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OG Xbox Forums => Xbox Online Gaming (Xbox Live, Xlink, and others) => Xbox Live - Online Gaming Service => Topic started by: opjose on November 15, 2002, 02:15:00 AM

Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:15:00 AM
Ok folks.

I anxiously awaited the 3:00 AM bell to see what was happening with XBLive.

My "main" Xbox still would not connect, even with the mod chip switched off. I get NO connection from the console and a message about "Connection could not be created".

WTF?

So I tried another modded Xbox, same account (via memory card).

It works perfectly. Huh?

Both boxes have the same BIOS (Evox 2.5, blue, err, ybox). Using flashed TSOPs via the Matrix "trick".

The one that doesn't work (which used to) cannot even ping the servers, P0/0. The one that does work can ping fine P8/8.

The one that DOES work, doesn't even have the hard drive locked.

The one that DOESN'T work, has the drive locked and I originally only brought it up with the original bios.

The ONE thing that remains consistent is the "serial number" displayed at the top of both machines.

Bottom line: It's NOT the mod chip which is at fault.
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:18:00 AM
what a relief, but i find it strange on mod couldconnect, and the other could not
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:22:00 AM
It gets stranger.

Two unmodded systems are in identical straits!

Again I'm using the SAME account on both.

I'm about to try a fifth now.
Title: Xbox Live Working With Modded Xbox!
Post by: shanafan on November 15, 2002, 02:23:00 AM
so you flashed the onboard bios and it works?
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:23:00 AM
jeez,

this is wierd. It could be server issues, but i highly doubt it, although hotmail is down...
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:31:00 AM
Ok another modded Xbox works!

This one has an Xtender.

I booted to Evolution-X with Xtender on, checked connectivity, which was fine, then dropped to Revolt and was able to initiate a game. (not many players at this time though!)

I was also able to "update" the content on both the working Xboxes.

Thus far

2 MODDED xboxes working (1 with TSOP FLASHED with EvoX 2.5, another with Xtender 29 wire mod)

1 MODDED xbox NOT working (1 with TSOP FLASHED with EvoX 2.5)

1 non-modded Xbox not working

1 non-modded xbox working.

In all the sucessful tests I was able to hear and speak to other people on Live.

I WAS able to run the games from the hard drive.

Note: MotoGP & Wacked servers are still down though. Revolt is up.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:32:00 AM
QUOTE (falgun @ Nov 15 2002, 09:24 AM)
dude forget live, my question is how many xbox do u have laying around to test? dang how do u get so many just laying around, all u need is one, not two smile.gif just bored and have nothing to say so messing around

                                    Right now I have 6 Xboxes "laying around".

Three are mine, 3 are "on loan" for testing.
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:33:00 AM
i love you opjose
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:35:00 AM
Now I'm pissed about the two non-working boxes.

I know that it must be related to the serial number that the XBLive Dash shows.
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:39:00 AM
So live is banning serial numbers? Did you use these boxes to connect to live earlier?
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:43:00 AM
He has a point, opjose, try leaving it on for an extended period of time, unless you don't want to, of course
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:44:00 AM
QUOTE (Snoogans @ Nov 15 2002, 09:39 AM)
So live is banning serial numbers? Did you use these boxes to connect to live earlier?

                                    ALL worked on Live earlier.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:44:00 AM
QUOTE (guboogi @ Nov 15 2002, 09:42 AM)
just a thought, but maybe it's not so much about the INITIAL connectivity but moreso how much/often you use it on xbox live?  i know this doesn't explain why some xboxes don't work right off the bat, but there are a lot of us who used to be able to get on and now can't.  so maybe every so often once you're connected MS does some sort of scan and "picks off" users that it finds that have mod chips or what not.

so perhaps if you stay connected with that modded one, it won't work after a while?

                                    Nope.

All were used equally.

I even had them all up during the connectivity tests too.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:45:00 AM
QUOTE (Snoogans @ Nov 15 2002, 09:43 AM)
He has a point, opjose, try leaving it on for an extended period of time, unless you don't want to, of course

                                    Nope that's not it either.
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:45:00 AM
maybe certain ones were banned for being on early (i don't know if they did that...but hey)
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:47:00 AM
also, some games are not working at the moment... you are connecting to the same game right?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:47:00 AM
QUOTE (Snoogans @ Nov 15 2002, 09:45 AM)
maybe certain ones were banned for being on early (i don't know if they did that...but hey)

                                    Again, no.

The ONE thing that is true of the ones which are not working, is that these machines were turned on earlier in the week when all the trouble started.

I firmly believe that this is a Kerberos machine authentication issue. That somehow what MS was doing screwed up THEIR ID's on their servers.

This is NOT a mod chip issue at ALL!
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:49:00 AM
i currently don't get live until tomorrow, can someone esle test with a mod?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:49:00 AM
QUOTE (Snoogans @ Nov 15 2002, 09:47 AM)
also, some games are not working at the moment... you are connecting to the same game right?

                                    At the moment I'm using REVOLT as a test bed.

MotoGP and Wacked do not produce a response from the servers. Revolt does on my working systems.

Of course I get NO response from anything on the non-working box.
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:50:00 AM
opjose, do backups work?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:52:00 AM
QUOTE (Snoogans @ Nov 15 2002, 09:50 AM)
opjose, do backups work?

                                    Revolt connects from the HARD DRIVE!

At the moment I get no connections from Wacked and MotoGP.

Hmm. What other games other than NFL have Xblive support?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 02:53:00 AM
QUOTE (thebeagle @ Nov 15 2002, 09:52 AM)
was any of these xboxes not working during the week, working now???

i havent tried my today and im in 2 minds about trying it, mine stopped working monday? i had my uk beta kit for 1 day and now its not working

                                    Yes I already stated this.

1 Not working during week, now working.
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 02:53:00 AM
nba 2k3, ghost recon, mech assault
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 03:06:00 AM
Now testing some new possiblities...
Title: Xbox Live Working With Modded Xbox!
Post by: Snoogans on November 15, 2002, 03:11:00 AM
Now testing some new possiblities...

as in what?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 04:19:00 AM
Ok I tested swapping the hard drives and/or software from working to non-working systems.

No-GO!

The XBLive dashboard consistently showed the same serial number no matter which drive was in the aflicted machine.

E. G. it's being read from the eeprom.

I also had packet sniffers running.

In ALL cases.

Working machines SENT and received UDP kerberos authentication attempts.

Non working machines NEVER got a reply.

E.G. the servers have a problem or are purposely not responding to certain serial numbers.

This is -NOT- a MOD chip issue.

I go online with ToeJam and Earl on the working machines.
Title: Xbox Live Working With Modded Xbox!
Post by: pike-old on November 15, 2002, 04:38:00 AM

Atomic -


Dream on and see the X Box site. They have had lauch parties already - they have already upgraded the servers.

Folk said 'it's not a mod chip prblem, wait till 15th, then worry if it doesn't work'.

Now the 15th has come, they move the goalposts! (ie panic later!)

Eyes need to be opened..
Title: Xbox Live Working With Modded Xbox!
Post by: The Legendary Rob on November 15, 2002, 04:45:00 AM
mad.gif
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 04:52:00 AM
QUOTE (pike @ Nov 15 2002, 11:38 AM)
Atomic -


Dream on and see the X Box site. They have had lauch parties already - they have already upgraded the servers.

Folk said 'it's not a mod chip prblem, wait till 15th, then worry if it doesn't work'.

Now the 15th has come, they move the goalposts! (ie panic later!)

Eyes need to be opened..

                                    It's NOT a mod chip problem.

I have no problem connecting with mod chipped or TSOP flashed systems.

I do have problems connecting with Virgin unmodded systems.
Title: Xbox Live Working With Modded Xbox!
Post by: The Legendary Rob on November 15, 2002, 04:54:00 AM
hopefully M$ jus temporarily banned those serial #'s that don't work to not jam up servers
Title: Xbox Live Working With Modded Xbox!
Post by: pike-old on November 15, 2002, 05:14:00 AM

Nonsense, nonsense, nonsense.

If MS had booted folk to slow down overloaded server access they would be telling us. They wouldn't let some pleb spend three hours going through tech support flow charts trying to help us, if they knew they were the deliberate casue of their deliberate problem.

They'd either be honest or simply say we are having temporary access issues in your area....
Title: Xbox Live Working With Modded Xbox!
Post by: Michael14100 on November 15, 2002, 05:18:00 AM
sad.gif
Title: Xbox Live Working With Modded Xbox!
Post by: Zander on November 15, 2002, 05:19:00 AM
It's about time for an english lesson.

