QUOTE (Chambers @ Feb 25 2003, 12:53 PM) |
Great work! Do you guys plan on just porting the emu or also developing it some more to increase compatability and what not? Also, would having multiple ISO's on a DVDR seem like something that would work? |
QUOTE (kaylapuppy @ Feb 25 2003, 05:35 PM) |
While we're on the PSX topic, what is the best PSX emu for the PC ? I have tried epsxe, but did not have alot of success. Which ones have you found to be the most compatible with the most games. And which one has the best plugin support, or do they all use the same plugins ? Regards, KP |
QUOTE (LumbraX @ Feb 25 2003, 03:30 AM) |
We should have a release out to public by late march or maby even earlier, I cant promise anything though. |
QUOTE (razorrifh @ Mar 2 2003, 05:40 AM) | ||
is march 2nd considered late march? lol i can wish cant i? |
QUOTE (eXplague @ Mar 3 2003, 12:03 AM) |
along with the line of thought about multiple ISO's on a DVD drive, the option to read the ISO off the HD would be an excellent alternative also !! most ppl are runnin anything up to 441G with a min of 10G - so it would be excellent (like xbox iso's) if you could just copy all the games to your PC, then to ur XBOX just a thought |
QUOTE (kaylapuppy @ Feb 25 2003, 05:35 PM) |
While we're on the PSX topic, what is the best PSX emu for the PC ? I have tried epsxe, but did not have alot of success. Which ones have you found to be the most compatible with the most games. And which one has the best plugin support, or do they all use the same plugins ? Regards, KP |
QUOTE (e1x5x @ Mar 3 2003, 08:53 PM) |
great news LumbraX. If i can ask a few questions, i will know, feel free to answer if you have time. Are you going to be using the official XDK? If so, how do you plan to publicly release it? Also, if you're looking for beta testers, i'd love to do so, i am going to have my modchip soon, and i have a bunch of psx games also. Thanks for your time. |
QUOTE (e1x5x @ Mar 3 2003, 07:53 PM) |
great news LumbraX. If i can ask a few questions, i will know, feel free to answer if you have time. Are you going to be using the official XDK? If so, how do you plan to publicly release it? Also, if you're looking for beta testers, i'd love to do so, i am going to have my modchip soon, and i have a bunch of psx games also. Thanks for your time. |
QUOTE (OlD-FaRt-2 @ Mar 3 2003, 11:26 PM) | ||
Your getting a bit too personal there, don't you think e1x5x? hmmmmmmmm! smells a bit fishy to me. But hey, that's just me..... ------------------------------------------------------------------------------------------------------------------------------------------------- On another note. Keep up the good work guys..... |
QUOTE (Peddy @ Mar 4 2003, 09:01 PM) |
Obviously, its the only viable option. Would it be possible to have some visable evidence of the emulator, say a screenshot or something? Anyway, good luck! Peddy |
QUOTE (johnmiceter @ Mar 5 2003, 11:17 PM) |
But I think peddy might be like me and sick of people with all these Fake Emulators for Xbox. Because it just gets your hopes up, and really annoys you when you look forward to something so much and then you find out it's Fake |
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Infact I want more people to bullshit and bullshit about this Emu. |
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I've decided to make my psx plugins Open Source, that way interested coders can have a look and help me to improve the plugins further. Currently my Soft GPU plugins, my SPU plugins and my CDR plugin are available, other plugins will follow somewhen The PeopsSoftGPUs is based on my old "Pete's Soft GPU 1.54", the PeopsSoundSPU is based on my 1.15 sound plugins, the PeopsCDR is based on my 1.11 Aspi/Ioctl cdr plugin. The gpu/spu projects are available as Windows and Linux versions, the cdr project is currently Windows only, but some other ports (AmigaPPC, BeOS) of the various plugins are also in development. Well, you can find the full sources of the P.E.Op.S. (Psx Emulation Open Source) project's plugins at sourceforge, the license is GPL, but I've placed the binary only archives (containing only the plugins, not the sources) on my homepage as well. So, peops, have fun |
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Pete's Windows PSX GPUs * All hw/accel. gpu plugins (OpenGL, D3D DX7 and D3D DX6) are available in one zip archive. Enjoy! Pete's PSX GPUs Version 1.68 (492 KByte Zip-File) - small fixes and improved frame skipping |
QUOTE (razorrifh @ Mar 13 2003, 02:47 AM) |
how does that go again? oh yeah... bump |
