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Xbox360 Forums => D => Xbox 360 Specific Game Chat (wip) => Xbox360 Game Forums => Dead or Alive 4 => Topic started by: Altima NEO on January 08, 2006, 12:38:00 PM

Title: Doa4 Sparring Mode
Post by: Altima NEO on January 08, 2006, 12:38:00 PM
Anyone know of any sites where to get some tips on some of the more difficult moves in sparring mode?

Or of any of yall have suggestions of your own, feel free to do so.

Currently, Im having trouble with Lisas "Deja Vu" throw, its driving me nuts!
Title: Doa4 Sparring Mode
Post by: Himura on January 08, 2006, 01:12:00 PM
All i can say to help is to do the next move when the words in light blue show up. Not exactly sure what they say since thats not what I pay attention to  laugh.gif
But if you think the Deja Vu is difficult, just wait till you get to Hayate.

Btw, are you doing these in the Exercise mode?
Title: Doa4 Sparring Mode
Post by: metaldevil on January 08, 2006, 01:52:00 PM
Do the first command. Enter the second command as soon as you see the blue text like Himura said. Immediately enter the third command after that. I had a problem with this one, too, until I realized I was entering a clockwise circle instead of a counter-clockwise circle for the last command.
Title: Doa4 Sparring Mode
Post by: Altima NEO on January 08, 2006, 03:07:00 PM
QUOTE(metaldevil @ Jan 8 2006, 12:52 PM) View Post

Do the first command. Enter the second command as soon as you see the blue text like Himura said. Immediately enter the third command after that. I had a problem with this one, too, until I realized I was entering a clockwise circle instead of a counter-clockwise circle for the last command.

Ah Ill give that a shot.


Just for kicks I tried pl aying DOA2 on my Dreamcast. Its funny. Its been so long since I played it, I forgot how similar it was to DOA3, which is wierd considering how similar DOA4 is to 3.
In all, DOA4 looks more like just an upgrade over the previous DOA games.
Title: Doa4 Sparring Mode
Post by: twistedsymphony on January 08, 2006, 03:57:00 PM
timing is everything...

timing is different depending on which move your doing too, so saying "do it this way" wont work for everything.

if you can get the first part down good. get familiar with how it looks then watch the computer do it (clicking the right stick I believe).

you should be able to determine what point the computers move looks different from the first part you did you want to complete the 2nd part just before that happens.

And yeah Hayate has the most difficult throw combo in the game. I've completed everyone's sparring mode but his

This post has been edited by twistedsymphony: Jan 8 2006, 11:58 PM
Title: Doa4 Sparring Mode
Post by: Lunar Aura on January 08, 2006, 11:27:00 PM
Me and a friend spent a good part of 15 minutes trying to pull this move [Hayate's "Raijin" throw combo] off with the default 360 controller. I finally did part 3 entirely by accident. So, good luck.
    
OT: It oughta be an achievement landing this move against Alpha Kasumi (but it probably isn't).

Funny how unforgiving that move is, yet Hayabusa's combo throw izuna drops are so lenient.  (IMG:style_emoticons/default/huh.gif)

This post has been edited by Lunar Aura: Jan 9 2006, 07:28 AM
Title: Doa4 Sparring Mode
Post by: LowProfileWurm on January 09, 2006, 09:38:00 AM
One thing I've noticed in the exercises is that each character's timing is different.  Brad Wong's stance throws offer a different throw combo timing than say... Lisa's or Lei Fang's throw combo timing.  My suggestion is to watch the demonstration (R3 buttong I think) on repeat (you can keep pressing it for a stop motion type scene of the move).  This emphasizes the need to watch the character's body language instead of actually timing the button presses.  This helped me immensely with some of the throw combos.
Title: Doa4 Sparring Mode
Post by: twistedsymphony on January 09, 2006, 09:50:00 AM
QUOTE(Lunar Aura @ Jan 9 2006, 01:27 AM) View Post

Me and a friend spent a good part of 15 minutes trying to pull this move [Hayate's "Raijin" throw combo] off with the default 360 controller. I finally did part 3 entirely by accident. So, good luck.
    
OT: It oughta be an achievement landing this move against Alpha Kasumi (but it probably isn't).

