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OG Xbox Forums => Software Forums => Emulators => Topic started by: nes6502 on April 17, 2006, 09:18:00 PM

Title: Zsnexbox 1.0
Post by: nes6502 on April 17, 2006, 09:18:00 PM
ZsnexBox 1.0

This is a beta release. This is also ported from WIP code and not the stable 1.42 release. Therefore, there are

issues in this port that do not exist in 1.42. There are also new features not in 1.42. This comes with no warranty. I am not responsible for any damage this may do to your Xbox.

Features:

99% of all games run full speed with sound with or without filters

Core Features:
1)  Full graphics emulation (stretched)
2)  Full sound emulation
3)  Player 1 input supported.
4)  Rom browser with screenshot preview, background music, and sound effects
5)  SRAM support
6)  Zip file support
7)  SNES file formats supported (smc, sfc, swc, fig, mgd, ufo, bin, 058, 078, 1, usa, eur, jap, jma)

Graphics Features:
8) On screen FPS display (white button enables/black button disables)
9) Software Filters (Super Eagle, 2xSai, Super 2xSai)


Installation:
Unzip the ZsnexBox1.0.zip
Copy the contents to the Xbox hard drive
Put roms in the roms folder
Put previews (in png format) in the previews folder
Run the default.xbe to start the emulator
The software filter is set in the ini. SoftwareFilter=x, where x = 0 (no filter), 1 (Super Eagle), 2 (2xSai), or 3

(Super 2xSai)

Usage:
Gui controls:
Digital/Left Analog up/down moves one item in the rom browser
Left/Right trigger: scrolls fast through the rom browser
A: start game


In Game Controls:
SNES start = Xbox Start
SNES select = Xbox Back
SNES A = Xbox B
SNES B = Xbox A
SNES X = Xbox Y
SNES Y = Xbox X
SNES Left = Left Trigger
SNES Right = Right Trigger
SNES Up/Down/Left/Right = Digital and Left Analog Up/Down/Left/Right
Exit a game by clicking the right Analog stick

Known Issues:
1) Occasionally after exiting a game and starting another, the new game will not start. Exiting the game and
restarting should fix the problem. I don't know if this is a problem with my port or ZSNES.

2) The rom browser does not scroll correctly with less than 17 games


Thanks:
pagefault and the rest of the ZSNES contributors.
The authors of FBAXXX, Genadrive, XVectrix, and the Xport emulators. Much of my source was taken from some or all of these emulators (primarilly for the gui, input, and DirectX).
XaRaNn

Please post any bugs in this thread.

This post has been edited by nes6502: Apr 18 2006, 04:24 AM
Title: Zsnexbox 1.0
Post by: Sirmatto on April 17, 2006, 09:25:00 PM
Let me be the first to say congrats on not only porting the emulator, but also meeting your original estimated date wink.gif
Title: Zsnexbox 1.0
Post by: D-Roc on April 17, 2006, 09:30:00 PM
I couldn't find it in the usual places. Man, I want to try this bad boy out....
Title: Zsnexbox 1.0
Post by: X-Head on April 17, 2006, 09:37:00 PM
Yeah it's not on the usual places. Can't wait to try it out though, zsnes is my favorite snes emu.
Title: Zsnexbox 1.0
Post by: benpretend on April 17, 2006, 09:38:00 PM
Let me be the second person to say, Yay! Great work man, i can't wait to get my mitts on it. Congrats on the build...
Title: Zsnexbox 1.0
Post by: nes6502 on April 17, 2006, 09:42:00 PM
I just submitted it. I have no idea how long it wil take to show up anywhere.
Title: Zsnexbox 1.0
Post by: D-Roc on April 17, 2006, 09:43:00 PM
There it is! Must've just been uploaded. Excellent!
Title: Zsnexbox 1.0
Post by: Joshua Wood on April 17, 2006, 09:44:00 PM
Appreciate the massive hard work. Can't wait to try out. Thanks heaps, keep it up.
Title: Zsnexbox 1.0
Post by: benpretend on April 17, 2006, 09:38:00 PM
QUOTE(X-Head @ Apr 18 2006, 04:37 AM) View Post

Yeah it's not on the usual places. Can't wait to try it out though, zsnes is my favorite snes emu.

yup, it's there smile.gif
Title: Zsnexbox 1.0
Post by: D-Roc on April 17, 2006, 09:55:00 PM
Is there any way to resize the screen?
Title: Zsnexbox 1.0
Post by: nes6502 on April 17, 2006, 10:04:00 PM
No. Not yet. It is coded to fit my TV perfectly. Every TV is different so it may or may not fit other TVs. Screen resizing/moving will be in the next release.

This post has been edited by nes6502: Apr 18 2006, 05:10 AM
Title: Zsnexbox 1.0
Post by: guybird on April 17, 2006, 11:02:00 PM
cool.gif Great job!!!  Definitely no hoax biggrin.gif lol.  Everything I've tried works perfect, and having the screenshot area sized perfectly to a SNES box is awesome.  I'm going to have to update my SNES art pack especially for this now.  Any chances of getting multiple screenshots displayed in the future (suggested folder names: /box fronts/ , /box backs/ , /cart scans/ , /titles/ and /snaps/)?  SNES is the only console lacking now in terms of our art packs and would definitely be a prime system to have all of it displayed.  Keep up the great work!
Title: Zsnexbox 1.0
Post by: pennywisdom on April 17, 2006, 11:13:00 PM
take that CandieCorpse! laugh.gif
Title: Zsnexbox 1.0
Post by: nes6502 on April 17, 2006, 11:22:00 PM
QUOTE
Any chances of getting multiple screenshots displayed in the future (suggested folder names: /box fronts/ , /box backs/ , /cart scans/ , /titles/ and /snaps/)?


Do you mean displayed at the same time or one that cycles?
Title: Zsnexbox 1.0
Post by: kiteless on April 17, 2006, 11:44:00 PM
KUDOS and further success!  I can't wait to try it out!
Title: Zsnexbox 1.0
Post by: nes6502 on April 17, 2006, 11:51:00 PM
Update:

The bug with games not starting has a bad side affect that I just noticed. SRAM is saved when exiting a game. If a game doesn't load, then once the game is exited the empty SRAm overwrites the old SRAM.

Temporary fix:

If a game doesn't start that has SRAM, then DON'T EXIT WITH THE WRITE ANALOG STICK. Cut off the Xbox with the power button or the SRAM will be overwritten with the empty sram and all previous data will be lost.

Title: Zsnexbox 1.0
Post by: nes6502 on April 18, 2006, 12:22:00 AM
QUOTE
Update:

The bug with games not starting has a bad side affect that I just noticed. SRAM is saved when exiting a game. If a game doesn't load, then once the game is exited the empty SRAm overwrites the old SRAM.

