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Xbox360 Forums => Xbox360 Hardware Forums => Xbox360 General / Hardware Chat => Topic started by: Xbox-Scene on December 19, 2006, 07:32:00 PM

Title: XFPS 360 Final testing complete and User manual available!
Post by: Xbox-Scene on December 19, 2006, 07:32:00 PM
XFPS 360 Final testing complete and User manual available!
Posted by XanTium | December 19 21:32 EST

 
From the press release:
Quote

We're delighted to launch the official website for the XFPS 360 (buy now: USA/CAN | World) at www.xcmlive.com. This must have keyboard and mouse adapter for Xbox 360 on top of every gamers wish list, and soon fragging abilities will reach an all time high! The XFPS 360 is not merely a 'one trick pony', it even allows the use of conventional PS2 controllers and peripherals (on Xbox 360) as well as adding turbo fire function to the Xbox 360 control set. We have just made a new informative post regarding the XFPS 360 at www.xcmlive.com.
 
Latest News: XFPS 360 Final testing complete & User manual available!

It is with great pleasure that we announce final testing of the XFPS 360 has been completed successfully! Please refer to the image below as a testament to the completion of the XFPS 360 and one of our engineering staff happily firing away. Full stock of the XFPS 360 will be shipping to retailers very soon, but until that time comes we'd like to quench your thirst with an important announcement: The XFPS 360 is fully customizable!

We've been literally inundated with masses of e-mails inquiring whether users can create their own custom button configurations in addition to the default setting. The answer is a resounding yes! Feel free to view the text-based manual for the XFPS 360 which denotes almost everything you need to know about the magical device.

On a final note, review samples will be available but in limited supplies only. If you as a member of the gaming media wish to feature the XFPS 360 in your publication, then we'd be grateful if you could register your interest as soon as possible.

Stay tuned over the coming days as more announcements will be made here regarding the XFPS 360.

Buy Now ($79.99): USA/CAN | World
Official Site: www.teamxtender.com and www.xcmlive.com

Title: XFPS 360 Final testing complete and User manual available!
Post by: troyBORG on December 19, 2006, 06:49:00 PM
Once it drops down in price.  Maybe.  But right now I wanna see some videos of how it looks.
Title: XFPS 360 Final testing complete and User manual available!
Post by: Bjodom on December 19, 2006, 06:49:00 PM
So if I don't have this, am I going to get my ass kicked in online FPS games?
Title: XFPS 360 Final testing complete and User manual available!
Post by: AngelBallz69 on December 19, 2006, 06:53:00 PM
wow so the xbox 360 is an official MONSTER 300 to 400 doller compter gaming mashine!!!!!! i cant wait to purchase this  so i can bring back that loving mouse n keyboard
Title: XFPS 360 Final testing complete and User manual available!
Post by: BigFattee on December 19, 2006, 07:00:00 PM
well, that's one big questioned aswered. you can customize your controls....fuckin' A. also, it's awesome that you can use usb key/mouse(so a wireless key/mouse can be used i assume). i can't wait till my preorder get's here. too bad it probably won't be until the new year.

This post has been edited by BigFattee: Dec 20 2006, 03:04 AM
Title: XFPS 360 Final testing complete and User manual available!
Post by: Fyb3roptik on December 19, 2006, 07:01:00 PM
once again....what good is the ps2 guitar on the xbox 360? AND WHERES THE XBOX 1 CONTROLLER PORT!!???

Freakin sony fanboys!
Title: XFPS 360 Final testing complete and User manual available!
Post by: mikesmooth on December 19, 2006, 07:02:00 PM
wow nice photoshoped pic and the xbox 360 doent even say xbox 360 on the dvd tray lol
Title: XFPS 360 Final testing complete and User manual available!
Post by: RiPpN-N-TrIppN on December 19, 2006, 07:07:00 PM
QUOTE(Bjodom @ Dec 20 2006, 02:56 AM) View Post

So if I don't have this, am I going to get my ass kicked in online FPS games?

Yep thats pretty much whats going to happen
it kinda suck its pretty much cheating
Rip
Title: XFPS 360 Final testing complete and User manual available!
Post by: brywalker on December 19, 2006, 07:30:00 PM
$80? Thanks, but no thanks.
Title: XFPS 360 Final testing complete and User manual available!
Post by: epsilon72 on December 19, 2006, 08:05:00 PM
This thing better work flawlessly for the amount they charge for it.  We'll see.
Title: XFPS 360 Final testing complete and User manual available!
Post by: duke05 on December 19, 2006, 08:08:00 PM
What about the mouse rate?

Will it accelerate? ( remember CS pain)

Is it constant?

What about my mx1000's other buttons?

Can I use it with my nostromo? http://catalog.belkin.com/IWCatProductPage...oduct_Id=157024

I need a review asap!

Can't wait to see if this device will perform well with every fps games, especially games with moving target reticles like lost planet.

This post has been edited by duke05: Dec 20 2006, 04:11 AM
Title: XFPS 360 Final testing complete and User manual available!
Post by: sektor1062 on December 19, 2006, 08:18:00 PM
QUOTE(mikesmooth @ Dec 20 2006, 03:09 AM) View Post

wow nice photoshoped pic and the xbox 360 doent even say xbox 360 on the dvd tray lol

hadnt noticed that one, does look pretty photoshoped all around, The PS port on the xfps is the first thing i noticed. perfectly brighter than the rest of it, kinda stands out.
I'll buy this, worst comes to worst I can just sell it on ebay for $70
Title: XFPS 360 Final testing complete and User manual available!
Post by: ProdigyXP on December 19, 2006, 08:30:00 PM
I was excited about this until I read that the left analogue stick is "hard wired" to the WASD keys. I know this is known as the common FPS layout, but I have never been able to get used to it and I have my own set of keys that I use in all my FPS games. I'm sure there was a reason to not allow the user to program those actions, but this is a real letdown. (IMG:style_emoticons/default/sad.gif)

