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Xbox360 Forums => Xbox360 Software Forums => XeXDK development => Topic started by: Xbox-Scene on April 06, 2011, 07:40:00 PM

Title: Dash Launch v2.20
Post by: Xbox-Scene on April 06, 2011, 07:40:00 PM
Dash Launch v2.20
Posted by XanTium | April 6 21:40 EST | News Category: Xbox360
 
cOz released a new version of Dash Launch build for JTAG 360s.

What's new/fixed:
* export option info along with the rest of dash launch info struct export
* add multi version compatibility to installer and plugin
* add 12625 patch set and offsets
* new LIVE content hook patching, does auto yaris swap as well as extracted XBLA should work more consistently (hopefully)
- added unhandled exception handler, dumps except info to UART/file and exits to dash/default item when apps don't have their own exception handler (instead of crash), disable by setting 'exchandler = false' in ini file.
* added ini path setting (dumpfile) for capturing crash logs to a file, capture device must be connected at console boot time
* added 'safereboot' option for those who have JTAG that have applied blackaddr's smc reboot fix, instead of 'hard' reboot
* added option to enable debug strings to print to UART
* adjusted patches to remove default UART hooking (less chance of string collision/overlap using DbgPrint via debug out option)
* corrected a bug in the flasher ini update settings in regard to noupdater, it was setting nosysexit instead of noupdater value
* added live "blocker", reroutes requests to resolve DNS names to loopback
* added "livestrong" option to use an alternate list of DNS to block
* added ini option to set how long buttons are watched for at boot time
* embedding current versions external files into installer, no more messy directory; original paths still work and take priority over embedded files

Official Site: n/a, by cOz
Download: n/a (built with XDK)
Full Readme/NFO: xbins.org



Title: Dash Launch v2.20
Post by: CLK Rebellion on April 06, 2011, 08:44:00 PM
I'm not too familiar with JTAG stuff, but it seems as though this had a lot of the stuff that people were really looking for such as "blocking" LIVE connection.

Great work.
Title: Dash Launch v2.20
Post by: ILLusions0fGrander on April 06, 2011, 09:12:00 PM
Very nice - I keep my XBL blocked at the router level which kinda sucks for weather/game icon and pic sets. I will feel less paranoid with the new DNS features =D
Title: Dash Launch v2.20
Post by: moeom on April 06, 2011, 09:46:00 PM
QUOTE(ILLusions0fGrander @ Apr 6 2011, 11:12 PM) View Post

Very nice - I keep my XBL blocked at the router level which kinda sucks for weather/game icon and pic sets. I will feel less paranoid with the new DNS features =D



Wait a minute...how are you supposed to get these features if you cannot connect to LIVE? I'd like to have these...
Title: Dash Launch v2.20
Post by: ILLusions0fGrander on April 06, 2011, 10:05:00 PM
QUOTE(moeom @ Apr 6 2011, 11:46 PM) View Post

Wait a minute...how are you supposed to get these features if you cannot connect to LIVE? I'd like to have these...


FreeStyleDash (FSD) the alternative dashboard for JTAG 360s has its own sources for screenshots and boxart, they are completely separate from xbox live and retail xbox 360's.
Title: Dash Launch v2.20
Post by: Twis7eD on April 06, 2011, 11:05:00 PM
Nice job again. Does anyone know if this will support real time editing/memory editing and Xbox1 games together on the 12625 kernel? I don't see a point in updating unless I can keep my current features. I don't want to lose things like memory editing.
Title: Dash Launch v2.20
Post by: tk_saturn on April 06, 2011, 11:27:00 PM
QUOTE(moeom @ Apr 7 2011, 04:46 AM) *

Wait a minute...how are you supposed to get these features if you cannot connect to LIVE? I'd like to have these...

FSD2 retrieves screenshots and game covers from catalog.xboxlive.com [65.55.42.202]. All you have to is block all of Microsoft's IP range (65.54.0.1-65.55.255.255) in your routers firewall and then add an exception for that single address.

