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Xbox360 Forums => Q => Xbox 360 Specific Game Chat (wip) => Xbox360 Game Forums => QUAKE 4 => Topic started by: Deftech on August 03, 2005, 05:52:00 PM

Title: Quake 4 Screens...huge
Post by: Deftech on August 03, 2005, 05:52:00 PM

(IMG:http://media.teamxbox.com/games/ss/1150/full-res/1123103439.jpg)

(IMG:http://media.teamxbox.com/games/ss/1150/full-res/1123103438.jpg)

This post has been edited by Deftech: Aug 4 2005, 12:55 AM
Title: Quake 4 Screens...huge
Post by: Carlo210 on August 03, 2005, 05:58:00 PM
I've been seeing alot of Quake 4 screens. they aren't all that great looking, but for a game thats going to be running at 100fps or so, it should be fine.
And about shooters in this genre, I'm more hyped up about Prey than I am about Quake 4.
Title: Quake 4 Screens...huge
Post by: Twasi on August 03, 2005, 05:58:00 PM
First one is absoloutely horrid except for the mech, the second one is pretty good, slightly better than doom3, no jaggies, floor textures need a ton of work. whens the release date for this?
Title: Quake 4 Screens...huge
Post by: Andy51 on August 03, 2005, 06:14:00 PM
I know I am so getting Call of Duty 2 over this.... a single core just for A.I? Whoa man... I'm gettin' Call of Duty 2!
Title: Quake 4 Screens...huge
Post by: Deftech on August 03, 2005, 06:22:00 PM
its using the doom 3 engine, its going to look kinda poopy compared to any of the games using newer ones. Its still very crisp looking though, so that alone is a huige step forward.

No jaggies  love.gif

Prey atleast uses an upgraded color palette, where as quake 4 seems to look exactly like doom 3 did.

time for Carmack to make an engine that will actually give the 360 a work out huh?

 beerchug.gif
Title: Quake 4 Screens...huge
Post by: shazboznian on August 03, 2005, 10:58:00 PM
I hate the Doom 3 engine...all the edges are square..square heads, jaws, arms...SQUARE SQAURE SQAURE...Although F.E.A.R is looking far more promising, looks amazing. Doom 3 was a good tech demo and the engine to suit but that was 1 and a half years ago. Monoliths F.E.A.R engine is amazing for instance

http://image.com.com/gamespot/images/2005/...1_screen001.jpg

and

http://image.com.com/gamespot/images/2005/...9_screen002.jpg

YEAH!!!
Title: Quake 4 Screens...huge
Post by: Infamous_One on August 03, 2005, 10:32:00 PM
Quaker 4?  rotfl.gif
Title: Quake 4 Screens...huge
Post by: aepuppetmaster on August 03, 2005, 11:20:00 PM
this is what i was afraid of, if u look at what ehy promised and then u look at the acutally game,  it is a shit load beter than the xbox but still not what they promised, guess i'll have to wait for the xbox720.......yeah like i'll wait.
Title: Quake 4 Screens...huge
Post by: Deftech on August 03, 2005, 11:33:00 PM
QUOTE(aepuppetmaster @ Aug 4 2005, 02:55 AM)
this is what i was afraid of, if u look at what ehy promised and then u look at the acutally game,  it is a shit load beter than the xbox but still not what they promised, guess i'll have to wait for the xbox720.......yeah like i'll wait.
*



what who promised?

thats the doom 3 engine maxed out dude, The only major difference between doom 3 on xbox and quake 4 on 360 is the lower res textures, 480p instead of 720p, and xbox has jaggies.

its the 360's fault the doom 3 engine is now considered old?! Carmacks engines are always good tests for rigs and time demos but Ive always like the Unreal engines a LOT more.

you were buying the 360 just for quake 4 and you expected it to look like what? as good as Unreal 3 engine games?


Im confused  :blink:

Title: Quake 4 Screens...huge
Post by: Moleman on August 04, 2005, 12:03:00 AM
I don't like the Doom 3 engine, the lights and the shaders look all plasticy.
Title: Quake 4 Screens...huge
Post by: Carlo210 on August 04, 2005, 12:03:00 AM
I think we should have some sort of testing session for people who want to sign up before we actually let them post.
Title: Quake 4 Screens...huge
Post by: miggidy on August 04, 2005, 01:44:00 AM
Not bad for a game built on the Doom 3 engine. Although doesn't Prey look better than this?