Z
Title: Xbox Live Working With Modded Xbox!
Post by: XBOB LIVE on November 15, 2002, 05:20:00 AM
i hope your right opjose
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 05:29:00 AM
QUOTE (Michael14100 @ Nov 15 2002, 12:18 PM)
it is a mod chip detection ok MS Tech Support Told Me End Of Story He Said This Which Is A Slight Give Away: If I Have Modified It To Play 'Other Games' It Wont Work. OK Its About You Admit Defeat,  sad.gif

                                    No, if you knew even a little about Kerberos authentication you would know that this is NOT the problem.

Kerberos is not denying the Xbox's authentication, it's producing an error instead.
Title: Xbox Live Working With Modded Xbox!
Post by: Zander on November 15, 2002, 05:32:00 AM
Agreed opjose. This doesn't look like a denial to me either, more of a failure during the handshake.

Z
Title: Xbox Live Working With Modded Xbox!
Post by: XBOB LIVE on November 15, 2002, 05:36:00 AM
the serial number on your live connection screen is your serial number.... flip your xbox over its the same..
Title: Xbox Live Working With Modded Xbox!
Post by: Zander on November 15, 2002, 05:39:00 AM
pike,

Having spoken to the xbox live support guys 5 times now, I will NOT believe anything they say. I'm still waiting for call backs that should have occured 12 hours ago.

how about this???

How OLD is the xbox in question that is failing?

Mine was created on 11-30-2001
Made in Mexico.

Possible thread?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 05:43:00 AM
QUOTE (pike @ Nov 15 2002, 12:32 PM)
op - -

Listen to the lad who was TOLD by MS this was mod protection. He binned his machine and got a virgin one. The Virgin one CAN'T AND DOESN'T FAIL TO WORK

1. MS told him they had stuffed him, and the proof of the pudding was his modded machine wouldn't work, but when it was replaced with a Virgin, that keeps working...

                                    GAWD you'll believe ANYTHING.

Yet you simply are not reading or believing what I've posted.

MODDED XBOXES -WORK-!

Get it, they DO work!

Even better they work with games run from the hard drive.

IT -WORKS!-

End of story.

----

There are problems with a RANDOM sampling of Xboxes that seems to be totally UNRELATED  to the mod chip.

PERIOD!

The problem revolves soley around the serialization of the machine. Nothing more.

The Kerberos servers are rejecting authentication attempts from machines with relatively RANDOM serial numbers.

Even the BETA forums still has people complaining about non working XBLive with virgin units as I write this.

The people being told B.S. from MS are spreading M.S.'s FUD which is their stated POLICY (remember the Halloween paper?) This is how they work.

Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 05:45:00 AM
QUOTE (Zander @ Nov 15 2002, 12:32 PM)
Agreed opjose. This doesn't look like a denial to me either, more of a failure during the handshake.

Z

                                    EXACTLY!
Title: Xbox Live Working With Modded Xbox!
Post by: PillMonster on November 15, 2002, 06:04:00 AM
Opjose.
Yes your modded boxes will work for a brief period of time. Mine do, then one or two days later they don't. Box after box. Only one has been able to connect always - the unmodded box.
Yes, Kerberos authentication is involved - the server fails to return a response if your box is on a blacklist. I think MS delay the blacklisting for a day, to get more information i.e. different chip signatures, possibility of on/off switch.
Opjose - wait and see and tell me if im wrong. I'm going to stick with box 4 (unmodded), and will let you know how good the online games are while you are playing alone in your room.
Title: Xbox Live Working With Modded Xbox!
Post by: darkhalf on November 15, 2002, 06:23:00 AM
QUOTE (pike @ Nov 15 2002, 01:21 PM)
Yup.


Just dug out my MAME only dedicated X Box FROM MY ARCADE MACHINE. pLUGGED IT IN. instantly, instead of cannot connect to network, BOSH! i'M IN AND ABLE TO TRANSFER THE ACCOUNT ACROSS. Signed up, I go to the game. It says an update is required before I can continue. It lets me play online, then when I reset the machine, bonjour, dead as a dodo

Needless to say my MAME MACHINE is modchipped AND AS SOON AS MS CLOCKED THIS, THEY ZAPPED ME. Fair play to them, they get another 160 notes off me. Nice work

                                    Pike how did you transfer the account across?  You saved it to your memory card?  I have a second xbox get connected to live but I cannot perform account summary to get my valid working account sad.gif  

It might just be freakin easier getting another kit.
Title: Xbox Live Working With Modded Xbox!
Post by: FSHoCKZ on November 15, 2002, 06:32:00 AM
people, don't buy new xbox's it's only fuelling M$ greedy nature. just think how much money it's gonna cost them NOT to have people with modded xbox's subscribing to xblive!

well, u gotta do what u gotta. but think about it! they lose money! they remove the ban (if it exists???!!!???)
Title: Xbox Live Working With Modded Xbox!
Post by: pike-old on November 15, 2002, 06:43:00 AM

dARK HALF


EASY - SWITCH ON X BOX WITH NO DISK IN GOTO MEMORY, LOOK IN THE HARD DRIVE FOR YOUR X BOX LIVE ACCOUNT, THEN COPY IT TO THE MEMORY CARD (HIGHLIGHT X BOX LIVE ACCOUNT, THEN PRESS RIGHT ON DPAD, TO GET COPY/DELETE OPTIONS

Once copied onto memeory card, swap machines, then goto memory again, select memory card, select x box live save details and copy them across to the working machines hard drive!
Title: Xbox Live Working With Modded Xbox!
Post by: NIGHTBREED on November 15, 2002, 06:53:00 AM
muhaha.gif  doesn't die out because WE need you.

2nd I'm tired of hearing "well 2 days ago this..."  "last week that..."
The 15th is today!!!
We need people that have never connected to LIVE that have a MOD that are using brand NEW FACTORY SEALED XBOX LIVE RETAIL KITS purchased TODAY, try to connect.

My store opens @ 10am and i have asked my boss if i can take my 2 breaks to go and get it.

My wife is working tonight SO, play time for the boys.

I have a MATRIX, it would be good if somebody that try it in MOD "3" "EJECT TRICK" and see if it works.
There has to be a way to connect OK the first time.
From what i have been reading if you screw up the 1st time then M$ may be able to block a serial # from you XBOX motherboard...

I vote for OPJOSE to be PRESIDENT
Title: Xbox Live Working With Modded Xbox!
Post by: PLUTO 3.14 on November 15, 2002, 06:58:00 AM
blink.gif   So....  there is a debate over wether M$ has a blacklist of XBox's......  uhh.gif

I am planning on going to get me a XBox Live Kit today if they still have some..... but i am not sure i want to.....  I run a PC-Bioxx with Evox 2.5 Evox on it...  All my games are full backups running from my HD...  So dose anybody got any idea if it will be worth it to get the XLive Kit with my setup....  There doesn't seem to be much of a pattern of XBox's that can't connect...  Both modded and un-modded XBox's seem to have probs...

Keeps us uptodate OpJose....  Maybe there is a pattern or another explanation for the handshake being slap away....  I guess I can just return the Kit if I can't connect to XLive with in 30 days....  Unless they won't let u...  They might have the same policy as they do for games.... No Returns...   dry.gif
Title: Xbox Live Working With Modded Xbox!
Post by: darkhalf on November 15, 2002, 06:58:00 AM
biggrin.gif  I have moved my account successfully.

As expected it works.

Old XBOX bought day 1 Nov 15th, 2001
Virgin System out of the box (was saving the baby)
Transferred my account over
LIVE worked
Got into a LIVE game of MotoGP

Interesting thing though.  When I first popped the Retail disc into my CLEAN xbox it updated with LIVE (which I thought was the RETAIL version) and it wasnt.   When I went online and tried to logon to MotoGP it failed and said I need an UPDATE.   A second faster update was added and I was able to get online.

Well Im good to go biggrin.gif  If we get the mods working I will have two xboxes I can play online.
Title: Xbox Live Working With Modded Xbox!
Post by: Duece on November 15, 2002, 07:23:00 AM
SO since you can connect now opjose, does it work from the dashboard?  Do you still get that funky XBL NOT FOUND error in the dashboard?
Title: Xbox Live Working With Modded Xbox!
Post by: aGeMo on November 15, 2002, 07:27:00 AM
I read this over on the xbox live beta forum:

i just spoke with tech support and got a good idea of what's going on.
if your box was sent in for repairs or is a refurb, it probably will not work. because the xbox is looking for modded consoles, if all the s/n's on the parts inside do not match up, it will not work.
Title: Xbox Live Working With Modded Xbox!
Post by: Questioner on November 15, 2002, 07:29:00 AM
So you can't have your xbox repaired and expect Xbox Live to work? What kind of crap is that.
Title: Xbox Live Working With Modded Xbox!
Post by: NIGHTBREED on November 15, 2002, 07:29:00 AM
When you say you have yboxdash, is it a copy of the original dash or the one from EVOX?