QUOTE (rooicity @ Mar 14 2003, 12:52 PM) |
lumbrax,dankydoo,BenJeremy,and VIDEOGAMEBUYER14 you are xbox-gods if you can pull this off |
QUOTE (Clay_Trainor @ Mar 18 2003, 04:13 AM) |
Yeah man, good luck with this emulator, i'm highly lookign forward to it. Your next project should be PJ64 Cheers |
QUOTE (LumbraX @ Mar 20 2003, 02:27 AM) | ||
lol We Wish. Not a OpenSource Emu though. :-( Im sure DankyDoo is gonna be on a long vacation after this is done. Worried about Sound and Saving though. |
QUOTE (mr jones @ Mar 21 2003, 05:17 PM) |
I wish the programmer luck, and I really do hope that he's able to complete it, because we benefit from his efforts, but I honestly don't pay much attention to this unless the team just comes through, and announces a beta release. And since one of the team members said that there's only ONE programmer, that won't be for a while. Good luck on your project guys! mr jones |
QUOTE (caraeculo @ Mar 21 2003, 04:54 AM) |
Hey !!! xboxdeveloper.net says that the psx emu project was cancelled, is that true? that you couldn't solve the sound and saves problems... Well, if that's true, i think that you could posted it here first and a bit earlier, not 2 weeks before the "release". you said that "something"was going to be released, what´s up with that guys? Lots and I mean LOTS of people was interested in this emu (I'm from Venezuela) the psx emu was going to be like a "reborn" of the xbox scene, that's getting boring lately. |
QUOTE (caraeculo @ Mar 22 2003, 07:27 AM) |
Well, sorry about that guys, good luck with the emulator, and thanks for reply so soon. |
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2 Programmers actually. Only 1 main though. Dankydoo is the one coding it, BenJeremy is our (Backup/Spare) programmer mr jones. :-) |
QUOTE (mr jones @ Mar 22 2003, 07:41 PM) | ||
I stand corrected. Thanks for the update, LumbraX. Oh, I might as well ask while I'm here. How many folks are working on the project? Is it just Dankydoo (and BenJeremy) who is working on all programming aspects of the emu (core, graphics, sound, controls, and front end), or are there certain features that are being delegated to other team members? What role do you play in the project? Is this more or less a straight port of an existing PSX emulator on the PC, or has there been any features that are specific to the Xbox that have been added (or are being considered)? Thanks again, mr jones |
QUOTE (azninvasion @ Mar 26 2003, 02:45 PM) |
bump... trying to keep this on top =) |
QUOTE (razorrifh @ Mar 28 2003, 02:27 PM) |
the xbox could probably run psx games (they run at a native resolution of 320x240 i beleive) to run at 640x480 without much lag, and full screen antialiasing, heh. aka, they'd look nicer, and its probably fun for the developers to code. just a quick question, how are you guys testing the stuff you're porting? with a simple psx.exe, or is it far enough along that you can actually run slus files *hint hint* give an update! *hint hint* lol |
QUOTE (djmrm @ Mar 28 2003, 09:22 PM) |
The Dreamcast was pretty shit for true emulation. Heck, it couldn't even run a SNES emu full speed. With the last build running around 80% tops with a lot of speed hacks. |
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March 16th, 2003 Playstation Emulater Canceled KINGJOCK - March 16th, 2003 Playstation Emulater Canceled yes you heard right we have decided to stop production of the emulator and work on other things couldnt get sound to work, slow loading time, and save function not working. We will start another project soon so stay tuned in |
QUOTE (djmrm @ Mar 29 2003, 01:57 AM) | ||
Umm, No they don't. The Amiga UAE Port, certainly doesn't reach full speed even when emulating an A500. Tons of lag, bad sound lag, and some dreadful slowdown at times. And forget AGA A1200 emulation. Then there's MAMEX, when even some simple arcade games have to have frameskip set to auto to reach a playable level. And forget about Neogeo ever reaching full speed. Then there's the PCEngine Hugo emulator that has some dreadful slowdown. |
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Haven't any of you got a decent PC ? |
QUOTE (djmrm @ Mar 28 2003, 04:22 PM) |
Ever seen a PSX game at 1280x960, with 4xAA, and 4xAF, with 2xSAI, and all the eye candy of Pete's GPU turned on ?? |
QUOTE (lucas @ Mar 28 2003, 11:35 PM) |
WTF?!?! Theres an MGS3? |
QUOTE (senator @ Mar 28 2003, 10:37 PM) | ||
XboxDeveloper.net says
True OR NOT...... |
QUOTE (Ronnie @ Mar 29 2003, 05:59 AM) | ||
