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Xbox360 Forums => B => Xbox 360 Specific Game Chat (wip) => Xbox360 Game Forums => Burnout Revenge => Topic started by: whet1134 on June 01, 2005, 07:22:00 AM

Title: Burnout Revenge On 360?
Post by: whet1134 on June 01, 2005, 07:22:00 AM
I guess EA wants to "challenge everything" on all consoles because Gamestop and EB both list Burnout Revenge as $60 Xbox360 titles.  I know nothings official until EA shouts it from the mountain side, and EB/Gamestop is full of shit on preorders, but it's still nice to dream and they can't be wrong ALL the time can they???  Then again, why would EA bring out direct competition for NFSMW?  

 God, please bring me Burnout Revenge in 720p/1080i this November...
Title: Burnout Revenge On 360?
Post by: 110100100 on June 01, 2005, 05:07:00 PM
that would be fricken sweet,.. especially if they used the nice collision models from the XNA demo at E3 04 (it might have been GDC 04) but those 2 bad-a$$ cars slamming into each other head on looked amazing.
Title: Burnout Revenge On 360?
Post by: whet1134 on June 02, 2005, 08:13:00 PM
QUOTE(110100100 @ Jun 1 2005, 07:42 PM)
that would be fricken sweet,.. especially if they used the nice collision models from the XNA demo at E3 04 (it might have been GDC 04) but those 2 bad-a$$ cars slamming into each other head on looked amazing.
*

Yummmm, just by using the polygon crunching power of the R500, the crashes would be amazing.  Add in some 3-core PPC for flavor and you have one kick ass game.  Alex Ward, I beg of thee; bring thy masterpiece to my future 360!!! (Hey, that rhymes!  huh.gif )   rotfl.gif
Title: Burnout Revenge On 360?
Post by: Deftech on June 02, 2005, 09:44:00 PM
I just got wood thinking about a 360 version

carry on soldiers

and dont forget to eat tons of  pop.gif !!

 tongue.gif
Title: Burnout Revenge On 360?
Post by: prankfurter on June 02, 2005, 10:45:00 PM
I heard that full auto is actuall built up from the engine of that crash demo...

but back on topic

I think an x360 version of burnout would kick some serious ass!!
Title: Burnout Revenge On 360?
Post by: themadman123 on June 03, 2005, 12:58:00 AM
If that is true, I'll be slammin' 60 bucks at my store to be the first one to buy that game, I loved Burnout 3 and Revenge looks awesome.
Title: Burnout Revenge On 360?
Post by: whet1134 on June 03, 2005, 07:10:00 AM
I'm kinda looking forward to Full Auto too.  I'm an action racer whore from way back... started with the Rush arcade game I think... so anything with speed, crashes, or guns is AOK in my book.  I could be a very poor man in November if Full Auto gets good reviews and Revenge comes out on 360.
Title: Burnout Revenge On 360?
Post by: mcbraders on June 07, 2005, 07:48:00 AM
EA rather suck if you ask me just money grabbers
Title: Burnout Revenge On 360?
Post by: crobar on June 07, 2005, 11:39:00 AM
sooo would it release on both?

...if the 360 is backwards compatable...and a game is released for xbox and 360, the game better be alot better and not offer just high def graphics....ill just buy the cheaper xbox title
Title: Burnout Revenge On 360?
Post by: Deftech on June 07, 2005, 11:58:00 AM
QUOTE(crobar @ Jun 7 2005, 03:14 PM)
sooo would it release on both?

...if the 360 is backwards compatable...and a game is released for xbox and 360, the game better be alot better and not offer just high def graphics....ill just buy the cheaper xbox title
*



umm that would probably be the only difference..and a huge one at that.

if they are both the "same" game(same name), what else would you expect on 360 version other than HD graphics?

Title: Burnout Revenge On 360?
Post by: nectar12 on June 07, 2005, 12:31:00 PM
EA needs to start putting sys link in their games.. thats all i got to say.
Title: Burnout Revenge On 360?
Post by: whet1134 on June 07, 2005, 01:52:00 PM
QUOTE(nectar12 @ Jun 7 2005, 03:06 PM)
EA needs to start putting sys link in their games.. thats all i got to say.
*


Amen to that!  Burnout is an Arcade Racer... why not have an Arcade style linkup???
Title: Burnout Revenge On 360?
Post by: twistedsymphony on June 07, 2005, 01:18:00 PM
That would be kick ass...

and whet: w00t on the 1000th post  tongue.gif  pop.gif
Title: Burnout Revenge On 360?
Post by: Deftech on June 07, 2005, 01:28:00 PM
QUOTE(twistedsymphony @ Jun 7 2005, 05:29 PM)
That would be kick ass...