When you say "you can connect fine and setup the account with it disabled..." you are talking matrix disable?
Do you do this with mod #3 eject trick?

My XBOX is open and ready for testing it would be fun to have the BRAINS of XBOX-SCENE had out homework ie. different detailed ways to setup up and run XBL for different people.

i could test a solution and somebody else could try another an so forth...
If everybody tries everything at the same time steps are lost and errors happens which in turn may hinder and hide the real problem/solution...

So teachers...give us some homework...and remember it should be given out to the people that have not yet installed XBL and either a MODDed or NON-MODDed XBOX.

Title: Xbox Live Working With Modded Xbox!
Post by: XBOB LIVE on November 15, 2002, 07:33:00 AM
so someone do it the easy way.... buy a new xbox and connect.  if it works cool.  then put in a modchip and try to connect... then we will know.
Title: Xbox Live Working With Modded Xbox!
Post by: NIGHTBREED on November 15, 2002, 07:33:00 AM
Don't forget that the people that actually work on the phone when you call into M$ are not that all technical...meaning that if you call in and talk to a tech they will give you an answer and that if you call back and talk to another tech he will give you a different answer...

It is just a callcenter with people making minimum wage...
Title: Xbox Live Working With Modded Xbox!
Post by: Deacon brown on November 15, 2002, 07:35:00 AM
ph34r.gif
Title: Xbox Live Working With Modded Xbox!
Post by: NIGHTBREED on November 15, 2002, 09:12:00 AM
AND THEY ALSO SAID THAT YOU WILL NOT BE ABLE TO USE LIVE IF YOU HAVE A TV THAT IS SMALLER THAN 30inches...

for sure they will tell you that, what do you actually expect them to say, they will even go as far as to ask you to send in the unit...

We have to wait for the MAN===>OPJOSE
Title: Xbox Live Working With Modded Xbox!
Post by: hanns on November 15, 2002, 09:14:00 AM
QUOTE (aGeMo @ Nov 15 2002, 02:27 PM)
I read this over on the xbox live beta forum:

i just spoke with tech support and got a good idea of what's going on.
if your box was sent in for repairs or is a refurb, it probably will not work. because the xbox is looking for modded consoles, if all the s/n's on the parts inside do not match up, it will not work.

i doubt this is the reason because i have two refurbished xboxs which connect without any problems when my mod is disabled. in addition, if the serial numbers on the parts don't match up, your xbox won't even boot up without a mod.
Title: Xbox Live Working With Modded Xbox!
Post by: PCreaper on November 15, 2002, 09:37:00 AM
Just so ya know those boxes will not be working soon.   Just got off the phone from MS and they told me YES they have banned my box and it will not be allowed back on until I send it in for repair.

People don't take part in any testing you will be banned a few days later.  Trust me.

Title: Xbox Live Working With Modded Xbox!
Post by: brywalker on November 15, 2002, 09:43:00 AM
opjose:

Thank you for all your hard work. We really appreciate it. You have been excellent and correct on an uncountable occasions.

However, this time you are wrong.

There is some sort of mod protection, and it's outcome is somewhat random. It will blacklist some machines and it will let some get into the login of the game, but then it will not connect completely.

And others it just won't catch.

We had a virgin xbox that worked 100% an hour ago.

We put an enigmah in. Now it won't log on through games. IT will still connect through the dashboard.

We diabled the chip. We can get in fine again.

All systems that we have that were blacklisted 2 days ago, ARE STILL BLACKLISTED!

So go ahead and tell me that its not mod detection. The systems that are blacklisted have been working fine on like since early October. And now XBox Live is not found.
Title: Xbox Live Working With Modded Xbox!
Post by: NIGHTBREED on November 15, 2002, 09:56:00 AM
when you say "disable the chip" do you mean you do the eject trick or is the chip physicaly removed?
Title: Xbox Live Working With Modded Xbox!
Post by: brywalker on November 15, 2002, 09:58:00 AM
We put a DPDT switch on 15 and 21. To the XBox, it's not even there.
Title: Xbox Live Working With Modded Xbox!
Post by: scyraxxx on November 15, 2002, 10:02:00 AM
just ur xbox
Title: Xbox Live Working With Modded Xbox!
Post by: Zander on November 15, 2002, 10:03:00 AM
We don't KNOW that with certainty. Please note that itself is still a theory, although it is the biggest running theory right now.

Z
Title: Xbox Live Working With Modded Xbox!
Post by: genomods on November 15, 2002, 10:12:00 AM
You must have some special xbox systems Opjose. heh.  We had 2 systems here modded with EvoX 2.4's and they were both working with XBL untill late last night. Now neither will connect. At first I did not think it was modchip detection but now I do. Something is happening.  We installed an Xecuter with switch in a new v1 xbox. Turned mod off and setup xbox live and connected with no problems. Played MechAssault, MotoGP and NFL 2K3 all retail games with no problems. 8:30AM PST.  We then enabled the chip and booted system and tried to connect to XBL. We now get XBL cannot be found. Cannot connect through dash or games. We then removed the xecuter chip and system still will not connect. So something is going on with modchip detection.  We just tried another new v1 xbox system with xecuter disabled,  XBL worked fine.  Enabled xecuter and now cannot connect.  Removed chip and still cannot connect.
Title: Xbox Live Working With Modded Xbox!
Post by: korncussion on November 15, 2002, 10:15:00 AM
Has anyone tried recopying the c and e files back to the hard drive?

MS isn't putting something on the xbox hd itself is it that locks out the xbox??
Title: Xbox Live Working With Modded Xbox!
Post by: NIGHTBREED on November 15, 2002, 10:20:00 AM
how about a modded xbox with matrix and an original (untouched by mod) hdd with an original game?

so basicly just mod chip installed...
Title: Xbox Live Working With Modded Xbox!
Post by: korncussion on November 15, 2002, 10:20:00 AM
genomods

I already asked this in another thread but will ask this here.

If I have a matrix with original HD and ydash bios, only ever run it on xblive with ORIGINAL bios do you think it would get blacklisted as well?
Title: Xbox Live Working With Modded Xbox!
Post by: genomods on November 15, 2002, 10:28:00 AM
Thats seem's to work korncussion.  With no additional modification, so far XBL is working.  With modchip disabled we updated system with XBL.  Connected, setup and ran retail games and is working fine.  Enabled modchip then ran a non XBL backup game.  Disabled modchip and reboot with retail XBL game and still connects fine.  That method seem's to work alright.
Title: Xbox Live Working With Modded Xbox!
Post by: guano989 on November 15, 2002, 10:41:00 AM
Does it seem to be that once a mod is detected, that they put the serial number of the box into their "blacklist" and at that point it wouldn't matter if you disabled/removed the mod or not. XBL would have your xbox serial number and keep that box from authenticating?

It may be that some people can get on for short period of time and during that time, the serial number has not yet been updated into their blacklist?

just a thought.
Title: Xbox Live Working With Modded Xbox!
Post by: guano989 on November 15, 2002, 10:44:00 AM
another thought, actually a question or sorts.

I have a box with Xecuter mod and I really don't know how to put a switch on it to disable it. Any help with this? Ideas? My MS Dash will connect to XBL, my retail disc of Fever 2003 will not connect to a live session.
Title: Xbox Live Working With Modded Xbox!
Post by: Duece on November 15, 2002, 10:46:00 AM
QUOTE (guano989 @ Nov 15 2002, 12:41 PM)
Does it seem to be that once a mod is detected, that they put the serial number of the box into their "blacklist" and at that point it wouldn't matter if you disabled/removed the mod or not. XBL would have your xbox serial number and keep that box from authenticating?

It may be that some people can get on for short period of time and during that time, the serial number has not yet been updated into their blacklist?

just a thought.

