QUOTE(Mdawg23 @ Nov 11 2005, 08:59 PM)
U either suck at supperjumping or u could have gotten booted from them if u have xbox live. Ive seen both before
you can't get booted for superjumping...dumbass i don't know who told you that...but you can't!
:lol:
QUOTE(irishdrunk @ Nov 16 2005, 12:50 PM)
The reason PAL boxes have Pal60 is because a lot of TV's in Europe suck balls.
Where does this come from? Even at PAL 50 the TV's running at a higher resolution than a NTSC TV, dimmme barrrr :rolleyes:
QUOTE(paul_phil @ Nov 17 2005, 01:37 PM)
Where does this come from? Even at PAL 50 the TV's running at a higher resolution than a NTSC TV, dimmme barrrr :rolleyes:
yea what does british tv's have to do with this?
Here is where I got the info...forgive me for assuming...the way the post reads makes it out the way I said it.
FAQ on Bungie
QUOTE
It is cheating because it is something that a very large player base cannot, and I mean absolutely cannot do. UK and European players have PAL xbox's, and I'm sure you all know that.
PAL Xbox's have a changeable feature called PAL-60. PAL-60, when enabled, allows the xbox to use higher refresh rates. When disabled, it does not allow any refresh rates higher than a certain amount. NTSC (North American) Xbox's have this always on.
Why then, would it be disabled? Well, a lot, and I mean a LOT of Televisions in the UK and around Europe cannot handle the high refresh rates and the Xbox locks at off if it cannot.
What is the importance of PAL-60? Well, the high refresh rates and other effects enabled from it are NEEDED to do a superjump. Yes, they are nessicary for a superjump to work, and for certain normal bounces to work. As you should know, a superjump is sort of just a high bounce.
If you think I'm lying, you can turn the feature off, and try any superbounce. 20/20 times, it will not work. With it on, 13/20 times it will work. of course, only those with a PAL box can do this. Why? Well, as I did not program the Havok engine, I can only speculate that when you superjump, the resulting glitch from the engine operates at a fast rate and requires a faster refresh rate. Other games have this glitch too, including half-life, and if you use a bad monitor, you will almost never see the glitch.
I guess that promted me to ASSUME that if a tv can't handle a 60hz refresh rate...then it is a piece of shit.
QUOTE(irishdrunk @ Nov 18 2005, 06:33 AM)
Here is where I got the info...forgive me for assuming...the way the post reads makes it out the way I said it.
FAQ on BungieI guess that promted me to ASSUME that if a tv can't handle a 60hz refresh rate...then it is a piece of shit.
Fair enough, I can see where you got your opinion from. The main differences between PAL and NTSC is resolution and frame speed. PAL is 720x576 (414,720 pixels) whereas NTSC is 720x480 (345,600 pixels), in a nusthell there's 20% more resolution in PAL picture than an NTSC one. The difference in refresh rates is 50Hz compared to 60Hz which isn't actually noticeable when you flick between the 2 settings, especially on my 100Hz TV. The PAL-60 setting is really the best picture you can get before you go to HDTV.
A nice piece from Wikipedia about PAL60:
QUOTE
The PAL colour system (either baseband or with any RF system, with the normal 4.43MHz subcarrier unlike PAL-M) can also be applied to an NTSC-like 525-line (480i) picture to form what is often known as "PAL-60" (sometimes "PAL-60/525"). This is often used in applications such as playing NTSC video tapes on compatible PAL VCRs, playing NTSC DVD Video, and video games, as most modern PAL television sets can handle this kind of signal without too many issues - standard NTSC-3.58 support is less common (though more newer sets support it) and often results in a black-and-white picture when viewed on a PAL TV set. However, this issue (the lack of colour, or having to convert the video to PAL-60) is easily solved by using RGB connections through SCART cables, which are very common in Europe.