Funny how unforgiving that move is, yet Hayabusa's combo throw izuna drops are so lenient.  huh.gif


it is very unforgiving... it just furthered my frustration with the Xbox 360 Dpad. I don't understand how they can charge $50 for a controller with a D-pad that is such utter junk.

The game wont give you the move without an absolute perfect button entry and it's next to impossible to do with the dpad, it's sad that it's a bit easier with the analog stick.

I can do Lisa's "Deja Vu" and Ryu's "Izuna Drop" variations all day long but Hayate's "Raijin" is perfect or nothing...  dry.gif


Maybe they did it to encourage you to purchace the Arcade Stick... I might actually consider buying one if they were wireless.

It shows how much of a modder I am when I've debated adding a couple programable buttons to the controller to pull off this move  laugh.gif
Title: Doa4 Sparring Mode
Post by: Altima NEO on January 09, 2006, 01:02:00 PM
yeah, that deja vu is driving me crazy, I can do all her other moves just fine.

She does the first part where she wraps around the opponent, but then she stops and does a back breaker type moves when I input the second command.

 (IMG:style_emoticons/default/grr.gif)
Title: Doa4 Sparring Mode
Post by: GunnerX on January 10, 2006, 08:41:00 AM
Lisa's Deja Vu actually didn't take me long to do.  I just practice doing the first part, then find the timing for the second part.  This is the critical point as the timing is different for the characters.  The last part is usually done right away after the second part is complete.

What took me a while was Kokoro's SPoD clone move.  I'm not looking forward to Hayate.
Title: Doa4 Sparring Mode
Post by: Altima NEO on January 10, 2006, 11:13:00 AM
just great

My friend created a live silver account, and started playing some DOA4

And I guess when he created a new save, it erased my save. How lame
Title: Doa4 Sparring Mode
Post by: twistedsymphony on January 10, 2006, 01:00:00 PM
QUOTE(Altima NEO @ Jan 10 2006, 01:13 PM) View Post

just great

My friend created a live silver account, and started playing some DOA4

And I guess when he created a new save, it erased my save. How lame


huh  uhh.gif

How exactly does that work... DOA doesn't exactly have saves,  Besides Saves are embedded within the profiles so that would be a difficult trick to pull.

If you play 2 player though using a profile with a lot of achievements, quite often it will bestow your achievements on whoever beats you... My brother created a profile and we were playing some 2 player, we played about 8 or 10 matches in a row which I won. then he won and it gave him an "Achievement Unlocked Message" clicking the guide button it showed he's unlocked all of my story mode and played for X hours achievements  blink.gif  Not only that but I've heard of this exact same thing happening to several other people.
Title: Doa4 Sparring Mode
Post by: Reaper527 on January 12, 2006, 11:28:00 AM
QUOTE(twistedsymphony @ Jan 10 2006, 03:07 PM) View Post

huh  uhh.gif

How exactly does that work... DOA doesn't exactly have saves,  Besides Saves are embedded within the profiles so that would be a difficult trick to pull.

If you play 2 player though using a profile with a lot of achievements, quite often it will bestow your achievements on whoever beats you... My brother created a profile and we were playing some 2 player, we played about 8 or 10 matches in a row which I won. then he won and it gave him an "Achievement Unlocked Message" clicking the guide button it showed he's unlocked all of my story mode and played for X hours achievements  blink.gif  Not only that but I've heard of this exact same thing happening to several other people.


its a bug with how it saves, this post on the main page confirms it http://www.xbox-scen...VpZOiuKJBVv.php , i have read that what he is saying is the cause of the bug also (if another profile starts up the game, it overwrites the old info)

---edit---

just checked your post date and the date of the post on the main page, and saw that you posted before that was up, sorry for pointing out something that everyone probably already knows
Title: Doa4 Sparring Mode
Post by: twistedsymphony on January 12, 2006, 12:45:00 PM
wink.gif  no worries

the problem isn't that the game save gets deleted as it gets overwritten with a new gamesave (that consequently has nothing in it)

I would imagine the problem arises when the victim profile isn't the main profile on the console... the problem apparently only occurs when the console is booted disc in drive. My guess is when this happens the console's main profile is loaded and forced onto DOA, since DOA only has 1 save game (and save games are required to be tied to a profile) it loads the save game from the console's main profile (which could be nothing) and forces it over the one real save game that resides in another profile.

of course this is just theory...