It's what i've done for ages.

Would prefer the files to be seperate rather than embeded in a default.xex, I prefer to build FreeBoot images with DashLaunch in from the start.

This post has been edited by tk_saturn: Apr 7 2011, 06:43 AM
Title: Dash Launch v2.20
Post by: RRoD420 on April 07, 2011, 12:00:00 AM
QUOTE(tk_saturn @ Apr 7 2011, 01:27 AM) View Post

FSD2 retrieves screenshots and game covers from catalog.xboxlive.com [65.55.42.202]. All you have to is block all of Microsoft's IP range (65.54.0.1-65.55.255.255) in your routers firewall and then add an exception for that single address.

It's what i've done for ages.

Would prefer the files to be seperate rather than embeded in a default.xex, I prefer to build FreeBoot images with DashLaunch in from the start.


Really, what's the difference if you build the freeboot image with the dash launch patches pre installed or if you run the installer .xex after flashing freeboot? You have to do a second flash I guess but i've never had any problem. They embedded all the files into the installer on this one.
Title: Dash Launch v2.20
Post by: cory1492 on April 07, 2011, 12:07:00 AM
QUOTE(tk_saturn @ Apr 6 2011, 10:27 PM) *

FSD2 retrieves screenshots and game covers from catalog.xboxlive.com [65.55.42.202]. All you have to is block all of Microsoft's IP range (65.54.0.1-65.55.255.255) in your routers firewall and then add an exception for that single address.

It's what i've done for ages.

You should really check a bit more often than once... a catalog is pulled from catalog.* which usually points to other servers depending on region. During busy times the DNS will be routed to datacenters outside the IP range you mention, but usually closer to your location.
QUOTE
Would prefer the files to be seperate rather than embeded in a default.xex, I prefer to build FreeBoot images with DashLaunch in from the start.

<cough>xextool<cough>extract resources<cough>

Wow, I really should get my throat checked I think (IMG:style_emoticons/default/blink.gif)

Title: Dash Launch v2.20
Post by: Aldanga on April 07, 2011, 01:20:00 AM
Should the applied patches prevent me from updating avatar data with the 12611 update? I got a new HDD and updated Dash Launch. Now my console won't run the update. I tried USB, but don't have any newer games with the update so I can't check if USB is the issue.
Title: Dash Launch v2.20
Post by: razkar on April 07, 2011, 01:30:00 AM
QUOTE(Aldanga @ Apr 7 2011, 08:20 AM) *

Should the applied patches prevent me from updating avatar data with the 12611 update? I got a new HDD and updated Dash Launch. Now my console won't run the update. I tried USB, but don't have any newer games with the update so I can't check if USB is the issue.

If you have a freeboot image with 12625 kernel you will need the full m$ 12625 update and rename it $$systemupdates (it's written in the nfo (IMG:style_emoticons/default/smile.gif))
Title: Dash Launch v2.20
Post by: krizalid on April 07, 2011, 02:11:00 AM
Is the hacked xbox 1 emulator fixed with this yet?


I don't have a way to know at this moment... just asking smile.gif thanks!
Title: Dash Launch v2.20
Post by: shooter54 on April 07, 2011, 03:33:00 AM
QUOTE(krizalid @ Apr 7 2011, 10:11 AM) View Post

Is the hacked xbox 1 emulator fixed with this yet?
I don't have a way to know at this moment... just asking smile.gif thanks!



I think NO, when i load a Xbox One game the Box shut´s down.
Title: Dash Launch v2.20
Post by: tk_saturn on April 07, 2011, 03:39:00 AM
It's clear [c0Z] has been busy with this, and it is... appreciated.

I have an issue with Crackdown and it's DLC with my normal profile (but not with a fresh profile). On starting the game I get a corrupt DLC messege then the console hard reboots (which doesn't look good). Went to see if soft reboot was nicer to the console as I assumed Crackdown would crash as usual; Dashlaunch handles the error and the game continues (and the DLC still works). Nice feature to have added (I know, it's mentioned in the ini).