Temporary fix:

If a game doesn't start that has SRAM, then DON'T EXIT WITH THE WRITE ANALOG STICK. Cut off the Xbox with the power button or the SRAM will be overwritten with the empty sram and all previous data will be lost.


Disregard that.
Title: Zsnexbox 1.0
Post by: Manzzon on April 18, 2006, 12:28:00 AM
Thx for making the xbox even better!

 pop.gif
Title: Zsnexbox 1.0
Post by: madmab on April 18, 2006, 12:53:00 AM
QUOTE(nes6502 @ Apr 17 2006, 11:18 PM) View Post

Known Issues:
1) Occasionally after exiting a game and starting another, the new game will not start. Exiting the game and
restarting should fix the problem. I don't know if this is a problem with my port or ZSNES.

2) The rom browser does not scroll correctly with less than 17 games
Thanks:
pagefault and the rest of the ZSNES contributors.
The authors of FBAXXX, Genadrive, XVectrix, and the Xport emulators. Much of my source was taken from some or all of these emulators (primarilly for the gui, input, and DirectX).
XaRaNn

Please post any bugs in this thread.


When I heard the words "Known Issues" I was like.. Oh no, here we go.  But from what it sounds like they are very minor and the emu seems pretty complete.

Can't wait to kick the tires!

Title: Zsnexbox 1.0
Post by: Foe-hammer on April 18, 2006, 01:21:00 AM
Awesome!  I look forward to testing it out.

I really liked Lantus's xsnes9x, it ran the games very well, but the emu's look is fugly (no offense, Lantus.  The time you put into the emu is greatly appreciated).  Take a note from Xport on the emu's look and feel (the best looking and running emu's on the xbox).

Things that would be welcomed:

1) Advanced Mame 2x filter (or whatever it is referred to now)

2) 720p support (if it does not already).

3) Xports Menu  happy.gif
Title: Zsnexbox 1.0
Post by: Opoth on April 18, 2006, 01:34:00 AM
I'm pretty impressed with this as a first release, great job!  I've noticed a couple of odd issues with the emulator so far:

- I'm having trouble using a PSX -> Xbox adapter with this release.  I can load up the emulator and select a ROM just fine, but once control is passed to the game I can't do anything unless I swap out for a real Xbox controller.  I haven't run into this issue with other emulators, not sure what's causing it.

- Music dropouts.  I've noticed this with Star Ocean and Dragon Quest I and II (the only two games I've played around with so far) The music will suddenly stop playing, but the game will still have sound effects.  Occasionally going to a different area of the game that's supposed to trigger new music will fix the problem, but it soon drops again after a couple of minutes.

Otherwise great job...I'm sure that with a little finessing it will be an excellent alternative to XSnes9x!
Title: Zsnexbox 1.0
Post by: law56ker on April 18, 2006, 01:45:00 AM
Awesome work nothing like playing street fighter alpha. I noticed one bug in "Stunt Race Fx" sometimes when you crash and clip through the polygons the games colors turn to a yellowish tint. This glitch can also be seen when you are entering and exiting the underwater tunnels.
Title: Zsnexbox 1.0
Post by: stezo2k on April 18, 2006, 01:48:00 AM
well done for porting this great emu  biggrin.gif
Title: Zsnexbox 1.0
Post by: slogra on April 18, 2006, 02:05:00 AM
This great news, thx a lot for your work. I can't wait to check it out. love.gif

Here are some options that i liked in xsnes9x and i hope they will be available in Zsnexbox:
- Stretch the screen (i used to stretch untill each snes line would match a tv line for a sharper image)
- An option to disable the flicker filter (also results in a much sharper and detailed image, especially nice with a gfx filter like 2xsai)
- admame gfx filter (nicest filter for tv use imho)

The only problem i had with xsnes9x was the sound. I hope you can make it better on your zsnes port. I used 8-point sound interpolation on the original zsnes, hopefully that option will be available on Zsnexbox too.
Title: Zsnexbox 1.0
Post by: The Zep Man on April 18, 2006, 02:31:00 AM
Outstanding!

For years I have waited for this moment and after a few unanswered requests after the past few years I get to read this today. It was half a surprise (I lurk the forums more than I write), but still something that made my day good. smile.gif In my opinion, this was the only thing that the Xbox emulators-section really missed.

I might go on a bughunt later today, but for now I am too much occupied with playing some of my favorite SNES-games.

nes6502, thanks for this wonderful port. I wish you good luck with 'cutting the sharp edges' and am looking forward to the next version. smile.gif
Title: Zsnexbox 1.0
Post by: .:Dino:. on April 18, 2006, 04:10:00 AM
VERY nice work. Kudos for the port beerchug.gif
Will give it a go and report any bugs to you. Well done mate!
Title: Zsnexbox 1.0
Post by: Likklebaer on April 18, 2006, 04:14:00 AM
QUOTE(nes6502 @ Apr 18 2006, 04:18 AM) View Post


9) Software Filters (Super Eagle, 2xSai, Super 2xSai)


No Simple2x.

Then this is useless to me. Will wait for the next version thx.
Title: Zsnexbox 1.0
Post by: GogoAckman on April 18, 2006, 04:24:00 AM
Awesome job, congratulations, if I can help you in any way, do not hesitate to make me a sign tongue.gif .
Title: Zsnexbox 1.0
Post by: Carcharius on April 18, 2006, 05:17:00 AM
Nice work so far!

I've never been a big SNES fan (more of a Megadrive/Genesis man) but I did look at porting ZSnes myself a good while back, but all that asm made my brain itch. So big kudos to you for taking on the challenge! smile.gif

Keep up the good work!

Carcharius
Title: Zsnexbox 1.0
Post by: Hyllian on April 18, 2006, 05:42:00 AM
Congratulations! Great release!

I'd like to see HQXX filters! They're the best!
Title: Zsnexbox 1.0
Post by: georaldc on April 18, 2006, 05:49:00 AM
Wondeful work! I guess I'll be able to play wonder project now since xsnes had corrupted graphics with that game.
Title: Zsnexbox 1.0
Post by: DevGuy2k6 on April 18, 2006, 07:28:00 AM
hi all happy.gif does Star Fox 2 BETA work with this snes emulator?
Title: Zsnexbox 1.0
Post by: BennyBou on April 18, 2006, 07:38:00 AM
Good jobman! I hope you plan on including LightGun support in your emu because Lantus' emu does not really well support lightguns (but hey, nothing's perfect). If you wish a tester for this feature I have 2 different LightGun I can test your emu with! Anyway good job and keep it up like that!!!
Title: Zsnexbox 1.0
Post by: djdoug on April 18, 2006, 08:00:00 AM
Hi.. great to see... few things

as soon as I load a game.. the controller wont work.. cant even igr???

