| QUOTE (lantus @ Jun 10 2004, 10:29 AM) |
difficult...but not impossible
|
*fap* *fap* *fap* *fap*
I don't come to the boards as often as I use to, Looks pretty neat keep up the great work you two
. If you don't mind me asking Lantus what TER score did you get and what course did you do or are you doing? if it's not to personal.
Im not sure what a TER score is.
I studied a computer sciene degree at university. I was never a brilliant student. Most of my learning came from my first job as a C++ programmer.
TER = Tertiary Entrance Rank
It's a Western Australian Uni enterence kinda thing.
Load of shit to be honest.
I forget the equivalent for America. On the tip of my toungue tho.
Oh and back on topic, awesome! That screenshot running on a stock Xbox (stock cpu and ram) ???
Morien
Is the USA equivalent the SAT (Dunno what it stands for... maybe Student Aptitude Test?)........... but i have never even been in america so i really have no idea to be honest, i dont think we have anything like that here in scotland.
- Shorty
i really admire these guys.
odd, lantus...
its been an honor to be in the scene with you guys.
and all the good members of this forum. not the new crap that
is growing everyday.
thanks Vampx, prican24, deathx88, iriez, chillin dude....for sharing a lot of things.
This post has been edited by asher on Jun 10 2004, 02:13 PM
Wow, I'm not sure if this thread could have had a more different reaction than this, I was sure he was going to get told off and this get locked, thanks a lot for the update they are very nice to get every once in a while, send thanks to oDD too
oh no chillin!...
that red eye again!
| QUOTE (asher @ Jun 10 2004, 02:49 PM) |
| thanks Vampx, prican24, deathx88, iriez, chillin dude....for sharing a lot of things. |
Thankyou too
| QUOTE |
oh no chillin!...
that red eye again! |
I thought you were going to get revenge
| QUOTE (asher @ Jun 10 2004, 02:49 PM) |
i really admire these guys.
odd, lantus...
its been an honor to be in the scene with you guys. and all the good members of this forum. not the new crap that is growing everyday.
thanks Vampx, prican24, deathx88, iriez, chillin dude....for sharing a lot of things. |
im so happy *cry* *weep* *sob* *fiddle*
and thanks to you too
but lets not get all touchy
I feel lotsa love in this thread.

Group Hug!
really....
you guys are the ones...that i really respect.
for me... youre golden special senior platinum members.
I also respect all the people who brought the xbox scene together. A lot of respect goes to the coders and people who made emulation possible on xbox. When I got my Xbox and started to visit this site a lot, I learned so much and almost had a mental overload on what is possible on the machine, but I shouldn't have really surprise seeing how the Xbox is essentially a cheap PC.
Keep the good work up and I highly anticipate the next Surreal release.
| QUOTE (Mr. Chips @ Jun 10 2004, 10:18 PM) |
I wonder if this means that they don't want to wait for new 1964 sources? |
the newest spources are already available.
Rice(the developer of the plugin) has stopped the work on his plugin though...
| QUOTE (Mr. Chips @ Jun 10 2004, 10:18 PM) |
I wonder if this means that they don't want to wait for new 1964 sources? |
Absolutely correct. We've decided to go on without them as it seems they are never going to be released (for an emulator that prides itself on being open source thats pretty stupid right?). But dont worry, Rice's 5.60 has enhanced the gfx a lot and most games are very nice now, so the next release will be definately worth it. I've also been working a lot on the launcher (gui) in the last couple of days and its much improved on v1.0.
BTW. Thanks for the support guys, its much appreciated. Also don't forget to thank the other emulator authors, they put in just as much hard work as us, if not more.
| QUOTE (shorty @ Jun 10 2004, 09:39 AM) |
Is the USA equivalent the SAT (Dunno what it stands for... maybe Student Aptitude Test?)........... but i have never even been in america so i really have no idea to be honest, i dont think we have anything like that here in scotland.
- Shorty |
Scholastic Aptitude Test, but real close!
odd, lantus.. and all the emulator programmers...
WE`RE YOUR ARMY
| QUOTE (asher @ Jun 10 2004, 09:49 AM) |
| thanks Vampx, prican24, deathx88, iriez, chillin dude....for sharing a lot of things. |
no prob man i do what i can to help when possible
| QUOTE (artynerd @ Jun 10 2004, 03:45 PM) |
Nice screenshot!
Any more of those lying around?  |
| QUOTE (VampX @ Jun 11 2004, 01:18 AM) |
does "WCW Vs NWO Revenge" work now?
Hi-Res Hollywood Hogan.. oooh yeah. |
| QUOTE (oDD_ @ Jun 11 2004, 03:40 AM) |
For you VampX |
| QUOTE (cainedna @ Jun 11 2004, 04:35 AM) |
Straight up... I love you guys. The GUI looks awesome, I'm wondering about those stars though. Is it a compatibility rating? if not, that'd be sweet, help me recall which games run playable or not. |
| QUOTE (Morien @ Jun 11 2004, 06:15 AM) |
Regarding the compatibility ratings, will we still allways go to the mini-menu to select which core to use? Or will games load in their best running cores?
Feature request : Could you (unless already thought of) allow individual settings for each game? Eg. Custom controller mappings, sensitivity, game core (instead of allways being prompted to select ala version 1), etc. |
Yes you still select which core you want to use, though I might map X to launch the game with the favourite core for that game. This allows people to choose a different core if they wish (speed, reliability, etc).
v1.0 already allows you to map any xbox button to any n64 button per game, per controller! Sensitivity will be a new option per game, so yes.
yeah, analog settings are very much needed since some fps games are damn near unplayable since the stick controlls are touchy
| QUOTE (billforsale @ Jun 11 2004, 06:38 AM) |
| And how about some JAP game support? Some box are for the 30 or so titles wouldnt be that hard would it? |
If you have those titles, can find the box art for them and would like to help out then it would be greatly appreciated.
Read the tutorial in the v1.0 readme/nfo which tells you how to create the boxarts for each game.
Heres a bunch of jap cover art http://www.buyritega...=1047&last=1011
Did Gauntlet Legends get a boost? It runs in V1 but is plagued with graphic problems.
| QUOTE (oDD_ @ Jun 11 2004, 06:44 AM) |
Yes you still select which core you want to use, though I might map X to launch the game with the favourite core for that game. This allows people to choose a different core if they wish (speed, reliability, etc).
v1.0 already allows you to map any xbox button to any n64 button per game, per controller! Sensitivity will be a new option per game, so yes. |
Sweeeeeet....
Thanks for all your effort, and thanks for releasing it to the public. It IS appreciated

