| QUOTE (Kickace1616 @ Nov 16 2002, 01:54 AM) |
| ok but how do you get connectivity in the first place to update?? you said that after the update, if you turn off ur modchip, you will be able to play games fine, thats if you can connect in the first place. If i accidently forgot to turn off my modchip once & it doesn't let me play--would i never be able to use xb live again or would all i have to do is turn of my modchip & retry?? Another question: What happens if you connect for the first time with the modchip on & try to update?? |
| QUOTE (Kickace1616 @ Nov 16 2002, 02:00 AM) |
| i knew that conectivity is not a modchip issue, i was just simply asking if someone found a way to get conectivity. once again: if i have my modchip on once i get conectivity, i know i will not be able to play---but will all i have to do is turn of my modchip & retry or will it never work since i tried with my modchip?? |
| QUOTE (pike @ Nov 16 2002, 02:04 AM) |
| Most folk who fail the connectivity test, DID, AT SOME POINT, HAVE A CONNECTION, AND A CHIP TOO! Folk with a chip and still getting connectivity have got a design of chip that will work if switched off - fair play and well done to anyone with a modchip that has a switch or is a mode 3 matrix BUT, you MUST accept, if someone did have a working connection and a chip, and their setup has not changed, and now they get 'not found' then their chip HAS been detected and they have been zapped - the only thing to have happened in between being the MS forced update.... Finally if you have a virgin box and no connection thwen you have a tech support issue and the right to satisfaction/refund |
| QUOTE (Satan00 @ Nov 16 2002, 02:05 AM) |
| can you disable the mod while hte xbox is on? iwanna boot my backups and then disable mod |
| QUOTE (Kickace1616 @ Nov 16 2002, 02:00 AM) |
| Thanks for the post, it will help alot of people. i knew that conectivity is not a modchip issue, i was just simply asking if someone found a way to get conectivity. once again: if i have my modchip on once i get conectivity, i know i will not be able to play---but will all i have to do is turn of my modchip & retry or will it never work since i tried with my modchip once?? You said this: It MAY be related to the serialization of the motherboard's EEPROM. E. G. Certain serial numbers are not being accepted or more correctly replied to by the servers. ----Do you think i shoudl flash my eeprom to the anonymous eeprom release?? i have never flashed my eeprom, what are thw chances of my xbox not working?? |
| QUOTE (pike @ Nov 16 2002, 02:10 AM) |
| OPCODE - I have some mist clearing. My mates xtender xbox has no connectivity issues. You say, fit a switch and it will work I suspect 'leave it a week' and it will revert to 'not found' How, then, under your system, do we explain his 1 week working xecutor with switch, that now is 'not found'.... Finally, his xtender 1.1 - disregarding fitting a switch. He has an untouched drive and whatever bios came with the xtender - it's not evos or anything - looks like the normal dash. Would you recommend burning a virgin dash to cd to try and revert back? Under your theory that should work? No? |
| QUOTE (Malafax @ Nov 16 2002, 02:14 AM) |
| So if the problem with connectivity follows the MB hardware and not the moded xbox then M$ must be obligated to fix the problem. The connectivity problem we are seeing then is related to some kind of oversight on M$'s XBL server farms and not the fault of consumer xbox's, modded or un modded. |
| QUOTE (Satan00 @ Nov 16 2002, 02:17 AM) |
| has anyone been blacklisted yet?? |
| QUOTE (pike @ Nov 16 2002, 02:17 AM) |
| But, there appears NO solution to the latter, and some parts of the world have been Live for months..... For this to be true, MS would be seizing on the confusion to say they are banning folk found to be using chipped machines. It's a play on words, but they are banning them from the games, I suppose they never actually said they were preventing them hooking up to the servers Ok, so my only remaining hurdle to becomming a convert is as above- you can connect one day, but not the next...WHY? You've downloaded an UPDATE, remember... |
| QUOTE (epac @ Nov 16 2002, 02:20 AM) |
| Something i found out about the xbox live: I do NOT have a modded xbox (waitin' for X2). I do have a firewall (go figure). It seems that i can go as far as connecting to Xlive for a bit (ie: enough to get through a couple of menus), but can't start playing. Now, I talked about it with my sysadmin at work. we tryed to put the box on the live net (ie: not behind the firewall, but next to it, network wise), and behold, all the problems went away. So if you have some type of firewall, i would recommend you set your xbox behind it, and set it as a DMZ machine (most little broadband router can do that). I hope this helps anyone... |
| QUOTE (pike @ Nov 16 2002, 02:25 AM) |
| Stick with me on this. If I've connected with an xecutor switched on, then later off, I'm presuming MS know that and have seen it, and have bounced me from games... Q1. Can MS detect a chip that is being used that is turned off? Q2. if they've detected me, then I have a hurdle to overcome...If I'm ringing saying I can't connect, the nthey could lay the blame with my chip (though u say it is not the problem), even though it may not be the problem. Right? Easy get out, although not one they've used with me, yet! So, whats needed is bona fide unmodded x box owners tokick up a stick. With their solution comes help for us all.... Q3. But, how many bona fide unmodded x boxes cannot connect and what percentage of the user base is it???Is it enuff to casue action to be taken?? |
| QUOTE |
| So, whats needed is bona fide unmodded x box owners tokick up a stick. With their solution comes help for us all.... |
| QUOTE (PillMonster @ Nov 16 2002, 02:30 AM) |
| I'm TELLING you your boxes ARE blocked. |
| QUOTE (pike @ Nov 16 2002, 02:33 AM) |