                                    I don't think it has anything to do with the serial number since people have changed the serial number to their xbox and still can not connect.
Title: Xbox Live Working With Modded Xbox!
Post by: AstroCreep on November 15, 2002, 10:49:00 AM
perhaps they are using the MAC address off the network adapter.  Those are globaly unique IDs.
Title: Xbox Live Working With Modded Xbox!
Post by: ZildjianKX on November 15, 2002, 10:51:00 AM
If all this is true, its such BS when MS said that people with mod-chips can connect.  What's even worse is that xbl is a PAY service, and they should issue a FULL refund to anyone who purchases it and can't connect.  Everyone is a paying customer for the service, even if you aren't for the games...
Title: Xbox Live Working With Modded Xbox!
Post by: ZildjianKX on November 15, 2002, 10:52:00 AM
Good point, has anyone tried changing their mac adapter address through the hack yet?
Title: Xbox Live Working With Modded Xbox!
Post by: ZildjianKX on November 15, 2002, 10:56:00 AM
How would they cross reference them exactly?  I'm a little confused...
Title: Xbox Live Working With Modded Xbox!
Post by: Cybersage on November 15, 2002, 11:02:00 AM
MS probably isnt cross refrenceing anything. its not windows, were it check serials to update, because you bought your XBOX so it has an authentic serial.

Cheers,
Cybersage
Title: Xbox Live Working With Modded Xbox!
Post by: toasted69 on November 15, 2002, 11:05:00 AM
all i know is i cant connect with my modded xbox enabled or disabled put back original drive that was never altered  took chip out still no go but my unmodded xbox`s connect now which they didnt since monday night
Title: Xbox Live Working With Modded Xbox!
Post by: NIGHTBREED on November 15, 2002, 11:11:00 AM
if you plan on creating a new serial # M$ will know it's not a valid one and will ban you...
if you copy somebody elses serial # it might work but if both machines go on live at the same time m$ will know something is up and ban them...

2 cents worth
Title: Xbox Live Working With Modded Xbox!
Post by: Cybersage on November 15, 2002, 11:16:00 AM
biggrin.gif ) If they ban your serial number because your modded, then you would want a new one, keygens wouldn't work for the same reason you can't update pirated vers. of XP. But do you think banning the serial is what they are doing ??

Cheers,
Cybersage
Title: Xbox Live Working With Modded Xbox!
Post by: ZildjianKX on November 15, 2002, 11:18:00 AM
smile.gif   But they may be doing that.  It will be interesting to know if any of opjoe's modded xboxes stop working... if they do we'll know its a mod-chip ban for sure.
Title: Xbox Live Working With Modded Xbox!
Post by: Cybersage on November 15, 2002, 11:21:00 AM
good point, as right now only time will tell...

Cheers
Title: Xbox Live Working With Modded Xbox!
Post by: ZildjianKX on November 15, 2002, 11:34:00 AM
I'd wait... there has gotta be an explanation and if things are how some think they are, there will be a work around.
Title: Xbox Live Working With Modded Xbox!
Post by: Duece on November 15, 2002, 12:54:00 PM
Using fake/real serial numbers in place of your own could be bad news.  Think about it...when you sign up your account they get all of your info.....I wouldn't wanna fuck with Uncle Billy too hard...they already lost a bundle on the XBOX so far.
Title: Xbox Live Working With Modded Xbox!
Post by: NaughtyNu on November 15, 2002, 01:00:00 PM
I'd wait.

It hasn't been 24 hours since it officially got released.  Maybe somebody will figure it out, maybe it is just a server problem and it will get fixed.  Maybe it will be confirmed 100% that it's a mod detection.

If anything, there will always be Xboxs at Walmart
Title: Xbox Live Working With Modded Xbox!
Post by: Derfel on November 15, 2002, 01:09:00 PM
If either then its only the Xbox serial.  I am still not sold that it is mod-chip detection.  I think its your "home" server.  But even if you cant get on you can move you account to another xbox and get on so......
Title: Xbox Live Working With Modded Xbox!
Post by: Cybersage on November 15, 2002, 01:13:00 PM
If anything then it would be banning the Xbox's serial number because people are able to move there live kit to a different box and it still works.

Cheers,
Cybersage
Title: Xbox Live Working With Modded Xbox!
Post by: obscure_detour on November 15, 2002, 01:13:00 PM
dry.gif  
So when I get home I shall try more stuff.  I'm afraid of my box getting blacklisted though.  

Obscure_Detour

(I never connected to Xbox Live when my mod chip was enabled but I think that was due to EvoX overriding the networking settings)
Title: Xbox Live Working With Modded Xbox!
Post by: Cybersage on November 15, 2002, 01:21:00 PM
it makes sense...
if your network connections are messed up, then no wonder you can't connect...right?

Cheers
Title: Xbox Live Working With Modded Xbox!
Post by: pvwr on November 15, 2002, 01:39:00 PM
Would make sense if people had this kind of problem earlier on the beta.
Title: Xbox Live Working With Modded Xbox!
Post by: sf49er on November 15, 2002, 03:05:00 PM
well, just for the sake of adding another testemonial or more support for the have a mod/no live theory, i got two xboxes, one pre-modded from liksang w/ enigmah and one non modded and two copies of xbox live...let me register and everything on the modded but got to the setting a password or screwing with account settings screen and it stopped connecting, tried to get into games and nothing....tried on the unmodded and everything went thru, it did not connect once at the beginning of unmodded play but that hasnt happened again since...I havent really researched enuf to fully understand all this evo stuff so none of that was on the box, just straight outta the box, prechipped xbox...bro is in the same boat but before he does anything, he's gonna get a switch put on...

on a side note, god does unreal tourney look bad in comparison to the pc...
Title: Xbox Live Working With Modded Xbox!
Post by: teetu on November 15, 2002, 03:09:00 PM
Well, there are 2 people confirming in another thread that MS tech guys said in fact they had to send in their modded boxes for "repairs" to get on xbox live.

I'm not trying do disrespect Opjose, because he does a lot for the scene and helps SOOOO many people out.  But I think the statement "xbox live working with modded xbox" was a bit too early.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 03:29:00 PM
Ok folks:

I spent quite a bit of time trying to find out what the heck was going on.

There are -TWO- levels of problems.

1 - The "can't connect" connectivity issue.

I still have no idea why this happens, but it seems to definitely be a Kerberos problem.

If you go into the Xblive control panel and try the connectivity test, you SHOULD see all the icons appear with no RED ICON.

If you get a single red icon at the bottom, you have the connectivity problem.

I have been unable to get past this on afflicted machines with or without mod chips installed.

2 - The actual game play issue if connectivity test is ok.

If you have connectivity and try to fire up, say MOTOGP Online from the retail disk, the very first time you launch it you WILL be connected (mod chip or no mod chip) and you will be notified that an update is required.

The update downloads some new code to your Xbox which adjusts the connection servers for the game you are trying to launch.

In all cases, mod chip or no, kerberos authentication does occur.

-AND- (drum role please) the downloaded code -DOES INDEED- detect mod chips!

Once the download has occurred you can SWITCH OFF the mod chip and revert back to the OEM BIOS.

IF YOU DO, XBLive does work fine on your modded machine, EVEN if you have replaced the console with Evolution-X!

So, yes, I'm eating it a bit on this one. The downloaded "checker" code was new to me until I had a chance to see it in action.


Title: Xbox Live Working With Modded Xbox!
Post by: NaughtyNu on November 15, 2002, 03:35:00 PM
So both groups ("The servers are screwed" and the "It's detecting mods") are actually right and wrong?  Oh great...

So what about us poor saps who have attempted to log on today and failed because we have an X-ecuter installed?  Would a switch help this late in the game?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 03:39:00 PM
QUOTE (bearauto @ Nov 15 2002, 10:35 PM)
OK, I'm confused about this part:

QUOTE
Once the download has occurred you can SWITCH OFF the mod chip and revert back to the OEM BIOS.

IF YOU DO, XBLive does work fine on your modded machine, EVEN if you have replaced the console with Evolution-X!


Are you saying that you're supposed to switch OFF the modchip and then after the download, you can switch ON the modchip and it'll connect to LIVE just fine?

                                    No. Yeah that portion is confusing.

You can have the mod chip on or off during the update. It doesn't matter.

Once the update is done, you -MUST- switch off the mod chip and put the retail game in the drive.

Again, as long as connectivity works the games play just fine!

Bottom line:

MS is detecting the mod chip and backups ONLY for ON-LINE play.

You will NOT be banned if you try to connect from a modded machine. You will merely be unable to play.

Turn off the mod, and XBLive works fine. Since you can boot from CD with the mod chip switched off, this is VERY GOOD news for people with older mod chips!

I'm still testing some software changes.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 03:44:00 PM
QUOTE (NaughtyNu @ Nov 15 2002, 10:35 PM)
So both groups ("The servers are screwed" and the "It's detecting mods") are actually right and wrong?  Oh great...

So what about us poor saps who have attempted to log on today and failed because we have an X-ecuter installed?  Would a switch help this late in the game?

                                    Yeap, and that is what was confusing!

