Tmbinc about: 24C3 Presentation, 360 Linux Sound Driver Posted by XanTium | January 2 01:19 EST | News Category: Xbox360 |
| From tmbinc's blog: Quote
Full Story: tmbinc's blog Post by: the_nerdy on January 02, 2008, 12:20:00 AM Now if they can get the sound to work correctly. I think working on the 3D graphics right now is a higher standard, so screw the sound. Post by: Dark Seraph on January 02, 2008, 12:49:00 AM Post by: Bandit5317 on January 02, 2008, 12:51:00 AM Post by: HotKnife420 on January 02, 2008, 01:30:00 AM Post by: eduardor2k on January 02, 2008, 02:12:00 AM But hey, sound is here (ok, some sort of sound) Now, bring me 3D hardware acceleration baby!!! Post by: bucko on January 02, 2008, 06:41:00 AM Post by: tmbinc on January 02, 2008, 06:42:00 AM Post by: eduardor2k on January 02, 2008, 07:58:00 AM If you look at http://x226.org/?p=38 - we have 3d acceleration since some months now. It's just that nobody cares QUOTE Ok, some further words: I didnt implemented any standard API yet, right now, the functions are on a very low level, directly above the hardware...
Post by: tmbinc on January 02, 2008, 08:10:00 AM Honestly, I like the provided interface more than OpenGL. It's comparable with DirectX, of course a bit simpler, not device-independent (which eases up things a lot), and of course misses some functions (but there should be no showstoppers - most things are done in the shaders anyway). Post by: the_nerdy on January 02, 2008, 09:06:00 AM Once everything for the XBox1 can be put onto the X360, then we will talk. Esp XBMC. Just not enough 3D access right now to run any of that. Post by: openxdkman on January 02, 2008, 12:09:00 PM Since it allows easy interpreted (beside low level compiled) programming that should bring a few coders that will use it (without knowing it). btw, would you mind posting the sound registers? Thanks. (To everyone: stop ignoring pbkit existence or I'll get angry too! He he he) Prepare for some legal Netrek 3D playable between xbox360 and xbox1 (no eta, my current job is eating me alive but 2008 should be calmer -all emergencies treated before end of fiscal year 2007-) (I really want to hear the "resistance is futile" from the Borgs on 360, so... Don't let them put your morale down, tmbinc! Resistance is not futile!) This post has been edited by openxdkman: Jan 2 2008, 08:21 PM Post by: ILLusions0fGrander on January 02, 2008, 01:33:00 PM Post by: tmbinc on January 03, 2008, 12:41:00 AM The 3D access is barely working. We only have maybe 5% of the access to it. Once everything for the XBox1 can be put onto the X360, then we will talk. Esp XBMC. Just not enough 3D access right now to run any of that. Right, as you would know what you are talking about. What is your 5% figure based on? Name some features which are missing for you. I bet you don't know any. And you *do* know that even with the original XDK you cannot port xbox1 stuff 1:1, as the fixed-function pipeline is gone? (Let me bet, you don't even know what a fixed-function pipeline is, right?) The performance right now is far better than Xbox1, thanks to the low-level API probably even much better than it could be archived with a "layer" (like GL) with a lot of optimization. And NO, XBMC wouldn't compile against the official XDK for a dozen of reasons - let it be the 3d stuff which changed, the non-x86-architecture, the endianness, or the multi-core. So in your words, the original 360 XDK is crap, yes, and is like 5% done? Just because it doesn't fix the world for you? Post by: yaazz on January 03, 2008, 09:12:00 AM These guys are my heroes Post by: StrictPuppet on January 03, 2008, 10:29:00 PM |