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OG Xbox Forums => Game Hacking => Xbox Game Forums => Splinter Cell - Pandora Tomorrow => Topic started by: TownJew on April 25, 2004, 06:18:00 PM

Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on April 25, 2004, 06:18:00 PM
I was thinking that if like in Rainbow Six 3, you could modify a profile to give a mercenary night/thermal vision and motion tracking/electromagnetic tracking for a spy. Sounds pretty cool in theory, but still dont know if this is possible. The only reason I would like to find this out is because I have been living on SC:PT for the past 3 weeks playing 4 man lan parties, nonstop all weekend, every weekend, and I feel it is time to make the game a little more interesting. I am thinking of making it so that the dpad-up and dpad-down would control the extra visions. Please tell me if I am making a total fool of myself for asking such a question, or help contribute with answers.


Do not flame me for this, this is not to fuck over xbox live, it is for system link only!
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: spl1ff on April 25, 2004, 10:09:00 PM
stop trying to cheat a good game & if its for system link why would you want to play with mercenarys who can see in the dark.

ov corse its for live just a silly way to cover it up.

plzz stick to hacking games on a pc dont try ruin xbox live good games

This post has been edited by spl1ff: Apr 26 2004, 06:55 AM
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: mirx999 on April 26, 2004, 11:06:00 AM
QUOTE (spl1ff @ Apr 26 2004, 02:02 AM)
stop trying to cheat a good game & if its for system link why would you want to play with mercenarys who can see in the dark.

ov corse its for live just a silly way to cover it up.

plzz stick to hacking games on a pc dont try ruin xbox live good games

you're fucking stupid.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on April 26, 2004, 03:29:00 PM
I'm not trying to cover anything up for xbox live, I just want to try something new, and I thought that giving a mercenary spy abilities or a spy mercenary abilities, but apparently no one gives a damn.

This post has been edited by TownJew: Apr 30 2004, 11:21 PM
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: M6A4TS on April 30, 2004, 04:17:00 PM
There is no way this could be played on xbox live because the game needs to be on your hard drive to hack it. The only files hackable are on the dvd, which you would copy directly to your drive.  I don't think he's looking for action replay stuff, just stuff like people have done with ThirdEchelonUser.ini and similar.

It's sad when people flame without giving people the benefit of the doubt.

This post has been edited by M6A4TS: Apr 30 2004, 11:19 PM
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: mirx999 on April 30, 2004, 06:00:00 PM
QUOTE (M6A4TS @ Apr 30 2004, 08:10 PM)
There is no way this could be played on xbox live because the game needs to be on your hard drive to hack it.

hence, my above post.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: childsremix on April 30, 2004, 08:22:00 PM
Well actually thats not true.. there is a way and I can say that it's known among quite a few ppl that you can do this on XBlive.  Not having all four visual abilities but swapping them from spy to merc etc...

This post has been edited by childsremix: May 1 2004, 03:23 AM
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on May 01, 2004, 07:06:00 PM
Alright, after working in collaboration with M6A4TS today, we have come across some interseting splinter cell modifications. We have discovered how to change the amount of grenades you hold, the amount of mines you hold, the blasting range of smoke grenades, frags, etc... The place where you look to do this type of hacking is in the xbsbf.umd file. While in FlashFXP select the file and select edit, this shows you all of the things you may want to change. Second, you open this file up in a hex editor to modify the text. Now, the only bad thing about this is that if the number of something you want to change is only a sinlge digit number, it must remain a single digit number, and same for double digits. Still no luck on the visions, but we have gotten somewhere on it, hope someone else out there is interested in helping!
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: M6A4TS on May 01, 2004, 07:29:00 PM
As TownJew stated, we did figure some stuff out, we found the spot where it specifies what key changes what vision, its something like Joy12 = SwitchHeadset 1 | SwitchHeadset 2, but it doesn't seem to work from Mercenary to Spy, we can set it so that the spy has double thermal, and etc, but when we tried changing the mercenary modes, nothing would happen and we lost motion tracking and electromagnetic all together, I will keep trying and try and make a more detailed post sometime.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: Trailer on June 01, 2004, 05:48:00 PM
yo i was also lookin in the profile, and found something that was of similar layout to the RS 3 profile, i would experiment in changing things, however i would need the SC-PT XSavSig info, which i doubt anyone would give out.

Trailer
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: SLuSHIE on June 03, 2004, 11:49:00 AM
that would be fuggin awesome! :P
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 11, 2004, 02:24:00 AM
@ M6A4TS:

You said it's possible to manipulate some techical files of the grenades, mines etc.

so is it even possible to set a amount of grenades, e.g. 10 instead of 5 for each new gameround?

I would prefer to start (as a merc) with 10 instead of 5 grenades.

THx, Floo smile.gif
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: M6A4TS on June 11, 2004, 06:03:00 AM
Yes it is, I've started with as many as 99 grenades, might be able to go higher, but I haven't tried.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 11, 2004, 06:41:00 AM
ok, thx for affirmation, but can you show me your log, or what you changed in the "xbsbf.umd", i made it like this, saved it but nothing changed:

i wanted to have 7 smoke grenades:


; -----------------------------------------------------------------------------
; GADGET - SMOKE GRENADE
; -----------------------------------------------------------------------------
[SBase.SGadSmokeGrenade]
Charge=7
RefireRate=2
ItemName=Smoke G.

