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I am quite disgusted for I have spent 135+ minutes on the phone with 18004MYXBOX trying to get the Xbox 360 wireless controller to work with my Windows XP SP2 computer. They, after 2 calls finally figured out that their software that exists currently doesn't work with the wireless controllers and a play and charge kit. I was curious if there is anyone in the community who has been working on developing a driver to support the play and charge kit with the wireless controllers?
While tech support said it is not currently support, eventually MS will release drivers to make this possible. I can't imagine i'd be to much of a deviation from the wired controller's drivers that have been developed. The tech support also suggested that it could be quite sometime before such drivers are released by MS.
My question is then... is anyone developing a driver to be used with a Windows XP SP2 machine that will allow the play and charge kit to work for PC gaming?
((posted similiar topic on the xbox forums, not that i actually expected a reasonable response there))
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When the play and charge kit is plugged in, the controller is still a wireless controller. The kit is just to charge the batteries that are in the controller pack, nothing more. It wont be as easy as just making some drivers for the controller because you will still need something on the pc that will transmit data back and forth with the controller. You prob wont ever see the wireless controllers working with the pc.
Kinda suprised that MS couldnt have told you that....
This post has been edited by Tripme: Jan 26 2006, 01:53 AM
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Its funny cuz the guy on the phone said that while they could release drivers to do it, he didn't expect it to be soon... This to me suggested that it was in consideration.
Could you source me to some information about what you've said with the Play n Charge only works for 2.4Ghz gameplay and no direct connections?
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but ummmm even if you some how did get it to work with the play and charge kit (impossible) it whould then be a "wired" controller . why not just use a wired controller in the first place?
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im 99% sure someone has already done this before. i saw it a while ago. all he did was change something in the driver. i think it was like he just hexed something from a 0 to a 1. if the search was up i would find it for you but its down rite now.
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you know all kind of people have been making claims that the play and charge kit only transmits power.
whether or not the PaC wire can transmit controller data is unknown but one thing is that it does actually transfer data and register as a USB device.
IF MS was only going to use it for power the could have easily only had 2 wires going through the cable, instead there are both data and power wires. Also when plugged into a PC it recognizes it as a device, your PC wouldn't do that if it didn't have the necessary circuitry sending it data.
so it does more then just send power, what else it does, I don't know.
And yes there was someone working on getting the official drivers to work for the wireless controller but he couldn't get it to recognize any actual inputs from the controller (but he did get it to recognize that there was a controller plugged in.)
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i don't think MS will make drivers for the wireless control. while it seems it's possible from what I've read in this thread I just don't see it happening. And someone else asked why not just use a wired control for the PC, and the only reason I can think to answer that is to save $30 ;p
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It should have been supported through the play & charge kit, but oh well.... I'm conten with 3 wireless and 1 wired controller. you rarely like the guy/girl that actually plays as the 4th player when they're at your place anyways
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QUOTE(twistedsymphony @ Jan 30 2006, 03:35 AM)

IF MS was only going to use it for power the could have easily only had 2 wires going through the cable, instead there are both data and power wires. Also when plugged into a PC it recognizes it as a device, your PC wouldn't do that if it didn't have the necessary circuitry sending it data.
so it does more then just send power, what else it does, I don't know.
I'd imagine what it does is report to the 360 that a P&C is plugged in and charging, so that the 360 can go into charge-suspend mode when turned off, rather than fully turn off, couldnt do that if it had no data wires.
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THE PLAY AND CHARGE IS 100% ONLY FOR CHARGING. IT TRANSFERS ABSOLUTELY NO DATA AND HAS BEEN STATED AS SUCH BY MS!!!!!
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It does transfer some data, but as I said, I suspect its only enough to identify that theres a p&c kit plugged in, and if its charging or not, else the 360 could not smartly support charging.
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QUOTE(hwalker84 @ Feb 12 2006, 04:18 PM)

