xboxscene.org forums
Xbox360 Forums => Xbox360 Software Forums => XeXDK development => Topic started by: No_Name on January 07, 2010, 11:49:00 AM
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The system rejects ping requests by default.
The networking stack is protected as well on the system side to prevent open communication.
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Is the network stack included on a hardware level, and protected similar to say.... what a hypervisor might do?
I'm really hoping a network stack won't have to be written by hand, that was a major let down for the Dreamcast's emulation scene.
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an interesting topic is
i also tried
// Start up the SNL with default initialization parameters
XNetStartupParams xnsp;
memset(&xnsp, 0, sizeof(xnsp));
xnsp.cfgSizeOfStruct = sizeof(XNetStartupParams);
xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;
without success...my socket server is in listening mode and is waiting for accecpt a connection...it actually works...i can quit the program at any time...or open the 360 menu....
Another reply about non working tcp stack...
http://www.xboxhacke...p;topic=13584.0