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Xbox360 Forums => Xbox360 Game Forums => Xbox 360 Games General Chat (wip) => Topic started by: XanTium on November 11, 2005, 08:18:00 PM

Title: Xbox360 Backward Compatibility List Released
Post by: XanTium on November 11, 2005, 08:18:00 PM

Xbox360 Backward Compatibility List Released-- Posted by XanTium on November 11 22:18 EST
The official 'Backward Compatibility List' for the Xbox 360 has been released on xbox.com:


The folks at Xbox are working hard to add more of your favorite games to this list, so check back often for the latest updates.
Note: A software emulator is required for each original Xbox game you play on your Xbox 360 console. Please check back for more details as we approach the launch date.

Check out the full list (containing already over 200 titles) on xbox.com.

There's also a FAQ available:


* Xbox.com: Will there be any benefits to playing original Xbox games on my Xbox 360 console?
* Todd: Absolutely. One of the great things about gaming on Xbox 360 is the satisfaction of knowing that every game will be playable in high definition. We are now proud to reveal that this extends to the original Xbox games as well. Every original Xbox game will be upscaled to 720p and 1080i, and will take advantage of Xbox 360's anti-aliasing capabilities, delivering a picture that is clearer and crisper than anything available on Xbox.

* Xbox.com: How will you deliver the emulators for backward compatibility?
* Todd: There are several different ways that you can get them:
For Xbox Live members (either Gold or Silver members), just connect your Xbox 360 console to Xbox Live and insert an original Xbox game. The system will automatically check if you have the latest emulation software, download it to your Xbox 360 console as part of a system update if you don't, reboot, and start loading your original Xbox game.
Those who are not part of our Xbox Live network will be able to download the emulators from Xbox.com, and burn them onto a CD to insert into your Xbox 360 where it will auto-install the emulator. Or you can go to Xbox.com and simply sign up for a CD to be sent to your home for a nominal shipping and handling fee.

* Xbox.com: What about saved games as well as free and purchased downloadable content? Will that be transferable to Xbox 360?
* Todd: Content will not be transferable from Xbox to Xbox 360, including saved data and downloadable content. However, all free downloadable content for original Xbox games plus premium content for Halo 2 will be available on Xbox Live Marketplace for free. Xbox 360 owners will be able to get this free with an Xbox Live Silver or Gold membership.

* Xbox.com: What if I put in a game that isn't backward compatible?
* Todd: I want to clarify--if a game isn't on the list at Xbox.com/Games, it won't run on your Xbox 360 console. Putting in a game that's not on the list will give you a message saying that the game is not currently supported on Xbox 360 and point you to Xbox.com/Games for more information.
We're working hard to determine the next batch of backward compatible titles, and would love to get feedback directly from gamers as well.  We'll have a place on Xbox.com where gamers can tell us their thoughts as we get closer to launch.

* Xbox.com: Are there any emulators already pre-loaded on the hard drive?
* Todd: An early version of the emulator that supports Halo: Combat Evolve(info)d and Halo 2 offline is included on Xbox 360 Hard Drives right out of the box as a special bonus to devoted fans of the franchise. However, to play Halo 2 online, or to play any other titles on the launch list, the full emulator update is required.

* Xbox.com: Can you play games cross-platform? Specifically, can I play Halo 2 on Xbox 360 with my friend who plays it on Xbox?
* Todd: Yes. You can play backward compatible original Xbox games cross-platform from Xbox 360 to Xbox. Personally, I can't wait to see the first Xbox vs. Xbox 360 Halo 2 clan matches pop up on Xbox Live.

Read the whole FAQ on xbox.com

Title: Xbox360 Backward Compatibility List Released
Post by: Endiz on November 11, 2005, 10:06:00 PM
List bigger then I thought! Better then nothing. Too bad no Streetfighter(s) though =/
Title: Xbox360 Backward Compatibility List Released
Post by: YoshiKool on November 11, 2005, 09:33:00 PM
i wonder why splinter cell, mechassault, 007auf aren't on it... cool.gif
obviously the exploit couldn't do much inside an emulated environment even if it did work. but it'd still be fun to see smile.gif
Title: Xbox360 Backward Compatibility List Released
Post by: Nutech on November 11, 2005, 10:44:00 PM
QUOTE
Those who are not part of our Xbox Live network will be able to download the emulators from Xbox.com, and burn them onto a CD to insert into your Xbox 360 where it will auto-install the emulator.

