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OG Xbox Forums => Gamers Chat => Xbox Game Forums => Halo 2 - Gamers Chat => Topic started by: h34d5h0tz on March 25, 2005, 05:20:00 PM

Title: "fine-tuning Grenade Combat?"
Post by: h34d5h0tz on March 25, 2005, 05:20:00 PM
damage wise, the grenades r fine. but i agree, they need 2 flip hogs. also the melee is REALLY weak. in halo1, it took 3 standing melees 2 kill sum1. now its 6! i would think a spartan, geneticaly enhanced cyborg can kill some1 in less than 6 hits.
Title: "fine-tuning Grenade Combat?"
Post by: gcskate27 on March 25, 2005, 05:23:00 PM
QUOTE
in halo1, it took 3 standing melees 2 kill sum1. now its 6! i would think a spartan, geneticaly enhanced cyborg can kill some1 in less than 6 hits.


it all depends on which weapon youre weilding... plus if you turn this satement around (and clean it up a little wink.gif ):
i wouldnt think a spartan, a geneticaly enhanced cyborg, would be killed by someone in less than 6 hits

that sounds about right...
Title: "fine-tuning Grenade Combat?"
Post by: CamdogXIII on March 26, 2005, 12:12:00 PM
if he can flip a tank over no problem i think he could kill someone in just one hit.
Title: "fine-tuning Grenade Combat?"
Post by: gcskate27 on March 26, 2005, 12:31:00 PM
even someone that could 'flip a tank over no problem'? point being, they are the same person, they have the same strengths, if hes that strong, then logically he'd be more resiliant to damage... how can one master chief be stronger than another master chief?
Title: "fine-tuning Grenade Combat?"
Post by: CamdogXIII on March 26, 2005, 12:40:00 PM
well there can only be one master chief.
Title: "fine-tuning Grenade Combat?"
Post by: yaazz on March 26, 2005, 12:41:00 PM
my chief is bigger than your chief
Title: "fine-tuning Grenade Combat?"
Post by: gcskate27 on March 26, 2005, 01:38:00 PM
QUOTE
well there can only be one master chief.


in multiplayer?
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 26, 2005, 06:58:00 PM
I have done some research on this; comparing halo 1's melee with halo 2's.  This is what i found.

Halo 1:

In halo 1, all weapons do the same amount of melee damage.

Standing melee: 3 to kill

Moving into apponents melee: 2 to kill

Jumping down onto apponent: 2 to kill, but more power is taken each time


Halo 2:

In halo 2 all weapons do the same amount of melee damage except the rocket launcher.

Standing melee: 5 to kill

Moving into apponent: 3 to kill

Jumping down onto apponent: 3 to kill, but more power is taken each time

Rocket launcher standing: 3 to kill

Rocket launcher moving into apponent: 2 to kill

Rocket launcher jumping down onto apponent: 1 to kill.


I have used one of the halo 2 editors and reconfigured the melee attack in halo 2 to match that of halo 1's, both in mp and campaign.  It works perfectly.  So when i host all have this increased melee damage.

Having the halo 1 melee damage in halo 2 really make the game more balance for close range combat, especially for those, like myself, who do not duel wield much.

It would sure be nice if Bungie noticed this and is fixing it.  Because as is, melee is almost worthless.
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 26, 2005, 07:01:00 PM
QUOTE(h34d5h0tz @ Mar 26 2005, 12:26 AM)
damage wise, the grenades r fine. but i agree, they need 2 flip hogs.

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Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 27, 2005, 02:19:00 AM
*opponent  tongue.gif
Title: "fine-tuning Grenade Combat?"
Post by: CamdogXIII on March 27, 2005, 03:34:00 PM
yes there can be only one MASTER chief.
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 28, 2005, 04:16:00 AM
QUOTE(Pentium @ Mar 28 2005, 10:14 AM)
i think the melee is fine it makes the game more interesting cause the melee is stronger in a way that if u can use the jump and melee or know when to melee or with what weapon to melee like plasma pistol shot then br melee kills or a br melee in air then 1 br head shot is a kill just so many diff combo's u can do with the melee that its almost even stronger ....

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Title: "fine-tuning Grenade Combat?"
Post by: esc1 on March 28, 2005, 08:06:00 AM
blink.gif
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 28, 2005, 11:53:00 AM
QUOTE(esc1 @ Mar 28 2005, 03:12 PM)
Foe I don't think the brute shot takes that many melee's.  Also, it seems to me like the plasma pistol takes more.   blink.gif
Title: "fine-tuning Grenade Combat?"
Post by: h34d5h0tz on March 28, 2005, 03:37:00 PM
theres only 1 master chief. the guys in multi we can call spartans.
either way, if a spartan should b strong enough 2 hit sum1 3 times n they die, or the opposite, it would make the game alot more balanced if the melee was stronger. with this weaker melee, whats the point when u can infict just as much(or more)damage when u can just shoot them?
Title: "fine-tuning Grenade Combat?"
Post by: joseph_hac on March 28, 2005, 05:08:00 PM
The weaker melee throws me off a lot when I play Halo 2. I find my self screaming, "THAT GUY SHOULD BE DEAD!!!!" when I play online. Its very frustrating.
Title: "fine-tuning Grenade Combat?"
Post by: Stealth_Snipa on March 28, 2005, 07:49:00 PM
i Think frag grenade damage is PERFECT 2 of them will kill usually if your any good, thats plenty of damage

Melee Attack: people dont realize that its master chief punching a master chief which means that yes hes strong but he can also take that much damage too, it would be like hitting himself in the face. lol

