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OG Xbox Forums => Xbox Online Gaming (Xbox Live, Xlink, and others) => XLink Kai Forum => Topic started by: Duren on January 16, 2004, 09:30:00 AM

Title: Games Requiring High Bandwidth
Post by: Duren on January 16, 2004, 09:30:00 AM
Since we are tunneling and information is going through say Kai before it gets sent to XBoxes, is it possible to improve playability by implementing a compression algorithm on the information sent over the internet between PCs?

ie XBox host -> send data to kai -> compress -> transfer over net -> received by kai -> decompressed -> sent to XBox client.

Is that possible at all?
Title: Games Requiring High Bandwidth
Post by: jz28 on January 16, 2004, 10:28:00 AM
QUOTE (Duren @ Jan 16 2004, 02:23 PM)
Since we are tunneling and information is going through say Kai before it gets sent to XBoxes, is it possible to improve playability by implementing a compression algorithm on the information sent over the internet between PCs?

ie XBox host -> send data to kai -> compress -> transfer over net -> received by kai -> decompressed -> sent to XBox client.

Is that possible at all?

already in rc2 to an extent, td is probably working on it for rc3...just not in yet