I smell a potential 360 exploit. ;)
Title: Xbox360 Backward Compatibility List Released
Post by: Foe-hammer on November 11, 2005, 10:14:00 PM
Chaos Theory is not on there.........shit!  

That was one of my top ten xbox game's i was looking forward to playing in 720p glory.

I didn't see any xbox games that already supported 720p on the list.  I wonder how the 360 will handle that (hopefully it will supports native 720p, instead of the video scaler upscaling it from 480p).
Title: Xbox360 Backward Compatibility List Released
Post by: Deftech on November 11, 2005, 10:56:00 PM
QUOTE(Foe-hammer @ Nov 11 2005, 11:21 PM)
Chaos Theory is not on there.........shit! 

That was one of my top ten xbox game's i was looking forward to playing in 720p glory.

I didn't see any xbox games that already supported 720p on the list.  I wonder how the 360 will handle that (hopefully it will supports native 720p, instead of the video scaler upscaling it from 480p).
*



bro relax

if they said all the most popular ones will be BC over time, then it'll be there, After Halo in sales, the SC series is the highest for Xbox. Splinters and all DOAs will be on there in time.

we will be playing 360 games in the meantime, I hope you are, I know I will be :)
Title: Xbox360 Backward Compatibility List Released
Post by: Foe-hammer on November 11, 2005, 10:59:00 PM
QUOTE(Deftech @ Nov 11 2005, 09:27 PM)
bro relax

if they said all the most popular ones will be BC over time, then it'll be there, After Halo in sales, the SC series is the highest for Xbox. Splinters and all DOAs will be on there in time.

we will be playing 360 games in the meantime, I hope you are, I know I will be :)
*


 B) I'm cool.
Title: Xbox360 Backward Compatibility List Released
Post by: Deftech on November 11, 2005, 11:02:00 PM
QUOTE(Foe-hammer @ Nov 11 2005, 11:30 PM)
B) I'm cool.
*



I wish I was...

10 more days till we line up at stores, 11 for those of you not going to a 24 hour one. Im anything but cool, Im starting to get very anxious!
Title: Xbox360 Backward Compatibility List Released
Post by: Moltdar on November 11, 2005, 11:05:00 PM
has no one in here thought about the possibilities of what they just announced?

To play the games when you don't have XBOX live your gonna have to download the emulators from MS and burn them onto a CD. This mean anyone will have direct access anyway they can to the code in these files (counter-engineering anyone?). So i guess with this in mind, it is only a very short matter of time until we see people in the scene actually coding their own emulator profiles for games that you WILL be able to use on a non-modded X360 since you can just burn them and it works!

I mean think about it, it is quite possible since if the X360 doesn't have access to internet, it cannot possibly know if it's a real profile or not.

We'll just have to wait and see what kind of copy protection MS are putting in for us!
Title: Xbox360 Backward Compatibility List Released
Post by: speedbuggy76 on November 11, 2005, 11:05:00 PM
QUOTE
Those who are not part of our Xbox Live network will be able to download the emulators from Xbox.com, and burn them onto a CD to insert into your Xbox 360 where it will auto-install the emulator.


I found this very interesting.  I definitely don't keep up with all of the 360 news, but although I know the 360 would play music from burned CDs, I am surprised to see that MS is going to have the 360 run actual code from a burned CD.  Seems like a very possible point of attack.

Edit: Well Moltdar beat me to it!

This post has been edited by speedbuggy76: Nov 12 2005, 07:06 AM
Title: Xbox360 Backward Compatibility List Released
Post by: ibemonty2000 on November 11, 2005, 10:31:00 PM
I'm not sure about the time/effort it takes for these things, but WTF is games like this doing on here?:

Blinx 2
Barbie
BMX XXX
Catwoman
Drake
Ford Mustang
Gravity Games: Street, Bike, Vert
Kabuki Warriors
Monster Garage
Predator Concrete Jungle
Spongebob
Terminator Dawn Of Fate
Volvo
Yourself!Fitness

These games are some of the "best selling xbox games"? I dont know about actual sales, but these games suck and there are many more games that are much more popular. Why did they waste time of these crap games?