There may be a slight bug, it may just be from how it works or I may just be misunderstanding it. Since 12611 like others i've had the issue where using the NXEmini to change to FSD2/ NXE etc would only work from within FSD2/ games/ homebrew etc and not from the NXE itself. Changing nosysexit to true it fixes this. However, if you do that selecting System Settings from NXEmini takes you back to your default item and not System Settings unless you are already in NXE. Not be able to go to system settings from NXEmini I can live with, but not being able to use NXEmini to go back to FSD from NXE was driving me up the wall. Might be better to have nosysexit default to true instead of false.

This post has been edited by tk_saturn: Apr 7 2011, 10:56 AM
Title: Dash Launch v2.20
Post by: tk_saturn on April 07, 2011, 04:30:00 AM
Is there a limit to how much you can reduce boot delay to? I tried 0x1 and it's no faster than 0x1A (auto sign in still works regardless, and I can still control what it boots into). My console has taken an extra 2-3 seconds to sync controller on startup for the last few DL revisions, and dropping the boot delay fixes it. But I was expecting bootdelay to control the delay after it syncs controller?
Title: Dash Launch v2.20
Post by: krizalid on April 07, 2011, 05:00:00 AM
WARNING!!! I found a BUG! a nasty one to my taste.


After flashing with freboot0.20 using 12625 and applying DashLaunch2.20, all is good, but if you apply DashLaunch2.20 again to setup the extra settings like LIVE DNS blockage, etc it will boot into E79.


This happened to my Falcon CB 5770... Will be reflashing via LPT tomorrow morning.

It's 3am and I'm sleepy  sleep.gif

Just a heads up Guys!!!


Notes: This effect of booting to E79 did not happen using freeboot 12625 built with the unofficial fbbuild0.12, it only happens on freeboot 12625 built with fbbuild0.20...

Now I don't know why, but it happened!
Title: Dash Launch v2.20
Post by: SilentBob1638 on April 07, 2011, 09:42:00 AM
What are the differences between the normal LIVE "blocker" and the alternate "strong" DNS list? What about an external HOSTS file we can manually update (dynamic blocklist)?
Title: Dash Launch v2.20
Post by: tk_saturn on April 07, 2011, 09:47:00 AM
ignore what I posted, I made a schoolboy error and i'ev had 0 sleep.

In FSD2 on the Avatar tab it tells you if the ping patch is active, which is useful. Would it be possible for them to determine what version of DashLaunch is installed and which patches are active and have that information displayed on that tab?
Title: Dash Launch v2.20
Post by: antisniperspy on April 07, 2011, 10:11:00 AM
Hi, Is this for 12611 dash or 12625 dash or both? I still have 12611 and have had no reason to update.

Thanks
Title: Dash Launch v2.20
Post by: Aldanga on April 07, 2011, 10:37:00 AM
QUOTE(razkar @ Apr 7 2011, 01:30 AM) View Post

If you have a freeboot image with 12625 kernel you will need the full m$ 12625 update and rename it $$systemupdates (it's written in the nfo smile.gif )

I still have a 12611 kernel. I've read the nfo and messed with settings trying every combination I could think of, but the update still wouldn't take. I'll probably just update to 12625 later today and add the avatars then.
Title: Dash Launch v2.20
Post by: antisniperspy on April 07, 2011, 11:25:00 AM
QUOTE(tk_saturn @ Apr 7 2011, 01:03 PM) View Post

Both and 9199 (remember, DL now patches the version checks). It's fine on my 12611, If I had more sleep I probably would have the common sense not build and flash a fb0.20 12611 when it already had 12611...


