I also think this menu looks better than the old surreal one, for me it looked too "kiddie"
QUOTE(Likklebaer @ Mar 30 2005, 01:33 AM)
Sure Surreal's UI has some pretty icons and a little hand that points to things, but it doesn't support screenshots, which is a shame because that always makes any UI look much much nicer. Where the screenshot should be we instead have a big box filled with info about how many Mb the ROM is and other such useless stuff.
the original ui is awesome. it shows the whole nintendo atmosphere in one skin/ui with that great box-art. imho, its the greatest ui that could be ever made for a nintendo 64 emulator.
QUOTE(Likklebaer @ Mar 30 2005, 01:33 AM)
Then there are the boxshots, which seem like a good idea at first until you realise that many games cannot be easily identified from a tiny picture of their box. Not to mention the fact that most japanese games don't have boxshots in the first place, and adding them yourself isn't as user friendly as it might have been. But fortunately you can use list mode instead... except that the emu insists on listing ROMs by their Goodtools name rather than what you've named the file yourself so many names, especially jap ones, are totally inaccurate (this has always bugged me when using Goodtools utilities).
youre able to rename all roms with your own preferred name. browse to the n64 directory on your hdd. edit the surreal.ini with notepad. each game has an alternate title which you can use to give them your own names. afterwards you have to clear the n64 savedirectory so surreal reload the modified surreal.ini file.
test it.
QUOTE(Iriez @ Mar 30 2005, 11:19 AM)
You realize this IS a N64 emulator right? ; )
Justin
QUOTE(Iriez @ Mar 30 2005, 12:19 PM)
You realize this IS a N64 emulator right? ; )
.
If you talk about the image, yes it can be changed, and if you speak about controller menu (and I am the first to say it is far from perfect in terms of render), I said I ll try to change it with more images from font.
Now :
Iriez -> I have respect for lantus (or had), but not for ppl not respecting me (he, I have a brain after all)
Yep, I lost some ppl who wanted to help me when they heard about surreal 2, but what is it after all? Something to discourage ppl continuing the emu.
QUOTE(GogoAckman @ Mar 30 2005, 06:46 PM)
the fact is that this menu isn t horrible at all, I don t see why it would be great in fbax and not in surreal

.
for the moment :
- video settings will probably be in an only ini called surreal.ini as they re not requiring changes
- other settings (sensitivity, controller edit, rumble pack, how many controller, paging mem, dynamem and videomem) will be saved in an ini with the name of the game (the name as in the main menu as it is corrected dynamically)
- the name of the game to transfer to the differents emus is saved in a temp.ini
that s for the ini, and as always the main surreal ini for differents infos for the romlist etc.. (actually the launcher is all new except inifile and romlist.cpp)
QUOTE(DolfhinDC @ Mar 30 2005, 05:54 PM)
What would be really cool though is if you could fit all game spefic things in one .ini file that we can trade, controler settings, video mode, plugin settings, game, controler sensivity (Golden Eye). Now that would be something usefull but it would probably require a lot of work (chaning all the saving routines?) but perhaps a idea to keep in mind for when I finally learn (yeah, that's going to be somewhere in eternity) how to code in something else than Html
QUOTE(GogoAckman @ Mar 30 2005, 07:03 PM)
for the moment :
QUOTE
and i'm sure that it is going to include downloadable ini files this time
Not this time, probably in a later release...
Here's another screenshot :
looking good. keep up the good work.
im probably gonna get flamed for this, but conker is one of the few n64 games i've never actually played.
Cool, lookin good.
For those of you who think surreal v2 is dead, well, your dead wrong ; ) oDD may have been missing alot lately, but theres something else new to the project that is going to make v2 *radically* improved over v1. It may not happen for a while, I have always been ever patient in these situations, but when it comes to bear fruit v2 will have serveral things that no other existing port can possibly have.
QUOTE(Iriez @ Mar 30 2005, 10:19 PM)
but theres something else new to the project that is going to make v2 *radically* improved over v1.
QUOTE(Likklebaer @ Mar 31 2005, 12:58 AM)
Yeah, the fact that it'll be out in time for Xbox 2.
QUOTE(hidareign @ Mar 31 2005, 07:27 PM)
I think he said in the next week. LoL patients guys. This by far is the best emulator.
QUOTE(VampX @ Mar 31 2005, 07:43 PM)
wow never heard that one before..
QUOTE(VampX @ Mar 31 2005, 09:42 PM)
i love it when he said "This by far is the best emulator"
, as for quitting the scene, those ppl criticizing (no matter how good they are) just make us wanna work a little faster, even if I think we have nothing to prove
.
I think some ppl are just angry because this story of surreal 2, as for this version, it will normally have rice 5.60 (and 5.10 and 5.30 with a choice, because some games like zelda works better with older version), and I mailed rice about an update to 6.1, it is not very clear if we can have this update, wait and see
.
EDIT : I cant say what s new since monday as I don t work on it on the week (as I said to some ppl, I am very busy
), all I can say is that dave found a way to integrate the image of the game in the menu (I have to test it, but I am confident (dont know if this is the right term
)), and I want to achieve this release this week end
, for the speed of conker, it is slow on my xbox but I have PAL version of the rom, Dave said me it is faster on ntsc version and after all, rare games on N64 were slow, so the emulation seems to be pretty accurate
.
For the font in controller menu, Artik doesn t remember how to do it, so I am not sure it will be done, I ll have to look for it and it is not my priority (rename configs maybe).
looks better than on my pc!!!
QUOTE(sil247 @ Apr 2 2005, 04:47 AM)
GogoAckman and dave is a release still plant for this weekend?
QUOTE(GogoAckman @ Apr 2 2005, 07:21 AM)
Release is still plant for this week end even if it is not totally finished, but we ll try to finish it a maximum

.