This post has been edited by ProdigyXP: Dec 20 2006, 04:32 AM
Title: XFPS 360 Final testing complete and User manual available!
Post by: slipstream on December 19, 2006, 08:45:00 PM
<dream>
ok, its a LONG longshot, but since the Wiimote has been hacked to work on a PC as a mouse, (1)would it be possible to hook the Wiimote up to this? (guessing not) (2) would it be possible for them to make something LIKE this that one could hook the wiimote up to?
</dream>
Title: XFPS 360 Final testing complete and User manual available!
Post by: No_Remorse_666 on December 19, 2006, 08:45:00 PM
No headset support? what good is that with no headset support?
Title: XFPS 360 Final testing complete and User manual available!
Post by: HSDEMONZ on December 19, 2006, 08:49:00 PM
it's official now.. no headset support.

Fucking shame that all this time and money and effort was put into a prodcut that is effectively useless on LIVE in first person shooters.

Not to mention.. good luck with mouse tracking speed in games that don't have any speed adjustments naturally. turning or aiming WILL be slow as mud in some games.

Haven't heard from Xtender in a week or so.. I suspect that a review sample might not be forthcoming given the fact they know they are missing a key option. It won't stop me from getting a review up though.

Good product or bad.. people need to know when something is fundamentally wrong or missing.

so.. we can expect to play games on live.. turn slow or aim slow at times (no speed adjust sometimes) and then have no ability to talk trash or communicate with team mates?

(unless of course.. someone would like to suggest that the MS first party wireless headset is a worthy option.. when we know that pos is more or less in the same boat as the XFPS.. a good idea.. not well thought out.. and not well carried out.)
Title: XFPS 360 Final testing complete and User manual available!
Post by: pablot on December 19, 2006, 10:32:00 PM
I really do hope that they release information on how this is done.. Is it an official licensed from ms product or did they break the peripheral security?

They have gained soooo much from the community, I hope that they finally give something back.

/pablot
Title: XFPS 360 Final testing complete and User manual available!
Post by: raidenjet on December 19, 2006, 10:45:00 PM
Couldn't you just hook up a usb xbox 360 controller and use the headset through it?

http://www.divineo.c...36/big_img2.jpg

Title: XFPS 360 Final testing complete and User manual available!
Post by: The Zep Man on December 19, 2006, 10:55:00 PM
QUOTE(HSDEMONZ @ Dec 20 2006, 04:56 AM) View Post

Not to mention.. good luck with mouse tracking speed in games that don't have any speed adjustments naturally. turning or aiming WILL be slow as mud in some games.
I thought a solution might be to use a Logitech G5 mouse, which can alter its sensitivity between 3 presets using two buttons, even when no mouse-specific driver is installed. But then I remembered that the G5 only works on USB, not PS/2. dry.gif

Shorty said: this... 'thing' is useless, especially for 80 bucks. They could have put an Xbox controller-port instead of a Playstation 2 port. It wouldn't have made the product perfect, but at least a little bit better compared to what it is now.
Title: XFPS 360 Final testing complete and User manual available!
Post by: xxYoDaddyXX on December 19, 2006, 11:34:00 PM
I personally don't see the point -- If I wanted to use a keyboard and mouse on my FPS then I would play FPS's on my PC.  And if they would have put an xbox1 controller instead of a PS2 one then you could use an xbox1 mic/communiator (I assume).  But who wants to use the PS2 controller for a FPS?  I can't imagine playing GOW with bumpers instead of triggers.
Title: XFPS 360 Final testing complete and User manual available!
Post by: SD5150 on December 19, 2006, 11:35:00 PM
"Conteroller"   blink.gif

I hope they proof read the manual before they print it....
 laugh.gif


Title: XFPS 360 Final testing complete and User manual available!
Post by: Mad-Man-666 on December 19, 2006, 11:36:00 PM
QUOTE(raidenjet @ Dec 20 2006, 06:52 AM) View Post

Couldn't you just hook up a usb xbox 360 controller and use the headset through it?

http://www.divineo.c...36/big_img2.jpg




ya but you lose your keyboard or mouse...... only 2 usb ports

Title: XFPS 360 Final testing complete and User manual available!
Post by: gaming fanboy on December 19, 2006, 11:46:00 PM
looks great, i like! as for the headset support, i have wireless headset, so i wouldn't need it, but it would be neat. Probably a BIG work to integrate that! blink.gif
Title: XFPS 360 Final testing complete and User manual available!
Post by: XxDeadlyxX on December 20, 2006, 02:45:00 AM
QUOTE(Mad-Man-666 @ Dec 20 2006, 07:43 AM) View Post

ya but you lose your keyboard or mouse...... only 2 usb ports


What about having the 360 controller in one USB port, and either the mouse/keyboard that isnt connected via USB, to use a USB-->PS2 port adapter and use that? Will that work?
Title: XFPS 360 Final testing complete and User manual available!
Post by: Foe-hammer on December 20, 2006, 02:53:00 AM
QUOTE(No_Remorse_666 @ Dec 19 2006, 08:52 PM) View Post

No headset support? what good is that with no headset support?

Exactly.