Thanks so this fb0.20 is offical and not the onther one released about a month ago?
Title: Dash Launch v2.20
Post by: cory1492 on April 07, 2011, 12:14:00 PM
QUOTE(tk_saturn @ Apr 7 2011, 02:39 AM) View Post

There may be a slight bug, it may just be from how it works or I may just be misunderstanding it. Since 12611 like others i've had the issue where using the NXEmini to change to FSD2/ NXE etc would only work from within FSD2/ games/ homebrew etc and not from the NXE itself. Changing nosysexit to true it fixes this. However, if you do that selecting System Settings from NXEmini takes you back to your default item and not System Settings unless you are already in NXE. Not be able to go to system settings from NXEmini I can live with, but not being able to use NXEmini to go back to FSD from NXE was driving me up the wall. Might be better to have nosysexit default to true instead of false.

set (or don't set it to true)
dvdexitdash = false
there is no way for dl to tell the difference between dvd exit and normal miniblade exits, unfortunately.
Title: Dash Launch v2.20
Post by: tk_saturn on April 07, 2011, 12:40:00 PM
Correct as ever, bugger. You could have mentioned it in the previous thread, I even posted the launch.ini unsure.gif
Title: Dash Launch v2.20
Post by: moeom on April 07, 2011, 01:46:00 PM
QUOTE(ILLusions0fGrander @ Apr 7 2011, 12:05 AM) View Post

FreeStyleDash (FSD) the alternative dashboard for JTAG 360s has its own sources for screenshots and boxart, they are completely separate from xbox live and retail xbox 360's.



I knew that.....woops....I thought I was missing something in the original MS dashbaord. Lol. My bad, I got excited for a second.
Title: Dash Launch v2.20
Post by: krizalid on April 07, 2011, 03:01:00 PM
Ok guys, as to my previous post here: POST17

I got it fixed and working all good. Here is what really happened.


I didn't just use the new fbBuild0.20 with new DashLaunch2.20, I also happened to use smc_util_v1.1 for the first time.

I thought if I extracted my own SMC corresponding to the mobo, etc, and patch it and flash it with freeboot it would be better, but I guess NOT!.

DashLaunch2.20 currupted my smc on NAND when ranned the setup the second time to add the LIVE DNS blocks and other extra feature settings. I was able to reproduce this this morning cause I was curious.

So what I decided to do is use the old SMC files I was using before (extracted from xell free60 images and patched with smc_io) and created my freeboot image and I ranned DashLaunch2.20 three times after flashing freeboot image 12625 and all is going well.

Now, I don't know if this is a DashLaunch incompatiblity with the SMC created with this tool or the SMC created with this tool cannot launch xam.xex using DashLaunch patches. I leave this for the pros.

Here's some information for you all! Have a great day!
Title: Dash Launch v2.20
Post by: tk_saturn on April 07, 2011, 04:30:00 PM
I've a couple of consoles all of which have hacked SMC's generated by blackaddr's tool, and have been so for several months. So far none have had any issues with DL and those SMCs. Out of curiousiy I updated my Jasper 512MB to 12625, and after running the DL installer several times the console is still booting. If it were to bugger any console up, i'd imagine it would be a BB Jasper.

I'd query if you're using blackaddr's tool correctly, as for a start you're using the wrong version. You also mention using smc_io, which means you haven't read smc_util's readme.
Title: Dash Launch v2.20
Post by: TheRealJPizzle on April 07, 2011, 07:15:00 PM
QUOTE(Aldanga @ Apr 7 2011, 12:37 PM) View Post

I still have a 12611 kernel. I've read the nfo and messed with settings trying every combination I could think of, but the update still wouldn't take. I'll probably just update to 12625 later today and add the avatars then.