Hey lucas you silly cocksmoker looks like I caught an error you made. "An" should only be used before words that begin with a vowel or with an unpronounced "h" Yeah check that shit out biatch!!! Man you're such a stupid ass. Don't screw up again because I watchin' you... |
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MAME-X doesn't run some games because it simply doesn't have enough RAM to hold some of the uncompressed games. Metal Slug 3, for example, is 96MB uncompressed, which is more than the XBox's 64MB of RAM. Fair enough. However, Hugo goes slow and buggy because the emulator it's based on isn't exactly full-speed or accurate. Try Hugo on the PC and tell me it runs most of the games fine, with no graphic or sound glitches. That's not the XBox's fault. |
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MAME-X doesn't run some games because it simply doesn't have enough RAM to hold some of the uncompressed games. Metal Slug 3, for example, is 96MB uncompressed, which is more than the XBox's 64MB of RAM. Fair enough. However, Hugo goes slow and buggy because the emulator it's based on isn't exactly full-speed or accurate. Try Hugo on the PC and tell me it runs most of the games fine, with no graphic or sound glitches. That's not the XBox's fault. Oh and this little comment.... QUOTE Haven't any of you got a decent PC ? (In reference to PSX emulation) What do you consider a decent PC? I got a P3 1GHZ with 512MB RAM and a TNT2, which I believe has 64MB of RAM. Most of the PSX games (emulated on EPSXE) look like shit because, frankly, my graphics card isn't bleeding edge. I try it on my boss's computer (P4 1.8GHz, 512 DDR RAM, GeForce3 128MB RAM) and it STILL looks like shit, regardless of plugin, configuration, etc (albeit, at full speed). This leads me to ask: what do you think is a 'decent' PC? Not all of us have a grand every couple of months to upgrade our computers, and the XBox would be a nice solution. Yes, I am being a fanboy, somewhat. It's pitiful when you see someone down development because they personally don't like it. So what that you won't use it? A vast majority of the scene would use it, and you know it. |
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I'm talking about the speed of the emulation, NOT the amount of RAM it needs. There is a HUGE difference and I think you should learn a little about emulation before making such stupid comments. And I use Hugo, among others, and it certainly ain't buggy. |
QUOTE (lucas @ Mar 29 2003, 04:25 AM) |
i only bitchslapped you before since you made a post with grammatical errors and calling someone dumb in the same sentence. i never claimed to to be perfect myself but find it amusing when someone makes errors like that. heck, its right up there with "your dum, fag!". get over it buddy |
QUOTE (HeLiuM @ Mar 29 2003, 02:15 PM) |
dont get this thread locked, it was a healthy discussion |
QUOTE (ghettog @ Mar 30 2003, 01:13 AM) |
Any updates on this project? Do they have a site? Is it out yet maybe? Is it cancelled? Sorry for playing 21 questions even though it's only 4. |
QUOTE (nazis X. @ Mar 29 2003, 05:57 PM) |
The processor in the XBox is a mobile Celeron going at 733MHz. I don't remember where this is posted anymore, but it's old news. |
QUOTE (Ronnie @ Mar 31 2003, 01:10 AM) | ||
Are you sure?Everyone seems to advertise it as a Pentium III. |
QUOTE (razorrifh @ Mar 30 2003, 10:32 PM) |
its a celeron... ive never seen anyone say it was a p3. |
QUOTE (Videogamebuyer14 @ Apr 1 2003, 12:51 AM) |
For those of you who took up unneccecary badwidth, you should be ashamed of yourselves, taking up space in the announcement of a new emulator. That should be enough of a derrogatory comment to the authors of the emulator, (me, lumbrax, dankydoo, lantus, etc...) to stop it in it's tracks. But, since progress it great, and there are lots of people helping out on the team, I wouldn't think of doing such a thing. But please people, dont spam up the board with garbage, if you must flame each other, do it in pm, not publicly. For those of you who didn't do anything, I apoligize to you. In a while I will be recruiting beta testers for a future time. Later, for now. |
QUOTE (LumbraX @ Mar 31 2003, 09:51 PM) | ||
;-) |
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Love and Respect DankyDoo and BenJeremy becuase they OWN all of you. |
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i may not be a playa but you're still a playa hater |
QUOTE (Ronnie @ Apr 1 2003, 03:22 AM) | ||||||
No one is flaming.Just make your emulator and quit crying. And LumbraX
They don't own me Fix your sig dude |