| To my mid if you get three green lights on othr areas and a red for 'x box live not found' then ur setup is fine and theres a glitch on that machine. This is verifiable by slapping in another machine that then instantly connects. It's sorting the wheat fro mthe chaff thats the problem If the damage is random, there will be a lot of folk calling tech support with chips fitted adding confusion, along with the cabbages adding confusion. How will MS see and route out this particular problem, or will they use smoke/mirrors and confusion to ignore it??? |
| QUOTE (lucasz @ Nov 16 2002, 03:26 AM) |
| Thanks for clearing this whole mess up. I can tell you why MS isn't letting people know it's a server problem that they're working on. I can tell you why everything looks normal like a highly successful launch with 100% uptime. Imagine how the press would react. Imagine how humiliated MS would be. Imagine a few billion dollars that MS is using to back this service. MS has a LOT riding on Xbox Live and they will do whatever it takes to avoid bad publicity. Hell, I'd lie too if it were my ass on the line! |
| QUOTE (angone54321 @ Nov 16 2002, 03:50 AM) |
| so if im passing the connect test, all i have to do is disable my chip and i can play. |
| QUOTE (lucasz @ Nov 16 2002, 03:42 AM) |
| Yes, glitches are bound to happen, but whomever decided to roll out the kerberos authentication 4 days before Xbox was released should be shot in the head. Probably some idiot manager. Rolling out the Kerberos and making any other final changes should have been done two weeks before launch. |
| QUOTE (Satan00 @ Nov 16 2002, 04:00 AM) |
| its gay how ms decided to do this new "procedure" of sorts right at retail, shoulda done during beta, damn fools |
| QUOTE (opjose @ Nov 16 2002, 03:57 AM) | ||
LOL! YES! This should have been handled months earlier during the beta period. Someone seriously screwed up! |
| QUOTE |
| HAHAHAHAHAHAHAHAHAHAHA your an idiot |
| QUOTE |
| ur an idiot brywalker . havnt u been reading anything opjose has been saying, he has been running tests on multiple xboxs. and he sounds like he knows what hes saying. Unlike urself where ur intelligence is explained out by using CAPS and not facts. |
| QUOTE |
| This is about the worse CS I have ever heard of. ( Xbox Online Support has joined ) Xbox Online Support : Hello and welcome to the Xbox Interactive Online Support. My name is Francisco. Me: : XBOX LIVE NOT FOUND. I have called and called and called AND NO ONE HAS AN ANSWER FOR ME Xbox Online Support : The service is experiencing some technical problems, due to final adjustments My xbox gives me "XBOX LIVE NOT FOUND" Xbox Online Support : The service is experiencing some technical problems, due to final adjustments Me: What is the "Technical Problem" Xbox Online Support : The Xbox service is unstable now. That mean it may work with only a couple of customers Me: a couple...what 3 people can play XBL? Xbox Online Support : I have received more that 3 complaints about that issue Me: I want to know what the technical problem is. Xbox Online Support : Sorry, we don't handle that sort of questions. If you want further information please contact our tech support team. You can reach them at 1-800-4MY-XBOX (1-800-469-9269), and their hours of operation is from 9am to 1am EST. It's toll free for North America. Me: I have called 4 times already. Me: No one gives me an answers or solutions. Me: Or even an ETA when this problem will be fixed. Xbox Online Support : Sorry, I have no further information for you. Xbox Online Support : Goodbye I have been on the Xbox Forums as well too many Unmodded Xboxs having the same problem. I hope MS fixes this shit, cuz I wanna play. |
| QUOTE |
| Am I giving in... for now. I want to play GAMES, the whole POINT of the Xbox and I intend to do it and to have FUN. In less than a month... this may all be worked out (and most places have a 30 day return policy, right?). Not that I would do that, but an option for some. |
| QUOTE (pvwr @ Nov 16 2002, 06:16 AM) |
| I was following this bullshit for the last 3 days, and guess what, I'm not playing at all, but readind damn posts which in the end solve nothing. |
| QUOTE (angone54321 @ Nov 16 2002, 04:58 AM) |
| ok guys its me again, i have been reading everything u guys have in here. to refresh you guys. i have the executer chip now installed with a swicth. I updated dash , got an account, and i connect throught the status panel perfectly. The mod chip was on during this whole time. But i wasnt able to play a game or view my personal info, it would just say cannot connect to live, try again later. Now i was told from u guys that if i can connect in the status panel all i have to do is boot my xbox with a retail game, [im using nba2k2], and then switch off my chip. And i would be able to play the game. Well i goto Live Play and i select my gamename, and it loads for abit saying signing in user. then says cannot connect to xbox live would u like to goto connect status panel? So i choose "yes" takes me to the panel goes through the 4 checks everything passes. Says im connected. Then i hit done, and takes me back into nba2k3, and i try to play and says the same thing. Cannot connect do u wanna goto the status panel. now i followed everything exactly how u said but its not working. It just makes no sense to me if it connects through the status menu why wouldnt it connect through the game. Is this another WinME disaster, lol " opjose " please respond ur the only guy in here that actually sounds like u know what ur saying. |
| QUOTE (brywalker @ Nov 16 2002, 05:25 AM) |
| Just to let you all know... THERE IS A BLACKLIST! The other 2 systems that could connect to xbox live with the mod as of tonite get the... XBOX LIVE NOT FOUND error!! This is after updating to the recent version and trying to get on for the past few days. It looks like they just have a list and they are getting to them one by one. It is just a matter of time before all systems that have tried to get online with a mod are killed. STOP FOOLING YOURSELVES! |
| QUOTE (brywalker @ Nov 16 2002, 05:32 AM) |
| Whatever. I am tired of telling people whats going on just to be told I am wrong. I was right about the mod protection. I was right about it not being random server problems. But whatever. When opjose tells you in a couple of days that they are blacklisting systems I will reply with a hearty UP YOURS. |