Oh, and one more idea

Will there be screen calibration in version 2?
Thanks
Morien
this looks superb - keep up the good work and thanks for the drool worthy screenshots
)? I just need to prepare myself for the estimated release date (ie, request a week off of work, haha).
BTW, are there a customizable interface buttons now? What I mean is, in v1, I seem to click in the analog stick during the heat of battle, switching the mempack to rumble pack. Some kind of combination of buttons would work better, IMO (like click in the stick + black or white).
Keep up the awesome work
*Jaw drops*
Those were the best screen shots, I like the fact that the GUI now fits more boxart on a page, 16 is very cool to see!!!
As for features, only ones I can think of:
Sensitivity (I know your adding it
) (For both buttons AND analoge sticks because in games like mario Kart you have to press VERY hard!!!)
Possibility to fast forward?
Get Track and field to run perfect
(Sorry but I love that game
)
In game reset to menu.
Comman Line support, prefferably in the style of ScummVX currently has as all the others need it implementing into dashs
To answer a few general questions...
The New rice video has a ton of visual graphical fixes, aswell as some added emulation support for certian games (couple things in perfect dark [bullets effects], few things in mario tennis..etc) that will make some games run better.
Yes, rouge squadron is not supported? lol.
As for Dr Mario, i actually think the newest plugin breaks it again? I think it worked in 5.4.1 ? Depending on a few compatibility issues you might possibly see the integration of two different versions of rice's plugin so you can still have the option to play 'insert game here' without any issues related to the newest version.
Conkers is near perfect now as far as graphics. Mario tennis/golf are looking alot better.
As for perfect dark....we'll see. I think odd and lantus have some tricks up their sleeves, but i wouldnt get your hopes up for a perfect perfect dark.
Also, keep in mind that they are still working on the plugin, so try not to pester them for screenshots/compatibility ; ) What doesnt work now may work in 2 weeks.
If you guys want to know the full features of the new plugin, then you should head over to emutalk.net 1964 forums and read the rice video thread. That will give you the best insight as to whats new/fixed/broken.
| QUOTE (freakdave @ Jun 10 2004, 04:31 PM) |
QUOTE (Mr. Chips @ Jun 10 2004, 10:18 PM) I wonder if this means that they don't want to wait for new 1964 sources?
the newest spources are already available. Rice(the developer of the plugin) has stopped the work on his plugin though... |
The newest 1964 sources are *not* availible and there is no eta whatsoever as to when they will be.
Rice's video plugin is open source and readily availible, so thats the basis for improvment upon the next version of surreal.

Iriez defending me??!!
After all the bitching I've done?!
What happened to you?

no seriously, thanks man
| QUOTE (Iriez @ Jun 11 2004, 05:38 PM) |
| Yes, rouge squadron is now supported. |
Holy Cr@p! I didn't see that listed anywhere. When did that happen?
Awesome, these screenshots are unbelievable. I hope that some things that aren't mentioned are fixed (like Star Fox 64 being weird).
Great work
Lantus how is Zsnes?
| QUOTE (Doerr @ Jun 11 2004, 09:30 PM) |
Great work Lantus how is Zsnes? |
i don't even think that lantus is working on zsnes anymore
its xsnes9x thats the real fuzz around here
| QUOTE (lantus) |
| Rogue Squadron isnt supported..sorry guys |
eh, that's ok, no biggie!
| QUOTE |
QUOTE (Iriez @ Jun 11 2004, 05:38 PM) Yes, rouge squadron is now supported.
Holy Cr@p! I didn't see that listed anywhere. When did that happen?
Awesome, these screenshots are unbelievable. I hope that some things that aren't mentioned are fixed (like Star Fox 64 being weird). |
I have to agree with tlc, Starfox running "near perfect" would be way better!
that, and Dr. Mario and we're rollin!
| QUOTE (Mr. Chips @ Jun 12 2004, 01:43 AM) |
I have to agree with tlc, Starfox running "near perfect" would be way better! that, and Dr. Mario and we're rollin! |
| QUOTE (lantus @ Jun 11 2004, 04:02 PM) |
Iriez been smoking crack again
Rogue Squadron isnt supported..sorry guys |
Wasnt it the one without the input where you couldnt do anything in the past, and the newer plugins supported movement? Or am i completely off base here?
Too much weed, but no crack.
EDIT- i was mistaking it for shadow of the empire.
| QUOTE (Iriez) |
| EDIT- i was mistaking it for shadow of the empire. |
woa... my bad.
I first mistook Shadows of the Empire for Rogue Squadron.
THe crack was mine

original pic:

| QUOTE (Novation) |
If I was a girl I would give you all oral . |
sooooooo wrong
| QUOTE (Novation @ Jun 12 2004, 12:43 AM) |
Guys all I have to say is.... Holy Crap. If I was a girl I would give you all oral . You guys add so much to this scene thank you very much. Finally to kiss more a$$ the new screens are incredible. We all know its a pain doing something like this so again thanks. |
I keep telling people, don't let your gender stand in your way, thank oDD and Lantus with oral sex if that's what you think they deserve, I'm sure Lantuses fiancee won't mind, she can watch
And as for you Iriez, you must have been smoking crack because everyone knows there is no such thing as "too much" weed.
Anyway, oDD and Lantus, I'm glad this is coming along so nicely, the screen shots are really cool and I can't wait to play some N64 games on Surreal v2.
BYEEEEE!!
I dont really do a lot of reply's on the forums anymore, but when I saw this thread I had to throw in how much I love surreal 64 and it's awesome that you guys are keeping up the amazing work.
Im glad that shadows finally works, I loved that game when it came out.
I dont understand why there are a few games that just don't work right (Rouge squadron, world driver, top gear). Was it the way the games are made, or has no one tackled emulating those specific games?
Either way it doesnt matter, keep up the good work and I eagerly await surreal 2.0
Amazing work guys. Cant wait to see the improvements!
| QUOTE (neverwill @ Jun 12 2004, 08:57 AM) |
| I dont understand why there are a few games that just don't work right (Rouge squadron, world driver, top gear). Was it the way the games are made, or has no one tackled emulating those specific games? |
The ucode is not supported. When someone figures it out, then it will be emulated ; )
Odd_, lantus, and Iriez: Many thanks for all your hard work on this project!! I can't wait to give it a whirl!!
| QUOTE (tyrant5911 @ Jun 13 2004, 12:52 AM) |
| Does Banjo Tooie run at the same speed? Anyway, Surreal is looking nice. Will the compatability list be built into this one? Is that what the star ratings mean? |
That's what it means, but I wouldn't expect a compatibility rating for EVERY game to be put in. Only so much work can be done and the compatibility is going to be different than with version 1.
Morien
| QUOTE (Iriez @ Jun 12 2004, 05:22 PM) |
| The ucode is not supported. When someone figures it out, then it will be emulated ; ) |
Ahhh, ok, I figured it was something along those lines. I know top gear works on the latest 1964, but it's good to know why some other games arent working the way they should (or at all for that matter). Complicated stuff, as ive only taken a couple years of my computing sci degree (I actually switched to B of Education).
As always, keep up the excelent work oDD, Lantus and Iriez. V2.0 should be what I've been looking for. (Bond with impeccable precision!)

and

again
Waiting for the $$$ shot.
i know, i really hope blast corps is fixed soon. city hall has really pissed me off this time with some new zoning laws they put in place, they're really killed my muffler business. does anyone know if you can mod the bulldozer in blast corps to have a steel and concrete armor? i built one in my shed, but i'd like to test it out in blast corps first before i take out city hall, the library, and a dozen or so other buildings
wish me luck
Is there a expected day of surreal 2 open for downloading
| QUOTE (aus-rotten @ Jun 14 2004, 07:34 AM) |
| Is there a expected day of surreal 2 open for downloading |
Its going to be released June 13th.
| QUOTE (VampX @ Jun 14 2004, 01:34 PM) |
| Its going to be released June 13th. |
| QUOTE (VampX @ Jun 14 2004, 01:34 PM) |
| Its going to be released June 13th. |
Hehe sorry no birthday release

Maybe sometime after exams. Probably early-mid July. But as always, 'when its done'.
| QUOTE (oDD_ @ Jun 14 2004, 03:49 PM) |
Hehe sorry no birthday release Maybe sometime after exams. Probably early-mid July. But as always, 'when its done'. |
| QUOTE (ThE MaSTeR 3 @ Jun 14 2004, 04:26 PM) |
OMG did you guys see that updated gui!! I thought it was perfect the first time! I guess I was wrong
But seriously who else set that screen as there wallpaper?? |
| QUOTE (ThE MaSTeR 3 @ Jun 14 2004, 04:26 PM) |
| But seriously who else set that screen as there wallpaper?? |
Dont use that as your wallpaper!

Here I made you a nice background that you can use:
1024 1152 1280It looks nice on my system
My Desktop. Enjoy.
| QUOTE (A03 @ Jun 15 2004, 01:26 AM) |
Was wondering something? Lantus or anyone might be able to answer my 2 questions.. 1.On Surreal 64 with Conker's Bad Fur day, Why does Conker got a Ski mask on? Does this mean something to say we're playing a backup or just a bad rom? 2.Will Castlevania:Legacy of Darkness on V2 of Surreal 64?Or did it always work and my rom was bad perhaps? |
1. The 'ski mask' was actually a texture error in the video plugin. With the new video in Surreal v2 that is all fixed.
2. Castlevania:Legacy of Darkness worked on Surreal v1 and also works on v2. I guess you had a bad rom.
| QUOTE (lantus @ Jun 10 2004, 04:29 PM) |
difficult...but not impossible |
| QUOTE (NICKDOG @ Jun 15 2004, 11:33 AM) |
| (slows down a ton when paused)? |
Having not properly played this game yet, this may be true.
Still one of the funniest statements i've heard in a while.... should it not slow down 100% when paused, motionless even?
- Shorty
Really nice work guys, your a hugh asset to the xboxscene.
Odd> weird question I know, which temes you using for your desktop? the menu bar is one ive never seen before.
Thanks
RICH
looks to me like oDD_ uses Theme XP...
on a side note... im waiting very patiently for this new release...
| QUOTE (crobar @ Jun 15 2004, 02:43 PM) |
dudes got good taste, he uses fire fox |
well if he had even beter taste he'd be running a linux distro.
but i guess he does need c++ so.......
well none of us are perfect
http://www.nforce.nl...topic.php?t=466
Bravo, Bravo!!! Everything is looking great! Wow you guys totally rule. I just got into the whole modding scene about 6 months ago, and I am just floored at all the hard work and effort done by everyone here on this site! The next version of Surreal looks absolutely fantastistic.
we allready established that that build is crap

