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OG Xbox Forums => Software Forums => Emulators => Topic started by: Kinryuu on March 25, 2005, 08:39:00 PM

Title: Surreal 64 And Zelda Oot
Post by: Kinryuu on March 25, 2005, 08:39:00 PM
I searched pretty extensively on this topic through this forum as well as other places, and although I've seen the problem mentioned once or twice, I have not seen a fix or even whether a fix was existant or not. The problem I refer to is when certain transparent textues do not display correctly in Surreal 64. The best example of this is when you first enter the Deku tree and there is a web in the floor. This should allow you to see down into the tree, but instead it is just white and opaque. Is there a certain Xbox emulator that displays these textures correctly? <
Title: Surreal 64 And Zelda Oot
Post by: x-2tha-z on March 26, 2005, 02:27:00 PM
i have the same problem with Conkers Bad Fur Day.

Conkers head and tail are dark black for some reason.

Does anyone know how to fix this? <
Title: Surreal 64 And Zelda Oot
Post by: freakdave on March 26, 2005, 03:27:00 PM
QUOTE(x-2tha-z @ Mar 26 2005, 08:22 PM)
i have the same problem with Conkers Bad Fur Day.

Conkers head and tail are dark black for some reason.

Does anyone know how to fix this?
*



yes, wait for a new release of Surreal64-XXX
(IMG:http://freakdave.xbox-scene.com/wip.jpg) <
Title: Surreal 64 And Zelda Oot
Post by: mitch2025 on March 27, 2005, 12:08:00 AM
surreal doesnt even launch on my xbox :( <
Title: Surreal 64 And Zelda Oot
Post by: mr_chips on March 27, 2005, 12:53:00 AM
QUOTE(freakdave @ Mar 26 2005, 12:22 PM)
yes, wait for a new release of Surreal64-XXX
(IMG:http://freakdave.xbox-scene.com/wip.jpg)
*


freakdave,
I checked the team XXX website, but couldn't find any report pertaining to an upcoming release.  Please explain more.

Nice screenshot btw

This post has been edited by mr_chips: Mar 27 2005, 08:54 AM <
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 27, 2005, 02:17:00 AM
We re working on a big update, we had to rewrite all interface to make it more "dev friendly", dave updated video plugins and some other things via latest cvs sources, and I rewrote the launcher and the ultrahle ingamemenu for now, today, I am gonna change the ingamemenu for 1964 and pj64, then we ll have to clean up our source code, re encode controller settings and fo some updates :) .
I hope we can release it this week :) .

Here s a wip progress made 2 weeks ago, I ll change the background, and surreal xxx is renamed to surreal64 xxx now :P .

(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip.JPG) <
Title: Surreal 64 And Zelda Oot
Post by: bruteostrich on March 27, 2005, 03:26:00 AM
Awesome, will this update support dr. mario 64?  I think that the latest video plugins do this.  You guys are awesome if it works. Thank you. <
Title: Surreal 64 And Zelda Oot
Post by: RCP__90 on March 27, 2005, 06:16:00 PM
Fantastic news, Thank you so much! <
Title: Surreal 64 And Zelda Oot
Post by: Kinryuu on March 29, 2005, 12:11:00 AM
:blink:

Wow, that kicks ass. I'm quite impressed! <
Title: Surreal 64 And Zelda Oot
Post by: ximian on March 29, 2005, 01:33:00 AM
Much nicer looking interface!

Would be good if we can have larger boxshots...
 <
Title: Surreal 64 And Zelda Oot
Post by: hidareign on March 29, 2005, 12:31:00 PM
Omg looks great guys. cant wait for some N64 loving. You guys are the best :) <
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 29, 2005, 01:15:00 PM
thx, some other recent screens  :beer: .
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip1.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip2.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip3.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip4.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip5.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip6.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip7.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip8.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip9.JPG)
(IMG:http://cestvouslesbons.free.fr/fbaxxx/wip10.JPG) <
Title: Surreal 64 And Zelda Oot
Post by: Likklebaer on March 29, 2005, 01:34:00 PM
Graphics Fixes = XboxRightThumbUp
New UI = XboxRightThumbDown <
Title: Surreal 64 And Zelda Oot
Post by: Freddo14 on March 29, 2005, 01:42:00 PM
I dont want to bitch or anything cos I think its awesome anyone at all is working on n64 emulation, but why replace the old controller mapping ui? I thought the old more graphical representation actualy made things simpler.... although I suppose that is somewhat a matter of opinion, perhaps there are more in-depth programming issues than I understand, but would an option, perhaps in an ini file, to pick between the old and new controller mapping style be a posibility?

