Ozy, opinion man.

I didnt like perfect dark at all. I did love Goldeneye though, but nothing like the PC FPS I was playing at the time. You guys really need to understand that console shooters and PC shooters are different. Goldeneye and Perfect Dark set the standard for console shooters, not PC shooters. Half-Life 1 was leaps and bounds better than both of those games, and I'm not even talking about any of the mods for it.. As I recall you couldnt even jump in either Goldeneye or PD. That was utter crap. Hell, I could jump in duke nukem 3d and look at it. Unreal and a short while later Unreal Tournament also blew PD out of the water. For the console world they were great shooters. For those of us that were blastin people on our PC's, those games were sub-par.
QUOTE(Ozy @ Jun 6 2005, 10:02 AM)
Yes you couldn't jump in PD or golden eye but you didn't need to. You don't get stuck on builds or anything you just walk off, jumping is not a requirement, just take a lift or climb stairs or ladders.
And that made the games far from realistic. When you walk to the edge of a ledge and continue to walk................you should fall, not hit a damn invisible wall. You didnt need to because the levels were very empty and had a very linear path. I'm sorry, but when you walk up to a 3 inch high pile of rocks and you have to find another way to get around them, I want to chuck a game like that out the window.
QUOTE(Ozy)
Half life one was on PC (better hardware) and came out later so you would expect it to be better in some ways but we're (well I was) talking about console games.
Half-Life PC came out in 1998, Perfect Dark was released in 2000.
QUOTE(Ozy)
Unreal tornament was a whole console generation ahead (don't know about PC version) and used a new engine and ofcourse it lasted longer with all those mods but how could you put new maps and mods onto a N64 game.
What story mode did the Unreal games have that was good? Perfect dark had real objectives and an captivating storyline, it wasn't all multiplayer like unreal tornament.
Unreal PC was released in 1998. Unreal Tournament PC which was the same engine just tweaked, was released in 1999. Unreal did have a story, go play it. Unreal Tournament did not as it was just a fast paced multiplayer/bot shooter that used the Unreal engine.
QUOTE(deftonesmx17 @ Jun 6 2005, 03:48 PM)
And that made the games far from realistic. When you walk to the edge of a ledge and continue to walk................you should fall, not hit a damn invisible wall. You didnt need to because the levels were very empty and had a very linear path. I'm sorry, but when you walk up to a 3 inch high pile of rocks and you have to find another way to get around them, I want to chuck a game like that out the window.
QUOTE(Ozy @ Jun 6 2005, 11:15 AM)
You do fall, no invisible walls.
I recall plenty of cliffs that you could not fall off of, unless you were supposed to. 
QUOTE(Ozy)
What was the story then?
Fuck if I remember. You start in a prison and there was so form of alien breakout or something. I don't pay much attention to the story in shooters. I couldnt even tell you what Half-life 1 and 2 are about and they are my all time favorite shooters.
Hell I dont even remember the story in Perfect Dark. I only know the story in Goldeneye because I am a bond freak (i own all the movies on both VHS and DVD). Someone told me a few days ago that the story in MechAssult 2 was pretty good and I said, what story?
Should stop the people who haven't encountered you before from getting upset.
QUOTE(Ozy @ Jun 6 2005, 11:34 AM)
Edit - I see you have increased the size of your warning sig.

Should stop the people who haven't encountered you before from getting upset.
Yup
QUOTE(Carlo210 @ Jun 2 2005, 03:32 AM)
Yeah I've read it. The thing I don't like is how levels block off certain parts if there are less players. Why not just make different sized maps? Some which are funner with 50 people and some that are funner with 10.
QUOTE(Ozy @ Jun 2 2005, 09:42 PM)
No.........
QUOTE(tr1pp1n @ Jun 9 2005, 08:03 PM)
ozy pd was not one of the best fps ever, although it was made by rare, and was very innovative it was way to fucking buggy, yes goldeneye was great and also suffered many bugs... but in replay factor the best fps ever imo would be cs, although ut2k4 and cs:s do match up nicely...
QUOTE(ChiefMullaMulla @ Jun 16 2005, 11:32 PM)
I think they need to learn a few things from both goldeneye and perfect dark
QUOTE(chuxterofdoom @ Jun 17 2005, 11:05 AM)