Actually he is talking about the bits in the CPU, that is the maximum size of a piece of data that the CPU and natively work with. The nintendo had an 8bit CPU, the Snes a 16 bit CPU, etc. Later the consoles switched to the maximum word size that the CPU could handle.
QUOTE(john13th @ Jul 3 2005, 05:04 PM)
Yeah, That is what I mean. So my question is rather how many bits are the Xbox 360´s CPU on?
QUOTE(Ickypoopy @ Jul 3 2005, 09:11 AM)
Try reading the thread, your question has already been answered.
I hate to say it, but we dont have 128bit CPUs, so that is flawed.
QUOTE
Actually he is talking about the bits in the CPU, that is the maximum size of a piece of data that the CPU and natively work with. The nintendo had an 8bit CPU, the Snes a 16 bit CPU, etc. Later the consoles switched to the maximum word size that the CPU could handle.
QUOTE(tNCecil @ Jul 3 2005, 12:34 PM)
I hate to say it, but we dont have 128bit CPUs, so that is flawed.
QUOTE(thax @ Jul 3 2005, 08:41 PM)
The thing to remember is that for numbers that every bit doubles the size of the number, so 8bits gives you 256, while 16 bits gives you 65536 or 32767 signed.
... xbox is a 256 bit console ....
Or is it 128 * 3 due to the triple core?
Think it was the Atari Jaguar that boasted it was 32 bit and was 2 x 16 bit engines ... or was it 64 bit and 2 x 32 bit engines ... I cant remember ... I feel old ...
QUOTE(cackles @ Jul 20 2005, 02:40 PM)
Think it was the Atari Jaguar that boasted it was 32 bit and was 2 x 16 bit engines ... or was it 64 bit and 2 x 32 bit engines ... I cant remember ... I feel old ...