| QUOTE (pvwr @ Nov 16 2002, 05:41 AM) | ||
I guess he doesn't deserve that. NONE can tell if there's a blacklist so far, not even opjose, despiste his great efforts to discover everything from client side, he, and nobody else on this end of the stick, can't say whether there is or not a blacklist. Yes, the connectivity issues on the non-MODDED boxes are server/router/firewall problems. With MODDED boxes that where detected as having a modchip, I don't think so. HERE it may be a mixed bag, and the idea for MS IS to play blind an don't tell straight about the modchip detection, so I really believe they would hide the error as something like that for people to take their modded boxes to service. And let's not forget that even by yesterday, when people where discussing aboutr modchip detection, there was someone YELLING at every other user claiming that it was a server issue and nothing more than that. So no need to call other people idiot, because you never know tomorrow and what will be proven true ... |
| QUOTE (rhipidon @ Nov 16 2002, 07:03 AM) |
| Assuming that there isn't a blacklist yet, why would MS keep us in the dark about the server problems? I've spent 3 hours on the phone tonight trying to get them to admit to either banning serial numbers or having server problems with no luck. Every time I would mention the connectivity problem they would tell me that it was my ISP, or that my MAC address was wrong (which of course it isn't, as I played just fine in the beta). |
| QUOTE (XboxFan1 @ Nov 16 2002, 07:14 AM) |
| Hey opjose thanks for all your insight! One of the tutorials on how to run a modded XBox and get it to work with XBL says that we should use the ybox bios and put the original xbobdash.xbe back on the file system. Since my evox bios boots up to evoxdash.xbe can I do the following to connect? (I have the beta version of XBL installed already.) 1. Put the original xboxdash.xbe back on the C partition. 2. Disable my mod chip by setting the switches on my Matrix to disabled. 3. Boot normally to the MS Dash to verify it works. 3. Reboot with the XBL final version install disc and install XBL. 4. Play demo or final version XBL live games with the mod chip disabled. I have read every post in here and I believe this is a prudent approach based on the posts I have seen. What's your take? Would your revise or add any steps to the process I have outlined above? Thanks for any input! |
| QUOTE (dvdvideo @ Nov 16 2002, 07:17 AM) |
| Opjose, great work it is really helpfull to some of us. I just disabled my Matrix in mode 3 and I cannot connect to live servers. (it passes the first three then fails the forth) I hope I can find out by tommorow as I have a $30 off coupon that I can use on a second xbox that expires tommorow. I'd hate to buy it for no reason, but as it stands, based on your info, I have no way of knowing if it is the servers or my box. One other thing, I put in the memory card into my controller for the first time, it is detected and everything, seems to work fine. However, when I go into my saves on the hard drive the only optin that comes up is delete! Is there some sort of secret copy function? Or is my box screwed? It did this with both my 40 gig and my 8 gig original, with the mod enabled and disabled! |
Yes it should respond and you should be able to log in.
| QUOTE (angone54321 @ Nov 16 2002, 07:32 AM) |
| also i heard that my harddrive needs to be locked. i have a upgraded 80gig hard drive i installed, i used one of the HDDprepare programs on it. So i dont know if its locked or not, if it isnt how would i go about locking it. |
| QUOTE (opjose @ Nov 16 2002, 01:47 AM) |
| 1 - Failure of the connectivity test is NOT a mod chip issue at all! The connectivity test SHOULD succeed even if your box is chipped. If it fails there are kerberos/handshaking problems at work which may be related to misconfiguration or problems at MS's servers. The failure will occur with new non-modded systems as well, and seems to be somewhat random. |
| QUOTE (RedSlug @ Nov 16 2002, 07:49 AM) | ||
If youv'e experienced this with "with new non-modded systems", what did Micosoft say the problem is? (I cannot get connect from dashboard or game) |
| QUOTE (lesslinger @ Nov 16 2002, 06:51 AM) |
| just a quick question. where do i go to see how to install the switch?> I have evo2.4 installed. 29 wires. where would i put the switch inbetween what wires? Thanks |
| QUOTE (angone54321 @ Nov 16 2002, 08:00 AM) |
| hahah sorry dude its me again. i hate to bug ya, but i cant find ur tutorial on how to lock the harddrive. and what does locking the harddrive actually do? will i still be able to store backups on it in the future |
| QUOTE (slappynutz @ Nov 16 2002, 08:04 AM) |
| Opjose, I've had several Xbox tech support flunkies admit that there are server issues. I saw you post in the official forum over at Xbox.com and that Boid guy seems to indicate that his contacts within the Xbox Live "team" do admit that there are server authentication issues. While that's far from an "official" statement I think they know that there are problems and hopefully will work it out soon. I know that they'll probably get a permanent ban list together someday, I'm just hoping that they do it later rather than sooner ... ie after the next Xbox price drop so buying a redundant machine just for Live won't sting as much. |
| QUOTE (ChocoboLee @ Nov 16 2002, 08:16 AM) |
| Opjose, thanks for all your hard work in testing this. I really hope there is currently no ban, but what do you think about this... i talked to online support and here is what the guy said: "MS will defend the gaming experience for our users on Xbox Live, and will not approve the use of any game cheating devices for the Xbox gaming platform. This is a violation of the Xbox Live Terms of Use. If users attempt to access Xbox Live with an Xbox installed with modified hardware or unapproved software, their Xbox will be blocked from accessing the service now and in the future. MS reserves the right to take other appropriate action in the future, which could include canceling the user's subscription." "No, unfortunately once a box has been banned it can never be back online. You can use your same account on a new Xbox." He claims that there is a blacklist. Also the fact that you cannot get yourself banned does not mean for sure that there is no blacklist. It's possible that it takes time for all the servers to synch up... i.e. for every server to get the updated blacklist. I guess only time will tell, but I sure hope you are right because I'm thinking of getting myself a Matrix modchip. (I have Enigmah Final now.) Getting a new modchip is much easier and cheaper than buying another Xbox just to play on Xbox Live. Keep up the good work! |