THE PLAY AND CHARGE IS 100% ONLY FOR CHARGING. IT TRANSFERS ABSOLUTELY NO DATA AND HAS BEEN STATED AS SUCH BY MS!!!!!
Check out Twisted's post.
As of right now, it transfers a LITTLE data to tell the computer that the controller is plugged in, but that's pretty much it.
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QUOTE(Tripme @ Jan 25 2006, 05:59 PM)

When the play and charge kit is plugged in, the controller is still a wireless controller. The kit is just to charge the batteries that are in the controller pack, nothing more. It wont be as easy as just making some drivers for the controller because you will still need something on the pc that will transmit data back and forth with the controller. You prob wont ever see the wireless controllers working with the pc.
Kinda suprised that MS couldnt have told you that....
Thats not true, I use my wireless controller with the play and charge wire without the batteries all the time, it isnt charging anything.
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See now where's your faith in M$ guys?? OF COURSE they will release support for the wireless controller on the PC.
This will be done via a $69.99 device (you know, a compatitable antenna that will plug into your PC)... Just give em time..
As far as the charging kit working.. Assuming it DOES send all data, your best place to look would be www.redcl0ud.com's forums, the maker of the XBCD driver. Him and/or another fella have released 360 drivers.. Not sure if they include wireless support, but someone there could assuredly tell you what to change in the .ini file. Reason it's not working is because all USB devices have unique ID's relating to their model etc., and wireless has a different ID number than the wired version. You could also look up a USBView program to get that number yourself, again that site is great for learning how to do such things.. HtH 
Rooster
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QUOTE(hwalker84 @ Feb 12 2006, 05:18 PM)

THE PLAY AND CHARGE IS 100% ONLY FOR CHARGING. IT TRANSFERS ABSOLUTELY NO DATA AND HAS BEEN STATED AS SUCH BY MS!!!!!
If it was only for charging, wouldn't they just call it the "Charge Kit"? The instructions I got with my kit make the distinction that when the controller is plugged in via the play and charge kit, it is not functioning wirelessly.
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QUOTE(SilverDragon @ Feb 12 2006, 02:01 AM)

I'd imagine what it does is report to the 360 that a P&C is plugged in and charging, so that the 360 can go into charge-suspend mode when turned off, rather than fully turn off, couldnt do that if it had no data wires.
guys, there is very ver very little data send over the plug and charge kit. the controller is still in wireless mode. if you were to take the RF module off your xbox, and then plug in the controller, you would be able to turn the system on with the guide button, but it will do NOTHING else. no button on the controller will work. the data that is sent via the plug and charge kit i believe is battery state (for auto shutoff) and to switch the system on... nothing else.
which means, the only way to use the wireless controller with a pc is if they make a RF receiver for the computer.
to me it really doesn't make sense why they didn't do this. would have been a real simple thing to do to swap the controller from wireless mode to nonwireless mode, then it would have worked. i don't see why future controllers wouldn't do this and was a missight by MS knowing that more full systems would be sold over the core and more people would want the wireless over the wired. myself personally, I would like to have this option for the very selfdome time I play a pc game, but to me I prefer the wireless controller more, and it's not worth me going and buying a wired controller just for this, I'll still spend the extra $10 to get the wireless.
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Well I have MS Vista and it recognizes it fine,
(IMG:http://www.devoniaguest.co.uk/home_files/vistaplugandplaykit.gif)
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QUOTE(chalky99 @ Oct 6 2007, 12:04 PM)

But can you use it to play games? Because I have that same thing, but I can't use it on Vista games such as Halo2Vista or games that I make in XNA...
This post has been edited by LuxuriousMeat: Oct 11 2007, 05:00 AM
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You could just do the normal thing that most people have done and get the reciver http://www.xbox.com/en-US/hardware/x/xbox3...gamingreceiver/
Its not that hard to do and its cheap (well in the UK it is not sure about every where else) Oh and just so you know its called a "Play and Charge" kit cos you can keep playing while it charges the the power pack end of story it will not at all no matter how hard you want it to PLAY games on a PC!!!!!
This post has been edited by morpheus2n: Oct 21 2007, 04:46 AM
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QUOTE(CattyKid @ Feb 12 2006, 10:32 PM)

