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Xbox360 Forums => Xbox 360 Hacking Forums => Modchip Development / Research => Topic started by: Woore on May 18, 2007, 07:48:00 PM

Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 18, 2007, 07:48:00 PM
Well guys i can honestly say that for right now the NME chip is working 100% Ban free i have 2 units playing LIVE with no problems. Also i called 29 of my LOCAL and Out of state Customers and they  been using xbox live Without any Problems. some of them didnt even know of the baning. I just hate that the NME team is not fixing the problem with DAMAGE NME-1.2 chips.

Features of the latest NME v1.2 Chip:

- one chip for all drives: Samsung  ms25 and ms28, Hitachi/LG 46,47,58,59 and 78 (All 78 versions. We have seen many)
- Added logic to support possible future Hitachi/LG versions as well
- 100% Auto detection of Backup or Original
- 100% Auto detection of drive version. No need for jumpers on chip
- optional: Power Led will turn off when a Backup is detected
- optional: disables the network when playing backups
- new improved and very stable media detection, budget media support
- now working with pioneer 111d and Pioneer based burners as well as all LG burners.
- 100% Firmware Stealth, when MS tries to read the Firmware then it replies as 100%  original unmodified. No error code E66.
- optional: 100% Live secure when playing Backups
- Based on 1000s of hours of research and programming
- Manufactured with highest quality Logic, PCB and components. Made in Europe.
- Complies with RoHS directive (lead free). Gold plated solder pads, for easy soldering.

Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 18, 2007, 08:12:00 PM
Please close this thread i double posted
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: glowbox on May 18, 2007, 08:25:00 PM
(IMG:style_emoticons/default/blink.gif) This information has already been posted please read before making repeat topics.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 18, 2007, 07:54:00 PM
QUOTE(glowbox @ May 19 2007, 03:25 AM) View Post

blink.gif This information has already been posted please read before making repeat topics.


Smart guy huh. okay please close thread . and kick this guy in his face for helping so much in the forum cussing.gif
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Tribis on May 18, 2007, 10:06:00 PM
Question for Woore

Do you and your customers have this:

"optional: disables the network when playing backups"

enabled or disabled, basically are you playing your backups online or only offline, also ygpm.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 18, 2007, 10:00:00 PM
QUOTE(Tribis @ May 19 2007, 05:06 AM) View Post

Question for Woore

Do you and your customers have this:

"optional: disables the network when playing backups"

enabled or disabled, basically are you playing your backups online or only offline, also ygpm.


No i never install this optional wire since all my customers wana play backups online.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: ydgmms on May 18, 2007, 11:40:00 PM
Please keep us updated.

I have told the three people I've installed, that I have access to, to ont get on live pre-spring update. To just wait it out...

my other customers are friends of friends /etc .. so I haven't heard from them
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: R155 on May 19, 2007, 01:47:00 AM
ok i lasted about 3 days after the spring update !!!

as for the NME being undetectable thats utter rubbish NME have sold us down the river infact there purely money grabbers like M$


so my standard firmware is in place along with the chip with security breaker minus


the update is carried out online via the dashboard so hows the chip being detected ??
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 19, 2007, 07:43:00 AM
Are you sure you have a NME-1.2 chip. i havent had any problems so far. did you try to play halo3 r155
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: CrazyDragon on May 19, 2007, 09:07:00 AM
I have a NME-1.2 on my 360. Since I've read about the bann, I haven't gone online because I don't know if I will or can be banned.

I did the spring update and never played a back up online and never played crackdown with the halo 3.

My question is this: Can I remove(uninstall) my NME-1.2 and be OK and not get banned? or is it too late?

Like they say, this chip is undetectable.......is that right?

Now I'm not exactly sure by what they mean by that.

I also installed the wire to "disables the network when playing backups"
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: slappy_squirel on May 19, 2007, 01:57:00 PM
QUOTE(R155 @ May 19 2007, 02:47 AM) View Post

ok i lasted about 3 days after the spring update !!!

as for the NME being undetectable thats utter rubbish NME have sold us down the river infact there purely money grabbers like M$
so my standard firmware is in place along with the chip with security breaker minus
the update is carried out online via the dashboard so hows the chip being detected ??


2 questions
Were you playing backups on xbox-live at anytime
Did you download the halo3 beta or play crackdown
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: R155 on May 20, 2007, 03:28:00 AM
QUOTE(slappy_squirel @ May 19 2007, 09:33 PM) View Post

2 questions
Were you playing backups on xbox-live at anytime
Did you download the halo3 beta or play crackdown


ive played crackdown "downloaded copy" online but only connected not actually in a live game

havent tried halo 3


like i said in another thread my original firmware is in place so its a game scan thats the problem

so my IP address is banned, maybe there's a way around it cus i never registered the xbox with M$
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Dax005 on May 20, 2007, 05:52:00 AM
one question woore,
would something happen if you'd install a a nme 1.2 on a banned console, would that bring it back to live maybe or something.
sry for bad english.  (IMG:style_emoticons/default/smile.gif)
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: dodgy lee on May 20, 2007, 07:20:00 AM
Will this madness end?