But thankfully Half Life 2!!!  biggrin.gif

Anyone agree/disagree?

-Monty

Edit: And I also thought "sofmod exploit" when seeing the line about running code from the disc. Hopefully its a lead in the right direction...
Title: Xbox360 Backward Compatibility List Released
Post by: jhoff80 on November 11, 2005, 11:10:00 PM
Yeah, I'm hoping the fact that it can run code off of a burnt CD leads to exploits as well.  I'd love to see Linux (or maybe even OS X due to the PowerPC core) running on the 360 off of something this simple.  Of course, the possibilities for emulators that don't work 100% on the XBox such as MAME roms, N64, and PSX emulators will be nice too, with all the power of the 360.

I won't get my hopes up completely just yet, but it sounds like very good news to me.

Edit:  Although for the record, I won't be buying a 360 until its moddable, I've got plenty of XBox games I still haven't beaten; however, if I ever get referrals to get one for free, I won't complain about that lol.

This post has been edited by jhoff80: Nov 12 2005, 07:13 AM
Title: Xbox360 Backward Compatibility List Released
Post by: Dahak on November 11, 2005, 10:39:00 PM
Wow... colour me surprised that Morrowind is not among the chosen. Ah well, by the time I get around to getting a 360 it will be.
Title: Xbox360 Backward Compatibility List Released
Post by: wolrahnaes on November 11, 2005, 11:27:00 PM
QUOTE(ibemonty2000 @ Nov 12 2005, 01:38 AM)
I'm not sure about the time/effort it takes for these things, but WTF is games like this doing on here?:

Blinx 2
Barbie
BMX XXX
Catwoman
Drake
Ford Mustang
Gravity Games: Street, Bike, Vert
Kabuki Warriors
Monster Garage
Predator Concrete Jungle
Spongebob
Terminator Dawn Of Fate
Volvo
Yourself!Fitness
*


I think those were games that just happened to work, or were built using such a limited subset of Xbox functionality that they were easy to emulate.  I doubt that any real developer time was spent on making those work.

edit: I am surprised at the fact that it won't run any games that haven't been officially supported.  I'd think it would be preferable to run everything that isn't explicitly flagged as non-working but just display a warning every time you start the game that it's not officially supported and bugs may occur.  Maybe disable Live play as well, just to make sure no unknown emulation glitches can be exploited.

This post has been edited by wolrahnaes: Nov 12 2005, 07:30 AM
Title: Xbox360 Backward Compatibility List Released
Post by: pvwr on November 11, 2005, 11:27:00 PM
QUOTE(speedbuggy76 @ Nov 12 2005, 05:36 AM)
I found this very interesting.  I definitely don't keep up with all of the 360 news, but although I know the 360 would play music from burned CDs, I am surprised to see that MS is going to have the 360 run actual code from a burned CD.  Seems like a very possible point of attack.

Edit: Well Moltdar beat me to it!
*



I don't think that the X360 will be running actual *CODE* from the CD, my guess is that it will most likely be reading an emulation profile. I know that MS do lousy jobs with security, but give them some credit, this one would be simply stupid. Of course, there is a slim chance that you can screw an emulation profile and make an actual attack through it, but then it will be completely different than running code from a CD-R.

On the list subject, I'm sad that there's no support for both PGR games and most SEGA games. I would just *LOVE* to play JSRF, Gunvalkyrie, Panzer Dragoon Orta and Outrun 2 on HD. Well, I guess I will just have to wait and see  :( . Also, no DOA: Ultimate, tough DOA3 is there, maybe they want to force people to "upgrade" to DOA 4 :grr:.
Title: Xbox360 Backward Compatibility List Released
Post by: cooljerk_dv on November 11, 2005, 11:04:00 PM
QUOTE(Nutech @ Nov 12 2005, 06:15 AM)
I smell a potential 360 exploit. wink.gif
Title: Xbox360 Backward Compatibility List Released
Post by: Math1 on November 12, 2005, 01:26:00 AM
A lot of the games on the list (as would be obvious if you read the article where they explain this) are there because they happened to work once another more important title was working. That's how it works. It's not like they spent a lot of time on making sure Kabuki Warriors worked, for Pete's sake.