| QUOTE (Pr0crastin8r @ Nov 16 2002, 08:05 AM) |
| You know what I say? Let's all go get piss drunk, sleep for a week straight, and wake up when this is all better... |
| QUOTE (ChocoboLee @ Nov 16 2002, 08:16 AM) |
| He claims that there is a blacklist. Also the fact that you cannot get yourself banned does not mean for sure that there is no blacklist. It's possible that it takes time for all the servers to synch up... i.e. for every server to get the updated blacklist. I guess only time will tell, but I sure hope you are right because I'm thinking of getting myself a Matrix modchip. (I have Enigmah Final now.) Getting a new modchip is much easier and cheaper than buying another Xbox just to play on Xbox Live. Keep up the good work! |
| QUOTE (ChocoboLee @ Nov 16 2002, 08:27 AM) | ||
Thanks! Good to hear. While you are at it.... Matrix or X-ecutorII? And why? Thanks! |
| QUOTE (angone54321 @ Nov 16 2002, 09:15 AM) |
| hey it me again. on locking the harddrive. i did everything in the tutorial u sent me, and i entered the pass to lock the drive, and it said OK. and sent me back to the a:. so i ran the drive checker again and it showed it was locked. so i threw it back in the xbox with jumpers in correct posistions. but it wont load anything. it wont load from the drive and it wont even load the cd-rw evox. all i get is that repair ur xbox screen. also if i maybe enetered the pass worng would it have accepted it like it did? i dont know im just so stressed out over this just to play some noobs in nba2k3 |
| QUOTE (opjose @ Nov 16 2002, 09:14 AM) |
| Notice that you now you get a different error message than what others are reporting here when their machines fail to connect (RED X). This is a kerberos REJECTION of your machine. |
| QUOTE (angone54321 @ Nov 16 2002, 09:21 AM) |
| ok first off i dont have a backup command in my evox menu. what i did was boot the harddrive and copy the password file to my desktop. is my drive fucked now? |
| QUOTE (ZeAuReLiEn @ Nov 16 2002, 09:25 AM) |
| Hi, I've got a Xbox with a modified internal bios. I can't disable this bios for the moment (waiting for an X-Ecuter 2 Pro to do that). I try to setup my Live account, the connexion test is successfull but when I enter my subscription code it is rejected ? Is that a modchip issue ? That's normal or should I be able to setup my account with the modchip enabled ? Thanks |
| QUOTE (ChocoboLee @ Nov 16 2002, 09:24 AM) | ||
What's does this different error message say? |
| QUOTE (opjose @ Nov 16 2002, 09:30 AM) |
| "Xbox Live service is busy or not available now" Or something close to that. It is NOT the same error as the connectivity test message. If you flip off the mod chip and reboot, the problem goes away! |
Wow the connection problems are ALL over their own forums now!
| QUOTE (angone54321 @ Nov 16 2002, 10:03 AM) |
| hey dude where do i get unlock 2.0. i download a few and it dont say what versions |
| QUOTE (angone54321 @ Nov 16 2002, 10:33 AM) |
| ok dude i did the unlockX 2.0 i enter the password [triple checked pass] and i select to unlock i hit enter. it tells me drive will not unlock. |
| QUOTE (Killah2km @ Nov 16 2002, 12:51 PM) |
| Hey, now that we know that it is the modchip causing xbl games not to work online, can someone please post a tuitoral on how to make a switch (I use enigma final) |
| QUOTE (Zander @ Nov 16 2002, 01:13 PM) |
| It also might not be a bad idea to come up with terminology for the 2 current live issues. The Live Mod-detection issue and the Live Connectivity issue (I dunno), trouble is, for ALOT of ppl with 0 troubleshooting skills they are not able to properly determine which boat there are in. Which leads to mis-information and hysteria. Might want to clean the faq up a bit (some ppl think turning the mod off AFTER the post that they can get on live, "I switched of off" O_o) and come up with hard terms so there is no splitting of hairs here, other forums and IRC. :/ Willing to help, Z |
| QUOTE (Killah2km @ Nov 16 2002, 01:24 PM) |
| Sweet thanks MR. opjose |
| QUOTE |
One of my modded xboxs was getting the infamous Xbox live not found error. After numerous calls to the very unhelpful desk with no fix. I decided to try a few things to get my box on live again. What eventually fixed it was snagging the serial number/online key/mac address from one of my virgin systems and placing it on the "banned" xbox. After which it hopped right on. After my success I was wondering what would happen if I dumped the old eeprom back on there and I bet you can guess what happened. Xbox live not found. Perhaps someone smarter then me will come up with a better solution then snagging another eeprom from a non-banned box but for now that is what is working for me. |
| QUOTE (xxxboxxx @ Nov 16 2002, 02:31 PM) |
| Now suppose with me if you will there is a "BLACKLIST" and M$ has a firewall (doesnt have to be a firewall, can just be a program) set up to analyze your connecting packets and check them with a list. If your serial number is on the list your packets are blocked. Thus resulting in not being able to connect. This is possible since this information is sent in your packets: Xbox.Version=1.00.4831.5 Title=0xFFFE0000 TitleVersion=268595456 SN.(MY SERIAL NUMBER)@xbox.com It would also explain while your problem on the systems you cant connect with stay with those systems. I'm sorry I havent read 10 pages of posts but I wonder have you tried changing the serial number of the none working ones to one of the working ones? To test this? |
| QUOTE (glock115 @ Nov 16 2002, 05:19 PM) |