ps: conker looks really awesome there  :o

This post has been edited by Freddo14: Mar 29 2005, 09:43 PM <
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 29, 2005, 01:45:00 PM
QUOTE(Freddo14 @ Mar 29 2005, 07:37 PM)
I dont want to bitch or anything cos I think its awesome anyone at all is working on n64 emulation, but why replace the old controller mapping ui? I thought the old more graphical representation actualy made things simpler.... although I suppose that is somewhat a matter of opinion, perhaps there are more in-depth programming issues than I understand, but would an option, perhaps in an ini file, to pick between the old and new controller mapping style be a posibility?

ps: conker looks really awesome there  :o
*



Actually, all was changed because the code of the interface was horrible, the ui you re talking about is only made from differents jpg which is slow and takes more resources, the controller edit isn t finished, I asked artik to integrate some graphicals fonts (like P and K buttons in fbaxxx) , all will be more graphical when done (if he can). <
Title: Surreal 64 And Zelda Oot
Post by: total_ass on March 29, 2005, 12:38:00 PM
tongue.gif ). but i have just seen those screenshots and im amazed that a couple of people have picked up on surreal.

i apologise if this has been covered in another topic previously, but is there an overall compatibility increase, or have currently working games been improved upon?
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on March 29, 2005, 02:25:00 PM
biggrin.gif

Keep up the good work!
Title: Surreal 64 And Zelda Oot
Post by: Horscht on March 29, 2005, 04:35:00 PM
Well, I like the ne UI. Looks sweet.
Title: Surreal 64 And Zelda Oot
Post by: Likklebaer on March 29, 2005, 05:59:00 PM
QUOTE(lantus @ Mar 30 2005, 12:55 AM)
ugh, that UI looks horrible. it works fine for FBAx but not for surreal
Title: Surreal 64 And Zelda Oot
Post by: Iriez on March 29, 2005, 06:03:00 PM
I dont see how it would help any resources. A new xbe is launched when starting the game, so the resources the UI takes has nothing to do with the game.

Mame-x anyone? This isnt a new concept.
Title: Surreal 64 And Zelda Oot
Post by: Likklebaer on March 29, 2005, 06:27:00 PM
QUOTE(lantus @ Mar 30 2005, 01:08 AM)
whats wrong with surreals original UI?
Title: Surreal 64 And Zelda Oot
Post by: freakdave on March 29, 2005, 07:03:00 PM
QUOTE(lantus @ Mar 30 2005, 12:55 AM)
ugh, that UI looks horrible. it works fine for FBAx but not for surreal
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 29, 2005, 10:36:00 PM
sleeping.gif , as freakdave says, it is a matter of opinion, I don t find this menu ugly (I find it more pretty than the original actually), as for why it is done :
-> Lantus, you must know how shitty it was to integrate a sub menu (I was the only one to do it with surreal xxx so I know what I am talking about)
-> after some times activating the menu, the emu crashed in mario 64, now there is no problem (it crashed in 1964, I will see that)
-> I don t have the 1-2 seconds reaction to enter the menu, that s a big progress (even if it has not necessarely something to see with the menu itself)