And the biggest WTF: No xbox 1 controller support, but ps2 controller support. blink.gif
Title: XFPS 360 Final testing complete and User manual available!
Post by: OEM on December 20, 2006, 03:14:00 AM
QUOTE(ProdigyXP @ Dec 20 2006, 04:37 AM) View Post

I was excited about this until I read that the left analogue stick is "hard wired" to the WASD keys. I know this is known as the common FPS layout, but I have never been able to get used to it and I have my own set of keys that I use in all my FPS games. I'm sure there was a reason to not allow the user to program those actions, but this is a real letdown. sad.gif

Try this keyboard; http://www.ideazon.c...ingkeyboard.asp
Title: XFPS 360 Final testing complete and User manual available!
Post by: XxDeadlyxX on December 20, 2006, 03:16:00 AM
QUOTE(scienide @ Dec 20 2006, 11:04 AM) View Post

Looking at this i cannot map the left analogue stick to any other keys than the W A S D keys?

I normally use the arrow keys on the keyboard to control that... making this not adjustable is very sad....

sad.gif


Yeah sucks here too  sad.gif  I'm left handed with mouse, and use arrow keys on PC. However, using WASD is still okay as long as I move the keyboard over a bit so it feels similar distance to using arrow keys.

SJF could change them, it sucks that XFPS360 cant  sad.gif . Oh wellz, I'll still buy this thing despite the price and issues, because then at least I can play games like PDZ on hardest difficulty which requires good aim. With the 360 controller I got to about Mission 4, and just gave up because I spent waaaaay too long getting through even a single level on Perfect Agent. Lack of any checkpoints at all gets very annoying when I almost get to the end of the level and then stuff up aim and die... therefore forced to restart from beginning. Yet I can do it first go on the medium difficulty. Seems like there is a pretty big gap in difficulty IMHO.

OEM thanks for link, I'll check it out.
Title: XFPS 360 Final testing complete and User manual available!
Post by: OffRoader23 on December 20, 2006, 03:33:00 AM
Damn I figured when this thing came out it would be 30-40 bucks 50 MAX and I was gonna get it for that but 80?? Forget that.  Maybe if it comes down, or if I know that it officialy works decently and DOESN'T suck.
Title: XFPS 360 Final testing complete and User manual available!
Post by: Ave on December 20, 2006, 04:42:00 AM
Unless this thing will do my dishes and my laundry for me too, there is no way I will spend this much.  The price point is a bit unreasonable if you ask me....
Title: XFPS 360 Final testing complete and User manual available!
Post by: Jelly4000 on December 20, 2006, 04:56:00 AM
OK, i am looking forward to this thing, but the price is too high for me. I'll wait for it to come down.

However. There seem to be 2 issues on here, and i thought i'd put my take on them.


"Does this thing break the 360 security then?"

I would say no. Look at the manual. You have to connect a wired controller to it to get it to talk to the xbox 360. This means that the security chip is only needed for the initial handshake procedure, and the xfps thing just passes the message through from the controller's security chip. Somehow, they seem to have been able to then store this code, or stop a "disconnect" message from getting through for when you remove the wired controller (to use a usb mouse and a usb keyboard).


"No headset support"

It seems to me that there is headset support, but not on the actual unit. On the wired controller that you plug into the unit for the security thing. The only issue would be if you used a usb mouse, usb keyboard and still wanted to use a headset, as there would not be enough usb ports.



Both of these answers are kinda educated guesses, but they make sense to me. I would love to be proved wrong by the makers of the xfps, but they don't seem to post much here. Or for someone on the boards to tell me that i cannot be right (giving some good reasons).


Anyway, yeah, just my 2p. Take it or leave it.
Title: XFPS 360 Final testing complete and User manual available!
Post by: Movingtarget on December 20, 2006, 05:27:00 AM
QUOTE(duke05 @ Dec 20 2006, 04:15 AM) View Post

What about the mouse rate?

Will it accelerate? ( remember CS pain)

Is it constant?

What about my mx1000's other buttons?

Can I use it with my nostromo? http://catalog.belki...oduct_Id=157024

I need a review asap!

Can't wait to see if this device will perform well with every fps games, especially games with moving target reticles like lost planet.


I'd bank that this is compatible with the nostromo.  When I hooked the nostromo up to the 360, it recognized all the keys as if it were a full keyboard (most importantly, W, S, A, D).  Since this thing is programmable,  a nostromo is probably the way to go if you don't want a huge bulky keyboard to frag with.  

I just really hope that It can recognize all the buttons on my Logitech 518 so I can at least use the thumb buttons for jump/duck what-not.
Title: XFPS 360 Final testing complete and User manual available!
Post by: DaFilthee on December 20, 2006, 06:02:00 AM
$80? Are they crazy? I wouldn't buy this for a dime more than $30 because that's all it's worth, max.

PS2 Controller support is great. Games like Tony Hawk are a lot better on the PS2 controller (IMO).

They need to make right mouse be able to be set as walk/run forward.
Title: XFPS 360 Final testing complete and User manual available!
Post by: shadygln on December 20, 2006, 07:02:00 AM
as to the USB problem..Couldn't you just use a USB hub? Something like this:

http://gear.ign.com/...4/744373p1.html
Title: XFPS 360 Final testing complete and User manual available!
Post by: amexie on December 20, 2006, 07:37:00 AM
MS Should jsut release a wireless keyboard and mouse i would buy one even at there silly prices like a 20 gig hard drive for 60 pound
Title: XFPS 360 Final testing complete and User manual available!
Post by: X-Force on December 20, 2006, 09:12:00 AM
The weird visuals in the pic of it "in use" was one thing, the manual also refers to it as the "XFPS 306" yes 306 look close at the typo I had a laugh  smile.gif under index 2. "Connecting the XFPS 306" hope thats not the final copy of the manual.
Title: XFPS 360 Final testing complete and User manual available!
Post by: mike96sc2 on December 20, 2006, 09:30:00 AM
Does Team Xtender even understand their market anymore? or do masses of Xbox-owners have sucker written across their foreheads?
Title: XFPS 360 Final testing complete and User manual available!
Post by: Oasis on December 20, 2006, 09:35:00 AM
Umm am I the only one that notices that the Xbox 360 is not plugged in, nor is it connected to the tv?