| In my opinion they are banning serial numbers. I have been able to connect with no problem with my chip disabled but I did make several attempts (in the name of testing) to sign on with the mod chip enabled. This morning rolls around and I am unable to sign on. I was able to get on as late as yesterday morning. Explain that one. |
| QUOTE (glock115 @ Nov 16 2002, 05:26 PM) |
| XBOX LIVE NOT FOUND |
| QUOTE (Suicide28 @ Nov 16 2002, 05:28 PM) | ||
So i would have to assume that if i am getting a NOT RESPONDING it is the serverside and i have not yet been hit with the modchip detection? |
| QUOTE (bornonce @ Nov 16 2002, 05:45 PM) | ||||
The key is to HOW FAST you get the "XBOX LIVE NOT FOUND" from the dashboard. If you go through the first three steps and then IMMEDIATELY get "Xbox Live Not Found" your machine has been disabled from even ATTEMPTING to connect. There is no negotiation with the server. Real connectivity issues take much longer. This has been thoroughly discussed by the myriad of Beta testers who can no longer use a modded machine that worked PERFECTLY until the last couple of days of Beta testing. It is a modchip issue in this case, and those that won't finally accept the fact are in hopeful denial. Sorry to burst your bubble of optimism. |
| QUOTE (Suicide28 @ Nov 16 2002, 05:48 PM) |
| My bubble is not burst so much, it takes around 15 - 20 seconds before i get the message back. So it sounds like it might be a server issue. |
| QUOTE (GeForce2000 @ Nov 16 2002, 06:16 PM) |
| So would it be safe to say that most of the beta testers aren't able to get online? Because it kinda makes me wonder how many of us here were beta testers and now find ourself not able to get on. And how no beta testers with moded boxes can. |
| QUOTE (MadEx @ Nov 16 2002, 10:57 AM) |
| Has anyone tried the eject hack trick? Does this allow you to go online? I don't feel like opening my X-Box everytime I want to play Live, and everytime I want to play THPS4 off my HD. Any good tutorials on fitting an extendable switch to a Matrix? |
| QUOTE (glock115 @ Nov 16 2002, 07:06 PM) |
| Yes you will be able to go online with the eject trick which basically disables the chip. Dont, however, make the mistake of attempting to sign on with the chip enabled because you may suffer the same fate which I have which is being BANNED. |
| QUOTE (Satan00 @ Nov 16 2002, 07:19 PM) |
| i wonder if MS even knows they have server problems, or even cares |
| QUOTE (Metroid-X @ Nov 16 2002, 07:20 PM) |
| How do you defeat it? |
| QUOTE (brywalker @ Nov 16 2002, 05:32 AM) |
| Whatever. I am tired of telling people whats going on just to be told I am wrong. I was right about the mod protection. I was right about it not being random server problems. But whatever. When opjose tells you in a couple of days that they are blacklisting systems I will reply with a hearty UP YOURS. |
| QUOTE (dvdvideo @ Nov 16 2002, 03:21 PM) |
| For anyone who wanted to know, bought a new machine today and recovered the xbox live account, works perfectly. The old machine won't even connect to xbox live to tell me I have a good or bad account. It's all ok anyhow, I kind of wanted a clean machine to play xbox live on. That way I know I can play no matter what happens to the other one. The modded one will never go online. |
| QUOTE (Robeyone @ Nov 16 2002, 08:52 PM) |
| Has anyone thought of checking the error codes that you get when you fail to connect to see if there is some simularities. Test you connectivity and then hit the yellow button and post what your X, Y, and Z result was. If we see simularities between the boxes that may tell us something. X: 0000 - F021 Y: 00AB - 6860 Z: 8015 - 1917 Just a thought |
| QUOTE (bornonce @ Nov 16 2002, 06:07 PM) | ||
Yes, if it takes 15-20 seconds for you to get that from the dashboard that is not the modchip problem. The modchip problem displays the message in under a second. |
| QUOTE (bornonce @ Nov 16 2002, 06:57 PM) | ||
opjose originnaly said that NONE of the connectivity issues were modchip related(look at his early posts). He has now changed his tune (look at his later posts). 3900 posts, of which 3900 have had some inaccuracies. Earlier posts were FLAT WRONG!!! If you don't believe me then go ahead, use your modded xbox with alternate BIOS enabled, find yourself no longer able to connect sometime in the future, then you and opjose can spend the rest of your lives trying to figure out why you are having server-side problems. And for your information NONE of my posts have been wrong. I have speculated on what might be happening, but then I clearly stated that it was speculation. |
| QUOTE (glock115 @ Nov 16 2002, 07:06 PM) |
| Yes you will be able to go online with the eject trick which basically disables the chip. Dont, however, make the mistake of attempting to sign on with the chip enabled because you may suffer the same fate which I have which is being BANNED. |
| QUOTE (bornonce @ Nov 16 2002, 07:24 PM) | ||
Simple. Never go online when you are running an alternate BIOS. The current software seems to detect modchips only when running the live startup software. We'll just have to see what future software can do, however (including next-generation games. UH!!!). |
| QUOTE (Sarkoon @ Nov 17 2002, 01:10 AM) | ||
I recorded my X Y and Z information before I modded my xbox, and before I started having any connection problems. Here's the comparison: Pre-Mod, Everything Working Config: X: 0000 - F001 Y: 00A8 - 4860 Z: 8015 - 1917 After-Mod, while experiencing "Xbox Live Not Found" Error: X: 0000 - F001 Y: 00A8 - 6820 Z: 8015 - 190D Now I realize some of that information is a hash of IP settings, but mind you I changed nothing. Same Internal IP, same DNS server, etc. I wonder what information DID change? -Sarkoon |
| QUOTE (mzenone @ Nov 17 2002, 05:58 AM) |
| if its not a mod detection at dash(opjose)...so why does my modded xbox fail at connection (at dash), but my non-modded unit doesnt?.... |
| QUOTE (CireZero @ Nov 17 2002, 06:16 AM) |
| OpJose.. now here's something for you... I can connect in the dash but i can't connect to creat a new account. My chip is disabled... but i can connect to one but not the other.. any thoughts. |