and whet: w00t on the 1000th post  tongue.gif  pop.gif
*



I want pop.gif when I reach it  

 laugh.gif

I  love.gif  pop.gif

Title: Burnout Revenge On 360?
Post by: thebroken on June 07, 2005, 03:54:00 PM
you guys are crazy
Title: Burnout Revenge On 360?
Post by: DjO on June 09, 2005, 12:51:00 AM
now if they only add replay to watch the whole races that would be cool also instead of tell you just what your drift and oncoming were why not show you the track records at the end of each race instead of having to go into the options menu.  Other than that I can't wait for the new Burnout to come out!!!!!
Title: Burnout Revenge On 360?
Post by: whet1134 on June 09, 2005, 06:59:00 AM
QUOTE(DjO @ Jun 9 2005, 03:26 AM)
now if they only add replay to watch the whole races that would be cool also instead of tell you just what your drift and oncoming were why not show you the track records at the end of each race instead of having to go into the options menu.  Other than that I can't wait for the new Burnout to come out!!!!!
*

Well, since PGR3 will have spectator mode for Live, I think it's an easy stretch to believe something similar would make the cut in Burnout.  The thing I REALLY REALLY want more than ANYTHING is the ability to save clips from my races/crashes and share them.  I always thought Burnout 2 had the better interface, but I'm hoping they mix in the strengths of all 3 titles into an incredible 4th title on 360.  I've been corresponding with Alex Ward at Criterion about certain features I'd like to see implemented, but we'll see how much gets thrown in during crunch time.
Title: Burnout Revenge On 360?
Post by: DjO on June 09, 2005, 11:32:00 AM
and a custom soundtrack would be cool
Title: Burnout Revenge On 360?
Post by: CattyKid on June 09, 2005, 07:02:00 PM
Oh, I just hope that it's
desgined for XBox360 and
not a port.


If there truly is a God it won't be a port.
Title: Burnout Revenge On 360?
Post by: buuZERO on June 14, 2005, 11:02:00 AM
QUOTE(whet1134 @ Jun 9 2005, 08:34 AM)
Well, since PGR3 will have spectator mode for Live, I think it's an easy stretch to believe something similar would make the cut in Burnout.  The thing I REALLY REALLY want more than ANYTHING is the ability to save clips from my races/crashes and share them.  I always thought Burnout 2 had the better interface, but I'm hoping they mix in the strengths of all 3 titles into an incredible 4th title on 360.  I've been corresponding with Alex Ward at Criterion about certain features I'd like to see implemented, but we'll see how much gets thrown in during crunch time.
*



I TOTALLY  agree with you.  I was a huge fan of Burnout 2, and as awesome as Burnout 3 is, I really wished they would have kept a lot of the interface options from Burnout 2.  For one thing, where's the music in 2 player???  Also, they definitely need a system link option.  And holy crap, spectator mode would be sweet.  There's so much awesome stuff you end up pulling off, why in the HELL didn't they include the ability to save clips??? Seems like a no-brainer to me.  Hope they do it perfectly next time around.
Title: Burnout Revenge On 360?
Post by: MrBones on June 14, 2005, 03:02:00 PM
Since the Rush games were brought up, I wanna get points for jumps, and not just an airtime bonus.  I want a bonus for smashing head on into a truck and doing a 180 backflip into opposing traffic.

Speaking of the Rush games, does anybody know if the new one is gonna have the freestyle modes the N64 game had?  Those were sick...just a room full of ramps and plenty of space to build up max speed.
Title: Burnout Revenge On 360?
Post by: themadman123 on June 14, 2005, 07:07:00 PM
I'm kinda dissapointed from what I've seen of the new L.A. Rush.... I hope they didn't screw it up, the Rush Series is my favorite Racing series of all (with Burnout being a close second) but the memoires of doing about 500 flips in the first Rush after hitting a car in mid air when I was a kid on my 64 will always hold a place in my heart.
Title: Burnout Revenge On 360?
Post by: Heet on June 15, 2005, 03:12:00 AM
Im anticipating the arrival of this game more than PGR3.  The fun factor of it to me anyways, rivals any racer that has come out.
Title: Burnout Revenge On 360?
Post by: whet1134 on June 15, 2005, 06:52:00 AM
QUOTE(Heet @ Jun 15 2005, 05:47 AM)
Im anticipating the arrival of this game more than PGR3.  The fun factor of it to me anyways, rivals any racer that has come out.
*

beerchug.gif to that!  

I'm nervous about LA Rush as well, themadman.  It looks to be going in the well-trodden direction of Midnight Club, NFSU, Juiced... etc.  Rush2049 on DC was the greatest game in the world (racing game to be specific) until Burnout 2 and 3 came out.  But I know Criterion won't ruin Burnout so long as Alex Ward is helming.  I just can't say the same for Rush.   sad.gif
Title: Burnout Revenge On 360?
Post by: jizmo on June 15, 2005, 06:58:00 AM
I'm actually not so keen on the development on Burnout series lately. I was a huge fan of the second  Burnout, and we had many sessions of the crash mode. With a few beers along it was one of the funniest party games ever for Xbox.

And man, was I disappointed when I saw Burnout 3 for the first time. First of all the physics have been screwed up. Buses bend in a weird fashion and many cars are left shaking unnaturally after being hit. And the worst part? Those fucking bonuses and pickups.

