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Title: id Software CEO: piracy pushed us multiplatform
Post by: Xbox-Scene on March 09, 2007, 10:04:00 PM
id Software CEO: piracy pushed us multiplatform
Posted by XanTium | March 10 00:04 EST | News Category: Xbox360
 
From joystiq.com:
Quote

At an early session Friday, id Software CEO Todd Hollenshead gave a lecture on the problems of piracy on the internet. During his speech, Hollenshead revealed that, although they are still primarily a PC developer, id Software had begun to look at console game releases as a way to financially combat piracy.

"Piracy has pushed id as being multiplatform," Hollenshead said, noting that the current project Enemy Territory: Quake Wars is being scheduled for release on PC, Xbox 360 and PlayStation 3. Hollenshead's rationale is that console piracy is, by a large factor, minimal relative to the rampant PC piracy.

Full Story: joystiq.com

Title: id Software CEO: piracy pushed us multiplatform
Post by: mlapaglia on March 09, 2007, 09:26:00 PM
bitter sweet, piracy is bad.. but id games for the 360 is good..
Title: id Software CEO: piracy pushed us multiplatform
Post by: pholly on March 09, 2007, 09:46:00 PM
It's so easy to do on a pc, besides how do they expect people to buy pc games after spending all your money on a new computer to play the game on blink.gif
Title: id Software CEO: piracy pushed us multiplatform
Post by: Xboxer on March 09, 2007, 10:09:00 PM
Let me start by saying I love ID software! I've been a gamer long time and I cant even imagine how much money I've spend on games and game related "equipment" smile.gif Piracy is not the problem here,the "problem" is called competition!!!!  This is not 10 years ago where ID can make quake and every gamer out there will buy it just because its the only good game.There are hundreds of games coming out each year now  some of the dev teams are 100+ people.Make a game that I want to play and I will buy it.I'm not saying that pirating games is ok ,I'm just saying that 90% of games are not worth buying thats all.btw OBLIVION did very bad because it was pirated.

Here is a list of games I'm buying as soon as they hit the stores.
STALKER preorder
Crysis
Assassins Creed preorder
Mass Effect
Halo3 (maybe after I try the beta)
Shadowrun
Quake wars(if it comes in the near future)
Any game by Simbin

forgot Unreal 3

This post has been edited by Xboxer: Mar 10 2007, 06:14 AM
Title: id Software CEO: piracy pushed us multiplatform
Post by: SpikeMage on March 09, 2007, 11:59:00 PM
QUOTE(mlapaglia @ Mar 10 2007, 05:33 AM) *

bitter sweet, piracy is bad.. but id games for the 360 is good..

 You uh.. Didn't play Quake 4 did you?
Title: id Software CEO: piracy pushed us multiplatform
Post by: ejx982 on March 10, 2007, 12:01:00 AM
To be honest, id has shifted how they make their money.  They have emphasized their engines as the best selling point.  Their most recent games have only been sequels, Doom3 sucked a big one.  Quake 4 was fun, but was done by Raven.  My favorite game recently has been Return to Castle Wolfenstein.  id is a great software company & they push the envelope every time, but when you compare their engines it's on par at least with Valve's Source, but Valve's Half Life 2 storyline just blows theirs away.  Maybe companies should realize that gamers have only a finite amount of money, and buy those that are worth it, then wait until the game price drops, and that gamers are loyal to word of mouth, not just to a game maker.

ejx982
Title: id Software CEO: piracy pushed us multiplatform
Post by: Base8 on March 10, 2007, 12:16:00 AM
ID does make geat games.  Im glad that its worh it for them to release games on the 360 to combat piracy.  Oblivion, on the pc, was probily pirated so much because it had no security because it was an offline game. It was just to easy for pirates, it dident even need a key for F**ks sake!  One thing to think about is that most pc pirates have a hard time of playing games online with out buying them, the 360 pirates have no problem after getting the game to run.  I guess that proves there is a low level of 360 pirates vs. pc pirates per capita.
Title: id Software CEO: piracy pushed us multiplatform
Post by: The Zep Man on March 10, 2007, 12:17:00 AM
Ow, man... what a BS story. The most famous (=most pirated) games of id Software have always been multiplatform. The only difference might be at the moment that they do all their ports themselves from now on instead of relying on other companies.

Platforms of Doom...
Platforms of Doom ][...
Platforms of Quake...
Platforms of Quake II...
Platforms of Quake III...

Blaming piracy is always so easy for the PR department.
Title: id Software CEO: piracy pushed us multiplatform
Post by: Base8 on March 10, 2007, 12:23:00 AM
but what percentage of the pirated copys were on the console versons of those games?  although the real reason for them to go multi platform is... more money, weather or not the loss is due to piracy.
Title: id Software CEO: piracy pushed us multiplatform
Post by: ExitRooster on March 10, 2007, 12:32:00 AM
I don't buy it..

