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Video of Snes9x Running on Xbox 360Posted by XanTium | August 17 01:00 EST | News Category: Xbox360 |
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tmbinc posted a video of Snes9x (SNES Emulator) running on the Xbox360 on his blog. It uses libxenon, so it was developed without any of the official xbox development tools:
Given that there is little existing homebrew code for xbox 360, I've sat down and ported Snes9x. After a day, mostly spent in debugging libxenon itself, I've had this running:
I used Snes9x GX, i.e. the Wii/Gamecube-Port, as a base. I didn't use much of the GC-specific code, but it gave me a good idea of what functions I have to implement. I don't yet have coded a UI, but it uses the GPU for scaling, USB for input (wired controller only so far), and runs on the bare metal (i.e. no linux, no hypervisor). CPU is still running at quarter speed, but there are no dropped frames.
Full Story: debugmo.de
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This is it guys, im so pumped. Tmbinc, you sir, are a god.
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Great work! and so it really begins to get interesting.
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I'm in love and I don't even know your name....
All kidding aside, this is awesome - I can't wait for a fully functioning linux port...
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Whether you agree with him or not, you gotta admit tmbinc's moving the scene forward.
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You gotta love that he is prooving all the nay sayers rong
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wow this is awesome, I'm impressed I hope this is just the beginning
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awesome job, really good job. amazing, i have to admit, i never thought i'd see something like that.
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wow that was quick
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This is great news now we just need XBMC ported over with full hardware support!
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there u go now ppl can stop comparing pc emulation with 360 as it runs snes without linux running
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QUOTE(demon-knight @ Aug 17 2009, 08:41 AM)

This is great news now we just need XBMC ported over with full hardware support!
Totally agree that would be great also it would be funny if a playstation emulator came out.
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This rocks. I have a dream... a dream of my xbox360 being capable of fullspeed, glitchfree N64 emulation, a great MAME emulator and a capable Dosbox emu + all the usual emulators and of course XBMC.
Dear homebrewers - please make my dream come true!
I am not evil - you wouldn't disappoint a not-evil person, would you?
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QUOTE(Charbless @ Aug 17 2009, 03:59 AM)

Totally agree that would be great also it would be funny if a playstation emulator came out.
sounds possible if he ported the snes that was on the wii/gamecube cant see why not do the same with a ps1 emulator may need some tweaking but with the horsepower on the 360 theres alot of room for optimization
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Is there audio though? I would of thought that the hypervisor needs to be accessed? Really I do not know how the system calls interact with the hypervisor...but this is indeed interesting. Leave it to the pros I guess. Yay homebrew is finally here.
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PS1 would be easy, after all there is one on the iphone. PS2 possible but difficult. PS3 impossible or at the very least heavy slowdown.
Personally, I would like to see so code or a exe first, that video could easily be faked so I like evidence. Although I must say this is possible and definitely would bring the homebrew scene possible.
Only problem with XBMC though is that it would have to be largely rewritten and unless there is someone dedicated to it, I don't see an official port until there is a sufficient userbase....which I also don't see until we have a XBOX 1 style easy softmod which is also XBL safe.
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QUOTE(Charbless @ Aug 17 2009, 01:59 AM)