(because its CVS and not final code, nothing to do with the coding)
| QUOTE (CGMneon @ Jun 15 2004, 12:27 PM) |
Great looking screenshots, and the GUI looks amazing.
Speaking of Majora's Mask, I wanted to follow-up on some issues a few of us were having regarding save states and loading. http://forums.xbox-s...pic=152886&st=0
Using Surreal v1, the game would occassionally freeze when loading a save state. Iriez suggested the European rom version of the game, but some of us had problems even with that. The common consensus was that improved source code and new plugins would mostly remove the freezing experienced with save state loading. Do any of you know if this is true?
Thanks again. |
I think the MM problems are here to stay. Here's what I've experienced:
US Rom -- no dice. Screen went black on day 2 (or 3).
JPN Rom -- worked w/ some major problems (invisible textures, etc.) until I got to the moon, then the screen went black -- like w/ the US Rom on Day 2.... just at the end of the game.
EUR Rom -- not tried.
I'm hoping that v2.0 sorts out these problems, but we won't know until it's out.
Any idea if there will be games that will run perfectly (i.e. Super Mario 64) in this incarnation? Would be pretty cool to see Zelda OOT working perfectly in Surreal 2 imo. Good luck to lantus and oDD_ on their endeavor though.
Is there going to be gameshark support in in V2 with the option of adding a description to the code?
Thanks goes out to lantus, iriez and oDD for obviously magnificant work. New GUI looks great and very professional as is the devlopers approach to providing feedback to well wishers and curious xboxers. Cheers Guys
As it has been said before, AWESOME WORK!
Screenshots look amazing, keep up the good work.
Only suggestion/thought I have is, would it be possible to have like a compatability xml type file?
That way the rating and the settings that people have found to work could be read from that file?
Just a thought from a lowely peon of the scene.
You guys and all the other programmers in the scene are unbelievable.
I eagerly await this release...
CP
Hey lantus, do you think you could give us more eye candy?
Those screens look godly!!
| QUOTE (childsremix @ Jun 28 2004, 01:11 PM) |
| I still think they should at least put the gameshark in and have it as an option especially for the ppl that have 128mb ram. Also this may sound like a stupid question cause I don't know a damn thing about programming but can they implement some sort of virtual memory like KAWA-X? |
man v mem is in the original i beleive but im not the expert
well I sent a 128 MB board to oDD to help him in his development of Surreal V2 so I have no clue what he will now tweak for the 128 MB board owners but it should help at least with compiling the program.
A@ron
| QUOTE |
The wait is almost over..
Surreal v2 Coming July 2004 |
?
| QUOTE (A@ron @ Jun 28 2004, 10:39 AM) |
well I sent a 128 MB board to oDD to help him in his development of Surreal V2 so I have no clue what he will now tweak for the 128 MB board owners but it should help at least with compiling the program.
A@ron |
Lantus already has a devkit which has 128mb.
| QUOTE |
| I still think they should at least put the gameshark in and have it as an option especially for the ppl that have 128mb ram. Also this may sound like a stupid question cause I don't know a damn thing about programming but can they implement some sort of virtual memory like KAWA-X? |
Surreal was actually the first emulator to implement virtual memory (just not publically). oDD had his routines working weeks before kawax was released.
this is going to be a stupid question but can u guys like release beta of surreal 2
cause im going to P.R fo the summer and not have a comp near by anywhere
but if your not releasing till aug 5 then never mind cause that when i come back
im just looking for a good person to help me out later
_______________________________________
aim:djdevil2069
msn:[email protected]
Email:[email protected]
I hope its out today or tomorow but I doubt it... I am going away for 2 weeks so won't be able to do anything till after that...
| QUOTE (chilin_dude @ Jul 3 2004, 02:22 PM) |
| I hope its out today or tomorow but I doubt it... I am going away for 2 weeks so won't be able to do anything till after that... |
dont worry, if it comes out in a couple days ill put it in a time chamber so it can be fresh when you get it
it will be like it just came out
First round's on me!
| QUOTE (Iriez @ Jul 2 2004, 10:34 PM) |
Lantus already has a devkit which has 128mb. |
Yes but oDD didn't. So now oDD does... that can't be a bad thing Iriez. It's not like it cost oDD anything and I would think it would have been a nice birthday present for him.
| QUOTE (psxpirate1) |
| Yello.. Just wondering how that Goldeneye emulation is coming along. My buddies and I played the crap out of that one back in the day. Nothing like a well placed timed mine to gain a chuckle or two. Keep up the good work, as it is very much appreciated by all of us! wink.gif |
all we know is we can expect better handling and less glitches in surreal 64 v2.
... the way you described Goldeneye pretty much sums up everyone's experience with the game. Ah, the good ol days....Excuse me, I have something in my eye...
You guys rock keep up the awesome work! 
P.S. Those screens make my anus water.
| QUOTE (lantus @ Jul 4 2004, 09:25 AM) |
Independence day.....dude we are from Australia |
We can dream
| QUOTE (lantus @ Jul 4 2004, 08:25 AM) |
Independence day.....dude we are from Australia |
I always thought you (Lantus, dunno 'bout oDD) were from/in the UK, interesting...
| QUOTE (A@ron @ Jul 4 2004, 01:21 AM) |
| Yes but oDD didn't. So now oDD does... that can't be a bad thing Iriez. It's not like it cost oDD anything and I would think it would have been a nice birthday present for him. |
That's one sweet present you gave oDD_, A@ron.
| QUOTE (lantus @ Jul 4 2004, 09:25 AM) |
Independence day.....dude we are from Australia  |
thats new
never knew that
anyway ill say it again just for the hell of it
keep up the good worknow in the color pink
| QUOTE (lantus @ Jul 4 2004, 08:25 AM) |
Independence day.....dude we are from Australia  |
Now That was hysterical.
| QUOTE |
I have it on very good acount that Surreal Vs 2 will be released on *tatatata*
July the 32th |
LMAO!!
No, you're wrong, it's August -1st !

