On the back of PS2 games it has a separate box for analog and pressure sensitive(the reason as to why the PSX Dual Shock 1 doesnt work with tons of PS2 games). I'm not arguing, just stating the facts. I have also used the function in every game that had it stated on the back of the box, at least for PS2.
QUOTE(KAGE360 @ Sep 2 2005, 04:47 PM)
oh ok i didnt know you were refering to ps2.
Ok that makes me feel better as I was about to
you
QUOTE(KAGE360 @ Sep 2 2005, 03:26 PM)
that could be refering to anything from the analog sticks to the triggers. im talking about games actually utulizing the analog buttons the the extent like DoAX and football games. i have a huge collection of games and other then DoAX and my NFL2k games none take advantage of the analog buttons.
QUOTE(Carlo210 @ Sep 2 2005, 04:40 PM)
In PSI-OPS, when you grab a box or a person with your mind, you gotta press down the r-1 trigger slightly harder to raise him or apply a small amount of pressure on the button to lower him. It makes things alot cooler. you wouldn't be able to play that game without pressure sensitive buttons, along with many others.
I was just at my neighbor's house playing Moto GP 3? (super bike game) and it would have been rediculous without analog... I used analog on triggers and buttons, you have to as in a real bike you have control over front and rear brakes and of coarse throttle ... count that up boys that's 3, and I don't see three triggers. Honestly I didn't really like the game but I did love the implentation of analog buttons and the subtle control it gave me over the bike.
QUOTE(Bogus8 @ Sep 3 2005, 02:51 PM)
I was just at my neighbor's house playing Moto GP 3? (super bike game) and it would have been rediculous without analog... I used analog on triggers and buttons, you have to as in a real bike you have control over front and rear brakes and of coarse throttle ... count that up boys that's 3, and I don't see three triggers. Honestly I didn't really like the game but I did love the implentation of analog buttons and the subtle control it gave me over the bike.

(the latter is just for fun) and they do allow you to use the right stick but I don't like using the right stick vs buttons or triggers I tried every which way just to see which I liked best and my favorite config was A for throttle and triggers for rear and front brakes respectfully.
Agh, I hate that because you can't press accel and brake at the same time. (lean in)
back in the day on nintendo that other button was useless
Yeah, with analog, it seems there is skill and subtlety that you just wouldn't have with a digital pad. Just the right pressure at just the right time.
Off topic, anyone like my new look? lol
QUOTE(Carlo210 @ Sep 5 2005, 12:44 AM)
Off topic, anyone like my new look? lol
QUOTE(Bogus8 @ Sep 5 2005, 11:01 AM)
Is that why you haven't spammed all over the board today...

Anyways.. yes It looks nice.
Heh, the Nintendo 64 D-Pad for the controller... I barely used it for anything.
may not be analog but developers can do the same as analog with how long a person holds the button....
QUOTE(mathias @ Sep 6 2005, 05:29 PM)
may not be analog but developers can do the same as analog with how long a person holds the button....
Mathias, I don't think you understand the difference between 'pressure sensitivity' and 'application duration'.
QUOTE(Andy51 @ Sep 6 2005, 12:08 PM)
Heh, the Nintendo 64 D-Pad for the controller... I barely used it for anything.
QUOTE(mathias @ Sep 6 2005, 06:29 PM)
may not be analog but developers can do the same as analog with how long a person holds the button....
I doubt this.where is the source please...
also i noticed that the wireless control looks huge like the xbox original control
after having the s-type i hope its the same size or am i wrong?????
Why would they be bigger? How does the wireless controller look bigger than the duke? The wireless controller is the same size as the wired controller except there is a battery pack on the back.
The controller is as big as the S controller, just a lot thinner.