**Photoshop**
Title: XFPS 360 Final testing complete and User manual available!
Post by: Oasis on December 20, 2006, 09:58:00 AM
QUOTE(Zero 360 @ Dec 20 2006, 11:01 AM) View Post

Then you'll know the guy that has 25 kill and isn't talking is a cheater...
 I talked with my MS rep last week about this, he said they know about it and can BAN ANY USB DEVICE, they don't want Halo 3 online turning out like H2 did in terms of cheaters and modders.  The only reason to mod your 360 is piracy and the only reason to use a KB+M is either:
A) You are too poor or cheap to buy a decent PC Rig
cool.gif You suck so terribly at console shooters AND PC shooters that you need to point/click/kill your way through floaty console shooters.  
Nice 22 headshots by the way, you're not fooling anyone, and now we can tell.  How? Every 360 comes with a mic, if you aren't using it and have a ridiculous amount of kills/headshots...YOU= PIMPLY-FACED FAT GUTTED CHEATER.  ME= PRETTY DECENT WITH A CONTROLLER, AND I HAVE FUN AND AM SOCIABLE ONLINE.  

Either way you are a redbull swigging loser playing in your parents basement if you buy this.  Get real or you're gonna waste $80, mark my words.


Word.
Title: XFPS 360 Final testing complete and User manual available!
Post by: mister.shine on December 20, 2006, 10:23:00 AM
QUOTE(Zero 360 @ Dec 20 2006, 05:01 PM) View Post

the only reason to use a KB+M is either:
A) You are too poor or cheap to buy a decent PC Rig
cool.gif You suck so terribly at console shooters AND PC shooters that you need to point/click/kill your way through floaty console shooters.  


What about:
C) You play more PC games than console games and would like to play 360 exclusive titles as you are used to playing on your PC.

I won't personally buy it as I'm left handed and using WASD sucks more than using thumbsticks.

Also means you need to have a wired controller handy, and I don't fancy moving mine backwards and forwards between my PC and 360.
One more thing- If its usb, then why didn't they make a PC based setup utility to let you change button mappings and things??
Title: XFPS 360 Final testing complete and User manual available!
Post by: kidkinetix on December 20, 2006, 10:52:00 AM
QUOTE(mister.shine @ Dec 20 2006, 06:30 PM) View Post

...
Also means you need to have a wired controller handy, and I don't fancy moving mine backwards and forwards between my PC and 360.
...


To me that's the worst part about this product... you have to own a crappy wired controller just to use it?  People with 4 wireless controllers shouldn't have to go out and buy a third sad.gif, but I understand the limitation and why the 'handshake' needs to happen.
Title: XFPS 360 Final testing complete and User manual available!
Post by: Zero 360 on December 20, 2006, 11:00:00 AM
QUOTE(mister.shine @ Dec 20 2006, 12:30 PM) View Post

What about:
C) You play more PC games than console games and would like to play 360 exclusive titles as you are used to playing on your PC.


I won't personally buy it as I'm left handed and using WASD sucks more than using thumbsticks.

Also means you need to have a wired controller handy, and I don't fancy moving mine backwards and forwards between my PC and 360.
One more thing- If its usb, then why didn't they make a PC based setup utility to let you change button mappings and things??


What about everyone else's gaming experience?  You are selfish.   Would you complain that you can't use aimbots on a console like you did on PC too?  It is cheating.  Consoles shooters aren't designed like fast twitch PC shooters, they take into consideration the controller sticks and are slower and and have a deadzone, and can't be stopped on a dime like mice.  

IT ISN'T HARD TO HOVER OVER SOMEONE'S HEAD IN HALO, YOU ARE NOT 1337 OR PWNING.  

But I digress, have fun walking in only 8 directions using W,A,S,D for about 2 weeks before they ban this excuse for shitty gamers.
Title: XFPS 360 Final testing complete and User manual available!
Post by: gom_fedj on December 20, 2006, 11:43:00 AM
QUOTE(Zero 360 @ Dec 20 2006, 12:07 PM) View Post

What about everyone else's gaming experience?  You are selfish.   Would you complain that you can't use aimbots on a console like you did on PC too?  It is cheating.  Consoles shooters aren't designed like fast twitch PC shooters, they take into consideration the controller sticks and are slower and and have a deadzone, and can't be stopped on a dime like mice.  

IT ISN'T HARD TO HOVER OVER SOMEONE'S HEAD IN HALO, YOU ARE NOT 1337 OR PWNING.  

But I digress, have fun walking in only 8 directions using W,A,S,D for about 2 weeks before they ban this excuse for shitty gamers.



I am curious, I see some people (you included) bashing a mouse in a FPS on a Console, I would ask why, but you answer that pretty much (if indirectly) you feel it is an unfair advantage becuse it is more accurate. Would you still feel that way if Microsoft put one out for the 360? or Sony for the PS2/3??

MOST people here (won't say everyone) would agree is a mouse is more accurate in a FPS than a analog joystick. Why wouldn't you want one for ANY FPS then, be it computer or console or what ever, i understand SOME people's reasoning (want to play on the couch, don't want to have to sit at a desk, etc etc..) But honestly if it is a choice, of mouse or no mouse, why not let people have a choice???

I don't see a reason to bash someone who WANTS to use a mouse, honestly i played FPS's on a computer years before I did on a console (dur.. fps's came out on computers first so.. that expalisn that), so honestly in my mind i WANT to use a mouse on console FPS's then. I do know that even if i DID and it worked PERFECTLY (which i have a feeling the XPS360 is NOt gona do when you use a mouse), i still know SEVERAL people i have played RainbowSix with that would kick my ARSE even if i HAD a mouse.