Totally agree that would be great also it would be funny if a playstation emulator came out.
xport already ported a playstation emulator on the original xbox.....
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yup looking mainly wanna see dreamcast ps2 gamecube on it as well already know that sega and n64 are gonna happen easily if snes came this fast already to 360
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Awesome!
Now, should i go out & buy a new Arcade console? (because i have updated my current one).
I don't know if i should buy an exploitable console now & wait for the hack to be released (+n00b guide), or should i wait for the hack to be released & then buy an exploitable console (if any are available).
So i basically wanna know the odds of an easy install guide coming out soon...
^ Some advice would be appreciated - thx
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Now we're getting somewhere! finally a real homebrew instead of all the firmware hacks that don't contribute jack to homebrew but only to "backups".
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Hi Guys,
I have not been harsh on what people can & cant type on these forums as of lately how ever, Considering on how fresh this hack is & how much is known about it i will like it if no one started discussing about when we will see X emulator running & why Z emulator can & cant be ported yet or has no sounds or this or that.
All post will be deleted.
HoRnEyDvL
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Lets hope the 360 is up to the job of being turned on for 10+ hours a day, like my original xbox.
I'm sure I heard something a while back, some top hacker saying that homebrew will push the 360 to it's limits. Was probably bollocks.
Good job
It's been a little stagnent round here lately. This is bringing back memories of when I first joined the scene. Exciting times.
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Just like on the last thread, I will say I am impressed for the sole reason its not being done in Linux. Thus the first official homebrew
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yes this is something that im happy about that it runs by itself no linux needed to run therefore gives it more processing power to run much more effectively
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Great jobs guys. I really was starting to think I would never see any homebrew progress. I bought the 360 in hope one day it would replace my xbox 1. Now that I see this, with a bit of patience. You hear that people...PATIENCE! I have waited this long to see progress I have no problem in waiting for these guys to release something. Although my console has already been upgraded if a hack comes out Ill buy a new one.
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QUOTE
Personally, I would like to see so code or a exe first, that video could easily be faked so I like evidence. Although I must say this is possible and definitely would bring the homebrew scene possible.
If you bothered to look at his blog or knew of this guys work you wouldn't be saying that., but i guess thats asking too much before you go shooting your mouth off.
Anyway great job tmbinc, looking forward to what you have next. Maybe the reaction to this will inspire lllsondowlll's friends to release there mystical project.
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Looks like some progress in the right direction, things will get very interesting from now on.
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omg cant wait!
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Good job guys.
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from what i understand you can only do this on an offline console? or can it be done- dual boot?
i mean yea cool but if you have to buy a second console just to play snes games or do stuff you can already do on a laptop or PC it would seem kind of pointless. only real benefit would be to people who already own a banned 360
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Its is unbelieveable news. I didnt think that homebrew on the 360 in any shape or form would ever happen. Wow, I might have to go out an buy a 360 now. I use my xbox1 (xbmc) pretty much every day. Its the ultimate media center / emualtion box.... well except for the fact that it cant play 720/1080 video at more then a frame every couple of seconds. Just to thing that someday the 360 might have the ablitly to run xbmc.... very very nice!
This post has been edited by ty1er: Aug 17 2009, 02:24 PM
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QUOTE(tech3475 @ Aug 17 2009, 10:20 AM)

Personally, I would like to see so code or a exe first, that video could easily be faked so I like evidence.
I tested it like a few yesterday or the day before.. it works.. if you want i'll even make a video of it just for you..
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Just to thing that someday the 360 might have the ablitly to run xbmc
it already runs XBMC @ xbox 360 http://cygnos360.com/news.htm
it just isn't usefull yet because of a) no sound
no opengl
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QUOTE(stormz @ Aug 17 2009, 03:16 PM)

from what i understand you can only do this on an offline console? or can it be done- dual boot?
i mean yea cool but if you have to buy a second console just to play snes games or do stuff you can already do on a laptop or PC it would seem kind of pointless. only real benefit would be to people who already own a banned 360
Yes offline only and dual boot won't work (this might change in the future). If homebrew doesnt attract you then update your console and dont look back. Over one year you wish you never updated your 360 if you see all the possiblilties. You guys just dont get it.......
Oh yes almost forgot
Great news another huge step and so fast....... You rock my 360!
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QUOTE(royvedas @ Aug 17 2009, 04:06 AM)

This rocks. I have a dream... a dream of my xbox360 being capable of fullspeed, glitchfree N64 emulation, a great MAME emulator and a capable Dosbox emu + all the usual emulators and of course XBMC.
I would pay serious $$$ for this. Seriously.
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Concerning XBMC:
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<sunga> hmmm just out of curiosity...I guess for xbmc the first thing will be to get a 1080P display driver and making sure the audio is correct (another driver?)
<sunga> but then you can compile xbmc linux for ppc, its not like it has to be written specially for the 360 ?
<tmbinc> well, you need graphic acceleration, so you need to add that (so that'll be specific to the 360, since we don't have an OpenGL wrapper yet for the GPU stuff)
<tmbinc> it's pretty much direct3d-based, so based on the d3d code, it should be easy to support
<tmbinc> well based on d3d9 code, that is
<tmbinc> but xbmc is d3d8
<tmbinc> so all the fixed function pipeline stuff has to be converted to shaders first
<tmbinc> and to be honest, XBMC code is all but nice
<sunga> I see
<fragreaver> :/
<tmbinc> well people still think that once XDK code runs, everything is just a matter of recompilation
<tmbinc> but you will run into exactly the same trouble
<tmbinc> (since XDK doesn't support fixed function pipeline either - since there is none, anymore)
<tmbinc> sure, other problems don't exist with XDK (like missing audio, modesetting), but really, those are things which can be fixed pretty easily.
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Ah exciting times! I really look forward to homebrew on the 360, the Xbox 1 did (and mine still does) a lot of awesome things, but I'd really be interested in getting the 360 going. If there's a way that those of you awesome coders could get a full working linux distro on it I'd definitely be interested in that! All the fun emulators and whatnot are always good too. Hopefully with linux we can use hard drives other than the MS one, I've been holding off on buying one of the bigger MS ones.
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The lonely island sang it best but i jizzed in my pants!
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wow this is amazing work !
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Impressive for sure but I'm not sure but the 360 is a ticking time bomb even in it's later incarnations.
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Nice! This is great news.
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QUOTE(sickdelan @ Aug 17 2009, 03:19 PM)

