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OG Xbox Forums => Game Hacking => Xbox Game Forums => Splinter Cell - Pandora Tomorrow => Topic started by: superaison on March 07, 2006, 01:26:00 PM

Title: Umd Editor
Post by: superaison on March 07, 2006, 01:26:00 PM
W00t, The UMD Cracked.

App was made to help the modding of Splinter Cell Chaos Theory, there is like 8 file type compressed into this, like occ, mgb, dds, tga, ini, deu

High6 helped me with the format of the .umd file and the extracting and injecting part.

The file you are editing in this is DynamicXbox.umd

Found in /Splinter Cell Directory/Default/DynamicXbox.umd

Pic:

IPB Image

Links to Download:

EXE: http://www.haloelite...md/UMD Tool.exe

RAR: http://www.haloelite...md/UMD Tool.rar

Once again, Major help from high6.

And to extract, right click on a item in the list box.

This app was made in less than 12 hours so there may be some bugs.

Enjoy Chaos Theory Modders!
Title: Umd Editor
Post by: evildoor on March 07, 2006, 01:49:00 PM
Cool,

Does this only work on the splinter cell dynamicxbox? or does it extract all games umds that have them?
Title: Umd Editor
Post by: FSG on March 07, 2006, 02:12:00 PM
Lol im wandering  the same thing.

Edit:
nvm i see .ini's now.

Last Edit:
Evil it does work on the game I know your talking bout lol.

This post has been edited by FSG: Mar 7 2006, 10:26 PM
Title: Umd Editor
Post by: mrjkwik on March 07, 2006, 05:01:00 PM
hope this works.  i got some ideas in mind.  getting ready to test some now
Title: Umd Editor
Post by: mrjkwik on March 07, 2006, 05:39:00 PM
after doing some testing, everything is still very sensitive to file size.  if i change a loadout to a 2 digit number, from a 1 digit number, (example, 10 clips instead of 2), it locks up the game at the start.  also, if you try to reopen the umd that was injected with the program, it creates an error.

now, if i keep it to single digits, say change it to 9 from 2, everything is fine.

if you can get it to rewrite the data size accordingly, that would be great.  might even be able to alter some missions some.  a similiar took was created for gr2 modding, that was capable of rewriting the data size.  not sure how much of that makes sense, since i'm not the programmer that wrote the program.

not complaining, great start.
Title: Umd Editor
Post by: FSG on March 07, 2006, 06:16:00 PM
Yea my problem still is after I inject something and save the .umd it freezes. Ive tried editing the extracted ini in Hexworkshop and using your editer still same problem.

Well still nice program.
Title: Umd Editor
Post by: mrjkwik on March 07, 2006, 10:19:00 PM
i had messed with this when it first came out.  the freezing is generally from a corrupted umd.  and most the time the corruption has to do with file size.  from what i learned form the person that made a similiar tool for gr2, the umd probably has the filesize in the header or something like that.  and when you change something like a one digit number to a 2 digit number, that changes the file size, and the header and actual dont match.  try making 1 or 2 small changes.  if your changing something that is retail a single digit, keep it a single digit.  like if something is 0 or 1, change it to 5 or 9.  just cant do 10 and what not.
Title: Umd Editor
Post by: superaison on March 08, 2006, 09:27:00 AM
it already fixes it, i tested it, worked wierd..... what are u guys doing lol?

Edit: I think i know the problem, do NOT use my UMD Item Editor(the text thingy) its screwy and doesnt save right, use hex or wordpad, but this will extract and recalculate everything.

Edit2: And for the close, It clears the listbox, i think then maybe clearing the entire umd, so just once its injected then just exit.

Anymore Bugs?

This post has been edited by superaison: Mar 8 2006, 05:31 PM
Title: Umd Editor
Post by: superaison on March 08, 2006, 10:00:00 AM
Since i cant edit again:

Edit3:

ReRelease:

Pic:

(IMG:http://img461.imageshack.us/img461/4817/umdp24be.png)

The downloads are the same.

Whats in this Version:

1.) More organized
2.) Check for Updates
3.) Less open item buttons(LOL!!)
4.) Notifies you what it is doing.
5.) Shows a hint of whats in next Build!

Enjoy Xbox Scene!
Title: Umd Editor
Post by: ILLusions0fGrander on March 08, 2006, 03:11:00 PM
nice work, i hope something cool comes out of this...
too bad we dont have a map editor like the PC players, things would be alot easier.
Title: Umd Editor
Post by: mrjkwik on March 09, 2006, 08:12:00 AM
i'm using your program to extract, notepad or wordpad to edit the ini, then inject it back in.  

for basic test, i've just been increasing clip counts in the lighthouse.ini file.  in the default loadout, it has 1 for the sc20 and 1 for the pistol (1 mag).  if i increase these to 9, everything is good.  if i increase them greater (creating a 2 digit number), then after i inject it you can see the error by how the umd looks in the editor.

my goal isnt to have gods army in one gun.  thats just generally the easiest edits to due.

ultimately, if it can be ironed out, i wanted to try and get some of the sp missions play as coop ones, since all the same meshes seem to be used.


hmmm, just messed with it a little more, getting some errors even with using 9.  i know it worked yesterday.  i'll dl your new version and do some more later.