I could be wrong.
But I'm not complaining here, yes the game doesn't look good as other Xbox 360 titles but it looks good enough.
And if the game play is fun, who cares?
Title: Quake 4 Screens...huge
Post by: Deftech on August 04, 2005, 01:52:00 AM
Yes Prey looks better. They put in a upgraded color palette to give it a fresh look, and it shows.

Please tell me thats not at launch.

Im so glad games Like Gears of War and Huxley arent.
Title: Quake 4 Screens...huge
Post by: mcbraders on August 04, 2005, 02:44:00 AM
ye to me aswell quake 4 jus looks like an upgraded version of doom 3 but ill probly still get it for shits & giggles
Title: Quake 4 Screens...huge
Post by: incognegro on August 04, 2005, 04:02:00 AM
im getting it regardless of what it looks like. Im a big quake fan and ive been waiting forever for this  biggrin.gif
Title: Quake 4 Screens...huge
Post by: twistedsymphony on August 04, 2005, 06:17:00 AM
laugh.gif

It's too bad... Quake is really a (reflectively) dull game, having it be all shiny and plasticy just doesn't look right to me  sad.gif

I've been waiting for this game for a long time too.. I played the first Quake on the PC over and over and over. Same with Quake II. I never played Quake III on the PC but I played it to DEATH on my Dreamcast  beerchug.gif

They've been saying that Quake IV will be the single player of II with the multiplayer of III and a much more in-depth story overall. To be honest, from what I've heard, the single player sounds like a great game, and if the multiplayer is so much as exactly like Quake III that will be great too.

One of the biggest things about quake has always been the user mods. I hope they find some way to allow that stuff on the console without allowing cheaters... otherwise they'll find themselves in Halo2 territory  sad.gif

Here's hoping that the graphics don't doom the title... and yes it IS a launch title.
Title: Quake 4 Screens...huge
Post by: crobar on August 04, 2005, 07:20:00 AM
WTF...
um skrew graphics quake one is fun as hell...
you guys are tools if you are  thinking graphics will make the game more fun...
insane realistic graphics dont mean your going to have a fun game...
i for one hope its fun....thats it.
Title: Quake 4 Screens...huge
Post by: pingrr on August 04, 2005, 07:44:00 AM
I may be one of the few hear but I plan on getting this game when I pick up my new system.
Title: Quake 4 Screens...huge
Post by: twistedsymphony on August 04, 2005, 08:20:00 AM
QUOTE(crobar @ Aug 4 2005, 08:55 AM)
WTF...
um skrew graphics quake one is fun as hell...
you guys are tools if you are  thinking graphics will make the game more fun...
insane realistic graphics dont mean your going to have a fun game...
i for one hope its fun....thats it.
*



While I agree that graphics are not the BE ALL of a game they certainly contribute to the over all experience.

Think of it this way... if a next gen fighting game came out and had the best game play, multiplayer option and best story ever in a fighting game. but looked like the original virtua fighter.... how much would you really want to play that game? You're right that graphics arn't everything, but they can and DO very easily make or break an otherwise fantastic game.

Doom 3 has been hailed for it's great graphics but I found the plastic surfaces just too distracting. No matter how much I wanted to play the game, see where the story went, see what everyone was raving about, the shininess just killed the atmosphere for me. I couldn't "get into it" like I could with other games because of the graphics.

Like I said... I can't wait for Quake IV but I hope that the graphics aren't so distracting that it ruins it for me like Doom 3 was ruined for me.
Title: Quake 4 Screens...huge
Post by: miggidy on August 04, 2005, 09:46:00 AM
QUOTE(Deftech @ Aug 4 2005, 09:27 AM)
Yes Prey looks better. They put in a upgraded color palette to give it a fresh look, and it shows.
*



Ah that explains it.
Too bad they aren't doing the same for this game.
I've always liked Quake over the Unreal games!
Title: Quake 4 Screens...huge
Post by: Shawn_ on August 04, 2005, 10:01:00 AM
I think this will be cool. How many people actually ran Doom 3 at max settings? I don't even think there were graphics cards out that could handle it. I htink that if they tweak the engine some and what-not its going to look amazing.

