xboxscene.org forums
Xbox360 Forums => Xbox360 Software Forums => XeXDK development => Topic started by: sdfw34t on January 24, 2010, 09:56:00 AM
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So I've read here somewhere that in bigblock 360's, if you use the onboard memory then you are screwed because it causes XBR to corrupt.
Also, it was said that the currently only solution is to erase the nand and than write XBR to it, so that the portion of the nand that doesn't use XBR, the storage, is unformatted and therefore unusable, protecting the nand.
My suggestion is that we use flash360 to dump current nand, add 0's to the storage blocks and then reflash.
Then, the nand should be safe.
Any1 up for the job?