| QUOTE (CireZero @ Nov 17 2002, 06:21 AM) |
| Amen brother Retard... Honestly i think Opjose works for M$ and is our informant to help us out.. haha. |
| QUOTE (Retard Monkey @ Nov 17 2002, 06:20 AM) |
| Retard Monkey WARNS whoever "talk back" at Mr. opjose.... he good man, but will strike you down with great vengeance and furious anger those who attempt to destroy and poison my brothers. And you will KNOW his name is the opjose when he lays his vengeance upon thee. Amen. |
| QUOTE (angone54321 @ Nov 17 2002, 09:08 AM) |
| ok i have a real question this time. u guys talk about replacing all the xboxdash and stuff. but what if i just load evox from the cd if i wanna play a backup live game? wouldnt that just eliminate all the worry about the files. Since the xboxdash will all be default. |
| QUOTE (opjose @ Nov 17 2002, 05:55 AM) | ||||
Again WRONG! Mod chip detection is only implemented in game startup. You can hit the connectivity test all day long or even try to log in via the games and NEVER get any problems whatso ever when you later disable the mod chip. Duh. |
| QUOTE (tbryce311 @ Nov 17 2002, 08:13 PM) |
| I geuss we could all be a bunch of pricks and unite a DOS attack against their servers..... what Im not getting though is tgs.xboxlive.com seems to only be an aliase of as.xboxlive.com |
| QUOTE (emoney @ Nov 20 2002, 07:30 AM) |
| ok, opjose, just to get this straight..... you can go to the OEM dashboard with the mod chip OFF any time you want right?? |
| QUOTE (Beantown @ Nov 20 2002, 08:07 AM) |
| So, is it feasible to develop a utility to "reset" the "report-in-flag"? Or some other way to recover the EEprom to original based on current contents with a "set" flag? GREAT work opjose!!! |
| QUOTE (emoney @ Nov 20 2002, 08:32 AM) |
| sorry for being a newbie..... but now you got me confused..... you said MS CAN detect a mod chip even when off, but you say you can use live if you keep you never visit the xboxdash or go to the live menu of a game with the mod chip on..... which is it? |
| QUOTE (emoney @ Nov 20 2002, 09:18 AM) |
| what's the best bios (for live as well) and can matrix only have one? and is there an option to never boot to xbox dashboard? |
| QUOTE (ArMaGeDdOn @ Nov 20 2002, 08:44 AM) |
| sorry, the detect even with chip off is my theory. because technically the chip is still attached, and we're not sure how MS checks for a modchip [not 100% sure anyways], i just said that it's best to be cautious about that. opjose is the main man. i'm just taking guesses here. so, yeah. don't trust the system even with your modchip set to off. only trust a physical disconnect. for now. hopefully something comes through. remember, hasn't even been a week since release of xbox live. lots of breakthroughs [well, just really good theories and ideas] have come through so far. let's wait to see what they do for us. |
| QUOTE |
They utilize "misdirection". E.G. they get you to run the updated dashboard (with mod chip detection code built in) when you turn ON your Xbox. This sets something (a flag, a bit?) Then even if you turn the mod chip OFF, upon the next connection your Xbox "reports in" that you have a mod chip in your machine. After that bye bye connection. This is why you CAN use Live if you NEVER use the updated M-icrosoft dashboard (and/or game) with your mod chip turned ON. |
| QUOTE (b0b @ Nov 20 2002, 11:27 AM) |
| We'll If Zander is right then this flag or bit must have been created by the XBL beta disc. It might be possible that code in both the updated xboxdash.xbe as well as XBL's xbe are cooperating, in that the ms dash is detecting not the mod but the fact that homebrew software is running on the box via HD scanning. XBL's installer obviously had the power to read the contents of the drive at this time back when XBL was in beta. So then it scanned the c: e: f: drives for known evox dashbroad names as we'll as sizes and checksums. That is why people with there evox dash named as xboxdash.xbe had there files updated. The update knowning that xboxdash.xbe is what was popular to name the evox dash ignored the fact the checksums didn't match what it expected and overwrote it with the update code then it wrote data somewhere safe about the fact the checksum didn't match. On Nov 15 upon running the XBL live dashborad that flag was sent to the XBL and the server allowed you to connect for the purposes of dumping your eeprom to ban your mac address as we'll as the header (they didn't look for the serial number since they already had it since you needed to be a registered member at xbox.com to enter the beta. if this is true then when the online key zander speaks of is transmitted to XBL it says to the server ok this is valid but our server says it's also banned and then returns an incorrect redirect command to multicast for the XBL serice as Zander said. If i'm right then useing the blank serial eeprom from pixel8 before useing xbl would of also prevented this at least up until the ban which wouldn't matter since they never got your orginal eeprom in the first place |
| QUOTE (mavmf @ Nov 20 2002, 01:25 PM) | ||
I have a matrix chip in mode 3 with ONLY the MS dash installed. I therefore have gone to the MS dashboard with the modchip enabled as I don't have any other dash to go to (and I don't always boot straight to a game when I turn it on) I haven't been banned in over a week yet. The thing I haven't done is try the connection attempt or change any settings in the dashboard with the modchip enabled. So it seems to me that I CAN access the MS dashboard with my modchip enabled, without it settting a flag to ban me the next time I connect with the modchip off. Maybe I'm just lucky... anyway I'm prepared to buy another box when this one eventually does get banned. |
| QUOTE (opjose @ Nov 20 2002, 10:57 AM) |
| Yes and no. Once the Xbox is on the "list" so to speak, the damage is done. This is why the utility to modify the serial number/mac and header is needed. This MAY permit us to UNDO the banning, then coupled with the F:boot bios you would have a workable way around the entire problem. |
| QUOTE |