Either way, it should be a fun game.
Title: Quake 4 Screens...huge
Post by: deftonesmx17 on August 04, 2005, 10:06:00 AM
If it plays anything like DOOM3 then count me out........................oops nevermind, it is the DOOM3 engine which means another 100% non interactive world. Next-gen my ass, they promised fully interactiove worlds for all the consoles of this past generation. I didnt seem to get very many of those and...............lets continue to make the same shitty games and waste the power of the next-gen systems. :rolleyes:
Title: Quake 4 Screens...huge
Post by: Jason9875 on August 04, 2005, 03:10:00 PM
QUOTE(Deftech @ Aug 3 2005, 05:33 PM)
its using the doom 3 engine, its going to look kinda poopy compared to any of the games using newer ones. Its still very crisp looking though, so that alone is a huige step forward.

No jaggies  :luv:

Prey atleast uses an upgraded color palette, where as quake 4 seems to look exactly like doom 3 did.

time for Carmack to make an engine that will actually give the 360 a work out huh?

 :beer:
*



The Doom 3 engine can bring ANY console/computer to its knees and make it explode if the designers wanted.

The main flaw in the Doom 3 engine (this maybe tweaked in Quake 4) was the fact that every texture also had a high quality bumpmap, along with a few other graphics, (I cannot remember if it had heightmaps, and or not..) which use a lot of memory, remember for ULTRA quality in Doom 3 it is recommended to have a video card with 512MB of onboard RAM.

And the unified lighting is also a hinderance since it limits the amount of polygons that are on scene.

Also if the Quake 4 designers wanted to make the 360 implode upon itself they could always enable relief mapping, if the xbox 360 even supports it.
Title: Quake 4 Screens...huge
Post by: Deftech on August 04, 2005, 03:46:00 PM
I disagree

the engine is inefficient and archaic compared to shit out now.

and if you think the top of the line video card for a pc can even come close to what the R500 can do....I guess Im wasting my time by replying.

please dont confuse pc's and consoles, dont lump them together.

whatever brings a pc to its knees, the console version made from the ground up will run it a LOT better.

quake 4 on 360 looks like old school shit, kinda sad to think doom 3/quake 4 looks old.

If it looked like it played different than doom 3, I might pick it up for $5.00, but no thanks. It doesnt even look like a quake in my opinion.

dont worry, itll only be another 7 years till carmack makes another engine, and by the time its released, itll only be used for 1 or 2 games and be outdated. bahaha

that guy was cool 6 years ago, an icon, now hes pretty much non existent. even the quakecons are a a joke.

 :beer:

Now prey on the other hand, they took it and added some new shit, not just the color palette, I think I remember reading that it doesnt even resemble the doom 3 engine anymore after what they did to it, and it shows, because it looks better than quake 4 and doom 3.
Title: Quake 4 Screens...huge
Post by: Jason9875 on August 04, 2005, 06:43:00 PM
QUOTE
and if you think the top of the line video card for a pc can even come close to what the R500 can do....I guess Im wasting my time by replying.


Not a single one, but Dual 7800 GTXs can come close, and as for Relief mapping, it is currently a feature only on the 7800 GTX, and the 6xxx series. So like I said I wasn't sure if the new ATi GPU would even have support for it. And in case you don't know Relief mapping is kinda like bump mapping it just has more dramatic, and better looking results, along with making the game unplayable on the 6xxx series :P

QUOTE
the console version made from the ground up will run it a LOT better.


Yea when its optimized for the console it will run great!

But you misunderstood my point, which was the fact that the Doom 3 engine can indeed make the xbox 360 stutter, if someone wanted to enable everything it was capable of. (which some people seem to think that the game Doom 3 is exactly what the engine can do, which is completly false, they had to scrap items to get it to run on current computers.)