There are TWO seperate issues.

There is something wrong with the servers vis-a-vis certain serial numbers, but this does NOT seem to be an issue with blocked machines, rather a server problem as Kerberos is not authenticating.

On a working machine with the mod chip switched on, kerberos accepts the machine authentication, but the in-game connection is rejected.

Turn off the mod chip and the in game connection is accepted after the game reports back on it's attempt to re-read the CD. This also means a CD check is being executed by SIGNED code.

There may be some hope of working around the result codes and modifying the games to reply that they have both received the update and that they are reading the CD correctly with MODDED systems.

This would mean a PATCH for the games that would have to be applied AFTER the update via XBLive runs. But it does mean potential workarounds.
Title: Xbox Live Working With Modded Xbox!
Post by: alee132 on November 15, 2002, 03:45:00 PM
opjose, I thanks you for you hard work and the hard work of others, I don't know much about the techy side of xbox.  All i need to know is if I get xbox live kit, and then turn off my mod chip to install it and never have my mod chip on when going live, then I can play live with the retail disks?
Title: Xbox Live Working With Modded Xbox!
Post by: DEEZNUTZ on November 15, 2002, 03:46:00 PM
But then why the hell can't I connect after installing a switch, disabling it and using Retail XBL???  I have an old executer and ever since Tuesday....all I get is "XBOX LIVE NOT CONNECTING" error.  Help me understand please!  I can't get past this error on the dashboard....I always get it even with the chip disabled.  I feel banned.
Title: Xbox Live Working With Modded Xbox!
Post by: Ace25 on November 15, 2002, 03:49:00 PM
wink.gif I know, you can't play all the games, not as many features.. but you can't beat the price now can you? M$ just lost my $50 because of this, I was all ready to buy a kit after I read the fallout first. I am glad I did wait, seems lame M$ is going to give people hassle that installed a mod so they could play some MP3's. There will be a work around, always is...
Title: Xbox Live Working With Modded Xbox!
Post by: alee132 on November 15, 2002, 03:51:00 PM
deeznuts, your box has already been banned is my guess, you needed to have it disabled.  I guess it is really shitty though because what if you forget to turn off the mod one time and that's it for your xbox.  I hope this is all a dream I can wake up from.
Title: Xbox Live Working With Modded Xbox!
Post by: bearauto on November 15, 2002, 03:51:00 PM
QUOTE (DEEZNUTZ @ Nov 15 2002, 10:46 PM)
But then why the hell can't I connect after installing a switch, disabling it and using Retail XBL???  I have an old executer and ever since Tuesday....all I get is "XBOX LIVE NOT CONNECTING" error.  Help me understand please!  I can't get past this error on the dashboard....I always get it even with the chip disabled.  I feel banned.

I'm thinking instead of you being banned, because you tried to access LIVE with a modchip ON, LIVE sent you some code that now prevents your system from connecting...it's not a matter of banning; just being stopped by your own xbox.--which is why your xbox wouldn't connect even with the modchip OFF.

Just a theory, without any facts to back it up...take it for what it's worth.
Title: Xbox Live Working With Modded Xbox!
Post by: andreo on November 15, 2002, 03:51:00 PM
So I would guess that people with a switch could get past the boot part of a backup and turn off the mod? I would think that the console is not communicating with the live service until you tell it go on-line.

Either way, great news.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 03:54:00 PM
QUOTE (alee132 @ Nov 15 2002, 10:45 PM)
opjose, I thanks you for you hard work and the hard work of others, I don't know much about the techy side of xbox.  All i need to know is if I get xbox live kit, and then turn off my mod chip to install it and never have my mod chip on when going live, then I can play live with the retail disks?

Bottom line:  YES!

As long as your connectivity is ok.
Title: Xbox Live Working With Modded Xbox!
Post by: DEEZNUTZ on November 15, 2002, 04:01:00 PM
"opjose, I thanks you for you hard work and the hard work of others, I don't know much about the techy side of xbox.  All i need to know is if I get xbox live kit, and then turn off my mod chip to install it and never have my mod chip on when going live, then I can play live with the retail disks?

Bottom line: YES!

As long as your connectivity is ok. "



What if I get no connectivity with a switch turned off???

Title: Xbox Live Working With Modded Xbox!
Post by: bearauto on November 15, 2002, 04:02:00 PM
Opjose, what ever happened to your modded xboxes that were able to play REVOLT on LIVE, with the modchips still ON?

And what do you think of my little theory? (see a couple of posts above)
Title: Xbox Live Working With Modded Xbox!
Post by: originalbadboy on November 15, 2002, 04:21:00 PM
Hey all .....

Here is a question for 'Opjose'

I dont know a great deal about 'Kerborose' secuirty (although I should , being an MSCE and all !)  but isnt part of the security system time based.  

I seem to remember that part of kerborse is to check the time of packets going to and fro to make sure that someone isnt trying to send fake packets ... Thats how I alsways understond it anyway ...

If that is the case , is it possible that the internal time on a XBOX could be getting screwed up , by either Evox or possibly another program (that MS has put on the machine).  I know the XBOX is renowned for its problem with keeping time , which is why EVOx has an option to connect to an SNTP server ...

I am just wondering if MS has a similar SNTP check in its own software , which is somehow screwing it up ...

Just a Theory of course .................
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 04:33:00 PM
QUOTE (bearauto @ Nov 15 2002, 11:02 PM)
Opjose, what ever happened to your modded xboxes that were able to play REVOLT on LIVE, with the modchips still ON?

And what do you think of my little theory? (see a couple of posts above)

                                    My modded Xboxes are still able to get onto REVOLT.

The new RETAIL XBLive games will not work on them UNLESS I turn off the mod chip.

Interesting eh?

The "update" that you receive upon the first connection performs the mod chip/cd detection.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 04:35:00 PM
QUOTE (originalbadboy @ Nov 15 2002, 11:21 PM)
Hey all .....

Here is a question for 'Opjose'

I dont know a great deal about 'Kerborose' secuirty (although I should , being an MSCE and all !)  but isnt part of the security system time based.  

I seem to remember that part of kerborse is to check the time of packets going to and fro to make sure that someone isnt trying to send fake packets ... Thats how I alsways understond it anyway ...

If that is the case , is it possible that the internal time on a XBOX could be getting screwed up , by either Evox or possibly another program (that MS has put on the machine).  I know the XBOX is renowned for its problem with keeping time , which is why EVOx has an option to connect to an SNTP server ...

I am just wondering if MS has a similar SNTP check in its own software , which is somehow screwing it up ...

Just a Theory of course .................

                                    Nope this is not the problem.

The Kerberos authentication is not even getting that far.

It's failing upon the INITIAL handshaking just after the machine starts to identify itself. It doesn't get past this.

The server fails to reply completely!
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 04:35:00 PM
QUOTE (sf49er @ Nov 15 2002, 10:56 PM)
okay, extreme newbie alert, but to turn off the chip, it requires a physical switch being installed right?(enigmah)...only way?

                                    Correct
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 04:37:00 PM
QUOTE (DEEZNUTZ @ Nov 15 2002, 11:01 PM)
"opjose, I thanks you for you hard work and the hard work of others, I don't know much about the techy side of xbox.  All i need to know is if I get xbox live kit, and then turn off my mod chip to install it and never have my mod chip on when going live, then I can play live with the retail disks?

Bottom line: YES!

As long as your connectivity is ok. "



What if I get no connectivity with a switch turned off???

                                    At the moment you are screwed!

I have a machine similiar to this.

I highly suspect that if we were to change the serialization of these afflicted Xboxes, things would work again.

It is NOT otherwise HARDWARE or BIOS chip dependant. It -IS- something related to the EEPROM.

How do I know? The problem travels JUST with the motherboard. I can swap out everything else, including drives without a problem (of course the drives must be relocked, but XBLive doesn't care as long as the drive itself is locked!).

Anyone know of a util to do this?
Title: Xbox Live Working With Modded Xbox!
Post by: clifface on November 15, 2002, 04:48:00 PM
Opjose I am getting the xbox live not found error.  I guess I'm unlucky and am screwed at this point for now. I have a matrix 2.5 ybox colormod with 80 locked drive.  I haven't played on live for a week.  today I locked my hd and disabled the chip.  I put in the retail disk, it loaded right up and didn't attempt to update anything.  I hope this gets resolved soon, I don't mind buying the games to play online.
Title: Xbox Live Working With Modded Xbox!
Post by: originalbadboy on November 15, 2002, 04:49:00 PM
Just had another thought ...

Is it possible that MS could be blocking certain IP ports to the XBlive service ...