After all, if ppl are not happy with it :
-wait for "surreal 2"
-do it yourself

I am becoming really mad to see always same ppl criticizing.
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 29, 2005, 10:38:00 PM
QUOTE(Iriez @ Mar 30 2005, 01:09 AM)
I dont see how it would help any resources. A new xbe is launched when starting the game, so the resources the UI takes has nothing to do with the game.
Title: Surreal 64 And Zelda Oot
Post by: posure on March 29, 2005, 10:38:00 PM
that feature would be nice to have but its really nothing to prioritize over
Title: Surreal 64 And Zelda Oot
Post by: Iriez on March 30, 2005, 12:25:00 AM
QUOTE(GogoAckman @ Mar 29 2005, 10:42 PM)
Hmm, as always, ppl criticize without knowing the work behind  sleeping.gif , as freakdave says, it is a matter of opinion, I don t find this menu ugly (I find it more pretty than the original actually),
Title: Surreal 64 And Zelda Oot
Post by: locutus of worm on March 30, 2005, 01:42:00 AM
laugh.gif
Title: Surreal 64 And Zelda Oot
Post by: Iriez on March 30, 2005, 04:13:00 AM
QUOTE(elvato @ Mar 30 2005, 01:19 AM)
I also think this menu looks better than the old surreal one, for me it looked too "kiddie"
Title: Surreal 64 And Zelda Oot
Post by: manu_xl on March 30, 2005, 04:47:00 AM
QUOTE(Likklebaer @ Mar 30 2005, 01:33 AM)
Sure Surreal's UI has some pretty icons and a little hand that points to things, but it doesn't support screenshots, which is a shame because that always makes any UI look much much nicer. Where the screenshot should be we instead have a big box filled with info about how many Mb the ROM is and other such useless stuff.
the original ui is awesome. it shows the whole nintendo atmosphere in one skin/ui with that great box-art. imho, its the greatest ui that could be ever made for a nintendo 64 emulator.
QUOTE(Likklebaer @ Mar 30 2005, 01:33 AM)
Then there are the boxshots, which seem like a good idea at first until you realise that many games cannot be easily identified from a tiny picture of their box. Not to mention the fact that most japanese games don't have boxshots in the first place, and adding them yourself isn't as user friendly as it might have been. But fortunately you can use list mode instead... except that the emu insists on listing ROMs by their Goodtools name rather than what you've named the file yourself so many names, especially jap ones, are totally inaccurate (this has always bugged me when using Goodtools utilities).

youre able to rename all roms with your own preferred name. browse to the n64 directory on your hdd. edit the surreal.ini with notepad. each game has an alternate title which you can use to give them your own names. afterwards you have to clear the n64 savedirectory so surreal reload the modified surreal.ini file.
test it.
Title: Surreal 64 And Zelda Oot
Post by: manu_xl on March 30, 2005, 04:48:00 AM
QUOTE(Iriez @ Mar 30 2005, 11:19 AM)
You realize this IS a N64 emulator right? ; )
Title: Surreal 64 And Zelda Oot
Post by: Justin Credible on March 30, 2005, 07:54:00 AM
ph34r.gif

Justin
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on March 30, 2005, 08:41:00 AM
QUOTE(Iriez @ Mar 30 2005, 12:19 PM)
You realize this IS a N64 emulator right? ; )
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 30, 2005, 10:40:00 AM
sleeping.gif .
If you talk about the image, yes it can be changed, and if you speak about controller menu (and I am the first to say it is far from perfect in terms of render), I said I ll try to change it with more images from font.

Now :
Iriez -> I have respect for lantus (or had), but not for ppl not respecting me (he, I have a brain after all)

Yep, I lost some ppl who wanted to help me when they heard about surreal 2, but what is it after all? Something to discourage ppl continuing the emu.
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on March 30, 2005, 10:48:00 AM
QUOTE(GogoAckman @ Mar 30 2005, 06:46 PM)
the fact is that this menu isn t horrible at all, I don t see why it would be great in fbax and not in surreal  sleeping.gif .
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 30, 2005, 10:57:00 AM
for the moment :
- video settings will probably be in an only ini called surreal.ini as they re not requiring changes
- other settings (sensitivity, controller edit, rumble pack, how many controller, paging mem, dynamem and videomem) will be saved in an ini with the name of the game (the name as in the main menu as it is corrected dynamically)
- the name of the game to transfer to the differents emus is saved in a temp.ini