This post has been edited by dodgy lee: May 20 2007, 02:21 PM
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: slappy_squirel on May 20, 2007, 08:57:00 AM
QUOTE(R155 @ May 20 2007, 05:04 AM) View Post

ive played crackdown "downloaded copy" online but only connected not actually in a live game

havent tried halo 3
like i said in another thread my original firmware is in place so its a game scan thats the problem

so my IP address is banned, maybe there's a way around it cus i never registered the xbox with M$


The "crackdown" could have probably began by downloading crackdown (or using original) microsoft has a twisted sense of humor
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Imtoinbanawagon on May 20, 2007, 09:50:00 AM
where, I was reading all the post (Including The BIG Closed one!) and yesterday I was playing The Halo Beta with BackUP of Crackdown and NOT BAN yet. Minutes ago, checked my Box for live connection and the BAN HAMMER wiped me!!!

I think M$ was logging info went you play live with backups and eventually rolled the BAN HAMMER slowly I suppose. I think is NOT about firmware check because I never modified mine, I have NME 1.2 Installed. However, the box is loging some info from the backups then send to M$ went connecting to live.

Config.

1. Core with added HD and MEM
2. Samsung 28
3. Played Burnout and HALO beta on live
4. NME 1.2 installed

Eventually, people who play without stealth will caught up.

PS. IDOn"T think M$ is detecting firm or chips
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: slappy_squirel on May 20, 2007, 04:12:00 PM
I think that the halo 3 beta  and crackdown helped install something on the xbox and they were logging info before ther dash update and then once someone played a backup on live after that they logged info and now ban o ramma plus the dash update now

This post has been edited by slappy_squirel: May 20 2007, 11:12 PM
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 20, 2007, 09:31:00 PM
Ok for people with NME-1.2 questions i still have both of my machines working. I havent any problems and my Customers havent called me so i guess everything is working. I always make my backups stealth. and burn them with Imgburn.

IM trying to work on a little device to Unbann units not sure if its going to work.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: simaeda on May 21, 2007, 06:02:00 AM
woore, have you played online with your backups disks?
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Doyouwannadance on May 21, 2007, 07:07:00 AM
If no one minds, I would like to add some theories to the whole ban issue.

I braced for the worst when I heard that M$ started banning modified consoles, but my NME-360 V1.2-modded console has NOT been hit by the ban as of this morning.  I've been specifically running the Network Tests and constantly trying to go online (play Live Multiplayer) to see if I'd be banned, but so far, so good.

Of course, since XS was totally slammed over the past few days, I never bothered to find this thread saying we may be in the clear for the time being.

However, I read some other threads on how others were getting banned with modchips, so I was unsure of what to think.

Then two things dawned on me: 1. I never placed an original game in my 360 since I got it - I've always used backups, just to see if my burns were working correctly.  The reason I did this is 2. the moment I got this 360, before I even connected it online, I modded it with the NME chip.  I had an unmodded 360 for about 6 months before it died, so when I went out to get a second one, I said, "I'll mod this one from the start."  Lastly, 3. I also make sure I boot my 360 with no disc in the drive, so the chip is supposedly "inactive" at startup.  I didn't do the "network disable" wire, so I'm always connected to the Internet with my 360.  

Bear with me and follow my theory, if you can.  Could it be that an updated dashboard could have detected a media change, i.e. knowing the difference between launching a DVD+R DL and a retail, silver disc?  Regardless of whether or not your modchip would still boot, there could be another way that M$ is detecting a difference and noting it in the 360's memory (NVRAM?).  This might explain why non-modded 360s could accidentally be getting the ban because M$ assumed they had to have been using a modchip to play a burned disc.  However, if a 360 was playing burned discs from the start, it "might not know any better" since it wouldn't know how to discern the two.  Modded 360's with a "realizing" dashboard and a mixed library of burned and retail discs could be sending a flag to M$, saying, "Ok, I see he's somehow booting with both burned discs and retail discs, this can't be..." while modded 360's with only burned discs could be saying, "I don't notice anything funny, he's only using one type of discs..."

The only discs I've inserted in my 360 were DVD+R DL for my backed-up games (my original retail discs stay in the case with the manual, all in prestine condition - helps the trade-in value), and CD-R/RW for my music, and retail silver and DVD+/-R for my movies and movie backups.

Lastly, I've been playing online with all my backups successfully, and my purchased Xbox Live! Arcade games as well.