Concerning XBMC:
I have been trying to say this. I also had an XDK so I can tell you without porting it pretty much can't run because it isn't supported by the emulator (however I think UnleashX is) and porting is where you run into problems. So far XBMC can only be ran from Linux defeating the purpose. I think its going to need to be built from the ground up or ported by the actual developers with a little help from the SDK. One thing however has got me questioning Tmbinc, and that is... how on earth does he plan to get XDK code running? That is something I would REALLY like to see. I have talked about conversion in the past when I use to own an XDK and many high end dev's I talked to pretty much said it was impossible with just an exploit.
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Hopefully with linux we can use hard drives other than the MS one, I've been holding off on buying one of the bigger MS ones.
Do what I did remove the casing from the Hard Drive and inside is a SATA Hard Drive and a little connector cable. Remove both from the case when other HDD's are confirmed and working and you can swap out SATA hdd's on the fly with the connector cable built into the case at your disposal. However it being Linux it should detect all sata HDD's just like a computer.
This post has been edited by lllsondowlll: Aug 17 2009, 08:43 PM
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-clap-clap-clap-clap... Simply amazing.. too bad I updated.
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Again, concerning XBMC:
http://www.maxconsol...ws&newsid=37138
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QUOTE(sickdelan @ Aug 17 2009, 08:57 PM)

Good call, however they need a method to run it if they are going to code it as an XeX. To the best of my understanding there has been no confirmation that this exploit can run any sort of XeX and tmbinc denied that the rest of the team would come out with their modified kernel research so this should be interesting. I wanter if its being developed with tmbinc's xenonlib?
This post has been edited by lllsondowlll: Aug 17 2009, 09:02 PM
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QUOTE(lllsondowlll @ Aug 17 2009, 04:00 PM)

Good call, however they need a method to run it if they are going to code it as an XeX. To the best of my understanding there has been no confirmation that this exploit can run any sort of XeX and tmbinc denied that the rest of the team would come out with their modified kernel research so this should be interesting. I wanter if its being developed with tmbinc's xenonlib?
Finally, 5 day ban is up, lol. And yeah, I was wondering the same. They could do one of two things I assume:
1. Create an XeX loader, assuming they have the knowledge to do so.
2. Use tmbinc's xenonlib, as you said, which I think would let xbmc run straight from tmbinc's exploit.
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QUOTE
both rather close to the XBMC team, I heard from the staff that a version of the famous player Xbox Media Center is already being prepared by a private team. A topic is already preparing to see the progress of the hack here:
http://www.logic-sunrise.com/forums/topic/...e-sur-xbox-360/. In the meantime, here is the explanation of Spiff, one of the developers of XBMC team:
Artik: Hi Spiff: any news about XBMC on Xbox 360?
Spiff: Actually, a private team contacted us to port XBMC on the Xbox 360, using the free360 hack, but I can not tell more about the devlopers.
Artik: Ok, thanks a bunch Spiff, let me know when you've got more news
XBMC is the center of media excellence by allowing you to manage your movies, photos, music from your PC (Windows, Linux) or your Mac.With its smooth and friendly interface, discover the many features one of the most successful to date ... and it's free. The basis for XBox, it was released on 30 September 2006. XBMC is free software, developed on a voluntary basis by Team XBMC.
Babelfish is a piece so I had to do some of the translating myself to rough out the edges. I guess some French website I never heard of is the source of this information. The interview is quite short and the interview is from a middle man thus makes me wonder how credible it is. If the private team did contact one of two things are happening.
Tmbinc's side of the team where the JTAG exploit is being released has contacted XBMC and given them the xenonlib to develop for. That or they are developing for the portion that doesn't get released at the moment and that is the research of a modified kernel in which case its probably being developed as an XeX and first being tested on a dev. However this is all speculation so I guess we will see.
This post has been edited by lllsondowlll: Aug 17 2009, 09:28 PM
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QUOTE(sickdelan @ Aug 17 2009, 03:57 PM)