that s for the ini, and as always the main surreal ini for differents infos for the romlist etc.. (actually the launcher is all new except inifile and romlist.cpp)
Title: Surreal 64 And Zelda Oot
Post by: Zyyke on March 30, 2005, 11:01:00 AM
QUOTE(DolfhinDC @ Mar 30 2005, 05:54 PM)
What would be really cool though is if you could fit all game spefic things in one .ini file that we can trade, controler settings, video mode, plugin settings, game, controler sensivity (Golden Eye). Now that would be something usefull but it would probably require a lot of work (chaning all the saving routines?) but perhaps a idea to keep in mind for when I finally learn (yeah, that's going to be somewhere in eternity) how to code in something else than Html biggrin.gif
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on March 30, 2005, 12:41:00 PM
QUOTE(GogoAckman @ Mar 30 2005, 07:03 PM)
for the moment :
Title: Surreal 64 And Zelda Oot
Post by: freakdave on March 30, 2005, 02:59:00 PM
QUOTE
and i'm sure that it is going to include downloadable ini files this time

Not this time, probably in a later release...


Here's another screenshot :
user posted image
Title: Surreal 64 And Zelda Oot
Post by: total_ass on March 30, 2005, 03:05:00 PM
looking good. keep up the good work.

im probably gonna get flamed for this, but conker is one of the few n64 games i've never actually played.
Title: Surreal 64 And Zelda Oot
Post by: Iriez on March 30, 2005, 03:13:00 PM
Cool, lookin good.

For those of you who think surreal v2 is dead, well, your dead wrong ; ) oDD may have been missing alot lately, but theres something else new to the project that is going to make v2 *radically* improved over v1.  It may not happen for a while, I have always been ever patient in these situations, but when it comes to bear fruit v2 will have serveral things that no other existing port can possibly have.
Title: Surreal 64 And Zelda Oot
Post by: Likklebaer on March 30, 2005, 04:52:00 PM
QUOTE(Iriez @ Mar 30 2005, 10:19 PM)
but theres something else new to the project that is going to make v2 *radically* improved over v1.
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on March 30, 2005, 05:12:00 PM
QUOTE(Likklebaer @ Mar 31 2005, 12:58 AM)
Yeah, the fact that it'll be out in time for Xbox 2.
Title: Surreal 64 And Zelda Oot
Post by: VampX on March 31, 2005, 11:37:00 AM
QUOTE(hidareign @ Mar 31 2005, 07:27 PM)
I think he said in the next week. LoL patients guys. This by far is the best emulator.
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on March 31, 2005, 01:13:00 PM
QUOTE(VampX @ Mar 31 2005, 07:43 PM)
wow never heard that one before..  dry.gif
Title: Surreal 64 And Zelda Oot
Post by: VampX on March 31, 2005, 01:36:00 PM
rolleyes.gif
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on March 31, 2005, 01:52:00 PM
QUOTE(VampX @ Mar 31 2005, 09:42 PM)
i love it when he said "This by far is the best emulator"
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on March 31, 2005, 02:08:00 PM
smile.gif , as for quitting the scene, those ppl criticizing (no matter how good they are) just make us wanna work a little faster, even if I think we have nothing to prove  laugh.gif .

I think some ppl are just angry because this story of surreal 2, as for this version, it will normally have rice 5.60 (and 5.10 and 5.30 with a choice, because some games like zelda works better with older version), and I mailed rice about an update to 6.1, it is not very clear if we can have this update, wait and see wink.gif .