name the folder $$ystemupdate
Title: Dash Launch v2.20
Post by: Aldanga on April 07, 2011, 07:19:00 PM
I tried that already. I'm going to try again tonight (I've redownloaded the update and I'll see if that works), but just update to the newest rebooter if it doesn't work.
Title: Dash Launch v2.20
Post by: TheRealJPizzle on April 07, 2011, 07:27:00 PM
; when set to false, xbox will be capable of finding system updaters
; if not present this is set to TRUE

add this line to your launch.ini


noupdater = false;
Title: Dash Launch v2.20
Post by: Aldanga on April 07, 2011, 07:30:00 PM
I've done that too. Believe me, I'm no idiot. I've read the information which was released with Dash Launch and have tried what is recommended. None of it has worked. So I've concluded that either (1) my update was corrupted, (2) my USB stick hates me, or (3) there's a bug. I highly doubt there's a bug, so I'm going to try again tonight using some different methods and a freshly downloaded update.
Title: Dash Launch v2.20
Post by: ars0n on April 07, 2011, 10:03:00 PM
Ok, so I thought that there was no point in updating to 12625 because of this dashlaunch update. So why are people even bothering? There is nothing to the 12625 update, I thought it just implemented more anti hacking junk?
Title: Dash Launch v2.20
Post by: krizalid on April 07, 2011, 10:17:00 PM
QUOTE(tk_saturn @ Apr 7 2011, 05:30 PM) View Post

I've a couple of consoles all of which have hacked SMC's generated by blackaddr's tool, and have been so for several months. So far none have had any issues with DL and those SMCs. Out of curiousiy I updated my Jasper 512MB to 12625, and after running the DL installer several times the console is still booting. If it were to bugger any console up, i'd imagine it would be a BB Jasper.

I'd query if you're using blackaddr's tool correctly, as for a start you're using the wrong version. You also mention using smc_io, which means you haven't read smc_util's readme.


Yes, those are the SMCs I've been using for quite some time and now again.

The issue is with the SMCs hacked with smc_util v1.1 that are created.
Title: Dash Launch v2.20
Post by: Aldanga on April 07, 2011, 10:58:00 PM
QUOTE(soulwarrior @ Apr 7 2011, 08:42 PM) View Post
I think Aldanga is right. I couldn't get the update to work either, but as soon as i deleted launch and ihelper from the flash using fsd, the update went through. Then i just reinstalled dashlaunch afterwards.

I just tested this and can corroborate the results. Without Dash Launch, the update is recognized. Once Dash Launch is installed, regardless of settings in launch.ini, it doesn't accept the update. Once Dash Launch is removed, it recognizes the update again. Renaming the update folder doesn't make a difference.

I don't know if this is limited to 12611 or is across the board, but it appears to be a bug.
Title: Dash Launch v2.20
Post by: cory1492 on April 08, 2011, 02:40:00 AM
QUOTE(Aldanga @ Apr 7 2011, 09:58 PM) View Post

I don't know if this is limited to 12611 or is across the board, but it appears to be a bug.

The deal is, the blocker is working far too well  dry.gif
Title: Dash Launch v2.20
Post by: SilentBob1638 on April 08, 2011, 04:21:00 AM
QUOTE(soulwarrior @ Apr 8 2011, 02:42 AM) View Post
but as soon as i deleted launch and ihelper from the flash using fsd, the update went through. Then i just reinstalled dashlaunch afterwards.

On #freeboot i was told yesterday that manually editing/writing the flash will corrupt it. It should be reflashed completely instead. Not sure if this is correct.
Title: Dash Launch v2.20
Post by: soulwarrior on April 08, 2011, 06:09:00 AM
QUOTE(SilentBob1638 @ Apr 8 2011, 06:21 AM) View Post

On #freeboot i was told yesterday that manually editing/writing the flash will corrupt it. It should be reflashed completely instead. Not sure if this is correct.

That's what I did actually. My exact steps were:
1. Build 12625 image with fbbuild (first I manually extracted the resources from the dash launch default.xex and transferred the patches to the correct places) .

2. flashed image.

3. realized the official 12625 update would not install no matter what settings I had in the ini or what i named the update folder.

4. Thought to myself, maybe something is wrong with dash launch, so i deleted the ihelper/launch files from the flash using fsd.