PC software can be copied, installed, and run.  Nocd/nodvd's can be made, sure.  But there is always that 'authorized key' ability on PC games.  you know, the one that tracks your cd-key and when it appears on 1000 machines all of a sudden, hey - It doesn't work anymore.. I mean, how many illegal copies of BF2/2142 are there out there?  I'm betting 0.  As another, look at MS and XP..  How many times have they released the "Xp genuine validation tool".  I've downloaded it at least 8 times, prolly alot more.  Why?  Because they've discovered yet another batch of hacked/illegit keys..

Console software can be copied ALMOST as easily, but only by someone who does the research to figure out the madness.  I mean, any fool can copy pc to pc, and while we all here take game ripping for granted, the truth is Billy-bob down the street hasn't the slightest clue how to make a backup of his Dreamcast/Ps1/PS2/Xbox title.

Title: id Software CEO: piracy pushed us multiplatform
Post by: Sanitarium on March 10, 2007, 01:58:00 AM
Games where the main component is online, Battlefield series and soon to be Quake Wars, have next to zero piracy when it comes to playing the main portion of the game, they have no single player.  id does multiplatform because they make more money that way.  They think they lose money to piracy but how do you lose money when the people pirating weren't going to buy it anyway?  Yes in an ideal world you be compensated for all services rendered but when you're driving a Ferrari to work and you're complaining about money I have no sympathy for you.
Title: id Software CEO: piracy pushed us multiplatform
Post by: luther349 on March 10, 2007, 02:18:00 AM
most pc devs switched to cd key based gaming and it works well. yes the key can be cracked but for any online play you need a legit one. kinda like xboxes and xbox live yes my orignal xbox is modded but for any games i wanted to play online i nedded to buy it same thing works on pc. yes on the pc world even the online can be craked but good luck finding games or any players.
Title: id Software CEO: piracy pushed us multiplatform
Post by: Helliano on March 10, 2007, 03:56:00 AM
ID software makes great games (last one was Return to The Caste Wolfenstein: ET)

But they have alot games that dont fit me.

Problem is people dont buy games for PC that they "just" want to 99% etc.

Then they download......

And you see a pattern.
Title: id Software CEO: piracy pushed us multiplatform
Post by: Uradox on March 10, 2007, 04:30:00 AM
I will most likly cop a of lot heat for saying this... Piracy has become far far too easy for the average user these days. Once someone shows someone how to get something free, it becomes an adiction I think for most.
Its all good and fair to say you buy your games now, but have you always? I for one never bought a game while i was a teenager. Now I occasionally buy a game, I hardly play them but I still pay.
Title: id Software CEO: piracy pushed us multiplatform
Post by: luther349 on March 10, 2007, 08:01:00 AM
i dont knoe abought that. as i said befor the new systems most devs use for games sells copys. its like buying lets say a pay mmo and not playing on the servers but on some crappy server emu you lose alot of content. pc softwhere is alot worse then the gaming half. i always have the rule if the games relly good i will buy it couse i wanna see another.

but its also true some people will just steal anything they can they dont care it might kill a good game or make people not wanna make the game for said platform. but its been that way for the last 20 or so years and they still make pc games why couse they will always sell pc gaming will never die.
Title: id Software CEO: piracy pushed us multiplatform
Post by: 0794 on March 10, 2007, 08:25:00 AM
I seriously doubt that their sole or even primary reason for expanding to multi-platform would be piracy, but a good PR ploy anyways.  PC gaming (even with legions of dedicated fans) is slowly fading away with the more powerful gaming/entertainment consoles being developed and with the fact that (1) gamers are becoming more social and (2) really impressive games are continually being developed for the gaming consoles, unlike in the distant past.

They sound like the RIAA and MPAA blaming piracy for anything and everything - and with piracy being a faceless entity, they can get away with it.
Title: id Software CEO: piracy pushed us multiplatform
Post by: Vfreitas on March 10, 2007, 08:49:00 AM
To the whole "PC gaming fading away", PC Gaming will always be there, period. For a few years now it's been an ongoing war, new generation of consoles come out (like now), people dip into consoles for awhile. After about a good year everyone turns back to their PCs which are fully customizable, upgradable, etc. You can't beat the multitasking and gaming, too.


As far as PC piracy goes, I sort of believe them. It's become so widespread now, console gaming must seem like a freshly paved road to trample through.
Title: id Software CEO: piracy pushed us multiplatform
Post by: Xx The 0ne xX on March 10, 2007, 11:48:00 AM
PCs have been ahead of console for a long time, but now consoles are overtaking pcs gaming spot in peoples homes, pc has become a sort of a backup, and id just used the piracy thing as an excuse to take quake 4 to 360 which sucked btw.
Title: id Software CEO: piracy pushed us multiplatform
Post by: jimjom on March 10, 2007, 04:36:00 PM
I didn't HATE quake 4. It was a decent game that was a severely rushed port to 360 with horrible shearing/vsync problems and some intermittent framerates issues. The worst thing about quake4 was the achievement system, its one of the most infamously difficult to 1000 out or really come close. Sure, I could back through it, play it FOUR more times on varying difficulty and lose night after night waiting for just a few individuals to play online with. :/

Doom is most likely my favorite game of all time. Any of the official incarnations of the original doom are simply amazing to me. The atmosphere developed in doom is greatly unparalled even to this day for me personally. So I will always hold pretty much all of their licenses close.