BTW, WOOHOO!! 300th reply!! all mine baybe
Well, whilst we're waiting, I'm trying in vain to get 1.0 running ;-)(Using avalaunch... seems to just hang on "Accessing" screen and never load...) Ideas?
[edit] Found the help thread... http://forums.xbox-s...pic=151721&st=0 NVM 8) [/edit]
| QUOTE (Master_Chiefzor @ Jul 24 2004, 11:01 PM) |
| All the hype for this thing is driving me mad...*wishes lantus or odd would post more screens* |
There's always Asher's "V2 Splash" thread...
If Surreal v2 is crash-free, I will mary you all.
BTW. Some strange bug appears when I launch PAL BlastCorps. The logos (the rare-logo spinning around etc.) fly by in extreme velocity and I'm not sure what that might come from as it runs fine on PC. Maybe you should have a look at it (if you haven't allready).
| QUOTE (Master_Chiefzor @ Jul 25 2004, 10:01 AM) |
| All the hype for this thing is driving me mad...*wishes lantus or odd would post more screens* |
And then Lantus posted pics of his trip to the zoo..
oh, you meant Surreal pics!!
.
How will V2.0 handle Conker's Bad Fur Day?
Bad?
Good?
So-so?
I tried running it with 1964 0.99 and the latest Rice plugin, my processor is an XP1900 but my graphics card ain't good. It was playable, but the graphics weren't the best. I'm hoping the Xbox's graphics card will make the emulation somewhat better. :/
| QUOTE (exiztone @ Jul 28 2004, 12:30 AM) |
How will V2.0 handle Conker's Bad Fur Day? Bad? Good? So-so? |
It will run conker very good!.. wait.. i mean bad! no wait i mean So-so.. wait i mean..
I.. i dont have V2 yet..
well, how about Turok 1? will this game be playable?
Guess you'll just have to wait and see.
The Raven
| QUOTE (infidelity @ Jul 28 2004, 02:49 AM) |
| well, how about Turok 1? will this game be playable? |
It will run Turok 1 very good!.. wait.. i mean bad! no wait i mean So-so.. wait i mean..
I.. i dont have V2 yet..
how bout perfect dark, will this play better
good?
bad?
so-so?
| QUOTE (deathx88 @ Jul 28 2004, 03:28 AM) |
how bout perfect dark, will this play better
good? bad? so-so? |
Perfect Dark will not run at all!!!
I got the information from highup,
mynoseSo i'm sorry to say that
Perfect Dark will not be able to be played with Surreal V2,
This is because of the unstable emulation bytes that Perfect Dark adds to the V2 core,
thats why the team has chosen to completly remove the Perfect Dark emulation code from Surreal V2.
However "Tetris 64 (!)" works like a charm and runs in HQ mode!!
Now if thats not good news, then i dont know what is.
There goes my sleep....
Omg tetris! Can life get any better?
this is the point they need to consider closing threads...
people are gettingtoo fanatic...
| QUOTE (104224's person to join! @ Jul 27 2004, 09:44 PM) |
this is the point they need to consider closing threads... people are gettingtoo fanatic... |
That or just delete the posts from people whinning about closing threads
you know, by your picture up there i thought you were one smart kid, but geez i didnt realize you would hit it right on the ball ; )
</SCSM>
| QUOTE |
Todo List for Surreal v2
High Priority --------------
Launcher Make Launcher create the xboxpagefile.sys ready with the rom inside
Menus/Options Allow Setting screen size/Resolution/etc Make Ingame Menu common between the three video plugins Increase options in ingame menu, such as video settings, controllers, etc. Allow buttons such as rumble/mempack switch and ingame menu be customisable Add a Sensitivity Option for each game, all games and allow changing in game Pretty up in game menu Add option to use controller configuration for all players and reset to default Allow choosing Rumble or mempack by default per game
Emulators Fix constant writing to mempak (which writes to hdd) in games like zelda. Look at (reported) game freezing when loading saves Add rumble code back into 1964
Plugins Add 32bit-16bit texture conversion code to all video plugins Add new texture caching to 5.10 Look at 8 way c buttons for Input Plugin
Low Priority ------------
Give Save games an icon Cheat editor
Very Low Priority -----------------
Reset to romlist in the case of a crash Select and load a save game in launcher Add BGM for launcher?
Bugs ----
Load state in pj64 causes controller to not work? |
if you look at it, the only time consuming/difficult parts appear to be the plug-ins.
the rest is just making the gui pretty, and very user friendly.
plus note that the todo list hasnt been updated in 5 days, so im sure they are coming along nicely.
anyways, all in good time.
just thought it was getting out of hand
| QUOTE (104224's person to join! @ Jul 28 2004, 02:32 PM) |
i aint bashin surreal , i love it as much as the next guy
but im not into the flaming and personal attacks just thought it was getting out of hand
|
Show me those Flaming and Personal attack posts please,
I have checked back to July 14 and havent seen one flame and or personal attack.
| QUOTE (VampX @ Jul 28 2004, 12:50 PM) |
Show me those Flaming and Personal attack posts please, I have checked back to July 14 and havent seen one flame and or personal attack. |
Here you go smelly!
| QUOTE (Morien @ Jul 28 2004, 03:50 PM) |
Here you go smelly! |
ok ive accepted that it wont be out 4 atleast another couple weeks
But how come oDD was so off on his estimated early-mid july date?
This has been one happyhappy thread. Really no negativity or flames, Thats cool. But as for why a dev was off on a projected releases date... C'mon man, have you ever coded something for a group of people on your free time? Shit happens, unforeseen meteorites hit, and little gremlins destroy code in the middle of the night. Any projected dates are just projections, subject to change. so hopefully that answers your question. and when V2 doesn't come in three to four weeks, don't get antsy then either.
Basically, I assume that it's never going to come out, and then when it does someday, I'm pleasantly surprised.
ehb
| QUOTE (CGMneon) |
I assume one of two possibilities:
[1] Odd simply underestimated the time it would take for he and Lantus to jointly complete the code. In addition to the complexity of the task, you have to factor in the time constraints of day-to-day life. Who knows how much free time a person will have in two weeks? Like AkumAPRIME said, if coding Surreal were a 9-to-5 job, the estimate would probably be more accurate because they would have plenty of available time and a consistent schedule to work from.
[2] Odd was near completion of his coding load, but was not fully aware of how far along Lantus was. Of course as outside observers, most of us have no idea just how much they coordinate their coding and how the division of labor is assigned.
Either way, those who bitch about v2 not being released yet and then wanting a time estimate are shooting themselves in the foot. Why should Odd talk to you if you will be so dismissive if he doesn't meet your expectations? A guess is a guess. It's good, though, that for the most part people have been very supportive and very patient. As I said before, I appreciate the fact that they listened to our feedback. |
I figured it was because they had taken out the code for 1964 0.85, in preparation for putting the new version code in instead. Then the original had to be put back in. Take a look at the 1964 folder in CVS.
I'd rather we not hear a peep from the authors till the release, things like that just keep me coming back to this site more often than I should.
| QUOTE (ThE MaSTeR 3 @ Jul 28 2004, 11:57 AM) |
| Ive already finished d/l a complete N64 US rom set (I own all of them) |
I see you've edited your message. good catch.
I heard the new Rice plugin supports PixelShader 1.1 and so does the Xbox.
Will Surreal 2 will use this advantage?
| QUOTE (lantus @ Jul 29 2004, 03:34 AM) |
| yes |
Great i'm looking forward to it (altough i don't feel the need to spam every day in this thread)