Check out Twisted's post.
As of right now, it transfers a LITTLE data to tell the computer that the controller is plugged in, but that's pretty much it.
Actually, I connect the wireless controller to my xbox 360 and Windows XP- Based PC without any battery at all and I get the full functionality of a wired controller. The people who think it is only for charging are completely out of their minds, the wire wouldn't be nearly as thick as it is. It can be used on any XP- based machine... all you need to do is change a few hexidecimal values in the original drivers from 0 to 1 and it works fine. Come on, seriously.. I'm only 15 and I figured out what everyone here is trying to do. I'll soon be uploading the drivers to my website for download. It will be on a separate post. Check back soon.
This post has been edited by Happy Pancakes: Nov 17 2007, 05:25 AM
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QUOTE(Happy Pancakes @ Nov 16 2007, 11:24 PM)

Actually, I connect the wireless controller to my xbox 360 and Windows XP- Based PC without any battery at all and I get the full functionality of a wired controller. The people who think it is only for charging are completely out of their minds, the wire wouldn't be nearly as thick as it is. It can be used on any XP- based machine... all you need to do is change a few hexidecimal values in the original drivers from 0 to 1 and it works fine. Come on, seriously.. I'm only 15 and I figured out what everyone here is trying to do. I'll soon be uploading the drivers to my website for download. It will be on a separate post. Check back soon.
And yes.. I am able to play the games... It registers as a gamepad.(IMG:http://i234.photobucket.com/albums/ee2/HappyHashBrowns/see.jpg)
This post has been edited by Happy Pancakes: Nov 17 2007, 07:41 AM
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QUOTE(Happy Pancakes @ Nov 16 2007, 11:37 PM)

And yes.. I am able to play the games... It registers as a gamepad.(IMG:
http://i234.photobucket.com/albums/ee2/HappyHashBrowns/see.jpg)
Sweet.. Nice thinking outside of the box!... Looking forward to your upload of the working USB driver for the Plug & Charge kit.. B.T.W.. What's your website addy?..
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I'de also like those drivers if you have time to finish them or upload them, whats ure website url? Thanks.
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any update on the website or the hex fix.. i would do it myself if i knew how
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QUOTE(KaP10 @ Dec 2 2007, 08:51 PM)

any update on the website or the hex fix.. i would do it myself if i knew how
You wont see a post from him on this matter again, because it doesnt work. The Play and Charge kit transfers some data that is relevant to charge state etc, but not controller data. Changing a 0 to a 1 in a driver, doesnt physically rewire hardware....at least the last time I checked it didn't.
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i dont know if anybody remembers the thing with the old wireless controllers ( from around launch) and the wireless headset not working together properly? but the thing is that those old controllers would actually work connected to a pc with the play n charge kit, but whatever they changed with the controllers to make them work well with the wireless headset must have also made some changes to whatever communication method it uses with the kit, or they could have just updated the driver software to not recognise the wireless controller to try and make some money from people by forcing them to buy the wireless adapter
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anyone had any luck making the wireless controllers playable on pc via the "play and charge" kit?
I don't want to pay $30 for a receiver or a wired controller... :-\
heck, even if there was a way to rig a receiver (via a bluetooth or similar receiver that i may already own) would be nice...
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go to game stop, by a 20 dollar 360 wireless receiver for your computer. Problem solved. No wires.
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QUOTE(ars0n @ Jul 13 2010, 12:43 PM)

go to game stop, by a 20 dollar 360 wireless receiver for your computer. Problem solved. No wires.
wow thanks ars0n this post really helped me!.............NOT!
We are obviously looking for a way to do this without spending more money. If you had read the posts above this you would have noticed that the wireless receiver was already mentioned but some of us players don't have it and was wondering if there was a way to utilize the same functionality with the 'Play and Charge Kit' and 'Wireless Xbox 360 Controller' that we currently own.
Yes, buying the wireless receiver for the computer or simply buying a wired controller may be the only solutions available at the moment. But coming into the conversation and saying "go to the store and buy a receiver, problem solved", really doesn't add anything to this forum.
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QUOTE(ModsINUtah @ Feb 12 2006, 10:49 PM)