QUOTE
the engine is inefficient and archaic compared to shit out now.


you can't comare the Doom 3 engine to any other in terms of effecency because no other game engine (AFAIK) has a unified lighting system. If you moded other game engines to do the same all of them would run poorly compared to other games were certain items of pre-rendered shadows, and don't have to mess with doing advanced lighting calculations.
Title: Quake 4 Screens...huge
Post by: Deftech on August 04, 2005, 08:09:00 PM
pop.gif ready for this one...

I will say its refreshing to have someone around that knows there way around video cards and other graphical talk. I was worried this would turn into a bitch fest, alas I am relieved.

you make good points.

I knew what relief mapping was but didnt hear that its exclusive to the geforce line. Interesting indeed.

and Im not talking about one card versus another in just pure power #'s, efficiency and how they go about doing those tricks is whats starting to matter a lot more lately, enter the R500. You can have 4 geforces with a fill rate of a gazillion per second for all I care, but if the tech doesnt move forward, that power is useless.

I dont see a doom 3 engine game slowing down the 360 for one simple reason, they dont have to account for the FSAA anymore. Its all done with the buffer and takes a HUGE load off the entire system, not to mention the bandwidth between the ati and the edram is just outrageous.

That is the ONE thing that will seperate the 360 and ps3 in my opinion. Being able to run fsaa/msaa with very little hit in performance is going to be a bigger deal than most people think, and I see cross platform games on the ps3 looking either a little jaggier but still running smooth, or they boost the AA and youll see a hit in system performamce.

Unified shaders is another thing I see being a big deal. Nvidia says they dislike it, but I guarantee they adopt it soon enough.

I could be very wrong, but thats where I stand as of now.

I also didnt know Relief mapping was harder to get running. theres got to be different ways to manipulate it so it can run more better, but Im not a dev so Im talking out my ass  tongue.gif


Title: Quake 4 Screens...huge
Post by: Jason9875 on August 04, 2005, 11:14:00 PM
QUOTE
I knew what relief mapping was but didnt hear that its exclusive to the geforce line.


Im not exactly sure its exclusive to the Geforce line, it might be something like Ultra Shadow 2, or HDR, in which the ATi Radeon series (xX00) don't support, which if thats the case then the r500 will be able to do all that.

and as for the FSAA/MSAA there is no need to point out Full Screen AA, as to my knowledge there inst a video card in that could do AA and didn't do full screen AA.

QUOTE
I also didnt know Relief mapping was harder to get running.


http://www.opengl.org/discussion_boards/cg...ic;f=3;t=013411

I found the thread that mentioned it, said he got 50fps at 640x480 resolution, on a 6800 GT.

Maybe the r500 could run relief maps fairly well after all...
Title: Quake 4 Screens...huge
Post by: Deftech on August 04, 2005, 11:38:00 PM
QUOTE(Jason9875 @ Aug 5 2005, 02:49 AM)
and as for the FSAA/MSAA there is no need to point out Full Screen AA, as to my knowledge there inst a video card in that could do AA and didn't do full screen AA.
*



its used so some of these people here will recognize it easier. They know who they are  :P

ive had too many say wtf is AA...most sites mention "FSAA" and thats the term most know. you have to remember who youre dealing with at this site, members who confuse Aliasing with Geometrical shapes, and think Aliasing should turn a square into a circle  

:blink:
Title: Quake 4 Screens...huge
Post by: Deftech on August 04, 2005, 11:52:00 PM
Atis shader methods get in the way it seems, so its an Nvidia thing. maybe this is why nvidia isnt using unified for the time being? maybe we are onto something  :P
Title: Quake 4 Screens...huge
Post by: tNCecil on August 05, 2005, 07:55:00 AM
How can you call the doom 3 engine maxed out? The Quake 3 engine was barely maxed out, with games like Jedi Academy still using it.
Title: Quake 4 Screens...huge
Post by: deftonesmx17 on August 05, 2005, 09:47:00 AM
On the GFX card notes, whenever something is optimized for a specific chip it will run great. Here is the deal with the AA babel and the R500. I guess as current xbox owners we don't even notice the following, which is sad. I would like anyone with a Geforce 3 to go home and even attempt to run something like Splinter Cell:CT or DOOM 3 with their Geforce 3. Then even at 640x480 go ahead and try to run AA with that Geforce 3. You might get 5-10fps if you are lucky. On the flipside the xbox with its Geforce 3 variant is able to do AA on most xbox games just fine. With that in mind, can you really fool yourselves into believing the Nvidia chip in the PS3 will have trouble with AA?