Melee them in the back and your even better off, or just shoot them which is much easier better yet no scope them with the sniper rifle in the head and it pisses them off
Title: "fine-tuning Grenade Combat?"
Post by: h34d5h0tz on March 29, 2005, 04:54:00 PM
QUOTE(Stealth_Snipa @ Mar 29 2005, 02:55 AM)
i Think frag grenade damage is PERFECT 2 of them will kill usually if your any good, thats plenty of damage
Title: "fine-tuning Grenade Combat?"
Post by: gcskate27 on March 29, 2005, 06:47:00 PM
how can you complain that the melee is weaker than a shot? its a last ditch move, not a weapon in itself...
Title: "fine-tuning Grenade Combat?"
Post by: h34d5h0tz on March 29, 2005, 07:07:00 PM
but wut is the point of meleeing? shooting a single smg will do the same damage in the time it takes to do 1 melee.
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 29, 2005, 08:21:00 PM
QUOTE(h34d5h0tz @ Mar 30 2005, 02:13 AM)
but wut is the point of meleeing? shooting a single smg will do the same damage in the time it takes to do 1 melee.
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 29, 2005, 08:39:00 PM
If you are referring the under powered melee of halo 2, compared to halo 1, then you are right; there is not point to melee, unless it is against someones back of the head.
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 29, 2005, 08:42:00 PM
QUOTE(gcskate27 @ Mar 30 2005, 01:53 AM)
how can you complain that the melee is weaker than a shot? its a last ditch move, not a weapon in itself...
Title: "fine-tuning Grenade Combat?"
Post by: gcskate27 on March 29, 2005, 08:48:00 PM
rolleyes.gif

 wink.gif
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 29, 2005, 09:03:00 PM
QUOTE(gcskate27 @ Mar 30 2005, 03:54 AM)
assasinations dont count...  rolleyes.gif
Title: "fine-tuning Grenade Combat?"
Post by: h34d5h0tz on March 29, 2005, 09:31:00 PM
i like how foe posted 3 times in a row.

its called the edit button, u should try it sum time.

we arnt rly talking about assasinations cuz those r 1 hit kills. we r focusing on just front 2 front(or side) melees.

wuts up with the "You didn't play much halo 1, did you?

It's called strategy, you should try it some time." quote?

i did play halo1 alot. wuts ur point? or am i just not getting sumthin...
Title: "fine-tuning Grenade Combat?"
Post by: FoeHammer05 on March 29, 2005, 10:16:00 PM
Why bash someone?

1.Its funny, you got pwned and I didnt fire a shot
2.You can conserve ammo, and maybe add a stealthy approach
3.If you are shooting at some one and their shields are down, and you mag. is empty, it comes in handy
Title: "fine-tuning Grenade Combat?"
Post by: h34d5h0tz on March 29, 2005, 10:20:00 PM
tongue.gif
QUOTE
1.Its funny, you got pwned and I didnt fire a shot

if i have a battle rifle, ur not touching me. if i have 2 of ANY guns, ur better off dead
QUOTE
2.You can conserve ammo, and maybe add a stealthy approach

if by stealthy u mean assasination, im dont have a problem with those.
QUOTE
3.If you are shooting at some one and their shields are down, and you mag. is empty, it comes in handy

but if u still have ammo, would u still melee, or shoot?
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on March 29, 2005, 11:06:00 PM
QUOTE(h34d5h0tz @ Mar 30 2005, 04:37 AM)
i like how foe posted 3 times in a row.
Title: "fine-tuning Grenade Combat?"
Post by: esc1 on March 30, 2005, 12:12:00 PM
I do wish the melees did a little more damage myself.
Title: "fine-tuning Grenade Combat?"
Post by: CautionFlammable on March 30, 2005, 01:06:00 PM
tongue.gif
Title: "fine-tuning Grenade Combat?"
Post by: esc1 on March 30, 2005, 01:52:00 PM
Yea but usually people with any brains run away from the RL. LOL.  Of course you wouldn't have to show it, but  I wouldn't like a big stick as a backup weapon.  I usually throw it down.
Title: "fine-tuning Grenade Combat?"
Post by: CamdogXIII on March 30, 2005, 08:26:00 PM
"walk softly and carry a big stick"
Title: "fine-tuning Grenade Combat?"
Post by: h34d5h0tz on March 31, 2005, 07:14:00 PM
QUOTE(Foe-hammer @ Mar 30 2005, 06:12 AM)
What i ment by that was, in halo 1 melee was very useful, and quite a strategic thing to use.  And that it was not worthless.  And if you had played halo 1 you would have known this.  But then i followed up and said that i agree that the melee in halo 2 is worthless, being how under powered it is compared to halo 1.
Title: "fine-tuning Grenade Combat?"
Post by: phrozenfeonix on March 31, 2005, 08:34:00 PM
only tweaking to bashing they need, is to get rid of the friggen lunge and give us slightly larger bash radius. the lunge is what throws me off every time.
Title: "fine-tuning Grenade Combat?"
Post by: gcskate27 on March 31, 2005, 09:18:00 PM
grr.gif
Title: "fine-tuning Grenade Combat?"
Post by: Foe-hammer on April 01, 2005, 01:47:00 AM
QUOTE(phrozenfeonix @ Apr 1 2005, 03:40 AM)
only tweaking to bashing they need, is to get rid of the friggen lunge and give us slightly larger bash radius. the lunge is what throws me off every time.
Title: "fine-tuning Grenade Combat?"
Post by: esc1 on April 01, 2005, 07:52:00 AM
I wouldn't say it is worhtless.

Skate I dunno if I would want that changed.  Ever be taking a guy out and he falls off the map?  You wouldn't get the kill.