360 Bugs: DOA4 Glitch Killing GameSaves and COD2 Lag Patch Coming-- Posted by XanTium on January 11 00:15 EST
From gamespot.com:
A forum thread titled "WARNING: DOA4 has a major glitch" popped up on GameSpot's community. The original poster, gintheplacetobe, said that he had spent hours going through all the story modes and unlocking almost all the characters. "I played a few more sessions after that, and then booted up the game again only to find out that all of my [DOA4] save data was gone," wrote gintheplacetobe. "All of my unlocked characters, costumes, leader-board achievements, online ranking, ALL GONE!"
Was gintheplacetobe's experience an isolated case of bad luck, or a more widespread problem? After a several-day lag, a Tecmo rep indicated that there is a problem with some copies of the game. "We're aware of the issue you're referring to," the rep told GameSpot. "We're working to identify and resolve the potential problem with the technical folks at Microsoft." The rep said a patch would be coming soon.
So what can DOA4 players do in the meantime to ensure their hard-fought DOA4 victories don't vanish into thin air? Tecmo technical support says to do the following: (1) With your copy of DOA4 already inserted, turn on your 360 by pressing the "open tray" button. (2) Wait until all the information from your Gamer Profile is fully displayed on your Gamer Card, including achievements and other awards. (3) Close the tray again with DOA4 still inserted.
Read More: gamespot.com
From xbox360.ign.com:
Since the title's release, almost everyone who'd tried out Call of Duty 2's for the Xbox 360 has been clamoring for an update to the online multiplayer component. Well, apparently the developers have been listening, or have known all along. According to a post by Infinity Ward on xbox.com, a multiplayer patch is indeed in the works.
According to the post, the patch will target persistent issues with lag.
Read More: xbox360.ign.com
QUOTE(Storm28 @ Jan 11 2006, 04:21 PM)

They only talked about addressing the lag. They haven't said anything about the lobby system. Hopefully they'll surprise us, but I wouldn't count on it.
They talked both about working out Live "lag" and Live "issues" so obviously there's more than just 'lag' that they're trying to fix.
This news is actually 4-days old (but who's counting). Not that this matters...
But anyway, no, CoD2 gameplay plus Halo 2 Live setup would not be the best match. Although 'matchmaking' is a good thing, Bungie essentially says "screw you" to players like me who want to play H2 on Live without matchmaking. The only way to play it non-matchmaking on Live is via friends. Although this isn't a total loss, there's a huge segment of people who want to play custom gametypes/game options/game maps/player limits/etc. without it -having- to be via friends. I am not the only one who quit playing H2 on Live within a month of it's release because of this.
Please keep in mind people that I'm just stating fact. In conclusion, the best Live setups for FPS have been RTCW, PDZ, CS to name a few.
QUOTE(BasicAir @ Jan 11 2006, 08:53 AM)

They talked both about working out Live "lag" and Live "issues" so obviously there's more than just 'lag' that they're trying to fix.
This news is actually 4-days old (but who's counting). Not that this matters...
But anyway, no, CoD2 gameplay plus Halo 2 Live setup would not be the best match. Although 'matchmaking' is a good thing, Bungie essentially says "screw you" to players like me who want to play H2 on Live without matchmaking. The only way to play it non-matchmaking on Live is via friends. Although this isn't a total loss, there's a huge segment of people who want to play custom gametypes/game options/game maps/player limits/etc. without it -having- to be via friends. I am not the only one who quit playing H2 on Live within a month of it's release because of this.
Please keep in mind people that I'm just stating fact. In conclusion, the best Live setups for FPS have been RTCW, PDZ, CS to name a few.
I dunno about you guys, but I think Halo2 sucks on Live. After playing it on Xlink first, Live is really lacking.