EDIT : I cant say what s new since monday as I don t work on it on the week (as I said to some ppl, I am very busy tongue.gif ), all I can say is that dave found a way to integrate the image of the game in the menu (I have to test it, but I am confident (dont know if this is the right term biggrin.gif )), and I want to achieve this release this week end  laugh.gif , for the speed of conker, it is slow on my xbox but I have PAL version of the rom, Dave said me it is faster on ntsc version and after all, rare games on N64 were slow, so the emulation seems to be pretty accurate smile.gif .
For the font in controller menu, Artik doesn t remember how to do it, so I am not sure it will be done, I ll have to look for it and it is not my priority (rename configs maybe).
Title: Surreal 64 And Zelda Oot
Post by: mynuffinfutsitch on April 01, 2005, 10:01:00 PM
looks better than on my pc!!!
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on April 01, 2005, 11:15:00 PM
QUOTE(sil247 @ Apr 2 2005, 04:47 AM)
GogoAckman  and dave is a release still plant for this weekend?
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on April 02, 2005, 07:41:00 AM
QUOTE(GogoAckman @ Apr 2 2005, 07:21 AM)
Release is still plant for this week end even if it is not totally finished, but we ll try to finish it a maximum biggrin.gif .
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on April 03, 2005, 12:37:00 AM
tongue.gif
- fixed menu options + configappsave/load (now only video options are for all games, others are used per game, like asked)
- 2 backgrounds (1 for the mainmenu, and 1 for ingamemenu) + blacks jpg to avoid background being in the game screen (fzero)
- crashfix pj64 (normally)
- corrected a bit input, not perfect yet, but it is already better, still need some work on it today smile.gif .

I have now news from Dave since 2-3 days, I don t know what he did this week  uhh.gif , if I release it today, it will probably be with video 5.60 only, it works better for some games but worse with others, you ll test it.

EDIT : if someone already made fonts with glyphs (textures) in it, plz contact me, I don t know how to do it wink.gif .
Title: Surreal 64 And Zelda Oot
Post by: mr_chips on April 03, 2005, 01:50:00 AM
QUOTE
- crashfix 1964 (normally)
- fixed menu options + configappsave/load (now only video options are for all games, others are used per game, like asked)
- corrected a bit input, not perfect yet, but it is already better, still need some work on it today smile.gif


work sounds great, I'm sure everyone is anxious to try it out.  One thing I'm sure people are wondering:  will it be stable, considering it is based on the incomplete cvs files?
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on April 03, 2005, 03:12:00 AM
QUOTE(mr_chips @ Apr 3 2005, 08:56 AM)
and what do these mean?
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on April 03, 2005, 05:49:00 AM
QUOTE(enderandrew @ Apr 3 2005, 11:21 AM)
I'm using the latest release from XBins, and I can't get Conker, nor Zelda 64 to even start up under any of the three modes.
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 06:45:00 AM
MINUTES? WHOOHOO!
Title: Surreal 64 And Zelda Oot
Post by: DolfhinDC on April 03, 2005, 07:25:00 AM
Exepect to hear nothing from me for the following 12 hours :-p

WHoooo conker here I come!

btw :
What exactly is is that  freakdave hasn't submited yet?
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 07:32:00 AM
OMG! It doesn't work for me. UnleashX hangs when I try to load it!
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on April 03, 2005, 08:27:00 AM
I don t think it is unleashx, normally if you transfer all files to the hard disk, you ll have no problem, it is not compatible on booting on cd for the moment.
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 08:30:00 AM
well, no. For some reason it doesn't work. I tried deleting the proper folders in TDATA and UDATA, cleared the cache, But it still doesn't work. If I put the FDB4 version back on, however, it works.

I am softmodded, btw. softmodded with softmod installer deluxe 1.01

EDIT: Won't launch with EvoX or XBMC, either.
Title: Surreal 64 And Zelda Oot
Post by: psxpirate1 on April 03, 2005, 08:53:00 AM
cool.gif
Title: Surreal 64 And Zelda Oot
Post by: GogoAckman on April 03, 2005, 08:56:00 AM
QUOTE(Horscht @ Apr 3 2005, 02:36 PM)
well, no. For some reason it doesn't work. I tried deleting the proper folders in TDATA and UDATA, cleared the cache, But it still doesn't work. If I put the FDB4 version back on, however, it works.
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 09:18:00 AM
well, this is REALLY weird. It still won't boot up. All files are correctly transfered, and i deleted the a64something folders in TDATA and UDATA, I checked several times, if default.jpg is in /Media/boxart/ and all 3 jpgs plus png are in /Media/ui.