This post has been edited by Doyouwannadance: May 21 2007, 02:25 PM
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Heykrop on May 21, 2007, 07:41:00 AM
QUOTE(Doyouwannadance @ May 21 2007, 09:07 AM) View Post

If no one minds, I would like to add some theories to the whole ban issue.

I braced for the worst when I heard that M$ started banning modified consoles, but my NME-360 V1.2-modded console has NOT been hit by the ban as of this morning.  I've been specifically running the Network Tests and constantly trying to go online (play Live Multiplayer) to see if I'd be banned, but so far, so good.

Of course, since XS was totally slammed over the past few days, I never bothered to find this thread saying we may be in the clear for the time being.

However, I read some other threads on how others were getting banned with modchips, so I was unsure of what to think.

Then two things dawned on me: 1. I never placed an original game in my 360 since I got it - I've always used backups, just to see if my burns were working correctly.  The reason I did this is 2. the moment I got this 360, before I even connected it online, I modded it with the NME chip.  I had an unmodded 360 for about 6 months before it died, so when I went out to get a second one, I said, "I'll mod this one from the start."  Lastly, 3. I also make sure I boot my 360 with no disc in the drive, so the chip is supposedly "inactive" at startup.  I didn't do the "network disable" wire, so I'm always connected to the Internet with my 360.  

Bear with me and follow my theory, if you can.  Could it be that an updated dashboard could have detected a media change, i.e. knowing the difference between launching a DVD+R DL and a retail, silver disc?  Regardless of whether or not your modchip would still boot, there could be another way that M$ is detecting a difference and noting it in the 360's memory (NVRAM?).  This might explain why non-modded 360s could accidentally be getting the ban because M$ assumed they had to have been using a modchip to play a burned disc.  However, if a 360 was playing burned discs from the start, it "might not know any better" since it wouldn't know how to discern the two.  Modded 360's with a "realizing" dashboard and a mixed library of burned and retail discs could be sending a flag to M$, saying, "Ok, I see he's somehow booting with both burned discs and retail discs, this can't be..." while modded 360's with only burned discs could be saying, "I don't notice anything funny, he's only using one type of discs..."

The only discs I've inserted in my 360 were DVD+R DL for my backed-up games (my original retail discs stay in the case with the manual, all in prestine condition - helps the trade-in value), and CD-R/RW for my music, and retail silver and DVD+/-R for my movies and movie backups.

Lastly, I've been playing online with all my backups successfully, and my purchased Xbox Live! Arcade games as well.


Question?  Did you make all your backups and were they all stealth patched?   This may be why you have been safe.  I've been wondering about the NME as I bought a 1.2 months ago and have yet to install it in my recent replacement unit.  The last one went 3RR on me.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Doyouwannadance on May 21, 2007, 08:22:00 AM
Yes, I use stealth patches on hopefully all my games.  Let's hope I didn't miss one, or that might be the reason my 360 will go belly up when I play a game that I didn't apply one on it.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 21, 2007, 02:53:00 PM
QUOTE(simaeda @ May 21 2007, 01:02 PM) View Post

woore, have you played online with your backups disks?


Yes i being playing my backups online with no problems

QUOTE
If no one minds, I would like to add some theories to the whole ban issue.

I braced for the worst when I heard that M$ started banning modified consoles, but my NME-360 V1.2-modded console has NOT been hit by the ban as of this morning. I've been specifically running the Network Tests and constantly trying to go online (play Live Multiplayer) to see if I'd be banned, but so far, so good.

Of course, since XS was totally slammed over the past few days, I never bothered to find this thread saying we may be in the clear for the time being.

However, I read some other threads on how others were getting banned with modchips, so I was unsure of what to think.

Then two things dawned on me: 1. I never placed an original game in my 360 since I got it - I've always used backups, just to see if my burns were working correctly. The reason I did this is 2. the moment I got this 360, before I even connected it online, I modded it with the NME chip. I had an unmodded 360 for about 6 months before it died, so when I went out to get a second one, I said, "I'll mod this one from the start." Lastly, 3. I also make sure I boot my 360 with no disc in the drive, so the chip is supposedly "inactive" at startup. I didn't do the "network disable" wire, so I'm always connected to the Internet with my 360.

Bear with me and follow my theory, if you can. Could it be that an updated dashboard could have detected a media change, i.e. knowing the difference between launching a DVD+R DL and a retail, silver disc? Regardless of whether or not your modchip would still boot, there could be another way that M$ is detecting a difference and noting it in the 360's memory (NVRAM?). This might explain why non-modded 360s could accidentally be getting the ban because M$ assumed they had to have been using a modchip to play a burned disc. However, if a 360 was playing burned discs from the start, it "might not know any better" since it wouldn't know how to discern the two. Modded 360's with a "realizing" dashboard and a mixed library of burned and retail discs could be sending a flag to M$, saying, "Ok, I see he's somehow booting with both burned discs and retail discs, this can't be..." while modded 360's with only burned discs could be saying, "I don't notice anything funny, he's only using one type of discs..."

