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I am wanting to know how to hack the stats of the guns in this game, and does the stat hacking have a real effect in gameplay?
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Im not sure if you can change accuracy and damage and stuff. But I know how to change the amount of bullets in each weapon, and make it automatic or single shot. But if you do that, you cant play single player, it screws up the AI somehow.
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But I know how to change the amount of bullets in each weapon, and make it automatic or single shot.
please digital marine can you post how to change the amount of bullets in the clips
many thanx
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QUOTE(Digital Marine @ Aug 4 2005, 04:59 PM)
Im
not sure if you can change accuracy and damage and stuff.....
so there is a possibility to change with hex-edit?
i have tried looking for the values in the xboxdynamic.umd, but have not been successful in finding it
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i have tried looking for the values in the xboxdynamic.umd, but have not been successful in finding it
gmail - its possible to change accuracy and damage i can post the changes if you wish but i'm trying to change the amount of bullets in a clip if anyone knows how!!!
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QUOTE(the doctor @ Aug 8 2005, 06:28 PM)
gmail - its possible to change accuracy and damage i can post the changes if you wish
can you show me changes to accuracy and damage, unfortunately i do not know how to change bullet capacities
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these are the changes you need to make to the umd file for accuracy.
m_fErrorMaxSize=0.02f ; Factor for error size when firing (using fWalkingFastAccuracy)
m_fTimeToShrink=0.5f ; Time to go back to zero error. (1/m_fTimeToShrink sec.)
m_fJumpSize=0.02f ; Percentage of max error to add per bullet
these are the changes for damage.
; Threshold : above this value the target is wounded, below this value : no effe
m_aHeadWoundThreshold=20
m_iTorsoWoundThreshold=60
m_iArmsLegsWoundThreshold=80
you can change the values 20, 60 and 80 up for less damage and down for more damage. i hope this helps
if anyone can help me with the values for changing the amount of bullets in clips that would be great
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; AMMO MULTIPLIERS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
m_PlayerMagazineMultiplierRecruit=3
m_PlayerMagazineMultiplierVeteran=2
m_PlayerMagazineMultiplierElite=2
m_PlayerGrenadeMultiplierRecruit=1
m_PlayerGrenadeMultiplierVeteran=1
m_PlayerGrenadeMultiplierElite=1
; the following is for rainbow AI only
m_bUnlimitedRainbowMagazines=true
; Bullets to put in primary weapon when all clips are empty
m_iNbOfBulletWhenEmpty=5
I dont know how to change the bullet capacity of a gun, and this you probably know already:
The section in blue determine the multplier of clips in the single player campaign.
The section in orange determines the amount of grenades carried in single player campaign {e.g. 1 grenade multiplier is 3, so 2 would be 6}
The section in red is the amount of bullets in the primary weapon when the clip is empty, this is where you can change this to increase the bullet capacity of the gun, however to get that high/low capacity you will have to get rid of all your magazines to get to the last, which will have your desired amount of bullets and can be reloaded an infinte amount of times.
Though the red section weren't what you were looking for, its as close as I can get.
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Yes, that is one way of doing it. But you can change the amount of bullets per click and stuff for each single weapon. Ill see if I remember how to do it when I get home.
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which program are y ou using to change the values? I've never done any game hacks but would to learn how
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QUOTE(Digital Marine @ Aug 4 2005, 03:55 PM)

Im not sure if you can change accuracy and damage and stuff. But I know how to change the amount of bullets in each weapon, and make it automatic or single shot. But if you do that, you cant play single player, it screws up the AI somehow.
You can
you of all people should know that
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Yes Broken, that post was almost a year ago. I figured that stuff out not too long after that post...
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QUOTE(Digital Marine @ Jun 2 2006, 01:51 AM)

Yes Broken, that post was almost a year ago. I figured that stuff out not too long after that post...
Oh I didn't recon it was bumped, I don't read the dates
sorry