My xbox refuses to go further than to the loading screen of unleashX. I just don't get it.
Title: Surreal 64 And Zelda Oot
Post by: georaldc on April 03, 2005, 09:29:00 AM
well, it didnt work for me too at first, but then patching all .xbes with dexbe did the trick. It's a great surreal version but majora's mask is messed up, its way to slow to play right now.
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 09:32:00 AM
where can i get dexbe?
Title: Surreal 64 And Zelda Oot
Post by: freakdave on April 03, 2005, 09:34:00 AM
QUOTE(georaldc @ Apr 3 2005, 03:35 PM)
well, it didnt work for me too at first, but then patching all .xbes with dexbe did the trick. It's a great surreal version but majora's mask is messed up, its way to slow to play right now.
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 09:37:00 AM
alirght, forget my question where to get dexbe. Do I need to patch ALL xbes? pj64.xbe etc. or is default.xbe enough?
Title: Surreal 64 And Zelda Oot
Post by: georaldc on April 03, 2005, 09:40:00 AM
when you said intro, do you mean the story part at the beginning too? Because it was slow too there. Main menu was running fine though. I'll try playing a little longer and see what happens. Also, i noticed that majora's settings don't get saved (it doesn't create a .ini file). Is it because the filename is too long??
Title: Surreal 64 And Zelda Oot
Post by: georaldc on April 03, 2005, 09:42:00 AM
QUOTE
alirght, forget my question where to get dexbe. Do I need to patch ALL xbes? pj64.xbe etc. or is default.xbe enough?


Well, when I patched the default.xbe, the emu started working, but then i couldn't get any game to work. So I patched all the other x.bes and boom, everything started working properly
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 09:53:00 AM
Nope, dexbe didn't work for me. I'll post my filestructure here, perhaps I'm missing something obvious.
Root:
user posted image
Root/ini:
user posted image
Root/media:
user posted image
Root/media/boxart:
user posted image
Root/media/ui:
user posted image

Root is always the folder i copied surreal to
Title: Surreal 64 And Zelda Oot
Post by: georaldc on April 03, 2005, 10:09:00 AM
QUOTE
if you wait long enough and press start several times at startup, you'll soon notice that it's very playable. Only the intro is slow, the rest should be working..


Ok, it seems majora's mask just doesn't want to work for me. During the intro, after the text detailing the story, the screen turns white and black random shapes start to appear. I can hear the sound though, music and all, but no graphics.
Title: Surreal 64 And Zelda Oot
Post by: georaldc on April 03, 2005, 10:15:00 AM
QUOTE
Nope, dexbe didn't work for me. I'll post my filestructure here, perhaps I'm missing something obvious.


Did you try checking all the media types? I always do that just in case.
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 10:34:00 AM
wink.gif ) your rom
Title: Surreal 64 And Zelda Oot
Post by: freakdave on April 03, 2005, 10:40:00 AM
QUOTE(Horscht @ Apr 3 2005, 04:40 PM)
I would like to use my romset that I have burned on my DVD. I set the Rompath to A:\N64\ (that's where they are located on the DVD-R), and it finds those ROMS, however, Surreal itself takes a very long time to boot (hell, its 438 Roms or something). It seems to me, that surreal no longer writes a romlist to the HDD and therefore needs to scan the DVD-R for Roms every time. Is that correct?
Title: Surreal 64 And Zelda Oot
Post by: Horscht on April 03, 2005, 10:42:00 AM
QUOTE(freakdave @ Apr 3 2005, 04:46 PM)
yes, that's correct...
Title: Surreal 64 And Zelda Oot
Post by: georaldc on April 03, 2005, 11:14:00 AM
Im using the usa version (U) and it works on every emulator i've tried it on, both pc and xbox, except this one. Oh well, maybe i'll try the (E) dump and see if it works
Title: Surreal 64 And Zelda Oot
Post by: Heet on April 04, 2005, 01:48:00 AM
beerchug.gif
Title: Surreal 64 And Zelda Oot
Post by: freakdave on April 05, 2005, 10:03:00 AM
QUOTE(enderandrew @ Apr 5 2005, 05:08 AM)
I appreciate your reply.  I waited 15 minutes.  It wouldn't load with 1964, PJ64, or UltraHLE.  I tried a few different versions of the ROM.  1.0 E, 1.0 U, and now the Master Quest U version.