Here's a question to those experiencing problems... Is the profile you're using with the "deleted" save game the console's main Profile (the one you setup the first time you booted the console?) or is it another profile?
Title: Doa4 Sparring Mode
Post by: Reaper527 on January 13, 2006, 11:44:00 AM
QUOTE(twistedsymphony @ Jan 12 2006, 02:52 PM) View Post

Here's a question to those experiencing problems... Is the profile you're using with the "deleted" save game the console's main Profile (the one you setup the first time you booted the console?) or is it another profile?


is that profile you setup when you get the system considered the "main" profile? i just wanted to play some madden first thing when i got mine, so rather then taking the time to port my xbox live account over, i just made an account called reaper, then when i ported my live account over, it created the reaper527 account for me, and that account is the one that autolog-ins for me even though both are present (along with a bunch of my friends accounts) i think it just does an autologin on the last profile used
Title: Doa4 Sparring Mode
Post by: Altima NEO on January 13, 2006, 01:54:00 PM
oh, and for the record
i finally unlocked everything i had unlocked, prior to the data loss

and I finally got deja vu down!
Title: Doa4 Sparring Mode
Post by: mgrunge1967 on January 13, 2006, 03:20:00 PM
I have done Every move in the execise mode exept thet Hayate crap that they call a move. Even if you get that in the exercise mode, how practical will it be in actual gameplay?  Is the rotation of the first part acurate?  All that happens is he jumps halfway through the rotation of the first part rendering the move useless for a grab. What the hell am i doing wrong? I can't even get the first part. if I do the <--  --> hold, I flip over but that is not acurate.  Pointers anyone?
Title: Doa4 Sparring Mode
Post by: mgrunge1967 on January 13, 2006, 05:29:00 PM
Ok, I finally did parts 1 and 2 but not three. my thumb is raw and my nerves are shot. this might help anyone else who is trying.

1) Use the joystick, not the control pad. Do a standard punch, as soon as you
press the punch button start from the joystick down position than rotate it
counter clockwise until it's straight down again and hit throw. This should do
the first part of the throw. Practice until you can get this part everytime.

2) For this part it is easier to switch to the control pad because it's easier
to input single directions. If you choose not to do that or aren't quick enough
than just be careful with the joystick. Memorize the combination and practice
doing it on the ground a few times. Once it's in your head combine it with the
first one. It's best to start as soon as you flip over your opponents head, and
must be done before the "combo throw" dissapears.

3) This is the hardest part of the throw. Use whatever you find the easiest to
input commands in. Don't listen to the combo throw icon as it lies to you
during this part of the throw. You must get this part off between the time he
reaches his opponent in the air, and before he delivers the kick that sends
them downward. It's very hard and must be done quickly. If you do it however
than it should finish the throw.

**Note**
A lot of people are accidentally performing the Kagero-Mawari (qcf+t) instead
of doing the first part of the Raijin. This comes from one of two things.
Either you are not doing a full rotation with the joystick, or you are not
starting and ending straight down. Make sure you start straight down and press
the joystick out hard so that you hit every one of the 8 directions and end up
back at down. If you don't do a full rotation, meaning you start down and press
throw at ddb, instead of straight down again you'll do the Kagero-Mawari. Make
sure you do a full 360 rotation with that joystick!
Title: Doa4 Sparring Mode
Post by: Altima NEO on January 13, 2006, 07:27:00 PM
QUOTE(mgrunge1967 @ Jan 13 2006, 04:29 PM) View Post

Ok, I finally did parts 1 and 2 but not three. my thumb is raw and my nerves are shot. this might help anyone else who is trying.

1) Use the joystick, not the control pad. Do a standard punch, as soon as you
press the punch button start from the joystick down position than rotate it
counter clockwise until it's straight down again and hit throw. This should do
the first part of the throw. Practice until you can get this part everytime.

2) For this part it is easier to switch to the control pad because it's easier
to input single directions. If you choose not to do that or aren't quick enough
than just be careful with the joystick. Memorize the combination and practice
doing it on the ground a few times. Once it's in your head combine it with the
first one. It's best to start as soon as you flip over your opponents head, and
must be done before the "combo throw" dissapears.

3) This is the hardest part of the throw. Use whatever you find the easiest to
input commands in. Don't listen to the combo throw icon as it lies to you
during this part of the throw. You must get this part off between the time he
reaches his opponent in the air, and before he delivers the kick that sends
them downward. It's very hard and must be done quickly. If you do it however
than it should finish the throw.

