fixed to show icons without the need for save games as Avaluanch does?
| QUOTE (DeVante @ Oct 11 2003, 05:29 AM) |
I have a sort of request/question.
Apparently, the way Avalaunch and MXM grab icon files is different. I noticed this because in Avalaunch the Robocop icon showed with the game, although there was no save yet.
However; in MXM the icon (as it does with every game) doesn't show until there's a savegame.
Why is this, and can it be fixed to show icons without the need for save games as Avaluanch does? |
Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe (well, not as a "standard" - MXM keeps an internal version to write out)
There's a Robocop game? I'll have to check to see if that's the case.
| QUOTE (BenJeremy @ Oct 11 2003, 07:35 AM) |
| There's a Robocop game? I'll have to check to see if that's the case. |
Yep...
There's a Robocop game...
Not the best... but not too shabby either...
fun enough to play... but just barely....
| QUOTE (Mordenkainen @ Oct 11 2003, 10:58 AM) |
Re-read your post BJ... Thats exactly what I was hoping for.
This should work nicely for modifying games before launch.
BTW. What happens if I tell MXM to run a script that doesn't exist, most importantly, one that exists in a sep. script file?
Morden. |
From a quick glance, it appears that an "empty" script will not error out.
On a side note, I'll probably add more advanced error handling in the future.
I would be sooo happy if U would add a compressionalgorythm (like gzip) to mxm, available via action script. that'll be ubercool for building installercds. Just a very basic gzip with decompression only would be enough.
It would be great if you could autoplay music through samba or relax upon bootup. This would be good for those of us who are stuck with the measly stock hdd.
Compatibility with the Xbox Saves Manager 4.5 would be nice.
Looks like I have to run either Evox or Avalaunch in order to be able to use this program. It bombs out with an error when connecting to the xbox.
| QUOTE (BenJeremy @ Oct 11 2003, 12:35 PM) |
| Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe |
Well, that is not exactly true. Avalaunch searches for the image itself IN the xbe.
Did you know that in most xbe's you'll find both the titleimage and the image that is used for the games saves? Some games creates an image for the save runtime, but many games has the save image incorporated in the xbe as well.
Cheers
This post has been edited by ^Blazed^: Oct 13 2003, 01:44 PM
| QUOTE (^Blazed^ @ Oct 13 2003, 09:32 AM) |
| QUOTE (BenJeremy @ Oct 11 2003, 12:35 PM) | | Good question... some games may have "title data" kept in the game directory, and I have considered searching for it there. The icons are not stored as a part of the xbe |
Well, that is not exactly true. Avalaunch searches for the image itself IN the xbe.
Did you know that in most xbe's you'll find both the titleimage and the image that is used for the games saves? Some games creates an image for the save runtime, but many games has the save image incorporated in the xbe as well.
Cheers |
Cool, I'll have to do some research on this... thanks for the heads up.
Only 1 request wasn't added. That was Mordenkainen's as it seems BJ's got this covered (and it was too long to be added
)
Keep the requests coming though
| QUOTE |
| Cool, I'll have to do some research on this... thanks for the heads up. |
i knew something BJ didn't. Hey BJ there was a thread on this AGES ago i read. If you opened the XBE with a Hex editor and searched for a certain value then copied from that value onwards and pasted it into another Hexeditor and then saved it as a .jpg you could actually see the picture.
E.g. you had extracted it from the xbe... see if you can find it somewhere...
Also is it possible to delete most of these comments?
T.I.A
ps. thank god i got done... back to some PC RTCW
I'll try and get to it later...
| QUOTE (BenJeremy @ Oct 13 2003, 04:43 PM) |
| I'll try and get to it later... |
thanks
| QUOTE (GoomBee @ Oct 15 2003, 08:50 PM) |
Here's a new query/request for BJ and others:
This is what MXM has in the System Menu at the moment: Reboot: It will reboot MXM, regardless of what your default dashboard is. Load Dashboard: It will load the first dashboard setup in the bios. Restart: Where is it?
In Evox days, I used to put a game in the drive while Evox was loaded and do a restart to play it, now I cannot do it any more with MXM. I think Load Dashboard needs to be replaced with a Restart option, because (I think) the majority of MXM users have MXM as default dashboard, therefore Reboot and Load Dashboard will perform exactly the same thing for thoses people (like me BJ is a genius).
In short here is what I think MXM should have in the System Menu: Reboot or Reboot MXM: It will reboot MXM, regardless of what your default dashboard is. Restart: Restarts the Xbox right from the start with Xbox animation.
PS: I'm aware that you can write a script to launch a game.
GoomBee |
There's Power Cycle... that is similar to "Restart"
| QUOTE (GoomBee @ Oct 15 2003, 08:59 PM) |
| QUOTE | | There's Power Cycle... that is similar to "Restart" |
I'm always careful when I Power Cycle any electronic device, I always give like 5-10 seconds before I turn it back on. The Power Cycle in the System Menu is very quick, is that safe?