5. Ran the update successfully.

6. reflashed the original image from step 1.
Title: Dash Launch v2.20
Post by: iwanttheagrocrag on April 08, 2011, 01:09:00 PM
QUOTE(tk_saturn @ Apr 6 2011, 11:27 PM) View Post

FSD2 retrieves screenshots and game covers from catalog.xboxlive.com [65.55.42.202]. All you have to is block all of Microsoft's IP range (65.54.0.1-65.55.255.255) in your routers firewall and then add an exception for that single address.

It's what i've done for ages.

Would prefer the files to be seperate rather than embeded in a default.xex, I prefer to build FreeBoot images with DashLaunch in from the start.


Some people have shitty routers, or just can't get it to block at all. So people like me with a router that I payed $150 and ended up with a completely crappy user interface but the router itself is great. My router just doesn't let me adjust what is needed to completely block live access.  I am very thankful for the option to block LIVE without beating my router till my fists are bloody.

Also I Jtag peoples 360's so for me its another great option to be able to enable so I won't have people getting banned then asking me what happened, because they apparently didn't hear me the 10 times I told them not to try to sign into LIVE.
Title: Dash Launch v2.20
Post by: tk_saturn on April 08, 2011, 03:35:00 PM
Doesn't work for me either. But it's still working on fbBuild v0.20 12611 + DL v2.20, so drop back to that as it doesn't make much difference.
Title: Dash Launch v2.20
Post by: Glottiz on April 08, 2011, 04:00:00 PM
Yet another amazingly fast update from c0z, thanks.
Title: Dash Launch v2.20
Post by: tk_saturn on April 08, 2011, 04:26:00 PM
It doesn't work on ME2 Cory, haven't tried any others. Gives me 3x " sad.gif Fatal Exception Intercepted" and then dumps back to the default item in launch.ini. V1 still works fine with ME2 though.
Title: Dash Launch v2.20
Post by: Jordan23 on April 08, 2011, 04:34:00 PM
Ok, so I've never really messed with FSD or dashlaunch before, but my newer games won't play now so I got this to fix the problem. The problem is I can't get it to work, everything still gives me a dirty disc error. Can't figure out why, any help?
Title: Dash Launch v2.20
Post by: tk_saturn on April 08, 2011, 05:44:00 PM
CODE