what I reakon is needed is a flicker filter like with 9x
Title: Zsnexbox 1.0
Post by: DeaDSOuLz on April 18, 2006, 08:30:00 AM
w00t! I love Zsnes, finally the best snes emulator ported to xbox!  Great work!
Title: Zsnexbox 1.0
Post by: Anthrox on April 18, 2006, 08:23:00 AM
Wicked thanks keep up the GREAT!!! work smile.gif

one thing to request is 7zip support with merged roms sets if thats possibe please
Title: Zsnexbox 1.0
Post by: Sirmatto on April 18, 2006, 08:30:00 AM
QUOTE(Anthrox @ Apr 18 2006, 05:30 AM) View Post

Wicked thanks keep up the GREAT!!! work smile.gif

one thing to request is 7zip support with merged roms sets if thats possibe please

Most likely not going to happen.  The Xbox doesn't have enough horsepower to handle .7z.  Refer to some threads where Lantus responded about it.
Title: Zsnexbox 1.0
Post by: Opoth on April 18, 2006, 09:01:00 AM
QUOTE(djdoug @ Apr 18 2006, 03:00 PM) View Post


as soon as I load a game.. the controller wont work.. cant even igr???



I had the same problem using a PSX -> Xbox converter, but it worked when I plugged a standard controller in.
Title: Zsnexbox 1.0
Post by: hargle on April 18, 2006, 09:12:00 AM
Any source code released?

I *really* want to poke around in there and see what you've done.
Title: Zsnexbox 1.0
Post by: Odb718 on April 18, 2006, 09:30:00 AM
QUOTE(Likklebaer @ Apr 18 2006, 06:21 AM) View Post

No Simple2x.

Then this is useless to me. Will wait for the next version thx.

Can anyone say bitch?
Queen of all holy emulators doesn't respond in admiration.... then you've failed.

nes6502, keep up the good work.
As you can see plenty of people are enjoying your work.
Title: Zsnexbox 1.0
Post by: Vejita on April 18, 2006, 09:56:00 AM
Great work. I hope you will add support for screen resizing, 720p and 1080i resolutions and the HQ2x filter.
Title: Zsnexbox 1.0
Post by: LordWilliamP.ConnellyEsquireIII on April 18, 2006, 09:58:00 AM
QUOTE(Odb718 @ Apr 18 2006, 04:37 PM) *

Can anyone say bitch?
Queen of all holy emulators doesn't respond in admiration.... then you've failed.

nes6502, keep up the good work.
As you can see plenty of people are enjoying your work.

Don't mind her dear boy. She's just an embittered lesbian cunt! Just have look at her avatar, my God that is fugly!
Title: Zsnexbox 1.0
Post by: XaRaNn on April 18, 2006, 10:13:00 AM
Good job, awesome release!

Nes, i hope you don't mind, correct me if i'm wrong, here's some answer to the questions being asked :

HDTV / Lightgun support : i've been talking to pagefault, and he said not to bother nes with this kind of stuff, He's already busy enough with the core features. He might tackle this kind of extra stuff himself.

Flicker filter : no option, but it looks disabled to me. afaik nes put the code for it to be disabled by default.

7z : There's support for the JMA format, wich is basicly same technology as 7z but tailored for snes roms, so it achieves better compression. It also requires similar/more cpu than 7z.
The problem with goodmerged sets is that it requires solid archiving, wich requires you to skip all the files that come before the one you need. afaik not even zsnes or snes9x on windows/linux support this.
AFAIK again is that from the thread lantus reported he had it working, for just regular compressed 7z files it worked fine, just took a few seconds more to get into the game waiting for it to be decompressed, similar to JMA-compressed roms.
In any case, imho both are overkill. i'd rather keep my rom uncompressed/zipped and have them load instantly. snes roms just aren't big enough to warrant that kind of compression in this day and age.



I'm also curious about a source release. Not that i want to nag you for it.
Title: Zsnexbox 1.0
Post by: infidelity on April 18, 2006, 10:16:00 AM
Looks like i can't have multiple directories in my Roms folder.

I have my roms in alphabetical order. Roms/#/ A/ B/ C/ etc

The browser thinks my folders are games.

Hope to see this issue resolved in the next release.

Thank You.  pop.gif
Title: Zsnexbox 1.0
Post by: Potman on April 18, 2006, 10:25:00 AM
nice port, man, best framerate i've ever seen in a snes emulator port, im switching xsnes9x to znexbox  jester.gif
Title: Zsnexbox 1.0
Post by: Vayate on April 18, 2006, 10:55:00 AM
Awesome; not only is ZSnes my favorite SNES emulator, but I've been -really- discontent with the selection of SNES emulators for Xbox. None of them have the functionality of Xport's work, and I'd really like to see one with lots of features (or at least the ability to hack the RAM for cheats and such).
Title: Zsnexbox 1.0
Post by: dohopoki on April 18, 2006, 10:56:00 AM
Minor weird stuff: Both Megaman X 1 & 2, possibly 3 have this weird effect when you start the game from the title screen where little parts (real small) of the logo won't dissapear correctly until the opening screen or password screen loads. Again, very minor.

X2 & X3 both seem to run a little smoother than X1 but it could be my imagination since all 3 games stay at 60/60 very consistantly. The opening stage of X1 seems to just be a bit slow when the action get intense but then again that's before you get the dash boots and my mind likes to play tricks on me a lot. I haven't beat any of the 3 games yet but when I get a change I'll go right through them.

X2 doesn't have a problem with the 1st Serges battle that it did in xSnes9x where his flip attack would turn him into what I can only describe as a graphical black hole. all 3 games along with Mortal Kombat 2 seem to have much better sound, espicially MK2 so  happy.gif  for that.

Super Mario World 2 was well but I haven't dug into it much. It does seem to have a problem loading sometimes. The emulator will start but the game won't. Exiting and reentering fixed this everytime.

I appreciate this release very much.

Also it may be worth mentioning that I haven't tested this on my main tv, just the small one next to my computer, seems like there's always a world of difference between them so I may need to do more testing in there which will slow down my overall progress of testing things out.
Title: Zsnexbox 1.0
Post by: guybird on April 18, 2006, 11:11:00 AM
QUOTE
Do you mean displayed at the same time or one that cycles?

Most likely a cycling one as with Xport's newest emu's.  However if you had any good ideas on how to layout the screenshots in the skin and make it look halfway decent, then go for it.  I'm assuming it might be a bit memory intensive to load multiple shots at once, but I could be wrong.  The two main things people want are box fronts and screenshots.  Cart scans, box backs & title screens are just there for the nostalgia.  My idea would be this:  If multiple shots at once are possible, then move the current preview pane up to the top where the SNES logo is, and possibly scale it down just a hair.  Then directly below that have the screenshots display.  So at the top, box fronts, box backs and cart scans would cycle (they're all the same size, so nothing will get streched/warped), and below screenshots and titles would cycle.  Considering you've cleared the biggest hurdle already, it should only be minor tweaking here and there.  Only other thing I have is to possibly stretch out the rom selection column a bit, as it cuts off a lot of some rom names; that or have the long names scroll as Xport's does.
Title: Zsnexbox 1.0
Post by: XaRaNn on April 18, 2006, 11:15:00 AM
QUOTE(infidelity @ Apr 18 2006, 12:23 PM) *

Looks like i can't have multiple directories in my Roms folder.