I honestly just don't understand why some people have such a problem when it comes to a mouse for a FPS on a console. It just seems like a "fear" more than any "logical" reason, and honestly i think we have NOTHING to fear with the XPS360 (though at 80 dang bucks it should play the freaking game FOR ME!).


Title: XFPS 360 Final testing complete and User manual available!
Post by: Zero 360 on December 20, 2006, 12:13:00 PM
QUOTE(gom_fedj @ Dec 20 2006, 01:50 PM) View Post

I am curious, I see some people (you included) bashing a mouse in a FPS on a Console, I would ask why, but you answer that pretty much (if indirectly) you feel it is an unfair advantage becuse it is more accurate. Would you still feel that way if Microsoft put one out for the 360? or Sony for the PS2/3??

MOST people here (won't say everyone) would agree is a mouse is more accurate in a FPS than a analog joystick. Why wouldn't you want one for ANY FPS then, be it computer or console or what ever, i understand SOME people's reasoning (want to play on the couch, don't want to have to sit at a desk, etc etc..) But honestly if it is a choice, of mouse or no mouse, why not let people have a choice???

I don't see a reason to bash someone who WANTS to use a mouse, honestly i played FPS's on a computer years before I did on a console (dur.. fps's came out on computers first so.. that expalisn that), so honestly in my mind i WANT to use a mouse on console FPS's then. I do know that even if i DID and it worked PERFECTLY (which i have a feeling the XPS360 is NOt gona do when you use a mouse), i still know SEVERAL people i have played RainbowSix with that would kick my ARSE even if i HAD a mouse.

I honestly just don't understand why some people have such a problem when it comes to a mouse for a FPS on a console. It just seems like a "fear" more than any "logical" reason, and honestly i think we have NOTHING to fear with the XPS360 (though at 80 dang bucks it should play the freaking game FOR ME!).


I bought a console because i game casual in my living room, not all sweaty in front of a radiation emitting CRT in a dark dank room.  And it isn't a choice of preference, it is a cheat device.  Did they include "auto-fire/turbo mode" so you could replicate the PC experience?  ha.  
Title: XFPS 360 Final testing complete and User manual available!
Post by: Druggedpolak on December 20, 2006, 12:37:00 PM
I do not consider this cheating. It will be the exactly same thing as the smartjoy frag for the xbox - the mic.
It will be decent but there is no way you will be able to "own" people with headshots or anything. I played fps shooters on the computer all my life and love to use the mouse. I got the smartjoy frag thinking it would be exactly like computer games....wrong. It just isnt possible because the games are made for a controller. Even with all the adjustments it would suck. Driving vehicles and throwing grenades with another button is also a total pita. Consoles are made for you to sit back, relax, and not care about adjusting everything while having fun. I got use to the 360 controller and it is way more comfortable than a keyboard an mouse ever was. Now it's even easier to aim in really fast paced games.
Title: XFPS 360 Final testing complete and User manual available!
Post by: gom_fedj on December 20, 2006, 12:48:00 PM
QUOTE(Zero 360 @ Dec 20 2006, 01:20 PM) View Post

I bought a console because i game casual in my living room, not all sweaty in front of a radiation emitting CRT in a dark dank room.  And it isn't a choice of preference, it is a cheat device.  Did they include "auto-fire/turbo mode" so you could replicate the PC experience?  ha.


Wow! lets bold the part of my message asking a question, and then reply with my next sentence! *thumbs up* Impressive! I already said "I understand SOME people's reasoning (want to play on the couch, don't want to have to sit at a desk, etc etc..)"

If you want to reply with some real input on the subject please do, otherwise the "it is a cheat device" applies very little to what i was asking.

I restate once again to anyone, (Zero, if you can possible reply with something other than "it is a cheat device" please do, but do!) would it make a difference if Microsoft put out a Mouse for the 360?


And just as a side subject, if the XPS 360 does NOT work "perfectly" and in fact SUCKS, is it still a cheat device?

Title: XFPS 360 Final testing complete and User manual available!
Post by: SD5150 on December 20, 2006, 02:01:00 PM
I think anything that gives someone an unfair advantage could be considered a "cheat" device. So the real question will be if this actually give people that advantage. If it responds well to the mouse/KB then maybe there will be a problem. But, it seems like there are a few faults in this device. Plus, most Xbox live players do not even know this thing exists, and the ones that do, don't seem to think too highly of it. I don't play in any clan matches on Xbox live and don't play too many PC games, so maybe I am not as worried as others. But, I can see why there could be a problem in the future for competetive gaming and clans. I think that the final amount of people using this will be so small that the negative effect on gaming won;t be too bad. But, once Halo 3 comes out and everyone wants to play it and find the "edge" over others, then maybe word will spread about this and more people will be using it.....seems like only time will tell.
Title: XFPS 360 Final testing complete and User manual available!
Post by: dhrandy1 on December 20, 2006, 02:05:00 PM
neat idea, it took me a while to get used to a controller when I use to play pc games all the time
Title: XFPS 360 Final testing complete and User manual available!
Post by: Mega_mil on December 20, 2006, 02:31:00 PM
QUOTE(Zero 360 @ Dec 20 2006, 10:16 PM) View Post

1)Microsoft would never do that, in case you forgot (apparently!) they having a little gaming platform called Windows that uses a KB+M.  

2)  Then why do people that use them in the slow, floaty shooter that is halo  2?  Definitely not to get 23 headshots/24 kills, while only camping the sniper...  get real, you are in denial dude, If you were that good with a controller you'd be making $250,000/year for MLG, but with a KB+M on a console, you're nothing.

