QUOTE(AKira Kurosawa @ Feb 3 2007, 08:22 PM)

Do I even want to know how you got that so fast? (Where did you get that : D)
But thank you very much.
Em, I also need to know sizes.
Also, because of all the varying formats, does it accept it as any of it's supported.
e.g
TX_durzog_meat_01.tga
to
TX_durzog_meat_01.dds
what? a guy cant memorize every texture name in morrowind? *snicker*
oh, btw... never use TGA, its much larger than dds's, just convert any image thats not a dds and convert it to dds dxt1, and if it has lots of transparency save it as dds dxt3 and always remember to have it generate mip maps... the game looks like ass if the textures have no mip maps...
QUOTE(AKira Kurosawa @ Feb 4 2007, 01:14 AM)

I wonder how different the pc and xbox .bsa is....
Don't think the pc bsa unpackers would work?
I like doing things by the book when it comes to modifying files.
So I get the least DDE's possible.
apparently the xbox bsa indexes alot of things differently, so you cant use a normal bsa unpacker, wed need someone whos good at programming to make us a custom bsa unpacker for the xbox...
QUOTE(Rwolf @ Feb 4 2007, 06:11 AM)

apparently the xbox bsa indexes alot of things differently, so you cant use a normal bsa unpacker, wed need someone whos good at programming to make us a custom bsa unpacker for the xbox...
Those bsas are one of the most guideless hexing experiences I have ever had. Other than maybe Halo maps.
Nice skins by the way. I like the lunchroom tile, it always look kind of wierd having monochorme metal on the floor.