I have my roms in alphabetical order. Roms/#/ A/ B/ C/ etc

The browser thinks my folders are games.

Hope to see this issue resolved in the next release.

Thank You.  pop.gif


I definately concur. nes was smart enough to keep the naming scheme of xsnes9x, so you can keep only 1 set of roms and previews by simply naming the xbe's differently and pointing your dash directly to them.
Folder support is definately high up there on the list of "must-have" functionnality.
I've simply put the usa set in /roms directly for the time being, but even more important than separating letters,   keeping translated / PD / beta / etc roms separate is a must.

QUOTE(guybird @ Apr 18 2006, 01:11 PM) *

Most likely a cycling one as with Xport's newest emu's.  However if you had any good ideas on how to layout the screenshots in the skin and make it look halfway decent, then go for it.  I'm assuming it might be a bit memory intensive to load multiple shots at once, but I could be wrong.  The two main things people want are box fronts and screenshots.  Cart scans, box backs & title screens are just there for the nostalgia.  My idea would be this:  If multiple shots at once are possible, then move the current preview pane up to the top where the SNES logo is, and possibly scale it down just a hair.  Then directly below that have the screenshots display.  So at the top, box fronts, box backs and cart scans would cycle (they're all the same size, so nothing will get streched/warped), and below screenshots and titles would cycle.  Considering you've cleared the biggest hurdle already, it should only be minor tweaking here and there.  Only other thing I have is to possibly stretch out the rom selection column a bit, as it cuts off a lot of some rom names; that or have the long names scroll as Xport's does.


I do love idea, but do you know if there's any such collection of snes screenshots? the only one i've been able to find is front-box scans/pictures, and even then it's only for the USA set.
Title: Zsnexbox 1.0
Post by: Luriden on April 18, 2006, 11:56:00 AM
Thanks, it works great. The sound is MUCH better here than on xSnes9x. My main (and only) complaint with xSnes9x was that the sound was too jumpy, but it's perfect here.  smile.gif
Title: Zsnexbox 1.0
Post by: Chandler on April 18, 2006, 11:59:00 AM
QUOTE(madmab @ Apr 18 2006, 09:00 AM) View Post

When I heard the words "Known Issues" I was like.. Oh no, here we go.  But from what it sounds like they are very minor and the emu seems pretty complete.

Can't wait to kick the tires!

He surely said the same..

QUOTE(Likklebaer @ Apr 18 2006, 12:21 PM) View Post

No Simple2x.

Then this is useless to me. Will wait for the next version thx.

(Maybe you can keep it for you, no ?.. thx.. sounds really good ^^)

It smell like a couple  love.gif

Do you know how many people don't release their work ?..
If you want other releases, just don't be..you.. or maybe you can do better ..?..  rolleyes.gif

Good work nes6502, this is a good first release, i swear that you'll think about releasing source a day cause it could be a lot usefull for the community developers, and i'm very sorry for my really really bad english, i'm gonna cry now..

 happy.gif
Title: Zsnexbox 1.0
Post by: dibz on April 18, 2006, 12:08:00 PM
I haven't actually tried the emulator yet, but perhaps an option to move the exit button off the right analog stick? I use a street fighter anniversary controller for emu's and it doesn't have them. Starting games work fine, but I can't exit them. Assuming it's the same issue as xSnes9x that is, otherwise I can't wait to try this out later.
Title: Zsnexbox 1.0
Post by: CandieCorpse on April 18, 2006, 12:22:00 PM
heh i took that and it hurt, i apolagised in the other forum to him, its acualy a great emulator the video output is much better then that of snesx, congrats! love.gif

that'll teach me not to open my mouth eghh well keyboard.
Title: Zsnexbox 1.0
Post by: bonevichio on April 18, 2006, 12:51:00 PM
Does it save the system state?  Can i go back to a game in progress?
Title: Zsnexbox 1.0
Post by: polarz on April 18, 2006, 12:52:00 PM
congrats
Title: Zsnexbox 1.0
Post by: guybird on April 18, 2006, 12:50:00 PM
QUOTE(XaRaNn @ Apr 18 2006, 01:15 PM) View Post

I do love idea, but do you know if there's any such collection of snes screenshots? the only one i've been able to find is front-box scans/pictures, and even then it's only for the USA set.

Chron Johnson has made a screenshots/box art pack all in one, where all of the US games have box art, and the rest have screenshots.  After seeing the box art displayed in ZSNES, it was blurry and I thought that maybe the emulator needed some kind of filter for them.  Then I looked at the original files, and saw that the screenshots are all there, but they are very tiny and of lousy quality.  I'm going to attempt to make a completely brand spanking new SNES art set from scratch.  When trying to fill in the blanks for my Sega Genesis set, I've found a lot of sites out there that have a lot of HQ scans, so I'm going to try my hand at making a all inclusive HQ SNES set.  I've seen quite a bit of Pal boxes out there, so I should be able to get a wide spectrum of art.  Go to http://xbox.nugnugnug.com for our art packs.
Title: Zsnexbox 1.0
Post by: Potman on April 18, 2006, 01:14:00 PM
again, great work.
just one small request for the next release whenever:
a flicker option.
Title: Zsnexbox 1.0
Post by: tabsaid on April 18, 2006, 01:16:00 PM
nice release, i think a rom browser (like xports) is needed.  I dont want to copy all my roms and have them doubled up on my HDD.  xsnes9x and this seem to both like d:\roms.  I cant get xsnes9x to change properly(.ini has option but dosent seem to see outside of d:\ directory, if theres a secret them let me in on it!) so this option would be killer, maybe even make the default directory selectable in the gui (like xboyadvance ect...). Video looks real nice ingame.  Fill out the gui, options, a few more filters, save/load states and you got an amazing port, thanks for working on this, its much appreciated
Title: Zsnexbox 1.0
Post by: mystik_ninja on April 18, 2006, 01:36:00 PM
o man, zsnes has long been king of the PC.  I can remeber finding an old floppy with ZSNES on it back when the default screensaver was set to be snow.  I played Final Fantasy IV hardtype for the first time over Xmas.  This is awesome.
Title: Zsnexbox 1.0
Post by: pCeSlAyEr on April 18, 2006, 01:37:00 PM
Good Work... and it'll only get better with time..

finally someone stepped to the plate and offered an alternative snes emulator.. nothing was wrong with snes9x... but it hasnt been updated in forever..