Thats not true, I use my wireless controller with the play and charge wire without the batteries all the time, it isnt charging anything.
This was my original thought too, but I quickly realized that even with the battery pack out the controller could be transmitting data through the wireless radio transmitter to the xbox only utilizing the charge cable to power the controller (and radio transmitter).
Before I read this forum I just assumed that when the wireless controller is plugged in using the charge cable it was acting the same as a wired controller, but now I see that is not the case.
This post has been edited by Joeburger: Dec 30 2010, 12:05 PM
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Hello, I'm new here. My cords pins were all bent up, so I fixed them. After which I decide to stick the thing in my computer and see if it would work. After I realized, with the driver Microsoft sent me was a fail. I was searching the internet. I found this thread.
Ok a few observations.
First the pin set on the controller end.
This adapter has seven pins.
Two of them should be for sending and getting power, and a third is the grounding wire.
That leaves three pins. This proves that the wire DOES send data.
Now for the system to charge the controller, it will needs FOUR different pieces of data. - The controller exists on the circuit.
- The system recognizes it as properly connected.
- The controller is properly receiving said power
- If the controller has received enough power.
Now this means that the four extra pins are 'monitoring' these pieces of data, most likely as a simple I/0 switch.
Now until I get around to, or even decide to, taking the xbox, laptop, controller, and cord to the lab at school. Just to put everything on an oscilloscope, and voltmeter. Then figure out exactly how that data matters, I can't give exact numbers.
Because of the pin set, and the way a controller works and communicates with a device. I am of the opinion it would be impossible, even with the 'correct' driver changes to make this cord work as we wish it would. Owing to the fact that we'd need the proper communication form the controller to send input form the buttons, on these four pins.
Now to the good news.
I DO in fact believe it possible to make a USB wireless receiver that could act as that bridge. The main issue with this, figuring out EXACTLY how the xbox receives and interprets that data from the controller.
I think the best way to accomplish this, would be to buy an extra xbox and controller and tear them down.
Which might end in pulling and replacing parts until I got the right red ring. The only way I could avoid all this hassle is to get comprehensive schematics of at least the machine, if not the controller. That being said, the controller is no were near as complicated.
If I where able to find this information, I may be able to build a circuit board for the thing. Baring the need to create a processor, which would take more money then I could afford, and more knowledge then I have. But I may be possible to use pieces form scrapped xboxes. But alas, until I get more datas, this last paragraph is all conjecture.
If anyone has any input on this, or you want to call me mad. Please do!
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any news?
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It's little late to replay to this topic since it's 5 years old however I find it very amusing. Everybody agres it transmits data however they don't agre to which data. Because of this I want to remind you people of one thing: "IT IS USB 2 AND IT ONLY NEEDS 2 WIRES FOR 480MByte OF DATA" that is more then enough to tell the computer /XBOX that it is connected, how mutch it has charged, and even buttons and vibration data. Every thing else on USB 2 has to do all this with 2 wires since the other wires are for 5 Volts of power.
My prof that the cable transmits gaming information is that I have 2 xbox 360's and I often switch one controller to the other 360. When I do this I need to push the connect button on the 360 and the controller for them to get connected. However when I use the Play And Charge Cable I don't need to push either button, the controller and the 360 find eachother trough the cable. I you don't believe me put a few layers of alluminum folie around the controller and you will see that you lose the connection, try again with the Play And Charge Kit and it will work like nothing ever happened. Don't be stupid and tell me the PNC Kit is an antenna because the cable is isolated to so it would be the worst antenna ever. There is a net made out of alluminum wires all around the cable so the data won't get corrupted. The only Thing between us and gameplay it just some software. However if microsoft would release the drivers they would be here already so if nobody makes them themselves that will never happen. I have one of those wireless recivers so I don't realy care, it's mutch better without a cable. I am just not sure why you cant charge your controller with any USB or a computer, it seems to need a 360 for that.....
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Well there sure does need to be come clarifying here...........
First off, read Happy Pancake's post on page 2 of this thread. He claims to have gotten the charge and play kit to work perfectly with a simple edit to the driver. I believe him, as the controller is recognized and installed on a window OS. It has full USB functionality I am quite sure, as I will explain shortly...
I opened up the wireless controller and traced out the data lines for the Plug and Charge kit. In fact, you don't need to buy this kit if you have solder abilities, I will post a tutorial soon on how to wire in a USB cable to work in the same way.
The Plug and Charge kit pulls the USB data lines directly from the Microsoft X801992-003 chip. and these data lines correspond *perfectly* to the WIRED 360 controller USB data lines. They appear to be exactly the same i.e. not limited in functionality. I will attach some pictures later to show this.
all that is need is the driver modification since (obviously) microsoft does not want to support this product-- they want you to buy their stupid $20 wireless receiver.
PLEASE stop posting things like "it will never work its only for charging" and stuff like that. In the hacking world we don't say never unless it *really* is impossible, which it is not at all. So unless you work for microsoft and have inside information or are an engineer or technician with vast research and knowledge on this subject, please stop posting stuff you know nothing about. I had to sift through over 50 pages of naysaying before I found even partly useful information. People should be posting supportive comments, lets work to get this thing hacked and provide each other with scans, pinouts, drivers, and information!
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QUOTE(segasonicfan @ Jan 29 2011, 03:22 AM)

