All items in bold are items that I changed...
m_fRetStationaryAccuracyModifier=
9.0fm_fRetWalkingAccuracyModifier=
9.0fm_fRetWalkingFastAccuracyModifier=
8.0fm_fRetDuckAccuracyBonus=
10.0fm_retColor=(R=131,G=0,B=0,A=255)
m_retFriendlyTargetColor=(R=0,G=212,B=0,A=255)
m_iRetAutoAimCirclePrecision=30
...
Display {} instead of circle
m_bAutoAimZoom=TRUE ; Enable auto-aim when zoooming
m_fErrorMaxSize=
0.02f ; Factor for error size when firing (using fWalkingFastAccuracy)
m_fTimeToShrink=
0.5f ; Time to go back to zero error. (1/m_fTimeToShrink sec.)
m_fJumpSize=
0.02(Also after comparing my autoaim section to the PINNED one I believe that since my autoaim circle is TRUE for it to be shown that might be the problem. XBill might be right that the the engine is spending too much time drawing the autoaim circle. So I will try making mine exact with every little detail to the PINNED and see how that works.)