Title: Zsnexbox 1.0
Post by: XaRaNn on April 18, 2006, 01:51:00 PM
QUOTE(tabsaid @ Apr 18 2006, 03:16 PM) *

nice release, i think a rom browser (like xports) is needed.  I dont want to copy all my roms and have them doubled up on my HDD.  xsnes9x and this seem to both like d:\roms.  I cant get xsnes9x to change properly(.ini has option but dosent seem to see outside of d:\ directory, if theres a secret them let me in on it!) so this option would be killer, maybe even make the default directory selectable in the gui (like xboyadvance ect...). Video looks real nice ingame.  Fill out the gui, options, a few more filters, save/load states and you got an amazing port, thanks for working on this, its much appreciated


see my post on page one. just both emus in the same folder and rename both default.xbes
Title: Zsnexbox 1.0
Post by: CarCrashClutter on April 18, 2006, 01:58:00 PM
This is definitely the best thing to happen in XBOX emulation in months, if not years.  You, good sir, are a gentleman and a scholar.  Good luck on the additions.  And PLEASE FOR THE LOVE OF GOD, let us hex in-game.  I'd totally send you money if you did that for the community.

God bless you.
Title: Zsnexbox 1.0
Post by: Vejita on April 18, 2006, 02:05:00 PM
QUOTE(bonevichio @ Apr 18 2006, 07:51 PM) View Post

Does it save the system state?  Can i go back to a game in progress?


Yes you can. They aren't save states but proper SNES SRAM saves so you can't save anywhere or at anytime, only when the real game saves the progress you have made.
Title: Zsnexbox 1.0
Post by: D-Roc on April 18, 2006, 02:24:00 PM
I've had problems with a few games crashing on me and locking up the XBOX. Super Castlevania IV and Super Mario World both did this. I'm not sure the exact versions of the roms but I figured i'd post this bug I noticed. Other than that the emulation looks excellent. With some fine tuning and a decent GUI this things gonna be incredible. Nice work nes! It's good to see someone still working on SNES emulation for the XBOX and it's even better that it's a port of ZSNES!
Title: Zsnexbox 1.0
Post by: tabsaid on April 18, 2006, 02:46:00 PM
QUOTE(XaRaNn @ Apr 18 2006, 03:51 PM) View Post

see my post on page one. just both emus in the same folder and rename both default.xbes


good call, i didnt even catch that part of your post, works nice thanks

anyone get yoshi island (PAL) to work, seems to be only game giving me issues at the time, I get a black screen,  I did however get the ntsc super mario world and catlvevania 4 working, didnt play for very long though, ill try an ntsc yoshi in a bit.  more i play with this emu the more i like it
Title: Zsnexbox 1.0
Post by: D-Roc on April 18, 2006, 03:44:00 PM
I re-downloaded Super Mario World and Castlevania IV both were "..(U) (!)" versions. They started right up! I must've just had crappy dumps. The more I play with this emulator, the more I like it.
Title: Zsnexbox 1.0
Post by: Mr Do! on April 18, 2006, 04:02:00 PM
QUOTE(bonevichio @ Apr 18 2006, 07:51 PM) View Post

Does it save the system state?  Can i go back to a game in progress?


nope  sad.gif
Title: Zsnexbox 1.0
Post by: Diontae18 on April 18, 2006, 05:16:00 PM
I just have one question. Does this emulator have a Cheat search engine like it's PC Counterpart?
Title: Zsnexbox 1.0
Post by: Chron Johnson on April 18, 2006, 05:58:00 PM
guybird, I didn't realize 256 horizontal pixels was too small and poor quality for you.  I should lock myself in my closet with a scourge.  We all know we need box shots that take up way over half our TV in order to properly enjoy them.  Perhaps you'll correct my awful work after you release that Genesis pack you've been talking about since November, right around the time you urged me to not create any of my own packs.  Fuck it.  Not like xSNESx resizes previews.  Ought I to have left them at their original resolution to fill the screen.
Title: Zsnexbox 1.0
Post by: jeffroiscool on April 18, 2006, 06:04:00 PM
i dont know what the standard filter is  but it looks PERFECT when i start a game, havent got any problems yet, a save state system would be nice, also i would like some cool futures that zsnes had, multitap, lightguns, snes mouse all that kind of shit biggrin.gif
Title: Zsnexbox 1.0
Post by: pirichios on April 18, 2006, 06:16:00 PM
wow man
you got my respects and thanks for releasing an emulator this good
so far all the snes emu's have been good but this emulator seems to be promising
thank you,
you rock
Title: Zsnexbox 1.0
Post by: foxxfella on April 18, 2006, 06:27:00 PM
Thanks Great stuff! FF4 sounds better now. Cant wait to see more progress pop.gif
Title: Zsnexbox 1.0
Post by: Vejita on April 18, 2006, 06:28:00 PM
QUOTE(jeffroiscool @ Apr 19 2006, 01:04 AM) View Post

i dont know what the standard filter is  but it looks PERFECT when i start a game


Super 2xSai.
Title: Zsnexbox 1.0
Post by: T-Mac on April 18, 2006, 06:44:00 PM
nice emulator runs good i tested a lot of games and they run excellent the only game i'm having problems is mario kart sometimes it freezes or it does weird things
Title: Zsnexbox 1.0
Post by: sew3521 on April 18, 2006, 06:42:00 PM
Is there anyway you could add usb support...that way it would be possible to use a Super Smart Joy  All you would need is to add drivers for standard HID divices.

thanks,
Stephen

Is there anyway you could add usb support...that way it would be possible to use a Super Smart Joy  All you would need is to add drivers for standard HID divices.

thanks,
Stephen
Title: Zsnexbox 1.0
Post by: Palmtree on April 18, 2006, 06:51:00 PM
QUOTE(dohopoki @ Apr 18 2006, 02:03 PM) *

X2 & X3 both seem to run a little smoother than X1 but it could be my imagination since all 3 games stay at 60/60 very consistantly. The opening stage of X1 seems to just be a bit slow when the action get intense but then again that's before you get the dash boots and my mind likes to play tricks on me a lot.

I remember hearing about that long ago on the ZSNES forum. Aparently the slowdown happened on the real cart for X1. I believe X2 and X3 run better because capcom added a chip to them, but I can't remember the name of it and i'm too lazy too google it. Basically what I'm trying to say is that the game runs as it should smile.gif

Great release, can't wait for the updates!
Title: Zsnexbox 1.0
Post by: Xizer on April 18, 2006, 07:05:00 PM
This is a very impressive emulator. Great job.