Back to the thought of optimized for a specific type of chip. Lets talk Half-Life 2 for now. A game that was optimized for ATI chips. Lets use a 9800 Pro (no not even an XT) for this example. With this chip I am able to run every setting to the max. Yes @ 1024x768 I can have 6xAA and 16xAF and still never drop below 30fps. This chip, which is old, doesnt even come close to what the ATI R500 or the Nvidia RSX are packing. Now once again, how can anyone even attempt to say the RSX will have trouble with AA?

I guess what I am saying is, dont act like the edram(the Gamecube has a small amount and we see how well it works) is some miracle thing. Don't forget that M$ touted around the XNA as a miracle development tool, then NDA's began to lift and we come to find out that some developers don't even like to use it.

This post has been edited by deftonesmx17: Aug 5 2005, 04:50 PM
Title: Quake 4 Screens...huge
Post by: Deftech on August 05, 2005, 10:48:00 AM
kill the AA in the same res you play halflife in and see how much better it runs. thats my point. The 360 gets it for almost free without a hit(supposedly), lmore room to add shit on screen, more possibilities. and the GC's edram doesnt come close to the bandwidth of 256GB/sec. and surely doesnt run at 700 mhz. Different beasts altogether.

remember Im going by whats on the papers, I sure hope it turns out as good as promised.

I think thats the biggest advantage of the systems architecture honestly. HD res with AA and little hit to overall performance. I wouldnt be getting it if it did otherwise.

when I read about this concept, that was the clincher, I knew then that I was buying this machine. sex for the eyes  :luv:

Title: Quake 4 Screens...huge
Post by: deftonesmx17 on August 05, 2005, 10:17:00 AM
QUOTE(Deftech @ Aug 5 2005, 12:23 PM)
kill the AA in the same res you play halflife in and see how much better it runs. thats my point.

Ok at the title screen where the train rolls by with no AA and 16xAF I get 103 FPS, with 2xAA it drops to 99fps, 4xAA 96fps, 6xAA 93fps.................so at 6xAA on a old vid card that is about a 9% impact compared to no AA

see my point, a game that is optimized for a single chip(not even just a single brand like HL2) will run fine. the RSX will have very little trouble with AA, and 1080p will never happen.......$ony is full of it. With only 720p and 1080i the max impact might be like my HL2 example 9%

plus i am in a crabby mood today

I still hate Grill Master Ken though........... muhaha.gif  beerchug.gif
Title: Quake 4 Screens...huge
Post by: Deftech on August 05, 2005, 10:32:00 AM
beerchug.gif

optimized for one chip you say.

Now take a cross platform title and assume the ps3 version gets no special attention.

Lets use Dark Sector for example...

you get AA for free with the 360, the ps3 starts slight slowdown with AA being used(remember its not manadatory, so that in itself is a huge + for the 360)

both versions are to be released at the same time, no time to better utlilize the almighty RSXIYUIBN SynthesizerFromHeaven nvidia quadruple setup. The 360 should give is a smoother looking, smoother running title.

again, thats just an example, please dont go nuts on me. Youre crabby and im sensitive today

muwhahahahaha  pop.gif

dont make me open the safe  ph34r.gif

 jester.gif

wheres sonys building at in Japan anyways?

anyone have coordinates  cool.gif
Title: Quake 4 Screens...huge
Post by: deftonesmx17 on August 05, 2005, 10:45:00 AM
QUOTE(Deftech @ Aug 5 2005, 12:43 PM)
he 360 should give is a smoother looking,

duh anything ATI gives you better image quality tongue.gif

Sorry I will try not to be crabby with you beerchug.gif


Like you can't find the $ony building rolleyes.gif  beerchug.gif  tongue.gif  laugh.gif
Title: Quake 4 Screens...huge
Post by: Deftech on August 05, 2005, 11:34:00 AM
QUOTE(deftonesmx17 @ Aug 5 2005, 02:56 PM)
duh anything ATI gives you better image quality :P