| One question here, has anyone tried to wipe their HDD clean(Back to original state) and reload the software for live? Basically start over. I am thinking of doin this myself, but need to get my switch installed |
| QUOTE (Beantown @ Nov 20 2002, 01:58 PM) | ||
So your convinced that there is really a list after reporting in for the first time? I was thinking that maybe the "flag" is now built in to the eeprom or other encrypted header info when attempting to establish a connection. This way M$ doesn't need to maintain a "list". |
| QUOTE (__Blaz0__ @ Nov 20 2002, 02:57 PM) |
| One question here, has anyone tried to wipe their HDD clean(Back to original state) and reload the software for live? Basically start over. I am thinking of doin this myself, but need to get my switch installed first. |
| QUOTE (shommel @ Nov 20 2002, 03:03 PM) |
| What is f_boot bios anyway. is it out yet? Steve |
| QUOTE (Sev @ Nov 20 2002, 03:12 PM) |
| I guess it's about time we actually start looking at what's really happening around the detection side of things so we can be sure, rather than giving theories, if we can. So the current idea seems that xboxdash.xbe is doing a check and setting an EEPROM flag which is picked up on the next Live connect attempt. Firstly, has anyone with a modded but unbanned machine (and an EEPROM backup) been able to see a change in the X, Y and Z values when they attempt to connect to Live without a CAT5 cable plugged in, after going to the MS updated dash? Even without the connection test, has dropping into the updated xboxdash.xbe with a modchip on effected a change in the EEPROM settings? As far as I can tell, moving from Live beta to full live didn't change my xboxdash.xbe or the xodash directory contents - xboxdash.xbe only changed once, and that was when the Beta Live was installed. I have backups of my system state in each of these three situations - before beta, with beta, with full, I'll compare them a little later. The 'Live performing an update' happened to me when I ran the MotoGP demo from the full Live disc. This appeared to load a new MotoGP XBE file onto the E drive. I didn't notice any other major changes. There are fragments of 'connection' messages in the xboxdash.xbe file, has anyone noticed network activity from the dash at any point, even before trying to do a connectivity test? The X, Y and Z settings. At least some of these seem to be bitfields, for example bit 5 of X (if you see it as a 32 bit number) appears to mean 'MAC address overriden). Does anyone have any more? Maybe it's also time to move this to a new thread eg 'What's really happening'? |
| QUOTE (__Blaz0__ @ Nov 20 2002, 03:12 PM) |
| I guess what I am getting at, are we sure there is an actual list or a flag that is sent out from our box saying "yes" allow to connect , or "no" dont connect. It just seems so unfair to ban a serial. I mean why punish someone who wants to right their ways and actually remove the mod from their system, cause they care more about playing live. |
| QUOTE (revenant @ Nov 20 2002, 11:45 AM) | ||
you nailed it... this is more entertaining than the "Arctic Silver III rulez and Radio Shack paste users are heretics" on the newsgroups! what a bunch of 'i-opened-my-Xbox-and-dicked-around-inside-and-now-it-dont-work' nincomppops... the mis-information here is very entertaining! i blame it on the public school systems... *poof* |
| QUOTE (BenJeremy @ Nov 20 2002, 11:41 AM) |
| Waiting for 10 new topics posted asking if new X2 and Evo-X BIOSes prevent XBL from detecting them in 5... 4.. 3.. 2... |
| QUOTE (opjose @ Nov 20 2002, 01:49 PM) | ||||
Yeap it could be at connection time via the XBLive tab. When the animation is running the packets are initially sent out. This is why the failure looks almost instant to the "banned" boxes. |
| QUOTE |
| OP!! What is really going on? I've gat a matrix(evox2.5 bios) and virgin HD (XBL Dash) and have had no problems in mode 3 now since launch. I did the live install in mode 1(mod diabled). Then I switched to mode 3(swap mode). Also Ive never attempted to connect with mod enabled(but diabled from swap rather). I then went and disabled the mod again yesterday(MODE 1) and have been all over the livedash(to include sucessful connectivity tests. I'm thinking about leaving it in mode 1 for now so I don't accidently connect with it enabled. I think I'll keep it that way until the dust settles and WE REALLY KNOW WHAT IS GOING ON. If your deductions are correct how come MODE 3 seems to work for me and many others(as i've read on IRC). It sends us right back to the livedash. Could it be because we are not running another dash or a non-virgin HD?? A lot of questions. Maybe you could try experimenting with a virgin box and a matrix. |
| QUOTE (teacup @ Nov 20 2002, 05:33 PM) |
| To start with, we can change the serial of an xbox, and when we try to connect to live with it (modchip on) this serial/MAC gets banned. My idea is too create a program on the xbox that cycles through serial numbers, logs on and gets that number banned. |
| QUOTE (teacup @ Nov 20 2002, 05:33 PM) |
| Since the xblive account doesn't get banned, just the xbox, a single account and xbox could ban hundreds of serial numbers. |
| QUOTE (pride @ Nov 20 2002, 05:10 PM) |
| you can still logon. You just need to buy the kit. mod detection isn't done until AFTER you sign on and get the required update |
| QUOTE (NoMention @ Nov 20 2002, 11:51 PM) |
| After reading all of this, I have but one question. Where are all the packet sniffer junkies out there that will make EvoX have its own emulated XBox Live tab? It can't be that hard to have EvoX (or whatever dashboard you are using) have it's own implementation of the XBox Live protocols. There are numerous service emulators out there that all run on this simple concept. Let's trap the packets as they come to and from the Xbox and build our own XBox Live app. Then, we could force the XBox to not notify MS that the XBox is modded, etc. Sounds viable to me. I don't have a packet sniffer though... |
| QUOTE |
| opjose is a little 14 year old living in arkansas. he never gets much attention at school, and all the girls think he's "yucky". suddenly, everyone on these boards think he's like the fucking messiah, because he claims to have a modded xbox that can connect to XBL with NO PROBLEMS, even though all the rest of us can't. |