There is no validity to anything you're saying, all I hear is excuses and justifications.
Hey Zero, are you 12 years old?  I mean the guy is only asking a question and you claim he's in denial and that there is no validity to anything he's saying when in fact there is no validity to anything your saying.  You are trying to argue your opinion against another opinion.  Your opinion is no more fact than the next person's opinion.  But getting back to the topic and answering his question:

1.  I could care less if M$ released a keyboard and mouse.  Eventually M$ stated that we will be able to play people sitting at the PC, so I guess when that happens will it still be considered cheating?  I have been a console gamer all my life and would rather use a controller, even when i play PC games and I do.  It's what I am used to.  If someone wants to use a KB+M because that's what they are used to them let them.  I know the mouse is much more accurate but I'm sure there are people that are real good with a controller that can rival someone on a KB+M any day.  Also, do you gamers win money or something cause it seems some of you take online gaming TOO seriously.  I thought people liked to be challenged?  I guess I'm just old school  wink.gif
Title: XFPS 360 Final testing complete and User manual available!
Post by: gom_fedj on December 20, 2006, 02:40:00 PM
QUOTE(Zero 360 @ Dec 20 2006, 03:16 PM) View Post

1)Microsoft would never do that, in case you forgot (apparently!) they having a little gaming platform called Windows that uses a KB+M.  

2)  Then why do people that use them in the slow, floaty shooter that is halo  2?  Definitely not to get 23 headshots/24 kills, while only camping the sniper...  get real, you are in denial dude, If you were that good with a controller you'd be making $250,000/year for MLG, but with a KB+M on a console, you're nothing.

There is no validity to anything you're saying, all I hear is excuses and justifications.


#1) you seem to think there is some huge difference between games on a console and games on a computer, when in fact many today are being relesed on both, AND in fact Microsoft wants to make games for 360 AND Vista, that play together in on-line worlds. So would that mean the PC users are cheating them becuse they are using a mouse and you would "demand" they get a joystick for their PC??

#2) (ignores part about Halo 2, i think Zero just had a traumatic experience), I am in denial? i am not getting the XFPS 360 *rolls eyes* i was simple asking questions for what people thought about it, you are not reading anything i am saying and just replying back with whine and cries, that saddly have LITTLE justification and no bearing on what i was asking.



I am sorry you aparently had a traumatic experience in Halo 2 against a sniper, my suggestion is well considering the other person that replied to you, i am starting to agree with their assumption. GROW UP, or at least think out a logical reply not a "you SUCK you CHEAT IF YOU XXXX" you must be one of those people on Xbox live that screams "Cheat" every time you get killed, becuse NO one could be better than you...

Title: XFPS 360 Final testing complete and User manual available!
Post by: BigFattee on December 20, 2006, 03:18:00 PM
exactly. cross-platform gaming is in the near future.


Title: XFPS 360 Final testing complete and User manual available!
Post by: gom_fedj on December 20, 2006, 03:21:00 PM
BTW to add a little more fuel for discussion (and to try and get even further off topic i guess)

what would/do yall think of the idea of a Track ball Controller? it has been rumored for awhile, and even hinted at that microsoft is batting around the idea of a "advanced" 360 controller and lots of people are anticipating a trackball type device for FPS and to more simulate a "mouse" movment type system in certain games.

that seems (personally) more likely for microsoft to do, i can understand them wanting to keep the "couch/chair" appeal of a console..

Title: XFPS 360 Final testing complete and User manual available!
Post by: snowy1998 on December 20, 2006, 03:51:00 PM
Just one thing I thought I would throw in after reading the posts about this device being used for 'cheating' and unfair advantage etc 'cos u aint using a standard controller... Would people who go out and buy a steering wheel to play PGR3 be just as much a 'cheater' its not the standard controller after all! And over here in the UK they are $180 ish so not exactly available to the masses
Title: XFPS 360 Final testing complete and User manual available!
Post by: HSDEMONZ on December 20, 2006, 04:05:00 PM
QUOTE(StaTiKMaT @ Dec 20 2006, 06:37 AM) View Post

There is no way this thing is oficially licensed by Microsoft, so I can only assume that they've broken the peripheral security?!  Or is the steep price because they rip apart liscensed controllers to make use of some of their circuitry in this product?  Either way what I really want to see is an adapter for my X-Arcade stick!!   sad.gif


It's funny you mention this..  in a game of senior Xs staff the other night while playing Gears of War on LIVE, someone had said this same thing.. that a possible explanation for the adapter working was the use of cannibalized controllers. smile.gif I thought it was funny.. but seeing you say it kinda make me think about the possibilities..

QUOTE(mike96sc2 @ Dec 20 2006, 11:37 AM) View Post

Does Team Xtender even understand their market anymore? or do masses of Xbox-owners have sucker written across their foreheads?


In a conversation I had a few minutes ago with their North American rep.. I stated that Team Xtender/Farmer/Camy proved with this product they do not understand their target market.. which is why so many of their products aren't well received by them.

Providing an Xbox peripheral.. providing un-needed PS@ controller support and NOT providing original XBOX controller support is not just fucking retarded, it's a smack in the face to the North American market that loves their XBOX toys. Clearly.. the the retards making the decisions at the top of the food chain in that organization are Playstation Fanboys, and are making add-ons for the 360 for their own silly agenda.
Title: XFPS 360 Final testing complete and User manual available!
Post by: HSDEMONZ on December 20, 2006, 04:25:00 PM
QUOTE(gom_fedj @ Dec 20 2006, 01:50 PM) View Post

I am curious, I see some people (you included) bashing a mouse in a FPS on a Console, I would ask why, but you answer that pretty much (if indirectly) you feel it is an unfair advantage becuse it is more accurate. Would you still feel that way if Microsoft put one out for the 360? or Sony for the PS2/3??