Excellent!! This is very exciting news!
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QUOTE(deilzfcjk @ Aug 17 2009, 08:20 AM)

Is there audio though? I would of thought that the hypervisor needs to be accessed? Really I do not know how the system calls interact with the hypervisor...but this is indeed interesting. Leave it to the pros I guess. Yay homebrew is finally here.
Hypervisor, what hypervisor? I thought the hypervisor had just been nuked in order to run this on the "bare metal" 
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omg I cream my pants...
please found a hole to let other xbox 360 users can run it.
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if the could get xbmc running it would be very very cool
right now i use a WDTV, which very good (with modded firmware), but a 360 + xbmc + other homebrew would be even better.
i wonder what xbmc will use up in idle mode... maybe even a dashboard for other 360 homebrew could be made out of it.
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This is an awesome start!!
Nice work!!
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QUOTE(lllsondowlll @ Aug 17 2009, 04:25 PM)

Babelfish is a piece so I had to do some of the translating myself to rough out the edges. I guess some French website I never heard of is the source of this information. The interview is quite short and the interview is from a middle man thus makes me wonder how credible it is. If the private team did contact one of two things are happening.
Tmbinc's side of the team where the JTAG exploit is being released has contacted XBMC and given them the xenonlib to develop for. That or they are developing for the portion that doesn't get released at the moment and that is the research of a modified kernel in which case its probably being developed as an XeX and first being tested on a dev. However this is all speculation so I guess we will see.
logic-sunrise.com has been around for quite a while... If memory serves me, Surreal-xxx, KI-xxx FBA-xxx and a few other xbox emulators came from their forums. GogoAckman I believe was the dude.
They are legit in my book.
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hey people... ive read that this hack allows essentially the same things to be done as the KK hack... which is running unsigned code...
why is it impossible to figure out the microsoft signature?? i mean if we could reverse engineer the microsoft signature then we would be able to sign our own code and then run on the 360 with a dvd firmware hack right?
is it impossible to figure out the microsoft signature even if weve got linux running on it?
i know this is a newb question but i was just wondering
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QUOTE(wackwick @ Aug 18 2009, 12:03 AM)

hey people... ive read that this hack allows essentially the same things to be done as the KK hack... which is running unsigned code...
why is it impossible to figure out the microsoft signature?? i mean if we could reverse engineer the microsoft signature then we would be able to sign our own code and then run on the 360 with a dvd firmware hack right?
is it impossible to figure out the microsoft signature even if weve got linux running on it?
i know this is a newb question but i was just wondering
Let me explain there is a thing called Public and Private keys. In essence public really isn't public but we call it that because its stored and hidden inside the Xbox 360 NAND KeyVault. Thats one of the ways we figured out how to crack CON files was reverse engineering a NAND dump and the Keyvault to figure out how the Xbox 360 creates them on the system which is why Gamesave modifcation / sharing is popular now. I was one of the people who got to experiment with this before it ended up becoming public (Against our better judgment). Now to explain how this works. There are other container files other than CON. These are called LIVE and PIRS these files are not made on the xbox 360 the only reason a CON file should appear on your Xbox 360 is if the Xbox 360 has to modify the file or create it itself IE gamesaves. However the reason we cannot crack LIVE and PIRS is because they are signed with something called the private key. Microsoft has its own key which it signs and publishes for things that they give out to the marketplace. The reason we cannot backwards engineer these is because they are created by Microsoft before publishing and because of this reason we cannot crack them because the Xbox 360 was never meant to generate LIVE or PIRS files these are files issued only by Microsoft that cannot be modified by the Xbox 360, thus the key isn't in our NAND or KV meaning that we have no access to it only Microsoft does. To make matters worse the same goes for Xbox 360 executeables these are namely XeX files. They are much like DOL for the gamecube or ELF for the wii/Ps2 they are what the system uses to execute games and content every game you encounter has an XeX built into it. Because the Xbox 360 has no need to make an XeX they are signed by Microsoft private key that we have no access to Developers counter this by allowing XDK units to run with a key provided to them, this is not the private key for retails. This is what intrigues me the most about Tmbinc referencing XDK code but he was so vague it is hard to pinpoint if he meant that booting XDK code was separate from retails or if he was trying to say that in the future we may be seeing a retail -> XDK conversion. Dashboards are also coded as an XeX which is why dashboard modding is difficult yet possible because I have had inside information that there is a side team affiliated with tmbinc that has got this to run, Tmbinc has announced this himself however this research will not be released. However without a method of running XeX's Launchers for games and other features the xbox 360 rely on is limited. Now to tackle the DVD key, this is simple the DVD key is simply stored on the disc drive and compares it to the Xbox 360 because they are married we can simply get this key because it responds to the Xbox 360 if the check returns true the Xbox 360 will handle it as a Xbox 360 disc drive, if the check returns false the Xbox 360 handles the disc drive as a PC DVDdisc drive without the ability to run Xbox 360 games. Before we can really get on Xbox 1 style homebrew we must find something similar to the habibi key or find a way for the Xbox 360 to ignore the key all together since the hypervisor is out of place this shouldn't be a challenge. However there are many many other road blocks you must put into account. The best we have right now is Xenonlib.
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lllsondowlll
only out of curiosity, the Arcade games from Live and the DLC, How does that work? How are they assigned a key to a specific console?
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QUOTE(lllsondowlll @ Aug 17 2009, 09:26 PM)

