QUOTE(Heet @ Jun 22 2007, 04:24 AM)

Hit its limit? Wait till you see ace combat 6, (IMG:
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It hasn't hit anything yet. (IMG:
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Yer it will be like Ridge racer 6 for the 360, ps3 got RR7...
Ps3 will get Ace combat 7 and it will look better, the Dev even said that its releasing for the 360 only cause of its situation rite now (larger market, easy to develop for)...
QUOTE(Wylde Nyn @ Jun 22 2007, 05:20 PM)

^Don't think you know what you're talking about....
But what I don't get is that graphics come from the GPU. Its widely agreed that the 360 either has just as good of a gpu as the ps3 or better than the ps3. So what if you have a Cell processor? We havent reached the limit of the 3 core in the 360. All I am saying is I don't think we'll see either system leading the pack in terms of graphics. Each system will have their standout games, but for the most part we won't be seeing big differences.
You have reached the GDDR3 bandwidth limit.
GDDR3 gives a certain bandwidth, the more XENOS uses, the less XENON has to do his work, it's the UMA drawback.
Cell has two memory pools, so GDDR3 is "RSX only", XDR is "Cell only" (but RSX can stream data from XDR) and SPE are working on local memories... and with only 1 Mb cache shared between 3 general purpose cores that's an harsh limit.
QUOTE(Altima NEO @ Jun 21 2007, 03:32 PM)

So basically, the 360 is the "Mac" of the console world, and the PS3 is the "Linux".
Meanwhile, the Wii is the "Windows" of the console world, leading the pack.
I've never read anything that was so much bull, and that made no sense. Considering that the 360 has the largest library of software of the three. 
edit:and the mac doesn't