Burnout 2's crash mode was all about finding the right angle and time and the right vehicle to crash onto. Now it was just about getting your car to slide far enough to get that 4x multiplier. Miss it and your points will suck, no matter how awesome the actual crash was. mad.gif

Plus that artificial detonation in the end, don't get me started on that one. rolleyes.gif

To me Burnout 3 was all about how a good thing can be destroyed by marketing putting in "cool features". The soundtrack and radio channels had the same kind of approach in them and they totally sucked ass too. Woo! Yeah! Cool, dude! Rock on!

/jizmo
Title: Burnout Revenge On 360?
Post by: whet1134 on June 15, 2005, 07:08:00 AM
QUOTE(jizmo @ Jun 15 2005, 10:02 AM)
I'm actually not so keen on the development on Burnout series lately. I was a huge fan of the second  Burnout, and we had many sessions of the crash mode. With a few beers along it was one of the funniest party games ever for Xbox.
beerchug.gif  Me and my friends too.  Lots of  beerchug.gif was drank in front of Burnout 2 crash mode.
QUOTE
And man, was I disappointed when I saw Burnout 3 for the first time. First of all the physics have been screwed up. Buses bend in a weird fashion and many cars are left shaking unnaturally after being hit. And the worst part? Those fucking bonuses and pickups.
Being fixed.  There was only so much Criterion could do regarding secondary car physics because EA wanted "more of everything" and they just ran out of time.  
QUOTE
Burnout 2's crash mode was all about finding the right angle and time and the right vehicle to crash onto. Now it was just about getting your car to slide far enough to get that 4x multiplier. Miss it and your points will suck, no matter how awesome the actual crash was. mad.gif
The bonuses are being removed.  It's all coming back down to the crash and not the icons.  I thought the crash mode in Burnout 2 was far superior even though I liked being able to control my wreck of a car.
QUOTE
Plus that artificial detonation in the end, don't get me started on that one. rolleyes.gif
Hmm, not gonna like Burnout Revenge then  sad.gif .  I like the crashbreaker, but that's because it brought explosions to even the most bland wrecks.  It's not there for reality.  Just fun.
QUOTE
To me Burnout 3 was all about how a good thing can be destroyed by marketing putting in "cool features". The soundtrack and radio channels had the same kind of approach in them and they totally sucked ass too. Woo! Yeah! Cool, dude! Rock on!
*

I agree with that!  Thank you EA for "influencing" such a cult game.  I hope with the success of Burnout 3, EA gives Criterion more breathing room.  We'll see though.  I like where Revenge is headed.   beerchug.gif
Title: Burnout Revenge On 360?
Post by: deftonesmx17 on June 15, 2005, 08:58:00 AM
If the crash mode is more like Burnout 2, then I will like it. I could not stand the crash mode in Burnout 3. The main thing was not keeping top ten lists for scores. Second was the stupid shit that I am sure EA added like the heart, multipliers, etc. I found more enjoyment of just flying into an intersection and watching the mayhem begin.  biggrin.gif
So.....what I want is burnout 2 style crash mode and Burnout 3 style race mode. Otherwise EA can kiss my ass.
Title: Burnout Revenge On 360?
Post by: DjO on June 15, 2005, 12:15:00 PM
I hope they don't have that many crash modes and stick with mostly racing and road rage because the other modes are fun they just get really boring after awhile.
Title: Burnout Revenge On 360?
Post by: themadman123 on June 15, 2005, 02:12:00 PM
I did like the crash mode in 3 but no where near burnout 2...that was priceless...I hope they go back to the roots of the game with this one.
Title: Burnout Revenge On 360?
Post by: MetalZoic on June 16, 2005, 12:00:00 AM
QUOTE(jizmo @ Jun 15 2005, 03:02 PM)

Plus that artificial detonation in the end, don't get me started on that one. rolleyes.gif

*



You're not going to like the new one then. I played the hell out of it at E3 and the
Crashbreaker explosions can be done in normal races now...

I personally think it makes the game better. Tons of fun to steer yourself towards
another car after a wreck and as they zoom past you, detonating yourself!


Just like E3 the year before, Burnout was one of the very few games I had to
keep coming back to play over and over again.

I agree with you on the bonus pick-ups though. I'm glad they're getting rid of them.
Title: Burnout Revenge On 360?
Post by: whet1134 on June 16, 2005, 07:05:00 AM
I'm most out to lunch on the "car checking".  Maybe it's my unhealthy cling to reality talking, but when you tag the back of a car, you crash.  Metalzoid, or anyone else, since you played this at E3, did the traffic checking ruin the fun of racing?  

I think I'm most excited about the vertical takedowns.  The ability to LAND on someone would be just plain fun.  Anyone can check an opponent into a wall, that's easy; but it takes a pro to drop down on top of said fool.

I'm kinda dubious of the racing mode crashbreaker too.  It seems kinda cool, but I get the feeling it's going to be... abused.  Again, anyone that played it at E3, did it help or hurt the play mechanics?