Most poeple who connect their XBlive boxes will do so with a router , or a computer acting as a computer ... bottom line is though , that they are using one IP address , and are either using NAT or not.  

Is it possible , that MS are blocking multiple ports (from the same IP) , and that there is some sort of 'lease' going on  ... similar to that of a DHCP lease ...
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 04:58:00 PM
QUOTE (originalbadboy @ Nov 15 2002, 11:42 PM)
hmmm .. interesting ... I still reckon the XBlive servers are screwed at the moment , and just cant handle the shit that is going on ...

Either that , or there is a file being changed by XBlive , on the hard drive that is telling it not to work .... but that doesnt sound right to me ...

Either that , again .... nah  .... personally I reckon the servers are screwd ...  


Also ..



All this talk about 'calling tech support' (TECH SUPPORT!!!!!!,  .... sorry) , is crap anyway , they are just to give out mis-information, as they dont have a clue what they are going on about ...

                                    No there is NOTHING on the drive related to this.

Read my prior posts.

You CAN swap the drives and the problem stays with the machine.

It is NOT IP blocking either.

I have non-working and working Xboxes on the same lan.

Believe me I've gone to a LOT of trouble.

Switching IP's, creating a NEW DHCP server, clearing leases, clearing ISP leases, etc. etc. etc.

It is -NOT- anything on the hard drive.
It is -NOT- anything related to your IP address.
It is -NOT- anything related to which BIOS version you have on your Xbox
(I even was able to connect with an OLDER XBox flashed to a more recent retail release!)
It is -NOT- anything related to which version of the dash you have although in all cases you get updated to the SAME new dash!!!
The new dash works on ALL rev motherboards no matter the BIOS.

It does NOT appear related to the MAC address of the machine as this information is never sent to the remote server until maybe later after the handshake has started.

It DOES appear to be related to the serial number your Xbox is reporting.... in that no reply is forcoming, however XboxHacker reports that they have tried changing the serial numbers on aflicted machines without success.

Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 05:04:00 PM
QUOTE (originalbadboy @ Nov 16 2002, 12:02 AM)
CHeers anyway opjose ... you have obviously put a lot of time into this .... and we thank you for that ....

I still reckon the servers are screwed .. it is MS after all ... !!! .. They are probably running .net server RC1 or something on the XBlive servers!  ... It wouldnt suprise me anyway

                                    Yes it still could be a server issue.

People need to keep pounding away at their tech support line until they do something about this.

They can't repair the sheer number of unmodified systems which are afflicted! The amount is quite large as far as I can see.

Two out of six for me!
Title: Xbox Live Working With Modded Xbox!
Post by: Fuzzy on November 15, 2002, 05:14:00 PM
jester.gif
Title: Xbox Live Working With Modded Xbox!
Post by: Fuzzy on November 15, 2002, 05:19:00 PM
my friend asked and htey said they banned very few people yet.....but they could always be lying.....
Title: Xbox Live Working With Modded Xbox!
Post by: tazplex on November 15, 2002, 05:27:00 PM
What abot those of us with a flashed TSOP only? MrSporty here. Am I out of luck no matter what?
Title: Xbox Live Working With Modded Xbox!
Post by: clifface on November 15, 2002, 05:30:00 PM
sounds like it to me.  you have to have a way to get back to your original bios
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 05:49:00 PM
QUOTE (bluespot @ Nov 16 2002, 12:17 AM)
Opjose,

Do you feel that M$ is actively banning serial numbers if the updated code detects a modchip?  Or is there just a problem with some serials right now?

                                    No they are NOT "actively" banning anything yet.

There is a handshaking authentication problem of some sort.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 05:51:00 PM
QUOTE (tazplex @ Nov 16 2002, 12:27 AM)
What abot those of us with a flashed TSOP only? MrSporty here. Am I out of luck no matter what?

                                    If you have not connectivity problems you will probably need to reflash the TSOP with a non-modded bios.

Then if you still want to play "backups" you'll need to install either an LPC mod or anything else that can be switched off.

At least for now.

I'm hopeful that ultimately this can be fixed (except for the connectivity problems) in software.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 05:53:00 PM
QUOTE (clifface @ Nov 16 2002, 12:21 AM)
This is garbage, I'll I want to do is buy some games and play them sad.gif
Well whatever happened, happened more than a week ago and just went into effect these last few days.  Like I said I was using beta disk and haven't gotten online for over a week.  First time I tried to get back online I turned off mod and locked hd and put in retail disk.  it didn't try to update or anything, I just get xbox live not found.

                                    Yeap, welcome to the serialization/connectivity issue.

This is NOT a mod chip problem at all.

I expect that after they get enough complaints, that they wil fix this though.

So people start complaining about CONNECTIVITY not working.
Title: Xbox Live Working With Modded Xbox!
Post by: tazplex on November 15, 2002, 05:57:00 PM
This might help somebody:

Link to Manual Settings
Title: Xbox Live Working With Modded Xbox!
Post by: tazplex on November 15, 2002, 06:00:00 PM
Opjose, assiming I get connectivity, and I used a matrix to reflash the TSOP (originally flashed with a TSOP clip, not practical to mail it back), then replaced the TSOP with an original 4034 bios and removed the Matrix, wwould it work, or would I still be caught because of the hardware modifications necessary to flash the TSOP via matrix?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 06:05:00 PM
QUOTE (tazplex @ Nov 16 2002, 01:00 AM)
Opjose, assiming I get connectivity, and I used a matrix to reflash the TSOP (originally flashed with a TSOP clip, not practical to mail it back), then replaced the TSOP with an original 4034 bios and removed the Matrix, wwould it work, or would I still be caught because of the hardware modifications necessary to flash the TSOP via matrix?

                                    I have an xbox I did this to, that never had connectivity issues.

Yes it works.

I even reflashed the Matrix and added the switch to turn it on or off.

That machine now works fine with XBLive whenever the matrix is OFF.

The hardware TSOP flashing mods are not a problem at all.

I also tried this with two other machines.

One with an Xtender and another with Xecutor with identical results.

All are working fine with XBLive with the MOD chip switched OFF.

With the mod chip switched ON, REVOLT still works with XBLive but none of the new "retail" XBLive demos work.

In effect if you got the online update, NONE of the retail releases will work UNLESS you turn off your mod chip.

The BETA releases will work until they turn off the servers for them.
Title: Xbox Live Working With Modded Xbox!
Post by: Deacon brown on November 15, 2002, 06:10:00 PM
Ok dude how do i do this flash shit with my Xtender?

I dont have a switch on my chip yet is there any other way to get my xbox live to work?
Title: Xbox Live Working With Modded Xbox!
Post by: bagel5009 on November 15, 2002, 06:12:00 PM
mad.gif  sad.gif  grr.gif
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 06:16:00 PM
QUOTE (Deacon brown @ Nov 16 2002, 01:10 AM)
Ok dude how do i do this flash shit with my Xtender?

I dont have a switch on my chip yet is there any other way to get my xbox live to work?

                                    You don't.

You install a switch to disable the Xtender.

With the Xtender disabled you will be able to connect to XBLive.

HOWEVER first test to be sure that the CONNECTIVITY TEST works from the XBLive control panel. If not, nothing that you can currently do will work.

The failure of the connectivity test IS NOT a mod chip issue!
If you get connectivity, you must disable the mod chip to connect to on line games!
Title: Xbox Live Working With Modded Xbox!
Post by: Deacon brown on November 15, 2002, 06:19:00 PM
Ok dude i take it when u say connectivity u mean this.

I do the test everything else works but the last test says "Xbox LIve can not be found".

I beleave u mean this, so there is hope for me?
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 06:21:00 PM
QUOTE (Deacon brown @ Nov 16 2002, 01:19 AM)
Ok dude i take it when u say connectivity u mean this.

I do the test everything else works but the last test says "Xbox LIve can not be found".

I beleave u mean this, so there is hope for me?

                                    CORRECT!

If you DO NOT get the "Xbox Live cannot be found" message, then you CAN connect to any and all XBLive games if you disable your mod chip.
Title: Xbox Live Working With Modded Xbox!
Post by: pike-old on November 15, 2002, 06:22:00 PM
Boy oh boy oh boy


Once your CHIP has been detected, when you do the connectivity test it will say


"X box live not found"

(all other things, ip/dns etc found and sorted in green)

IF you had a chip and ran X Box live, it 'updated', let u play and then when u tried later it wouldn't, then u've been zapped and the x box live error is the CLUE/RESULT


IF you've never managed to connect then u have a tech support issue that can be resolved by someone who knows about networks and routers - you WILL be assing something up, somewhere


Third scenario, chip fitted, update downloaded, but machine still saying x box live found on connectivity screen, but games not finding x box live, then YOUR CHIP has beendetected, you've been pulled from access to games, and are no doubt on a 'pending' list for your box to be zapped (week/day, who knows) after which you'll get x box live not found.