I don't feel this device will give an unfair advantage on the 360. It stuck with so many problems and isssues that for most FPS on the 360 this devices will hinder.. not help.. a game player. This device won't make a good player better imo. what is will do is syphon 80$ plus 24$ in shipping money out of their pockets.. and it will aggravate the purchaser when they realize this device does not give them the PC gaming interface they desire.

QUOTE(gom_fedj @ Dec 20 2006, 01:50 PM) View Post

MOST people here (won't say everyone) would agree is a mouse is more accurate in a FPS than a analog joystick. Why wouldn't you want one for ANY FPS then, be it computer or console or what ever, i understand SOME people's reasoning (want to play on the couch, don't want to have to sit at a desk, etc etc..) But honestly if it is a choice, of mouse or no mouse, why not let people have a choice???


I'm not a fan of the KB/M combo myself. however, with that aside.. I'll detail my feelings on the issue. Buying a video game console and going online with it, is all about having the same common platform, and having the same common tools. Going online, and getting the same fair shake.

In the PC gaming world, every single player in an online game has a vastly different controll system and interface. I myself have a state of the art gaming keyboard. Others would drool to have. In some case, it definitely can be considered an unfair advantage.

Others.. have crazy and radical mouse devices. Most vastly superior to my own mouse of choice. clearly.. they get the upper hand in the mouse department.

Let's not even discuss all the possible game hacks that can and often are enabled in the PC game expereince.

That's not to say some don't enable certain advantages in a console game while online. It happens. but.. the perception.. for better or worse is that when we go on LIVe and play a game.. it's the PLAYER that makes the experience interesting and unique. It's the player that will ultimately be good or bad. The controls and interface that join us all was supposed to be the same to give us all that common and fair playing ground.

I don't view KB/M as a cheat option. That doesn't mean that I think it should be available in games that weren't designed for them. i'm all for that control system in upcoming titles. When and if that happens. I'd prefer it in a fashion though that still offers a level playing field.. as in a restrict MS Xbox Keyboard/mouse offering.

QUOTE(gom_fedj @ Dec 20 2006, 01:50 PM) View Post

I honestly just don't understand why some people have such a problem when it comes to a mouse for a FPS on a console. It just seems like a "fear" more than any "logical" reason, and honestly i think we have NOTHING to fear with the XPS360 (though at 80 dang bucks it should play the freaking game FOR ME!).


the price will kill it for them more than anything I or other senior sceners say.

NB..

I think I gotta go read that manual page of theirs..

oh dear god.. I'm reading the manual now.. comments to follow..
Title: XFPS 360 Final testing complete and User manual available!
Post by: HSDEMONZ on December 20, 2006, 05:01:00 PM
QUOTE

Connect the Xbox 360 Control pad to the XPFS 360's USB port 1 or 2; then connect the keyboard and mouse to their appropriate ports.  Next, plug the XFPS 360 into your Xbox 360 console. Wait until the *console Connection Display* lights up. that indicates that your keyboard and mouse connection is complete and is running normal.


So.. that single paragraph answer one of the most important questions.. how did they get by the security. They didn't. They did realize they can either act as a pass through (most likely) or can temporarily capture the security key/handshake. Regardless.. if that works.. it's something that we can use in other projects.

What is plainly apparent now though.. is that EVERY TIME we boot our 360 with one of these things we will need to at least initially have a 360 WIRED controller plugged in. I sure hope their website and their packaging for this device will include a notice warning buyers they will also need to own a WIRED controller.. or be prepared to shel out another 40-60 US for a proper WIRED controller.

Way to go.

Sure.. we can remove it.. bloody hell though.. this device was supposed to give us the PC gaming experience. Not leave us with a bitter taste in our mouth as we either go out and buy a WIRED controller.. (assuming you don't own one) and then have to make sure it's at least plugged in momentarily during EACH ANY EVERY TIME WE TURN THE 360 ON!

Moving on.. more on page 3...

QUOTE

If your Keyboard and mouse are both USB, then do the following: connect the Xbox 360 control pad to your XFPS 360 and your XFPS 360 to the xbox 360. Once the *Console Connection display* lights up, you can disconnect the Xbox 360 control pad from the USB port and connect the USB keyboard and mouse to the USB ports. If connection is unsuccessful, please repeat the above steps.


Wow. I guess they found out during their testing and quality control phase before production that this device is not perfect.. and that people will have problems getting to boot and do the necessary handshake to get the device working properly. So much so, that at least they were wise enough to warn the buyer (after they bought it mind you.. not before) that they will have issues at times getting this device to boot.. and that they can rest assured that they will psend at least some time plugging and unplugging controllers and devices until this all works. Joy Joy.. and you'll get to do it all again the next time you boot.

Moving on.. Page 5...

QUOTE

-Permanent settings that cannot be programmed are as follows:
Left Analogue Stick on the Xbox 360 control pad ( Left, right, up, down ) is mapped to W, A, S, D on the keyboard.


As a left handed person.. I don't think I've played any PC game using the WASD combo in the last 5 years as my gaming direction keys. Even in games that might not directly supporting key remapping.. I've used any number of tools to remap those to the arrow keys.. or other specialized keys on special keyboards.

Come to think of it.. most Right Handed people I play with remap those as well.

The idea that with a programmable device.. we can't program such an important part of it..  really adds to the ongoing frustration and angst I feel towards this lackluster product.

Why can't we program this simple key combo???

So.. after reading the manual.. I'm left with more issues and reasons for people to NOT BUY this product.