| QUOTE (yourstruly @ Nov 21 2002, 02:37 AM) |
| Personaly I believe it is server side almost anything else would be foolish. |
| QUOTE (yourstruly @ Nov 21 2002, 02:37 AM) |
| There is one other place that they might have put something: In the CPU! Has anyone heard of Intel's Microcode update technology..... In theory it's to dynamicly update chip bugs, but it would be a hell of nasty place for them to put mod-chip blocking..... |
| QUOTE (Websteria @ Nov 20 2002, 05:40 PM) | ||
From what I understand you won't have problems unless you've gone onto live with your modchip active. The people who are having problems seem to have gone onto live with their modchips active and thus are banned. Hope that answers your question. (also, how do you quote the person's name, etc) |
| QUOTE (Sev @ Nov 20 2002, 06:10 PM) |
| I've just checked my EEPROM contents since my first ever backup, and the situation I have now. I'm actually surprised so little changed. There is only a single bit difference in the entire EEPROM. Bit 1 of 0xFD is set now, it wasn't before (was 0x09, is now 0x0B). I'm not saying this is related to a modchip check, and I'll *never* say reversing it will make a difference (because it'd make no sense for that to be the case, banning would be far easier once it happened once) but it's possible this could be a 'carrier' flag. Having said that, the HD partition table could hold such information as well. My quest is to find out exactly how this is being done. |
| QUOTE (Sayten @ Nov 20 2002, 08:13 PM) | ||||
That's not going to work. In the eeprom, there is an online key that is used to encrypt the initial authentication packets. This is a shared secret that M$ also has, and its associated with that serial number. The key is never transmitted over the network, so M$ uses the transmitted serial number to look up the appropriate key. Each Xbox has a unique online key. So, if you change the serial number, but don't use the correct online key, then M$ won't be able to decrypt the packets and can't authenticate the Xbox.
I think M$ would notice this and ban the account after awhile. |
| QUOTE (Ph34R @ Nov 20 2002, 08:20 PM) |
| What about all the Unmodded boxes who are having this problem? Why are they being put on the banned list when they have no such Chip running? |
| QUOTE (Sev @ Nov 20 2002, 08:54 PM) |
| Zander: doubly agreed. The Live 'Update' people see after using full games is, as far as I can tell so far, an executable update for that game itself. If you have a modchip, check the number of XBE files you have on your E: partition before and after such checks. This is why the demo MotoGP updated when I first used it from the nonbeta Live, and why Whacked! didn't. It'd also be the reason why the 'update' was instantiated from different retail discs. This is what the code seems to say. That update could result in a game with further modchip checks being run instead of the default.xbe it originally used. I'm actually looking for the modchip check itself, I haven't found it yet. There are many many things it could look for, not just BIOS checksums. But either way, so far, I can prove that Live games have the chance to update their own executable, and this can be run instead of their own default.xbe . |
| QUOTE (NoMention @ Nov 20 2002, 11:51 PM) |
| After reading all of this, I have but one question. Where are all the packet sniffer junkies out there that will make EvoX have its own emulated XBox Live tab? It can't be that hard to have EvoX (or whatever dashboard you are using) have it's own implementation of the XBox Live protocols. There are numerous service emulators out there that all run on this simple concept. Let's trap the packets as they come to and from the Xbox and build our own XBox Live app. Then, we could force the XBox to not notify MS that the XBox is modded, etc. Sounds viable to me. I don't have a packet sniffer though... |
| QUOTE (Fuzzy @ Nov 21 2002, 02:38 AM) |
| if its server side why can 70% of the users connect |
| QUOTE (joeflux @ Nov 21 2002, 07:09 AM) |
| opjose, can M$ after banning your xbox. Keep you from playing your backups that are not Live type? Or the ban is only to keep from connecting online? |
| QUOTE |
| He is also using COPIED games online with success as long as the switch for the chip is OFF!! |
| QUOTE (-wr- @ Nov 21 2002, 11:30 PM) |
I should start off by saying that I am in no way affiliated with Team Assembly... just passing on the news. This was just posted on Team Assembly's web site at: http://www.assembly.co.za/ ___________________________________________ 11/21/2002 - Successfully Logged on to XBOX LIVE with Changed XBOX Serial Number and MAC Address !!! Thats Right folks !! We have done it.. We could tonight successfully change the XBOX Serial Number and MAC Address to something we wanted and the XBOX LIVE Network Dash picked the changed Serial number and MAC Address up !!!! We Then successfuly signed on to XBOX LIVE with the NEW serial number and MAC address with the MOD Chip removed.. the XBOX LIVE System was 100% happy with the NEW Serial Number !!!! While we were at it, With our New Serial and MAC we played a bit of Online UNREAL Championship (And kicked some ass!!) This is a GREAT step forward to help understand why a 100% stock and a un-modified XBOX with all modifications removed can NOT access XBOX LIVE.... Please beware that this is for informational purposes ONLY you MUST only use XBOX LIVE with an un modified XBOX as stated in the XBOX LIVE agreements.. please also see disclosure at the bottom of this page... |
| QUOTE (opjose @ Nov 23 2002, 12:39 AM) | ||
There is one minor problem with this. They merely changed the serial number and the MAC address, on a non-banned system. This does NOT "unban" a system which is already aflicted. |
| QUOTE (Lucid @ Nov 25 2002, 07:10 PM) |
| By the way...My XBOX was never banned OPJOSE. |
| QUOTE (CyberPunk @ Nov 26 2002, 12:23 AM) |
| Can the Enigmah chip be switched off? Also, if I add a switch, is my Box now banned from attempting to use Live. |