GoomBee |
It's merely exercising an option Micro$oft provides.
It's not the same as a hard switch on and off... the power supply is always "active" while plugged in.
Hey BJ, I was wondering if you still planned on adding the compatibility with Qwix, I would love to be able to use the new boost mode for games with small files on MXM. Thanks again.
| QUOTE (jlm5151 @ Oct 15 2003, 09:50 PM) |
| Hey BJ, I was wondering if you still planned on adding the compatibility with Qwix, I would love to be able to use the new boost mode for games with small files on MXM. Thanks again. |
Well, that's certainly a good plan - though at the moment, I haven't contacts the Ava guys about it yet. I do want to implement boost mode, and it would be best if we all maintained the same standards.
| QUOTE (FearBoy @ Oct 31 2003, 10:25 PM) |
| QUOTE (jizzlobber @ Oct 5 2003, 12:13 PM) | | maybe faith no more themed |
Hmmm...I could probably whip up some nice graphics. Any one know how to code skins? |
Post the graphics in the skinning forum, and I'm sure somebody will connect the dots for you.
At any rate, MXM Skinner 5.0 should make it a snap, if you care to give it a go yourself.

Ok so here is my list of features Request List... SOme of the followoing may already be requested/implemented, in fact I know some are, but this is taken from a group of about 20 people I regularly play games with at there college dorm rooms...The others are from gathered knowledge of public opinion and other dash forums....
These are in no particualr order of importance just from what I have written down here, and I in no way expect any features to be made, I am basically throwing out info.....
+Widescreen/HDTV Support
+Screen Resizer (Such as that of many Emu's and Media Player)
+Built-In OnScreen Keyboard HardCoded w/ nice GUI (Not ActionScript....KInda like that of the new UnleashX, but better)
+Built-In OnScreen Number Manipulator w/nice GUI (Mostly for IP Info...kinda like that of EvoX or the new UnleashX,but better)
+FTP Free Space on Drive commands, Greeting Message
+3D Skinning Support
+Implementation of the BASIC found in the .rar file
+More Skinning Options(Such as DoGLow and the like...)
+Full menu editing from within with said keyboard(A sort of Xpad if you will)
+File Manager
+Media Player Type Functions/Direct access to load certain things straight to a Media Player ie. Put in an disc with an XviD movie and XBMP/XBMC play it automagically)
+BackUp Game/DVD Functionality
+BIOS Flashing
+Lock/Unlock HD w/options found in ConfigMagic FINAL
+Easier to Use/Setup w/functions mentioned before
+Faster Load Time
+More Loading Screen Options for .xbe patcher
+No Reboot when adding Files or Editing files such as skins
Well thats most of it,more may be added later, once again this is just a list of stuff that I gathered up, I in no way actually expect these things. I just thought I would throw them out there. SO don't flame me for the requests, like it says they are requests not actual "I need them Implemented Desires"....
Thanks for the info! I'm going to do a few things to clean up the way thumbnails and media are handled.
| QUOTE |
| XBE icon can be found at offset 20480 -starting from the end of file. Game save Icons is at 8092 , again, from the end. At least this is true for XPR0 format. Haven't gotten my hand on the new ones that uses XPR1. |
Well, this is not exactly true I'm afraid. You'll have to walk the xbe to get to the sections that contains the correct images. Many xbe's stores their image in different formats (and therefore differenct size), so that file offset will not work at all for many xbe's.
| QUOTE (^Blazed^ @ Dec 4 2003, 12:17 PM) |
| QUOTE | | XBE icon can be found at offset 20480 -starting from the end of file. Game save Icons is at 8092 , again, from the end. At least this is true for XPR0 format. Haven't gotten my hand on the new ones that uses XPR1. |
Well, this is not exactly true I'm afraid. You'll have to walk the xbe to get to the sections that contains the correct images. Many xbe's stores their image in different formats (and therefore differenct size), so that file offset will not work at all for many xbe's.
|
Yeah, figured that out for the newer embedded images, just search for XPR header, then determine if it's XPR0 or XPR1. Game saves seems to be uniform though, but I wouldn't trust it either. I modified my code to start looking from this offsets, than find the right offset. Of course, this is only important when you haven't played the game yet, as it will automatically been provided for you once you do.
| QUOTE (^Blazed^ @ Dec 4 2003, 12:17 PM) |
| QUOTE | | XBE icon can be found at offset 20480 -starting from the end of file. Game save Icons is at 8092 , again, from the end. At least this is true for XPR0 format. Haven't gotten my hand on the new ones that uses XPR1. |
Well, this is not exactly true I'm afraid. You'll have to walk the xbe to get to the sections that contains the correct images. Many xbe's stores their image in different formats (and therefore differenct size), so that file offset will not work at all for many xbe's.
|
We have started a new thread that is going to contain many 'technical' documents for how to accomplish things.
First out is how to find the title image within the xbe itself.
Specs.