This post has been edited by mrjkwik: Mar 9 2006, 04:21 PM
Title: Umd Editor
Post by: mrjkwik on March 09, 2006, 07:47:00 PM
after more work, i'm still having some errors.  not necessarily attributing them to the program.  somehow i keep messing it up to the point where it wont even load.  and thats with only editing mag sizes.  weird.  wasnt doing it before.  once i get it ironed out i'll play more.

also, i like the idea of the things your planning with the extract all and rebuild.  maybe rebuild will work a little better than inject.  dunno.

only thing i can say that i personally dont like, is all the windows saying whats going on.  might be nicer to have 1 window that says what its doing, and when all the commands scroll, then press ok.  instead of having to hit (and hear the doing) 4-5 times.  just my input.  its your program.  wink.gif  
Title: Umd Editor
Post by: superaison on March 13, 2006, 02:17:00 PM
i redid it:

(IMG:http://img373.imageshack.us/img373/4613/piczie1fu.th.png)
Want a link?

This post has been edited by superaison: Mar 13 2006, 10:17 PM
Title: Umd Editor
Post by: mrjkwik on March 13, 2006, 07:07:00 PM
of course.

and dont get me wrong, i appreciate the effort.  i never mind having something else to mess with.  it might not even be the extractor.  might just be that i wont get the game to do what i want.  but we'll see.
Title: Umd Editor
Post by: ILLusions0fGrander on April 09, 2006, 05:17:00 PM
been a month, any progress on either end of this?
Title: Umd Editor
Post by: sixth on April 26, 2006, 03:11:00 PM
QUOTE(ILLusions0fGrander @ Apr 9 2006, 07:17 PM) *

been a month, any progress on either end of this?


cant run the program
Title: Umd Editor
Post by: evildoor on April 26, 2006, 07:34:00 PM
I havent used it but i am guessing you need the .net framworkd from the m$ website.
Title: Umd Editor
Post by: sixth on April 26, 2006, 08:36:00 PM
QUOTE(evildoor @ Apr 26 2006, 09:34 PM) View Post

I havent used it but i am guessing you need the .net framworkd from the m$ website.


yeah just realized this before i read ur post, now i just gotta test it out on the versus
Title: Umd Editor
Post by: Krepax on June 15, 2006, 12:56:00 AM
Hi,

I'm looking for an UMD editor but the link provided in the first post seems to be dead atm.

Anyone know some mirrors ? Thanks.
Title: Umd Editor
Post by: FSG on June 15, 2006, 02:28:00 AM
QUOTE(Krepax @ Jun 15 2006, 02:56 AM) View Post

Hi,

I'm looking for an UMD editor but the link provided in the first post seems to be dead atm.

Anyone know some mirrors ? Thanks.


Go into the rainbow section. Theres one there that also works for SC.
Title: Umd Editor
Post by: Krepax on June 16, 2006, 09:23:00 AM
Thank you!
Title: Umd Editor
Post by: B-BALL on July 04, 2006, 03:12:00 PM
This program reminders me of Xbills version of UMD Extractor very good for loads of xbox games (Rainbow Six 3 ect...)

Very simple add UMD file select folder ot Extract to and click go and it Extracts every file so you can edit it with Textpad or Notepad
Title: Umd Editor
Post by: MixerX on November 15, 2006, 09:42:00 AM
hi all, i'm slovak translator, and this tool is for me very useful - it's also works for PC file - dynamic-pc.umd.. i want to make language translation, not by means of hex.. i must add some bytes to all files, in order to have normal strings.. but this editor can inject files, that have original file size only (if i add only 1b, i'll get out of memory error).. very, very please, if you have any idea to do what i want to do, please, write me about it.. i'll be very grateful.. thanks for any reply
Title: Umd Editor
Post by: TreFacTor on November 16, 2006, 12:52:00 PM
the download links arent working, "account suspended" does anyone have another link?
Title: Umd Editor
Post by: Naborneo on November 19, 2006, 11:51:00 PM
If your looking to remove and add characters in the UMD with keeping the size the same, look at deleting Programmers notes, If I remember right they should start with //, anything on that line is just a note for the programmer and is not needed to use the file. But this game is very sensitive about file size, when I was editing PT I always kept a tali next to me so I knew how many positive and negative I was.
Goodluck
Title: Umd Editor
Post by: Digital Marine on January 20, 2007, 08:50:00 PM
(IMG:http://e-digitalmarine.net/Downloads/Computers/ExUMD%20Pic.jpg)

CODE
http://e-digitalmarine.net/Downloads/Computers/ExUMD Beta.zip


Started a UMD extractor/packer a while back to learn C++, I'm getting a hang of C++ now.  You can't add files to it the UMD just yet, thats the next thing to work on.  I actually have some of file adding completed already, but it's not included in this release!

Please report any bugs, glitches, errors, etc.
Title: Umd Editor
Post by: Digital Marine on March 04, 2007, 06:08:00 PM
Anybody use my program yet?  Any questions, comments, or requests would be nice.  wink.gif
Title: Umd Editor
Post by: ILLusions0fGrander on March 27, 2007, 07:46:00 PM
sorry this forum has died down and nobody has tested your prog.

im in school too much to mess around with any of this at the moment.. but the attempts are appreciated.

Title: Umd Editor
Post by: Mroj on January 18, 2008, 08:35:00 AM
QUOTE(superaison @ Mar 7 2006, 10:02 PM) View Post

W00t, The UMD Cracked.

App was made to help the modding of Splinter Cell Chaos Theory, there is like 8 file type compressed into this, like occ, mgb, dds, tga, ini, deu

High6 helped me with the format of the .umd file and the extracting and injecting part.

The file you are editing in this is DynamicXbox.umd

Found in /Splinter Cell Directory/Default/DynamicXbox.umd

Pic:

IPB Image

Links to Download:

EXE: http://www.haloelite...md/UMD Tool.exe

RAR: http://www.haloelite...md/UMD Tool.rar

Once again, Major help from high6.

And to extract, right click on a item in the list box.

This app was made in less than 12 hours so there may be some bugs.

Enjoy Chaos Theory Modders!


Download links are damaged. Please reup it someone... Please...