**Note**
A lot of people are accidentally performing the Kagero-Mawari (qcf+t) instead
of doing the first part of the Raijin. This comes from one of two things.
Either you are not doing a full rotation with the joystick, or you are not
starting and ending straight down. Make sure you start straight down and press
the joystick out hard so that you hit every one of the 8 directions and end up
back at down. If you don't do a full rotation, meaning you start down and press
throw at ddb, instead of straight down again you'll do the Kagero-Mawari. Make
sure you do a full 360 rotation with that joystick!



Oddly enough, after spending like 1/2 an hour with deja vu, I got frustrated and decided to see what the deal with Ryu was, and I did that move after 3-4 tries. Then I got discouraged after every other move after it involved more fo the same.

@_@
Title: Doa4 Sparring Mode
Post by: LowProfileWurm on January 14, 2006, 11:59:00 AM
I DID IT!!!

I DID IT, I DID IT, I DID IT, I DID IT, I DID IT, I DID IT, I DID IT!

I finally, after 3 hours of constant effort, finally pulled of the Raijin move with Hayate!  

I figured out some tactics to make it easier.  I couldn't do it in a fight, but damn if I didn't do it just now!  Yippie!  tongue.gif
Title: Doa4 Sparring Mode
Post by: adfinder23 on January 14, 2006, 08:36:00 PM
This game is hard. I've had for a few days, but just threw it in today to actually sit down and play. I got my ass kicked. So I figured this must be a game where you actually need to learn the moves.

So I picked the chick with the mask and went practicing. I got up to about 35 moves out of 70+ and got stuck. I tried the move for 20 mins. Over and over and over again. Luckily they show you what buttons you are pressing otherwise I'd blame myself for somehow not hitting the right buttons. But since they do show them, I blame the game. I know you guys like it(and I probably will too, especially playing non computer opponents) but DAMN. There is nothing to indicate how fast or slow or spaced you should do the moves. Instead of showing Left, Kick, Kick, Down, Kick they should put spaces in between to show time. If they're right next to eachother go quick, if there's a space slow it down.

I don't know if timing is the problem or what, but I tried it 100s of times. Slow and fast. And I'm counting the times I inputted it correctly, not the times I messed up.

After 20 mins I finally got it. Now that's all good, but for one thing if it's that hard to do when you have trained your hands to do that move for 20 mins and still couldn't get it, how are you supposed to accomplish the move in actual gameplay with someone attacking you.

Secondly, when I finally accomplished the move I didn't even do it right. I spent 20 mins doing the move correctly and it wouldn't work. Then for some luck I do the move incorrectly and it was right?!? And when I say I did the move incorrectly, I don't mean I added a button before or after the sequence, I mean there was a wrong move in the middle of the sequence. It was supposed to be left,kick,kick,down, kick. And I did something like: left, kick, kick+down, down, kick.  Now how is that not bullshit. Is it a flaw in the game or what. Because that's definately not the only move that took sometime and now that that has happened when I hit a move that I can't do, I don't know if it's my timing or if the sequence they're telling me to do is actually wrong.


By the way what does it mean when you have say:  P + K  and above the p and k are little downward facing triangles. Not arrows, but triangles because there is no stick attached to the triangle to classify it as an arrow. It's the last move I got stuck on and gave up. It was: left, P + K and the downward triangles on top of each P and K.

Also, since this game really requires some moves(not a game where punching and kicking will let you win, nor button mashing, it seems you need combos and special moves) who is a good character to be. Usually in fighting games I switch around for the fun of it without learning any one person's moves. But I think I need to pick one, learn their moves, and specialize.
Title: Doa4 Sparring Mode
Post by: Reaper527 on January 16, 2006, 04:16:00 PM
QUOTE(adfinder23 @ Jan 14 2006, 10:36 PM) View Post


By the way what does it mean when you have say:  P + K  and above the p and k are little downward facing triangles. Not arrows, but triangles because there is no stick attached to the triangle to classify it as an arrow. It's the last move I got stuck on and gave up. It was: left, P + K and the downward triangles on top of each P and K.



punch and kick at the same time (or left trigger since its programmed to be both at the same time) and the triangle your talking about means hold it. i'm assuming your move is back and hold left trigger.
Title: Doa4 Sparring Mode
Post by: TbpReaper on July 19, 2006, 10:21:00 PM
NO LONGER FOLLOW WHAT THE IN GAME BUTTONS OR FAQS ANSWERS SAY
Ok now that I have your attention, to complete thr Raijin throw combo with minimum stress and frustration please follow me and think outside of the box.
It took me a good 3 hours, couple mountain dews, and a lot of my music playing for me to do this.
Now I'm not saying the other answers are wrong but this works I know. It took me a while to finally try different things then the answers were saying but finally i did and it worked!
So here is my way of doing the Raijin Throw Combo.....
 
