xboxscene.org forums

OG Xbox Forums => Xbox Online Gaming (Xbox Live, Xlink, and others) => Other Online Gaming Options (Gamespy, etc.) => Topic started by: Jubei Yagyu on July 07, 2004, 06:00:00 AM

Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: Jubei Yagyu on July 07, 2004, 06:00:00 AM
i have a 512k (4gig/month) broadband connection,

would playing online eat up that 4gig very quick?

BTW can halo players play with haloCE players?
Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: f.u. on July 08, 2004, 01:05:00 AM
1) try one night and see how much was transfered
2) no

This post has been edited by f.u. on Jul 8 2004, 08:06 AM
Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: Jubei Yagyu on July 08, 2004, 01:57:00 AM
well can you give me an idea?
obviously i can try it and find out but i'd like to have an idea beforehand in case i don't want to setup my switch and download/setup syslink programs... :rolleyes:
Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: Ichijoe on July 08, 2004, 07:56:00 AM
Well it's not like you're pusshing Ploygons or something! I would figure that you'd
be safe with your 4GB Month Cap. If your that concerned about it why not find a Telco / Cable Operator that offers you unlimited traffic.

But these typs of Games tend to move fast (you'd never know it by playing on XLink though (I found Halo to be unplayable), and I have a 1MB / 196Kb/s DSL
Line unlimited bandwith. Unlike the 2MB and 3MB DSL Packages with the the same
4GB Traffic Cap.

I can't immagine that it would be more then 300Kb/s though same as a good quality Video Stream...

The only way to know for sure is to run a traffic volume moitoring program and
check the pull (or more likely push) of your Bandwith...
Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: Jubei Yagyu on July 08, 2004, 06:33:00 PM
thanks, at 300Kb(kilobytes/sec) i'd be using a gig an hour
did you mean kilobits?

BTW most modem speeds are measured in bits, your 1mb/196k dsl would probably be
1megabit/196 kilobits

which = about 125 kilobytes/ 24.5 kilobytes per sec
do you get around 125Kb/s downloads?

anyone got more info?
Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: Initial on July 09, 2004, 12:37:00 PM
If you used xmelee as an example (instead of xbconnect) you would get the following.

Halo - Host
2 xboxes 1 player per 26.4 kb/s (upstream)
3 xboxes 1 player per 64.8 kb/s
4 xboxes 1 player per 115 kb/s
4 xboxes 4 players per 331.2 kb/s (worst case situation)

4 Gig = 4 000 000 000 bytes
331.2 kb/s = 41.4k bytes/sec

(4 000 000 000 / 41400) = 26.83 hours of solid game play to exceed your upstream bandwidth cap when hosting a 16 player halo game.

Your bandwidth requirements are DRAMATICALY less if you just join games with xmelee. xbconnect requires an extra  25.2 Kb/s of upstream bandwidth as compared to xmelee. (and I suspect the other similar utilities out there)

-Initial






Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: Jubei Yagyu on July 09, 2004, 04:27:00 PM
thanks dude that's what i was after wink.gif
Title: Do Downloads Clock Up Fast? How Much/fast?
Post by: justtaint on July 27, 2004, 10:00:00 AM
kb/s = kilobits per second
kB/s = kilobytes per second