The biggest flaws I see right now is no menu coming up when you click an analog stick that allows you to adjust various options, and a way to adjust the screen would be great - for some reason, the picture is stuck in the bottom left corner of my TV, with black bars surrounding the top/right
Title: Zsnexbox 1.0
Post by: Koitsu on April 18, 2006, 07:15:00 PM
i'd truly given up that anyone would bother with porting this. FF4 and Ogre Battle's sound were so buggy, i couldn't play them. i'm sure you're just getting started and can't wait to see what you add to this. hoping for save states.

oh yes, and THANK YOU!!! almost forgot to say that.
Title: Zsnexbox 1.0
Post by: XaRaNn on April 18, 2006, 07:23:00 PM
QUOTE(sew3521 @ Apr 18 2006, 08:49 PM) *

Is there anyway you could add usb support...that way it would be possible to use a http://www.lik-sang.com/info.php?category=160&products_id=4234&PHPSESSID=c3d783674a81cd1e366bfeeacfb7beeb  All you would need is to add drivers for standard HID divices.

thanks,
Stephen

Is there anyway you could add usb support...that way it would be possible to use a http://www.lik-sang.com/info.php?category=160&products_id=4234&PHPSESSID=c3d783674a81cd1e366bfeeacfb7beeb  All you would need is to add drivers for standard HID divices.

thanks,
Stephen



"All you would need" is a big understatment. I know xport tackled similar devices and basicly usb support is hard coded in the kernel and would requires some funky low-level coding. Now this isn't a verbatim quote but it's what xport said.

the special chip in mega x2/3 is called "C4" and yeah, it's perfectly normal for x1 to slowdown.
Title: Zsnexbox 1.0
Post by: dohopoki on April 18, 2006, 07:21:00 PM
QUOTE(Palmtree @ Apr 18 2006, 08:51 PM) View Post

I remember hearing about that long ago on the ZSNES forum. Aparently the slowdown happened on the real cart for X1. I believe X2 and X3 run better because capcom added a chip to them, but I can't remember the name of it and i'm too lazy too google it. Basically what I'm trying to say is that the game runs as it should smile.gif

Great release, can't wait for the updates!


Update Mega Man X1: I beat the game straight through picking up everything and doing all the tricks and glitches I know. Ran at 60/60 about the whole time and the most it ever dropped was to 59/60. While playing I got to thinking that it's possible this happened on the actual cart and maybe my setting on my PC emulators were doing something to the game to run a little better than it actually should. If that's the case then I would certaintly be used to that over the actual cart.

I know about the chip in X2 and X3. In fact, I remember when Zsnes couldn't play those games because of that chip. I didn't realize their actual function until now though.

Update Mortal Kombat 2: Again, it seemed like the sound, while better than xsnes9x wasn't quite right. It seemed like certain effects were cutting off too soon or not registering but then I played it on Zsnes on the PC and got virtually the same results so I may just be to used to the arcade version.

I'm going to try to beat X2 tonight before I go to bed. X3... I really hate that game so it might take longer for me to get motivated.
Title: Zsnexbox 1.0
Post by: VampX on April 18, 2006, 07:57:00 PM
QUOTE(dohopoki @ Apr 19 2006, 03:28 AM) View Post

Update Mortal Kombat 2: Again, it seemed like the sound, while better than xsnes9x wasn't quite right. It seemed like certain effects were cutting off too soon or not registering but then I played it on Zsnes on the PC and got virtually the same results so I may just be to used to the arcade version.


I believe the MK2 emulation is just not correct in any emulator, because i played an incredible amount of MK2 Snes back in the day,
and its like the sound fade out just is not correct in emulators..
(or maybe the fade out is just missing in emu's, thus resulting in the cutting off effect)

Havent had the chance to try Zsnexbox yet though, maybe tomorow..
(also you should rename it to just Zsnex, the whole box thing is such a mouthfull tongue.gif  )
Title: Zsnexbox 1.0
Post by: jester_race on April 18, 2006, 08:33:00 PM
I must say, this is the most smooth running SNES emulator I've played on my Xbox. I'm extremely satisfied. I've only had a chance to try out like 10 or 11 of my favorite roms real quick and they all ran SMOOOTH, that's what I look for in an emulator. I can't wait untill we get more features out of this beast, like being able to change the filters during game play, fast forward, Save States, screen shots.. I'm sure that will come in time, untill then KEEP UP THE AWESOME WORK NES!
Title: Zsnexbox 1.0
Post by: Sirmatto on April 18, 2006, 09:33:00 PM
QUOTE(VampX @ Apr 18 2006, 05:04 PM) View Post
(also you should rename it to just Zsnex, the whole box thing is such a mouthfull tongue.gif  )

Hell, just drop that "n" also to make it Zsex...it's pretty damn close to it
Title: Zsnexbox 1.0
Post by: GLiTcH on April 18, 2006, 09:48:00 PM
great work.. hope to see:
gamegenie support
able to change screen size
be able to exit to dashboard
anything else tongue.gif
on future release(s) pop.gif
Title: Zsnexbox 1.0
Post by: shakazuzu on April 18, 2006, 10:43:00 PM
is this a step forward in snes netplay on the xbox? i know zsnes supports 2 player netplay..  love.gif
Title: Zsnexbox 1.0
Post by: The Game 402 on April 18, 2006, 10:51:00 PM
Thanks for the port over.Zsnes is my favorite emulator on computer now it can be my favorite emulator on Xbox too.
Title: Zsnexbox 1.0
Post by: madmab on April 19, 2006, 12:10:00 AM
QUOTE(Chandler @ Apr 18 2006, 02:06 PM) View Post

He surely said the same..
(Maybe you can keep it for you, no ?.. thx.. sounds really good ^^)

It smell like a couple  love.gif

Do you know how many people don't release their work ?..
If you want other releases, just don't be..you.. or maybe you can do better ..?..  rolleyes.gif

Good work nes6502, this is a good first release, i swear that you'll think about releasing source a day cause it could be a lot usefull for the community developers, and i'm very sorry for my really really bad english, i'm gonna cry now..

 happy.gif


I'll also excuse your poor engrish reading skills as well.  tongue.gif Anyone with decent skills would have realized my statement was a compliment.  biggrin.gif

Title: Zsnexbox 1.0
Post by: Pikkon on April 19, 2006, 12:55:00 AM
QUOTE(Opoth @ Apr 18 2006, 09:08 AM) View Post

I had the same problem using a PSX -> Xbox converter, but it worked when I plugged a standard controller in.


Well I got my playstation controller working with the emualtor,all you have to do is restart the emulator with the playstation controller pluged into the xbox and it should work fine.Its just a bug in the emulator as its a beta.

Title: Zsnexbox 1.0
Post by: nes6502 on April 19, 2006, 01:52:00 AM
Flicker filter is turned off. Hardware filtering is set to linear.

I don't know if I'm going to release the source. The Zsnes core is built from the CVS code from 4-15-06. pagefault will be giving me some updated code that will fix several issues with the emulation.