- fixed menu options + configappsave/load (now only video options are for all games, others are used per game, like asked)
- 2 backgrounds (1 for the mainmenu, and 1 for ingamemenu) + blacks jpg to avoid background being in the game screen (fzero)
- crashfix pj64 (normally)
- corrected a bit input, not perfect yet, but it is already better, still need some work on it today
.
I have now news from Dave since 2-3 days, I don t know what he did this week
, if I release it today, it will probably be with video 5.60 only, it works better for some games but worse with others, you ll test it.
EDIT : if someone already made fonts with glyphs (textures) in it, plz contact me, I don t know how to do it
.
QUOTE
- crashfix 1964 (normally)
- fixed menu options + configappsave/load (now only video options are for all games, others are used per game, like asked)
- corrected a bit input, not perfect yet, but it is already better, still need some work on it today

work sounds great, I'm sure everyone is anxious to try it out. One thing I'm sure people are wondering: will it be stable, considering it is based on the incomplete cvs files?
QUOTE(mr_chips @ Apr 3 2005, 08:56 AM)
and what do these mean?
QUOTE(enderandrew @ Apr 3 2005, 11:21 AM)
I'm using the latest release from XBins, and I can't get Conker, nor Zelda 64 to even start up under any of the three modes.
MINUTES? WHOOHOO!
Exepect to hear nothing from me for the following 12 hours :-p
WHoooo conker here I come!
btw :
What exactly is is that freakdave hasn't submited yet?
OMG! It doesn't work for me. UnleashX hangs when I try to load it!
I don t think it is unleashx, normally if you transfer all files to the hard disk, you ll have no problem, it is not compatible on booting on cd for the moment.
well, no. For some reason it doesn't work. I tried deleting the proper folders in TDATA and UDATA, cleared the cache, But it still doesn't work. If I put the FDB4 version back on, however, it works.
I am softmodded, btw. softmodded with softmod installer deluxe 1.01
EDIT: Won't launch with EvoX or XBMC, either.
QUOTE(Horscht @ Apr 3 2005, 02:36 PM)
well, no. For some reason it doesn't work. I tried deleting the proper folders in TDATA and UDATA, cleared the cache, But it still doesn't work. If I put the FDB4 version back on, however, it works.
well, this is REALLY weird. It still won't boot up. All files are correctly transfered, and i deleted the a64something folders in TDATA and UDATA, I checked several times, if default.jpg is in /Media/boxart/ and all 3 jpgs plus png are in /Media/ui.
My xbox refuses to go further than to the loading screen of unleashX. I just don't get it.
well, it didnt work for me too at first, but then patching all .xbes with dexbe did the trick. It's a great surreal version but majora's mask is messed up, its way to slow to play right now.
where can i get dexbe?
QUOTE(georaldc @ Apr 3 2005, 03:35 PM)
well, it didnt work for me too at first, but then patching all .xbes with dexbe did the trick. It's a great surreal version but majora's mask is messed up, its way to slow to play right now.
alirght, forget my question where to get dexbe. Do I need to patch ALL xbes? pj64.xbe etc. or is default.xbe enough?
when you said intro, do you mean the story part at the beginning too? Because it was slow too there. Main menu was running fine though. I'll try playing a little longer and see what happens. Also, i noticed that majora's settings don't get saved (it doesn't create a .ini file). Is it because the filename is too long??
QUOTE
alirght, forget my question where to get dexbe. Do I need to patch ALL xbes? pj64.xbe etc. or is default.xbe enough?
Well, when I patched the default.xbe, the emu started working, but then i couldn't get any game to work. So I patched all the other x.bes and boom, everything started working properly
Nope, dexbe didn't work for me. I'll post my filestructure here, perhaps I'm missing something obvious.
Root:

Root/ini:

Root/media:

Root/media/boxart:

Root/media/ui:

Root is always the folder i copied surreal to
QUOTE
if you wait long enough and press start several times at startup, you'll soon notice that it's very playable. Only the intro is slow, the rest should be working..
Ok, it seems majora's mask just doesn't want to work for me. During the intro, after the text detailing the story, the screen turns white and black random shapes start to appear. I can hear the sound though, music and all, but no graphics.
QUOTE
Nope, dexbe didn't work for me. I'll post my filestructure here, perhaps I'm missing something obvious.
Did you try checking all the media types? I always do that just in case.
) your rom
QUOTE(Horscht @ Apr 3 2005, 04:40 PM)
I would like to use my romset that I have burned on my DVD. I set the Rompath to A:\N64\ (that's where they are located on the DVD-R), and it finds those ROMS, however, Surreal itself takes a very long time to boot (hell, its 438 Roms or something). It seems to me, that surreal no longer writes a romlist to the HDD and therefore needs to scan the DVD-R for Roms every time. Is that correct?
QUOTE(freakdave @ Apr 3 2005, 04:46 PM)
yes, that's correct...
Im using the usa version (U) and it works on every emulator i've tried it on, both pc and xbox, except this one. Oh well, maybe i'll try the (E) dump and see if it works
QUOTE(enderandrew @ Apr 5 2005, 05:08 AM)
I appreciate your reply. I waited 15 minutes. It wouldn't load with 1964, PJ64, or UltraHLE. I tried a few different versions of the ROM. 1.0 E, 1.0 U, and now the Master Quest U version.