Well there sure does need to be come clarifying here...........
First off, read Happy Pancake's post on page 2 of this thread. He claims to have gotten the charge and play kit to work perfectly with a simple edit to the driver. I believe him, as the controller is recognized and installed on a window OS. It has full USB functionality I am quite sure, as I will explain shortly...
I opened up the wireless controller and traced out the data lines for the Plug and Charge kit. In fact, you don't need to buy this kit if you have solder abilities, I will post a tutorial soon on how to wire in a USB cable to work in the same way.
The Plug and Charge kit pulls the USB data lines directly from the Microsoft X801992-003 chip. and these data lines correspond *perfectly* to the WIRED 360 controller USB data lines. They appear to be exactly the same i.e. not limited in functionality. I will attach some pictures later to show this.
all that is need is the driver modification since (obviously) microsoft does not want to support this product-- they want you to buy their stupid $20 wireless receiver.
PLEASE stop posting things like "it will never work its only for charging" and stuff like that. In the hacking world we don't say never unless it *really* is impossible, which it is not at all. So unless you work for microsoft and have inside information or are an engineer or technician with vast research and knowledge on this subject, please stop posting stuff you know nothing about. I had to sift through over 50 pages of naysaying before I found even partly useful information. People should be posting supportive comments, lets work to get this thing hacked and provide each other with scans, pinouts, drivers, and information!
It will require dumping firmware from the controller; unless you know where to download that...
I think happy pancake was lying.
This *will* happen, I agree: this is from the wikipedia article:
"In the US, Microsoft has stopped producing the stand-alone [wireless gaming] receiver and it is increasingly difficult to find in stores or online. The "Wireless Controller for Windows" bundle includes the receiver for a higher price, but is still available through retailers like Best Buy and Amazon"
This "proprietary 2.4 GHz protocol" microsoft uses is what needs to be cracked.
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QUOTE(freakball @ Feb 1 2011, 02:38 AM)

"In the US, Microsoft has stopped producing the stand-alone [wireless gaming] receiver and it is increasingly difficult to find in stores or online."
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This "proprietary 2.4 GHz protocol" microsoft uses is what needs to be cracked.
Amazon, eBay etc are filled with cheap chinese clones and have been for some time.
http://www.dealextre...hite-grey-47380