| QUOTE (jippie @ Oct 26 2004, 11:29 PM) |
It is a bit of a mess. When I compile it as a debug instead of release it dies at the beginning.
I have no answer at this moment it will take a bit of debugging. I would guess you have a variable that hasn't been initialized some where if it works in the CXBX. As the whole of the memory will be 0.
Maybe also have a look at some of the casting.
Sorry can't be more help.
jippie |
Draw_Clip_Line32(0,100, 640,100,
rgb_red,(DWORD*)Direct3D.pBuffer,Direct3D.GetLockedRect().Pitch);
Your draw routine is screwed some how.
This does not draw a line, but a 8 pixel line high and about 60 wide.
Hope this helps.
jippie
I cant get it to compile either
| QUOTE (tNCecil @ Oct 27 2004, 01:54 AM) |
| I cant get it to compile either |
Please tell me, what version of VC++ do you have? Did you have to create a new project?
Here is what is supposed to look like...
http://www.ngemu.com...achmentid=78193
http://www.ngemu.com...achmentid=78194
http://www.ngemu.com...achmentid=78195
That's a neat looking game! I love old-fashioned style video games... That's a game that doesn't need any "graphical enhancements". Very nice! Hope to see it work in the future!!!
ok i got it to sort of run on my xbox
but there is one thing
um...
the graphics are kind of weird
i can read the screen that asks you if you want to play with the sound on or off
but when i select the play with sound option all i get is this
(IMG:http://www.s93652472.onlinehome.us/raiders.gif)
you cant see it there but it says gameover in the center of the screen
*edit*
Fixed pic so it shoes up
This post has been edited by iamcheese on Nov 3 2004, 07:30 AM
| QUOTE (iamcheese @ Oct 30 2004, 05:53 AM) |
ok i got it to sort of run on my xbox
but there is one thing
um...
the graphics are kind of weird
i can read the screen that asks you if you want to play with the sound on or off
but when i select the play with sound option all i get is this
(IMG:http://www.s93652472.onlinehome.us/raiders.gif)
you cant see it there but it says gameover in the center of the screen |
Hmm, the image you posted is not showing up. Please check to make sure the link is correct. If I can actually see what is going on... then I can fix it with no problem. I'm guessing maybe I'm using the wrong bitdepth or the screen buffer is at the wrong bit depth.
EDIT: Now that I can see it, I'll get to work.
This post has been edited by blueshogun96 on Nov 4 2004, 06:11 PM
The game project use wich version of Visual Studio ?
Okay, nevermind, I saw it on the first post. :P
I'll create a new project
This post has been edited by EvilBox on Nov 2 2004, 07:30 PM
It seems to crash on the CreateDevice during D3D initialisation...
And I got this error only in Debug Configuration
Please try retail
I've tried and I saw the main menu Okay. (Sound On-off)
But I got the same problem as described by iamcheese
here's the pics of what is displayed :
(IMG:http://image18.webshots.com/18/7/43/21/210574321KTCEXt_ph.jpg)
This post has been edited by EvilBox on Nov 3 2004, 01:24 AM
| QUOTE |
| oh I was using CXBX 0.7.3... |
Dude, you are so0o0o0o0o0o0o0o living in the past
Thanks. By the way, I think I might have found the problem. It appears to be a pitch problem. I'm assuming that the pitch calculation for the xbox is wrong. I'll try some different calculations and see what happens.