| CODE |
| function DoZoom(optional BOOL bTurnOff) { if(Pawn==none || Pawn.EngineWeapon==none) return; if ( m_bHelmetCameraOn ) { if( Pawn.EngineWeapon.m_eWeaponType == WT_Sniper && !m_bScopeZoom && !bTurnOff ) { m_bScopeZoom=TRUE; Pawn.EngineWeapon.WeaponZoomSound(false); HelmetCameraZoom( Pawn.EngineWeapon.m_fMaxZoom ); Pawn.EngineWeapon.m_bZoomed = true; } else { // zoom out of the camera on the rainbow's helmet if(Pawn.EngineWeapon.m_bMiniScope) { Pawn.EngineWeapon.GotoState('ZoomOut'); m_bScopeZoom=FALSE; } m_bSniperMode = FALSE; m_bUseFirstPersonWeapon=TRUE; Pawn.EngineWeapon.m_bZoomed = false; R6Pawn(Pawn).ToggleScopeVision(); HelmetCameraZoom( 1.0 ); // call this after having set m_bScopeZoom. } } else { if(bTurnOff == TRUE) return; R6Pawn(Pawn).ToggleScopeVision(); if( Pawn.EngineWeapon.m_eWeaponType == WT_Sniper ) { //3.5 then 10 x for Sniper Rifles HelmetCameraZoom( 3.5 ); m_bUseFirstPersonWeapon=FALSE; m_bSniperMode = TRUE; Pawn.EngineWeapon.m_bZoomed = true; } else { if(Pawn.EngineWeapon.m_bMiniScope) { m_bSniperMode = TRUE; m_bUseFirstPersonWeapon=FALSE; } // zoom in of the camera on the rainbow's helmet HelmetCameraZoom( Pawn.EngineWeapon.m_fMaxZoom ); Pawn.EngineWeapon.m_bZoomed = true; } } } |
| CODE |
5B427574746F6E436F6E666967315D0D0A [ButtonConfig1].. 4A6F79313D416374696F6E0D0A Joy1=Action.. 4A6F79323D546F67676C6548656174566973696F6E0D0A Joy2=ToggleHeatVision.. : : 4A6F7931333D50617573654D656E750D0A Joy13=PauseMenu.. 4A6F7931343D68696465616C6C0D0A Joy14=hideall.. 4A6F7931353D546F67676C65506F73747572650D0A Joy15=TogglePosture.. 4A6F7931363D5A6F6F6D0D0A Joy16=Zoom.. |