Maybe it's because my box has german language?

thx floo

This post has been edited by revello: Jun 11 2004, 06:28 PM
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on June 12, 2004, 06:28:00 AM
Alright, haven't posted in a while, but in order for you to get more smoke grenades, you are editing the wrong section, what you are editing is the "charge" which is what I'm guessing is how potent the grenade is, like the range that balongs to it. I haven't edited the xbfsd.umd since M6A4TS and I first hacked it, we haven't tried anything after that. Still, check in a different spot for smoke grenades, and I think it is possible to get 999 greanades also, even that much ammo. It's just we really have no use for any of these hacks, so we just play it normally instead of hacked.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 13, 2004, 05:18:00 AM
smile.gif

So, keep on gaming/hacking, Floo smile.gif
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 13, 2004, 05:45:00 AM
sad.gif

Thx, Revello aka Floo
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on June 18, 2004, 07:34:00 PM
; -----------------------------------------------------------------------------
; GADGET - MINE
; -----------------------------------------------------------------------------
[SBase.SGadMultiMinesLauncher]
Charge=3     <----change to w/e the hell number you want
RefireRate=2
ItemName=Mine

It appears I had this backed up on my pc, well thats what you edit, you change the Charge= to w/e number you want.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on June 18, 2004, 07:37:00 PM
; -----------------------------------------------------------------------------
; GADGET - POURCENTAGE REFILL FONCTION ORIGINE DES DEGATS
; -----------------------------------------------------------------------------
[SBase.SMineProx]
PercentDamageRefillable=30
MyDamage=215
MyRange=400
fDistForBlast=250
TempsActivation=0.0
VitesseMin=200
TempsAvantExplosion=0.6

[SBase.SMineLaser]
PercentDamageRefillable=30
MyDamage=215
MyRange=400
fDistForBlast=250

[SBase.SWeapon]
PercentDamageRefillable=70


This is how you change your damage and all that for what the mines do also, so if there was a spy in a room 50 feet away from the mine, you could still have it explode, just change the damage to like 4000 and the range to 4000, could be fun.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 19, 2004, 09:55:00 AM
QUOTE ("TownJew")
; -----------------------------------------------------------------------------
; GADGET - MINE
; -----------------------------------------------------------------------------
[SBase.SGadMultiMinesLauncher]
Charge=3 <----change to w/e the hell number you want
RefireRate=2
ItemName=Mine

hi TownJew:

I made everything like you showed me, but it still doesn't work. I made it like this:



; -----------------------------------------------------------------------------
; GADGET - MINE
; -----------------------------------------------------------------------------
[SBase.SGadMultiMinesLauncher]
Charge=5
RefireRate=2
ItemName=Mine


Afterwards i copied the file back to "PandoraTomorrow/system" folder, but nothing works.


Any idea? sad.gif


thx very much, floo
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 20, 2004, 01:37:00 AM
sad.gif


Quite confusing, so what the hell is wrong with it smile.gif ?

thx Floo
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 22, 2004, 01:42:00 AM
*lol* of course, yeah i was using a text editor!

any idea where to get a free hexeditor, or is this illegal-stuff?

Thx Floo
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on June 24, 2004, 04:57:00 AM
smile.gif
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: spgurley on June 24, 2004, 08:21:00 AM
hacking lol
you mean editing
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: Tezzanator on July 15, 2004, 07:54:00 AM
ph34r.gif  ph34r.gif  ph34r.gif  ph34r.gif
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on July 15, 2004, 10:03:00 PM
QUOTE
H/t/f??? do u need a dvd rw?? and how the hell are u doin this editing anyway?????
is it on XBOX??? do i need a mod chip????


Yes numbnuts, you need a modchip, if you would have taken 5 minutes of of your life and looked around on this forum at all you would have realized that you need a modchip or an exploit. This is copied to the Xbox HDD and run from it. Therefore all of these files are edited on your computer and placed back onto the HDD.
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: Tezzanator on July 16, 2004, 02:16:00 AM
beerchug.gif

I AM THE EVIL ! WHO HATES SONY PS2
muhaha.gif
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: Tezzanator on July 16, 2004, 02:21:00 AM
QUOTE (TownJew @ Jul 16 2004, 07:03 AM)

modchip or an exploit. This is copied to the Xbox HDD and run from it. Therefore all of these files are edited on your computer and placed back onto the HDD.

DO YOU GET A PROGRAM TO CONNECT WITH DA PC?



CHEERS
beerchug.gif


I AM THE EVIL 1 WHO USES GLITCHES TO BARE THE STRAIN!
muhaha.gif
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: TownJew on July 16, 2004, 07:13:00 PM
muhaha.gif

p.s. fuck you
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: mafia3 on July 20, 2004, 01:18:00 AM
u guys talking bout the pc game right??
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: revello on July 20, 2004, 04:08:00 AM
smile.gif

No we're talking about xbox version of splinter cell pandora tomorrow smile.gif


Greets FLoo
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: shadow mazter on July 22, 2004, 06:04:00 PM
I have a question

Well.... everything we have been talking about will it work on xbox live or only o single player??
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: Helios on July 23, 2004, 11:15:00 PM
This is for the guy who made 99 grenades or whatever.... I tried this also but it didnt work in a hex editor. I only got it to work like this eg if the charge was 1 digit say 3 you could only change it to 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 but if its an item which already has a two digit number then you can go from 1 - 99
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: junbug178 on July 24, 2004, 03:31:00 AM
Thanks Helios, I only tried it with 99 because someone posted they can have 99.  I'll try that and I'll post back...
Title: Splinter Cell Pandora Tomorrow Hacks
Post by: AnThRaX on July 30, 2004, 07:03:00 AM
QUOTE (M6A4TS @ Jun 11 2004, 07:59 AM)
Yes it is, I've started with as many as 99 grenades, might be able to go higher, but I haven't tried.

You can go as high as 999 and you can also edit the sticky so everytime you put it on a wall just hold A and it will keep going, also the Alarm snares stay longer as well as the other tracking crap. As well as the spy trap's go to the other side of the room.