SIMPLE.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 06:28:00 PM
QUOTE (pike @ Nov 16 2002, 01:22 AM)
Boy oh boy oh boy


Once your CHIP has been detected, when you do the connectivity test it will say


"X box live not found"

(all other things, ip/dns etc found and sorted in green)

IF you had a chip and ran X Box live, it 'updated', let u play and then when u tried later it wouldn't, then u've been zapped and the x box live error is the CLUE/RESULT


IF you've never managed to connect then u have a tech support issue that can be resolved by someone who knows about networks and routers - you WILL be assing something up, somewhere


Third scenario, chip fitted, update downloaded, but machine still saying x box live found on connectivity screen, but games not finding x box live, then YOUR CHIP has beendetected, you've been pulled from access to games, and are no doubt on a 'pending' list for your box to be zapped (week/day, who knows) after which you'll get x box live not found.


SIMPLE.

                                    WRONG!

I've been thru this test. I even left a modded system connect all night just to check it out.

As long as you have connectivity, turning OFF the mod chip restores XBLive functionality.

Title: Xbox Live Working With Modded Xbox!
Post by: Deacon brown on November 15, 2002, 06:30:00 PM
Well u have put my mind at rest.

please post a line to show me how and where to solder the bits please.

Again i thank all that tried to hepl.

It is 1:30 in the UK now to time for me to sleep, later people in USA and best of luck..
Title: Xbox Live Working With Modded Xbox!
Post by: Satan00 on November 15, 2002, 06:34:00 PM
AS I SAY TO ALL MY XBOX FRIENDS NOW
AM WHAT!

MOD TURNED ON
RUNNING OFF A UNLOCK CUSTOM HDD WITH EVOX INSTALLED
XBOX LIVE SAYS CONNECTED!
Title: Xbox Live Working With Modded Xbox!
Post by: Satan00 on November 15, 2002, 06:45:00 PM
motogp worked
recognized my account and shit
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 06:50:00 PM
QUOTE (pike @ Nov 16 2002, 01:33 AM)
Accepted, to a POINT, but once the chip has been detected, a time bomb is ticking. Yes, you have connectivity, UNTIL they pull it. Read the NUMEROUS stories of happy chip owners who had a day or weeks fun and then turned on their machines one day and BANG - game over. IT IS ONLY A MATTER OF TIME, ONCE CHIP IS DETECTED, BEFORE YOUR BELOVED CONNECTIVITY IS WITHDRAWN. THE FIRST STAGE OF THIS IS THE CONNECTIVITY SCREEN SAYS XBOX LIVE FOUND, BUT SUDDENLY YOU CANT CONNECT TO THE GAMES...WEEK LATER/DAY LATER, x box live not found...


A friend has an xecutor mod, with disable switch. Played online for a few days, switch on and of, no problems. Then had a day of 'live found', but unable to play games, then dead

So, he tried with an xtender, without switch. Fine for an hour, then 'live found', but no games...tomorrow...'live not found', no doubt..


It is so simple. You are detected, humoured at first (they let you play). You go on a list for banning. First stage, 'live found', but games won't play, second stage, 'LIVE not found'

Simple.

NO NO NO NO NO!

What don't you understand about the above line.

Have you put a sniffer on your LAN?

I have.

XBLive NEVER reports the state of the machine!

It merely STOPS before connecting if the mod chip is on. There is -NO- information reported back to MS that the machine is chipped.

Nada, nothing, period!

The code merely checks to see that a. The machine is not "chipped" (or the chip is off), b. the disk is authentic. There -IS- an additional disk read performed which was not occuring before.
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 06:51:00 PM
QUOTE (pike @ Nov 16 2002, 01:47 AM)
OK, Satan, there's good news and bad.

I'm betting ur probably a mode 3 Matrix user, in which case this forum has already told MS that they haven't killed Matrixes, so expect an unwanted automatic update to zap you soon....

Or you are on a pending list for some fo the above treatment. Remember, MS are busy, but they will get round to you...

                                    What a crock!
Title: Xbox Live Working With Modded Xbox!
Post by: Satan00 on November 15, 2002, 06:52:00 PM
do you see that i have a xecuter
and btw guys my xbox live just started acting up, its not connecting hwen my mod is on, i'll wait a bit, i had my motogp up with my mod on tho, ms is giving me a headache ahhhhhhh
Title: Xbox Live Working With Modded Xbox!
Post by: Satan00 on November 15, 2002, 06:54:00 PM
opjose, can it be a sort of protectoin? maybe blocking off d0 or lpc points when youre connecting?? just outta my ass speaking here, my xbox live is working with mod off like it was yesterday and the day before
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 06:54:00 PM
QUOTE (Satan00 @ Nov 16 2002, 01:52 AM)
do you see that i have a xecuter
and btw guys my xbox live just started acting up, its not connecting hwen my mod is on, i'll wait a bit, i had my motogp up with my mod on tho, ms is giving me a headache ahhhhhhh

                                    Please see my new pinned topic.
Title: Xbox Live Working With Modded Xbox!
Post by: LumbraX on November 15, 2002, 06:56:00 PM
sad.gif  sad.gif  sad.gif  sad.gif
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 07:01:00 PM
QUOTE (Satan00 @ Nov 16 2002, 01:54 AM)
opjose, can it be a sort of protectoin? maybe blocking off d0 or lpc points when youre connecting?? just outta my ass speaking here, my xbox live is working with mod off like it was yesterday and the day before

                                    Yes the mod chip -IS- detected.

The one thing I have NOT tried is flashing say a Matrix with an OEM bios.

I suspect that this WILL work though. It's not the presence of the actual chip itself that is to blame, rather the fact that you are not using a "standard" BIOS.

All the "update" has to do is look for the xbox's ability to run unsigned code.

A tiny and sooo simple fix.

The hope is that this can be bypassed, however XBLive may subsequently look for changes on this code snippet.
Title: Xbox Live Working With Modded Xbox!
Post by: Embalmer on November 15, 2002, 07:08:00 PM
Ok...I have a Sportyx Modchip in my machine that premodded.com installed.  It is not a dual bios one..and it does NOT have a switch.  Could I simply remove this chip from the machine and expect Live to work?

Or do I have to install a switch??  Will removing the chip cause the machine to stop working?
Title: Xbox Live Working With Modded Xbox!
Post by: Cg006 on November 15, 2002, 07:25:00 PM
OK........ From all this reading ive come to one conclusion if you want a mod........
Only Turn on the mod when you plan to play backups, or run evo by your self........

And ALWays, I REPEAT ALWAYS!!! turn the mod off if you plan to play on live AND Also have an Original Copy on hand of the game if you want to play on live....

Is this correct?


Also on a different note..i read the X2 chip is supposed to come with a  Switch....i read it on their description of the chip on thier page......... Anyone have any more info on this???And if you can install a switch...... how would that procedure be done....or will some retailers sell it to you with the switch already?!!!!!!!This is really bugging me now.....i read in some websites selling it the info, but they dont mention the Switch to turn it off...but on the X2 site.they state that a switch is supplied with the mod.........Anyone have any info on this????
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 07:46:00 PM
QUOTE (Cg006 @ Nov 16 2002, 02:25 AM)
OK........ From all this reading ive come to one conclusion if you want a mod........
Only Turn on the mod when you plan to play backups, or run evo by your self........

And ALWays, I REPEAT ALWAYS!!! turn the mod off if you plan to play on live AND Also have an Original Copy on hand of the game if you want to play on live....

Is this correct?


Also on a different note..i read the X2 chip is supposed to come with a  Switch....i read it on their description of the chip on thier page......... Anyone have any more info on this???And if you can install a switch...... how would that procedure be done....or will some retailers sell it to you with the switch already?!!!!!!!This is really bugging me now.....i read in some websites selling it the info, but they dont mention the Switch to turn it off...but on the X2 site.they state that a switch is supplied with the mod.........Anyone have any info on this????

                                    If you have connectivity there is no danger (yet) if you accidentally connect with the mod chip on.