The only discs I've inserted in my 360 were DVD+R DL for my backed-up games (my original retail discs stay in the case with the manual, all in prestine condition - helps the trade-in value), and CD-R/RW for my music, and retail silver and DVD+/-R for my movies and movie backups.

Lastly, I've been playing online with all my backups successfully, and my purchased Xbox Live! Arcade games as well.

 

Hes right you need to patch all your games and make them stealth.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: PimpingAintEZ on May 21, 2007, 05:46:00 PM
I been ban with NME 1.2.  I install it on a used xbox.  I'm going to get a new xbox and install it there and see if I can get ban.  Hopefully I can get it within the next couple of weeks.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 22, 2007, 02:27:00 PM
QUOTE(PimpingAintEZ @ May 22 2007, 12:46 AM) View Post

I been ban with NME 1.2.  I install it on a used xbox.  I'm going to get a new xbox and install it there and see if I can get ban.  Hopefully I can get it within the next couple of weeks.


I dont think it was your X360 . i think it was your backups
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: *Ricey* on May 30, 2007, 09:50:00 AM
is each game coded ?? eg its own serial number ??

my nme is banned but ive downloaded a few games to try out so im playing them with about another billion freeloaders if they are coded then thats why ive been banned if not im stuck with an answer


cheersy
Russ
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 30, 2007, 06:19:00 PM
QUOTE(*Ricey* @ May 30 2007, 04:50 PM) View Post

is each game coded ?? eg its own serial number ??

my nme is banned but ive downloaded a few games to try out so im playing them with about another billion freeloaders if they are coded then thats why ive been banned if not im stuck with an answer
cheersy
Russ


If you Downloaded the games that means that the games are not stealth most of the time. Make your backups. its not that hard
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: LIVE Prophet on May 30, 2007, 07:21:00 PM
Anybody with a Xeno-360 get banned?
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on May 31, 2007, 04:08:00 PM
QUOTE(LIVE Prophet @ May 31 2007, 02:21 AM) View Post

Anybody with a Xeno-360 get banned?


I know of 2 guys that have Xeno-360 chips. and they are playing in live with no problems
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: LIVE Prophet on June 01, 2007, 09:12:00 AM
Thanks.  I have a Xeno-360 installed on mine but haven't gone on LIVE with it yet...guess Ill give it a shot.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: *Ricey* on June 01, 2007, 02:17:00 PM
QUOTE(Woore @ May 31 2007, 01:55 AM) View Post

If you Downloaded the games that means that the games are not stealth most of the time. Make your backups. its not that hard



most if not all games have the xtreme patch attached and the nme only works with the associator

so how is it not stealth ??
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: ratis on June 01, 2007, 03:10:00 PM
how the hell is this thread not closed yet
all this talk of piracy is against the rules bub
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: Woore on June 02, 2007, 06:02:00 PM
QUOTE(ratis @ Jun 1 2007, 10:10 PM) View Post

how the hell is this thread not closed yet
all this talk of piracy is against the rules bub



 iamwithstupid.gif . How is this piracy. You check your eyes more often
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: blame canada on June 02, 2007, 06:11:00 PM
QUOTE(*Ricey* @ May 30 2007, 10:50 AM) View Post

ive downloaded a few games


My eyes are open, maybe you should check yours dry.gif
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: ScrewinGates on June 02, 2007, 06:50:00 PM
yup..this will be closed quick
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: ratis on June 03, 2007, 04:14:00 PM
QUOTE(*Ricey* @ May 30 2007, 04:50 PM) *

is each game coded ?? eg its own serial number ??

my nme is banned but ive downloaded a few games to try out so im playing them with about another billion freeloaders if they are coded then thats why ive been banned if not im stuck with an answer
cheersy
Russ


for starters
so you be the one needin some glasses also talking bout backups on live is against the rules too smartmouth

thanx guys above me you beat me to it
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: sncboom2k on June 05, 2007, 08:11:00 PM
NME 1.2 - BANNED - did not connect the network disable wire.

It's rubbish - NME 1.2 has no defense against the bans unless you used the network disable.  And even then we don't know if MS found a way to detect it with an original.  It's all speculation - but I know this about it - the xbox I had the NME 1.2 in - is still banned.

Nuff Said.
Title: Nme-1.2 Is 100% Ban Free For Now
Post by: sosotiit on June 06, 2007, 11:45:00 AM
How has this gone on for so long,

Backups on live, downloaded content...

closed