This is what intrigues me the most about Tmbinc referencing XDK code but he was so vague it is hard to pinpoint if he meant that booting XDK code was separate from retails or if he was trying to say that in the future we may be seeing a retail -> XDK conversion.
Where did he reference this at? I'd like to see what tmbinc was saying, because regarding XDK code he also said:
tmbinc: Also I don't see the drama in all the XDK stuff. It's useless for non-devkit at the moment, because there is no way to run this stuff yet.
Just like to see a link if you could.
QUOTE(tommyvice @ Aug 17 2009, 09:55 PM)

only out of curiosity, the Arcade games from Live and the DLC, How does that work? How are they assigned a key to a specific console?
They use your Console ID in Arcade games and other Live DLC.
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QUOTE(nickcas @ Aug 18 2009, 02:59 AM)

Where did he reference this at? I'd like to see what tmbinc was saying, because regarding XDK code he also said:
tmbinc: Also I don't see the drama in all the XDK stuff. It's useless for non-devkit at the moment, because there is no way to run this stuff yet.
Just like to see a link if you could.
They use your Console ID in Arcade games and other Live DLC.
Hawk quoted it in another thread I am not about to go dig it up he just referenced XDK kernel in the same statement as JTAG exploiting so it was too vague to interpret for sure what he meant but to my knowledge its like near impossible to get a retail running in XDK even with exploits so that's why I am interested to find out what he meant by that.
Also yes they are signed to your Console ID however changing the console ID breaks the signature and since you can't resign LIVE or PIRS they cannot be transferred or interchanged without the private key. LIVE and PIRS are pretty much locked where they are and they aren't moving nor will they be able to be modified. If you extract the LIVE file and place it into a CON (which right now this research is still between me and very few select people to my knowledge) you still cannot run it due to the fact the XeX has a media flag requesting it boot from a specific container in this case Live therefor it will not boot from CON same lesson applies here, you cannot remove that check from the XeX because it will break the signature and without the private key we cannot fix it. The only known XeX that had no media flags was the Kiosk Disc and I believe that has been patched to not be able to run, I am still in the interest to experiment if the Kiosk Disc was patched to only run from a retail disc (or in this case now that we have "backup" booting via firmware flash) or if it is just blacklisted from running altogether so far no one has confirmed this and I have been too busy with other projects at the moment to research this.
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OMFG! to the person and anyone else who is bashing the 360 as a "ticking time bomb" or that they break down all the time. that's just stupid.. yeah some consoles did break down.. but there are a wide majority of consoles that have stood the test of time. I have 3 version 1 xenons that have ran since day 1 at launch and have never had a console die on me.. so what now? they are all used on a daily basis and have never gave me an issue not one!.
the only reason I have an newer console is hdmi that's the only reason.
yeah the forums are full of people that have had problems but you never hear from the millions that never have had a issue now will you? they don't make a forum for those people who have had an excellent time with there 360 so I say most people here are biased and should refrain from making stupid comments such as that..
edit.. and one more thing.. if your so scared the 360 is going to break down sell it to someone who wants it and leave this site/forum for good.
This post has been edited by theevilhacker63: Aug 18 2009, 06:17 AM
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QUOTE(theevilhacker63 @ Aug 17 2009, 10:15 PM)