Any change for a teaser? a wip screen shot?
ok i dont care for surreal 2 anymore...
lets talk about something else...boy how about t-mac and yao huh? that gonna be huge u'll see...u'll see!!!
just playing- i still love surreal and still waiting for v2 hehehe
| QUOTE (ThE MaSTeR 3 @ Jul 28 2004, 08:28 PM) |
I cant believe were all making posts on the same page as lantus. I dont know about you guys but it makes me feel special  |
Yeah, makes you wonder how frequently he and Odd check this thread, eh?
Probably more often than you think...
| QUOTE (ThE MaSTeR 3 @ Jul 29 2004, 04:28 AM) |
I cant believe were all making posts on the same page as lantus. I dont know about you guys but it makes me feel special |
I haven't yet decided if this is more funny than sad.
| QUOTE |
| QUOTE | | I cant believe were all making posts on the same page as lantus. I dont know about you guys but it makes me feel special |
I haven't yet decided if this is more funny than sad.
|
more like creepy.... anyways i dont see why everyone gets hung up on when the release will be. just wait it will be out when its done... for now go injoy the new mame or hell maybe pull out the old n64 for gods sake
| QUOTE (ThE MaSTeR 3 @ Jul 28 2004, 10:28 PM) |
I dont know about you guys but it makes me feel special |
So special that i want to touch my genitals in sweet sweet harmony to the sound of my blender.
| QUOTE (lantus @ Jul 29 2004, 02:34 AM) |
| yes |
Does that mean improved graphics performance (speed) or improved graphics, a la Bleem's rendering of Playstation games?
I'm only asking because I assume that the N64 didn't have pixel shaders.
BYEEEEE!!
Where can I find the Todo List for Surreal v2 on the internet just wondering? Would it be a great idée to have it on the official homepage for Surreal (http://surreal64.sourceforge.net).
Something else that would be grate to have on the Surreal homepage is a Compatibility Lists.
// Helge77
PS: Please excuse my bad English.
todo list
compatabillity list
| QUOTE (devlkore @ Jul 29 2004, 11:53 AM) |
Does that mean improved graphics performance (speed) or improved graphics, a la Bleem's rendering of Playstation games?
I'm only asking because I assume that the N64 didn't have pixel shaders.
BYEEEEE!! |
Improving is almost impossible bleem doubles the resolution and adds Bilinear filtering which can't be used on the Xbox because the Xbox is way to slow for it (