------------------------------------------------------------------------
TIME: 22:41:55 GMT Fri, Apr 8, 2011
------------------------------------------------------------------------
Unhandled Exception (last chance):
The thread tried to read from or write to a virtual address for which
it does not have access.
------------------------------------------------------------------------
Faulting Module Info:
    FullName       : \Device\Package_823D69EBB93C03AECDF9EB80509FF0ED\default.xex
    BaseName       : default.xex
    PEName         : BioGame-XeReleaseLTCG.exe
    ImageBase      : 82000000
    SizeOfFullImage: 01530000
    EntryPoint     : 82C4BF30
------------------------------------------------------------------------
    EADDR: 0x82D65B68
    ECODE: 0xC0000005
    EFLAG: 0 (cont)
    NPARM: 2
         PARAM 00: 0x00000001
         PARAM 01: 0x78AA0000
    CFLAG: 0x00000017
------------------------------------------------------------------------
Control Registers:
    MSR: 0x0200B030 IAR: 0x82D65B68
    LR : 0x8279AEA8 CTR: 0x000000000000019A
------------------------------------------------------------------------
Integer Registers:
    CR : 0x42000444 XER: 0x20000000
    r0 : 0x0000000000001000 r1 : 0x0000000070227500 r2 : 0x0000000000000000
    r3 : 0x0000000078A919A0 r4 : 0x0000000000000000 r5 : 0x0000000000010000
    r6 : 0x0000000078AA0000 r7 : 0x00020000001A0100 r8 : 0xFFFFFFFFFFFFFFFF
    r9 : 0x0000000000000308 r10: 0x0000000000000010 r11: 0x0000000030012BC0
    r12: 0x000000008279B040 r13: 0x0000000080180000 r14: 0x000000007022A020
    r15: 0x0000000000000002 r16: 0x0000000000000001 r17: 0x0000000270227F60
    r18: 0xFFFFFFFF833D0000 r19: 0x000000006F6E4D00 r20: 0x000000006CD7F004
    r21: 0xFFFFFFFF83384660 r22: 0x0000000270227710 r23: 0x000000006DCE0000
    r24: 0x0000000000000022 r25: 0xFFFFFFFF833D0000 r26: 0x0000000000000294
    r27: 0xFFFFFFFF83400000 r28: 0x000000002EA10000 r29: 0xFFFFFFFF83400000
    r30: 0xFFFFFFFF83400000 r31: 0x0000000078A919A0
------------------------------------------------------------------------
Call Stack:
    0x82D65B68 (EADDR)
    0x8279AEA8 (LR)
    0x8279B040
    0x8279B1E8
    0x828588E0
    0x828530A0
    0x8285DC08
    0x82781B08
    0x8276F4A4
    0x8276F30C
    0x827820C4
    0x82781F08
    0x8276F4A4
    0x8276F30C
    0x827820C4
    0x827823B0
    0x8273A52C
    0x8273B130
    0x82B76008
    0x82B413C0
    0x82B65A88
    0x82B74134
    0x82B413C0
    0x82B40174
    0x82B3F738
    0x82B65B84
    0x82B7423C
------------------------------------------------------------------------
Dump Done
------------------------------------------------------------------------
------------------------------------------------------------------------
TIME: 22:41:55 GMT Fri, Apr 8, 2011
------------------------------------------------------------------------
Unhandled Exception (last chance):
The thread tried to read from or write to a virtual address for which
it does not have access.
------------------------------------------------------------------------
Faulting Module Info:
    FullName       : \Device\Package_823D69EBB93C03AECDF9EB80509FF0ED\default.xex
    BaseName       : default.xex
    PEName         : BioGame-XeReleaseLTCG.exe
    ImageBase      : 82000000
    SizeOfFullImage: 01530000
    EntryPoint     : 82C4BF30
------------------------------------------------------------------------
    EADDR: 0x82D65B6C
    ECODE: 0xC0000005
    EFLAG: 0 (cont)
    NPARM: 2
         PARAM 00: 0x00000001
         PARAM 01: 0x78AA0004
    CFLAG: 0x00000017
------------------------------------------------------------------------
Control Registers:
    MSR: 0x00009030 IAR: 0x82D65B6C
    LR : 0x8279AEA8 CTR: 0x000000000000019A
------------------------------------------------------------------------
Integer Registers:
    CR : 0x42000444 XER: 0x20000000
    r0 : 0x0000000000001000 r1 : 0x0000000070227500 r2 : 0x0000000000000000
    r3 : 0x0000000078A919A0 r4 : 0x0000000000000000 r5 : 0x0000000000010000