OMFG! to the person and anyone else who is bashing the 360 as a "ticking time bomb" or that they break down all the time. that's just stupid.. yeah some consoles did break down.. but there are a wide majority of consoles that have stood the test of time. I have 3 version 1 xenons that have ran since day 1 at launch and have never had a console die on me.. so what now? they are all used on a daily basis and have never gave me an issue not one!.
edit.. and one more thing.. if your so scared the 360 is going to break down sell it to someone who wants it and leave this site/forum for good.
Yeah but once more homebrew is released, and you leave your 360 on for even longer, then you will see the effects of the RROD. This is not a fluke. The people at microsoft admit it. That's why there is 3 year warranty. Mind you...the newer consoles( Jasper) is most likely is fixed. ( smaller die and copper GPU heatsinks).
I have seen so many customers' consoles die from the RROD.
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QUOTE(theevilhacker63 @ Aug 18 2009, 06:15 AM)

OMFG! to the person and anyone else who is bashing the 360 as a "ticking time bomb" or that they break down all the time. that's just stupid.. yeah some consoles did break down.. but there are a wide majority of consoles that have stood the test of time. I have 3 version 1 xenons that have ran since day 1 at launch and have never had a console die on me.. so what now? they are all used on a daily basis and have never gave me an issue not one!.
the only reason I have an newer console is hdmi that's the only reason.
yeah the forums are full of people that have had problems but you never hear from the millions that never have had a issue now will you? they don't make a forum for those people who have had an excellent time with there 360 so I say most people here are biased and should refrain from making stupid comments such as that..
edit.. and one more thing.. if your so scared the 360 is going to break down sell it to someone who wants it and leave this site/forum for good.
This is a terrible position to take. The people here who are concerned about hardware quality are generally well versed in what's under the hood of the 360, as well as some of the console's biggest supporters.
There is absolutely no doubt whatsoever that the build quality of the original xbox was far superior to that of the 360. The failure rate was exponentially lower and overall hardware satisfaction higher. This is what has people here concerned.
My first original xbox has outpaced my own 360s, with my first 360 failing. I can't name a single person who had problems with his first-gen xbox (outside of those damn flakey thompson drives), but I can name at least 5 close friends who have had 360 failures.
----End off topic rant----
Now, on topic, this is great news. It seems to be running at full speed with no lost frames. Albeit, it is only the SNES, but it shows us some great progress in the right direction.
This quick progress is keeping the update off of our second 360. The simple prospect of having either xbmc running naively or xbmc via linux is impossible to pass up. Though I'm not sure that will leave my original xbox or the two extra xboxes I've collected off friends for spare parts.
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I'm working with PSCx2 for Linux (not the most stable thing) right now seeing how well I can get it to run in a controlled environment.
Also guys the RROD problem has been fixed for a long time now, given consoles still break down but that's irrelevant compared to the numbers of the xenon. By no means should we be telling members of X-S "TITS OR GTFO" though. Also saying that once homebrew is released it will increase system time is also a baseless fact. People play games for days on end without turning their 360's off I don't see how homebrew is going to increase or decrease these numbers there is no controlled variable here everyone is different.
This post has been edited by lllsondowlll: Aug 18 2009, 07:51 AM
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QUOTE(lllsondowlll @ Aug 18 2009, 03:29 AM)

I am still in the interest to experiment if the Kiosk Disc was patched to only run from a retail disc (or in this case now that we have "backup" booting via firmware flash) or if it is just blacklisted from running altogether so far no one has confirmed this and I have been too busy with other projects at the moment to research this.
I have an original kiosk disc, and it runs just fine on my console running 7371 (BK 1888)
QUOTE(deilzfcjk @ Aug 18 2009, 07:20 AM)