Sorry I will try not to be crabby with you :beer:
Like you can't find the $ony building :rolleyes:  :beer:  :P  :lol:
*



lol, dont stop being crabby on my account

sony here I come!!
Title: Quake 4 Screens...huge
Post by: twistedsymphony on August 05, 2005, 12:17:00 PM
Yeah I have no doubt that the RSX is perfectly capable of AA without much of a performance hit, I'm with deftech though: the clincher is that MS is REQUIRING it.

Just say it out loud "Absolutely every game will be in 720p with FSAA" I get all warm and fuzzy when I say that... it's a guarantee...

Think of it this way EVERY woman COULD potentially have sex with you but not every woman will actually do it. Every PS3 game COULD have 720p and FSAA, but WILL every game have that? probably not... MS guarantees every woman will have sex with you  :lol:
Title: Quake 4 Screens...huge
Post by: Deftech on August 05, 2005, 12:21:00 PM
hahaha

I'd need to pop a lot of viagra for such a task.

I just cant get over that all games will come to us looking clean and in hd. Oh these are good times!

Title: Quake 4 Screens...huge
Post by: deftonesmx17 on August 05, 2005, 12:24:00 PM
QUOTE(twistedsymphony @ Aug 5 2005, 01:52 PM)
the clincher is that MS is REQUIRING it.

Yeah I know and I am very happy about that. I force at least 2xAA on every computer game I play.
Title: Quake 4 Screens...huge
Post by: Jason9875 on August 05, 2005, 04:27:00 PM
QUOTE(deftonesmx17 @ Aug 5 2005, 09:28 AM)
Ok at the title screen where the train rolls by with no AA and 16xAF I get 103 FPS, with 2xAA it drops to 99fps, 4xAA 96fps, 6xAA 93fps.................so at 6xAA on a old vid card that is about a 9% impact compared to no AA

see my point, a game that is optimized for a single chip(not even just a single brand like HL2) will run fine. the RSX will have very little trouble with AA, and 1080p will never happen.......$ony is full of it. With only 720p and 1080i the max impact might be like my HL2 example 9%
*



If you want true results you should be running a time demo and then average out the frames you get, and run in a higher resolution.

1080i with AA will lower performance greatly, look at the 6800 GT when running 1600x1200 (I am unsure as to what exact resolution 1080 is but I am pretty sure 1600x1200 is similar to it....) with 4xAA enabled loses 32% of its performance.

And as for the x850 XT PE it loses 25% of its performance, with the settings above.

Also the 7800 GTX when running 8xS AA (4xMSAA and 2xSSAA) it loses ~45% of its performance in 1600x1200, and thats without its uber special transparancy AA enabled.

(results above taken from http://www.guru3d.com/article/Videocards/229/19/ )

Though one thing the RSX has going for it, assuming they keep the extra AA stuff from the 7800 GTX, is that it can produce a much better image, just with a huge performance cost that enabling 8xS AA, and transparancy AA have on high res games.
Title: Quake 4 Screens...huge
Post by: deftonesmx17 on August 05, 2005, 05:42:00 PM
1080i is realistically 540 on the vertical resolution
Title: Quake 4 Screens...huge
Post by: Carlo210 on August 05, 2005, 08:13:00 PM
You are right. 1080i is seperated into lines of resolution, vertical and horizontal, more vividly. The reason I prefer P over I is because with P you don't get the lines in between hich speerates the pixels. With progressive, in this case the vertical and horizontal lines are meshed together, providing a more smooth , but 1080i can provide a 'sharper' image since the edges of each pixel are seperated and clearly marks edges of objects on screen.

etc etc  :beer:
Title: Quake 4 Screens...huge
Post by: JimmyDeushku on August 07, 2005, 01:55:00 AM
Quake 4 looks pretty crappy, like it was rushed or something. F.E.A.R. looks awesome though, better than HalfLife 2.