QUOTE(110100100 @ Jun 1 2005, 07:42 PM)
that would be fricken sweet,.. especially if they used the nice collision models from the XNA demo at E3 04 (it might have been GDC 04) but those 2 bad-a$$ cars slamming into each other head on looked amazing.
Yummmm, just by using the polygon crunching power of the R500, the crashes would be amazing. Add in some 3-core PPC for flavor and you have one kick ass game. Alex Ward, I beg of thee; bring thy masterpiece to my future 360!!! (Hey, that rhymes!
)
QUOTE(crobar @ Jun 7 2005, 03:14 PM)
sooo would it release on both?
...if the 360 is backwards compatable...and a game is released for xbox and 360, the game better be alot better and not offer just high def graphics....ill just buy the cheaper xbox title
umm that would probably be the only difference..and a huge one at that.
if they are both the "same" game(same name), what else would you expect on 360 version other than HD graphics?
QUOTE(nectar12 @ Jun 7 2005, 03:06 PM)
EA needs to start putting sys link in their games.. thats all i got to say.
Amen to that! Burnout is an Arcade Racer... why not have an Arcade style linkup???
QUOTE(twistedsymphony @ Jun 7 2005, 05:29 PM)
That would be kick ass...
and whet: w00t on the 1000th post

I want
when I reach it
I
QUOTE(DjO @ Jun 9 2005, 03:26 AM)
now if they only add replay to watch the whole races that would be cool also instead of tell you just what your drift and oncoming were why not show you the track records at the end of each race instead of having to go into the options menu. Other than that I can't wait for the new Burnout to come out!!!!!
Well, since PGR3 will have spectator mode for Live, I think it's an easy stretch to believe something similar would make the cut in Burnout. The thing I REALLY REALLY want more than ANYTHING is the ability to save clips from my races/crashes and share them. I always thought Burnout 2 had the better interface, but I'm hoping they mix in the strengths of all 3 titles into an incredible 4th title on 360. I've been corresponding with Alex Ward at Criterion about certain features I'd like to see implemented, but we'll see how much gets thrown in during crunch time.
QUOTE(whet1134 @ Jun 9 2005, 08:34 AM)
Well, since PGR3 will have spectator mode for Live, I think it's an easy stretch to believe something similar would make the cut in Burnout. The thing I REALLY REALLY want more than ANYTHING is the ability to save clips from my races/crashes and share them. I always thought Burnout 2 had the better interface, but I'm hoping they mix in the strengths of all 3 titles into an incredible 4th title on 360. I've been corresponding with Alex Ward at Criterion about certain features I'd like to see implemented, but we'll see how much gets thrown in during crunch time.
I TOTALLY agree with you. I was a huge fan of Burnout 2, and as awesome as Burnout 3 is, I really wished they would have kept a lot of the interface options from Burnout 2. For one thing, where's the music in 2 player??? Also, they definitely need a system link option. And holy crap, spectator mode would be sweet. There's so much awesome stuff you end up pulling off, why in the HELL didn't they include the ability to save clips??? Seems like a no-brainer to me. Hope they do it perfectly next time around.
QUOTE(Heet @ Jun 15 2005, 05:47 AM)
Im anticipating the arrival of this game more than PGR3. The fun factor of it to me anyways, rivals any racer that has come out.
to that!
I'm nervous about LA Rush as well, themadman. It looks to be going in the well-trodden direction of Midnight Club, NFSU, Juiced... etc. Rush2049 on DC was the greatest game in the world (racing game to be specific) until Burnout 2 and 3 came out. But I know Criterion won't ruin Burnout so long as Alex Ward is helming. I just can't say the same for Rush.
QUOTE(jizmo @ Jun 15 2005, 10:02 AM)
I'm actually not so keen on the development on Burnout series lately. I was a huge fan of the second Burnout, and we had many sessions of the crash mode. With a few beers along it was one of the funniest party games ever for Xbox.
Me and my friends too. Lots of
was drank in front of Burnout 2 crash mode.
QUOTE
And man, was I disappointed when I saw Burnout 3 for the first time. First of all the physics have been screwed up. Buses bend in a weird fashion and many cars are left shaking unnaturally after being hit. And the worst part? Those fucking bonuses and pickups.
Being fixed. There was only so much Criterion could do regarding secondary car physics because EA wanted "more of everything" and they just ran out of time.
QUOTE
Burnout 2's crash mode was all about finding the right angle and time and the right vehicle to crash onto. Now it was just about getting your car to slide far enough to get that 4x multiplier. Miss it and your points will suck, no matter how awesome the actual crash was.
The bonuses are being removed. It's all coming back down to the crash and not the icons. I thought the crash mode in Burnout 2 was far superior even though I liked being able to control my wreck of a car.
QUOTE
Plus that artificial detonation in the end, don't get me started on that one.

Hmm, not gonna like Burnout Revenge then
. I like the crashbreaker, but that's because it brought explosions to even the most bland wrecks. It's not there for reality. Just fun.
QUOTE
To me Burnout 3 was all about how a good thing can be destroyed by marketing putting in "cool features". The soundtrack and radio channels had the same kind of approach in them and they totally sucked ass too. Woo! Yeah! Cool, dude! Rock on!
I agree with that! Thank you EA for "influencing" such a cult game. I hope with the success of Burnout 3, EA gives Criterion more breathing room. We'll see though. I like where Revenge is headed.
QUOTE(jizmo @ Jun 15 2005, 03:02 PM)
Plus that artificial detonation in the end, don't get me started on that one.

You're not going to like the new one then. I played the hell out of it at E3 and the
Crashbreaker explosions can be done in normal races now...
I personally think it makes the game better. Tons of fun to steer yourself towards
another car after a wreck and as they zoom past you, detonating yourself!
Just like E3 the year before, Burnout was one of the very few games I had to
keep coming back to play over and over again.
I agree with you on the bonus pick-ups though. I'm glad they're getting rid of them.