).
Pixel Shader will give us a nice speedboost and will allow us to run games at full speed.
I don't know to much about this so feel free to correct me if i'm wrong.
i think odd and lantus r gonna blow us away with this new surreal.cant wait ,most anticipated xbox release this summer,keep up the good work.
| QUOTE (Iriez @ Jul 29 2004, 08:14 AM) |
| So special that i want to touch my genitals in sweet sweet harmony to the sound of my blender. |
OMG
while your at it why not just masterbate to seinfield and the simpsons
why do they torture us with waiting, whoh is me, there killing us very slowly by having us wait, when it does come out we will all be dust..........
Yeah isn't my thread great..
| QUOTE (ThE MaSTeR 3 @ Aug 1 2004, 11:05 PM) |
| Yeah isn't my thread great.. |
see what a simple "your doin great" can do
now we have a glimpse of the future surreal
since the CVS hasnt changed for 9 days...
does that mean we aren't going to see any pre-release written changes on sourceforge?
| QUOTE (Mr. Chips @ Aug 1 2004, 06:33 PM) |
since the CVS hasnt changed for 9 days...
does that mean we aren't going to see any pre-release written changes on sourceforge? |
Hmmm.....
You're hypothesizing that as the "To Do" list hasn't been updated in a while that we may not see any more updates to Surreal v2's progress until its actual release? Interesting.
I'm not sure what that would mean (though I could certainly offer some wild guesses) so lets just see if the "To Do" list gets updated sometime later this week.
Nba showtime would be the ultimate. Only reason I'm keeping my dreamcast around.
I like to have one interface since i'm not the only person that uses my Xbox and not everybody wants to learn different interfaces (those lazy basterds grrr).
Nba showtime is playable in pcsxbox. Playstation's controls are better for sports games anyway.
| QUOTE (Dell123 @ Aug 2 2004, 06:05 AM) |
| The Ocarina of Time does work on surreal v1 with minor glitches (still damn good though) im now near completion of the game i have almost everything upgraded and ton of hearts, one more temple and im off to kill the last boss =) |
you should try the three-heart quest, now that is a challenge for any gamer.
| QUOTE |
| Nba showtime would be the ultimate. Only reason I'm keeping my dreamcast around. |
That's like keeping a Porche around for the air conditioner. I'm ashamed of you.
Just downloaded Surreal V.2!! at the usual places!!!
Note: I made that up
| QUOTE (ThE MaSTeR 3 @ Aug 4 2004, 04:35 AM) |
Just downloaded Surreal V.2!! at the usual places!!!
Note: I made that up |
???
| QUOTE (ThE MaSTeR 3 @ Aug 3 2004, 07:35 PM) |
Just downloaded Surreal V.2!! at the usual places!!!
Note: I made that up |
Boy, was that pointless.
JUST WAIT, ALREADY!
| QUOTE (ThE MaSTeR 3 @ Aug 4 2004, 04:35 AM) |
Just downloaded Surreal V.2!! at the usual places!!!
Note: I made that up |
| QUOTE |
Surreal 64 is a Nintendo 64 emulator for the xbox which combines three Windows based Nintendo 64 emulators that have been ported to the Xbox.ThE MaSTeR 3 we are deeply sorry 4 the long wait. These emulators are 1964, Project64 and UltraHLE. By porting three emulators we aim to improve the overall compatibility of the emulator.
Features: -Fix constant writing to mempak (which writes to hdd) in games like zelda. -Increase options in ingame menu, such as video settings, controllers, etc. -Add 32bit-16bit texture conversion code to all video plugins -Add new texture caching to 5.10 -Allow buttons such as rumble/mempack switch and ingame menu be customisable -Make Launcher create the xboxpagefile.sys ready with the rom inside -Add a Sensitivity Option for each game, all games and allow changing in game -Pretty up in game menu -Add option to use controller configuration for all players and reset to default -Make ingame menu button and rumble switch button configurable -Allow choosing Rumble or mempack by default per game -Allow Setting screen size/Resolution/etc -Move Save games to S: instead of T: -Look at 8 way c buttons -Look at (reported) game freezing when loading saves -Add rumble code back into 1964 -Allow game ratings to be set in the launcher -Give Save games an icon -Fix loading % for roms of size 64meg -Cheat editor
|
You can leave any questions/comments on forums.xbox-scene.com
Official Site:
http://surreal64.sourceforge.netDownload: n/a (built with XDK)
News-Source: xbins.org
hey master...I just convinced xbins to ban your IP...
sorry bud, tough luck
guess you'll never see the new surreal
| QUOTE (Mr. Chips @ Aug 4 2004, 07:01 AM) |
hey master...I just convinced xbins to ban your IP... sorry bud, tough luck
guess you'll never see the new surreal |
revenge is so very very sweet
how master obtained the .txt explaining all the changes?
| QUOTE (CDESIGN404 @ Aug 4 2004, 02:22 PM) |
| how master obtained the .txt explaining all the changes? |
You are not the brightest crayon in the box eh?
| QUOTE (Mr. Chips @ Aug 4 2004, 07:01 AM) |
hey master...I just convinced xbins to ban your IP... sorry bud, tough luck
guess you'll never see the new surreal |
your....evil
| QUOTE |
| You are not the brightest crayon in the box eh? |
hes not the brightest banana in the bunch
the orangist popcile in the box
the biggest ball in the sack
the gayist man in san fransico
the biggest bark on the tree
the longest hair on the head
the straightest stick on the log
the oldist wave in the bathtub
| QUOTE (Running_with_Scissors @ Aug 4 2004, 06:30 AM) |
| I am rapidly beginning to anticipate your death much more than this emulator, master. |
aren't we all
| QUOTE (deathx88 @ Aug 4 2004, 09:18 PM) |
hes not the brightest banana in the bunch the orangist popcile in the box the biggest ball in the sack the gayist man in san fransico the biggest bark on the tree the longest hair on the head the straightest stick on the log the oldist wave in the bathtub |
He just fell off the turnip truck
The gates are down and the lights are flashing, but the train isn't coming.
Proof that evolution CAN go in reverse.
Couldn't pour water out of a boot with instructions on the heel.
As fruity as a bag of Skittles
Fell out of the stupid tree and hit every branch on the way down.