I am starving for some more DOOM on xbla. Gimme that Final Doom and Doom 2!!

How awesome would quake be on xbla? OMFG! Those deathmatches are out of control. Some grappling hook couldn't hurt either.  muhaha.gif

Doom 3 kinda fell short for me. I got real tired of all the corridor walking. Didn't have that classic doom map feel... sad.gif  " CLASSIC DOOM 3", a badass mod for the pc version of doom retains the original map style did indeed what it proposes, but I feel it was a little too late and wasnt official.

Return to Castle Wolfenstein was pretty incredible. I'll leave it to that.
Title: id Software CEO: piracy pushed us multiplatform
Post by: luther349 on March 11, 2007, 01:36:00 AM
wow 8 million players and growing that more pc gamers then xbox 360s built. yea pc gaming is so dead if you hadent notced im being sarcastic. mmmos have a long lifespan so of course wow will sell for years to come. its true evey new console says its gonna kill pc gaming i guess that why ms started gaming for windows and even ported xbox live to windows.  pc gaming will always be better and will have more orignal titles vs a console. thers been so  many huge pc hits over the years i cant list them all.

unlike consoles pc gaming have slow times. then stuff like wow or another good game no it doesent have to be a mmo comes out and pc gaming once again goes insane. hell thers been pc game made that where so graphicly intensiv and complex that consoles coudent even handel them rember when black and white came out back when ps1 and n64 where thought good. they failed on porting that game many times.

and as always pcs will catch up and outclass consoles in a cuple years hell we aruldy have quad core porssers.
Title: id Software CEO: piracy pushed us multiplatform
Post by: Charbless on March 11, 2007, 09:52:00 AM
ID reason is a complete load of crap.

The money is on the consoles due to it's large fan base that's the real reason not piracy this have been proven by many companies that don't use any copy protection because they refuse to fund companies like safedisc/securerom, if the games good enough people will buy it.



Title: id Software CEO: piracy pushed us multiplatform
Post by: Neoistheone2000 on March 11, 2007, 03:21:00 PM
I'm just waiting for the day i have to type in a key for the game i just bought for a console.
Title: id Software CEO: piracy pushed us multiplatform
Post by: DuBob4432 on March 11, 2007, 11:38:00 PM
QUOTE(Charbless @ Mar 11 2007, 08:59 AM) View Post

ID reason is a complete load of crap.

The money is on the consoles due to it's large fan base that's the real reason not piracy this have been proven by many companies that don't use any copy protection because they refuse to fund companies like safedisc/securerom, if the games good enough people will buy it.


i agree 100%, everybody blames piracy because it can't be proven.  trust me, my main rig an run just about any game (except oblivion, which i don't play anyway) at my lcd native resolution of 1280x1024 at at least medium - high settings with no problems.

what i have noticed is that with pc games, the are selling what should be betas as games and then patching the hell out of them and that is what is driving away people from the pc gaming.  i am returning back to consoles after 10+yrs off of them (whenever the intial playstation was - 1995 or so) and i have been a avid, paying pc gamer for that time.  what have i been given - some pretty sh!tty games in the quality department, especially the last 2 years - it went down the toilet.  i mainly play fps and the occassional rts, and the last pc game i picked up was company of heroes - good game, before that it was bf2.  the reason they are going multi-platform is strictly because of $$$$, nothing else - they see the $$$ in the consoles and want a piece of it, plain and simple.  trust me, if a person can afford a $600 gpu, they can afford a $50 game.  what is sad is they are making the games so you need a $600 gpu to play them - clean up your fucking code.  i have programmed in the past and know firsthand you can easily modify code to make it more efficient - if you take the time, which they obviously don't so a $600gpu is needed for all the unnecessary stuff the gpu probably shouldn't have to do with their spaghetti mess of code.

sure they are ways to pirate games, and trust me, you could do it long before bittorrent came out, and also many publishers use bittorrent for distribution - first they cry about it, then they use it?  what are they fucking miltiple personalities???  but if a developer does a good job, i will pay the $50 no problem, but what i am seeing is a lot of sh!t pc games and a lot of refined 360 games (that is the only console i own).  his bitching kind of pisses me off, pussifying enemy territory.  guess now i am looking forward more to frontlines: fuel of war (from the real makers of bf2 - trauma studios - now kaos studios)  i didn't read the whole article, so hopefully those developers aren't crying like little bitches too....

QUOTE(Neoistheone2000 @ Mar 11 2007, 02:28 PM) View Post

I'm just waiting for the day i have to type in a key for the game i just bought for a console.


type in a key, give a dna sample, get fingerprinted, hahaha