Your game merely will refuse to work.
Title: Xbox Live Working With Modded Xbox!
Post by: Cg006 on November 15, 2002, 07:56:00 PM
By the way....... Great Work!!! The Xbox World is lucky to have you(and on that note, the Xcuter team, Evo team-Alot of things would not be possible if it wasnt for those groups-)....im gonna put you on my buddy list...im gonna play whacked or moto gp in a min....maybe ill catch you...........
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 07:57:00 PM
QUOTE (Cg006 @ Nov 16 2002, 02:55 AM)
Would be best to play safe in the meantime......Hey opjose do you have any info on my second question with the Switch being included and the way the switch will have to be instaled.. or will the mod have the switch already installed on the chip.?  pop.gif

                                    The chip has connectors, one of which runs to an external switch that can be mounted on the side of the box, etc.
Title: Xbox Live Working With Modded Xbox!
Post by: LumbraX on November 15, 2002, 07:58:00 PM
laugh.gif
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 08:12:00 PM
QUOTE (LumbraX @ Nov 16 2002, 02:58 AM)
Opjose whats your Xbox Live GamerTag:?



Mine Is LumbraX.  laugh.gif

                                    opjose

Original eh?
Title: Xbox Live Working With Modded Xbox!
Post by: heliXbox on November 15, 2002, 08:51:00 PM
QUOTE (opjose @ Nov 16 2002, 02:46 AM)
QUOTE (Cg006 @ Nov 16 2002, 02:25 AM)
OK........ From all this reading ive come to one conclusion if you want a mod........
Only Turn on the mod when you plan to play backups, or run evo by your self........

And ALWays, I REPEAT ALWAYS!!! turn the mod off if you plan to play on live AND Also have an Original Copy on hand of the game if you want to play on live....

Is this correct?


Also on a different note..i read the X2 chip is supposed to come with a  Switch....i read it on their description of the chip on thier page......... Anyone have any more info on this???And if you can install a switch...... how would that procedure be done....or will some retailers sell it to you with the switch already?!!!!!!!This is really bugging me now.....i read in some websites selling it the info, but they dont mention the Switch to turn it off...but on the X2 site.they state that a switch is supplied with the mod.........Anyone have any info on this????

If you have connectivity there is no danger (yet) if you accidentally connect with the mod chip on.

Your game merely will refuse to work.

I second that.  I have a Matrix in Mode3.  1st time I logged in today with the retail kit I was able to create my acct and all of that fun stuff.

Trying to log into MotoGP for the 1st time I got the error that XBL couldn't be found.  So, I ejected the disk (turning off the mod) and tried again...presto, in like flynn.

Same thing happened with Mechassault.  Got right in, and to test, I ejected the disk (turning the chip ON), tried to connect and nothing.

So chip on != XBL.

Course, now I may have raised a big flag over my head with invalid log ons, but for now I can get in.

BTW, opjose, you da man.   cool.gif
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 15, 2002, 09:01:00 PM
QUOTE (heliXbox @ Nov 16 2002, 03:51 AM)

So chip on != XBL.

Course, now I may have raised a big flag over my head with invalid log ons, but for now I can get in.

                                    Believe me if you have a flag over your head, I have a bullseye!

I retrieved my account many times today futzing around with all of this.

Flipping memory cards with updated account information to several machines as well.
Title: Xbox Live Working With Modded Xbox!
Post by: ICEFuZiOn on November 15, 2002, 09:45:00 PM
QUOTE (pike @ Nov 16 2002, 01:33 AM)
Accepted, to a POINT, but once the chip has been detected, a time bomb is ticking. Yes, you have connectivity, UNTIL they pull it. Read the NUMEROUS stories of happy chip owners who had a day or weeks fun and then turned on their machines one day and BANG - game over. IT IS ONLY A MATTER OF TIME, ONCE CHIP IS DETECTED, BEFORE YOUR BELOVED CONNECTIVITY IS WITHDRAWN. THE FIRST STAGE OF THIS IS THE CONNECTIVITY SCREEN SAYS XBOX LIVE FOUND, BUT SUDDENLY YOU CANT CONNECT TO THE GAMES...WEEK LATER/DAY LATER, x box live not found...


A friend has an xecutor mod, with disable switch. Played online for a few days, switch on and of, no problems. Then had a day of 'live found', but unable to play games, then dead

So, he tried with an xtender, without switch. Fine for an hour, then 'live found', but no games...tomorrow...'live not found', no doubt..


It is so simple. You are detected, humoured at first (they let you play). You go on a list for banning. First stage, 'live found', but games won't play, second stage, 'LIVE not found'

Simple.

                                    Ok this is basicly what happend to me...but a few things different...and I also Have a few questions.

I was playing in the xbox beta live for about 2 weeks no problem (with modchip enabled) and basicly on tuesday night, if I can remember the Xbox Connectivity thing got a red for the last check, and MotoGP and Wacked didnt work but NFL2k3 and Fever 2k3 did...On Wednesday, I went into the Connectivity and still has the red for the last check, I tried all the xbox live games I have, the retal and beta, and no luck, says xbox cannot connect and today its the same still. Alright Opjose, so my question is...is that red check in the connectivity test because of the kerbose problems u have been finding or because of my blocked xbox system serial? Did you say that even if your serial on ur system was blocked you should still see all green in the connectivity menu? I just want to know if my xbox is totally fucked or not, im a student, I really dont have much cash, I do have a job, but dont feel like buying a new xbox, if u know what I mean. I have a 29wire homebrew EVOX 2.2 now, im planning on getting the Excuter2....but if my xbox is already banned well then, no sence in buying a modchip that includes a switch (for now anyways).


now back to the subject, the last update I have recived via Xbox live was with NFL 2k3 about a week ago, and I had no problem playing on XBL BETA after that update untill tuesday, sooo I dont know if that matters or not, but Im not sure if I got the RETAIL update from xbl.


argh this sucks, I would greatly be thankful if someone answered my long post.

Thanks!

BTW Opjose thanks for all this information and dedicated work!
Title: Xbox Live Working With Modded Xbox!
Post by: Fuzzy on November 15, 2002, 10:07:00 PM
well opjose now i need your help, i have a matrix mode three, custom bios (with fancbox) i was able to connect fine until today when suddenly i couldnt even connect in the dash...any ideas??
Title: Xbox Live Working With Modded Xbox!
Post by: Fuzzy on November 15, 2002, 10:08:00 PM
oh yeah and also do i have to turn my chip off if its on mode 3?
Title: Xbox Live Working With Modded Xbox!
Post by: Satan00 on November 15, 2002, 10:11:00 PM
if you get no connectivity, its MS's fault!
the onyl problems you should be seeing with a modchip enabled is no game play
Title: Xbox Live Working With Modded Xbox!
Post by: Fuzzy on November 15, 2002, 10:12:00 PM
when should i expect the no conectivity to end?
Title: Xbox Live Working With Modded Xbox!
Post by: Satan00 on November 15, 2002, 10:17:00 PM
smile.gif
Title: Xbox Live Working With Modded Xbox!
Post by: Fuzzy on November 15, 2002, 10:17:00 PM
well how come my friend without a chip can connect (both ways.)
Title: Xbox Live Working With Modded Xbox!
Post by: Satan00 on November 15, 2002, 10:18:00 PM
he has a lucky xbox
he cant play a game with a mod tho.
yuo can get connectivity with/without a mod
Title: Xbox Live Working With Modded Xbox!
Post by: Fuzzy on November 15, 2002, 10:20:00 PM
biggrin.gif  beerchug.gif  beerchug.gif  beerchug.gif  beerchug.gif  biggrin.gif
Title: Xbox Live Working With Modded Xbox!
Post by: xdrei on November 15, 2002, 10:41:00 PM
IT DOESN"T MAKE SENSE.  If no connectivity means it's a problem w/ MS servers then why are most people with modchips that try to go online having this problem?  What's the percentage of people with mods having this problem and people without mods having this problem?  They're not even close!!  So it doesn't make sense that it'd be on the MS side...
Title: Xbox Live Working With Modded Xbox!
Post by: opjose on November 16, 2002, 12:28:00 AM
QUOTE (xdrei @ Nov 16 2002, 05:41 AM)
IT DOESN"T MAKE SENSE.  If no connectivity means it's a problem w/ MS servers then why are most people with modchips that try to go online having this problem?  What's the percentage of people with mods having this problem and people without mods having this problem?  They're not even close!!  So it doesn't make sense that it'd be on the MS side...

                                    Read my pinned topic.

Everything IS consistent.
Title: Xbox Live Working With Modded Xbox!
Post by: Embalmer on November 16, 2002, 09:52:00 AM
Could someone take a look at my post and reply with an answer if they know it?

I have a 29wire Homebrew Xtender v1.1 mod in my machine..it's a socketed chip.

What should I do?

Get the chip flashed with an original bios? Or put a switch in if possible?

I got my chip done at premodded.com but they won't reply to my emails.