1) When the opponent is standing to the left of you rotate the left thumbstick as fast as you can (hopefully quite fast) counter clockwise and after 2 or 3 rotations start tapping A maybe.... 3 or 4 times as you keep rotating the thumbstick and he WILL do the 1st step to the combo which is throwing the opponent up in the air. (When the opponent is standing to the right rotate the thumbstick clock wise. So whichever way he is standing you want the thumbstick to be rotating to where it is coming down on his head.) This then becomes not an issue of "will he do it" but an issue of "when he will do it." Now you maybe not do it the first time but give it a good go and youll get it.

2) For this one you must have good reflexes for when he does it. Though if you master the 1st step as I did you should have the hang of when he will do it. NOW this step is also a bit tricky and you MUST be quick. See what i figured out was that if you simply tap A once it will not go in, it wont be acknowledged. So you must quickly try to do the arrow combo and hit A 2, 3, or 4 times... however many until he does it.

Now IF you have mastered the first step and done the second one one or two times like I have right now you will be smiling like theres no tommorow :> A. for the fact that you havent done the damn grapple that puts you behind the oppent for some time, and becasue "Man I almost did it there!!!!"

YES!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! JUST NOW DURING WRITING THIS VERY FAQ ANSWER HAVE DONE THE RAIJIN THROW COMBO!!!!!!!!!!!!!!!!!!! I LOVE IT!!!!!!!!!!!!

3) *Exhale* Sorry I am beside myself right now OK!. For the third step all you have to do is when he is kicking the opponent in the air is do the arrow combo as sloppily as you want and hit A a couple of times and you should have it. Thats all I did! And I only did the 2nd step 3 times!

Title: Doa4 Sparring Mode
Post by: Canpedo on October 22, 2007, 07:01:00 AM
I have been trying to do this Raijin thing for about a week now.  I was up until 2am last night after 6 hours straight trying to do this.  I pulled off Deja Vu first try.  I can do Ryu's drop thing fine.  But  THIS!!!

As far as I can tell, this is the best way to about it;

Start with a [forward] [Punch], it'll bring you in close to the opponent and give you enough time to do the rotation without him jumping.

Then, rotate the D-pad by rolling the middle of your thumb round it, just as you would the analogue stick.  Start at [diagonal back left] and do a full circle, then let go of the D-pad before you press throw.

Then, release the throw button BEFORE starting the next combination.  Use the D-pad again.  As long as you hit the right buttons in the right order, you can have any others in between, but it has to be done faster than man should be able to press buttons.  Trying hitting throw a couple of times during this, why not?

The third bit... dunno.  I can't do it.  I can barely get the 2nd part in;  maybe 1 out of every 3-500 attempts, I'll get the second part in.  

Any guide I've ever found has been unhelpful, or just plain wrong (if you rotate from the [down] position, you duck when you throw!) and I am going crazy trying to get this thing.  What the hell is the POINT in this move?!  It's just irritating- nobody would ever consider trying to do it in a battle, and certainly wouldn't get it in if they did.  I'm angry at whoever's idea this move is, and if anybody can find their address, I say we all order ridiculous amounts of fast food/strippers/police there (stupid people nb. no, not really).
Title: Doa4 Sparring Mode
Post by: Canpedo on October 22, 2007, 07:34:00 AM
WAIT WAIT WAIT!!!!  I just pulled it off...

The trick to the second part is... NOT trying to press the damn thing as fast as possible.  You should be starting the command when Hayate is ON THE GROUND, about to launch the opponent.  The throw button should be pressed AFTER the opponent is launched (but no too long!).  Just pause before entering the second command, and only hit the throw button once.  

After that- plain sailing, just input the third command shortly before Hayate kicks the opponent down and finish it just immediatly after.

Good luck.