The next release will include an options screen and a resizable/movable display.
Title: Zsnexbox 1.0
Post by: Mr Do! on April 19, 2006, 02:49:00 AM
QUOTE(Vayate @ Apr 18 2006, 05:55 PM) View Post

Awesome; not only is ZSnes my favorite SNES emulator, but I've been -really- discontent with the selection of SNES emulators for Xbox. None of them have the functionality of Xport's work.


and this one has?
Title: Zsnexbox 1.0
Post by: infidelity on April 19, 2006, 05:22:00 AM
My only complaint about this emulator, "and this goes for xports emulators too" is the menu music is way too loud. It's louder than the games you play. I'll have a comfortable volume with a certain game, and when I exit, the emulator menu music is wicked loud. I suggest tampering with the menu volume, before releasing the emu again. It's very nerve racking, having to turn the volume up/down all the time.

And I hope fast forward will be implemented in the next release. I kept pressing the white button, and getting the fps option, lol!! Great release, great work, and great job with the preview screen. All my box art looks kick ass! Thank You.  pop.gif
Title: Zsnexbox 1.0
Post by: VampX on April 19, 2006, 07:07:00 AM
QUOTE(Mr Do! @ Apr 19 2006, 10:56 AM) View Post

and this one has?


Well for one nes6502 actually listens to our wishes, which is a first in the whole snes on xbox department.
Title: Zsnexbox 1.0
Post by: nes6502 on April 19, 2006, 07:25:00 AM
QUOTE(Mr Do! @ Apr 19 2006, 09:56 AM) View Post

and this one has?


As stated before:

the version I release next Monday will be a functional release. i.e. you will be able to select a game and play it with sound. Anything else for this release is unlikely
Title: Zsnexbox 1.0
Post by: Prican24 on April 19, 2006, 08:10:00 AM
man this plays great and for once i can play top gear 3000, nice job nes6502 biggrin.gif

any chance of getting into mess pop.gif
Title: Zsnexbox 1.0
Post by: dook43 on April 19, 2006, 08:25:00 AM
QUOTE(nes6502 @ Apr 19 2006, 08:52 AM) *

Flicker filter is turned off. Hardware filtering is set to linear.

I don't know if I'm going to release the source. The Zsnes core is built from the CVS code from 4-15-06. pagefault will be giving me some updated code that will fix several issues with the emulation.

The next release will include an options screen and a resizable/movable display.


well clearly you've tackled issues that others have not been able to, such as even getting it to compile under vs2003.  nobody on board.zsnes.com even wanted to address getting it to compile under visual studio.  "why would you want to do that?" etc.

lmao.

any help you could offer with that is appreciated.  
Title: Zsnexbox 1.0
Post by: Diontae18 on April 19, 2006, 09:12:00 AM
QUOTE(VampX @ Apr 19 2006, 09:14 AM) View Post

Well for one nes6502 actually listens to our wishes, which is a first in the whole snes on xbox department.



That's awesome. In that case, I'd like to point out something. You can import your saves from Xsnes9x's emulator over to this one. I think all of them are supported, but the only one I've tried, were .srm files/saves. Also, This emulator's awesome.

Anywho, Here's what I'd like to see:
Filters:
-Simple 2x
-Super Scale 2x

Features:
-Action Replay/Game Genie Support, along with a code generator unlike that other emulator.
-Fast Forward Throttle
-Reset Option
-Ability to change Graphic Filters on the fly without editing the .ini


Can you please add those things on your to do list?
Thankies in Advance  cool.gif
Title: Zsnexbox 1.0
Post by: Diontae18 on April 19, 2006, 09:51:00 AM
QUOTE(Sirmatto @ Apr 18 2006, 11:40 PM) View Post

Hell, just drop that "n" also to make it Zsex...it's pretty damn close to it



Someone's Thinking Dirty IPB Image
Title: Zsnexbox 1.0
Post by: Mr Do! on April 19, 2006, 10:12:00 AM
QUOTE(VampX @ Apr 19 2006, 02:14 PM) *

Well for one nes6502 actually listens to our wishes, which is a first in the whole snes on xbox department.


so what has he put in that you wish't for?

Oop's, sorry, he listens  blink.gif
Title: Zsnexbox 1.0
Post by: canus on April 19, 2006, 11:09:00 AM
Working good. Was just wondering if you can add the game genie as a working function in the final release. This function was in the xsnes version but has never worked right for me.
Title: Zsnexbox 1.0
Post by: porchepuppy on April 19, 2006, 11:14:00 AM
so what's the better emulator? zsnesbox or xsnes9x??
I haven't tried zsnesbox yet
The only good thing about xsnes9x is the loading the game times and exiting the rom times.  It's really quick compared to xport's ports
Does zsnesbox offer this as well
Title: Zsnexbox 1.0
Post by: Manabyte on April 19, 2006, 11:55:00 AM
Is this worth swapping out for XSnes9X yet?  That emu has worked with every game I tried perfectly (at least that I could tell, but I'm just a novice).  I only want one emu for each system on my xbox, and I don't want to switch just yet if the compatibility isn't there yet.  Opinions anyone?  

Also, Lantus, you must be reading this thread.  You and your emulator have taken a beating.  What's your take on this?
Title: Zsnexbox 1.0
Post by: guybird on April 19, 2006, 12:44:00 PM
For the love of god people, the program is small so just download it and try it!!!  I can't say that I really even played XSNES9X other than for Mario Kart or Mario RPG so I can't say that this is 100x better.  All I know is that we have a fresh developer here, trying to listen to people's requests and attempt to add in what he can.  That is the key my friends, as after an emulator is "great" and has almost everything somebody wants, you tend to find other things that might be useful.  Look at Xport's emu's.  You could say a year ago that they were all "perfect" and wouldn't need any updates.  Now he's going through and fixing little things that people have noticed affecting their gameplay.  Well, now any little gripes you might have had with XSNES9X can be remedied with this program.
Title: Zsnexbox 1.0
Post by: pagancow on April 19, 2006, 01:38:00 PM
I'm lovin it!   I've always hated SNES9x, just because Zsnes was so much better.

Requests:

-Xport Gui and all the goodness that comes with it

-Ability to set your rom DIR somewhere else than default

-Multitap support, possibly with the 5th player as an HID device chained off a controller for bomberman games.



And, KEEP UP THE GOOD WORK.  This is by far the best 2006 Xbox release this year.

Title: Zsnexbox 1.0
Post by: lantus on April 19, 2006, 03:49:00 PM
QUOTE(Manabyte @ Apr 19 2006, 05:55 PM) View Post

Is this worth swapping out for XSnes9X yet?  That emu has worked with every game I tried perfectly (at least that I could tell, but I'm just a novice).  I only want one emu for each system on my xbox, and I don't want to switch just yet if the compatibility isn't there yet.  Opinions anyone?  