-NO HEADSET SUPPORT
-NO SPEED ADJUSTMENTS ON ANYTHING.
-ANNOYING PLAYSTATION SUPPORT AND A LACK OF XBOX 1 SUPPORT
-WASD COMBO NOT PROGRAMMABLE. SORRY LEFT HANDED PEOPLE, THIS DEVICE ISN'T FOR YOU.
-RIGHT ANALOGUE OF A CONTROLLER IS FORCEd/MAPPED TO UP,DOWN,LEFT,RIGHT WHETHER YOU LIKE IT OR NOT.
-ANNOYING TO HAVE TO CONNECT A WIRED CONTROLLER AT BOOT TIME.
-COST ALMOST DOUBLE WHAT THE ORIGINAL XFPS COST 2 YEARS AGO, AND WITH CRAZY SHIPPING COSTS. TOTAL IS OVER 120$ US. (god help you after customs.. exchange)
-BUYERS AREN"T WARNED AHEAD OF TIME THAT THEY WILL NEED TO OWN A WIRED COTROLLER TO MAKE ANY USE OF THIS DEVICE. (so people with a premium xbox and wireless controllers.. this device is useless to you unless you shell out even MORE money for a WIRED controller0

I don't think I missed anything.

I do look forward to reviewing the unit though once it's available, and comparing it to the original versions.
Title: XFPS 360 Final testing complete and User manual available!
Post by: appleguru on December 20, 2006, 05:22:00 PM
To all those saying that the picture is photoshopped.. I'm pretty sure it's not.. Cables being strategically hidden by the console, and an XCM chrome DVD bezel on the front (IE, no Xbox 360 text).

As for the product... shame for the high price and dismal feature set... I haven't been to impressed with Xtender's offering of late.
Title: XFPS 360 Final testing complete and User manual available!
Post by: The Zep Man on December 21, 2006, 02:40:00 AM
About people complaining that certain peripherals being used for a console might be considered 'cheating'...

Someone with a 720p widescreen also has a clear advantage against someone with a 480i SDTV. So people who use 720p widescreens are also 'cheating'?

Grow up, get a life and learn to game well instead of bitching. dry.gif

[edit]
About Microsoft 'banning any USB device they want'... If I would design a 3rd party controller for the Xbox 360 I would program an USB controller chip to emulate the USB parameters of a retail controller.
Title: XFPS 360 Final testing complete and User manual available!
Post by: stilts07 on December 21, 2006, 07:51:00 PM
so u can play any pc games on here or something?
Title: XFPS 360 Final testing complete and User manual available!
Post by: Mega_mil on December 23, 2006, 12:55:00 AM
QUOTE(stilts07 @ Dec 22 2006, 03:58 AM) View Post

so u can play any pc games on here or something?

Has nothing to do with playing PC games on the 360.  It's all about helping FPS's on the 360 to play more like how they play on the PC.  Will it work.  Who knows until people test it but I will wait for M$ to release an official keyboard and mouse.

RiK
Title: XFPS 360 Final testing complete and User manual available!
Post by: namgorf on December 30, 2006, 03:12:00 PM
i just spent the last 3 hours playing gears of war and lost planet using my XFPS 360 and it's great. A few comments though:

The mouse tracking, while the same speed as a controller, feels insanely slow.

Buying a wired controller sucked.

Other than that, I found myself being a better player. I don't think I had an edge, but I did feel more comfortable gaming, and that's what it's all about.
Title: XFPS 360 Final testing complete and User manual available!
Post by: kingzope on April 18, 2007, 08:58:00 AM
QUOTE(Zero 360 @ Dec 20 2006, 01:01 PM) View Post

Then you'll know the guy that has 25 kill and isn't talking is a cheater...
 I talked with my MS rep last week about this, he said they know about it and can BAN ANY USB DEVICE, they don't want Halo 3 online turning out like H2 did in terms of cheaters and modders.  The only reason to mod your 360 is piracy and the only reason to use a KB+M is either:
A) You are too poor or cheap to buy a decent PC Rig
cool.gif You suck so terribly at console shooters AND PC shooters that you need to point/click/kill your way through floaty console shooters.  
Nice 22 headshots by the way, you're not fooling anyone, and now we can tell.  How? Every 360 comes with a mic, if you aren't using it and have a ridiculous amount of kills/headshots...YOU= PIMPLY-FACED FAT GUTTED CHEATER.  ME= PRETTY DECENT WITH A CONTROLLER, AND I HAVE FUN AND AM SOCIABLE ONLINE.  

Either way you are a redbull swigging loser playing in your parents basement if you buy this.  Get real or you're gonna waste $80, mark my words.


Wow dude.........  Firstly wtf are you doing with a MS sales rep lol.  Secondly you just come off as a lame whiner.  

I just bought the XFPS about a month ago.  I play PC FPSs and never really play console FPSs because frankly I don't enjoy them because of the loss in pecision when forced to use a controller.  Hell I won't play a racing game without a wheel, or a jet game (BF2) without a joystick for flying.  Now its not that I can't.  I just prefer not to.   I started playing FPS games on the N64 such as Doom, Goldeneye, and others.  Once I got the first chance to use a mouse a keyboard I was amazed at how precise you can be.  Now I play COD3 with my friends on the 360 from time to time so when I saw the XFPS I figured what the hell I'll give it a try.  Well it works about as good as you would expect for something like this without deadzone compensation.  It won't give you a leg up on anyone but its fun to try and play wiht a k&m.

First off the sensitivity is screwy.  Meaning your x and y plane is differant.  Seeing as I play CSS a lot I'll compare using its numbers.  I would give the x sensitvity a 6 and the y a 3.  Yeah its that insensitive lol.  I have mine set in CSS any other steam games to 14.  So you can see how it can be tough.  At first you won't kill anyone with this thing.  Given a few days with it and you'll be back on par with everyone else.  

Oh and Zero, Microsoft can't do anything about the XFPS.  The 360 sees a wired controller when you hook it up.  Meaning unless they do away with wired controllers it won't happen.  But I don't think anyone over the age of 16 would believe a word out of your mouth anyways.  You type like an AOLer and you probably look like one too.  Plus you whine like you should be douching more often lol.