The hard drive is spinning but the OS hasn't been installed.
Has a mind like a steel trap: rusty and illegal in 37 states.
| QUOTE (VampX @ Aug 4 2004, 07:36 PM) |
He just fell off the turnip truck The gates are down and the lights are flashing, but the train isn't coming. Proof that evolution CAN go in reverse. Couldn't pour water out of a boot with instructions on the heel. As fruity as a bag of Skittles Fell out of the stupid tree and hit every branch on the way down. The hard drive is spinning but the OS hasn't been installed. Has a mind like a steel trap: rusty and illegal in 37 states. |
door is open but the closet is still locked
toilets flushed but the turds still there
chocolate melted in his mouth not his hand
screen saver is on, but his mouse is moving
markers dry but his pen is wet
one shoe on sock on his face
sucker is sticky on the stick
| QUOTE (deathx88 @ Aug 4 2004, 09:43 PM) |
door is open but the closet is still locked toilets flushed but the turds still there chocolate melted in his mouth not his hand screen saver is on, but his mouse is moving markers dry but his pen is wet one shoe on sock on his face sucker is sticky on the stick |
All telephone, no receiver
If you gave them a penny for thoughts, you'd get change
Knitting with only one needle
The umbrella is up but there's no rain
A few colors short of a rainbow
A few noodles short of a chow mein
A few players short of a team
Couldn't hit the floor if he fell on it
A few sheep short of a flock
| QUOTE (deathx88 @ Aug 4 2004, 07:43 PM) |
toilets flushed but the turds still there |
| QUOTE |
All telephone, no receiver If you gave them a penny for thoughts, you'd get change Knitting with only one needle The umbrella is up but there's no rain A few colors short of a rainbow A few noodles short of a chow mein A few players short of a team Couldn't hit the floor if he fell on it A few sheep short of a flock |
| QUOTE (total_ass @ Aug 4 2004, 08:09 PM) |
| lights are on but no ones home |
finally the most obvious was said
| QUOTE (SNICK! @ Aug 4 2004, 07:12 PM) |
| finally the most obvious was said |
aaaaayyyyyyyyyy.
few pennies short of a pound
few cents short of a dollar.
12 doughnuts shy of a dozen.
| QUOTE (notserbamma @ Aug 4 2004, 04:21 PM) |
Alright time to have this monster of a thread closed. Yall done hurt the little guy's feelings bigtime
 |
Trust me, we're just another 24 hours away from someone asking a dumb question of a different sort. (One that relates more directly to Surreal.)
"Will version 2 play Super Mario 64?"
For the reasons sited by Iriez and others earlier, this thread is going to be kept open because it has become the centralized hub for all things Surreal v2. Every now and then, a wonderfully insightful question will be asked and then answered by Odd or Lantus. For that reason--and that reason alone--this thread has over 350 posts. All things considered, I think we've kept our individual dark sides to a minimum.
how about will surreal have support for the 1.6 xbox?
I get home from work come on Xbox-scene check to see if surreal V.2 is out (damn you Hotmodz.com)
So I see whats going on in the forum and now I see a bunch and the master meens a bunch of topics making fun of the master??
Guys theres more important things in life than teasing ThE MaSTeR 4 and that thing is.... Surreal 64 V.2's release!!
| QUOTE (Mr. Chips @ Aug 4 2004, 03:01 AM) |
hey master...I just convinced xbins to ban your IP... sorry bud, tough luck
guess you'll never see the new surreal |
Luckily I have about 5 download sites saved in my bookmarks that have the releases from xbins within hours of release
sorry guys but this topic is going way off some im closing it.
so lets bring this dead thread to life, is v2 comming soon?
no.
i thought this topic was closed.
| QUOTE (total_ass @ Dec 12 2004, 12:09 PM) |
no.
i thought this topic was closed. |
| QUOTE (Lukenatme @ Dec 12 2004, 03:17 PM) |
| 3 cheers for raising the dead!!! |
when there is no more room in hell, the dead will walk the earth
| QUOTE (total_ass @ Dec 12 2004, 07:26 PM) |
when there is no more room in hell, the dead will walk the earth |
And when that's full they'll come to these forums and spam the emulators section.
I don't actually recall it being locked in the first place.
If I remember right, HoRnEyDvL said he was locking it but never did, but those who wanted to post in this topic instead of the freshly opened spam thread didn't realise, and noone in the know wanted to inform them otherwise. People also just... lost interest.
Eventually those others who didn't lost interest will realise that time spent by devs replying to silly impatient forum threads is time wasted not coding what people are all after. Maybe, if we're lucky, they'll also realise that there has been NO new information in months that differs from what was said over and over: that life got in the way of a pet project, however once time allowed, that project would once again be under way. Conclusion: it'll be out when it's out. I *might* understand people asking every few months if the project would be picked up if the devs had said that it's canned, but not when it's coming.
Until any news that differs from that is made available (ie. that it's out or it's canned) then why do we need to resurrect this old, pointless thread?
For those who skipped that paragraph (ThE MaSTeR 3, I'm looking at you), here's some new information I just found out!
Surreal version 2 is coming out as soon as time allows for it to be completed!!!
That should (but won't) put a stop to all the asking! As we no longer need to waste our bandwith asking about it! Because we have an answer! And it's the current, and only answer available!
I'm smoking Surreal v2 right now.
oh wait, no, that's hash.
well... the last time was a very ambiguous comment...
now he´s working everyday in the project...
surreal its coming really really soon from what i´ve heard from him.
| QUOTE (Viewtiful Asher @ Dec 13 2004, 07:05 PM) |
well... the last time was a very ambiguous comment...
now he´s working everyday in the project...
surreal its coming really really soon from what i´ve heard from him. |