| QUOTE (WiSo @ Dec 6 2004, 08:02 PM) |
| If using the stock hdd e: is the only available partition. enabling f: per default could cause noobs to think that they have a f: drive and would post thousands of threads that dvd2xbox failed to copy it. |
WiSo: Acceptible answer and positioning understood.
How about the ability to add support for F: by default to the XML configuration file? This way, when I'm building a bunch 'o Xboxes for friends, I can use my config file and not have to worry.
It's a shame to make comprimises for noobs. Allowing for a configuration setting in the XML file should satify all involved.
Then again, why not just detect if F: and/or G: is present and if it is, then enable it by default, unless disabled in the XML file. This would be the most idiot-proof approah in my opinion... It cant be that difficult to detect the presence of a partition.
-Kilroy
Funny you say that about F being enabled by default. I get boxes returned all the time because I forget to enable it.
well,
just make F/G enable/disable from XML,
so one can select what he needs.
Another Option would be an auto detect feature:
If F = 0byte disable
If G = 0byte disable
rgds
Alex
| QUOTE (Vayate @ Dec 7 2004, 02:51 AM) |
| I recently tried to backup two games in a row (Rogue Agent and another game). The first backed up properly, but DVD2Xbox failed to read the second game. I got the dvd2xbox001 directory option, which I changed, but when the backing up began the progress bars and such were buggered. It said I my overall progress was 2000+% done and the data remaining to copy was -2GB. You might want to look into this. |
difficult to say what happened but usually if it can't read the game properly the whole copy process may produce weird results. try to reinsert the game and wait until the statusline is updated.
| QUOTE (Rodent @ Dec 7 2004, 11:35 AM) |
well, just make F/G enable/disable from XML, so one can select what he needs.
Another Option would be an auto detect feature:
If F = 0byte disable
If G = 0byte disable
rgds Alex |
I took the code from XBMP and they had lockup problems with auto detection. Then it wasn't changed for a long time. Maybe I give it a try with the method u suggested but make auto detection configurable via the xml.