    r6 : 0x0000000078AA0000 r7 : 0x00020000001A0100 r8 : 0xFFFFFFFFFFFFFFFF
    r9 : 0x0000000000000308 r10: 0x0000000000000010 r11: 0x0000000030012BC0
    r12: 0x000000008279B040 r13: 0x0000000080180000 r14: 0x000000007022A020
    r15: 0x0000000000000002 r16: 0x0000000000000001 r17: 0x0000000270227F60
    r18: 0xFFFFFFFF833D0000 r19: 0x000000006F6E4D00 r20: 0x000000006CD7F004
    r21: 0xFFFFFFFF83384660 r22: 0x0000000270227710 r23: 0x000000006DCE0000
    r24: 0x0000000000000022 r25: 0xFFFFFFFF833D0000 r26: 0x0000000000000294
    r27: 0xFFFFFFFF83400000 r28: 0x000000002EA10000 r29: 0xFFFFFFFF83400000
    r30: 0xFFFFFFFF83400000 r31: 0x0000000078A919A0
------------------------------------------------------------------------
Call Stack:
    0x82D65B6C (EADDR)
    0x8279AEA8 (LR)
    0x8279B040
    0x8279B1E8
    0x828588E0
    0x828530A0
    0x8285DC08
    0x82781B08
    0x8276F4A4
    0x8276F30C
    0x827820C4
    0x82781F08
    0x8276F4A4
    0x8276F30C
    0x827820C4
    0x827823B0
    0x8273A52C
    0x8273B130
    0x82B76008
    0x82B413C0
    0x82B65A88
    0x82B74134
    0x82B413C0
    0x82B40174
    0x82B3F738
    0x82B65B84
    0x82B7423C
------------------------------------------------------------------------
Dump Done
------------------------------------------------------------------------
------------------------------------------------------------------------
TIME: 22:41:56 GMT Fri, Apr 8, 2011
------------------------------------------------------------------------
Unhandled Exception (last chance):
The thread tried to read from or write to a virtual address for which
it does not have access.
------------------------------------------------------------------------
Faulting Module Info:
    FullName       : \Device\Package_823D69EBB93C03AECDF9EB80509FF0ED\default.xex
    BaseName       : default.xex
    PEName         : BioGame-XeReleaseLTCG.exe
    ImageBase      : 82000000
    SizeOfFullImage: 01530000
    EntryPoint     : 82C4BF30
------------------------------------------------------------------------
    EADDR: 0x82D65B70
    ECODE: 0xC0000005
    EFLAG: 0 (cont)
    NPARM: 2
         PARAM 00: 0x00000001
         PARAM 01: 0x78AA0008
    CFLAG: 0x00000017
------------------------------------------------------------------------
Control Registers:
    MSR: 0x00009030 IAR: 0x82D65B70
    LR : 0x8279AEA8 CTR: 0x000000000000019A
------------------------------------------------------------------------
Integer Registers:
    CR : 0x42000444 XER: 0x20000000
    r0 : 0x0000000000001000 r1 : 0x0000000070227500 r2 : 0x0000000000000000
    r3 : 0x0000000078A919A0 r4 : 0x0000000000000000 r5 : 0x0000000000010000
    r6 : 0x0000000078AA0000 r7 : 0x00020000001A0100 r8 : 0xFFFFFFFFFFFFFFFF
    r9 : 0x0000000000000308 r10: 0x0000000000000010 r11: 0x0000000030012BC0
    r12: 0x000000008279B040 r13: 0x0000000080180000 r14: 0x000000007022A020
    r15: 0x0000000000000002 r16: 0x0000000000000001 r17: 0x0000000270227F60
    r18: 0xFFFFFFFF833D0000 r19: 0x000000006F6E4D00 r20: 0x000000006CD7F004
    r21: 0xFFFFFFFF83384660 r22: 0x0000000270227710 r23: 0x000000006DCE0000
    r24: 0x0000000000000022 r25: 0xFFFFFFFF833D0000 r26: 0x0000000000000294
    r27: 0xFFFFFFFF83400000 r28: 0x000000002EA10000 r29: 0xFFFFFFFF83400000
    r30: 0xFFFFFFFF83400000 r31: 0x0000000078A919A0
------------------------------------------------------------------------
Call Stack:
    0x82D65B70 (EADDR)
    0x8279AEA8 (LR)
    0x8279B040
    0x8279B1E8
    0x828588E0
    0x828530A0
    0x8285DC08
    0x82781B08
    0x8276F4A4
    0x8276F30C
    0x827820C4
    0x82781F08
    0x8276F4A4
    0x8276F30C
    0x827820C4
    0x827823B0
    0x8273A52C
    0x8273B130
    0x82B76008
    0x82B413C0
    0x82B65A88
    0x82B74134
    0x82B413C0
    0x82B40174
    0x82B3F738
    0x82B65B84
    0x82B7423C
------------------------------------------------------------------------
Dump Done
------------------------------------------------------------------------