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| the reason you havent seen a place to put your ideas forward is it was deleted it was all nice and going well ideas coming from all over the place then a guy named "cyrus64" entered and stired up legality issus of the whole scene |
| QUOTE (DuDeR MaN @ May 19 2003, 02:02 AM) |
| I said this in my last post so I'll do a little copy and pasting... "is there or would there be a way to save a control setting for each game, so when you load the game those settings auto-load? You obviously wouldn't want the same controls for goldeneye as you do for mario. Also is it possible to replace the X and Y axis with buttons? for those who want Halo controls for goldeneye... N64 XBOX Z = Right Trigger B = X A = Y or A R&L = Left Trigger up/down C = Right Thumbstick Y axis left/right C = Left Thumbstick X axis X axis = Right Thumbstick X axis Y axis = Left Thumbstick Y axis I'm not 100% sure but I believe these same settings go for Perfect Dark. This is why I am concerned about the button configuration. I was playing goldeneye on my 64 today and then picked up my xbox controller to see if there would be 1 good config for all games... my conclusion... the n64 controller is so unique that you need fully editable controls which include X/Y axis being editable. " and the rumble support would be nice too. |
| QUOTE (feflicker @ May 18 2003, 04:12 PM) |
| Things I would like to see: 1. Adaptoid Plugin: I have an adaptoid, and it works like a charm for playing N64 on the PC. It would be awesome if I could plug in my N64 controllers! |
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| 3. Save State: I haven't tried any of the N64 emus for xbox yet, but if they don't already, save state support would be nice, since I am one of the people that tend to use that feature a lot in my other emulators. |
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| 4. Universal GFX, Sound: One thing that makes it hard for people to play N64 on the PC, is that you have to switch GFX and Sound plugins so frequently... I hope the next generation of N64 emulator can handle GFX/Sound for all games instead of having to switch between carts... (Of course, this is like asking for the N64 emu to also play PS2 games, but it is worth mentioning :P ) |
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| 6. INI Files: Let's have (1) team build the INI file. That way their is only (1) file that you have to update from time to time, instead of finding stuff like "Lukes N64X INI" or "Daves N64X INI", etc. Maybe the developers can provide an email address to email game compatability info to, so that the "official" INI distributed with the prog can be maintained. |
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| Also, NONE of the PC N64 Emulators supported all the carts. PJ64, in conjunction with several plugins was close, but no cigar. After the Emu is ported, is their going to be additional programming to get the rest of the ROMs working? If so, why didn't someone finish work on the PC, and then start porting it, so that in the meantime we would have a fully functional PC N64 Emulator? (Just something that was on the brain the other day that I hadn't heard mentioned yet...) |
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| Isnt that a hardware modification? Asking software developers to make a xbox hardware add-on wont accomplish anything. |
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| As i already said in my pinned topic, there is save state |
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| My hope is that the launching method (i.e. which plugin) will be hard coded in, instead of giving you a selection. |
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| if the guru's who created this emulator cannot get so and so game working, or fix so and so problem, do you think a non-native random developer can just pick up the sources and fix things? |
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| Just getting ROM's to work on the xbox in the first place is task enough before you start tackling playing roms that DONT work on the pc version |
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| does x-box not support usb controllers? It would of course require a custom adaptoid driver but it'd still be a s/w only hack. (It may just be easier to get a h/w n64 -> xbox adaptor if they exist though!) |
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| u people dont even have a fully working n64 emu yet and your already wanting more |
| QUOTE (feflicker @ May 18 2003, 11:12 PM) |
| Finally, please don't turn this into a flame session. This is for "positive" feedback only. :rolleyes: Things I would like to see: |