I also would imagine that a lot of the missing titles are missing because there are sequels and/or versions coming to Xbox 360 and the publishers and MS want you to buy the new versions.

The fact that they can make this work at all is pretty impressive, if you ask me.

And I bet you are wrong about the exploit. If the code is signed properly, it won't matter what media it is delivered on.
Title: Xbox360 Backward Compatibility List Released
Post by: Arius on November 12, 2005, 01:31:00 AM
With the "Download and burn the CD" option, it would half explain why MS let a Live Arcade disk out that you could boot on an unmodded xbox.

LEts test to see if they break it, if they dont we can use the same idea for xbox 360 emu updates etc.....
Title: Xbox360 Backward Compatibility List Released
Post by: mgamer20o0 on November 12, 2005, 02:04:00 AM
QUOTE
As we focused on the top sellers, we discovered that many other games worked due to similarities in their technology. As an added benefit, games that share engines and technology have been in some cases easier to certify for backward compatibility and have made the launch lineup as a result. 


there you have it read up next time.
Title: Xbox360 Backward Compatibility List Released
Post by: chilin_dude on November 12, 2005, 06:22:00 AM
QUOTE(Nutech @ Nov 12 2005, 06:15 AM)
I smell a potential 360 exploit. wink.gif
Title: Xbox360 Backward Compatibility List Released
Post by: jboss on November 12, 2005, 03:49:00 PM
QUOTE
Spanish Rare-fan-site Mundorare.com claims they received some new information about the Xbox360's backwards compatibility from sources inside MS.
In addition to Halo and Halo 2, they say the Xbox 360 will also play all other MS Game Studios games and Rare's 'Conker and Grabbed By The Ghoulies'.


Apparently "mundorare" isn't completely in the know on these things

Damn't I wanted to play Conker on 360... sad.gif

I'm not going to buy Conker: Live and Reloaded until it works on the XBox360... and I won't buy an XBox360 until probably well after Conker works on it... since I have no money anyway...

And no Splinter Cell and Mechassualt... exploits aside, these are two of the greatest XBox franchises... what the hell?
Title: Xbox360 Backward Compatibility List Released
Post by: jhoff80 on November 12, 2005, 03:56:00 PM
Its not like this is the only list of games that will be playable though.  They're still working on updates.

I guarantee that one of the big problems with games like Splinter Cell: Chaos Theory is the complexity of the graphics, and the game probably makes custom calls directly to the Nvidia chip in the XBox.  Emulating these takes more work than something that uses the XBox API.  

Even if this isn't exactly the case, I still believe the complexity of the game is what slows it from being on the backwards compatibility list.
Title: Xbox360 Backward Compatibility List Released
Post by: chilin_dude on November 12, 2005, 04:49:00 PM
QUOTE(jizmo @ Nov 12 2005, 04:28 PM)
Here's how PES 720p will look when compared to 480p (480p screenshot is interpolated to 720p, like LCD TV's show 'em). It's a good reference on how the models and the ball will look much sharper. The grass texture won't probably be that sharp though.
Title: Xbox360 Backward Compatibility List Released
Post by: thax on November 13, 2005, 12:25:00 AM
There is no surprise that the x360 will be running code that originates from a CD. We already know that the x360 doesn't trust any media device, the HDD or the network. This means there will be a signature - encryption - signature check, so that the file cannot be altered and can only be decrypted using the key that is in the hardware. If it doesn't match the signature or can't be properly decrypted (meaning it was encrypted properly in the first place with the secret key) then the code won't be executed.

Using brute force attacks on the encryption key will be useless because if it is at least as strong as the xbox key then it won't be cracked this way. It is unlikely they used a weak signature algorithm, they will likely use multiple strong signature checks on all code that is loaded just to be safe.
Title: Xbox360 Backward Compatibility List Released
Post by: Casper1786 on November 14, 2005, 10:34:00 AM
and no1s mentioned Doom3 yet, why it looked very decent on the XBOX, yes the PC version smashed it graphically, but shit i want that on my 360, i'm just assuming it's coming cause well why not?