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Xbox360 Forums => Xbox360 Software Forums => XeXDK development => Topic started by: No_Name on January 07, 2010, 11:49:00 AM

Title: Socket Programming - What Ip, Why Cant Ping The 360?
Post by: No_Name on January 07, 2010, 11:49:00 AM
The system rejects ping requests by default.

The networking stack is protected as well on the system side to prevent open communication.
Title: Socket Programming - What Ip, Why Cant Ping The 360?
Post by: Code-Red on January 07, 2010, 04:43:00 PM
Is the network stack included on a hardware level, and protected similar to say.... what a hypervisor might do?

I'm really hoping a network stack won't have to be written by hand, that was a major let down for the Dreamcast's emulation scene.
Title: Socket Programming - What Ip, Why Cant Ping The 360?
Post by: lei on January 08, 2010, 10:35:00 AM
an interesting topic is



i also tried

 // Start up the SNL with default initialization parameters
        XNetStartupParams xnsp;
   memset(&xnsp, 0, sizeof(xnsp));
   xnsp.cfgSizeOfStruct = sizeof(XNetStartupParams);
   xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;


without success...my socket server is in listening mode and is waiting for accecpt a connection...it actually works...i can quit the program at any time...or open the 360 menu....


Another reply about non working tcp stack...
http://www.xboxhacke...p;topic=13584.0