Also, Lantus, you must be reading this thread.  You and your emulator have taken a beating.  What's your take on this?



my take is if its good for the scene..which it obviously is...then its good enough for me.

excellent work nes6502
Title: Zsnexbox 1.0
Post by: Darknior on April 19, 2006, 03:56:00 PM
Yes excelent biggrin.gif
Thank you guys ....
Title: Zsnexbox 1.0
Post by: DevGuy2k6 on April 19, 2006, 05:10:00 PM
HELLO?? does STARFOX 2 BETA WORK COMPLETELY NOW?? muhaha.gif
Title: Zsnexbox 1.0
Post by: VampX on April 19, 2006, 05:06:00 PM
QUOTE(DevGuy2k6 @ Apr 20 2006, 01:10 AM) View Post

HELLO?? does STARFOX 2 BETA WORK COMPLETELY NOW?? muhaha.gif



TRY IT YOURSELF AND LET US KNOW!!  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif
Title: Zsnexbox 1.0
Post by: Diontae18 on April 19, 2006, 05:12:00 PM
QUOTE(VampX @ Apr 19 2006, 07:13 PM) View Post

TRY IT YOURSELF AND LET US KNOW!!  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif  muhaha.gif



Lol, let me in on this fiery action.

IPB Image IPB Image IPB Image IPB Image
IPB Image

 ph34r.gif
Title: Zsnexbox 1.0
Post by: Scoobysnaxx on April 19, 2006, 05:27:00 PM
Great Emu.

I think it's rather unfortunate that lantus's port is taking such a beating - it is a great emu as well. I find it hard to believe how some people are so unhappy with an emu which has given me countless hours of fun on my xbox!

Thumbs up to the both of you!
Title: Zsnexbox 1.0
Post by: ejx982 on April 19, 2006, 05:26:00 PM
QUOTE(lantus @ Apr 19 2006, 09:56 PM) View Post

my take is if its good for the scene..which it obviously is...then its good enough for me.

excellent work nes6502


xSNES9x will still have place, especially since I was used to SNES96, then SNES97.  It was great when those two were merged to SNES9x, AND with sound.  Ive tried zSNES and it does seem to run better, but from what I remember the SNES9x sources were better documented for more portability.  It makes sense though that for more progress to be done, it is built on the shoulders of those before them.  It was great to see lantus work, and it's awesome to see that nes6502 take up a different field to see what else xbox can do!!

Thanks lantus & nes6502

ejx982
Title: Zsnexbox 1.0
Post by: pCeSlAyEr on April 19, 2006, 06:07:00 PM
Starfox 2 (Beta), Starfox 2 (Beta a1), and Starfox 2 (Beta TD) roms seem to work fine... as fine as this crappy game can play.. played for about 10 min on each..
Title: Zsnexbox 1.0
Post by: Adropacrich2 on April 19, 2006, 09:34:00 PM
QUOTE(pCeSlAyEr @ Apr 20 2006, 01:07 AM) *

Starfox 2 (Beta), Starfox 2 (Beta a1), and Starfox 2 (Beta TD) roms seem to work fine... as fine as this crappy game can play.. played for about 10 min on each..


Well done for your hard work on this , we are certainly very lucky.

It would be nice to have the option to disable save states before loading a game.Savestates are great things of course but can sometimes ruin the experience of playing a "real game" .Having this safety net to fall back on lessens the impact of any tension a game's design may have had by giving you this ability to cheat at will.Easy answer is of course not to use it but when all you have to do is press a button or two , then it just makes everything seem like the emulator it is and not an experience after all.

I do love states mind as sometimes we can all get a bit stuck and want to cheat a bit but for a game like zelda for example , it does dilute the enjoyment.

An option to disable before a game would i think be apreciatted by those that can see the point of what i'm saying here.

I think we can all agree that this is a nice and sensible option.

We have this already of course with version 1(no states) but the only thing for me however and others too i'm guessing , is the screen's positioning a little too far left of the screen.I imagine by the time the screen is fully sorted as i'm sure is a priority right now , save states may also be in by then and not toggleable.So it would be a shame to be robbed of this authentic non feature as it is.

Even a second release with just screen positioning more central and no states included as yet would be fantastic.

Here's hoping.

Thanks and good luck on what will surely be a much loved port.







Title: Zsnexbox 1.0
Post by: pCeSlAyEr on April 20, 2006, 12:17:00 AM
Starfox 2 (Beta TD) rom crashes when colliding into a missile on the map select screen...
Title: Zsnexbox 1.0
Post by: from_zero_freak on April 22, 2006, 03:41:00 AM
You need to add SAMBA SUPPORT!!!!!!!!!!!!!!!!! PLEASE

I like to stream the games from my computer like the xport emu's will let you do. I love neogenesis because I have access to 6 gb of roms on a softmodded xbox and 11 gb of game boy/color/advance roms.. with xboy and so on and so forth.. I think all emu's should included SAMBA support. Great for the windows and Linux community.
Title: Zsnexbox 1.0
Post by: MarvinMar on May 18, 2006, 01:05:00 PM
When puting Xsnes9X and Zsnesbox in the same folder, and renaming the default.xbe to Xsnes9x.xbe and Zsnesbox.XBE, how will I load the emu?

I wish to burn this folder to DVD, but im not sure what will happen without a Default.xbe.

Any thoughts?
Title: Zsnexbox 1.0
Post by: nes6502 on May 18, 2006, 01:14:00 PM
QUOTE(MarvinMar @ May 18 2006, 08:12 PM) View Post

When puting Xsnes9X and Zsnesbox in the same folder, and renaming the default.xbe to Xsnes9x.xbe and Zsnesbox.XBE, how will I load the emu?

I wish to burn this folder to DVD, but im not sure what will happen without a Default.xbe.

Any thoughts?


It will not auto boot if there is not a "default.xbe". You will have to start the one you want directly or make separate links to them through the dashboard.
Title: Zsnexbox 1.0
Post by: MarvinMar on May 18, 2006, 02:18:00 PM
Im testing something right now.
Im making a multigame launcher using Zxbtools.
I pointed to xSnes9x and to Zsnesbox .  
This will create a Default.xbe that points to each of the emus.
xsnes9x in GAME1 folder and Zsnesbox in GAME2 folder.
The only thing I should need to do is somehow edit the Default.xbe so instead of pointing to the GAME1 or Game2 folders, it just looks in the root for the 2 xbe files.

Editing the Default.xbe is the only thing im not sure about.......
We will see
Title: Zsnexbox 1.0
Post by: MarvinMar on May 18, 2006, 03:00:00 PM
scratch that.  It is beyond my abilities to make a simple shortcut menu for loading each emu, because all apps I can find are based on the programs being in Game1 Game2.... folders.

Guess I will have to launch each emu from XBMC  blink.gif