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Xbox360 Forums => Xbox360 Software Forums => XNA Game Studio Forum => Topic started by: gg22mm on March 06, 2007, 09:33:00 PM

Title: GDC 07: Microsoft's four-day XNA Challenge
Post by: gg22mm on March 06, 2007, 09:33:00 PM
People are really going to line up to play them? And we will have to pay $100.00 to try them? Is XNA really moving that slow? This challenge is so stupid its funny! (and I loved the 1 man team bit laugh.gif)
Title: GDC 07: Microsoft's four-day XNA Challenge
Post by: Heet on March 07, 2007, 12:23:00 AM
I want to see a game that is completed in just 4 days.  Those better be some damn good tools.  smile.gif

Title: GDC 07: Microsoft's four-day XNA Challenge
Post by: dvsone on March 07, 2007, 01:11:00 AM
4 days to develop, 6 months to get certified.
Title: GDC 07: Microsoft's four-day XNA Challenge
Post by: RBJTech on March 07, 2007, 04:25:00 AM
Sony should do the same - to see if anybody can get 'Hello World' to work in 4 days ...  laugh.gif
Title: GDC 07: Microsoft's four-day XNA Challenge
Post by: kidkinetix on March 07, 2007, 07:42:00 AM
QUOTE(dvsone @ Mar 7 2007, 09:18 AM) View Post

4 days to develop, 6 months to get certified.


Too damn true.  At least major nelson is there to cuddle us when we get worked up, "it's a very complicated process!".
Title: GDC 07: Microsoft's four-day XNA Challenge
Post by: bucko on March 07, 2007, 09:46:00 AM
To true
Title: GDC 07: Microsoft's four-day XNA Challenge
Post by: BasicAir on March 07, 2007, 03:20:00 PM
So is MS just paying these four "teams" to do this as a marketing tool to proove how XNA can be used?

If so, it's a waste of money.

Sure it's cool to know you can make a game in 4 days with XNA if you really wanted to, but there should be more of a point to it. Like, how about all 4 of the games are released as a free download on XBLA for all us gamers to see? Not only would that be very do-able for MS, and cool, but it would inspire all of us sitting at home to get XNA ourselves and show we can make a better game. This would mean this "4 day challenge" would serve 2 more purposes: A useful challenge to all XBL subscribers since we'd be able to play them, and it'd be a great marketing tool for XNA as it would cause tons of us XBL people to sign up.

Simply creating this 4-day challenge for the sake of GDC is ridiculous. But hey, MS has money to waste so I guess that's fine.