Yeah but once more homebrew is released, and you leave your 360 on for even longer, then you will see the effects of the RROD. This is not a fluke. The people at microsoft admit it. That's why there is 3 year warranty. Mind you...the newer consoles( Jasper) is most likely is fixed. ( smaller die and copper GPU heatsinks).
I have seen so many customers' consoles die from the RROD.
Homebrew isn't going to get the processors running any hotter than the system already does. In any case, the Jasper revision still has the design flaw of all 360s, namely the chasis having uneven mount points.
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QUOTE(HotKnife420 @ Aug 18 2009, 08:29 AM)

I have an original kiosk disc, and it runs just fine on my console running 7371 (BK 1888)
Well then that supports my theory (IMG:style_emoticons/default/tongue.gif)
Can you make a 1-1 backup of the ISO? Do you have a modified firmware preferably the newest Ixtreme? If so create a .dvd file in this format
CODE
LayerBreak=1913760
Kiosk.iso
Burn the .dvd file with image burn and pop in a Dual Layer disc after burn pop it into your xbox 360.
Let me know if it runs because if it does then I can start researching making 360 flash games again. Kinda like a poor man's XNA lol. I don't have the ISO otherwise I would be doing it myself.
PS: I realize this is off topic but it could be a minimal homebrew alternative to people whom have already updated, that is if they just want to develop flash games and things.
This post has been edited by lllsondowlll: Aug 18 2009, 08:45 AM
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I'm just so tired of hearing people cry about the 360' that's all... if there really that bad in anyone's opinion than that's fine sell it and let someone who wants to own the best gaming system have it.
I'm in no way a fanboy of anything I have had every next-gen system and by far 360 has it by a large gap.
it just doesn't make no sense to me.. they come to a pure xbox site/forum about hacking and the like and then sit there and whine , complain and dog a console? no that's not what this place is for. if anyone disagrees with me I really don't care.
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QUOTE(lllsondowlll @ Aug 18 2009, 08:42 AM)

Well then that supports my theory

Can you make a 1-1 backup of the ISO? Do you have a modified firmware preferably the newest Ixtreme? If so create a .dvd file in this format
CODE
LayerBreak=1913760
Kiosk.iso
Ok, but I'm awaiting my ripping drive I just ordered still; whenever it shows up, I'll test that out. I guess I should go pick up some cheap DL's, too.
I'll post whenever it comes in (should've been here yesterday), and we'll go from there.
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Ok I may just be overlooking something here but can someone kindly give me a better explanation of what is really being done here? i.e. is this hack the same exact thing as the KK exploit, meaning that there are still all of the limitations of that hack? or is this full access to the GPU, all CPU cores, control over hypervisor etc.?
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QUOTE(mrjiggles139 @ Aug 18 2009, 04:48 PM)

Ok I may just be overlooking something here but can someone kindly give me a better explanation of what is really being done here? i.e. is this hack the same exact thing as the KK exploit, meaning that there are still all of the limitations of that hack? or is this full access to the GPU, all CPU cores, control over hypervisor etc.?
It is the same exploit; just a different way to achieve it.
Tmbinc has written some libs for it; I believe the axx to GPU was limited due to lack of libs or something; Read through the thread about the jtag hack (linked on front page); it covers all of this, I believe....
Or feel free to goto the xboxhacker forums and read through it there (less comments and more technical discussion).
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http://www.xboxhacke...2;boardseen#new
How to wire up a db25 to the motherboard for flashing.
Hawk
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QUOTE(HotKnife420 @ Aug 18 2009, 04:04 PM)

Ok, but I'm awaiting my ripping drive I just ordered still; whenever it shows up, I'll test that out. I guess I should go pick up some cheap DL's, too.
I'll post whenever it comes in (should've been here yesterday), and we'll go from there.
Cool when you get the ISO ripped and everything message me on AIM
my AIM is "Shad0w LAG". Owe you one.
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Yo I don't want to dictate Xbox-Scene's choice in thread placement but uhm, This shouldn't be in the XeXDK portion of the forum's because it isn't for development kits or anything of the sort it should be in maybe its own category, maybe a "JTAG Development" or "libxenon" section would be more suitable?
This post has been edited by lllsondowlll: Aug 20 2009, 01:34 AM
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Great work! and so it really begins to get interesting.
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QUOTE(winddomino @ Dec 3 2009, 11:36 PM)

Great work! and so it really begins to get interesting.
Any new info on this now that XBRebooter is out?